“spine” (speak english for professional nurses)...
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“SPINE” (SPEAK ENGLISH FOR PROFESSIONAL NURSES)
ANDROID APPLICATION FOR NURSING STUDENTS TO LEARN
SPEAKING ENGLISH
A THESIS
Presented as Partial Fulfilment of the Requirements
for the Degree of Magister of Humaniora (M.Hum)
in English Language Studies
by
Margaretha Dharmayanti Harmanto
136332039
THE GRADUATE PROGRAM IN ENGLISH LANGUAGE STUDIES
SANATA DHARMA UNIVERSITY
YOGYAKARTA
2016
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“SPINE” (SPEAK ENGLISH FOR PROFESSIONAL NURSES)
ANDROID APPLICATION FOR NURSING STUDENTS TO LEARN
SPEAKING ENGLISH
A THESIS
Presented as Partial Fulfilment of the Requirements
for the Degree of Magister of Humaniora (M.Hum)
in English Language Studies
by
Margaretha Dharmayanti Harmanto
136332039
THE GRADUATE PROGRAM IN ENGLISH LANGUAGE STUDIES
SANATA DHARMA UNIVERSITY
YOGYAKARTA
2016
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DEDICATION PAGE
This Thesis is dedicated to
My Beloved Parents ;
A.Y. Harmanto and PH.Dewi Lestari
My Beloved Family;
Joko Wilopo, Helena Pradnya
Shakuntala
and Saqeenarava Sekar Langit
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ACKNOWLEDGEMENT
My endless gratitude to Allah SWT for the blessings in my life, during my
graduate study and during the hardship I have been through.
My deepest gratitude goes to my thesis advisor, Dr.B.B. Dwijatmoko,
M.A. for the encouragement, feedback and help in finishing my thesis. I would like
to thank to F.X. Mukarto, Ph.D., Dra. Novita Dewi M.S. M.A. (Hons) for the
support during my study in English Language Study program. I would like to thank
F.X. Mukarto, Ph.D., Dr. J. Bismoko and Jaslin Ikhsan, Ph.D. for the review,
guidance and feedback for my thesis. I would like to thank Dr. Ir. Gatot Hari
Priowirjanto and SEAMOLEC for the scholarship and introduce me to the
technology used in learning.
My greatest gratitude goes to my beloved parents, Papa A.Y. Harmanto
and Mama PH. Dewi Lestari for their never ending supports and love. My
gratitude especially goes to my family, to my husband Joko Wilopo for his endless
love, patient, and encouragement during the happy and hard time. My beautiful
daughters, Helena Pradnya Shakuntala and Shaqeenarava Sekar Langit for
their love, supports and understanding. And my endless thanks for my sisters
especially Mbak Siska, for her understanding and supports, Mbak Nana and Lani
for their encouragements.
I would like to thank my SEAMOLEC friends, Belinda, Shanti, Ika, Desi,
Vendi and David for the lesson we learned together, the laughter and even the hard
time we have been through. I also thank my KBI 2013 friends especially Pipit,
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Mbak Dian, Mbak Mimi, mbak Hening and those who I cannot mention one by
one for the sharing and caring moments.
I would like to thank mas Oki Wicaksono, S.T., who has taught us in
developing Android application and help me when I had some difficulties in
building the application. My gratitude also goes to the validators of my Android
application, Ners. Nurun Laasara, MSc., Fidelis Chosa Kastuhandani,
M.Hum., Drs. Muradi for validating the learning content; Reza Giga Isnanda,
S.T., M.Sc. and Chayadi Oktomy Noto Susanto, S.T., M.Eng. for validating the
application and for the nursing students of STIKES Wira Husada Yogyakarta.
Nevertheless, I would like to thanks to the head of Pusat Pelatihan Bahasa
Universitas Muhammadiyah Yogyakarta, Noor Qomaria Agustina,
S.Pd.,M.Hum for the support and my co-workers at PPB UMY, Miss Uke, Bu
Sitta, Mbak Luluk, Arum, Mbak Daisy, Bu Ani, Dilla, Bu Yashinta and Pak
Tama for the supports and encouragements. I would like to thanks to those who I
cannot mention one by one for the prayers, supports and friendship. May God bless
all of you.
Margaretha Dharmayanti Harmanto
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TABLE OF CONTENTS
TITLE PAGE ........................................................................................................... i APPROVAL PAGE ................................................................................................ ii
DEFENSE APPROVAL PAGE ............................................................................. iii DEDICATION PAGE ............................................................................................ iv STATEMENTS OF ORIGINALITY ...................................................................... v LEMBAR PERNYATAAN PERSETUJUAN PUBLIKASI KARYA ILMIAH UNTUK
KEPENTINGAN AKADEMIS ................................................................................ vi
ACKNOWLEDGEMENT .................................................................................... vii
TABLE OF CONTENTS ....................................................................................... ix LIST OF TABLES ................................................................................................ xii
LIST OF FIGURES ............................................................................................. xiv LIST OF APPENDICES ...................................................................................... xvi ABSTRACT ........................................................................................................ xvii ABSTRAK ......................................................................................................... xviii
CHAPTER I INTRODUCTION ............................................................................. 1 A. Background ........................................................................................................ 1
B. Problem Identification ........................................................................................ 4 C. Problem Limitation ............................................................................................. 7 D. Research Problem ............................................................................................... 8
E. Research Goals ................................................................................................... 8
F. Research Benefits................................................................................................ 9 CHAPTER II LITERATURE REVIEW ............................................................... 11 A. Review of Related Literature ........................................................................... 11
1. Speaking ..................................................................................................... 12 a. Speaking skill ........................................................................................ 12
b. Developing Fluency and Accuracy ....................................................... 16 2. Teaching Speaking ..................................................................................... 21
a. Types of classroom speaking performance ........................................... 22 b. Teaching conversation ........................................................................... 23 c. Teaching pronunciation ......................................................................... 23
d. Principles for designing speaking techniques ....................................... 24 3. Mobile-Assisted Language Learning (MALL) ......................................... 25
a. Android .................................................................................................. 31 b. AppInventor .......................................................................................... 32
c. Android Features ................................................................................... 33 4. English for Specific Purposes .................................................................... 34 a. Definition ............................................................................................... 34 b. Classification of ESP ............................................................................. 36 5. Nursing program ........................................................................................ 39
6. Instructional Design ................................................................................... 41 a. ADDIE Model ....................................................................................... 41 b. ASSURE model ..................................................................................... 42 c. Dick and Carey model ........................................................................... 45
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d. Kemp’s Model ....................................................................................... 46 e. McManus’ Model .................................................................................. 47
f. The Hybrid model .................................................................................. 48 B. Review of Related Studies ............................................................................... 55 C. Theoretical Framework .................................................................................... 58 CHAPTER III RESEARCH METHODOLOGY ................................................. 64 A. Research Method .............................................................................................. 64
B. Research Design ............................................................................................... 68 C. Research Setting and Participants .................................................................... 71
1. Research Setting ........................................................................................ 72
2. Research Participants ................................................................................ 72 D. Data Collection Technique ............................................................................... 73
1. Questionnaire ............................................................................................ 74 2. Interview .................................................................................................... 74
3. Classroom Observation ............................................................................. 75 E. Data Analysis Technique .................................................................................. 80
CHAPTER IV RESEARCH FINDINGS AND DISCUSSION ........................... 85 A. Process of Developing the Android Application .............................................. 85
1. Analysis ..................................................................................................... 85 a. Learning Domain .................................................................................. 85 b. Learner characteristics ........................................................................... 90
2. Design ...................................................................................................... 109
a. Story board ......................................................................................... 109 b. Materials /Content Research ............................................................... 110
3. Development ........................................................................................... 122
a. Design Implementation ...................................................................... 122 b. Production of Lesson Material ............................................................ 129
c. Building into apk.file ........................................................................... 136 4. Evaluation ................................................................................................ 137
a. Formative ............................................................................................. 137
b. Summative .......................................................................................... 140 5. Delivery ................................................................................................... 160
a. Implementation ................................................................................... 160 b. Technical Consideration ..................................................................... 163
c. Cost Consideration ............................................................................. 164 B. Presentation of the Application ...................................................................... 165
1. Home Screen ............................................................................................ 166 2. Menu Screen ............................................................................................ 166 3. Sub-topic screen ...................................................................................... 168
4. Pronunciation screen ................................................................................ 169 5. Listen and Repeat Screen ......................................................................... 170 6. Conversation screen ................................................................................. 171 7. Language focus screen ............................................................................. 173 8. Quiz Screen .............................................................................................. 174
C. The Acceptability of SPINE Android Application ......................................... 181
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CHAPTER V CONCLUSIONS AND SUGGESTIONS .................................... 187 A. Conclusions .................................................................................................... 187
B. Suggestions ..................................................................................................... 190 BIBLIOGRAPHY ............................................................................................... 192 APPENDICES .................................................................................................... 196
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LIST OF TABLES
Table 2.1. Steps in Dick and Carey Model......................................................... 45
Table 2.2. The Learners’ Characteristics ............................................................ 51
Table 2.3. The blueprint of the concept, construct and indicators of the study .. 60
Table 3.1. The Description of Expert Validators ................................................ 73
Table 3.2. The stages, data collection technique, participants, instrument and
research problem …..........................................................................
76
Table 3.3. Scale value of Likert scale ................................................................. 81
Table 3.4. The Template of questionnaire result based on the mean and its
category ..............................................................................................
82
Table 3.5. Criterion Reference Evaluation formula ............................................ 82
Table 4.1. Syllabus for English for Nursing After the Midterm Exam............... 87
Table 4.2. The topics provided in the application ............................................... 89
Table 4.3. The working concept of need analysis ............................................... 90
Table 4.4. The Category and interval of the Mean Data ..................................... 92
Table 4.5. Result of Need Analysis Questionnaire on Cognitive Characteristic:
General Aptitude Toward technology ................................................
93
Table 4.6. The Result of Need Analysis Questionnaire On Cognitive
Characteristics: Functional Literacy ...................................................
94
Table 4.7. The Result of Need Analysis Questionnaire On Cognitive
Characteristics: Visual Literacy .........................................................
96
Table 4.8. The Result of Need Analysis Questionnaire On Cognitive
Characteristics: Computer Literacy ....................................................
97
Table 4.9. The Result of Need Analysis Questionnaire On Cognitive
Characteristics: Learning Style ..........................................................
99
Table 4.10. The Result of Need Analysis Questionnaire On Personality
Characteristics: Motivation to Learn Using Mobile Phones and
Interests ............................................................................................
102
Table 4.11. The Result of Need Analysis Questionnaire On Personality
Characteristics: Motivation to Learn ...............................................
103
Table 4.12. The Result of Need Analysis Questionnaire On Social
Characteristics...................................................................................
105
Table 4.13. The Result of Need Analysis Questionnaire On Content of
Learning ...........................................................................................
106
Table 4.14. SPINE application and its content in each screen ............................ 112
Table 4.15. The result of IT experts’ validation .................................................. 138
Table 4.16. The result of expert validation on the learning content of speaking
aspect (fluency) ................................................................................
141
Table 4.17. The result of expert validation on learning content of the speaking
aspect (accuracy)..............................................................................
143
Table 4.18. The result of expert validation on learning content of learning
objects ............................................................................................
144
Table 4.19. The result of expert validation on learning content of learning
activities .........................................................................................
146
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Table 4.20. The result of expert validation on learning content of learning
design ..............................................................................................
147
Table 4.21. The result of users’ questionnaire in preliminary study for
navigation pane ...............................................................................
149
Table 4.22. The result of users’ questionnaire in preliminary study for screen
design ...........................................................................................
150
Table 4.23. The result of users’ questionnaire in preliminary study for
information presentation ..............................................................
151
Table 4.24. The result of users’ questionnaire in preliminary study for media
integration .......................................................................................
152
Table 4.25. The result in implementation stage ................................................. 160
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LIST OF FIGURES
Figure 2.1. Diagram of competences in speaking proficiency .............. 15
Figure 2.2. Variable, array and visual block programming .................. 33
Figure 2.3. ESP classification by experience ........................................ 37
Figure 2.4. ESP classification by professional area .............................. 38
Figure 2.5. ADDIE diagram .................................................................. 42
Figure 2.6. ASSURE Model ................................................................. 44
Figure 2.7. Dick and Carey Model ........................................................ 46
Figure 2.8. Kemp’s Model .................................................................... 47
Figure 2.9. McManus model ................................................................. 48
Figure 2.10. The Hybrid Model ............................................................ 50
Figure 3.1. R &D combined with the Hybrid model ............................ 67
Figure 3.2. The research design ............................................................ 71
Figure 4.1. ai2.appinventor.mit.edu platform ....................................... 123
Figure 4.2. The user interface components in palette section ............... 124
Figure 4.3. the list picker component in the blocks editor .................... 125
Figure 4.4. The layout components ....................................................... 125
Figure 4.5. The media components ....................................................... 126
Figure 4.6. Storage components and the tag in block editor ................. 127
Figure 4.7. The connectivity components and the ActivityStarter in
block editor ........................................................................
128
Figure 4.8. The SPINE logo …………………………………………. 128
Figure 4.9. Pronunciation material ........................................................ 129
Figure 4.10. Force to close of text to speech ........................................ 130
Figure 4.11. The notifier of failed recording feature ............................ 132
Figure 4.12. The conversation material ................................................ 133
Figure 4.13. The example of material for quiz fill in the blank............. 134
Figure 4.14. The material for listen and repeat quiz ............................ 135
Figure 4.15. Error limited capacity ....................................................... 137
Figure 4.16. Home screen ..................................................................... 166
Figure 4.17. Menu screen, disclaimer ................................................... 167
Figure 4.18. Sub-topic screen ............................................................... 168
Figure 4.19. Pronunciation screen ........................................................ 169
Figure 4.20. Listen and repeat screen .................................................... 171
Figure 4.21. Conversation screen .......................................................... 172
Figure 4.22. The language focus screen ................................................ 173
Figure 4.23. Quiz Screen ...................................................................... 174
Figure 4.24. The quiz 1 screen: questions and feedback for correct
and incorrect answers ......................................................
175
Figure 4.25. Quiz 2: text to speech and speech recogniser ................... 176
Figure 4.26. Quiz 3 screen and the feedback ........................................ 177
Figure 4.27. Quiz 4 screen .................................................................... 177
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Figure 4.28. Quiz 5 screen and the capture of video link from
www.YouTube.com ........................................................
179
Figure 4.29. The choices in the list picker and its display .................... 179
Figure 4.30. Record and play buttons ................................................... 180
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LIST OF APPENDICES
Appendix 1. Syllabus English for Professional Nurses ........................ 197
Appendix 2. Blueprints of Need Analysis Questionnaire ..................... 201
Appendix 3. Blueprints of Expert validation for learning Content
Questionnaire .....................................................................
203
Appendix 4. Blueprints of Questionnaire of Expert Validation for
Android Application...........................................................
205
Appendix 5. Blueprints of Users Validation Questionnaire.................. 206
Appendix 6. The Blueprint of the interview for need analysis ............. 207
Appendix 7. Interview Guidelines ........................................................ 208
Appendix 8. Flow Chart and Story Board of SPINE Application......... 210
Appendix 9. Need Analysis Questionnaire…........................................ 217
Appendix 10. Expert validation for learning Content Questionnaire… 220
Appendix 11. Expert Validation for Android Application
Questionnaire...................................................................
223
Appendix 12. Users Validation Questionnaire ..................................... 225
Appendix 13. Result of Need Analysis Questionnaire…...................... 230
Appendix 14. Result of questionnaire for Preliminary Study ............... 232
Appendix 15. Result of Users’ Questionnaire in the implementation
stage ................................................................................
238
Appendix 16. Interview Transcription................................................... 242
Appendix 17. Material of SPINE application........................................ 257
Appendix 18. Classroom observation ................................................... 272
Appendix 19. Photo Documentation ..................................................... 273
Appendix 20. Permission Letter .......................................................... 274
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ABSTRACT
Harmanto, Margaretha Dharmayanti. 2016. “SPINE” (Speak English for
Professional Nurses) Android Application to Learn Speaking English for
Nursing Students. Yogyakarta: The Graduate Program in English Language
Studies, Sanata Dharma University.
Speaking skill is one of the main focuses that nursing students need to gain in
learning English because they need it to communicate with patients during
intervention. Nowadays, mobile devices are also used as a medium of learning
known as Mobile Assisted Language Learning (MALL) to promote learning
anywhere, any time. This study aims to develop an Android application which is
intended to help the nursing students to learn speaking English. There are two
research questions in this study, the first is what the Android application to help the
nursing students to learn speaking English looks like and the second research
question is how the Android application is acceptable to the users.
This study used Research and Development (R&D) method proposed by Borg
and Gall (1983) which was combined with the Hybrid instructional model
developed by Passerini and Granger (2000). There were five stages in the Hybrid
model namely analysis, design, development, evaluation and delivery. The data
gathered were in forms of quantitative and qualitative data. The instruments used
to obtain the data were classroom observation, questionnaires and interviews. The
quantitative data was obtained from the questionnaires, while the qualitative data
was from the result of open-ended questions in the questionnaire, interviews and
classroom observation. Those instruments were used to answer the research
questions. The research setting was STIKES Wira Husada Yogyakarta and the
participants were the nursing students batch 2014.
The result of the study is an iconic model of Android application named
SPINE which stands for Speak English for Professional Nurses. There are five
topics in the application, which were chosen based on the syllabus. Each topic
consists of five sub-topics namely pronunciation, listen and repeat, language focus,
conversation and quiz. The second research question was answered based on the
result of questionnaire in the implementation stage which measured the users’
perception about navigation pane, screen design, information presentation, media
integration, and overall functionality of the application. The result shows that
navigation pane is acceptable, the screen design is acceptable, the information
presentation is acceptable, the media integration is acceptable, and the overall
functionality is acceptable. Based on the total mean score, the application is also
efficient and acceptable for the users (4.1) out of the maximal score (5.00).
In conclusion, SPINE application is also efficient and acceptable for the users
in terms of its navigation pane, screen design information presentation, media
integration, and overall functionality.
Keywords: speaking skill, MALL, Android application, acceptable
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ABSTRAK
Harmanto, Margaretha Dharmayanti. 2016. “SPINE” (Speak English for
Professional Nurses) Android Application to Learn Speaking English for
Nursing Students. Yogyakarta: The Graduate Program in English Language
Studies, Sanata Dharma University.
Ketrampilan berbicara merupakan salah satu fokus utama pembelajaran
Bahasa Inggris bagi mahasiswa keperawata karena ketrampilan tersebut diperlukan
oleh mereka untuk berkomunikasi dengan pasien ketika sedang melaksanakan tugas
keperawatan. Saat ini, handphone juga dipergunakan sebagai media pembelajaran
yang dikenal dengan sebutan Mobile Assisted Language Learning (MALL) untuk
menunjang proses pembelajaran di mana saja, kapan saja. Penelitian ini bertujuan
untuk mengembangkan aplikasi Android yang dapat membantu mahasiswa
keperawatan untuk belajar berbicara dalam Bahasa Inggris. Terdapat dua pokok
permasalahan dalam penelitian ini, yang pertama, seperti apakah aplikasi Android
untuk membantu mahasiswa keperawatan belajar berbicara Bahasa Inggris, dan
kedua tentang bagaimana aplikasi Android ini dapat diterima oleh pengguna untuk
membantu mereka belajar berbicara Bahasa Inggris.
Penelitian ini menggunakan metode Research and Development oleh Borg
dan Gall (1983), yang dikombinasi dengan model pembelajaran Hybrid oleh
Passerini and Granger (2000). Ada lima tahapan dalam Hybrid model ini, yaitu
analis, desain, pembuatan, evaluasi dan implementasi. Data yang digunakan dalam
penelitian ini adalah data kuantitatif dan kualitatif. Instrumen yang digunakan untuk
menghimpun data adalah observasi, kuesioner, dan wawancara. Data kuantitatif
berupa kuesioner dan data kualitatif berupa observasi kelas dan wawancara. Data
tersebut digunakan untuk menjawab permasalahan pada penelitian ini. Tempat
penelitian adalah STIKES Wira Husada Yogyakarta dan partisipan penelitian
adalah mahasiswa keperawatan angkatan 2014.
Nama dari aplikasi ini adalah SPINE yang merupakan singkatan dari Speak
English for Professional Nurses. Ada lima topik dalam aplikasi ini yang dipilih
berdasarkan silabus. Dalam tiap unit terdapat lima sub-topik yaitu pronunciation,
listen and repeat, language focus, conversation dan quiz. Pertanyaan kedua dijawab
berdasarkan hasil kuesioner pada tahap implementasi yang mengukur persepsi
pengguna tentang panel navigasi, desain layar, presentasi informasi, integrasi media
dan fungsi keseluruhan aplikasi tersebut. Hasil kuesioner menunjukkan
keberketerimaan aplikasi tersebut pada: panel navigasi, desain layar, presentasi
informasi, integrasi media, dan fungsi keseluruhan. Total rerata menunjukkan
aplikasi tersebut dapat diterima oleh pengguna (4.1) dari skor maksimal (5.00).
Kesimpulannya, aplikasi SPINE efisien and dapat diterima oleh pengguna
dari segi panel navigasi, desain layar, presentasi informasi, integrasi media dan
fungsi keseluruhan.
Kata kunci: ketrampilan berbicara, MALL, aplikasi Android, dapat diterima
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CHAPTER I
INTRODUCTION
This chapter discusses six main parts; the first is the background that underlies
the reason why the researcher develops Android application for learning speaking,
the second part is problem identification in which the researcher clarifies the major
concept and concept relation of Android application and speaking. The third part of
this chapter is problem limitation, in which the researcher limits the scope of
problem of the study. The fourth and the fifth is research problem and research goal
respectively and the last part is research benefit.
A. Background
Learning is not merely involving the process but also the product, in which it
involves the process of acquiring the knowledge and use it in their daily life.
Learning English involves integrated skills of learning the language in which the
students learn the four basic skills; listening, speaking, reading and writing.
Listening and reading are the receptive skills while speaking and writing are the
productive skills which those two components entailed each other. In another word,
one skill can reinforce another skill in which we speak what we heard and we write
what we read. The nursing students tend to learn English only in the classroom and
use it only during the English classes. Since they lack of exposure of using the
language, it also influences their achievements either in speaking or writing.
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Teaching speaking is not restricted in the classroom, which in accordance
with the sophisticated growth of information and technology, teachers are able to
develop interesting materials as well as activities using technology. Speaking skill
involves many aspects such as fluency and accuracy, it is expected that in teaching
speaking the teachers are able to develop effective materials using technology to
help the students achieving effectiveness and efficiency in learning. It is also
important to consider that teaching speaking involves communicative competence,
in which it is not only the matter of teaching how to use correct language
grammatically but also how to use it based on the context of communication. Hence,
when using technology to teach speaking the teacher needs to be able to see which
technology can support the demand of the students.
Speaking, as one of the skills in learning a language, requires the ability of
enhancing communicative competence in which the learners are expected to have
the ability to learn not merely the grammar but also how to use the language based
on the social and cultural rules. Learning speaking is important for the students
since they learn how to use the language that they have acquired in the real situation,
because in speaking practice the ability to produce the language fluently,
appropriately and effectively is crucial in order to gain an understandable
communication. Therefore, as stated by Nation (2009), it is important to create a
situation where the students have a broad opportunity to practice speaking either in
the classroom or outside the classroom so that they will enhance either the fluency
or accuracy in the real situation.
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It is undeniable that technology has been widely used either in social life or
teaching-learning activities. Technology has also become the fond of learning in
the classroom rather than traditional face to face classroom learning (Petty: 2009).
Learning supported by the sophisticated growth of technology has influenced the
use of it in the classroom such as computer. Moreover, the real-life learning now is
involving computer use and one of it is the use of internet in the classroom for
teaching-learning activities. In terms of language learning, technology has been
used such as in internet-based application that is applied in learning the language to
promote the learning anytime, anywhere. Recently, the on-line communication also
takes part in teaching learning activities to support the learning process. Warschuer
(Carter: 2001) describes the term on-line communication as the activity of reading,
writing and communication via networked computers. He further explains that in
terms of language learning, the on-line activities can support the objectives of
language learning as long as they are implemented in a well-planned and purposeful
manner.
However, the trend of the on-line learning nowadays has shifted on mobile
learning or also known as M-learning to promote the real time learning using the
gadgets. The emergence of M-learning has been influenced by the growth of mobile
learning around the globe where people use gadgets such as mobile phones, tablets,
and I-phone. The function of the gadgets has also shifted not only as the media to
communicate such as telephoning or texting, but also supported by the growth of
internet as the medium to promote open and distance learning. UNESCO as the part
of United Nations support the use of M-learning and states that it is one of the
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solutions to the challenges faced by education in which it will enable the
achievement of education for All (UNESCO, 2016). The operation system of
mobile phones itself is widely tend on the use of Android rather than other operating
systems.
In accordance with the use of mobile phone for learning, then the term MALL
(Mobile Assisted Language Learning) is used. The mobile phone operating system
(OS) of Android is chosen since it is an open source to develop the application. The
Android application focuses on the speaking skill for nursing students who learn
English for specific purposes. The nursing students learn English for their future
job as professional nurses, therefore they are demanded to be able to use English in
their future job not merely to read and write appropriately the nursing
documentation but also to communicate with the patients. The students need to
practice more on how to speak fluently and accurately in order to achieve that goal.
Therefore, Android application is developed in order to help them to learn speaking
English which eventually will help them to improve their fluency and accuracy in
speaking as well.
B. Problem Identification
Learning English nowadays is not only restricted in the classroom but also
outside the classroom and with the growth of technology, the tag line of learning
“everywhere”, “every time” is promoted as well. The internet provides the students
for synchronous learning or “real-time” learning, which is also supported by rapid
growth of smart phones and tablets with their wireless technology. Therefore, the
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smartphones promote effectiveness in learning because they own some aspects such
as easiness, practicality and economical.
Different from computer which has more fully operating system, the smart
phones or tablets have a more slimmed down operating system. The operating
system is a base infrastructure software component of a computerized system.
Android is one of the operation systems for smart phones which enable people not
only to use (as a user) but also to develop (a developer) their own mobile application
and games. Google play is the marketplace for selling and distributing Android
application.
Learning English using smart phones creates the opportunity for the students
to learn everywhere and any time. Therefore, it aims to achieve higher effectiveness
in learning the language, enhance the learning process and their language skills, as
well as improve their English achievements. Moreover, they will be more motivated
since they have already accustomed to use their gadgets every day.
Learning English for the nursing students is intended for specific purposes to
prepare them of having sophisticated English for their future job. Tony Dudley-
Evans (Carter 2001) states that English for Specific Purposes (ESP) has been seen
as a separate branch of English Language Teaching for about 30 years and it focuses
on materials-driven and as a classroom-based activity concerned with practical
outcomes. Need analysis on developing the teaching and materials become the
defining features in ESP in which it also underlies based on the discipline it serves
for the methodology and teaching-learning activities. The language that consists of
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grammar, lexis and register, skills, as well as the discourse become the main point
in ESP (Carter, 2001: p. 132).
Further, Carter also states that ESP itself is divided into two main categories,
namely English for Occupational Purposes (EOP) and English for Academic
Purposes (EAP). While Kennedy & Bolitho (1984) as stated in Khan (2011)
categorize ESP into three types. First, English for Academic Purposes (EAP), which
is taught in an academic context, in a target situation according to learner’s needs
and sponsor’s targets as a school subject (independent or integrated) and as a
discipline-based (pre-study/pre-sessional or in-study/in-sessional). Second, English
for Occupational Purposes (`EOP) is taught in a professional frame work. Learners
learn English according to their professional needs which are sometimes before
starting their profession as a pre-experience or mid their work as a simultaneous or
after starting their work as a post-experience. Third, English for Science and
Technology (EST). Therefore, learning English for the nursing students part of
English for Occupational Purposes because it is intended for professional
framework in which they will use the language for their professional need in their
future job.
In addition, the nursing students are demanded to be able to master health
sciences and they also need to practice what they learn in hospitals so that they lack
of time in learning English and some of them are less motivated to learn English
since English is not one of the mandatory subjects. Therefore, learning English
using the Android application will help the students to be able to learn English at
their convenience even for example when they do their practice at the hospital and
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they even can learn English in their spare time. Moreover, it will also help them to
achieve high effectiveness in learning English since it can be integrated in their
face-to- face learning process as well as outside the classroom. Besides improving
the effectiveness of the learning process in which their English skills are enhanced,
it is expected that using the Android application help the students to improve their
achievements in as well.
C. Problem Limitation
As stated previously, the wireless technology has become more and more
advanced along with the growth of smart phones and tablets. There are various
Operating System (OS) for the smart phones and tablets but the researcher creates
a Mobile learning which is based on Android application. This application is used
for the nursing students to learn English for specific purposes especially English for
Occupational Purposes (EOP) since the language content in the application is based
on the syllabus of English learning intended for their future job.
The Android application model focuses on speaking especially the fluency
and accuracy. Moreover, the Android application can be integrated in their learning-
teaching activities and they can learn English outside the classroom using the
application in order to achieve higher effectiveness. Besides that, using the Android
application will help the students to be more motivated to learn English and they
are offered the opportunity to learn English anywhere and anytime as well as to
improve their learning achievements. Nevertheless, the application also promotes
open and distance learning.
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D. Research Problem
It is expected that the Android application will help the students to speak
English fluently and accurately. In addition, it is expected that the Android
application is acceptable for the users in terms of its efficiency to learn speaking.
Moreover, the students will gain effectiveness since the learn English anywhere and
anytime, improve the English achievement and they will be more motivated in
learning English as well. Therefore, the research questions are formulated as
follows:
1. What does the Android application to help nursing students to learn speaking
English look like?
2. How is the Android application acceptable for the users?
E. Research Goals
The first goal of the research is to develop the Android application that are
suitable to help the nursing students to learn speaking English theoretically. In this
part the researcher elaborates the scientific features of Android application that
support the English learning process in speaking based on certain theories of
education, language learning and learning-teaching material development.
The second goal is the production of Android application which is acceptable
for the users to help them learning speaking English skill. Moreover, it is expected
that it will help learners to improve their fluency and accuracy as well as to enhance
their learning activity. This Android application will help the students to learn
English effectively and eventually they will be able to communicate in English
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better either in spoken or written form, in their daily activity as well as in their
future job as professional nurses.
F. Research Benefits
The benefits of this research and development study are to help the students
to learn English skill using Android application theoretically and practically.
Theoretically, this research is beneficial for ELS/ English education science,
especially in teaching speaking. The Android application is useful to teach speaking
skill, either as the main or supporting activities since it helps the teacher to promote
how to speak fluently and accurately. The design of Android application also
enriches the use of technology, in this case the use of mobile learning to promote
better learning, particularly learning English for Occupational Purposes. Moreover,
the Android application also promotes the use of technology to promote real time
learning and education for all.
Practically, it is beneficial for the research participants, the audience and other
researchers. First, for the research participants get more experiences in using the
application for learning English, enhance their speaking skill, as well as achieving
the effectiveness of gaining the knowledge in learning the language. Besides
improving their learning process especially in speaking, it also helps them to
improve the learning achievements. Moreover, they are more motivated and more
independent in learning English.
Second, it is beneficial to the audience in which they could see how the
Android application for enhancing the learning process effectively and efficiently,
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improving the students’ English skills as well as how it promotes the real time
learning. Moreover, the application is not only intended for the nursing students,
but those who are interested in using the application for their learning as well as
their professions may also use this application. Third, for the researchers, in which
this research is beneficial to discover the appropriate model of Android application
to enhance the students’ learning process in order to achieve high effectiveness and
efficiency. Furthermore, this research and development study gives different
perspective on how to help the students to be more independent and have higher
motivation in learning English.
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CHAPTER II
LITERATURE REVIEW
This chapter is divided into three parts; review of related literature, review of
related studies and theoretical framework. The first part elaborates the relation of
the concept and concept relation of speaking as the skill applied to develop the
application; teaching speaking in terms of using the application in learning English;
Mobile-Assisted Language Learning (MALL) related to Android Operating
System; English for Specific Purposes related to the use of English in the nursing
program; nursing program as the context of the research; and theories of
Instructional Design.
The second part of this chapter is review of related studies which deals with
studies on the same topic, shows the need of the study and the position of the study
in the field. The third part is theoretical framework which elaborates the theories
discussed in the previous sub-chapter and their relationships in supporting this
research.
A. Review of Related Literature
In this part, the researcher describes the theory of speaking which is related
to speaking skill and theory of developing fluency and accuracy. The second theory
is theory of teaching speaking which is elaborated into the types of classroom
speaking performance, teaching conversation, teaching pronunciation, and
principles for designing speaking techniques.
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Third, theories of Mobile Assisted Language Learning (MALL) is elaborated since
the Android application as the Operating System of developing the application is
being used in learning the language. Besides that, the AppInventor as the
application used in building the application and the Android features are elaborated
as well. Fourth, theories related to English for Specific Purposes (ESP) is described
based on the definition and classification of ESP. Fifth, the nursing program as the
context of the research is described and the last related to Instructional Design is
which the models of instructional design such as ADDIE, ASSURE, Dick and
Carey model, Kemp’s model, McManus’ model and The Hybrid design model are
explained.
1. Speaking
Speaking is one of the productive skills besides listening which also
interrelated to other skills such as reading and writing as well. In this part, there are
two things discussed here namely the speaking skill and developing speaking
fluency and accuracy.
a. Speaking skill
Speaking, as the oral production skill, requires that it enables students to
improve their communicative competence because it is crucial for them to learn
how to follow the social and cultural rules and express themselves appropriately in
communicative circumstance. Speaking is "the process of building and sharing
meaning through the use of verbal and non-verbal symbols, in a variety of contexts"
(Chaney, 1998, p. 13 in Kayi, 2006). Speaking is one of the productive skills in
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which it closely intertwined with listening. Shumin (Richards, 2002) states that
speaking requires not merely to produce the grammatical competence but also the
semantic rules. In other words, the learners must be able to produce the language
fluently, appropriately, and more importantly, effectively. Therefore,
communicative competence is important in producing the language proficiently so
that the learners need to know not merely the linguistics knowledge but also
culturally acceptable ways of interacting with others. Hymes’s theory (1971) which
then completed by Canale and Swain (1980 in Richards, 2002) propose the
communicative competence which include grammatical competence, discourse
competence, sociolinguistic competence and strategic competences which depicts
the use of linguistics system and functional aspects of communication (Richards,
2002).
The communicative competence was first introduced by Hymes (in Yano,
2003), which describe that communicative competence consists of four types, such
as what is formally possible, feasible, has social meaning or value of a given
utterance and its occurrence. While Canale and Swain (1980) describe their view
of communicate competence in the context of second language learning as
A synthesis of knowledge of basic grammatical principles, knowledge of how
language is used in social settings to perform communicative functions, and
knowledge of how utterances and communicative functions can be combined
according to the principles of discourse (Yano, 2003: 76).
They considere that using the language is not merely knowing the linguistics
features but also know how to use it in real communication by considering the social
context as well.
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The first communicative competence is grammatical competence, also known
as linguistics competence which requires the acquisition of phonological rules,
morphological rules, syntactic rules, semantic rules and lexical items (Canale and
Swain in Yano, 2003). Grammatical competence in speaking relies on the
knowledge of words and sentences to convey meaning. It enables “The speaker to
use and understand English language structures accurately and unhesitatingly,
which contributes to their fluency” (Richards, 2002:207). Therefore, the ability to
convey meaning requires the knowledge of how to pronounce the words correctly,
the words rules so that the speakers will be able to say the utterances fluently and
accurately. Bachman (1990 in Saleh 2013) put grammatical competence along with
textual competence as part of “organizational competence” in which “compromises
those abilities involved in controlling the formal structure of language for producing
or recognizing grammatically correct sentences, comprehending their propositional
content, and ordering them to form texts” (Bachman, 1990: 87 in Saleh 2013).
Discourse competence, as the second one, relies on the interessentential
relationship, either formal or informal, the rules of cohesion and coherence apply,
which aid in holding the communication together in a meaningful way. The third
competence is sociolinguistic competence which proposes that the learners are
expected to have competence that involve not only the knowledge of the language
but also how to use the language effectively and appropriately, socially and
culturally (Richards, 2002).
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The fourth competence which is considered as the most important one is
strategic competence. In accordance with speaking skill, (Richards 2002: p.208)
states that:
…the strategic competence refers to the ability to know when and how to take
floor in communication, how to keep the conversation going, how to
terminate the conversation and how to clear up communication breakdown as
well as comprehension problems.
Therefore, the strategic competence is needed in order to be able to take part in
communication as well as handling the situation that may take place during or after
the conversation.
Figure 2.1. Diagram of competences in speaking proficiency (Richards, 2002)
It is also important to consider the nature and conditions of speech which
approach is drawn from a psycholinguistics skills-processing model. Bygate
(Carter, R & Nunan, D, 2001). describes the characteristics of speech which once
proposed by Levelt (1989) that involves four processes: conceptualisation,
formulation, articulation and self-monitoring. Conceptualisation draws its attention
on planning the message content, in which it concerns with the background
Speaking proficiency Strategic
competence
Discourse
competence
Sociolinguistics
competence
Grammatical
competence
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knowledge, knowledge about the topic, about the speech situation and on
knowledge patterns of discourse. It also includes “a monitor” to check that the
communication goes on plan.
Next, in the formulation process, the words and phrases are found, sequenced
and put in appropriate grammatical markers such as inflections, auxiliaries, and
articles. It also prepares the sound patterns or the pronunciation since the L1 speaker
usually makes error in pronunciation, therefore it should be prepared prior to the
interaction. The third process is articulation, which involves the articulatory organs
such as the lips, tongue, teeth, alveolar palate, velum, glottis, mouth cavity and
glottis. The last is self-monitoring which concerns with how the language users are
able to identify and self-correct mistakes.
b. Developing Fluency and Accuracy
Fluency and accuracy are skills that essential to be developed in speaking
and those terms are interconnected each other. There are some definitions related
to fluency and accuracy that proposed by the scholars. Hartman and Stork (1976 in
Yang, 2013) describe ‘fluent’ as the speaker’s ability “to use the correct structure
of a language at normal speed, which means speaking naturally meanwhile
concentrating on the content delivery rather than the form of structure of a
language”. Fillmore (1979 in Yang, 2013) states that there are four aspects in
speaking fluently which relate to the ability to ‘talk at the length with few pauses’,
produce coherent sentence reasonably and semantically, have appropriate
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expressions based on the contexts, and be creative and imaginative in using the
language.
If Fillmore (1979) states that there are four aspects in fluency, Nation (1989
in Yang, 2013) elaborates that there are three aspects of fluency: ‘speed and flow
of language production’, ‘the degree of control of language items i.e. pausing,
rhythm, pronunciation and stress’, and ‘the way of content interrupting’. The
similarity of what the scholars’ state about fluency is that it related to the length of
speech which coherent with the control on language items and how the language
content used based on the context.
Other scholars also made distinction between fluency and accuracy since both
terms are interconnected. According to Hunter (2011) it was Brumfit (1979) who
first made the distinction between fluency and accuracy. Brumfit (1979 in Hunter,
2011) proposes that fluency represents the learner’s ‘truly internalized grammar’,
while accuracy emphasis in its original. Therefore, fluency should be “regarded as
natural language use, whether or not it results in native-speaker-like language
comprehension or production” (Brumfit 1984: 56 in Hunter 2011). In this term, he
proposes that fluency is not the matter of producing the language in native-speaker-
like but it tends to see how the learners are able to use the language naturally.
Fluency and accuracy become parts of communicative language teaching in which
the accuracy relates to how to produce “clear, articulate, grammatically and
phonologically correct” and fluent means that the speaker is able to produce
flowing, natural language (Brown, 2001). Hence, fluency is related to how to speak
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naturally while accuracy is in accordance with correctness either grammatically or
phonologically.
Based on fluency-oriented approach, it premises that in the early stages
grammatical and pronunciation errors can be neglected. It is also influenced by the
Natural Approach view that making errors is tolerable and probable since it is the
sign of natural language development. Moreover, it also views that making
correction on learners’ error can hinder their development in speaking (Willerman,
2011 in Dincer, 2012). Therefore, based on Natural approach, fluency which is
related to grammar and pronunciation is signed as the part of language development
in which the errors in production should not hinder the learners to speak especially
when the learners are in the early stages. Willerman (2011 in Dincer, 2012) also
explains how fluency is different from accuracy in terms of grammatical structures
and forms. The accuracy approach views that grammatical errors cannot be
neglected based on the consideration that the errors that due for a long time may
resulted in fossilization. Based on this point of view, it is important then to give
immediate error-correction to the learners as well as repeat new forms and
grammatical structures in speaking in order to avoid fossilization.
However, in English speaking classes it is important to combine the two
approaches, fluency and accuracy as well as using them separately based on
students’ needs, English level, activity types, lessons’ purpose, etc. to enhance
English speaking skills as well as to produce authenticity in oral communication.
Further, Willerman (2011) states that those two approaches are not contradict each
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other but they bond together and affect each other as accuracy influences fluency
and fluency influences further accuracy.
Fluency needs to be developed since it involves not only how to speak in
natural manner but also how to make the speech comprehensible. Fluency described
by Schmidt (1992 in Nation, 2009) is not merely “the planning and delivery of
speech” but it is also “the extended to the comprehension of speech”. According to
Schmidt (1992 in Nation, 2009) fluency also has the characteristics in all of the four
skills of listening, speaking and reading which consist of three aspects. The first
characteristic is that fluency related to “message-focused activity” which means
that it involves the language processing in real time in which the learners are able
to show they can produce the language in meaning-focused activity and they are
able to do it at ease and using appropriate speed as well as with smooth flow of talk.
Second characteristic is related to easy task which means that it “does not require a
great deal of attention and effort from the learner”. Based on this view, the learners
should be able to acquire fluency easily. Third, fluency acquires “performance at
high level” in which in order to be able to develop fluency as its best performance,
it also needs to involve the new knowledge as well as the knowledge that the
learners have acquired before.
Fluency and accuracy also become the main focus in Communicative
Language Teaching (CLT). According to Richards (2006) fluency is “natural
language use occurring when a speaker engages in meaningful interaction and
maintains comprehensible and ongoing communication despite limitations in his or
her communicative competence”. It is important to create classroom activities to
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develop fluency in which students should be able to ‘negotiate meaning, use
communication strategies, correct misunderstandings, and work to avoid
communication breakdowns. Hence, the activities focusing on fluency must reflect
the natural use of language, point out on how to achieve communication, use
meaningful language, use communication strategies, produce unpredictable
language, and use the language in context. On the other hand, accuracy focuses on
“creating correct examples of language use” in which the activities will depict the
classroom use of language, focus on the form of correct language, practice language
which is not based on context, practice small samples of language, meaningful
communication is not necessary, has control choice of language.
In order to develop fluency, there are three conditions required in which these
conditions are related to the characteristics of fluency that have been described
previously. Nation (2009) describes that fluency is developed when the condition
such as meaning-focused, related to previous knowledge and best performance are
able to gain. The first condition is “the activity is meaning-focused” means that the
learners are required to be fluent in using the language in the real communication
context and they are able to convey the message using the language fluently. The
second condition relates to the learners’ previous knowledge of the language in
which using this knowledge the learners are able to express their ideas related to
familiar topics and the linguistics features they have gained before. The third
condition relates to support and encouragement in which those aspects are needed
by the learners to speak fluently, fast, without hesitation and use the language
naturally. Based on those three conditions, it is important to create a situation in
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learning where the learners have a broad opportunity for practicing speaking either
in the classroom or outside the classroom so that they will enhance either the
fluency or accuracy in the real situation.
2. Teaching Speaking
Teaching speaking relates to other skills such as listening, reading and
writing. However, teaching speaking also requires not merely teaching the
grammatical aspects of the language, but it also relates to other aspects such as
social, discourse, as well as strategic (Richards, 2002). Teaching speaking itself is
described by Nunan (2003) as:
…to teach ESL learners to produce the English speech sounds and sound
patterns, use word and sentence stress, intonation patterns and the rhythm of
the second language, select appropriate words and sentences according to the
proper social setting, audience, situation and subject matter, organize their
thoughts in a meaningful and logical sequence, use language as a means of
expressing values and judgments, use the language quickly and confidently
with few unnatural pauses, which is called as fluency.
It means that when teaching speaking, it is important to enhance the learners’ ability
in producing the patterns, appropriateness, expressions which refer to the setting,
the people they talk to, the topics as well as to consider the use of language as the
means of communicating their ideas. It is also influential to develop fluency in order
to develop meaningful communication.
In language teaching methodology, communicative approach gives its
influence in which it encourages the method where learners are given changes to
use language not merely based on linguistics features but also to communicate
meaning (Bygate, 2003). This kind of activity also leads to fluency which was
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firstly introduced by Brumfit (1984a, in Bygate, 2003) where the learners are able
to use their knowledge of the language to communicate meaning. However,
speaking skill is not merely about fluency but also accuracy. In order to gain those
two aspects, Bygate (1984a in David, 2001) proposed ‘interaction routines’ or
‘information routines’.
a. Types of classroom speaking performance
Oral production or speaking performance involves certain criteria which the
learners are expected to carry out in the classroom. According to Brown (2001)
there are six speaking performances that the learners need to gain. First, imitative
speaking performance in which usually gives a small portion in classroom speaking
which intended not for the purpose of meaningful interaction rather than to focus
on some particular element of language form. Second, intensive speaking which
intended to practice some phonological or grammatical aspect of language.
Intensive speaking may be resulted from part of some pair work activity or it can
be self-initiated where learners are going over certain forms of language.
Third, responsive activity which includes short replies to teacher or student
initiated questions or comments on one of the student speeches in the classroom
which do not extend into dialogues, but it is meaningful and authentic. Fourth,
transactional (dialogue) which is the extension of responsive language, it is carried
out in order to convey or exchange information specific information. This kind of
activity can be part of group activity as well. Fifth, interpersonal dialogue which is
carried out in order to maintain the social relationships than the transmission of
facts and information. The last is extensive monologue which can be in form of oral
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reports, summary, or short speech in which the register is more formal and
deliberative. The extensive monologue is usually given to the students in
intermediate or advanced level which can be planned or impromptu.
b. Teaching conversation
There are two approaches that characterise current teaching conversation
according to Richards (1990: 76-77) in Brown (2001); the indirect and direct
approaches. The indirect approach tends to let the learners set loose in engaging the
interaction, in which it implies that one does not actually teach conversation, but
rather that the learners acquire conversational competence by engaging meaningful
tasks.
The direct approach “involves planning a conversation program around the
specific macro skills, strategies, and processes that are involved in fluent
conversation.” It is more likely to focus on using the language to complete the task
such as explicitly call students’ attention to conversational rules, conventions, and
strategies. Hayriye Kayi (2006) states that there are some activities that can be used
to promote speaking such as discussion, role play, simulations, information gap,
brainstorming, storytelling, interviews, story completion, picture narrating, picture
describing, find the differences and playing cards.
c. Teaching pronunciation
Having a good pronunciation is important to develop a normal pronunciation
of a new language, especially intelligibility (Derwing and Munro, 2005 in Nation,
2009). Besides that, phonological loop is also the mechanism factor that is related
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to working memory. “The phonological loop is the brain saying a word or phrase
over and over to itself in order to keep it in working memory or to help it move into
long-term memory” (Nation, 2009: p. 75). For the second language learners, the
size of their working memory is affected by their knowledge of patterns of
pronunciation and grammar in that language. Hence, it is important to teach
pronunciation so that the learners will be familiar with the patterns and rules in
order to develop stable pronunciation.
d. Principles for designing speaking techniques
In order to achieve the goal of speaking activities, it is important to consider
some aspects which relate to the content, activities, and the learners. There are seven
principles for designing speaking techniques according to Brown (2001). First, use
techniques that cover the spectrum of learner needs, from language-based focus on
accuracy to message-based focus on interaction, meaning, and fluency. It is
important to provide interactive activities that are not focusing on grammatical
pointers and pronunciation tips. Drilling can be done as long as it is meaningful and
it does not make the students get bored with the repitious drilling. Second, provide
intrinsically motivating techniques. The students need to know the activity the
teacher provides will give them some benefits. It is also suggested to try to appeal
to students’ ultimate goals and interests, to their need for knowledge, for status, for
achieving competence and autonomy, and for “being all that they can be”. Third,
encourage the use of authentic language in meaningful contexts. The use of the
authentic material in meaningful contexts is necessary even though it is not easy to
do.
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Fourth, provide appropriate feedback and correction. It is important to give
corrective feedback that is appropriate for the moment. Hence, the knowledge of
English is very useful since the EFL learners usually depend on the teacher on
giving the feedback. Fifth, capitalize on natural link between speaking and listening
Even though the goal of the lesson is to reinforce the speaking skill, it is undeniable
that listening as the input to oral communication plays an important role too. Skills
in producing the language are often initiated through comprehension and those two
skills may reinforce each other.
Sixth, give students opportunities to initiate oral communication. Part of oral
communication competence is the ability to initiate conversations, to nominate
topics, to ask questions, to control conversation and change the subject. Therefore,
it is important to give a chance for the students to initiate the conversation. Seventh,
encourage the development of speaking strategies. The learners may not have the
thought of developing their own personal strategies for accomplishing oral
communicative purposes. Therefore, it is important to introduce and apply the
learning strategies for speaking.
3. Mobile-Assisted Language Learning (MALL)
Teaching language using technologies has been embarked in the last decades.
The use of computers in Computer-Assisted Language Learning (CALL) appeared
in the early 1980s. Along with the growth of Information and Communications
Technology (ICT), CALL has moved to integrate the use of internet and web-based
tools. In the 1990s the term TELL (Technology Enhanced Language Learning)
appeared as the growth of ICT (Dudeney, 2007).
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The use of mobile technologies has aroused the attention of teachers and
researchers since it promotes the tag line of learning “anytime, anywhere” opposed
to computed classroom (Roschelle, 2003 in Stockwell, 2008). However, there is
also a view such as the one proposed by Levy and Kennedy (2005 in Stockwell
2010) that the successful use of technologies in non-learning environment does not
guarantee that it will be effective or valuable in terms of educational environment.
Technology and its immersion in learning-teaching activities has influence the
approach as well as the model of teaching. In terms of teaching speaking,
technology is also designed and developed in order to fulfil the students’ need
(Stockwell 2007, Miangah 2012, Muthukumarasamy 2013).
Technology used in the classroom may give benefits for the learners in which
it may give changes as well challenges for the learners compared to traditional face
to face traditional learning. Bahadorfar (2014) states that enables the learners to
face new situation and learning environment in which they may deal with various
experiences. Besides, the learners will be able to have “self-directed actions”,
“opportunities for self-paced interactions”, “privacy”, and “a safe environment”
since when they make errors they will get specific feedback. She further states that:
Feedback by a machine offers additional value by its ability to track mistakes
and link the student immediately to exercises that focus on specific errors.
Studies are emerging that show the importance of qualitative feedback in
software. When links are provided to locate explanations, additional help, and
reference, the value of technology is further augmented (2014:11).
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Hence, feedback provided by the machine enables the learners to discover the
mistakes they made which then not merely show the mistakes but also link them for
further explanation and exercises.
Modern technologies available in education today, for instance
communication lab, speech recognition software, internet, TELL (Technology
Enhanced Language Learning), Podcasting, Quick Link Pen, Quicktionary as well
as MALL (Mobile-Assisted Language Learning). Besides the availability of those
devices, it is also important to consider how they influence the enhancement of
English learning. There are three factors that influence the improvement of learning
English according to Traxler (2007, in Muthukumarasamy, 2013:330) those are the
“learning content” or “learning objects (LOs)”, “learning activities” and
“communication and collaboration features”.
First, designing the content of mobile learning. There are some aspects that
need to consider in designing mobile learning applications in terms of the size,
format, compliance and delivery aspects as follows: Open-endedness in which the
mobile phones can facilitate the learning when they the students are expected to
construct some of the content and it can be accessed in various places.
Personalization in which mobile devices are able to fulfil each student’s need in
which the students can receive, assemble and carry around personally useful
learning materials. Time-critical nature in which when the students are mobile, it
should be make them ease to update the content. Portability in which task, such as
portfolios will suit to develop on mobile devises since the students can carry them
around. Measured delivery where mobile devices can ease the students to update
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the content little by little over a period of time. Aural medium in which in order to
access the listening content, a personal listening device should be able to suit the
students’ need. Prioritizing medium in which the mobile devices can function as a
media when the content needs to reinforce or prioritise over other content. The last
is as alternative medium in which mobile devices can function as alternative
medium for learning.
The second consideration is on designing the learning activities. The use of
mobile devices related to learning that need to consider is related with the design of
learning activities which Naismith et al. (2004 in Muthukumarasamy, 2013: 330-
331) have demonstrated that mobile technologies can relate to six different types of
learning activities. For behaviourist-type activity, the quick feedback or
reinforcement element is facilitated by mobile devices. For constructivist activity,
immersive experiences are provided by mobile investigations or games. For situated
activity, learners can take a mobile device out into an authentic context, or use it to
access information while moving around an environment in a specially equipped
location such as a museum. For collaborative learning, a mobile device is a handy
additional means of communication and a portable means of electronic information
sharing. For informal and lifelong learning, mobile devices accompany users in
their everyday experiences and become a convenient source of information or
means of communication that assists with learning, or records it on the go for future
consultation. Support, or coordination of learning and resources, can be improved
by the availability of mobile technologies at all times for monitoring progress,
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29
checking schedules and dates, reviewing and managing- activities that teachers and
learners engage in at various times during the day.
Third, designing of communication is the last aspect of design for learning
activities is often the most problematic, due to the concerns about the costs incurred
by learners if communication and connectivity become additional financial
burdens. Within this constraint, mobile and wireless devices can support:
spontaneous communication and collaboration, e.g. one-to one or one-to many by
texting on mobile phones, by sending a message to a forum or blog while travelling;
beaming of stored information from device to device and portable sound-recording,
voice-recording, photos and video clips that are used in communication.
The main characteristics of the use of mobile phones for learning are: it is
portable; in which it is easy to bring everywhere along with the learning materials
so that the learners are able to learn anywhere, anytime and it is also easy to connect
using wireless network (Miangah, 2012). Besides the main characters that support
the use of mobile phones for learning, there are some characteristics of MALL as
stated by Klopfer et.al. (2002 in Miangah, 2012). There are six advantages of using
Mobile phones for learning, the first one is its “portability”; the small use and its
weight enables them to be brought easily to different places. Second, its “social
interactivity” in which the learners are able to exchange data and collaborate with
their peers. Third, “context sensitivity” in which it enables the data to be gathered
and responded to the current location and time. Fourth, “connectivity” in which they
can be connected by creating shared network to other devices, to data collection
devices or a common network. Fifth, “individuality” in which each learner can
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customise the activities platform. However, there are disadvantages of using mobile
phones for learning devices which is stated by Kukulska-Hulme (2005 in Miangah,
2012) related to its small screen, data storage and multimedia limitations. He further
states that educational purpose is not one of the reasons why the mobile phones
designed for. Hence, the mobile devices have disadvantage in which the learners
have difficulty in accomplishing the task. Moreover, it also related to the price of
such sophisticated device that is too expensive to buy. Therefore, it needs the
teacher’s awareness on what devices the students have and to choose the program
that is compatible.
Instead of the advantages and disadvantages on the use mobile phones for
educational purposes, the growth of technologies enables the development of
mobile phone which also gives the opportunity for the users to develop their own
mobile application like what Android has done with its open source. As stated
previously that MALL was developed based on the concepts of CALL as the growth
of Information and Communication Technology (ICT), then the Android
application is developed based on the need to promote learning anywhere and
anytime.
Hence, in teaching speaking using technology there are some aspects that
need consider and when teachers want to develop their own application they also
need to consider the aspects related to the content, learning activities, and
communication. The use of technology should be able to encourage students to
learn speaking and it will enable them to practise their fluency and accuracy as well.
Moreover, it is expected that the use of mobile devices will also enhance the
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31
students’ learning, support the speaking learning-teaching process and promote
students’ autonomy.
a. Android
MALL requires the use of application in the mobile phones, in which those
installed applications can be the ones which are developed by the teachers. One of
the applications that can be developed and it is an open source is Android operating
system. There are operating systems smart phones such as IOs, Android, and
Symbian. The operating system discussed here is Android which is used to develop
the application in order to teach speaking using mobile phones. According to Al-
Rayes (2012: p. 46) android is “A software stack for mobile devices that includes
an operating system, middleware and key applications”. Based on his explanation,
Android is specialised for mobile platforms in which it has operating system, also
serves as the system that connect between two separate or existing programs and
key applications to run android or develop it. The Android operating system is based
on Linux kernel. Brahler (2010) further states that:
Android is such an operating system for low powered devices, that run on
battery and are full of hardware like Global Positioning System (GPS)
receivers, cameras, light and orientation sensors, WiFi and UMTS (3G
telephony) connectivity and a touch screen (p.3)
Mongia (2010) also describes that Android is an operating system for mobile
devices developed by Google which is based on LINUX kernel (version 2.6). It is
an open source that enables developers to write applications primarily in Java with
support for C/C++.
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b. AppInventor
Android gives tools for creating apps, and one of them is app Inventor which
should be built online by visiting http://ai2.appinventor.mit.edu. Using this tool,
those who want to create Android applications are able to develop their own
application. App Inventor is an open-source web application provided by Google,
and now managed by the Massachusetts Institute of Technology (MIT). It
allows the novice user to the computer programming to create applications
software for the Android operating system.
In programming environment there are some terms that appear such as
variables and array. A variable is a symbolic name or a reference to information.
The name of the variable represents the information of the content. It is named
variables because the information represented may change but the operation system
remains the same in the variable. An array is a series of objects that have the same
size and type of. Array element is the object in the array, such as array integers, an
array of text or anything that has a determined data type.
An array in each element has the same data type, even though they may have
different values. In programming environment of AppInventor, the variables and
array are frequently used. The programming on AppInventor is one of the examples
of the application of Visual Language Programming in which it allows users to
create programs by manipulating graphics and not texts (Mobiko Training
Development, 2014).
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Figure 2.2. Variable, array and visual block programming (Mobiko
Training Development, 2014)
AppInventor is a free, cloud-based service that can be accessed using a web
browser. In order to start using AppInventor, it needs to log in with a Google
account. AppInventor is a visual, drag-and-drop tool – like playing the puzzle - to
develop mobile apps on the Android platform. The design of user interface (the
visual appearance) is using a web based graphical user interface (GUI) and the app’s
behaviour is determined by matching the “blocks” like working on puzzles
(Wolber, 2011).
c. Android Features
The features in Android are basically the same with the features with other
mobile phones. The aspect that makes Android special is that it gives opportunity
for the users to build their own application, either using Java script or blocks.
Android 2.2 or higher has the features of password enabled, minimum password
length, alphanumeric password required, maximum failed password attempts,
maximum inactivity time lock, prompt user to set a new password, lock device
immediately and wipe the device’s data (restore the device to its factory defaults).
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Android 3.0 or higher has the features such as required complex password,
minimum letters required in password, minimum lowercase letters required in
password, minimum non-letter characters required in password, minimum
numerical digits required in password, minimum symbols required in password,
password expiration timeout, password history restriction, maximum failed
password attempts maximum inactivity time lock and require storage encryption
(Renner, n.d.).
The Android features that are used to develop the speaking skill are text to
speech and speech recogniser. Text to speech enables the learners to write the
words, then the machine will give the correct pronunciation on how to say the
words. Speech recogniser is the machine in Android application that enables the
learners to record their voice then check whether they pronounce or say the word
correctly in which the machine will give the feedback in the form of written words.
4. English for Specific Purposes
English for Specific Purposes (ESP) is discussed in this study since it
concerns with developing the materials used in Android application. Therefore, in
this part of the study, it is important to elaborate the definition of ESP as well as the
classification of ESP since there are lot of branches in ESP.
a. Definition
English for Specific Purposes is the branch of English Language Teaching in
which it focuses on the analysis of students’ need on certain area of language.
Dudley-Evans (Carter 2001) states that English for Specific Purposes (ESP) has
been seen as a separate branch of English Language Teaching for about 30 years
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35
and it focuses on materials-driven and as a classroom-based activity concerned with
practical outcomes. There are some definitions on the terms of ESP. Hutchinson
and Waters (1987) states that ESP does not relate to “a particular kind of language
or methodology, or a particular type of teaching material” since ESP is considered
as an approach rather than a product. ESP focuses on the learners, the language
required and the learning context which then establishes the primary need in ESP.
Hence, it can be said that ESP is an approach to language teaching which the goal,
content and method are based on the learner’s need of learning.
Besides Hutchinson and Waters, another scholar also gives the definition of
ESP in terms of its characteristics. Streven (1988 in Evans, 1998) describes that
ESP consists of two kinds of characteristics, absolute characteristics and variable
characteristics. The absolute characteristics compromise that ESP consists of
English Language Teaching which is” designed to meet specified need of the
learners”; related in content to particular disciplines, occupations and activities
which is designed through its themes and topics; “centred on language appropriate
to those activities in syntax, lexis, discourse, semantics and soon, and analysis of
the discourse”; “in contrast with General English”. While the variable
characteristics related to the teaching methodology which consists of two aspects,
the first is the ESP “restricted as to learning skills to be learned” which means it
may only consist of one language skill for instance writing only and the second one
is that ESP “may not be taught according to any pre-ordained methodology”.
The characteristics of ESP differentiates it with ‘General English’ as well as
support the definition of ESP which not merely focus on the need of the learners,
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but it is “aware” of the need of the learners. In accordance with what is stated by
Streven (1988 in Evans,1998) also distinguishes ESP based on two characteristics,
the absolute and variable characteristics. The absolute characteristics described that
ESP: is designed to meet specific needs of the learners; makes use of the underlying
methodology and activities of the disciplines it serves; is centred on language
(grammar, lexis, register), skills, discourse and genres appropriate to these
activities. While the variable characteristics define ESP into four aspects: ESP may
be related to or designed for specific disciplines; it may use, in specific teaching
situations, a different methodology from that of general English; it is likely to
designed for adult learners, either at a tertiary level institution or in a professional
work situation. It could, however, be used for learners at secondary school level; it
is generally designed for intermediate or advanced students. Most ESP courses
assume basic knowledge of the language system, but it can be used with beginners.
b. Classification of ESP
In terms of teaching ESP, need analysis on developing the teaching and
materials, the activities that centred on language, skills, discourse as well as the
methodology become the defining features in ESP. Carter (2001) further states that
ESP itself is divided into two main categories, namely English for Occupational
Purposes (EOP) and English for Academic Purposes (EAP). While Kennedy &
Bolitho (1984), as stated in Khan (2011), categorize ESP into three types. First,
English for academic purposes (EAP), which is taught in an academic context, in a
target situation according to learner’s needs and sponsor’s targets as a school
subject (independent or integrated) and as a discipline-based (pre-study/pre-
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37
sessional or in-study/in-sessional). Second, English for Occupational Purposes
(EOP) which is taught in a professional frame work. The learners learn English
according to their professional needs which are sometimes before starting their
profession as a pre-experience or mid their work as a simultaneous or after starting
their work as a post-experience. Third, English for Science and Technology (EST).
Another classification is made by Robinson (1991 in Evans 1998) that divides
ESP into two main areas: English for Academic Purposes (EAP) and English for
Occupational Purposes (EOP). The division is made according to when they take
place as described in figure 2.3.
Figure 2.3. ESP classification by experience (Robinson, 1991 in Evans, 1998)
The distinction is important since it affects the degree of specificity that is
appropriate to the course. A pre-experience or pre-study runs at any specific work
EOP
ESP
EEP/
EAP
Pre-experience
Simultaneous/In-service
Post-experience
For study in
a specific
discipline
As a school
subject
Pre-study
In-study
Post-study
Independent
Integrated
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related to actual discipline or work where the students do not the background
knowledge of the content, while courses that run parallel to or follow the course of
the study in educational institution or workplace give the opportunity related to
specific or integrated work. ESP which is divided into EAP and EOP according to
discipline or professional area is described in figure 2.4.
Figure 2.4. ESP classification by professional area (Evans, 1998:6)
In EAP, the main area is English for Science and Technology (EST), but
English for Medical Purposes (EMP) and English for Legal Purposes (ELP) also
become the area which needed since the growth of the medical, business, finance
and economics (Nation, 1998). While EOP refers to “English that is not for
English for Specific Purposes
English for Academic Purposes English for Occupational Purposes
English for
(Academic) Science and
Technology
English for
(Academic) Medical
Purposes
English for
(Academic) Legal
Purposes
English for
Management,Finance and
Economics
English for
Professional Purposes
English for
Vocational Purposes
English for
Medical Purposes
English
for Business
Purposes
Vocational
English
Pre-
Vocational English
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academic purposes; it includes professional purposes in administration, medicine,
law and pre-work situations” (Nation, 1998). It also distinguishes the difference of,
for instance, English for an academic purpose which is intended for the medical
students while English for professional purposes is intended of practicing doctors.
English for Professional Purposes also branches into English for Business Purposes
since its goal is for occupational matter even though in practice it deals with a lot
of General English as well as Specific Purpose English. The second branch of EOP
is English for Vocational Purposes (EVP) which has two subsections: Vocational
English which intended for the language of training for specific trades or occupation
and Pre-Vocational English which is intended for the course in which the purpose
is finding a job and interview skills.
Learning English for the nursing students is intended for professional
framework in which they will use the language for their professional need in their
future job. The learners learn English according to their professional needs before
starting their profession as a nurse. Hence, in Health Academy English is prepared
as their pre-experience before they starting to work in the medical area and the
language, skills, discourse as well as the methodology taught in the course are
related to the needs of using English in their future job as professional nurses.
5. Nursing program
Nursing program is intended to provide education and training to become a
fully qualified nurse. Maharani (2013) states that nursing program is a holistic
competence in which the students need to learn the ‘scientific mind’ the
‘technological know-how, a ‘compassionate heart’ and healing hands. In other
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40
words, the nursing program urge the students not only to understand the medical
knowledge but also to know how to handles the patients. The interpersonal caring
with the patients is one of the significant aspects in communicating with the
patients.
In order to achieve the goal nursing care, a nurse has to follow standardized
nursing concepts that consist of the steps: Assessing – Diagnosing – Planning –
Implementing – Evaluating (Pamudya 2005). Besides knowing the standardized
nursing concepts in handling the patients and the medical science as the core of
their learning, the nursing students have to be able to use the special terms, jargons,
and abbreviation among themselves which are not commonly spoken or used in
daily conversation. In teaching English for nursing students, there are two main
points to consider. The first is the knowledge of the nursing process and the second
is knowledge of the nursing or medical terminology. It is important to understand
the knowledge of those two principles in teaching English for nursing students since
the main goal of learning English for the students is to gain effective
communication between a nurses and a patient (Pamudya, 2005).
The nurses in Indonesia are able to perform their duties, but some of them
might not know how to say it in English. Therefore, English for Occupational
Purposes is needed to help either the nursing students or the nurses who already on
duty to use English appropriately in their working environment
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6. Instructional Design
Instructional Design is used in this study as the guidelines in developing the
application as well as managing the learning material, and activities related to
educational process. Instructional Design (ID) may be defined as “using a
systematic approach to solve an instructional problem” (Davis, 2013: p. 205). The
ID process begins by identifying the performance problem of learners and then
determines if instruction is the appropriate solution. Solutions to an instructional
problem incorporate the use of technology and learning theories. The systematic
approach consists of instructional system design (ISD) models, such as ADDIE,
ASSURE, and the Dick and Carey model (Davis, 2013). There are also other
instructional design models which such as Kemp’s model, McManus and The
hybrid model of the Instructional design that related to e-learning.
a. ADDIE Model
ADDIE stands for Analysis, Design, Development, Implementation, and
Evaluation. These are the main stages in the creation of instructional products and
programs. ADDIE itself has gone through some development. In its earliest
conceptualizations, the stages were seen as distinct steps in a linear process. The
Beginning with analysis, then, based on the results of the analysis, designing the
product or program, then developing it, and finally implementing and evaluating it.
Using this kind of water fall pattern, the mistakes in the early phases, such as
analysis or design, might not show up until the very end of the process when it is
evaluated. By then, resources were expended and it was too late to fix the
instruction. Therefore, the educational technologists began making ADDIE more of
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42
a research and development model. Instead of waiting until the end of the project
to evaluate, they adopted techniques such as rapid prototyping that provide early
feedback on problematic issues. Formative, in-process, evaluation is now integral
to every phase of ADDIE.
Moreover, educational technologists view the entire ADDIE process as
iterative, that is, none of the phases are really complete until the entire project is
finished. For example, developers who find a problem in an instructional sequence
might send it back to the design phase or even for further analysis. A modified
representation of ADDIE (2000) might look something like this.
Figure 2.5. ADDIE diagram (2000)
b. ASSURE model
The ASSURE model was developed by Robert Heinich, Michael Molenda
and James D. Russel in 1990’s. ASSURE model is “a constructivist approach using
step-by-step process to create lessons that effectively incorporate technology and
media to improve student learning” (Whiteman, et.al. 2013). There are six steps in
this model as shown from its acronym: Analyse learners, State objectives, Select
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media and materials, Utilize Media and materials, Require Learner Performance
and Evaluate and Revise.
The first step is analysing learners which means that it is important to define
the audience based on their general characteristics (grade level, age) and specific
entry competencies (prior knowledge, skills, and attitudes about the topic, and
learning styles) to choose the best strategies in order to achieve the goal. The second
step is defining the specific objectives of the lessons. The objectives are based on
the outcome that the learners need to gain. The objective of the lesson at least
consists of four aspects: a simple statement that describes the intended Audience; a
statement of the expected Behaviour of the learners; a statement of the Conditions
in which performance need to be observed such as resources, tools and equipment
that might be use during the lesson; and a statement of Degree of accuracy or
proficiency the learner must show in order to move to the next level. Therefore, the
objectives comprise A to D aspects: Audience, Behaviour, Condition and Degree
of accuracy.
After choosing the intended audience and state the objectives of the lesson,
the next step is choosing the materials. These materials can be obtained from the
available materials, modify the material or design new materials; different types of
media might be used as well. The fourth step after deciding the materials is preview
the materials and practice the lesson. It is important to prepare the room, equipment
and facilities before using the lesson. Fifth, the learners’ performances need to be
described as well as how they will use the selected materials. Activities should be
included in the lessons that allow learners to respond and receive feedback before
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44
any type of evaluation is administered. The evaluation comes at the end of the
process in which the purpose is to evaluate the entire instructional process. The
evaluation includes whether or not the learners meet the objectives; media or
materials help the learners to achieve the objectives; and whether or not the learners
use the materials properly. If there are differences between what is intended and
what actually happened during the lesson, then revisions need to be made before
implementing the lesson again. The ASSURE model is in the form of cycle in which
each step comes one after another. The ASSURE model can be seen in figure 2.6.
Figure 2.6. ASSURE Model (Robert Heinich et.al., 1990 in Whiteman et.al.
2013)
Based on the ASSURE Model, the evaluation of the process come at the end
of the entire instructional process. It is different from ADDIE model in which the
evaluation is in every stage so that there will be improvement before move on to
the next stage.
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c. Dick and Carey model
This model was designed by Walter Dick and Lou Carey (1990) which
consists of ten steps (Lee, H. S. & Lee, S. Y.).
Table 2.1. Steps in Dick and Carey Model (1990)
STEPS EXPLANATION
1. Identify
Instructional Goals
Determine what learners are expected to be able to
perform at the end of instruction.
2. Conduct
Instructional Analysis
Determine what skills will be involved in order to
achieve the goal.
3. Identify Entry
Behaviours
Identify what skills and attitudes the learners will enter
the learning task with.
4. Write Performance
Objectives
Transform the needs and goals of the task into clear-cut
objectives.
5. Develop Criterion-
Referenced Tests
Identify ways to assess progress during the learning
process. Assessments should reflect the performance
objectives.
6.Develop
Instructional Strategy
Develop activities to help achieve the objectives. These
activities include how the information will be
presented, how the learners will practice what is being
learned, and how learners will be tested.
7. Develop and Select
Instructional
Materials
Determine what instructional materials will be used.
8. Develop and
Conduct Formative
Evaluation
Collect data that will be used to improve instructional
materials and to expand the effectiveness of the
instruction for a larger number of learners.
9. Revise Instruction Use the data from the formative evaluation to make
improvements and revisions to the parts of the model.
10. Develop and
Conduct Summative
Evaluation
Analyse the quality of the system as a whole.
It is important to note the difference of formative and summative evaluation.
The developers conduct the formative evaluation while the program or product is
under development to enhance its effectiveness, while the summative evaluation is
done at the end of the program (Gall 2003: p.570). The process in Dick and Carey
model is presented in figure 2.7.
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46
Figure 2.7. Dick and Carey Model (1990 in Passerini &Granger, 2000)
d. Kemp’s Model
The fourth instructional model design was developed by Jarold Kemp et.al.
(1994). It is designed by identifying several development stages and it has more
flexible model since it can be built without any particular order within the system.
The evaluation process in this model is continuous either in the design or redesign
stage (formative evaluation) during the development. Learners’ characteristic is one
of the aspects that become the consideration and influence in defining the
instructional objectives as well as teaching strategies. Compared to Dick and
Carey’s model, this model pays more attention on the students’ characteristics.
However, this model is still subjected on teacher as “originator and moderator” of
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47
communication instead of focusing on learners’, so that the interaction is commonly
happen only from the teacher to students instead of students-to-students (Passerini
and Granger, 2000). The Kemp’s model is illustrated in figure 2.8.
Figure 2.8. Kemp’s Model (1994 in Passerini and Granger, 2000)
e. McManus’ Model
The fifth model is a hypermedia design model which related on the use of
internet for learning. This model was suggested by McManus (1996 in Passerini
and Granger, 2000). Since it is based on the internet framework, then it provides
the learner with guidance that consists of contextual navigation clues and
orientation within themes. In this model, the defined learning domain and a series
of cases leading to several learning in the same domain is decided by teacher.
Nevertheless, the leaner is also encouraged to choose the learning domain.
However, the cycles as described in figure 9 shows that the line of instructor-
determined boundaries (identify themes and perspectives and map multiple paths
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48
linking) with path stimulates learner-controlled navigation which is the final
objective is focus learner reflection is not relevant (Passerini and Granger, 2000).
Figure 2.9. McManus model (1996 in Passerini and Granger, 2000).
f. The Hybrid model
The Hybrid model of learning is intended for another alternative of e-learning
design. This model was proposed by Passerini and Granger (2000). There are five
steps in this design: Analysis, Design, Development, Evaluation and Delivery. They
suggest that in internet distance education course design model need to follow a
developmental model that represents hybrid characteristics of the objectivist and
constructivist learning paradigm. It allows open navigation and learning objective
readjustments based on the students’ learning choices. The model is described in
structured waterfall systems development life-cycle model and sequentially (step-
by-step modality) as seen in figure 2.10. There are constantly revised based on the
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49
feedback resulted from formative evaluation throughout the entire development
process.
There are five steps in this model; analysis, design, development, evaluation
and delivery. The first step aims to discover the learning domain and learner
characteristics. The second step, design, consists of storyboarding and content
research for the learning model and teaching activities. The development as the
third step starting with design implementation then production of lesson material.
The fourth step, evaluation, consists of two kinds of assessment namely formative
and summative. While in the last steps, delivery, there are two important
considerations when implementing the product; cost consideration and technical
consideration.
The straight arrow shows the development model step by step, from analysis
moves to design, after the model is designed then the next step is development, then
goes to delivery after that evaluation and the last step is implementation. The dots
arrow, on the other hand, describes the revision of each step based on the evaluation.
So that the revision could be conducted on the analysis step, design, development
and delivery steps. Even when the product is delivered, it still needs to be evaluated
specially related to technical and cost considerations. In other words, evaluation
becomes the tool for measuring whether or not the product or the learning model is
efficient and acceptable.
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Figure 2.10. The Hybrid Model (Passerini and Granger, 2000)
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The first phase is analysis. In this phase, the content development is not
merely based on learning objectives, but also on an analysis of the intended
population. It is important to identify the learners’ cognitive, social, physical and
personal characteristics. Since the course is intended for distance learning, there are
several variables that need to consider in order to improve the understanding of
course content. The variables are adapted from Reeves & Bracket’s learners’
characteristics (1998) as seen in table 2.2.
Table 2.2. Learners’ characteristics (Reeves & Bracket 1998 in
Passerini &Granger, 2000)
Cognitive
Characteristics
Personality
characteristics
Social
Characteristics
Physical
Characteristics
General
aptitudes toward
technology
Functional
literacy (e.g.
Reading level)
Visual literacy
(e.g. the ability to
perceive graphics)
Computer
literacy
Learning styles
Prior content
knowledge
Motivation
to learn in
computer
mediated
environments
Motivation to
learn
Interests
Attitudes
toward content
Attitudes
toward learning
Attitude toward
technology
Self-esteem
Anxiety
Beliefs
Locus of
control (instructor
/personal)
Attitudes
toward
collaboration
Tendencies to
cooperate or
compete
Relationships
with peers
Socioeconomic
status
Attitudes
toward authority
Career
Educational
level
Visual
abilities
Auditory
abilities
Tactile
abilities
Fatigue
Age
Sex
Analysing the user’s characteristics would give feedback in choosing the
effective delivery strategies and appropriate technologies. For instance, the user has
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limited mastery of technology and shows anxiety with the instructional tool, then
in order to support inexperienced user the content delivery can be adjusted to. When
the user is accommodated to use the tool at ease, it will also increase the user
satisfaction and motivation. Based on the needs assessment and the evaluation of
the user population through observation, interviews, questionnaires, focus groups
or documentation review; then the preliminary content and objectives of the course
can be specified including the evaluation and delivery mechanisms.
In the design phase, as the second phase, the strategy for developing
instructional content is outlined. Since it is intended for asynchronous use, then in
this phase the learning model for instruction and the implementation of strategies
need to identified then transferred into asynchronous learning environment. In order
to describe the flowchart of all elements involved in instructional content of the
course, then a storyboard technique is used. In the internet environment then a
storyboard is the one that should guarantee flexibility in lesson layout such as the
multimedia study material and hyperlinks.
The third is development. In this phase, the lesson plans and lesson materials
based on the hypermedia specification are generated based on the storyboard. The
media used for instruction are developed and digitized which then integrated and
synchronised in the software applications that are already chosen for the production.
It is important to have expert judgment in this phase to see the technical production
as well as to consider the ease of use for the users.
The fourth is evaluation. There are two kinds of evaluation conducted on
this phase: formative and summative evaluation. The formative evaluation is
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conducted during the production to give feedback on the process and should occur
at every stage of course development. The purpose of this evaluation is to improve
instruction before it is implemented at the final stage. There are several evaluation
variables proposed by Reeves (1993 in Passerini and Granger, 2000) using a Likert-
scale related to hypermedia evaluation includes: navigation, screen design,
information presentation, media integration, and overall functionality.
First, the navigation pane which is important since the users need to have a
user-friendly orientation clues. It described the user perceived ability to move
through the contents in an intentional manner. Second, the screen design which
concerns with the dimension of interactive program including dimensions related
to text, icons, graphics, colour and other visual aspects of interactive programs.
Third, the information presentation in which the information contained in the
program should be comprehensive for the user. Fourth, the media integration which
includes different media used in the program in order to produce effective product,
whether or not those media (text, graphics, audio, video, etc.) are able to work
together to form cohesive program. The last is overall functionality that considers
the utility of the program. The overall functionality must be judged related to the
specific intended use that the designer wanted to achieve. Therefore, evaluations
should focus both on the design of instructions (effective design, respect to
instructional design principles) and on the matching of learning objectives with
instructional strategies. It is important to have the students’ feedback on the
asynchronous and synchronous communication experience.
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The last phase is delivery. The delivery phase refers to the actual delivery of
the instruction, in terms of internet delivery the assessment of the effectiveness and
efficiency of the internet is implied. In this phase, it should promote the students'
understanding of material, support the students' mastery of objectives, and ensure
the students' transfer of knowledge from the instructional setting to their work
environment. Cost considerations and technical consideration will also influence
either the production or the delivery of the instructional material based internet.
That is why in every phase the cost consideration is one the aspects included in.
There are some differences when the model is compared to each other. Based
on the ASSURE Model, the evaluation of the process come at the end of the entire
instructional process. It is different from ADDIE model in which the evaluation is
in every stage so that there will be improvement before move on to the next stage.
In Dick and Carey model, there are two kinds of evaluation the formative evaluation
which comes after developing and selecting the materials and summative evaluation
comes after the product is being revised. ADDIE and ASSURE models begin the
stages with analysing, while Dick and Carey model starts with instructional goal.
Compared to Dick and Carey’s model, this model pays more attention on the
students’ characteristics. However, this model is still subjected on teacher as
“originator and moderator” of communication instead of focusing on learners’, so
that the interaction is commonly happen only from the teacher to students instead
of students-to-students (Passerini and Granger, 2000).
The Mc. Manus model compared to other models, focus its attention on the
learners. However, the line of instructor-determined boundaries (identify themes
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and perspectives and map multiple paths linking) with path stimulates learner-
controlled navigation which is the final objective is focus learner reflection is not
relevant (Passerini and Granger, 2000). The stages in Hybrid model is almost the
same as ADDIE model which begins with analysis and the evaluation is the integral
part of each stage. However, when it is related to mobile learning, the Hybrid model
gives detailed and comprehensive steps.
B. Review of Related Studies
There are some studies related to the use of Mobile Assisted Language
Learning (MALL). The studies range from using the applications available in the
application store, as well as developing the application in the forms of games or
interactive activities in learning English. The use of mobile learning is not merely
for Android Operating System but also for other operating systems. The skills that
are applied in the mobile platform are also varies from reading, writing, listening to
speaking.
Miangah (2011) in his study entitled Mobile-Assisted Language Learning
describes the use of mobile phones in order to promote learning anywhere, anytime
in learning the language. The language skills covered in his study are vocabulary,
listening, grammar, phonetics and reading comprehension. In his study, he explains
the use of mobile phones for learning the language starting from SMS to learn
vocabulary; listening exercises which are developed from the multimedia listening
system based on mobile phone; grammatical exercises are in the form of ‘true-false’
or fill-in the blanks’ in which the learners need to response via vocal service or short
message service; in order to learn phonetics, the learners may download the
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dictionaries on the PDA 1 that is completed with sound functions so they can learn
how to pronounce the words correctly; the last is reading activities in which the
learners are able to use via a well-designed learning course installed on the mobile
devices or through text messages.
Besides using the application available on the mobile phones or using
installed system, there is also a study conducted on the use of games for learning
English by Ahmad (2012). It uses a bilingual game in teaching English named
“Spell It” which is built to run in Android platform. The games were designed for
preschool and primary school. The result of this study shows that the children
engage in learning at a longer period and they also show improvement in their
marks. In terms of enhancing speaking skill, Chappel (2014) develop an application
to interact with speech processing method that the learners learn. The application is
called “Speech Enhancement for Android (SEA)” which aimed at assisting in
understanding course content by allowing students to interact with theoretical
concepts through their mobile phones. This application allows the students to
interact with speech processing method as well as records and process their own
voice.
Muthukumarasamy (2013) conducted a study entitled “Design and
Development of Mobile Assisted Language Learning (MALL) application for
English Language using Android Push Notification Services” intended to discover
the effectiveness of using push notification for learning English. The result of the
study shows that the ‘Push’ notification model is able to keep the battery durability,
the cost of data accessing, minimize the ‘Pull” effort of the learners which also
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enable them to gain better learning experience and provide them with the experience
of collaborative learning.
The studies of using mobile phones to learn English either by installing the
available application or developing the mobile applications are numerous. The
related studies provide the evidence on the use of MALL using Android for teaching
speaking such as the use of push notification, text to speech, as well as using speech
recogniser. Those studies also provide various learning-teaching goals and result,
for instance the goal to design and development of MALL using Android push
notification is to discover its effectiveness, or the use of speech recogniser to
enhance the students’ learning of speech processing method. The results of those
studies show that the use of MALL especially using Android help the students to
enhance the content materials better, improve the students’ marks and effective for
learning English.
The similarity of this study and the previous study in that the Android
application developed to teach speaking, and using the features in Android such as
text to speech and speech recogniser. The difference is that in terms of the learning
goal, it is intended to improve the fluency and accuracy rather than to learn the
speech processing method. Moreover, the study aims to have a research and
development on the use of mobile phones for learning speaking for the nursing
students are still limited. Therefore, this study aimed to develop an Android
application which can be used especially for the nursing students to learn speaking
English. However, it is not merely intended for those who are nursing students, but
also those who need to learn English for Specific purpose.
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C. Theoretical Framework
In this part of discussion, the theories discussed in the previous sub-chapter
and their relationships in supporting this research are elaborated.
The theory of speaking as the oral production is underlying the concept of
gaining communicative competence. Grammatical competence is not the only
important thing in order to have effective communicative competence. Hence, the
learners must be able to produce the language fluently, appropriately, and more
importantly, effectively. Therefore, the researcher aims to create a model of
Android application which will help the nursing students to enhance better English
speaking skill related to English for Occupational Purposes. The researcher also
needs to consider the teaching of speaking of the nursing students as well as the
capabilities so that effective and efficiency in learning the language will be gained.
Moreover, the nursing students need the skill more importantly to communicate
with the patients in good English especially related to their future job as a
professional nurse.
The characteristics of Mobile Assisted Language Learning (MALL) become
the base of designing the appropriate Android application. The uses of mobile
technologies have aroused the attention of teachers and researchers since it
promotes the tag line of learning “anytime, anywhere”. The main characteristics of
the use of mobile phones for learning are: it is portable; in which it is easy to bring
everywhere along with the learning materials so that the learners are able to learn
anywhere, anytime and it is also easy to connect using wireless network. Android
as one of the Operating System of mobile phones gives the opportunity for the users
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to develop their own Android application since it is based on open source. The main
features used in designing the Android application here is Text to speech and speech
recogniser.
In order to create the model of Android application the instructional system
design used is Hybrid design model which was previously intended for
asynchronous learning (e-learning) in which the steps in designing the Android
application is based on the steps used in Hybrid design model. The reason for
choosing the Hybrid model is because the designed has been implemented in
designing the internet learning before and the steps are described in details when it
is related to distance learning. The model of Android application itself is intended
to help the nursing students to learn English speaking effectively which eventually
will improve the nursing students’ speaking skill.
The first step in Hybrid instructional design is analysis. The researcher
analyses the nursing students’ need of learning English, as well as their learning
characteristics in order to gain information to build the Android apps that suitable
with their needs. The second step is designing in which in this process involves four
activities: drafting instructional objectives, drafting test items for measuring
performance, specifying instructional strategies, and selecting media. The third
stage is development of the learning media, in this case the development of Android
applications which focus on speaking skill to be built in one platform. After
developing the Android applications, then it is implemented which means
delivering the instruction to the learners or uploading the Android Apps through
Google play. Stage four is evaluation. However, that evaluation is integral to every
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phase of the Hybrid design model. It is not recommended to evaluate to the product
by the end of the project, since there will be less things to be able to do to uncover
the inevitable weaknesses. In general, there are two types of evaluation, formative
and summative. As their names imply, the formative evaluation can be conducted
during the analysis, design, and development stages of the project, and summative
evaluation during or after product or program implementation. The last phase is
delivery in which the Android application is delivered to the students after going
through the process of evaluation. The blueprint of the concept, sub concept and
indicators related to the theories used in this study to develop the Android
application is described below.
Table 2.3. The blueprint of the Android application concept, sub concept and
indicators.
No Concept Sub concept Indicators
1. Speaking skill Fluency
(Hartman &
Stork, 1976)
- Use correct structure of a language
at normal speed
- Focus on content rather than the
form of structure of a language
Fluency
(Filmore, 1979
in Yang, 2013)
- Talk at the length with few pauses
- Produce coherent sentence
reasonably and semantically
- Appropriate expressions based on
the contexts
- Creative and imaginative in using
the language
Fluency
(Brumfit, 1984)
- Natural language use
Nation (1989 in
Yang, 2013)
- Speed and flow of language
production
- The degree of control of language
items i.e. pausing, rhythm,
pronunciation, stress
- The way of contents interrupting
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No Concept Sub concept Indicators
Fluency
(Brown, 2001)
- produce flowing, natural language
Fluency
(Richards, 2006)
- Reflect natural use of language
- Focus on achieving
communication
- Require meaningful use of
language
- Require the use of communication
strategies
- Produce language that may not be
predictable
- Seek to link language use to
context
Accuracy
(Brumfit, 1984)
- Produce clear, articulate,
grammatically and phonologically
correct
Accuracy
(Richards, 2006)
- Reflect classroom use of language
- Focus on the formation of correct
examples of language
- Practice language out of context
- Practice small samples of
language
- Do not require meaningful
communication
- Control choice of language
2. Teaching
speaking
Types of
classroom
speaking
performance
(Brown, 2001)
- Imitative
- Intensive
- Responsive
- Transactional (dialogue)
- Interpersonal (dialogue)
- Extensive (monologue)
Teaching
conversation
(Brown, 2001)
- Indirect approach (the learners
acquire conversational
competence by engaging
meaningful tasks)
- Direct approach (planning a
conversation program around the
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No Concept Sub concept Indicators
specific macro skills, strategies,
and processes that involved in
fluent conversation)
Teaching
pronunciation
(Nation, 2009)
- Patterns and rules to develop
stable pronunciation
Designing
speaking
techniques
(Brown, 2001)
- Use techniques that cover the
spectrum of learner’s need, from
language-based focus on accuracy
to message-based focus on
interaction, meaning, and fluency
- Provide intrinsically motivating
techniques
- Encourage the use of authentic
language in meaningful context
- Provide appropriate feedback and
correction
- Capitalize on natural link between
speaking and listening
- Give students opportunities to
initiate oral communication
- Encourage the development of
speaking strategies
3 MALL Teaching
speaking using
technology
Traxler (2007, in
Muthukumarasa
my, 2013:330)
Content:
- Open-endedness
- Personalization
- Time-critical nature
- Portability
- Measured delivery
- Aural medium
- Prioritizing medium
- Alternative medium
Learning activities:
- Behaviourist type: quick feedback
or reinforcement element
- Constructivist type: immerse
experiences by mobile
investigations or games
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No Concept Sub concept Indicators
- Situated activity: use to access
information while moving around
- Collaborative learning:
communication and information
sharing
- Informal and lifelong learning:
accompany users in everyday
experiences and means of
communication of learning and
resources
Design
- Support communication and
collaboration
- Beaming of stored information from
device to device
- Portable sound recording, video
recording, photos and video clips
used in communication
3
.
MALL Android - open source
- build using java script or block
- using web based graphical user
interface and app’s behaviour in
blocks
- the features used for speaking e.g.
text to speech and speech
recogniser
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CHAPTER III
RESEARCH METHODOLOGY
In this chapter, there are five parts that are elaborated. Those are research
method, research design, research setting and participants, data gathering technique
and the last part is data collection technique. Therefore, this chapter explains the
methodology used in order to answer the research questions stated in chapter I.
A. Research Method
The research method used in this study is Research and Development (R &
D) that use the combination of the Hybrid model of instructional design. Research
and Development is applied because the researcher would like to design and
develop an Android application for the nursing students which is effective and
acceptable to help them to learn speaking English.
Research and Development (R & D) is basically an industrial model which
the result of the research aims to find the new design procedure and product,
which then are systematically field-tested, evaluated, and refined until they
meet specific criteria of effectiveness, quality or similar standards” (Gall,
2001: p. 569).
The educational research and development is important in improving the education
since it promotes a close connection between systematic program evaluation and
program development (Gall, 2001).
The research method is based on the Research and Development cycle
proposed by Borg and Gall (1983) which is combined with the Hybrid model of
instructional design. There are ten steps in this cycle, which describe as follow:
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First, Research and information collecting (Analysis) which includes needs
assessment, review of the literature, small-scale research studies, and preparation
of report on the state of the art. Second, planning (Design) in which in this step the
skills to be learned is defined, the objectives are stated sequenced, learning activities
are identified, and small-scale feasibility testing is established. Third, Development
of preliminary form of program (Development) includes preparation of
instructional materials, procedures, and evaluation instruments. Fourth,
Preliminary field testing (Evaluation). The program is given to just a few
individuals from the target population. The data resulted from interview,
observational, and questionnaire are collected and analysed. Fifth, main program
revision (Development) which is based on results of preliminary field test.
Sixth, main field testing (Evaluation) in which the program is given to
approximately twice as many as in preliminary field test. Pre-and post-program
quantitative data on participants collected; results examined with respect to
program objectives and compared to control/comparison group, when possible.
Seventh, operational program revision (Development) which is based on results of
the main field test. Eighth, operational field testing (Evaluation) in which the
program given to approximately twice as many as in main field test. Interview,
observational, and questionnaire data collected and analysed. Ninth, final program
revision (Development) which is based on results of the operational field test and
the last is dissemination and implementation (Delivery) where the program is shared
with others and implemented where appropriate.
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The first goal of this research is to develop the Android application based on
MALL theories and Android features which are suitable to learn English speaking
skill. The second goal is to discover how the application is accepted by the users
(the nursing students) to help them learning speaking English. Therefore, besides
developing the Android apps, the researcher also collected the data related to the
students’ perceptions on using the application.
The researcher combined the R & D cycle proposed by Borg and Gall which
is in accordance with the Hybrid model of instruction by Passerini and Granger
(2000). The hybrid model of instruction was chosen because it gives details and
comprehensive steps which were previously used in designing e-learning. There are
five steps in the hybrid model, namely analysis, design, development, evaluation
and delivery. The analysis stage represented the research and information phase of
R & D, the second stage of hybrid model is design which represented the planning
phase of R & D. The development stage represented some phases of R & D such as
development of preliminary form, main program revision, operational program
revision and final program revision. The evaluation stage also represented some
phases of R&D namely preliminary field testing, main field testing and operational
program testing. The evaluation of the product takes place one after each phase in
R & D, while in the hybrid model, the evaluation takes place in each of its stage.
The last stage is delivery which represented the dissemination and implementation
phase of R & D. Therefore, the research method was as follows.
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B. Research Design
This research is particularly on developing Android applications for nursing
students in order to help them to learn speaking English using the Hybrid model of
instructional design. There are five steps in the Hybrid model, those stages are: (1)
Analysis; (2) Design; (3) Development; (4) Evaluation; (5) Delivery. The
researcher also conducted the research based on the R & D cycle developed by Borg
and Gall (1989). However, the terms and steps used in this study were based on the
hybrid model of instruction.
The first step was analysis which was conducted by studying theories related
to MALL (Mobile Assisted Language Learning), teaching speaking, speaking skill,
ESP (English for Specific Purposes) specially about nursing in this case English for
Occupational Purposes (EOP), Instructional Design (ID) for designing the Android
application. Besides studying some literatures, the researcher also studied the
syllabus as well as books used for nursing students. In this stage, the researcher
conducted need analysis of the intended population as well. It is important to
identify the learners’ cognitive, social, physical and personal characteristics.
Besides to analyse the intended population, the need analysis result was used to
discover the features needed to learn speaking English. In addition, the researcher
also interviewed the English lecturer to gain more information related to the
teaching-learning activities, the use of materials and teaching techniques, the
students’ proficiency level, the use of technology in the classroom, the problems
that both the teacher and students usually face during the teaching-learning process
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as well as the assessment used. The instruments used to gather the data in this stage
were questionnaire, interview and classroom observation.
In the design stage, the strategy for developing instructional content is
outlined. In this phase the learning model for instruction and the implementation of
strategies were identified then transferred into asynchronous learning environment.
In order to describe the flowchart of all elements involved in instructional content
of the course, then a storyboard technique was used. The researcher also chose some
topics and materials based on the intended syllabus. Some audio materials were
chosen from internet sources, while some other audio materials which were not
provided online were recorded by the researcher.
In third stage, the development of application, the lesson plans and lesson
materials were generated based on the storyboard. The media used for instruction
were developed in the software application that was already chosen for the
production. The software chosen to develop the Android application was
ai2.app.mit.edu which is an open source to build an application. The development
was conducted online; it was built in forms of. apk file to be downloaded in PC then
transferred to mobile phones to find out whether the application work properly or
not. Otherwise, it could be checked directly using Wi-Fi connection by scanning
the QR code using MIT 2 Companion application installed in the mobile phones.
After it was developed, then the result would be the prototype of the Android
application.
The fourth is evaluation. There were two kinds of evaluation conducted on
this phase: formative and summative evaluation. The formative evaluation was
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conducted during the production to give feedback on the process and at every stage
of course development. The purpose of this evaluation is to improve instruction
before it is implemented at the final stage. The prototype of the Android application
was evaluated by the IT experts to gather feedback related to technical matters.
Besides the IT experts, the experts of learning content were asked to evaluate the
application as well. The experts to evaluate the learning content were the English
lecturers and a nursing lecturer who teaches ESP. After it was evaluated, then the
researcher revised the prototype application to be evaluated by users in preliminary
study. There were five students which were randomly selected to try the Android
application. The instruments used in this stage were questionnaire and interview.
The last phase is delivery. The delivery phase refers to the actual delivery of
the instruction using the application of version 1. However, because of some
constraints, then the delivery was only conducted once (1 meeting session). In
terms of the Android application delivery, the assessment of the effectiveness and
efficiency of the application was implied. Therefore, the result of the feedback from
the delivery stage was intended to answer the second research question, how the
Android application was efficient and acceptable for the users. The instrument used
in this phase was questionnaire for all of the students.
Based on the combination of R & D steps and the Hybrid model, then the
research design is illustrated in the following figure. It is expected that using this
kind of design the efficiency and acceptability of the application would be achieved.
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C. Research Setting and Participants
The purpose of this study is to design and develop Android application to help
the nursing students to learn speaking English. In order to design, develop then
produce an efficient and acceptable Android application, the researcher gained data
MALL
(Android)
Teaching
speaking
Speaking
skill
Nursing
program
Theory of ID
EOP
Design of the iconic model of Android applications
Prototype
application Expert
validation
First
revision
Preliminary
testing (version 1)
User validation
Gather
feedback and
opinion
Second
revision
The
Android
application
Delivery
1st
question
answered
Figure 3.2. The research design
2nd
question
answered
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from various participants. Further explanation related to research setting and
participants are elaborated below.
1. Research Setting
The target users are the nursing students who learn English for Specific
Purposes (ESP) with its branch is English for Occupational Purposes (EOP). One
of higher education institutions that English teaching-learning process using EOP
is STIKES Wira Husada. Therefore, the research was conducted in STIKES Wira
Husada Yogyakarta which is located in Babarsari, Depok, Sleman, Yogyakarta.
2. Research Participants
The participants in this study were the students of nursing department and the
experts of IT and English lecturers. The students are from nursing department who
learn English for Occupational Purposes (EOP). They learn English for 110 minutes
for each meeting in which the English credit is 2. The participants were the fourth
semester students or in the second year of studying.
In order to gain need analysis, the interview was conducted for the English
lecturers and the students, a classroom observation also was conducted and the
questionnaires were distributed to the students and lecturers. In preliminary field
testing the researcher asked some experts to validate the preliminary form of the
Android application. The experts were the English lecturer of English Education
Program of Sanata Dharma University and Nursing Lecturer of Poltekes Kemenkes
Yogyakarta who also teaches English for the nursing students to validate the content
of the application and the second is IT experts of Android developer from
University of Muhammadiyah Yogyakarta to validate the developed Android
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application. While for the main field testing the participants were the students of
STIKES Wira Husada Yogyakarta.
Table 3.1. The Description of Expert Validators
Participants Education Background Teaching Experience
(years)
Bachelor Graduate Doctor 1 – 5 6 – 10 > 10
An English lecturer
(of STIKES Wira
Husada)
1 1
A Nursing Lecturer 1 1
An English lecturer
(of Sanata Dharma
University)
1 1
IT experts
(University of
Muhammadiyah
Yogyakarta)
2
2
D. Data Collection Technique
Data was gathered from the result of questionnaire as the need analysis.
Besides the questionnaire, the data was obtained from the interview with the
students and the lecturers. In order to avoid the subjectivity developed from of the
questionnaires, the researcher also conducted classroom observation. Since the
purpose of this research is not merely to discover the appropriate Android
applications or in other words an efficient application, but also to discover how the
application is acceptable helps the students to improve their speaking skill, then a
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questionnaire to know the students’ perception on using the Android application
was distributed as well.
1. Questionnaire
The first instrument to gather the data is questionnaire. A questionnaire is an
instrument to elicit the feelings, beliefs, experiences, perceptions, or attitudes of
some sample individuals. As a data collecting instrument, it could be structured or
unstructured. The questionnaire is most frequently a very concise, pre-planned set
of questions designed to yield specific information to meet a particular need for
research information about a pertinent topic. The research information is attained
from respondents normally from a related interest area (Key, 1997).
There were four kinds of questionnaires there were developed and used in this
study, the first questionnaire was used to analyse the students’ need before
designing the application, the second questionnaire was distributed on the
preliminary field testing for the experts’ validation of the IT programmer and the
third was intended for the English lecturers to validate the learning content. The last
questionnaire was for the users which was distributed for five students during the
preliminary testing and after the Android application was implemented in order to
know the students’ perception toward the use as well as the content of the
application to improve their speaking skill for the whole students.
2. Interview
Besides gathering the data from the questionnaire, the researcher also
conducted an interview for the lecturers of English in STIKES Wira Husada. Kvale
defines qualitative research interviews as "attempts to understand the world from
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the subjects' point of view, to unfold the meaning of peoples' experiences, to
uncover their lived world prior to scientific explanations" (Kvale, 1996). Hence, the
interview functioned as information gathering based on the students’ experience of
learning English as well as using mobile phones to support the learning.
The first interview was with the English lecturer of STIKES Wira Husada for
the need analysis in which it would provide information related to students’
competence, teaching method and strategies as well as the assessment they usually
use in teaching English. The interview is also beneficial as information related to
students’ proficiency level. The interview was also conducted to gain information
after the IT experts and English lecturers who validated the content after they
finished validating the application. Besides the lecturers and IT experts, in order to
gain more information during the preliminary testing, the researcher also conducted
an interview with five students of nursing program STIKES Wira Husada.
3. Classroom Observation
The last data was obtained from observation in the classroom in order to
gather information on how the learning process conducted in the classroom, the
students’ learning attitude as well as the media used in teaching-learning activities.
Creswell states that “Observation is the process of gathering open-ended. First-hand
information by observing people and places at research site” (2012: p. 217).
Therefore, observation is important to conduct to reveal the fact that might not be
captured in the questionnaire as well as in the interview.
Based on the R & D cycle and the Hybrid model, the stages, data collection
technique, participants and instrument are described as follows:
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Table 3. 2. The stages, data collection technique, participants, instrument and
research problem.
Stages Data needed Participants Time Instrument Research
problem
1. Research
and
information
collecting
(Analysis)
-The students’
perceived needs
- The students’
real need
- Identifying the
gap
-The students’
learning style
- the method used
by teacher in
conducting
English
-The use of
technology
- The students’
proficiency
- students
-September
23, 2015 for
need
analysis
Need Analysis
Questionnaire
Research
question 1
2. Research
and
information
collecting
(Analysis)
-The students’
perceived needs
- The students’
real need
- Identifying the
gap
-The students’
learning style
- the method used
by teacher in
conducting
English
-The use of
technology
- The students’
proficiency
- English
lecturer
- October
10, 2015
- October
14, 2015
- Interview
- Observation
Research
question 1
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Stages Data needed Participants Time Instrument Research
problem
3. Preliminary
field testing
(Evaluation)
-The fulfilment of
android apps
requirements
- Opinion and
feedback from
users
- Opinion and
feedback from
lecturer and
android
programmer
- Users
- Lecturers
- IT expert/
Android
programmer
- 12 April
2016 with
the first IT
expert.
- 15 April
2016 with
the second
IT expert.
- 10 May
2015 with
the Nursing
lecturer.
- 11 May
2016 with
the
representati
ves of the
users
- 16 May
2016 with
the lecturers
of English
Education
Study
Program
and Stikes
Wira
Husada
- interview
- questionnaire
Research
question 1
4. Main field
testing
(Delivery)
- Feedback from
participants deals
with final
revision
- nursing
students
20 May
2016
- questionnaire Research
question 2
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In analysis phase, the need analysis was conducted on the 23 September 2015
in which the students were asked to fill in the questionnaire. The questionnaire was
in the form of close-ended. The need analysis questions were based on the learners’
characteristics in which it already includes the way they perceive about speaking
skill, teaching speaking and the use of mobile learning for improving their English
learning. The blueprint of need analysis questionnaire is attached in appendix 2.
After conducting the need analysis, questionnaires were also distributed to
three groups of validators in the preliminary field testing. They were the experts to
validate the learning content and the iconic model of the application itself and the
users. There were three lectures to validate the learning content; one lecturer of
English Education study program, one English lecturer of STIKES Wira Husada
Yogyakarta and on lecturer of nursing but also teaches English from Poltekes
Kemenkes Yogyakarta. In order to support the questionnaire, the interviews were
also conducted to obtain more information and feedbacks from the expert. The
blueprint of Expert Validation Questionnaire on the Learning Content can be seen
in appendix 3.
Another expert judgement was related to the Information and Technology
which evaluated the Android application. There are two IT experts who are from
University of Muhammadiyah Yogyakarta. The questionnaire distributed for the
expert validation of the Android application is described in table 3.5. Besides the
questionnaire the feedbacks from the IT experts were also obtained through
interview. The blueprint of Expert Validation Questionnaire on the Android
Application is attached in appendix 4.
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In the preliminary testing, the representatives of the user were also asked to
fill out the questionnaire in order to gain feedback from them. The blueprint of the
users’ validation is attached in appendix 5. In the main field testing (evaluation) the
questionnaires were given to the students related to the application that the students
have tried. The form of the questionnaire was the Likert-scale model in order to
know how well the application helps them to improve their speaking skill. The
concept of the questionnaire was based on the theory for evaluating hypermedia by
using the Likert-scale questionnaire in main field testing for the students is in
appendix 5.
Besides conducting the questionnaires, the data was obtained from the
interview and classroom observation as well. The interview was conducted on
October 10, 2015 to gather information from the English lecturer of Stikes Wira
Husada related to the students’ perceived needs and real need, the gap of the
students, their learning style, the method used teaching English, the technology
used, and the students’ proficiency. The interview and classroom observation gave
additional information that might not be captured in the questionnaires. The
blueprint of the interview for need analysis is attached in appendix 6.
The second interview was conducted to gain more feedbacks from the IT
experts. The interviews were conducted twice, on the 12 April 2016 and 15 April
2016. The third interview for the first expert validation on the learning content was
conducted on 10 May 2016. While the other two expert validators were interviewed
on the 16 May 2015. The interview to gain feedback from the users was represented
by five students of Stikes Wira Husada in which it was conducted on 11 May 2016.
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Therefore, the interviews in the preliminary field testing were gained from the
experts both for the learning content and the application and the users for the
application and learning content as well. The guidelines for the interviews are
attached in appendix 7.
The data gathering instruments that were used beside questionnaire and
interview was classroom observation in which the researcher observed the learning
environment, the learners’ characteristics, the classroom activity, the techniques
that the teacher used in speaking English, the media used for teaching English as
well as the feedback used from the teacher. The researcher video-taped the
observation and record a note related to the observation.
E. Data Analysis Technique
There were two questionnaires distributed to the students, the first one was
used to provide the data for need analysis and the second questionnaire was used in
order to discover the learners’ perception after using the Android application. The
questionnaire for the need analysis was in form of questions related to the learning
materials, teaching techniques, and the use of media in learning English especially
in speaking. The data obtained from the need analysis questionnaire was in the form
of close-ended. The close-ended form was counted statistically using SPSS V.23.
The data from the need analysis then was used to developed the Android application
to help the nursing students to learn speaking English, specially to determine the
features which are suitable to support learning speaking.
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The second questionnaire which was intended to answer the second question
of research problem was in the Likert-scale model. The questionnaire focuses on
the students’ perception after they use the application. The data gathered from the
questionnaire then analysed. The Likert-scale ranged from Strongly Disagree,
Disagree, Not Sure, Agree and Strongly Agree (Best & Kahn, 2006). The scale
value of each response is described in table 3. 3.
Table 3.3. Scale value of Likert scale
Statement Value
Strongly Agree 5
Agree 4
Not sure 3
Disagree 2
Strongly Disagree 1
The next step is counted the answered questions of each question using SPSS
V.23. In inputting the data in SPSS, the variable or the statement was giving in
code. For instance, A1 is for statement 1 in need analysis questionnaire. After finish
inputting the variables the data was entered based on the response given by filling
in the value of each response. The result then analysed using descriptive frequencies
which included the frequency of each statement, mean and standard deviation. The
frequency of the response of each statement in forms of its mean is represented in
table 3.4. and the complete data of each response for the result of need analysis,
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expert validation on learning content, expert validation on the Android application
and users’ validation is attached in appendix 13, 14, 15 and 16 respectively.
Table 3.4. The Template of questionnaire result based on the mean and its
category.
STATEMENTS
Code STATEMENTS
N mean Category
Valid missing
In order to discover criteria of each statement in the questionnaire, Criterion
Reference Evaluation (CRE) proposed by Sukarjo (2006) the result of the mean was
classified. The formula for classifying the category as follows:
Table 3.5. Criterion Reference Evaluation formula.
Category Interval
Very High/Very Good/ Very acceptable Xi + 1.80 SD < X
High / Good/ Acceptable Xi + 0.60 SD < X ≤ Xi + 1.80 SD
Fair Xi – 0.60 SD < X ≤ Xi + 0.60 SD
Low/ Poor/ Unacceptable Xi – 1.80 SD < X ≤ Xi – 0.60 SD
Very Low/ Very Poor/ Very
unacceptable
X ≤ Xi – 1.80 SD
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Notes:
X = actual mean score
Xi (ideal mean score) = ½ (maximum ideal score + minimum ideal score)
SD (standard deviation) = 1/6 (maximum ideal score – minimum ideal score)
The maximum ideal score is the highest score based on the scale value of the
Likert scale, that is 5. While the minimum ideal score is the lowest scale value, that
is 1. Therefore, the Xi (ideal mean score) is 3 and the Standard Deviation (SD) is
0.6. Five scale in scale value five equals six in standard deviation scale. Therefore,
one scale in scale value 5 = (6/5) =1.2 standard deviation scale. In various sources
1.2 standard deviation scale is rounded to 1.0 standard deviation scale.
Based on the CRE described in table 3.5 above, when it is related to the
application product, then if the result score of each statement in the questionnaire
is very high or very good, it means that it does not need revision. If the result score
is high or good, then revision is optional. If the result score is fair, then the revision
is needed. Next, when the result score is poor the mayor revision is needed for some
parts of the application. Furthermore. When the score result is very poor the it is
highly recommended to revise or change some parts of the application.
In addition, related to the acceptability of the Android application for the users
to learn speaking English, the mean score category ranges from very acceptable to
very unacceptable. The Android application would be considered as acceptable for
the users when it is able to represent the efficiency of a mobile learning related to
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its navigation pane, screen design, information presentation, media integration, and
overall functionality.
Besides the close-ended part of the questionnaires, the open-ended part was
also needed to be chosen accordingly and organised based on the category. After
that, the data was described and explained in order to support the quantitative data
obtained from the close-ended part. The final step was interpretation of the data.
Another obtained data was a qualitative data in forms of open- ended
questions and interviews which were analysed and coded based on the blue print
and interview guidelines. The interview transcription was chosen accordingly and
presented in forms of quotation narrated in chapter IV in order to support the
quantitative data.
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CHAPTER IV
RESEARCH FINDINGS AND DISCUSSION
This chapter elaborates the research findings and discussion of the study. The
first part of the chapter is the processes of developing the iconic model, which are
based on the flow of the hybrid model, elaborated in details. It also discusses the
features of the application in order to answer the first research question. The second
part explains the presentation of the iconic model and the last part discusses the
findings related to the implementation of the Android application to the nursing
students, how the Android application is acceptable for them.
A. Process of Developing the Android Application
In developing the application, the researcher combined the Research and
Development cycle by Borg and Gall (1983) and the Hybrid model of instructional
design by Passerini and Granger (2000).
1. Analysis
The analysis phase describes aspects that need to consider before developing
the application. There are two aspects discussed here, the learning domain and
learner characteristics.
a. Learning Domain
The first process of developing the iconic model was analysis in which the
researcher conducted a library research related lists of literature concerning English
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as the second language acquisition, speaking as one of the skills that need to be
gained in learning English, Mobile-Assisted Language Learning (MALL) as the
device used to learn English in this case the Android application was chosen as the
media. Besides, the literature review related to instructional design was gained as
well in order to suit the both the production of the application and learning content.
Another literature study is about English for Specific Purposes since the
learners are nursing students who learn English especially for their future jobs. It is
important for the nursing students that speaking becomes the main concern in
learning English since it is one of the skills required for them to be able to
communicate effectively and efficiently with the patients. The learning domain is
described in the syllabus for the nursing students which includes the topics, the
language function as well as the aims of each lesson. The complete syllabus for the
nursing students is attached in appendix 1.
The application was actually intended for the students when they were in their
third semester (odd semester of academic year 2015/2016) so the materials were
focused on the topics after they had the midterm exam. However, because of the
time constraint, the application was due to when they were in their fourth semester
(even semester of academic year 2015/2016). The syllabus after the midterm exam
is described in table 4.1 below.
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Table 4.1. Syllabus for English for Nursing After the Midterm Exam
Sessions TITLE/TOPICS LANGUAGE
EXPRESSIONS/TOPICS
COMMUNICATIVE
FUNCTIONS
9 MID TERM EXAM
10 Admission to a
Hospital
Yes / No and Wh-
Questions
related to personal data
a. Gaining personal data
from a new patient.
b. Using information to
fill in the admission
form.
11 Range of Motion
(ROM)
a. Imperative from bare
infinitive.
b. I want to see you… V-ing
c. I would like you to…(inf)
a. Explaining the
implementation of the
ROM checking.
b. Giving instruction
related to ROM
checking.
12 Patient's
Positioning
a. Imperative from bare
infinitive.
b. I want to see you... V-
ing
c. I would like you to...
(inf)
d. Future: I need to…. I
will……
a. Explaining
intervention
b. Giving instruction
related to
positioning the
patient.
13 Checking Vital
Signs
a. Request with modal
would
b. Bare infinitive
c. Plans using: It's time for
me to… I would like
to…
I am going to... Let me...
I need to...
a. Communicating about
implementation of
checking vital signs.
b. Giving polite
instruction during the
implementation of
checking vital signs.
14 Measurement a. Plans using: It's time for
me to… I would like
to…
I am going to... Let me...
I need to...
b. It is .... degrees Celsius.
It is .... over .... (BP)
You weigh .... kg.
You have got a
temperature.
Explaining and telling
about medical
measurement.
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Sessions TITLE/TOPICS LANGUAGE
EXPRESSIONS/TOPICS
COMMUNICATIVE
FUNCTIONS
15 Diet Program
Reinforcement
a. Expression: According
to....
b. Modals: Should, may,
can, have to, must, will,
had better.
c. Verbs restrict, avoid,
worsen, aggravate,
increase.
a. Explaining a diet
program.
b. Giving suggestion
and prohibition
related to food and
drink.
c. Reinforcing a diet
program.
16 Medication a. Verb: Take, Discontinue
b. Prohibition: Don’t
c. Vocabularies and
abbreviation related to
medication, e.g.:
dispensary, pharmacy, b
I d, t I d, a c, etc.
a. Explaining about
medication as
ordered by the
doctor.
b. Explaining about
label instruction of
medicine dosage.
c. Encouraging
patient’s medication.
The analysis of the syllabus is important to determine the topics that need to
be provided in the application which in turns will be beneficial for the students.
Based on the syllabus that is presented in table 4.1. above, there are seven topics
that the students have to learn after the midterm exam. Since the limitations of the
data that is able to be built in ai2.app.inventor.mit.edu, then the researcher decided
to choose five topics out of seven. The list of topics that are provided in the
application is listed in table 4.2. below.
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Table 4.2. The topics provided in the application.
No. Title/Topics Language
Expressions/Topics
Communicative
Functions
1 Admission to a
Hospital
Yes / No and Wh-
Questions
related to personal data
a. Gaining personal data
from a new patient.
b. Using information to
fill in the admission
form.
2 Patient's
Positioning
a. Imperative from bare
infinitive.
b. I want to see you... V-
ing
c. I would like you to...
(inf)
d. Future: I need to….
e. I will……
a. Explaining intervention
b.Giving instruction
related to positioning
the patient.
3 Checking Vital
Signs
a. Request with modal
would
b. Bare infinitive
c. Plans using: It's time
for me to… I would
like to…
d. I am going to... Let
me...
e. I need to...
a. Communicating about
implementation of
b. Checking vital signs.
c. Giving polite
instruction during the
implementation of
checking vital signs.
4 Diet Program
Reinforcement
a. Expression: According
to....
b. Modals: Should, may,
can, have to, must, will,
had better.
c. Verbs restrict, avoid,
worsen, aggravate,
increase.
a. Explaining a diet
program.
b.Giving suggestion and
prohibition related to
food and drink.
c. Reinforcing a diet
program.
5 Medication
a. Verb: Take,
Discontinue
b. Prohibition: Don’t
c. Vocabularies and
abbreviation related to
medication, e.g.:
dispensary, pharmacy,
b I d, t I d, a c, etc.
a. Explaining about
medication as ordered
by the doctor.
b.Explaining about label
instruction of medicine
dosage.
c. Encouraging patient’s
medication.
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b. Learner characteristics
Besides conducting literature study, the researcher also performed a need
analysis to discover the students’ need of English as well as the use of mobile device
to learn speaking. The need analysis was not focused on the materials since the
materials developed on the Android application were based on the syllabus used in
their English class. The need analysis focused on learners’ characteristics adapted
from Reeves & Bracket (1998 in Passerini and Granger).
The need analysis was conducted by distributing questionnaires to 26 students
of STIKES Wira Husada Semester 3 on Wednesday, 23 September 2015. The
concept of need analysis questions was based on the learners’ characteristics in
which it already includes the way they perceive about speaking skill, teaching
speaking and the use of mobile learning for improving their English learning.
Table 4.3. The working concept of need analysis
No. Concept Construct Indicator
1 Need Analysis
based on the
learners’
characteristics
(Reeves & Bracket
1998 in Passerini
&Granger, 2000)
Physical
characteristics Age
Sex
Cognitive
characteristics
General aptitude toward
technology
Functional literacy
(speaking level)
Visual literacy (e.g.
ability to perceive
graphics)
Computer literacy
Learning styles
Prior content knowledge
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Personality
characteristics
Motivation to learn using
mobile phones
Motivation to learn
Interests
Attitudes toward content
Attitudes toward learning
Attitudes toward
technology
Self-esteem
Anxiety
Beliefs
Locus of control
(instructor/personal)
Social
characteristics
Attitudes toward
collaboration
Tendencies to cooperate
or compete
Relationships with peers
Attitudes toward
authority’ career
Education level
Content of learning
The materials from the
previous knowledge
Level of difficulty
The result of the questionnaires is presented in the forms category based on
Criterion Reference Evaluation interval which is presented in table 4.4. The
maximum ideal score is the highest score based on the scale value of the Likert
scale, that is 5. While the minimum ideal score is the lowest scale value, that is 1.
Therefore, the Xi (ideal mean score) is 3 and the Standard Deviation (SD) is 0.6.
Five scale in scale value five equals six in standard deviation scale. Therefore, one
scale in scale value 5 = (6/5) =1.2 standard deviation scale.
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Table 4.4. The Category and interval of the Mean Data
Category Interval
Very High/ Very Good/ Very Acceptable 4.80 < X
High / Good/ Acceptable 3.60 < X ≤ 4.80
Fair 2.40 < X ≤ 3.60
Low/ Poor/ Unacceptable 1.20 < X ≤ 2.40
Very Low/ Very Poor/ Very Unacceptable X ≤ 1.20
The need analysis gathered the data of the physical characteristics of the
respondents in which most of the them were female (88%) since those who are
interested to study in nursing are usually females. The gender also used to consider
that being a nurse is not only restricted for female, but male is also capable of being
a nurse. Therefore, in developing the Android application, the researcher also needs
to consider male participation in nursing field.
The cognitive characteristics contains six indicators; those are: general
aptitude toward technology, functional literacy (speaking level), visual literacy,
computer literacy, learning styles and prior content knowledge. The first indicator
is related to the students’ general aptitude toward technology, which showed that
their ability to understand new technology quickly is high (3.93) and their opinion
that technology should be in line with the learning process is also high (4.31).
Therefore, the use of technology in the classroom as the media for learning could
be in line with the students’ need and ability in handling with new technology.
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Table 4.5. Result of Need Analysis Questionnaire on Cognitive
Characteristic: General Aptitude Toward technology
CODE STATEMENTS N MEAN CATEGORY
Valid MISSING
A1
I am able to
understand new
technology quickly. 26 0 3.92 High
A2
In my opinion, the
teaching-learning in
class should be in
accordance with the
recent development of
technology.
26 0 4.31 High
Total 4.11 High
In accordance with the use of technology, the English lecturer also considers
of using it to have interactive learning teaching as what he stated in the interview
with the researcher in the transcription below.
“You know that emphasizing on speaking does not mean I have to ignore
giving listening. Yaa.. giving listening means that I also use technology
whether I use a simple CD player or tape player or I use laptop. OK. Yaa..
or sometimes I use audio for example video.” (Appendix 16/Q10L)
In order to discover their functional literacy especially their speaking level as
the second indicator of cognitive characteristic, the need analysis questionnaire was
presented in five questions related to their speaking pace, how they express ideas
when speaking in English, the content and sentence structures, vocabulary as well
as diction when speaking. Result of the questionnaire showed that their ability to
speak English in appropriate pace is fair (2.88). Besides that, the result of the
questionnaire showed that their ability to express their ideas in good sentences when
they have to communicate it in English is considered as fair (3.38). Related to
conveying the message when speaking, the result was considered in fair category
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(3.46) that they were more concerned with the content of the message rather than
the structure of the sentence when speaking. Moreover, when they were asked about
the vocabulary and diction in speaking English they stated that they were not sure
about their vocabulary mastery and finding the correct diction which was showed
on the result of the questionnaire that was in fair category (2.85 and 2.92)
respectively.
Table 4.6. The Result of Need Analysis Questionnaire On Cognitive
Characteristics: Functional Literacy
Code STATEMENTS N
MEAN CATEGORY Valid missing
A3 I am able to speak English
at an appropriate pace 26 0 2.88 Fair
A4
I am able to express my
ideas in good sentences
when speaking 26 0 3.38
Fair
A5
I am more concerned with
the content of the message
rather than the structure of
the sentence when speaking
26 0 3.46 Fair
A6
I do not have any
difficulties in finding the
right vocabulary in
speaking English
26 0 2.85 Fair
A7
I am able to choose the
right words and arrange
sentences correctly when I
speak in English
26 0 2.92 Fair
Total 3.09 Fair
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The result of the need analysis was strengthened by the interview with the
lecturer about the students’ proficiency level, in which the students’ proficiency
level was still need to be improved.
“Some show good competence. OK. Meaning that they are well prepared but
again, but majority are good but again only a few still need to improve their
speaking competence” (appendix 16/Q1T)
Hence, based on the result of need analysis on functional literacy, it is
important to develop an application that is able to help them learning English
speaking which also to accommodate them to improve their speaking ability.
The third indicator of cognitive characteristics is visual literacy such as their
ability to perceive graphics, tables, images and written messages to comprehend
information. The result of the questionnaire showed that they are in good category
in terms of their ability understand information better either in forms of graphics
and tables (3.65), images (4.04) or written words (3.77). Based on the result of the
visual literacy, it showed that the highest mean score is the ability to comprehend
information in forms of images.
Therefore, in developing the application the researcher needs to provide the
users with pictures to ease them in learning. Since the students’ ability to
comprehend information is also good in terms of written words, then instructions
or materials which are in forms of sentences are suitable as well. Nevertheless,
materials or exercises that are in forms of graphics or table should be provided for
the users too.
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Table 4.7. The Result of Need Analysis Questionnaire On Cognitive
Characteristics: Visual Literacy
CODE STATEMENTS N
MEAN CATEGORY Valid missing
A8
I am able to comprehend
information better in
forms of graphics and/or
tables
26 0 3.65 High
A9
I am able to comprehend
information better in
forms of images 26 0 4.04 High
A10
I am able to comprehend
information better in
forms of written words
26 0 3.77 High
Total 3.82 High
The fourth indicator of cognitive characteristic is computer literacy. The
result showed that the use of computers or laptops in their everyday life was
considered as fair (3.27). Their ability to use the office program of WORD was
good (3.96), the use the office program of EXCEL was fair (3.58), and the use of
office program of POWER POINT was good (4.00). Beside the use of computer,
the research also related their experience in using mobile phones, especially the
Operating System (OS) they used for their mobile phones. The result of the
questionnaire showed that the use Java OS was considered as fair (2.85) and the use
Android OS was considered as high (3.96). Based on the classroom observation it
showed that most of the students had mobile phones which were based on Android
OS. The result of the interview with the English lecturer of Wira Husada also
confirmed that most of them have Android OS.
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“Sometimes I notice that some of them especially those with less motivation
they absorb on working on their gadgets even though I have warned them
that they have to stop doing that”. (Appendix 16/Q2T)
Furthermore, the researcher also asked the students whether or not they use
English in their applications. They stated that not most of the applications are in
English. Therefore, the use of English for the applications available in their mobile
phones was considered as fair (3.35). In can be concluded that since the students
have fair computer literacy, the application should promote ease of use in terms of
technology. In addition, the use of mobile devices as the tool for learning speaking
English is applicable since they have high category of using Android OS. Moreover,
the application should be interesting for the users so that it will enhance their
motivation to use the application to practise speaking frequently.
Table 4.8. The Result of Need Analysis Questionnaire On Cognitive
Characteristics: Computer Literacy
CODE STATEMENTS N MEAN
CATEGORY
Valid missing
A11 I use desktop computer
and/or laptop every day 26 0 3.27 Fair
A12
I am able to operate
WORD office program
well 26 0 3.96 High
A13
I am able to operate
EXCEL office program
well
26 0 3.58 Fair
A14
I am able to operate
POWER POINT office
program well
26 0 4.00 High
A15 I use Java-based
cellular phone 26 0 2.85
Fair
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CODE STATEMENTS N MEAN
CATEGORY
Valid missing
A16 I use Android-based
cellular phone 26 0 3.96
High
A17
I use the applications
available in my cellular
phone in English
26 0 3.35 Fair
Total 3.56 Fair
The fourth indicator is learning styles which is divided into four styles,
namely visual, auditory, read/write and kinaesthetic. Those who prefer to study in
forms of images, maps or graphics are categorised to have visual learning styles.
The students’ statements that they are visual learners in which they can learn better
in forms of images, maps or graphics was categorised as high (4.38).
The auditory learners, on the other hand, are those who like to learn by
listening to lectures or having group discussion and the students also have this kind
of learning style which was considerably high (4.00). It is also confirmed by the
result of classroom observation that was conducted on October 14, 2015 to support
the need analysis. The students tended to listen to the explanation then work in
groups, when they were asked to work individual they were likely to ask each other.
The interview with the English lecturer also depicted their auditory learning style.
“From by observation, I can notice that some like to listen and take notes,
some like to listen and actively participate in speaking but the a few do
nothing, only a few do nothing”. (appendix 16/Q4T)
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The third style is read/write style in which the students like to read and write
to understand the learning content. The result of the questionnaire showed that
reading/writing style is also high (3.96) in which they stated that it is easier for them
to understand the learning content by reading and writing. The teacher also stated
in the interview session that some of the students also like to read and write the
lecturing.
“From by observation, I can notice that some like to listen and take
notes...” (appendix 16/Q4T).
The fourth learning style is kinaesthetic in which the students who like to do
physical activities during the lesson are categorised in this learning style. In terms
of learning English, it is when the students directly practice the learning content
being taught. The kinaesthetic style was considered as high (4.23) in which the
students stated that they prefer to have direct practices in order to understand the
learning content. Based on the classroom observation, it could be concluded that
they like to practice the language expression directly rather than just write them
down or translate the language from Bahasa Indonesia to English.
Table 4.9. The Result of Need Analysis Questionnaire On Cognitive
Characteristics: Learning Style
CODE STATEMENTS N
MEAN CATEGORY Valid missing
A18
It is easier for me to
understand the learning
content it is in forms of
images, maps or graphics.
26 0 4.38 High
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CODE STATEMENTS N
MEAN CATEGORY Valid missing
A19
It is easier for me to
understand the learning
content by listening to
lectures or having group
discussion.
26 0 4.00 High
A20
It is easier for me to
understand the learning
content by reading and
writing
26 0 3.96 High
A21
It is easier for me to
understand the learning
content by direct practices
26 0 4.23 High
Total 4.14 High
Even though the result for the four learning styles are all in high category
(4.14), but the highest value is in the visual learning style (4.38). Therefore, in
developing the Android application it is important for the researcher to provide
materials and activities that support this kind of learning style and the other learning
styles become the consideration as well.
Beside cognitive characteristic, the second characteristic that need to
elaborate in discovering the students’ need is the personality characteristics since it
will affect the way they perceive the language learning. The personality
characteristics were interpreted based on the indicators such as the students’
motivation to learn using mobile phones, their motivation to learn, their interests,
their attitudes toward content, their attitudes toward learning, their attitudes toward
technology, self-esteem, anxiety, beliefs, locus of control (instructor/personal).
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However, the need analysis was only focused on the students’ motivation to learn
using mobile phones, motivation to learn speaking using mobile phones, their
interest, their attitude toward learning content, their attitude toward learning and
technology as well as their self-esteem.
Based on the result of the questionnaire, the students showed that their
motivation to learn using mobile phones was considered as fair (3.35). However,
their motivation to learn English using Android application was considerably high
(3.64). Nevertheless, their motivation to learn speaking using Android application
was quite high (3.65). Hence, it is important for the researcher to develop Android
application that will motivate the students to learn speaking.
Even though the students were not really motivated to learn speaking using
Android application, but they showed their interest to learn speaking using Android
application which was categorised as high (3.65) and their interest to learn speaking
using Android application outside the classroom was high (3.69) as well.
Therefore, in developing the Android application the researcher needs to pay
attention on building an application that is interesting for the students to learn either
in the classroom or outside the classroom so that the purpose of the study that is to
enhance the students’ speaking ability will be achieved.
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Table 4.10. The Result of Need Analysis Questionnaire On Personality
Characteristics: Motivation to Learn Using Mobile Phones and Interests.
CODE STATEMENTS N MEAN CATEGORY
Valid missing
A22
I have ever learnt
speaking using Android
application 26 0 3.35 Fair
A23 I am motivated to learn
using Android application 26 0 3.64 High
A24
I am motivated to learn
speaking using Android
application
26 0 3.65 High
A25
I am interested to learn
using Android application
to learn speaking in class.
26 0 3.65 High
A26
I am interested to use
Android application to
learn speaking outside the
class.
26 0 3.69 High
Total 3.59 Fair
The other indicators of personality characteristics are the students’ attitudes
toward learning content, the learning itself and technology used in learning. The
result of the questionnaires showed that it was relatively fair (3.08) related to the
statement that learning content is more important than learning style. Meanwhile,
they also stated that the result of the study is determined by the learning style as
well which was considered as high (4.50). In addition, when it is related to their
attitudes toward technology especially the use of Android applications such as
games, social media or other applications, they showed high interest (3.69) that
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those applications could help them to improve their speaking ability. Based on the
result, the students’ self-esteem was categorised as fair (2.96), in which the students
perceived that they were not sure that they were able to speak English accurately.
Therefore, based on the personality characteristics, it is important to develop
an application that suit their need for the learning content without neglecting their
various learning styles which affected the result of the study and which will be able
to improve their speaking ability. Since the students are not sure that they have
sufficient proficiency in speaking, then an application which can facilitate their
need to speak accurately and fluently is needed.
Table 4.11. The Result of Need Analysis Questionnaire on Personality
Characteristics: Motivation to Learn
CODE STATEMENTS N
MEAN CATEGORY Valid missing
A27
In my opinion, the learning
content is more important
than the learning style. 26 0 3.08 Fair
A28
In my opinion, the learning
style effects the result of
the study. 26 0 4.50 High
A29
Android application
(games, social media,
other applications) can
help me to enhance my
speaking grade.
26 0 3.69 High
A30 I am able to speak English
accurately. 26 0 2.96 Fair
Total 3.55 Fair
The third is characteristic that need to gain for need analysis is social
characteristics which was presented in indicators of the attitudes toward authority’s
career, attitudes toward collaboration, tendencies to cooperate or compete, and
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relationship with peers. The first indicator was the students’ attitudes toward
authority’s career, in this case the teacher. The statement that they could learn when
there was a teacher was categorised as fair (2.65). It means that they are able to
study independently. However, they still preferred to have the teacher to explain in
class which was categorised as high (3.65). Therefore, to some extent, the teacher’s
role is still needed to guide them during the learning process. In accordance with
the social characteristics of collaborating and cooperating, the students’ response to
the statements that they prefer to study alone then share it to groups or to their
preference to study alone fall into fair category (3.54 and 3.15) respectively.
However, their preference to collaborate with their peers in groups was high (3.62).
Therefore, in developing the application the researcher also needed to
consider that the students preferred to study with the guidelines from the teacher
but they were also able to study independently as well. In the researcher’s opinion
it would be in line with the intended way of using the Android application since it
is not intended for the main tool of learning speaking, but it works as additional
activities and materials for the students so that they will be able to use it either in
the classroom with the guidance for the teacher or to use it independently outside
the classroom. Besides, it also needs to suit the students’ social characteristics such
as to collaborate as well as to cooperate with their peers. The result of need analysis
questionnaire in social characteristics is presented in table 4.12 below.
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Table 4.12. The Result of Need Analysis Questionnaire On Social
Characteristics.
CODE STATEMENTS N
MEAN CATEGORY Valid missing
A31 I can learn when there is a
teacher/ lecturer. 26 0 2.69 Fair
A32 I prefer to study in
groups. 26 0 3.62 High
A33 I prefer to study alone
then share in groups. 26 0 3.54
Fair
A34 I prefer to study alone. 26 0 3.15 Fair
A35 I prefer to have teacher
explaining in class. 26 0 3.65 High
Total 3.33 Fair
The final item for the need analysis is the learning content which includes the
materials from the previous knowledge and level of difficulty. The materials are
intended for the third semester students after they have their midterm exam.
However, when the questionnaire was distributed on Wednesday, 23 September
2015 the students were in their third semester in which they had not studied English
for nursing previously (in the second semester). The result of the need analysis
questionnaire showed that the response to the statement that they had ever learnt
English about nursing before was high (3.62). It means that probably some of the
students have ever learnt English about nursing previously and some of them have
never learnt it. Therefore, it is important for the researcher to consider it when
selecting the materials that suit the students need in learning English in terms of
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learning new words, expressions of language function as well as to elicit the
materials that they have learned previously.
Besides that, the need analysis was conducted to discover the students’
opinion related to their ability in English skills. The first item was listening skill in
which the result of the questionnaire showed that the listening skill was in fair
category (2.92). The second item of the skill was speaking in which the students
statement that whether or not speaking is easy for them was in fair category (3.38).
Meanwhile, for most of the students, reading skill was considered as an easy skill
in which it was categorised as high (3.69). The last skill was writing, which was
categorised in fair category (3.27) which means that the students perceived it was
not easy for them. Hence, it is important to develop an application that supports
their need for listening, accommodate them to learn speaking without neglecting
reading and writing skill.
Table 4.13. The Result of Need Analysis Questionnaire On Content of
Learning.
CODE STATEMENTS N MEAN CATEGORY
Valid missing
A36 I have ever learnt English
about nursing 26 0 3.62 High
A37 Listening skill is easy for
me 26 0 2.92 Fair
A38 Speaking skill is easy for
me 26 0 3.38 Fair
A39 Reading skill is easy for
me 26 0 3.69 High
A40 Writing skill is easy for
me 26 0 3.27 Fair
Total 3.37 Fair
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Based on the interview with the English lecturer of STIKES Wira Husada,
the focus of learning English for the nursing students is speaking. When it was
asked about the students’ speaking competence, the lecturer stated that most of them
have good competence of speaking. However, their speaking competence needs to
be improved.
“... some show good competence. OK. Meaning that they are well prepared
but again, but majority are good but again only a few still need to improve
their speaking competence”. (appendix 16/Q8T)
Besides asking the students competence, the interview was also about the
method used both in teaching English and teaching speaking. There are various
methods used by the teacher to interact with the students as well as to make them
active in teaching learning situation, such as guided role play, question and answer,
making short dialogue. Even when it is still difficult for the students to understand
the material given, the teacher applied what so called “old” teaching technique, that
is audio lingual method, in which the teacher pronounced the word or expressions
then the students repeat after the teacher.
“.... the most effective teaching technique or strategies is the one that
is able to encourage them or such students to be actively participating in the
activity being conducted for example by having... by conducting role play
OK... and then question and answer ... or even they are creating short
dialogue and still if they are... if it is still difficult for them to express their
ideas... yaaa... I think an old teaching technique can be applied... it is
something that is unavoidable ... applying audio-lingual technique... So I
applied ecliptic technique s. It cannot purely apply communicative English
teaching in this case.” (appendix 16/Q5T)
Based on the classroom observation, the audio-lingual method was indeed an
effective way especially for those who did not pay attention to the teacher’s
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explanation or those who did not understand the teacher’s explanation. The teacher
also stated that in order to keep the students actively speaking during the lesson,
guided role play was mostly used. Moreover, group dynamic was also applied to
make them participate in groups and also language games.
“Mostly... guided role play.” (appendix 16/Q6T)
The lecturer further explained:
I often apply this technique very often this technique and then group
dynamic and it’s also another technique that can make them feel encourage
to participate... OK... and sometimes language games... can also work...
(appendix 16/Q6T).
Besides, drilling is one of the technique being used when the students have
difficulties in memorising expressions that is quite long.
“Sure. Drilling is still applied there.”
“Yaa.. especially when it is difficult for the students to express their own
ideas, so they have to memorise the expressions. OK. Especially the
expressions that is quite long, so they have to read it again and again and
again.” (appendix 16/Q6T)
In concordance with the use of technology in the classroom, based on the
observation, it showed that the demand to use the technology to support the learning
process is needed. The lecturer also admitted that the use of technology is allowed
during the teaching learning process, as long as the main purpose of the lesson is
achieved.
“Yeah, it’s okay. I mean for the students making use of technology as long as
they are not absorbed in using the technology. Again, technology is just a
help. It is not the purpose. It is not an end yaa.. I mean... it’s just a mean.
The main purpose of the language classroom is how to make them able use
the expressions, the language for their communication related to nursing
communication specially.” (appendix 16/Q12T)
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In conclusion, in order to be able to develop an Android application that suit
the purpose of the lesson and the need of the students it is important to pay attention
on the other aspects that support the teaching learning process such as the technique
that the teacher usually used, the students’ competence, and the teacher’s perception
of using technology in the classroom. Since the application is intended to help the
students to learn speaking skill, then they need the aspects that correlates with
fluency and accuracy. Besides, the application also should be able to satisfy the
different learning styles of the students, as well as their aptitude toward technology.
More importantly, the aspects of MALL such as open-endedness, personalization,
time-critical nature, portability, measured portability, support communication and
collaboration and use portable sound recording, video recording, photos and clips
that used in communication need to be fulfilled as well.
2. Design
In the designing process, the researcher planned and chose the materials that
would be presented in the application. The planning included drawing the story
board, choosing the materials, designing the icons, and choosing the pictures
needed.
a. Story board
The story board was made as the first step to describe the flow of the
application in each screen or in other words, the lesson layout. It reflected the flow
of the application, what material each screen contains of, the buttons in each screen,
the features used in each screen as well as the detailed flow of the application. It
also described the content of each screen and where the next screen goes when a
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certain button is clicked or touched. The detailed content of each screen is attached
in appendix 8.
Besides designing the story board, the researcher chose the name for the
application. Then the name “SPINE” was chosen which stands for Speak English
for Professional Nurses. Literally, it is the abbreviation from “Speak English for the
Professional Nurses”. The Cambridge dictionary (2008) defines spine as “the series
of bones situated at the back from the head to the pelvis of a person, or from the
head to the tail of an animal”. It also defines the figurative meaning of courage or
assertiveness. Hence, according to the researcher, philosophically, spine means that
the application will function as the backbone which enables the nursing students or
the nurses to have courage to speak in English as professional nurses. Professional
here is intended that they are not only outstanding in doing their job but they will
be able to serve the patients from different countries using good English as the
means of communicating. The colours chosen are green and blue which represent
the medical area which usually include those two kinds of colours.
b. Materials /Content Research
The materials are based on the syllabus for nursing department, in compiling
the materials, the researcher gained sources the book used by the students, books
related to English for nursing either printed or e-book. The researcher combined the
materials gained from the books and internet sources that are related to the topic as
well. There were also some materials that needed to be downloaded as part of the
content such as pictures, either for icons or for the background of the application.
Basically the materials/ content research was designed based on the principles of
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designing learning material especially related to speaking, the result of need
analysis especially related to learners’ characteristics and related to Mobile Assisted
Language Learning (MALL) perspectives.
First consideration is related to the learning material specially to learn
speaking English; the design was based on the topics which were selected as
presented in table 4.2. and then the content of each topic is elaborated in table 4.13.
The speaking techniques principles are based on Brown (2001), as stated previously
in chapter II, which consist of seven principles. Those are: the techniques should
cover the spectrum of learners’ need, from language-based focus on accuracy to
message-based focus in interaction, meaning and fluency; it should provide
motivation technique; it encourages the use of authentic language in meaningful
contexts; it provides feedback and correction that are appropriate for the learners;
it needs to provide natural link between speaking and listening; it should give
opportunities for the learners to initiate oral communication and the last, it should
encourage the learners to develop speaking strategies.
The complete materials and buttons of each screen as well as the learning
content of each topic is provided in appendix 17. The content of the application is
described in the following table. As mentioned previously, there are five topics
which were chosen to represent the materials that the students were actually had
learned in the classroom as well, as presented in table 4.14.
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Table 4.14. SPINE application and its content in each screen.
Screen Menu Content
1 HOME Title of the application and a picture of a
nurse
SPINE logo
2 TOPICS MENU List of topics/units provided in the
application.
3 SUB TOPIC List of sub-topics of each unit
- Pronunciation
- Listen and Repeat
- Language Focus
- Conversation
- Quiz
4 PRONUNCIATION Images of the words, there are six pictures and
words for each unit.
Button Text of the words which will produce
a sound when it is touched.
5 LISTEN AND
REPEAT
Direction for the users.
Listen button to listen the statements.
Statements box which shows the statements
when listen button is clicked.
Record button to record the voice of the user
after he/she listened the statement.
Stop button after recording.
Play button to listen the recorded audio.
6 LANGUAGE
FOCUS
Language expression of each unit.
7 CONVERSATION Images of the conversation of each unit.
Direction for the user.
Play button to start listening the audio.
Pause button to give a pause while listening
the audio.
Stop button to stop the recorded audio.
Slider bar to change the volume.
8 QUIZ There are five quizzes title in this screen
representing each unit.
- Quiz 1. Admission to a hospital.
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Screen Menu Content
- Quiz 2. Checking vital signs
- Quiz 3. Reinforcing a diet program
- Quiz 4. Patient’s positioning
- Quiz 5. Explaining medication
9 QUIZ 1 Screen Title: QUIZ 1. Admission to a
hospital.
Direction for the users.
Image of an admission form.
Questions label, there are eight questions.
Answer box for the user to type their answers.
Feedback label to give feedback whether the
answer is correct or not.
Check button, when it is clicked then
feedback label will show the result.
10 QUIZ 2 Screen title: QUIZ 2. Checking Vital Sign
Direction for the users.
Images represent the expressions.
Listen button to hear the audio, it uses text to
speech feature.
Repeat button, to repeat the audio. It uses
speech to text feature.
Result label to show the result form the repeat
button (the result of speech to text feature).
11 QUIZ 3 Screen title: QUIZ 3. Reinforcing a diet
program.
Direction for the users.
Play button to listen the recording.
Pause button to give a pause for the recording.
Stop button to stop the recording.
Question label for the question being asked.
Four buttons for 4 options (multiple choice
questions).
Button Try again to repeat taking the quiz
Result label (unseen) to show the
result/feedback after the user finish taking the
quiz.
12 QUIZ 4 Screen title: QUIZ 4. Patient’s positioning
Images of various kinds of patient’s
positioning.
Questions label to display the questions.
There are five questions.
Answer box to enter the answer.
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Screen Menu Content
Submit button to check whether the answer is
correct or not.
13 QUIZ 5 Screen title: Quiz 5. Explaining Medication.
Direction for the users.
You Tube link
Image of the direction for the role play
List picker to choose the prescription.
Record button to record the video of the role
play
Play button to play the video recording.
The arrangement of topics then sub topics was based on the theory proposed
by Bygate (Carter, R & Nunan, D, 2001) related to nature and conditions of speech
which involves four processes, namely conceptualisation, formulation, articulation
and self-monitoring. Conceptualisation draws its attention on planning the message
content, in which it concerns with the background knowledge, knowledge about the
topic, about the speech situation and on knowledge patterns of discourse. Therefore,
the topics were selected based on the students’ background knowledge of health
which was also based on the selection of topics provided in the syllabus.
The formulation process is when words and phrases are found, sequenced and
put in appropriate grammatical markers such as inflections, auxiliaries, and articles.
In this process, sound patterns and pronunciation are prepared as well since the L1
speaker usually makes error in pronunciation, therefore it should be prepared prior
to interaction. Hence, after the topics were selected, the sub-topic was arranged
which starts from pronunciation. The pronunciation becomes the first sub-topic to
prepare the learners practicing saying the words as well as to prepare them for the
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next step of speech. The words or phrases were designed for them to practise their
pronunciation.
The articulation process involves the articulatory organs such as the lips,
tongue, teeth, alveolar plate, velum, glottis, mouth cavity and glottis. Even though
articulation is closely related to pronunciation, it becomes the consideration when
choosing the sub-topic of listen and repeat. In this sub-topic the learners listen then
repeat not only a word or a phrase, but a sentence. It also gave input for the learners
in forms of sound before they produced the sentences. Besides the listen and repeat
sub-topic, the conversation sub-topic also provided the input for the learners of how
to communicate with patients in forms of audio. After they listen to the audio, they
can practise the conversation.
The last is self-monitoring which concerns with how the language users are
able to identify and self-correct mistakes. Therefore, the quiz sub-topic was
provided for the learners to be able to practice what they have learnt before as well
as to provide feedback for their practice. Besides providing direct feedback, the quiz
in unit 5 also gave opportunity for the learners for collaborative work, and the
feedback would be from the teacher.
In the designing phase, besides choosing the materials for the learning
content, the researcher chose the features that are suitable for speaking. Those
features were determined based on the theory of MALL (Traxler, 2007 in
Muthukumarasamy, 2013) specially related to designing communication of
learning activities in which it should provide audio recording, video recording
which can support spontaneous communication and collaboration. In addition, the
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features provided in Android operation system were chosen as well such as text to
speech and speech recogniser. Therefore, there are six main features of media
selected to design the Android application to help the nursing students speaking
English. Those features are: audio, video, text to speech (TTS), speech recogniser,
audio and video recordings.
First feature is the audio. Since speaking is a productive skill, then it is
important to provide audio for the learners as their input. As stated by Krashen
(1985) in acquiring the language, a comprehensible input plays an important role
model for the learners to produce a language. Speaking itself is the result of
acquisition and not its cause. When input is understood, then necessary grammar
will be able to produce. Besides considering listening as the input for the learners,
the influential items of speaking i.e. fluency and accuracy took into account as well.
The audio was recorded directly in which the sound is recorded from the
researcher’s voice herself, researchers’ friends who are considered fluent in
speaking English. The dialogs were provided by the researcher based on the topics
of the application. The researcher provided ten audios since the application has five
units/topics. However, because of the limitation of the application, during the
development of the application only five audios were used. Since the size of the
audio was numerous, then the researcher chose the audio which had small size.
The second feature is video. When developing the application, the video was
intended as one of the sources for the students to learn the fluency as well as the
accuracy. However, as stated before that the size of the application became one of
the boundaries for the researcher to build the application, then the video was linked
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to www.YouTube.com. Therefore, when the students used the application they have
to be on line in order to be able to see the video.
Portable video is also one of the components that a MALL should have as
stated by Traxler (2007 in Muthukurasamy, 2013). It is one of the features to
support the communication among the students when they have to work with their
peers. The video then will support the learning of anytime and anywhere in which
the students will be able to gain information from the video and then practice their
own conversation.
The third feature that supports speaking is Text to speech (TTS). Text to
speech is one of the media in ai2.appinventor.mit.edu which enables the developer
to make a sound based on the text typed in the blocks editor. It could be said as a
component to speak a message (ai2.appinventor.mit.edu, n.d.). The messages are
written in the strings in the blocks editor. It could be a word or a sentence.
The result of the message spoken by the machine will depend on the setting
of language in the mobile devices. For instance, when the language setting is set in
Bahasa Indonesia then it will influence the fluency resulted from the text to speech
component. Moreover, text to speech is a third-party component in the mobile
device which then it also affects the success of the application installation since
different gadget has its own TTS component which may not compatible with the
TTS programmed in SPINE application.
The fourth feature which is the vice versa of TTS, which is Speech to text.
Speech to text is another feature used in the application in which it works based on
the utterance said by the users, then it will be displayed in forms of text. This feature
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would appear for the users as google speech recogniser in which the user had to
speak when it gave instruction “speak now”. After it caught the utterance, then it
would show the result of the recording.
Fifth and sixth feature is audio and video recording respectively. The audio
recording was intended for the users to be able to record their own voice after they
listen to the audio. While the video recording was intended for the learners to be
able to listen their own video recording.
The second consideration in designing the application is need analysis. In
addition to the theory of MALL that an application should provide the media that
enable the learners to interact in real communication situation, those features were
chosen based on the need analysis as well. As stated by Passerini and Granger
(2000), the need analysis is not merely related to the learning objectives, but the
intended population is also important to consider as well. Therefore, the learners’
cognitive, social, physical and personal characteristics were considered as well.
The first is related to their cognitive characteristics, specially speaking, the
learners have fair functional literacy (3.09) which means that they need to practice
speaking more. They have high visual literacy (3.82) and the use of Android-based
cellular phone was high (3.96) as well. It means that they have ability to use the
technology and ‘ease of use’ still becomes the priority as suggested by Passerini
and Granger (2000) because it will increase the user satisfaction and motivation.
Next, the learning styles which is according to the result of the need analysis
the highest learning style was visual (4.38), the second was kinaesthetic (4.23), the
third is auditory (4.00) and the last was reading and writing (3.96). Therefore, the
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application was designed to fulfil the various learning style of the learners without
neglecting the purpose of the lesson itself. Hence, the researcher designed the
application that has images and video for the visual learners, role-playing recorded
by video for the kinaesthetic learners, listening for the auditory learners as well as
reading and writing exercise for those who have read/write learning style even
though they do not become the main activity.
The other two-characteristic are personality characteristics and social
characteristics in which the first one showed that the learners have high motivation
to learn using mobile devices (3.64) and they were interested to learn speaking using
Android application was categorised as high (3.69) as well. In addition, they were
interested to use Android application to learn speaking outside the class which was
in high category (3.69). The second characteristic, the social one, showed that they
prefer to study in groups, even though it also told that the teacher’s role is still
needed to explain the material. Therefore, the researcher designed an application
that would be able to motivate their learning, and be able to be used either in class
or outside the class to learn speaking. The application would also suit to their
preference of studying in groups, in forms of role-playing in pair, and having
teacher to explain the lesson. In other words, the application would be used as a
device to support the learning in class or as the supplementary activity as well as
supplementary material.
In terms of content of learning, the result of the need analysis questionnaire
showed that their background knowledge of learning English about nursing was
categorised as high (3.62). However, it also showed that their listening, speaking
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and reading skills were in fair category for 2.92, 3.38 and 3.27 respectively except
for reading skill that was categorised as high (3.69). Therefore, listening as the input
became the consideration of developing the Android that would also give them
example for speaking.
The third consideration is related to MALL, which is according to Traxler
(2007, in Muthukumarasamy, 2013) there are three basics components for MALL
namely learning objects, learning activities, and communication and collaboration
features. The learning objects consists of eight aspects. First, open-endedness in
which the learners are expected to construct some of the content and it can be
accessed in various places. The application was designed for the learners to access
it various places by providing the materials that make it possible for them to move
around. Second, the personalization aspect in which it enables to fulfil each
student’s need. The application facilitated the learner’s need in terms of that they
were able to receive and carry personally the learning content.
Third, time critical nature, in which when the students are mobile they can
update the content. However, this application was offline version so that to update
the content, the researcher or developer would do that. In terms of the video
recorded by the learners, they would be able to send it through social media for their
teacher or friends. Fourth, portability aspect in which the task should be able to
develop on mobile devise because the learners will carry them around. In order to
facilitate this aspect, the application was designed to have video-recording built
directly as one of the components in the screen in which the learners could record
then it would be saved in the gallery in their devices.
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The fifth aspect is measured delivery intended for the learners to update
content little by little over a period of time. As stated previously, the application is
offline, therefore, it would be a constraint for the learner to update the content.
Except for the video recording which they can save it and compare it to their
previous video. The sixth until eight aspects related to the delivery aspects of aural
medium, prioritising medium and alternative medium respectively. The application
provides listening, media in forms of audio and video, and it can be as alternate
medium of learning.
The second component of MALL is learning activities in which Naismith et.al
(2004 in Muthukumarasamy, 2013) suggest that mobile technologies should be able
to fulfil five types of learning activity such as behaviourist, constructivist, situated,
collaborative learning. Naismith et.al further explain that for the collaborative
activity type, mobile devices are intended for handy additional means of
communication and portable means of information sharing. Therefore, even though
mobile devices are usually for individual learning, collaborative aspect still became
one of the main concerns. The researcher designed the collaborative aspect in the
quiz in which the students were asked to work in pairs to perform a role play then
it would be recorded in forms of video.
The third component of MALL is designing communication which
sometimes technical and cost become considerations. The main idea of this
component is that how mobile devices will be able to promote communication and
collaborative work among the users by texting or sending message in a forum, as
well as sharing information and files. In addition, the application was designed to
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be able to promote communication among their peers as well as with the teacher
using social media or email.
In conclusion, there are three considerations in designing the application
according to the theory of speaking, the result of need analysis, and the theory
MALL, which related to the content, learning activities and communication design.
The features which are suitable to help the nursing students to learn speaking were
determined as well. Therefore, in order to produce an application that is intended to
help the nursing students learn speaking English, the SPINE application has main
media features such as audio player, video player, text to speech, speech recogniser,
audio recording and video recording.
3. Development
The development stage consisted of two phases, namely design
implementation and production of lesson material. In the design implementation
phase, the researcher built the application based on the result of need analysis, the
intended purposive of speaking and the features needed to support the purpose of
developing the application for the nursing students according to the theory of
MALL. Meanwhile, in the production of lesson material phase the researcher
uploaded the learning materials which have been designed based on the syllabus.
a. Design Implementation
In developing the application, the researcher used ai2.appinventor.mit.edu
which is an open source for those who want to develop their own application. It is
free and the language used for programming is in forms of drag and drop pattern.
There are two editors of this web source when developing the application. The first
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is designer platform which is used to display the user interface, and the second is
the block which functioned as the “brain” to make the application function. The
blocks editor is the place where the instructions for the application are made.
Figure 4.1. ai2.appinventor.mit.edu platform
The designer editor consists of four main section, palette, viewer, components
and properties. The palette consists of user interface, layout, media, drawing &
animation, sensors, social, storage, connectivity LEGO®MINNSTROMS® and
experimental. The palette sections that the researcher used was user interface,
layout, media, sensors, storage and connectivity.
The first palette is user interface. The user interface will show what the
application looks like when it is displayed on the mobile device, which is shown in
viewer section. It consists of button, check box, date picker, image, label, list picker,
notifier, password, textbox, slider, spinner, textbox, time picker and webViewer.
The researcher used the buttons, image, label, list picker, notifier, slider and text
box in developing the application.
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Figure 4.2. The user interface components in palette section
The buttons, image, label, slider, list picker and textbox would be seen in the
viewer, but the notifier was a hidden component so that it would not be displayed
in the viewer section. The buttons that were mostly used in each screen as the button
to be “click” to move to another screen, go the next word, record. The images were
used in most of the screens as well, to display the words or activities related to the
topics. The label mostly used to write the titles and instructions in each screen.
The slider used in this application function as a volume bar in which the users
would be able to increase or decrease the volume. The next is list picker which
enables the users to choose something from the list. After it was chosen, then it will
be shown in the screen. The textbox is mostly used in the quiz section in which the
users needed to answer the question by typing in the provided box. The last is
notifier component that is used based on the choice of the instruction which was
typed in block editors, in this application it is used to give information about the
application.
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Figure 4.3. the list picker component in the blocks editor
The second component in the palette is layout. The layout is used to arrange
the components so that it looks tidy and neat. The layout consists of three
arrangements, horizontal, table and vertical. They are used in each screen to arrange
the user interface components.
Figure 4.4. The layout components
The third component is media. The media selected in the application is based
on the purpose of developing it, that is for enhancing speaking skill. The media
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chosen are camcorder, player, sound recorder, speech recogniser, text to speech,
and video player.
Figure 4.5. The media components
Those components are hidden, but the instructions of how they work would
be in the blocks editor. The first media is camcorder that is used to make a video in
quiz 5. The second is player which functioned when the “play” button is clicked to
play the audio when there is a listening part. The third is sound recorder that will
function to record the voice of the users when they imitated the words or sentences,
it was used in the listen and repeat section. The third is speech recogniser that will
catch the utterance stated by the users, then it would display the user’s utterance in
forms text. Different from the sound recorder, the speech recogniser would change
the voice it caught into text. The text to speech component worked based on the text
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typed in the strings in the blocks editor. The last component used is video player to
play the video directly after it is being recorded.
The third component of palette used by the researcher in developing the
application is storage. The storage functioned as the component to keep the data
uploaded in the ai2.appinventor.mit.edu, such as audio and video. There are two
kinds of storage saved in this application, TinyDB and TinyWebDB in which both
of them are non-visible components. In TinyDB, the data stored will available each
time the application run. The data storage is in forms of strings in the block editor
which was saved under the tag.
Figure 4.6. Storage components and the tag in block editor
Connectivity is the fourth component used in the application. The
connectivity consists of four components, namely ActivityStarter,
BluethoothClient, BluetoothServer and Web. The component used in SPINE
application is ActivityStarter which can launch an activity such as starting other
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App Inventor in Android, performing a web search, opening a bowser to a specified
web page, opening the map application to a specified location (appinventor.mit.edu,
n.d). The ActivityStarter in this application is functioned to open a browser to a
specified web page, in this case to link to www.YouTube.com.
Figure 4.7. The connectivity components and the ActivityStarter in block
editor
Beside developing the Android application, the researcher also created a logo
of the Android application. The logo represents the application which name SPINE
(Speak English for Professional Nurses).
Figure 4.8. The SPINE logo
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b. Production of Lesson Material
The lesson materials as stated previously were based on the syllabus. And the
materials were selected based on the learning units after the mid-term exam. In the
production of lesson materials, the researchers gained resources from textbooks, e-
book, down able worksheet, as well as from website such as YouTube. The
complete lesson materials could be seen in appendix 17.
There are five topics in which the materials needed were in forms of text,
images, audio, and video. After the researcher selected the topics, then the
researcher also selected the sub unit/topics. The sub unit/topics consisted of five
aspects namely pronunciation, listen and repeat, language focus, conversation and
quiz.
The first is pronunciation, the lesson materials of this sub unit were taken
from the text book as well as online worksheet. At first, the researcher planned to
have ten words for each unit along with the picture for each word. However, since
the application has limited data to build, then the words were reduced into six. The
words were selected based on the number of its occurrence and the difficulty. As
proposed by Derwing and Munro (2005, in Nation 2009) that having a good
pronunciation is important to develop a normal pronunciation of a new language,
especially intelligibility. Therefore, the pronunciation is the first lesson in each unit.
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Figure 4.9. Pronunciation material
In developing the pronunciation lesson, previously the researcher used Text
To Speech (TTS) in which the text or the words were typed in the block editor of
ai2.app.inventor.mit.edu then it would change into speech in the application.
However, when the researcher tried it on some mobile phones, there were some
mobile phones that did not provide TTS in its device so that when the pronunciation
lesson was opened, it is forced to close as it is seen in figure 4.10 below.
Therefore, in order to limit such problems in the mobile devices, the
researcher recorded the voice for the pronunciation lesson. Besides to minimise the
problem, the sound of human recording was better in terms of the stress and
intonation of pronouncing the words.
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Figure 4.10. Force to close of text to speech
The second section is Listen and Repeat in which in this section the users
would listen to a statement and then repeat the statement. There were five sentences
provided for each unit. The audio for listening was recorded from the google
translate which sounded more like native speaker, however after the preliminary
study the sound was recorded using the researcher’s own voice. When the users
repeated the statement, they could record their own voice using the record button
provided in this section. The complete material for this sub-topic is in appendix 17.
However, there was a technical problem as well in some devices in which it
could not record the audio. It still has correlation with the use of text to speech since
it also produces sound which is not from the player. Hence, when the TTS notifies
an error/bug so does the sound recorder.
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Figure 4.11. The notifier of failed recording feature
The third section is language focus. The material presented in this section is
related to the topic of each unit in which it focused on the language expressions
used. The materials for this section were compiled from the textbook used by the
learners as well other resources. It is presented on table which mostly contained the
expressions that the nurses used in communicating with patients, either in forms of
statements or questions. The complete material for language focus can be seen in
appendix 17. The researcher created the language focus material in the forms of
images to be uploaded in ai2.app.inventor.mit.edu The problem when developing
the material in the ai2.app.inventor.mit.edu was that the image tends to be very
small because it is in forms of tables so that it made difficult for the users to read.
The fourth section is conversation. The researcher prepared two conversation
materials for each unit. The conversation materials were created by the researcher
based on the examples given in the books, except for the medical inquire such as
giving prescription. In order to fulfil the need of fluency and accuracy, the
conversation was recorded using the voice of the researcher’s co-worker and
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classmates. However, based on the limitation of capacity of the application, the
conversation applied in the application was only one for each topic. The
conversation text was provided in form of image.
Figure 4.12. The conversation material
The idea of giving the conversation is that for the users to listen the
conversation and then imitate the conversation, either using the provided text or
creating their own conversation. As stated by Richards (1990 in Brown, 2001) that
teaching conversation compromises two approaches, direct and indirect
approaches. The indirect approach tends to let the learners engage interaction freely
then they acquire conversational competence by engaging in meaningful task. On
the other hand, the direct approach tends to have planned conversation which
involved fluent conversation on its process. Therefore, this section provided the
audio of the conversation that worked as the input for the learners and it would
enable the learners to be able to produce fluent and accurate conversation.
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The last section is quiz. There are five quizzes in this section, in which each
quiz represents the exercise of each topic and feedback for the users. According to
Brown (2001) as one of the techniques in designing speaking is to provide feedback
and correction. Related to speaking using technology, Bahadorfar (2014) proposed
that the feedback provided by machines enables the learners to discover the
mistakes, which means that it does not merely show the mistakes but lead the
learners for further explanation, reference or exercises.
The first and the third quizzes are in forms of fill in the blanks, in which in
the first quiz the users need to read a patient’s admission form and then write the
answer in the provided space. The third quiz is related to patient’s positioning in
which the users will be given some pictures of patient’s position then answer it in
the provided space. The idea of giving these quizzes is based on the result of the
need analysis that some of the learners have read and write learning style. Hence,
this kind of quiz will accommodate their learning style. The feedback for this quiz
was in form of correct, incorrect by “great you’re awesome” or “sorry, that’s not
the answer”.
Figure 4.13. The example of material for quiz fill in the blank.
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The second quiz is listen and repeat in which the users will listen to a
statement, then he/she would click “repeat” then google speech to text handler
would show up. After the machine catches what is being said by the user, it will
transform the speech into text. The idea of this quiz is to give the learners feedback
of their pronunciation whether they speak accurately or not. This kind of speaking
is imitative speaking (Brown, 2001) in which the focus is on some elements of
language form.
Figure 4.14. The material for listen and repeat quiz
The third kind of quiz is multiple choice questions in which the users have to
listen to a conversation between a nurse and a patient to explain about a dietary
program. The users are free to choose whether they want to listen then answer the
questions, or they might also listen along while answering the questions. The
feedback of their answer is provided in the last page of the question, whether or not
their answers are correct. It also provided the correct answers for the questions. In
developing this quiz in the ai2.app.inventor.mit.edu, the researcher uploaded the
audio which was taken from www.YouTube.com which was changed the format
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from mp.4 (video) into mp.3 (audio) then wrote the questions and the correct
answers in the block editor. The complete material for this quiz is attached in
appendix 17.
The last type of quiz is intended to promote collaborative learning as proposed
by Naismith et.al (2004 in Muthukumarasamy, 2013) that mobile technologies
should be able to fulfil five types of learning activity such as behaviourist,
constructivist, situated, collaborative learning. Naismith et.al further explain that
for the collaborative activity type, mobile devices are intended for handy additional
means of communication and portable means of information sharing. This quiz
includes video playing and video recording for the users to record their role playing.
The detailed of this quiz can be seen in appendix 17.
After the materials were ready, then the researcher built the application to
evaluate the content and the function of the buttons. The building processes that
were not only once were considered as evaluation as well. As suggested in hybrid
model, the evaluation may take place in every stage of it.
c. Building into apk.file
The last stage in developing the Android was building the application into
apk.file. There are two ways to see how it works in the mobile phone to know
whether it has some errata or not, how the size of the pictures is, the function of the
buttons, etc. First, is using the USB cable in which it will download the apk.file in
the computer then it is copied in the mobile phone file system to be installed.
Second, using MIT AI2 Companion which will enable the developer to see how the
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application works using Wi-Fi connection. First of all, the MIT AI2 Companion
needs to be installed in the mobile phone via play store, when it is about to connect
it will scan the barcode displayed from the ai2.appinventor.mit.edu platform or else
the developer can type the number displayed in the barcode.
However, there were some problems in building the application into. apk
file, such as the internet connection or it is unable to be built in terms of the capacity.
The capacity of the application build using ai2.appinventor.mit.edu is only limited
to 5 MB, when it more than 5 MB sometimes it refuses to build. Nevertheless, it is
sometimes able to build to more than 5 MB.
Figure 4.15. Error limited capacity
4. Evaluation
The evaluation stage consists of two phases, the formative and summative
evaluation. Even though it is divided into two phases, but actually the evaluation
was conducted in each stage of this kind of hybrid model.
a. Formative
The formative evaluation is conducted during the production to give
feedback on the process and the technical feedback related to the application. In this
formative evaluation the feedback from the IT experts were gained through close-
ended and open-ended questionnaire and also interview. The IT experts are the
lecturers of University of Muhammadiyah who are teaching at information and
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technology study program. The result of the questionnaire is presented in table 4.15.
below.
Table 4.15. The result of IT experts’ validation
CODE
STATEMENT
N MEAN
CATEGORY
Valid Missing
EA1 Navigation pane is easy to
operate 2 0 5 Very Good
EA2 The text size is appropriate
with the screen of the mobile
device.
2 0 3.5 Fair
EA3 The icons size is appropriate
with the screen of the mobile
device.
2 0 4.5 Good
EA4 The display of each screen is
suitable with the session. 2 0 5 Very good
EA5 The colour is suitable with the
purpose of the application. 2 0 4 Good
EA6 The application has
interesting design. 2 0 4.5 Good
EA7 The application represents
information
comprehensively.
2 0 3.5 Fair
EA8 There are clear instructions
for the users. 2 0 2 Poor
EA9 The media used (texts and
images are able to work in
integrated manner.
2 0 4 Good
EA10 The audio used is able to
work integrated manner with
other media (texts and
images).
2 0 3.5 Fair
EA11 The video used is able to
work in integrated manner
with other media (audio, text
and pictures).
2 0 3.5 Fair
EA12 Overall, this Android
application is suitable with
the learning purpose.
2 0 5 Very good
Total: 4 Good
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Based on the result from the IT experts, it could be concluded that the
researcher needed to revise the application in terms of how it represented the
information comprehensively, the instructions, the audio and video to integrate with
the text, images to form cohesive manner.
First, the application was considered lack of giving information
comprehensively since it did not provide information related to the application
itself. Who the target learners are, the purpose of the application also needs to be
provided so that the users will not be confused when they are going to use it. It is
also clarified based on the interview with one of the IT experts.
“Probably, you can use a kind of disclaimer, the application is intended for...
it is suitable for those who have experiences so that they won’t get surprised...
how come it is like this... oh, it is my fault, it’s not my level to use it. Probably
a kind of disclaimer or about... (appendix 16/Q2V1)
He further explains that in the IT world, it is called as “human interaction” how the
machine represents its usage to its users. Therefore, the researcher added “about”
button in the application.
The second revision was related to the instructions. Some sub topics did not
give clear instruction on what the users need to do. Therefore, if the students were
studying alone without the help from the teacher, then it may lead to confusion. It
is especially related to the buttons and features used in the application. Therefore,
clear and comprehensive instruction is added for each activity.
The third aspect that need to be revised is the use of images and the audio.
The focus was not on the quality of the audio, but how the audio represented the
images or the vice versa. For instance, the image of “surname” in the application
was not really represented the meaning since it was only in forms of picture without
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any meaning followed to explain it. However, the second expert explained that if
the focus was only on how to pronounce it, it would not matter. It is the same with
the picture in pronunciation part for “GP” the picture did not really represent the
doctor since the doctor was with a young girl. If a person does not know the
meaning of GP previously, then it will mislead for him/her. However, he further
stated that once again it needs to check with the purpose of giving the pronunciation
practice, if it is merely for practicing how to say the word then the picture will not
affect a lot.
“There was a picture of general practitioner which by chance the picture was
a doctor and a child, if the purpose is only to give information ... but if the
purpose of the picture is to educate, then it was not quite suitable, because
it tends to be confusing which one is the GP, the doctor or the little
girl”(appendix 16/Q2V1)
Another IT expert also stated that the text in the pronunciation needs to
represent its usage which will ease the users to find how to pronounce it using the
phonetic symbols, the punctuation or the meaning if he/she does not know the
meaning.
“Maybe, phonetic symbols need to be added in the pronunciation part, so
it’s not only listening what need to is stated but maybe there is punctuation
and the information about it, maybe that will be good for learning English.
So when he finds words that do not exist there, he can mark the difficulties of
the words that he read. (appendix 16/Q2V2)
b. Summative
The summative evaluation was intended for the overall function of the
application, the data gained from the expert validation on the learning content and
the users’ validation in preliminary study were conducted.
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The first validation was related to the learning content. The questionnaire of
expert validation on the learning content is based on the theories of speaking skill,
teaching speaking and MALL. The first part is related to speaking skill which
comprises two main aspects, fluency and accuracy which propose by Richards
(2006). Based on the result of the questionnaire the content of SPINE application
has promoted fluency in terms of the items that the learning content has reflected
the natural use of language, encouraged the learners to focus on achieving
communication, depicted the meaningful use of language, requires the use of
communication strategies, encouraged the learners to produce language that may
not be predictable and encouraged the learners to seek link of language use to
context. Each item was categorised as good, it means that based on the fluency
category, the revision for the content of learning was optional.
Table 4.16. The result of expert validation on the learning content of
speaking aspect (fluency)
CODE STATEMENT N
MEAN CATEGORY Valid Missing
LC1
The learning content
reflects natural use of
language. 3 0 4.3 Good
LC2
The learning content
encourages the learners to
focus on achieving
communication.
3 0 4.7 Good
LC3
The learning content depicts
the meaningful use of
language 3 0 4.3 Good
LC4
The learning content
requires the use of
communication strategies 3 0 4.3 Good
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CODE STATEMENT N
MEAN CATEGORY Valid Missing
LC5
The learning content
encourages the learners to
produce language that may
not be predictable
3 0 3.7 Good
LC6
The learning content
encourages the learners to
seek link of language use to
context
3 0 4.7 Good
Total 4.3 Good
However, the item of LC 5 related to the ability of the application to
encourage the learners to produce language that may not be predictable was not
quite high, even though it is still considered as “good” (3.7). It is assumed that
because most of the exercises in SPINE application tended for individual learning,
while the ability to produce unpredictable language would happen if someone
communicate with others so that when he/she talks about a topic then it may change
to other topics that it may lead in producing utterances that have not prepared
before. As Filmore (1979, in Yang 2013) suggested that in order to be fluent,
someone requires to be creative and imaginative in using the language.
The second aspect of speaking skill is accuracy which was represented in
questions no. 7 – 11 was based on the principles of accuracy according to Richards
(2006). In accordance with SPINE application, the content of the learning has
reflected classroom use of language (4.3), focused on the formation of correct
examples of language (4.7), encouraged the learners to practice language forms
(4.7), practiced sufficient samples of language (3.7), and showed control choice of
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language (4.0). It means that each item related to accuracy has considered good,
then revision on the learning content is optional.
Table 4. 17. The result of expert validation on learning content of speaking
skill aspect (accuracy)
CODE STATEMENT N
MEAN CATEGORY Valid Missing
LC7
The learning content
reflects classroom use of
language
3 0 4.3 Good
LC8
The learning content
focuses on the formation of
correct examples of
language
3 0 4.7 Good
LC9
The learning content
encourages the learners to
practice language forms
3 0 4.7 Good
LC10
The learning content
practices sufficient samples
of language
3 0 3.7 Good
LC11 The learning content shows
control choice of language 3 0 4.0 Good
Total 4.28 Good
Nevertheless, the item LC10 which is related to the sufficient samples of
language was considered need to be revised. Based on the result of the interview,
the pronunciation and conversation parts in the application need to be revised
related to the stress and intonation matters.
“... the main concern that I have is in the pronunciation in terms of the
stress pattern and then it will be used for individual practice” (appendix
16/Q5V3)
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Brumfit (1984) suggested that to be accurate means to be able to produce
clear, articulate, grammatically and phonologically correct. Therefore, to revise
the pronunciation part, the researcher took audio recording again, by paying more
attention on the stress and intonation.
The third consideration of the learning content is related to theory of MALL
which is proposed by Traxler (2007, in Muthukumarasamy, 2013) there are three
basics components for MALL namely learning objects, learning activities, and
communication and collaboration features. The learning objects consists of eight
aspects. They are open-endedness, personalization, time-critical nature, portability,
measured delivery, aural medium, prioritizing medium and alternative medium.
Based on the result of the questionnaire all of those aspects except the alternative
medium were considered as good. The last aspect of learning object, that alternative
medium categorised as very good. Therefore, in terms of the learning object, the
researcher did not revise this part.
Table 4.18. The result of expert validation on learning content of learning
objects
CODE STATEMENT N
MEAN CATEGORY
Valid Missing
LC12
The learning content can
be accessed in various
place (open-endedness) 3 0 4.3 Good
LC13
The learning content
shows that the learners can
receive, assemble and
carry around personally
useful learning materials
(personalization)
3 0 4.3 Good
LC14 The learning content eases
the learners to update the 3 0 4.0 Good
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CODE STATEMENT N
MEAN CATEGORY
Valid Missing
content when they are
mobile (time-critical
nature)
LC15
The learning content is
convenient to be learnt on
mobile device (portability) 3 0 4.3 Good
LC16
The learning content can
ease the students to update
content little by little over
a period of time (measured
delivery)
3 0 4.3 Good
LC17
A personal listening
device is able to suit the
student’s need when they
access listening content
(aural medium)
3 0 4.3 Good
LC18
The mobile device can
function as a media when
content needs to reinforce
of prioritise over other
content (Prioritizing
medium)
3 0 4.7 Good
LC19
Mobile device can
function as alternative
medium for learning 3 0 5.0 Very Good
Total 4.4 Good
The second components that should be considered in developing MALL is
learning activities. The learning activities of MALL consist of five aspects, those
are feedback and reinforcement elements, mobile investigations or games,
authenticity, collaborative learning, informal and lifelong learning. Those aspects
are considered as good. It means that the application is able to support the learning
activities using mobile phones. The result of the expert validation on learning
content related to learning activities components is described below.
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Table 4.19. The result of expert validation on learning content of learning
activities
CODE STATEMENT N MEAN CATEGORY
Valid Missing
LC20
The application gives
quick feedback or
reinforcement element
3 0 4.7 Good
LC21
The application
immerses experiences
by mobile investigations
or games
3 0 4.3 Good
LC22
The learners are able to
take the mobile device
out into an authentic
context
3 0 4.3 Good
LC23
The application
promotes collaborative
learning
3 0 4.3 Good
LC24
The application
accompanies the
learners in their
everyday experiences
and becomes a
convenient source of
information (informal
and lifelong learning)
3 0 4.0 Good
Total 4.32 Good
The last factor of MALL is related to design which consists of three aspects:
the design should support communication and collaboration, it enables transmitting
stores information from device to device, and it should have portable sound
recording, video recording, photos and video clips which are used in
communication. The design to support communication and collaboration was
considered as good based on the mean score of 4.3. The ability to transmit
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information from device to device was categorised as good, even though the mean
score was not quite high, it was only for 3.7. The last aspect of the learning design
is related to the media used as sound recording, video recording, photos and videos
integrated to communicate was categorised as good as well.
Table 4.20. The result of expert validation on learning content of learning
design
CODE STATEMENT N
MEAN CATEGORY Valid Missing
LC25
The design supports
communication and
collaboration
3 0 4.3 Good
LC26
The design enables
transmitting stored
information from device
to device
3 0 3.7 Good
LC27
The design has portable
sound recording, video
recording, photos and
video clips which are
used in communication
3 0 4.3 Good
Total 4.4 Good
However, the item statement of LC 26, related to its ability to transmit stored
information from device to device, was considered not quite high. It is because the
SPINE application did not provide a connectivity device such as WA or other social
media inside the application for the students to share their video, or only to make
an agreement where to meet to make a role play, for example. As suggested by one
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of the experts on learning content that at least it should provide a media for the
students when they are mobile.
It’s video recording: you just record the conversation with your friends. But
who are their friends? It is not specified yet. Once again, as I mentioned
earlier that it is for personal use, so how can you invite a group of students...
Is it possible to make... say for example a chat room first to make
agreement? (Appendix 16/Q5V3).
The only connectivity media that the researcher mentioned was only email
for the students to send the result of their video recording (in quiz 5), since if they
sent it through WhatsApp, then it would be restricted in terms of its capacity to send
a video. The researcher also considered that the social media the students use are
already available in their mobile phone.
The second summative evaluation was from the users in preliminary study.
The preliminary study was intended obtain the data about the users’ opinion on the
application. The questionnaire was based on the evaluation on hypermedia by
Passerini and Granger (2000). It consisted of the navigation pane, screen design,
information presentation, media integration and overall functionality.
The first category is navigation pane which include its easiness to move from
one screen to another, the function of the buttons on general and in each unit. As
well as the instructions displayed in the buttons. According to the result of the
questionnaire, the navigation pane was considered as good (4.12). The result of the
questionnaire is presented in table 4.21 below.
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Table 4.21. The result of users’ questionnaire in preliminary study for
navigation pane
CODE STATEMENT N MEAN CATEGORY
Valid Missing
NAVIGATION PANE
UV2
Navigation pane eases
me to move from one
screen to another. 5 0 4 Good
UV3
The buttons in SPINE
application can function
well. 5 0 4.2 Good
UV15
The buttons in sub-unit
listen and repeat can
function well. 5 0 4 Good
UV 29 The instruction buttons in
the quiz are clear. 5 0 4.2 Good
UV30 The instruction buttons in
quiz can function well. 5 0 4.2 Good
Total 4.12 Good
The second category is screen design related to the dimensions of text, icons,
graphics and colour. The result of the questionnaire showed that the screen display,
the texts size, the icons, the colours and the images were considered as good, ranges
from the mean score of 4 to 4.4. Therefore, revision on these aspects are optional.
The researcher made some revision on the icons, which were previously only button
with texts on it, changed into buttons with image icons, such as in exit, enter, home
and topic buttons. There were some buttons that the researcher tended to change,
but considering the limited size of the applications, the researcher only changed the
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colour of some buttons to make them more contrast with the background and
clearer.
Table 4.22. The result of users’ questionnaire in preliminary study for screen
design
CODE STATEMENT N MEAN CATEGORY
Valid Missing
SCREEN DESIGN
UV 1 The screen display of
SPINE application is
interesting. 5 0 4.4 Good
UV 4 Text size on SPINE
application is appropriate
with the mobile phone
screen.
5 0 4.4 Good
UV 5 The icons used in SPINE
application are clear. 5 0 4 Good
UV 6 The colours used in
SPINE application are
interesting. 5 0 4.4 Good
UV 7 The images used in
SPINE application are
clear. 5 0 4.4 Good
Total 4.32 Good
The third category is information presentation which is related to how the
application is able to give information comprehensively. There are three statements
to represent that the application has given clear instruction to its users. The result
showed that this category was considered as good in which it was scored 3.8 – 4.0.
However, revision was needed related to the instruction in listen and repeat unit,
since the users had an opinion that this sub-unit had not given clear instructions on
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what button to click for recording, for stopping the recording and playing the
recording to listen their own voice.
Table 4.23. The result of users’ questionnaire in preliminary study for
information presentation
CODE STATEMENT N MEAN CATEGORY
Valid Missing
INFORMATION PRESENTATION
UV 8 There are clear instructions
on how to use the features in
SPINE application. 5 0 4 Good
UV 14 There is clear instruction on
sub-unit listen and repeat. 5 0 3.8 Good
UV 22 There are clear instructions
on how to do the exercise on
each quiz. 5 0 4.2 Good
Total 4 Good
The fourth category is media integration which is related to the media used
such as text, graphics, audio, video. Those media should be able to work together
to form cohesive program. Based on the result of the questionnaire, in sub unit
“Listen and repeat” the features used in the application were audio and audio
recording which were categorised as good for 4.2. It means that both media are
efficient and acceptable for the users to learn listening and to check their
pronunciation. The next media feature used in the application is speak to text,
which implemented in quiz 2, was considered as good for 4.2. This feature enables
the users to check whether or not they said the statements correctly which was
integrated with audio for the input for the users. The last media integration is video
recording which is integrated with the mobile phones camera is considered as good
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for 4.2. According to three statements represented the use of media in SPINE
application, the total mean score for media integration is 4.2 which is categorised
as good.
Table 4.24. The result of users’ questionnaire in preliminary study for media
integration
CODE STATEMENT N MEAN CATEGORY
Valid Missing
UV 16 Listen and repeat sub-unit
can help me to check my
listening and my own
pronunciation.
5 0 4.2 Good
UV 25 Quiz 2 about checking
vital sign which is
completed with speak to
text button is interesting
because I can check my
pronunciation.
5 0 4.2 Good
UV 28 In my opinion, Quiz 5
explaining medication
which is completed with
video feature is
interesting.
5 0 4.2 Good
Total 4.2 Good
The last category discusses the overall functionality which compromises that
the design of the application should be in accordance with the intended learning
objectives. The first overall functionality is related to units or topics used in the
application which was in good category for 4.2. The second is the suitability of
selection of topics which are in accordance with the materials the users learn in
class since the choice of materials were based on the syllabus they used. The result
showed that it was categorised as good for 4.4. The third is the suitability of sub
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units in the application for the users to practice speaking, such as sub-units:
pronunciation, listen and repeat, language focus, conversation and quiz. The result
showed that it was categorised as good for 4.4.
The fourth and fifth are the functionality of sub unit pronunciation to practice
pronouncing the words and the sound quality of this sub unit which showed good
category for 4.2. and 4.4 respectively. The sixth and seventh functionality are
related to sub unit language focus, which contained language expressions used for
communicating with patients and the examples. These were also categorised as
good for 3.8 and 4 for the result of the mean score. The eighth and ninth
functionality were categorised as good as well for 4 and 4.2 in which they discussed
sub unit conversation on whether or not it gave clear example of expressions used
in each unit, and whether or not it gave clear example of intonation, pronunciation
and correct language expressions when communicating with patients.
Next, it is related to the functionality of quizzes used in the application. In
accordance with overall functionality of quizzes to help them recalling the materials
they had learnt previously and the quizzes to help them practicing the English skills
of reading, writing, listening and speaking, both of these functions were considered
good for 4.2 and 4.6 respectively. There were two quizzes which were similar in its
form of answering the questions by entering the answers in the provided box,
namely quiz 1 and quiz 4 in which each quiz was interesting for the users which got
4.2 and 4 for the result of the mean score. Quiz 4 achieved good category in which
it provided the users to practice listening when answering the questions in forms of
multiple choice questions. The last statement related to quiz was whether or not the
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quizzes provided in the application gave feedback to the users related to their
English ability, which gained 4.4 for the mean score. It means that the quizzes are
able to provide feedback needed by the users.
The last four statements are about SPINE application to help the users learn
English speaking. They stated that it helped them to be fluent (4.2), improve their
ability to speak in English accurately (4.4), it eased them to learn speaking using
mobile phones (4.2) and it supported both independent and collaborative learning
(4.6). Therefore, the overall functionality was considered as good as well based on
the mean score it gained for 4.2. In addition, the users in the preliminary study also
perceived that SPINE application is good based on the result of the mean score it
achieved for 4.2 related to its navigation pane, screen design, information
presentation, media integration, and overall functionality. The complete result of
this questionnaire could be seen in appendix 14.
Besides evaluating the weaknesses of the application, the validators were
asked through interview related to the strengths of the application when it is used
to help the users learning speaking English. Speaking skill compromised two
important elements, fluency and accuracy. According to Hartman and Stork (1976)
fluency relates to the use of correct structure of a language at normal speed and it
focuses on content rather than the form of structure of a language. While Filmore
(1979 in Yang, 2013) stated that fluency is the ability to produce coherent sentence
reasonably and semantically. The same idea is stated by Richards (2006) that
fluency requires the reflection of natural use of language, focusing in achieving
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communication, and the ability to use communication strategies as well as to
produce language that may not be predictable.
Another element of speaking skill is accuracy which according to Brumfit
(1984) it means the ability to produce clear, articulate, grammatically and
phonologically correct. While Richards (2006) stated that accuracy reflects the
classroom use of language, focuses on the formation of correct examples of
language, practices out of context, practices sufficient samples of language and
controls choice of language.
As stated previously that SPINE application is intended for the nursing
students to help them learn speaking. The SPINE application promotes the fluency
in terms of giving the example of how to be fluent by giving the example of
pronunciation and conversation in which the later was also intended to give
accurateness as well. It also promotes the aspect of accurateness in which it gives
language expression used to communicate with patients so that they are able to read
and practice the correct expressions grammatically. It also gives a chance for the
learners to be able to practice their sentences in Listen and Repeat section. In quiz
3 they are able to say the sentences and get the feedback whether or not they have
said the sentences accurately. Moreover, the last quiz promotes both fluency and
accuracy as well as the opportunity to collaborate because it asks the learners to
make a dialog, then record the dialogue so that the teacher will be able to give
feedback.
According to the IT expert, SPINE application has some strengths such as its
various features, for instance it enables the students to record the dialogue applied
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in the application. It also promotes practising the language to improve their
speaking skill both for independently or collaboratively.
Considering from its practice, people are learning for four stages, in its
implementation, the practicing aspect is already implemented. It means that
there’s no new information, gaining new information and delivering new
information. The first stage is from the teacher to students, next the students
will have a kind of collaboration with the teacher and the third is
independent practice and the fourth is the evaluation (appendix 16 /Q2V4).
The expert from the nursing department also stated that SPINE application will
enable the students to improve their speaking skill by downloading the application
and it frequently to practice. It also related to the use of this application as MALL
in which it is practical and easy to access.
“By downloading the application so it can be used and gave it t each
student, then they will download it and then they will use their mobile device
to practice. Because if it is not given individually, for instance only the theory
they will not practice independently.” (Appendix 16/Q2V2).
She further stated that it also has strength in terms of promoting SDL (Self
Dependent Learning) to improve their skill without the assistance from the teacher.
“It can be used for SDL-Self Dependent Learning- the instructor doesn’t
need to present but they can learn by themselves and also to judge their
ability, for example like the correct incorrect exercises which they can
practice them independently.” (Appendix 16/Q3V2).
In terms of the learning content, the expert from English Education Study
Program of Sanata Dharma University stated that SPINE application is different
from other applications that he had ever seen before in terms of its various features
applied in the application. He also stated that it will enable the students to improve
their speaking skill as long as they use it frequently and because the application also
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provides input such as listening. However, in terms of its production or output it
will be difficult access if the social media such as WhatsApp or twitter to promote
collaboration, since the students need to make arrangement when to meet, when to
do the assignment, etc.
If it is for speaking... well, in my opinion this application in general will
help the students first of all in listening because you provided many
listening sources, the production is you have provided the video feature as
well but for the production itself, for speaking itself, it is a little bit in my
opinion it is a little bit difficult for the teacher if solely use the application.
It needs more elaborative work in terms of engaging the students and then
in terms of asking the students to participate in speaking because mobile
learning your application is intended for personal use, right? But personal
use and then if it is speaking it’s a little bit contradictory tough.” (appendix
16/Q2V3).
He also explained that for MALL that promotes learning anywhere, anytime
and individual learning so that teacher’s role is still needed when it wants to
promote collaborative work.
“Practicing their pronunciation, OK. For practicing their listening, OK. For
practicing their fluency, OK. But for communication, little bit a ...it needs
more elaboration from the teacher and we cannot use it individually.”
(appendix 16/Q2V3).
The English lecturer of STIKES Wira Husada also stated that the application
will help the students to improve their speaking skill by using the application to
practice frequently. However, he suggested that the teacher’s role is needed in
explaining the learning materials that beyond the students’ background knowledge.
“Ya off course they have to open it again and again and they have to try... the
learners have to try to imitate what is presented in the application. And if
there’s something that make the learners want to know more about
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something beyond the application, they have to... they have to keep learning,
they have to ask, they have consult....”(Appendix 16/Q2V1).
In correlation with the use of SPINE application as MALL, he stated that it
promotes practicality for the students to enhance their speaking ability.
“... it’s mobile off course, more practical, alright...and more efficient.
Learners or users do not need bring lots of books of CDs or VCDs so it’s
very practical...” (Appendix 16/Q3V1).
The users in preliminary study stated that the application will help them to
improve their speaking skill when they use it in daily basis starting by listening to
the examples, then practicing after that they implement it by communicating with
friends or with the patients.
“Maybe, by ... speaking... speaking is... listening... they want to listen and
they have the willingness to listen continuously then practicing the
conversation with their friends or directly with the patients”. (Appendix
16/Q2U1).
The application also enables the learners to improve their speaking when they
use it in their mobile phone since it will motivate them to learn. It also eases them
to use for its portability, it can be used anytime, anywhere and the materials are
wrapped in one application.
“It makes me motivated...” (appendix 16/Q3U1)
“... First, it’s Android based, so it’s portable. Then it gives clear instructions.
It doesn’t make us get confused. And then it helps for speaking, writing, they
are already in one package not separated.” (appendix 16/Q3U5)
Based on the result of open-ended section in the questionnaire, some students
stated that the application has the strengths to enhance their speaking skill, and in
general, their English ability. Moreover, it promotes learning anywhere, anytime.
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“All of the parts are interesting because it eases us to practice speaking
anywhere and anytime” (Appendix 15/Q1S2).
Another student also wrote that the application would help her to improve her
speaking ability because it consists of features that support the speaking
enhancement.
“Listening and speaking because we can listen and know how to pronounce
and find out our pronunciation when it is recorded, whether it is correct or
incorrect, so it can help me to improve my speaking”. (Appendix 15/Q1S5)
In terms of its portability, the application also helps them to be able to practice
English especially speaking because they could bring it anywhere, anytime so they
could practice anytime they would like to.
This application could help me to learn English starting from speaking to
spelling and it is portable. (Appendix 15/Q3S14)
In conclusion, based on the result of the evaluation from the IT experts SPINE
application is good (4) but it needs some revisions specially related to the technical
problems (bugs). Based on result of questionnaire distributed to the English
lecturers for the learning content the application is considered good (4.3), and
according to the users, in general the application was considered as good (4.2) as
well. However, there are some items that needed to be revised such as the
pronunciation, the buttons, the colour and the function of the media for recording,
either audio or video.
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5. Delivery
In this stage, there are three aspects being discussed here, including the
implementation, technical consideration and cost consideration.
a. Implementation
The implementation was conducted after the application was revised based
on the result in evaluation stage. The based on the result of the questionnaire, the
application was considered as good, it means that the final revision is optional.
Table 4.25. Result of users’ questionnaire in the implementation stage
CODE STATEMENT N MEAN CATEGORY
Valid Missing
NAVIGATION PANE
I2 Navigation pane eases me
to move from one screen
to another.
17 0 4.1 Good
I3 The buttons in SPINE
application can function
well.
17 0 4.1 Good
I15 The buttons in sub-unit
listen and repeat can
function well.
17 0 4.1 Good
I 29 The instruction buttons in
the quiz are clear. 17 0 4.2 Good
I30 The instruction buttons in
quiz can function well. 17 0 4.1 Good
SCREEN DESIGN
I 1 The screen display of
SPINE application is
interesting.
17 0 4.1 Good
I 4 Text size on SPINE
application is appropriate
with the mobile phone
screen.
17 0 3.9 Good
I 5 The icons used in SPINE
application are clear. 17 0 4.0 Good
I 6 The colours used in SPINE
application are interesting. 17 0 3.8 Good
I 7 The images used in SPINE
application are clear. 17 0 3.9 Good
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CODE STATEMENT N MEAN CATEGORY
Valid Missing
INFORMATION PRESENTATION
I 8 There are clear instructions
on how to use the features
in SPINE application.
17 0 3.8 Good
I 14 There is clear instruction
on sub-unit listen and
repeat.
17 0 4.2 Good
I 22 There are clear instructions
on how to do the exercise
on each quiz.
17 0 4.0 Good
MEDIA INTEGRATION
I 16 listen and repeat sub-unit
can help me to check my
listening and my own
pronunciation.
17 0 4.2 Good
I 25 Quiz 2 about checking
vital sign which is
completed with speak to
text button is interesting
because I can check my
pronunciation.
17 0 4.1 Good
I 28 In my opinion, Quiz 5
explaining medication
which is completed with
video feature is interesting.
17 0 4.0 Good
OVERAL FUNCTIONALITY
I 9 The units in SPINE
application help me to
practice speaking.
17 0 4.5 Good
I 10 The choice of units in
SPINE application is
suitable with the material I
learn in class.
17 0 4.4 Good
I 11 The sub-units in SPINE
application
(pronunciation, listen and
repeat, language focus,
conversation and quiz) are
suitable to practice
speaking.
17 0 4.4 Good
I 12 Sub-unit pronunciation
helps me to practice my
pronunciation.
17 0 4.2 Good
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CODE STATEMENT N MEAN CATEGORY
Valid Missing
I 13 The sound quality in sub-
unit pronunciation is good. 17 0 4.1 Good
I 17 Sub-unit language focus
helps me to understand the
language expressions used
in the related unit.
17 0 4.0 Good
I 18 The examples given in
sub-unit language focus
are complete.
17 0 3.8 Good
I 19 The conversations in sub-
unit conversation give
clear example about the
use of language
expressions in related
units.
17 0 4.0 Good
I 20 The conversations in sub-
unit conversation give
clear example of
intonation, pronunciation,
and correct language
expressions when
communicating with
patients.
17 0 4.1 Good
I 21 Sub-unit quiz helps me to
review the material I have
learned in each unit.
17 0 4.4 Good
I 23 The quizzes help me to
practice reading, writing,
listening and speaking.
17 0 4.4 Good
I 24 Quiz 1 admission to a
hospital is interesting. 17 0 4.2 Good
I 26 Quiz 3 about reinforcing a
diet program practices my
listening to answer the
questions.
17 0 4.1 Good
I 27 Quiz 4 about patient’s
positioning is interesting. 17 0 4.1 Good
I 31 Quizzes in SPINE
application give feedback
to develop my English
ability.
17 0 4.1 Good
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CODE STATEMENT N MEAN CATEGORY
Valid Missing
I 32 SPINE application can
help me to improve my
ability to speak fluently.
17 0 4.2 Good
I 33 SPINE application helps
me to improve my ability
in speaking English
accurately.
17 0 4.4 Good
I 34 SPINE application eases
me to learn speaking using
mobile phone.
17 0 4.4 Good
I 35 SPINE application
supports the English
learning both
independently and
collaborative
17 0 4.4 Good
Total 4.1 Good
Even though the application was considered good in general, but there are
some elements that needed be consider if the researcher would like to revise the
application further. Those elements were related to the text size, the colours and
image used in the application. Nevertheless, the size of text would be affected by
the size of the mobile devices as well, and so would be the colour. Besides, the
researcher needs to give clearer instruction for each screen as well as in each
exercise. In terms of overall functionality, the sub-topic language focus needs to be
elaborated more, to give more information for the students.
b. Technical Consideration
There is some technical consideration when implementing SPINE Android
application, such as the error/bugs and internet connection. In developing the
application there were some technical considerations such the platform to build and
the result when it would be applied on the users’ devices. Some devices, even
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though they are Android-based mobile phones, but they have different version of
Android. The example was when the application was installed in Android version
6.0 or Marshmallow version, the system refused to install the package.
It happened because the android version is updated continuously which then
it will detect the bugs of an application. If it is installed in Android version of
previous Marshmallow, it would be able to install, but then there would be some
missing components so that it would give a warning. When it was installed in
Marshmallow version, when the package was about to install, the machine would
scan and when it found a bug caused by the application, it would cancel the
application.
c. Cost Consideration
The cost consideration was related both for the developer and the users. In
terms of developing the application, the cost consideration for the
researcher/developer would be on the internet access when developing in
ai2.appinventor.mit.edu since it mostly should be online, even though the offline
verse is available too. It also related to technical consideration as well, since the
knowledge of the researcher was limited, then there were some “bugs” that need to
be consulted to the IT programmer to make it a perfect application. It also considers
the fact that ai2.appinventor.mit.edu there was some technical problem that the
program has limited ability to build a huge capacity, since it is only limited to 5
MB. However, as suggested by one of the IT experts, one of the solution to
minimise the errors/bugs was to hire the person who knows IT well.
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Technically, the cheapest, easiest is to hire a programmer that’s the easiest...
(Appendix 16/Q5E4)
The second consideration is from the users’ point of view. Since not all of the
students have Android OS mobile phones, when the application was intended for
them as the only source of learning, then it means they have to buy mobile phones
that is based on Android OS.
B. Presentation of the Application
This section aims to answer the first research questions related to the features
which are suitable to help the nursing students learn speaking English. As stated
previously in the designing phase, besides choosing the materials for the learning
content, the researcher chose the features that are suitable for speaking. Those
features were determined based on the theory of MALL (Traxler, 2007 in
Muthukumarasamy, 2013) specially related to designing communication of
learning activities in which it should provide audio recording, video recording
which can support spontaneous communication and collaboration. In addition, the
features provided in Android operation system were chosen as well such as text to
speech and speech recogniser. Therefore, there are six main features of media
selected to design the Android application to help the nursing students speaking
English. Those features are: audio, video, text to speech (TTS), speech recogniser,
audio and video recordings.
The SPINE application has 13 screens, as mentioned previously in the design
section that it has home screen, menu screen, subtopic/sub-unit screen which
includes pronunciation, listen and repeat, language focus, conversation and quiz,
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then the quiz itself which consists of five quizzes to represent the exercise form
each topic.
1. Home Screen
Home screen displays the logo of the application, the name of the application,
exit button and entrance button. When enter button click, it will go to the next
screen, which is menu screen and when exit button is clicked it will close the
application.
Figure 4.16. Home screen
2. Menu Screen
Menu screen displays a list of topics, in which each button represents the topic
that the user prefers to choose. The topics are: admission to a hospital, checking
vital signs, reinforcing a diet program, patients’ positioning, and explaining
medication. Below the topics, there are three buttons that each of it represents home
button, and about button. The home button will return to home screen and the about
button is a disclaimer related to the purpose of the application.
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Figure 4.17. Menu screen, disclaimer
The arrangement of topics then sub-topic was based on the theory proposed
by Bygate (Carter, R and Nunan, D, 2001) related to nature and conditions of speech
which involves four processes, namely conceptualisation, formulation, articulation
and self-monitoring. Conceptualisation draws its attention on planning the message
content, in which it concerns with the background knowledge, knowledge about the
topic, about the speech situation and on knowledge patterns of discourse.
Therefore, the topics were selected based on the students’ background
knowledge of health which was also based on the selection of topics provided in
the syllabus. It is also supported by the result of the need analysis which showed
that their background knowledge of learning English about nursing was categorised
as high (3.62).
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3. Sub-topic screen
Each topic presented in menu screen consists of five sub-topics, namely
pronunciation, listen and repeat, language focus, conversation and quiz. There are
five buttons to represents those sub-topics, in which when each button is clicked
then it will go the screen of the chosen sub-topic. For instance, when button
pronunciation is clicked then it will go the pronunciation screen. Below the lists of
sub-topics, there are home button, which will lead to the home screen and menu
button will return to menu screen when it is clicked.
Figure 4.18. Sub-topic screen
As stated previously, the arrangement of the topic and sub-topics were based
on the theory of speech by Bygate (Carter, R & Nunan, D, 2001). In addition, the
arrangement was also considered speaking techniques principles based on Brown
(2001), as stated previously in chapter II, which consist of seven principles. Those
are: the techniques should cover the spectrum of learners’ need, from language-
based focus on accuracy to message-based focus in interaction, meaning and
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fluency; it should provide motivation technique; it encourages the use of authentic
language in meaningful contexts; it provides feedback and correction that are
appropriate for the learners; it needs to provide natural link between speaking and
listening; it should give opportunities for the learners to initiate oral communication
and the last, it should encourage the learners to develop speaking strategies.
4. Pronunciation screen
This screen aims to the learners for practising their pronunciation by
listening how the words re pronounced. In this screen the users will see the image,
back button and next button, the back buttons functions to return to the previous
word and the next button will lead to the next word. The word is clicked, then the
sound of how it pronounced will be heard. There are six words in each sub-topic.
The media feature used in this screen is audio.
Figure 4.19. Pronunciation screen
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As proposed by Derwing and Munro (2005, in Nation 2009) that having a
good pronunciation is important to develop a normal pronunciation of a new
language, especially intelligibility. Therefore, the pronunciation was the first lesson
in each unit. In addition, according to Bygate (Carter, R & Nunan, D, 2001) the
second speech process is formulation in which words and phrases are found,
sequenced and put in appropriate grammatical markers such as inflections,
auxiliaries, and articles. In this process, sound patterns and pronunciation are
prepared as well since the L1 speaker usually makes error in pronunciation,
therefore it should be prepared prior to interaction.
The result of the questionnaire showed that the students’ vocabulary mastery
and the ability to find the correct diction which was fair category (2.85 and 2.92)
respectively. It means that the pronunciation section will enable the students to both
practice their fluency and master new words.
5. Listen and Repeat Screen
This screen enables the users to listen to a sentence then repeat what they have
listened. Instead of just repeating the word, this screen also provides a record button
which will enable the users to record their own voice. There are three buttons
provided when the user wants to record his/her voice based on the sentence their
listened. The record button is to start recoding, the stop button to stop the recording
and play button to listen the sentence he/she just recorded. The media features used
here are audio, audio recorder and player.
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Figure 4.20. Listen and repeat screen
The listen and repeat section is provided based on the fifth principle of
speaking technique (Brown, 2001), to capitalize on natural link between speaking
and listening. Even though the goal of the lesson is to reinforce the speaking skill,
it is undeniable that listening as the input to oral communication plays an important
role too. Skills in producing the language are often initiated through comprehension
and those two skills may reinforce each other.
6. Conversation screen
The conversation section enables the users to listen to the conversation and
practice it. They can create their own conversation by referring to the example
given, or they can just imitate the conversation based on the provided text. There
are three main buttons provided there; the play, pause and stop buttons working for
the audio, the slider is to control the volume of the audio. The media feature
provided in this screen is audio.
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Figure 4.21. Conversation screen
The conversation section is provided for the users to listen the conversation
and then imitate the conversation, either using the provided text or creating their
own conversation. As stated by Richards (1990 in Brown, 2001) that teaching
conversation compromises two approaches, direct and indirect approaches. The
indirect approach tends to let the learners engage interaction freely then they acquire
conversational competence by engaging in meaningful task. On the other hand, the
direct approach tends to have planned conversation which involved fluent
conversation on its process.
Result of the questionnaire showed that their ability to speak English in
appropriate pace is fair (2.88). Besides that, the result of the questionnaire showed
that their ability to express their ideas in good sentences when they have to
communicate it in English is considered as fair (3.38). Related to conveying the
message when speaking, the result was considered in fair category (3.46) that they
were more concerned with the content of the message rather than the structure of
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the sentence when speaking. Therefore, this section provided the audio of the
conversation that worked as the input for the learners and it would enable the
learners to be able to produce fluent and accurate conversation.
7. Language focus screen
The language focus summarises the language expressions used in the related
topic. On another word, this screen gives the “grammar” used when the users are
communication with patients. The users will be able read the material for their own
practice. This screen is in landscape layout, to ease the users in reading the material.
Figure 4.22. The language focus screen
This section is provided because the result of need analysis questionnaire
showed that they are in good category in terms of their ability understand
information either in forms of graphics and tables (3.65), images (4.04) or written
words (3.77). The result of the questionnaire also showed that reading/writing style
is also high (3.96) in which they stated that it is easier for them to understand the
learning content by reading and writing.
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8. Quiz Screen
According to Brown (2001), one of the techniques in designing speaking is
to provide feedback and correction. Related to speaking using technology,
Bahadorfar (2014) proposed that the feedback provided by machines enables the
learners to discover the mistakes, which means that it does not merely show the
mistakes but lead the learners for further explanation, reference or exercises.
The Quiz screen displays five buttons that each of it represents each topic.
The purpose of giving the quiz based on the topic is for the users to try their ability
and to give feedback for their ability. They will be able to answer the questions or
do the activity after they studied the materials provided in each sub-topic.
Figure 4.23. Quiz Screen
First, Quiz 1 which is related to admission to a hospital, in which the users
should answer the questions based on the admission form of a patient. There is
image, questions, text box for the users to fill in their answer, check button which
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when it is clicked then it will feedback if they answered the questions correctly, and
the next button. This quiz practices the users’ reading ability as well.
The idea of giving these quizzes is based on the result of the need analysis
that some of the learners have read and write learning style. Hence, this kind of quiz
will accommodate their learning style.
Figure 4.24. Quiz 1 screen: questions and feedback for correct and incorrect
answers
Next, Quiz 2 which is related to the topic of checking vital signs. Basically,
it is intended to repeat the activity of listening and repeating the words or sentences
in listen and repeat sub-topic. The differences are in the features used in this screen
which are text to speech and speech recogniser. The speech recogniser will give
feedback on the user’s utterance, whether he/she is able to pronounce the sentences
accurately. Therefore, the features used in this screen are audio, text to speech and
speech recogniser.
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Figure 4.25. Quiz 2: text to speech and speech recogniser
Third, Quiz 3 is about explaining a diet program. This quiz emphasizes on
listening skill since it plays an important role as an input for the users. It practices
the users’ listening skill by providing the audio and then the users’ need to answer
the questions which is in forms of multiple choice questions by choosing one of the
correct answers. There are play, pause and stop buttons for the audio.
The feedback will be given in the last question by stating which answer are
correct and which ones are incorrect. The feedback also provides which one is the
correct answer is. If the user wants to do the exercise again, they can click “try
again” button. The options of the answers will be jumbled by the machine, every
time the user retakes the quiz. The media feature used here is audio.
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Figure 4.26. Quiz 3 screen and the feedback
Fourth, Quiz 4 which provides the exercise for sub-topic 4, patient’s
positioning. The exercise is the same as quiz 1 in which the user has to answer the
questions of the patient’s position based on the picture. The writing skill of writing
the correct spelling is needed here and also the knowledge of kinds of patient’s
position. Since they are some different terms used for patient’s position, then to be
able to answer the questions they have to learn the words provided in the
pronunciation sub-topic before they are practicing the quiz. The feedback is the
same as quiz 1, which gives correct or incorrect comment on the input answer.
Figure 4.27. Quiz 4 screen
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The last type of quiz is intended to promote collaborative learning as proposed
by Naismith et.al (2004 in Muthukumarasamy, 2013) that mobile technologies
should be able to fulfil five types of learning activity such as behaviourist,
constructivist, situated, collaborative learning. Naismith et.al further explain that
for the collaborative activity type, mobile devices are intended for handy additional
means of communication and portable means of information sharing
The last is Quiz 5 which is related to the topic of giving medication. This quiz
is the complete one among others. The other four quizzes can be used for individual
learning, but this quiz enables the users to collaborate with their friends, since it
provides an exercise to make a role play. Besides, it accommodates those who are
categorised as kinaesthetic learners which based on the result of need analysis
questionnaire was high (4.23) in which the students stated that they prefer to have
direct practices
The first part is the instruction in which it asks the student to make a role paly
based on the provided prescription. In order to give an example of how the users
make the dialog, the researcher provided a link to www.YouTube.com about the
topic. Since it was not compiled in the application, then the users must have internet
connection.
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Figure 4.28. Quiz 5 screen and the capture of video link from
www.YouTube.com
After they watch the video, they should choose the prescription from the list
picker. When one of the choices has been picked, then it will be displayed in the
quiz 5 screen. Next, after they choose the prescription, they have to make a dialog
of explaining medication to the patients. The detailed direction of what the
users/learners should do in the role play is provided as well. The activity of making
the dialog or practicing it could be conducted in class or outside the classroom.
Figure 4.29. the choices in the list picker and its display
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After they are ready to perform the dialog, they can record it using the video
in the application. The video can be played directly in the application or otherwise
it can be played outside the application since it will be saved in the phone gallery.
The media features used in this screen are video recording/camcorder and video
player. The teacher is able to give feedback when the students have sent their video
recording through the teacher’s email. The media features used in this screen are
video recording and video player.
Figure 4.30. Record and play buttons
The presentation of SPINE application is based on the analysis on the
students’ need, the theory of speaking skill, teaching speaking and theory of MALL.
The application focuses on the input and production of language so that the learners
will able to use their mobile phone as the media for learning as well. However, it is
important to note that the role of teachers is still needed here to elaborate further
materials, as well to explain the activities that need the elaboration from the teacher.
The application it still is still limited in terms of its sources because the application
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could be built if it is more than 5 MB, and this application is 5.8 MB. The SPINE
application is not perfect yet, therefore further development and evaluation are still
needed.
C. The Acceptability of SPINE Android Application
This section explains the application in order to answer the second research
question. It is intended to elaborate how SPINE application is acceptable for the
users to help them learning speaking. The data gathered for second research
question was obtained from the result of questionnaire in the implementation stage.
The result is presented previously in the delivery part in section A of this chapter in
table 4.25. Therefore, the researcher would like to elaborate in details the result of
the questionnaire in this section.
The development of SPINE Android application was based on the theories of
speaking, the result of need analysis especially related to learners’ characteristics
and related to Mobile Assisted Language Learning (MALL) perspectives. The
questionnaire was based on the principles of evaluating hyper media proposes by
Reeves (1993 in Passerini and Granger, 2000). It consisted of the aspects related to
the navigation pane, screen design, information presentation, media integration and
overall functionality.
According to Reeves (1993 in Passerini and Granger, 2000) the navigation
should promote user-orientation clues. It described the user perceived ability to
move through the contents in intentional manner. The navigation pane in the
application includes easiness to move from one screen to another, the functions of
the buttons, and the clarity and the ability of instruction buttons perform the
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commands in the application. The navigation pane which shows its easiness to
move from one screen to another is acceptable for the users (4.1). It also confirms
the functions of the buttons in the application in general, whether or not they work
well, which based on the result of the questionnaire the function of the buttons is
acceptable for the users (4.1). Next, the function of buttons in listen and repeat sub-
unit. It is important to discover how these buttons work since the listen button is
related to the audio player and the repeat button is related to the function of speech
recogniser machine. The result shows that the buttons are able to work well which
means that they are acceptable for the users (4.1).
Another question is in accordance with the instructions which were labelled
in the buttons, whether or not they show what the users need to do in the quiz sub-
topic. The result shows that the instruction buttons in quiz sub-topic is
understandable from them, therefore the users state that they are acceptable (4.2).
Besides giving clear instruction of what the users need to do, the buttons should be
able to function well. The result of the questionnaire state that the buttons are able
to operate well so that the users state that those components are acceptable (4.1). In
conclusion, that the navigation pane is acceptable for the users (4.12). It means that
the navigation pane has a user-friendly orientation clues and it eases the users to
move through the contents intentionally.
The second aspect is screen design. Reeves (1993 in Passerini and Granger,
2000) suggests that screen design should concern with dimensions of interactive
program. First, the screen of the application should have interesting display to
motivate them to learn speaking English. The result shows that the screen display
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is acceptable for the users (4.1) in which it has interesting display. The text size on
SPINE application is acceptable for the users (3.9) meaning that it is appropriate
with the mobile phone screen. In addition, the icons used in the application such as
the icons for home button, menu button and next button are acceptable for the users
(4.00). Besides the display, text size, and icons, the colours used in the application
also take into consideration. The users state that the colours are acceptable for them
(3.8). It means that the colours used in the application are interesting. Furthermore,
the application also uses some images which according to the users the images are
acceptable (3.9), which means that the images used have good quality. Overall, the
result shows that in terms of its screen design, SPINE application is acceptable for
the users (3.94). It means it meets the criteria in terms of the dimensions of text,
icons, graphics, colour and other visual aspects of interactive program.
The third aspect that need to be evaluated is information presentation in the
application, which according to Reeves (1993 in Passerini and Granger, 2000) the
information contained in the program should be comprehensive for the users. The
information presentation states about the clarity of instructions on how to use the
features in the application, and the users state that the instructions clarity is
acceptable (3.8) which means they are understandable for the users. The instruction
on sub-unit listen and repeat is considered as acceptable (4.2) in which it can guide
the users of what they need to do in the activity and on how to do the exercise in
each unit are also acceptable for the users respectively. The instructions on how to
do the exercise in each screen are also acceptable (4.0) which means that the
instructions do not confuse the users. The total score represents the information is
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categorised as acceptable (4.00). Therefore, it can be concluded that the instructions
are clear for the users as a guidance to do the activity and they contained
comprehensive information for them.
The fourth aspect is media integration, as it is suggested by Reeves (1993 in
Passerini and Granger, 2000) that different media included in the program should
produce effective product and are able to work together to form cohesive program.
The media integration also relates to the media features used in the application and
their functions to support learning speaking. The media features are audio player
for listening and audio recording to record their pronunciation. They are applied in
listen and repeat sub-topic to help them check their listening and pronunciation.
Those media features are acceptable for the users to help them learning speaking
English (4.2). Next, another feature used is speak to text which is applied in Quiz 2
about checking vital sign, which is acceptable for the users (4.1). Last, the video
features which are attached in Quiz 5. The video features used are both video player
and video recording as explained previously in section B of this chapter. The users
considered that those features are acceptable for them to learn speaking (4.0).
Overall, the media integration is categorised as acceptable for its users (4.1) which
means that the media used in the application are effective and they are able to work
together to form cohesive program.
The last aspect is the overall functionality. As suggested by Reeves (1993 in
Passerini and Granger, 2000), the overall functionality is related to the utility of the
program. It should focus both on the design of instructions and on the matching of
learning objectives with instructional strategies. The overall functionality of the
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application includes, such as the topics, sub-topics, sound, language expressions,
examples given, and feedback. The users state that in terms of the units or topics
chosen for them to practice speaking is acceptable (4.5). They also confirm that the
choice of topics provided in the application in line with the material they learn in
class, since the topics are based on the syllabus they use. Therefore, the selection
of topics is acceptable (4.4). In addition, the selection of sub-topics in the
application such as pronunciation, listen and repeat, language focus, conversation
and quiz are considered acceptable (4.4) in a way that those sub-topics are
appropriate to support them to learn speaking.
Furthermore, the result of the questionnaire shows the acceptability of each
sub-topic. The sub-topic pronunciation is acceptable for them to practice saying
the words or phrases (4.2). Moreover, the sound quality of the recorded audio in
this sub-topic is acceptable as well (4.1). The language focus sub-topic is also
considered as acceptable because it provides the language expressions used in the
related topic (4.0) and it provides complete examples of the expressions (3.8).
Related to sub-topic conversation, the users also state that this sub-topic is
acceptable for them in terms of giving them clear example of how to use the correct
language expressions (4.0) and providing them with clear examples of intonation,
pronunciation and appropriate language expressions when communicating with
patients (4.1).
In addition, the acceptability of quizzes provided in the application is
validated as well. The result shows that sub-topic quiz is acceptable for them
because it helps them to review the material they have learned previously (4.4). The
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quiz is also acceptable for them in which it helps them to practice the other skills
besides speaking such as listening, reading and writing (4.4.). The sub-topic quiz
provides five quizzes for the users in accordance with the provided topics. Quiz 1
and quiz 4 which have the same type of how to answer the questions and the
provided feedback are considered as acceptable (4.2 and 4.1 respectively). While
quiz 3 about reinforcing a diet program is acceptable (4.1) because it provides
listening practice as well when the users are answering the questions. In general,
the quiz is acceptable (4.2) since it aims to give feedback to develop the users’
English ability.
Furthermore, the application also comprises the acceptability on how it helps
the users to improve their ability to speak fluently and accurately which gain the
mean score of 4.4 respectively. It relates to the acceptability in terms of its easiness
to learn speaking using mobile phone (4.4). Besides, the users state that application
is acceptable to promote mobile learning in which it fulfils the principles of
practicality and it promotes learning independently and collaboratively as well
(4.4). The result shows that in general, the overall functionality is acceptable for the
users (4.22). It means that the application has promotes effective instructional
design and it is able to achieve the intended learning objectives which is to help the
users learn to speak English.
In conclusion, based on the navigation pane, screen design, information
presentation, media integration and overall functionality SPINE application is
effective and efficient for the users. therefore, it is acceptable (4.1) for the users to
help them to learn speaking English.
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CHAPTER V
CONCLUSIONS AND SUGGESTIONS
This chapter concludes the result of the study and gives further suggestions
for other researchers. The first part elaborates the conclusions which are drawn from
the previous chapter. In addition, the second part gives suggestions to enhance the
study for further researches, for the English teachers
A. Conclusions
The SPINE application is based on Android Operating System which was
developed using ai2.appinventor.mit.edu. The application was intended for the
nursing students to help them to learn speaking English. In order to gather data for
the quantitative research in the implementation stage, the evaluation elements for
evaluating hypermedia by Reeves (1993 in Passerini and Granger, 2000) was used.
It consists of evaluating the navigation pane, screen design, information
presentation, media integration and overall functionality.
The first research question is what the Android application to help the nursing
students to learn speaking English looks like. In order to answer the questions, the
researcher designed an Android application that correlates with the theories
mentioned previously in chapter II and the result of need analysis. The development
of the Android application was based on the theory of instructional design by
Passerini and Granger (2000) namely Hybrid model. There are five stages in this
model: Analysis, Design, Development, Evaluation and Delivery.
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The SPINE application consists of five topics which are selected based on the
topics provided in the syllabus, namely admission to a hospital, checking vital signs,
reinforcing a diet program, patient’s positioning, and explaining medication. In
each topic, there are five sub-topics, namely pronunciation, listen and repeat,
language focus, conversation and quiz. There are five different quizzes in which
each quiz represents each topic that functions as the feedback as well for the
students.
The second research question is related to the acceptability of SPINE
application for the users. Based on the result of the questionnaire in the
implementation stage, the application is considered as acceptable for the users.
First, the navigation pane is considered acceptable (4.12) which means that it
provides user-friendly orientation clues and able to ease the users to move in an
intentional manner. Second, the screen design which concerns with the dimensions
of interactive program. It includes the screen display, the text size on SPINE
application, the icons used, the clarity of colours and images; in which the result
shows that SPINE application is acceptable for the users (3.94). The third is
information presentation. It states about the instruction clarity on how to use the
features in the application, the instruction on sub-unit listen and repeat and on how
to do the exercise in each unit. The total score represents the information
presentation is categorised as acceptable (4.00). It means that SPINE application is
able to provide comprehensive information for the users.
Fourth, media integration which also relates to the features used in the
application. The media features are audio player for listening and audio recording
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to record their pronunciation. They are applied in listen and repeat sub-unit to help
them check their listening and pronunciation. The result shows that those media
features are acceptable for the users to help them learning speaking English (4.2).
Next, the feature used is speak to text which is applied in Quiz 2 about checking
vital sign is acceptable for the users (4.1). Last, the video features which are
attached in Quiz 5. The video features used are both video player and video
recording as explained previously in section B of this chapter. The users considered
that those features are acceptable for them to learn speaking (4.0). Overall, the
media integration is categorised as acceptable (4.1) which means that the media
used in SPINE application are able to work in cohesive program.
Fifth, the overall functionality that is related to the utility of the program such
as the units, sub-units, sound, language expressions, examples given, and feedback.
It also comprises how the application helps the users to improve their ability to
speak fluently and accurately. It relates to the use of the application to promote
mobile learning in which it should fulfil the principles of practicality and promoting
learning independently and collaboratively as well. The result shows the overall
functionality is acceptable for the user (4.22).
Based on the navigation pane, the screen design, the information presentation,
the media integration and the overall functionality, SPINE application is scored 4.1
from the score range of 5. It means that the application is acceptable for the users
to help them to learn speaking English. It also proves that SPINE application is
efficient as a mobile learning for the nursing students, especially to help them to
learn speaking English.
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Therefore, it can be concluded that an application could be categorised as
good or acceptable for the users when it fulfils the criteria of a mobile learning.
First, the navigation pane that should have a user-friendly orientation clues and it
eases the users to mover through contents in an intentional manner. Second, the
screen design should be interesting and have appropriate dimensions related to the
text, icons, graphics, colour and other visual aspects. Third, the information
presentation including the learning content should be comprehensive for the users.
Fourth, the media used in the application such as text, graphics, audio and video
should be able to work together in a cohesive program. The last, the overall
functionality of the application should meet the intended learning objectives.
B. Suggestions
In this part, the researcher would to give some suggestions for further
researches related to MALL. First, the researcher would like to give suggestions for
English teachers especially those who teach English for Specific purposes and
English teachers in general. It is important to remember that even though
technology has widely used in class, but the role of teacher as the facilitator is still
needed. In terms of MALL, the teacher has a role to give more elaboration in the
learning content as well as activities that need to be managed collaboratively. The
teacher also has a role to explain, to give further elicitation when the knowledge is
beyond the students’ comprehension. Moreover, the use of mobile learning will
promote better learning of English for Occupational purposes.
Second, the researcher would like to give suggestion for the English learners
either for the nursing students or those who study English in general. Mobile
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devices are only the tool to help learning, but the key to be able to improve the
English skills, especially speaking, is to keep practicing and use English in the daily
basis. In addition, the use of mobile phones will help them to be more motivated
and independent in learning English.
Third, the researcher would like to give suggestions for other researchers who
would like to conduct further researches. It is a good idea to conduct a research
which examine how well the MALL improve the students’ speaking skill
empirically by conducting experiment research. In addition, it is also suggested to
get support from IT developer for technical feedback as well as to maintain
minimum technical problems it may require. Or else, the researcher may collaborate
with the IT developer in which the teacher will provide the learning content or
materials and the developer will develop the device.
SPINE application is intended for nursing students to help them to learn
speaking English. However, it is expected that the development of the application
will not stop after the research finish, since both the content and the features need
to be improved by time to time to satisfy the needs of learning as well. It is also
expected that the application will be able to be widely used, not merely for the
nursing students, but also for the nurses who have worked in health facilities and
need English to speak with the patients as well as for their further development. As
it is suggested by the name “SPINE” which is intended for Speak English for
Professional Nurses.
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APPENDICES
Appendix 1. Syllabus of English for Professional Nurses 1
SESSION
TITLES /
TOPICS
LANGUAGE POINTS /
EXPRESSIONS
COMMUNICATIVE
FUNCTIONS
1
Establishing A
Relationship
a. My name is….
b. Please call me ….
c. What do I call you…..?
d. How can I address
you..?
e. If you need a help,
please
press this call button.
a. Greeting
b. Self introduction and
introducing someone
c. Offering a call
2
Asking And
Showing
Rooms
a. Could you tell me
where
the ….. Ward is ?
b. It's just across
from……
next to the ….
c. Walk along this
corridor
until you get to the …..
Then turn left……
a. Asking room / ward
b. Telling room / ward
c. Giving directions
In Hospital
3
Nurse's Duty
In Wards
Expressions using simple
present,simple
past,present
perfect and future
a. Making expressions,
reports related to
nursing activities
done for patients
b. Describing activities
related to nursing
interventions
c. Writing a care plan to
a certain patient.
d. Telling routine duties
4
Medical
Equipment
a. It is called….
b. It is used to…..
(infinitive)
c. It is used for….(gerund)
a. Recoqnising medical
Equipment.
b. Describing function
of medical equipment
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5
Time, Date
and Doctor's
Schedule
a. When is dr.
….available?
b. He is available on …at /
between ….. and…..
a. Telling about time,
date related to patient
care
b. Explaining about
doctor's schedule to
the client.
6
Parts of the
Body and
health
a. Do you feel a pain in
your….?
b. I have a pain in my……
c.Could you show me
where
the pain is?
a. Talking about pains
b. Showing the location
of a pain in the body
Problems
7
Health
Problems and
Diagnoses
a. She may have a……
b. I suffer from….
c. She sprained her ……
d. You are experiencing
in..
a. Asking questions
about patient's health
problems
b. Reporting on the
nursing diagnose
c. Reporting the
symptoms of a health
problems.
8
Pain
Asessment
Form
Expressions/questions in
the Simple Present Form
related pain
Making questions to get
information to fill in the
pain asessment form
9 MID TEST (written)
10
Admission to
a Hospital
Yes / No and Wh
Questions
related to personal data
a.Gaining personal data
from a new patient.
b.Using informations to
fill in the admission
form
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11
Range of
Motion
(ROM)
a. Imperative from bare
infi-
nitive
b. I want to see you..ing
c. I would like you
to..(inf)
a. Explaining the imple-
mentation of the ROM
checking
b.Giving instruction
related to ROM
checking.
12
Patient's
Positioning
a. Imperative from bare
infi-
nitive
b. I want to see you..ing
c. I would like you
to..(inf)
d. Future : I need to….
I will……
a.Explaining intervention
b.Giving instruction
related to positioning
the patient
13 Vital Signs a.Request with modal
would
b.Bare infinitive
c.Plans using : It's time for
me to……., I would like
to.
I am going to…Let
me….
I need to….
a.Communicating about
implemenrarion of
checking vital signs
b.Giving polite
instruction
during the
implementation
of checking vital signs.
14 Measurement a.Plans using : It's time for
me to……., I would like
to.
I am going to…Let
me….
I need to….
b.It is……degrees Celcius
It is…… over…… (BP)
You weigh……kg
You have got a
temperature
Explaining and telling
about medical measure-
ments.
15
Diet Program
Reinforcement
a.Expression According
to..
b.Modal Should, May,
Can,
Have to, Must, Will,
Had
Better.
c.Verbs Restrict, Avoid,
a.Explaining a diet
program
b.Giving suggestion and
prohibition related to
food and drink
c.Reinforcing a diet
program
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Worsen, Aggravate,
Increase
16 Medication a. Verb Take, Discontinue
b.Prohibition Don't
c.Vocabularies and
abbreviation
related to medication, e
g :
dispensary, pharmacy, b
I d,
t I d, a c, etc.
a.Explaining about me-
dication as ordered by
the doctor.
b.Explaining about label
instruction of medicine
dosage
c.Encouraging patient
medication.
17 Walking Aid a. Expressions It's time for
you
to…….., I will……,
Follow
my instructions
b. Request with Would
you..
c. Bare infinitive
a. Giving instructions
related to walking with
crutches, wheel chair,
and cane
c. Explaining the
procedures of how to use
the walking aids.
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Appendix 2. Blueprints of Need Analysis Questionnaire
No. Concept Construct Indicator Items
1 Need Analysis
based on the
learners’
characteristics
(Reeves & Bracket
1998 in Passerini
&Granger, 2000)
Physical
characteristics
Age
Sex
Cognitive
characteristics
General aptitude
toward technology
Functional literacy
(speaking level)
Visual literacy (e.g.
ability to perceive
graphics)
Computer literacy
Learning styles
Prior content
knowledge
1, 2, 3,
4, 5, 6,
7, 8, 9,
10, 11,
12, 13,
14, 15,
16, 17,
18. 19,
20, 21
Personality
characteristics
Motivation to learn
using mobile phones
Motivation to learn
Interests
Attitudes toward
content
Attitudes toward
learning
Attitudes toward
technology
Self-esteem
Anxiety
Beliefs
Locus of control
(instructor/personal)
22, 23,
24, 25,
26, 27,
28, 29,
30
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No. Concept Construct Indicator Items
Social
characteristics
Attitudes toward
collaboration
Tendencies to
cooperate or
compete
Relationships with
peers
Attitudes toward
authority’ career
Education level
31, 32,
33, 34,
35
Content of
learning
The materials from
the previous
knowledge
Level of difficulty
35, 36,
37, 39,
40
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Appendix 3. Blueprints of Expert validation for learning Content
Questionnaire
No Concept Construct Indicator Items no
1. Speaking
skill
Fluency
(Richards, 2006)
- Reflect natural use of
language
- Focus on achieving
communication
- Require meaningful
use of language
- Require the use of
communication
strategies
- Produce language that
may not be predictable
- Seek to link language
use to context
1, 2, 3, 4,
5, 6
Accuracy
(Richards, 2006)
- Reflect classroom use
of language
- Focus on the
formation of correct
examples of language
- Practice language out
of context
- Practice small samples
of language
- Do not require
meaningful
communication
- Control choice of
language
7, 8, 9,
10, 11, 12
2. Teaching
Speaking
Teaching speaking
using technology
(Traxler 2007, in
Muthukumarasamy,
2013
Content:
- Open-endedness
- Personalization
- Time-critical nature
- Portability
- Measured delivery
- Aural medium
- Prioritizing medium
- Alternative medium
13, 14,
15, 16,
17, 18, 19
Teaching speaking
using technology
(Naismith et
al.2004 in
Learning activities:
- Behaviorist type:
quick feedback or
reinforcement element
20, 21,
22, 23,
24, 25, 26
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No Concept Construct Indicator Items no
Muthukumarasamy,
2013)
- Constructivist type:
immerse experiences
by mobile
investigations or
games
- Situated activity: Use
to access information
while moving around
- Collaborative
learning:
Communication and
information sharing
- Informal and lifelong
learning
- Accompany users in
everyday experiences
and means of
communication of
learning and resources
Design
- Support
communication and
collaboration
- Beaming of stored
information from
device to device
- Portable sound
recording, video
recording, photos and
video clips used in
communication
25, 26, 27
3. MALL Android - open source
- build using java script
or block
- using web based
graphical user
interface and app’s
behavior in blocks
- the features used for
speaking e.g. text to
speech and speech
recognizer
28
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Appendix 4. Blueprints of Questionnaire of Expert Validation for Android
Application.
No. Concept Construct Indicators Items no.
Hypermedia
evaluation
(Reeves, 1993
in Passerini &
Granger, 2000)
MALL
(Android
Application)
Navigation pane - User friendly
(able to move
around the
contents in an
intentional
manner)
1
Screen design Dimensions:
- Text
- Icons
- Graphics
- Colour
2, 3, 4, 5, 6
Information
presentation
- Information in
the program is
comprehensive
7, 8
Media integration - The media used
(text, graphics,
audio, video)
are able to work
together to form
cohesive
program
8, 9, 10, 11
Overall
functionality
- The design of
the application
is in accordance
with the
intended
learning
objectives
12
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Appendix 5. Blueprints of Users Validation Questionnaire
No. Concept Construct Indicators Items no.
Hypermedia
evaluation
(Reeves, 1993
in Passerini &
Granger, 2000)
MALL
(Android
Application)
Navigation pane - User friendly
(able to move
around the
contents in an
intentional
manner)
2, 3, 15, 29,
30
Screen design Dimensions:
- Text
- Icons
- Graphics
- Colour
1, 4, 5, 6, 7,
Information
presentation
- Information in
the program is
comprehensive
8, 14, 22,
Media integration - The media used
(text, graphics,
audio, video)
are able to work
together to form
cohesive
program
16, 25, 28
Overall
functionality
- The design of
the application
is in accordance
with the
intended
learning
objectives
9, 10, 11,
12, 13, 17,
18, 19, 20,
23, 24, 26,
27, 31, 32,
33, 34, 35
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Appendix 6. The Blueprint of the interview for need analysis
No. Concept Construct Indicators Items
No.
1. English
lecturers’
perception
The students’
perceived needs
- The students’ real
need
- Identifying the
gap
-The students’
learning style
1, 2, 3, 4
the method used by
teacher in
conducting English
- The method the
teacher usually
used in teaching
English
- The method the
teacher usually
used in teaching
speaking
- The use of
technology
5, 6, 7,
9, 10,
11, 12
The students’
proficiency
-speaking
proficiency
-self-access
language learning to
improve the
students’proficiency
8, 13
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Appendix 7. Interview Guidelines
1. INTERVIEW GUIDELINES (NEED ANALYSIS)
1. How is the competence of the students?
2. What experience have you had with students from culturally diverse
backgrounds?
3. How would you identify the special needs of your students?
4. Describe different student learning styles and how you adjust lessons to
benefit those differing styles.
5. Describe the teaching techniques or strategies that are most effective for
you.
6. What techniques do you use to keep students actively involved during a
lesson?
7. What methods would you use to assess student learning?
8. In your opinion how is the students’ proficiency in speaking?
9. Is drill and practice important? How and when would you use it?
10. How would you incorporate technology in your classroom?
11. What software have you used for instructional or classroom management
purposes?
12. Assuming you have adequate equipment, how would students be allowed
to use technology in your classroom?
13. Do you think that self-access language learning is able to improved the
students’ proficiency, especially speaking?
2. INTERVIEW GUIDELINES (LEARNING CONTENT)
1. In general, what do you think about SPINE application? In what way do
you think it is different from other applications?
2. In your opinion, how this application can help the students to improve
their speaking skill?
3. What are the strengths of this application?
4. What are the weaknessness of this application?
5. What are your suggestions to improve this application?
3. INTERVIEW GUIDELINES (IT Expert)
1. In general, what do you think about SPINE application? In what way do
you think it is different from other applications?
2. In your opinion, how this application can help the students to improve
their speaking skill?
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3. What are the strengths of this application?
4. What are the weaknessness of this application?
5. What are your suggestions to improve this application?
4. INTERVIEW GUIDELINES (Users)
1. In general, what do you think about SPINE application? In what way do
you think it is different from other applications?
2. In your opinion, how this application can help the students to improve
their speaking skill?
3. What are the strengths of this application?
4. What are the weaknessness of this application?
5. What are your suggestions to improve this application?
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Appendix 8. Flow Chart and Story Board of SPINE Application.
1. Flow chart
2. Story Board
Screen Menu Content
1 HOME
- Logo
- Title of the application
- Exit button to close the
application
- Enter button to go to screen 2
SPEAK ENGLISH FOR
PROFESSIONAL
NURSES
LOGO
EXIT ENTER
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Screen Menu Content
2 MENU
- List of topics provided in the
application.
- Home button to go screen 1
- About button triggers a
notification related to the
application.
3 SUB TOPIC
List of sub menu of each unit
- Pronunciation
- Listen and Repeat
- Language Focus
- Conversation
- Quiz
Home button to go to home screen
Menu button to go to menu screen
4 PRONUNCIATION
- Images of the words, there are
six pictures and words for each
unit.
- Button Text of the words which
will produce a sound when it is
touched.
- Button Home to go to screen 3
- Back button to repeat the order
from the first word
1. ADMISSION TO A HOSPITAL
2. CHECKING VITAL SIGNS
3. REINFORCING A
DIET PROGRAM
etc
HOME
ABOUT
PRONUNCIATION
LISTEN AND REPEAT
LANGUAGE FOCUS
CONVERSATION
MENU HOME
QUIZ
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Screen Menu Content
- Next button to go to the next
word
5 LISTEN AND REPEAT
- Text label: Direction for the
users.
- Listen button to listen the
statements.
- Statements box which shows the
statements when listen button is
clicked.
- Record button to record the
voice of the user after he/she
listened the statement.
- Stop button after recording.
- Play button to listen the recorded
audio.
- Home button to go to screen 3.
- Next button to go the next
statement.
6 LANGUAGE FOCUS
- Language expression of each
unit.
- Home button to go to screen 3
- Next button to go the next
language expression.
PRONUNCIATION
IMAGE
WORD
LISTEN AND REPEAT
back next
direction
LISTEN
STATEMENTS
REC STOP
P PLAY
NEXT
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Screen Menu Content
7 CONVERSATION
- Images of the conversation of
each unit.
- Direction for the user.
- Play button to start listening the
audio.
- Pause button to give a pause
while listening the audio.
- Stop button to stop the recorded
audio.
- Slider bar to change the volume.
- Home button to go to home
screen
- Menu button to go to menu
screen
8 QUIZ
There are five quizzes title in this
screen representing each unit.
- Quiz 1. Admission to a
hospital.
- Quiz 2. Checking vital signs
- Quiz 3. Reinforcing a diet
program
- Quiz 4. Patient’s positioning
LANGUAGE FOCUS
CONVERSATION
direction
play pause stop
conversa
tion
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Screen Menu Content
- Quiz 5. Explaining
medication.
9 QUIZ 1
Screen Title: QUIZ 1. Admission to
a hospital.
- Direction for the users.
- Image of an admission form.
- Questions label, there are eight
questions.
- Answer box for the user to type
their answers.
- Feedback label to give feedback
whether the answer is correct or
not.
- Check button, when it is clicked
then feedback label will show
the result.
- Next button to go to the next
question.
- Quiz menu button to go QUIZ
screen.
- Home button to go to home
screen.
QUIZ 1
QUIZ
QUIZ 1
QUIZ 2
QUIZ 3
QUIZ 4
QUIZ 5
DIRECTION
QUESTION LABEL
INPUT ANSWER
FEEDBACK
CHECK NEXT
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Screen Menu Content
10 QUIZ 2
Screen title: QUIZ 2. Checking
Vital Sign
- Direction for the users.
- Images represent the
expressions.
- Listen button to hear the audio, it
uses text to speech feature.
- Repeat button, to repeat the
sentence. It uses speech to text
feature.
- Result label to show the result
form the repeat button (the result
of speech to text feature).
- Next button to go to the next
statements.
- Home button to go to QUIZ
screen.
11 QUIZ 3
Screen title: QUIZ 3. Reinforcing a
diet program.
- Direction for the users.
- Play button to listen the
recording.
- Pause button to give a pause for
the recording.
- Stop button to stop the recording.
- Question label for the question
being asked.
- Four buttons for 4 options
(multiple choice questions).
- Button Try again to repeat taking
the quiz
- Result label (unseen) to show the
result/feedback after the user
finish taking the quiz.
- Home button to go to QUIZ
screen.
QUIZ 3
Answer A
Answer B
Answer C
Answer D
QUIZ 2
DIRECTION
LISTEN
REPEAT
RESULT LABEL
NEXT
DIRECTION
PLAY PAUSE STOP
QUESTION
TRY AGAIN
RESULT LABEL
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Screen Menu Content
12 QUIZ 4
Screen title: QUIZ 4. Patient’s
positioning
- Images of various kinds of
patient’s positioning.
- Questions label to display the
questions. There are five
questions.
- Answer box to enter the answer.
- Submit button to check whether
the answer is correct or not.
- Next button to go to the next
question.
- Home button to go to the QUIZ
screen.
13 QUIZ 5
Screen title: Quiz 5. Explaining
Medication.
- Direction for the users.
- You Tube link
- Image of the direction for the
role play
- List picker to choose the
prescription.
- Record button to record the
video of the role play
- Play button to play the video
recording.
- Home button to go the QUIZ
screen.
QUIZ 5
QUIZ 4
DIRECTION
YouTube Link Started
ROLE PLAY
DIRECTION
LIST PICKER
RECORD
PLAY
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Appendix 9. Need Analysis Questionnaire
KUESIONER
Nama : _________________________________ Jenis kelamin : __________
Umur : _________________________________ Semester : __________
Berikanlah pendapat Anda mengenai kuliah Bahasa Inggris yang Anda harapkan di
kampus dengan pertanyaan – pertanyaan di bawah ini, dengan memberikan tanda
centang (V) di kolom yang menurut Anda paling tepat. Kuesioner ini tidak
mempengaruhi nilai mata kuliah Bahasa Inggris Anda.
No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
1. Saya cepat memahami teknologi
yang terbaru.
2. Menurut saya, pembelajaran di
kelas harus sejalan dengan
perkembangan teknologi saat ini.
3. Saya dapat berbicara dengan
kecepatan yang tepat dalam Bahasa
Inggris.
4. Saya dapat menyampaikan ide-ide
saya dalam kalimat yang baik
ketika berbicara.
5. Saya lebih mementingkan isi pesan
daripada struktur kalimat ketika
berbicara.
6. Saya mempunyai tidak mengalami
kesulitan untuk mencari kosa kata
yang tepat untuk berbicara dalam
Bahasa Inggris.
7. Saya dapat memilih kata yang tepat
dan menyusun kalimat dengan
tepat ketika berbicara dalam
Bahasa Inggris.
8. Saya dapat memahami informasi
dengan baik apabila dalam bentuk
grafik dan/atau table.
9. Saya dapat memahami informasi
dengan baik apabila dalam bentuk
gambar.
10. Saya dapat memahami informasi
dengan baik apabila dalam bentuk
tulisan.
11. Saya menggunakan komputer
dan/atau laptop setiap hari.
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No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
12. Saya dapat mengoperasikan
program office WORD dengan
baik.
13. Saya dapat mengoperasikan
program office EXCEL dengan
baik.
14. Saya dapat mengoperasikan
program office POWER POINT
dengan baik.
15. Saya menggunakan telepon seluler
berbasis Java.
16. Saya menggunakan telepon seluler
berbasis Android.
17. Saya menggunakan aplikasi yang
terdapat dalam telepon selular saya
dalam Bahasa Inggris.
18. Saya lebih mudah memahami isi
pembelajaran apabila disertai
dengan gambar, peta atau grafik
untuk mendapatkan dan
memahami informasi baru.
19. Saya lebih mudah memahami isi
pembelajaran dengan
mendengarkan perkuliahan dan
diskusi kelompok.
20. Saya lebih mudah memahami isi
pembelajaran dengan membaca
dan menulis.
21. Saya lebih mudah memahami isi
pembelajaran dengan praktek
langsung
22. Saya sudah pernah belajar
speaking dengan menggunakan
aplikasi Android.
23. Saya termotivasi untuk belajar
menggunakan aplikasi Android.
24. Saya termotivasi untuk belajar
speaking dengan menggunakan
aplikasi Android.
25. Saya tertarik untuk menggunakan
aplikasi Android untuk belajar
speaking di dalam kelas.
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No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
26. Saya tertarik untuk menggunakan
aplikasi Android untuk belajar
speaking di luar kelas.
27. Menurut saya isi pelajaran lebih
penting daripada cara belajar
28. Menurut saya cara belajar
mempengaruhi hasil belajar.
29. Aplikasi Android (games, sosial
media, aplikasi yang lain) bisa
membantu saya meningkatkan
nilai speaking saya.
30. Saya mampu untuk berbicara
dalam Bahasa Inggris dengan
akurat.
31. Saya bisa belajar hanya apabila ada
guru/dosen.
32. Saya lebih senang belajar secara
berkelompok.
33. Saya lebih senang belajar sendiri
kemudian berbagi (sharing) dalam
kelompok.
34. Saya lebih senang belajar sendiri.
35. Saya lebih senang guru
menerangkan di kelas.
36. Saya sudah pernah belajar Bahasa
Inggris tentang keperawatan.
37. Ketrampilan mendengarkan
(Listening) bagi saya mudah.
38. Ketrampilan berbicara (Speaking)
bagi saya mudah.
39. Ketrampilan membaca (Reading)
bagi saya mudah.
40. Ketrampilan menulis (Writing)
bagi saya mudah.
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Appendix 10. Expert validation for learning Content Questionnaire
EXPERT VALIDATION QUESTIONNAIRE ON THE LEARNING
CONTENT
Name : ____________________________________________________
Sex : Male (____) Female (____)
Education : Bachelor/S1 (____) Master/S2 (____) Doctor/S3 (____)
The following items describe statements about SPINE (Speak English for
Professional Nurses) Android Application for nursing students intended to
enhance their speaking skill. Indicate your agreement or disagreement with
the following statements by putting a check (V) on the suitable response.
No Statements Totally
Disagree
Disagree Not
Sure
Agree Totally
Agree
1. The learning content reflects
natural use of language.
2. The learning content
encourages the learners to
focus on achieving
communication.
3. The learning content depicts
the meaningful use of
language.
4. The learning content requires
the use of communication
strategies.
5. The learning content
encourages the learners to
produce language that may
not be predictable.
6. The learning content
encourages the learners to
seek link of language use to
context.
7. The learning content reflects
classroom use of language.
8. The learning content focuses
on the formation of correct
examples of language.
9. The learning content
encourages the learners to
practice language forms.
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No Statements Totally
Disagree
Disagree Not
Sure
Agree Totally
Agree
10. The learning content
practices of language.
11 The learning content shows
control choice of language.
12. The learning content can be
accessed in various place
(open-endedness).
13. The learning content shows
that the learners can receive,
assemble and carry around
personally useful learning
materials (personalization).
14. The learning content eases
the learners to update the
content when they are mobile
(time-critical nature).
15. The learning content is
convenient to be learnt on
mobile device (portability).
16. The learning content can ease
the students to update content
little by little over a period of
time (measured delivery).
17. A personal listening device is
able to suit the student’s need
when they access listening
content (aural medium).
18. The mobile device can
function as a media when
content needs to reinforce of
prioritise over other content
(Prioritizing medium).
19. Mobile device can function
as alternative medium for
learning.
20. The application gives quick
feedback or reinforcement
element.
21. The application immerses
experiences by mobile
investigations or games.
22. The learners are able to take
the mobile device out into an
authentic context.
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No Statements Totally
Disagree
Disagree Not
Sure
Agree Totally
Agree
23. The application promotes
collaborative learning.
24. The application accompanies
the learners in their everyday
experiences and becomes a
convenient source of
information (informal and
lifelong learning).
25. The design supports
communication and
collaboration.
26. The design enables
transmitting stored
information from device to
device.
27. The design has portable
sound recording, video
recording, photos and video
clips which are used in
communication.
28. The application uses features
for speaking; text to speech
and speech recognizer.
COMMENTS AND SUGGESTIONS
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
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Appendix 11. Expert Validation for Android Application Questionnaire.
KUESIONER EXPERT VALIDATION UNTUK APLIKASI ANDROID
1. RESPONDEN
Nama : _______________________________________
Jenis kelamin : laki-laki (____) perempuan (_____)
Pendidikan : S1 (____) S2 (____) S3 (____)
2. EVALUASI APLIKASI
Butir-butir pernyataan berikut ini tentang aplikasi Android SPINE (Speak
English for Professional Nurses) bagi mahasiswa jurusan keperawatan untuk
meningkatkan kemampuan berbicara mereka. Silakan menyatakan pendapat
Anda dengan mencontreng (V) respon yang sesuai.
No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
1. Panel navigasi aplikasi mudah
dioperasikan.
2. Ukuran text sesuai dengan
layar HP.
3. Ukuran ikon-ikon sesuai
dengan layar HP.
4. Tampilan antar muka sesuai
dengan sesi.
5. Pemilihan warna sesuai
dengan peruntukan aplikasi.
6. Aplikasi mempunyai design
yang menarik.
7. Aplikasi mempresentasikan
informasi secara menyeluruh.
8. Terdapat petunjuk
penggunaan yang jelas bagi
pengguna.
9. Media yang digunakan (teks
dan gambar) mampu bekerja
secara terpadu.
10. Audio yang digunakan
mampu bekerja secara terpadu
dengan media yang lain (teks
dan gambar).
11. Video yang digunakan
mampu bekerja secara terpadu
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No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
dengan media yang lain
(audio, teks dan gambar).
12. Secara keseluruhan, aplikasi
Android ini sesuai dengan
tujuan pembelajaran.
Kritik dan saran:
-
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
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Appendix 12. Users Validation Questionnaire
KUESIONER UNTUK PENGGUNA APLIKASI ANDROID “SPINE”
Nama : ______________________________________________
Jenis Kelamin : Laki-laki (____) Perempuan (____)
BAGIAN 1. Pernyataan berikut ini mengenai Android Aplikasi “SPINE”
(Speak English for Professional Nurses) bagi mahasiswa keperawatan yang
bertujuan untuk meningkatkan kemampuan speaking. Silakan mencontreng
(V) pernyataan yang sesuai dengan pendapat Anda.
No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
1. Tampilan layar aplikasi
SPINE menarik.
2. Panel navigasi aplikasi
SPINE memudahkan saya
untuk beralih dari tampilan
layar satu ke layar
berikutnya.
3. Tombol-tombol pada
aplikasi SPINE dapat
berfungsi dengan baik.
4. Ukuran text pada aplikasi
SPINE sesuai dengan layar
HP.
5. Ikon-ikon yang digunakan
pada aplikasi SPINE jelas.
6. Warna-warna yang dipakai
pada aplikasi SPINE
menarik.
7. Gambar-gambar yang
digunakan pada aplikasi
SPINE jelas.
8. Terdapat petunjuk
penggunaan yang jelas
pada aplikasi SPINE.
9. Unit-unit yang terdapat
dalam aplikasi SPINE
membantu saya untuk
berlatih speaking.
10. Pemilihan unit-unit yang
terdapat dalam aplikasi
SPINE sesuai dengan
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No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
materi yang saya pelajari di
kelas.
11 Sub-sub unit dalam
aplikasi SPINE
(proununciation, listen and
repeat, language focus,
conversation dan quiz)
sesuai untuk berlatih
speaking.
12. Sub-unit pronunciation
membantu saya untuk
melatih pengucapan saya.
13. Kualitas suara pada sub-
unit pronunciation bagus.
14. Terdapat petunjuk
penggunaan yang jelas
pada sub-unit listen and
repeat.
15. Tombol-tombol pada sub-
unit listen and repeat dapat
berfungsi dengan baik.
16. Sub-unit listen and repeat
dapat membantu saya
mengecek listening dan
pengucapan saya sendiri.
17. Sub-unit language focus
membantu saya untuk
memahami ungkapan
bahasa yang dipakai dalam
unit terkait.
18. Contoh-contoh yang
diberikan dalan sub-unit
language focus lengkap.
19. Percakapan yang terdapat
dalam sub-unit
conversation memberikan
contoh yang jelas tentang
penggunaan ungkapan
bahasa dalam unit terkait.
20. Percakapan yang terdapat
dalam sub-unit
conversation memberikan
contoh yang jelas tentang
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No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
intonasi, pengucapan dan
ungkapan bahasa yang
tepat ketika berkomunikasi
dengan pasien.
21. Sub-unit quiz membantu
saya untuk mengingatkan
kembali materi yang saya
pelajari di masing-masing
unit.
22. Pada masing-masing quiz
terdapat petunjuk
pengerjaan yang jelas.
23. Kuis-kuis yang ada
membantu saya untuk
berlatih reading, writing,
listening dan speaking
24. Kuis 1 tentang admission
to a hospital menarik.
25. Kuis 2 tentang checking
vital sign yang dilengkapi
dengan tombol speak to
text menarik karena saya
dapat mengecek
pengucapan saya.
26. Kuis 3 tentang reinforcing
a diet program melatih
listening saya untuk
menjawab pertanyaan.
27. Kuis 4 tentang patient’s
positioning menarik.
28. Kuis 5 tentang explaining
medication yang
dilengkapi dengan fitur
untuk membuat video
menurut saya menarik.
29. Tombol-tombol petunjuk
pada quiz jelas.
30. Tombol-tombol petunjuk
pada quiz berfungsi dengan
baik.
31. Kuis-kuis dalam aplikasi
SPINE memberikan umpan
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No Pernyataan Sangat
Tidak
Setuju
Tidak
Setuju
Ragu-
ragu
Setuju Sangat
Setuju
balik untuk kemampuan
berbahasa Inggris saya.
32. Aplikasi SPINE dapat
membantu saya untuk
meningkatkan kemampuan
saya untuk mengucapkan
kata-kata dengan tepat.
33. Aplikasi SPINE dapat
membantu saya untuk
meningkatkan kemampuan
berbicara dalam bahasa
Inggris dengan tepat.
34. Aplikasi SPINE
memudahkan saya untuk
belajar speaking dengan
menggunakan handphone.
35. Aplikasi SPINE
mendukung pembelajaran
Bahasa Inggris secara
mandiri maupun
berkolaborasi dengan
teman.
BAGIAN 2. Jawablah pertanyaan-pertanyaan berikut ini sesuai pendapat
Anda.
1. Menurut Anda, bagian apa saja dari aplikasi SPINE yang menarik?
Mengapa?
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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2. Menurut Anda, bagian apa saja dari SPINE yang perlu untuk diperbaiki
Mengapa?
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
3. Secara umum, bagaimana pendapat Anda mengenai aplikasi SPINE ini?
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
__________________________________________________________________
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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Appendix 13. Result of Need Analysis Questionnaire
CODE N MEAN
CATEGORY
Valid Missing
A1 26 0 3.92 High
A2 26 0 4.31 High
A3 26 0 2.88 Fair
A4 26 0 3.38 Fair
A5 26 0 3.46 Fair
A6 26 0 2.85 Fair
A7 26 0 2.92 Fair
A8 26 0 3.65 High
A9 26 0 4.04 High
A10 26 0 3.77 High
A11 26 0 3.27 Fair
A12 26 0 3.96 High
A13 26 0 3.58 Fair
A14 26 0 4.00 High
A15 26 0 2.85 Fair
A16 26 0 3.96 High
A17 26 0 3.35 Fair
A18 26 0 4.38 High
A19 26 0 4.00 High
A20 26 0 3.96 High
A21 26 0 4.23 High
A22 26 0 3.35 Fair
A23 25 1 3.64 High
A24 26 0 3.65 High
A25 26 0 3.65 High
A26 26 0 3.69 High
A27 26 0 3.08 Fair
A28 26 0 4.50 High
A29 26 0 3.69 High
A30 26 0 2.96 Fair
A31 26 0 2.69 Fair
A32 26 0 3.62 High
A33 26 0 3.54 Fair
A34 26 0 3.15 Fair
A35 26 0 3.65 High
A36 26 0 3.62 High
A37 26 0 2.92 Fair
A38 26 0 3.38 Fair
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CODE N MEAN
CATEGORY
Valid Missing
A39 26 0 3.69 High
A40 26 0 3.27 Fair
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Appendix 14. Result of questionnaire for Preliminary Study
1. Result of Expert validation for learning Content Questionnaire
CODE
N
MEAN
CATEGORY
Valid Missing
FLUENCY
LC1 3 0 4.3 Good
LC2 3 0 4.7 Good
LC3 3 0 4.3 Good
LC4 3 0 4.3 Good
LC5 3 0 3.7 Good
LC6 3 0 4.7 Good
ACCURACY
LC7 3 0 4.3 Good
LC8 3 0 4.7 Good
LC9 3 0 4.7 Good
LC10 3 0 3.7 Good
LC11 3 0 4.0 Good
CONTENT (MALL)
LC12 3 0 4.3 Good
LC13 3 0 4.3 Good
LC14 3 0 4.0 Good
LC15 3 0 4.3 Good
LC16 3 0 4.3 Good
LC17 3 0 4.3 Good
LC18 3 0 4.7 Good
LC19 3 0 5.0 Very good
LEARNING ACTIVITIES
LC20 3 0 4.7 Good
LC21 3 0 4.3 Good
LC22 3 0 4.3 Good
LC23 3 0 4.3 Good
LC24 3 0 4.0 Good
DESIGN
LC25 3 0 4.3 Good
LC26 3 0 3.7 Good
LC27 3 0 4.3 Good
LC28 3 0 4.7 Good
Total 4.3 GOOD
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b. Open-ended section
Validator 1
- The application should be developed in such a way that it will be more
beneficial and meaningful for its learners.
- More topics need also to be added.
Validator 2
- This device is very good to help nursing students learn English
Validator 2
- Some of the pronunciation need to be checked on the stressing and
intonation pattern
- The blue button in the app is not eye-catching. The combination of blue and
black text boes not contrast with the background.
- In some units, the record button cannot work properly.
- The text and table in Language Focus and conversation are too small. If the
mobile phone does not have big screen, the student will have difficulties
reading the text.
- Some instructions are clipped (for example in quiz 1 admission to a
hospital).
- The app is complete that it encourages the students to have various kinds of
learning.
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2. Result of Expert Validation for Android Application Questionnaire
a. Close-ended section
CODE N
MEAN CATEGORY Valid Missing
EA1 2 0 5 Very good
EA2 2 0 3.5 Fair
EA3 2 0 4.5 Good
EA4 2 0 5 Very good
EA5 2 0 4 Good
EA6 2 0 4.5 Good
EA7 2 0 3.5 Fair
EA8 2 0 2 Fair
EA9 2 0 4 Good
EA10 2 0 3.5 Fair
EA11 2 0 3.5 Fair
EA12 2 0 5 Very good
Total 4 Good
b. Open-ended section (Comments and Suggestions)
IT expert 1 (Validator 4)
- Tidak ada tombol back di quiz
- Perlu menu help
- Beberapa tombol perlu indikator kalau sedang ditekan
- Beberapa gambar kurang match dengan text.
- Beberapa warna text kurang tepat pilihannya (tersamarkan background).
IT expert 2 (Validator 5)
- Pada bagian soal perlu diberikan informasi terkait kegiatan yang akan
dilakukan.
- Beberapa page membutuhkan tombol back
- Pilihan warna pada tombol stop perlu diperbaiki agar tidak sewarna
dengan background.
- Button jawaban perlu dibuat rata.
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CODE N MEAN CATEGORY
Valid Missing
NAVIGATION PANE
UV2 5 0 4 Good
UV3 5 0 4,2 Good
UV15 5 0 4 Good
UV 29 5 0 4,2 Good
UV30 5 0 4,2 Good
SCREEN DESIGN
UV 1 5 0 4.4 Good
UV 4 5 0 4,4
UV 5 5 0 4 Good
UV 6 5 0 4,4 Good
UV 7 5 0 4,4 Good
INFORMATION PRESENTATION
8 5 0 4 Good
14 5 0 3,8 Good
22 5 0 4,2 Good
MEDIA INTEGRATION
16 5 0 4,2 Good
25 5 0 4,2 Good
28 5 0 4,2 Good
OVERALL FUNCTIONALITY
9 5 0 4,2 Good
10 5 0 4,4 Good
11 5 0 4,4 Good
12 5 0 4,2 Good
13 5 0 4,4 Good
17 5 0 3,8 Good
18 5 0 4 Good
19 5 0 4 Good
20 5 0 4,2 Good
21 5 0 4,2 Good
23 5 0 4,6 Good
24 5 0 4,2 Good
26 5 0 4,2 Good
27 5 0 4 Good
31 5 0 4,4 Good
32 5 0 4,2 Good
33 5 0 4,4 Good
34 5 0 4,2 Good
35 5 0 4,6 Good
Total 4.2 GOOD
3. Result of the user’s validation questionnaire (preliminary study)
a. Close-ended section
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b. Section 2
Open-ended section.
Questions
1. Menurut Anda, bagian apa saja dari aplikasi SPINE yang menarik?
Mengapa?
2. Menurut Anda, bagian apa saja dari SPINE yang perlu untuk diperbaiki
Mengapa?
3. Secara umum, bagaimana pendapat Anda mengenai aplikasi SPINE ini?
CODE ANSWERS FOR QUESTIONS
1 2 3
S1 Listening, karena bisa
mengecek pengucapan
saya sendiri
Di Android saya di
bagian checking vital
signs (repeat).
Sangat bagus dan
sangat membantu
mahasiswa khususnya
keperawatan
S2 Yang menarik dari
aplikasi SPINE adalah
layar, warna dan sub unit
listen repeat dan quiz
Menurut saya bagian
yang perlu diperbaiki
dari SPINE adalah
kualitas suara pada
sub unit listen and
repeat.
Menurut saya aplikasi
SPINE ini dapat
membantu mahasiswa
keperawatan untuk
berlatih Bahasa
Inggris secara mandiri
atau kolaborasi
menggunakan
handphone, dan dapat
mengulang kembali
pelajaran yang sudah
disampaikan dosen di
kelas.
S3 Yang menarik menurut
saya itu semua aplikasi
yang ada di dalam
SPINE.
Tidak ada yang perlu
diperbaiki
Bagus.
S4 Menurut saya, bagian
dari aplikasi SPINE yang
menarik adalah bagian
Quiz. Karena pada
bagian quiz, kita dapat
berlatih tentang
conversation, dialogue,
speaking, dan masih
banyak lagi. Itu dapat
meningkatkan
kemampuan dalam
Berbahasa Inggris.
Menurut saya, yang
perlu diperbaiki
adalah video taped
role playing.
Durasinya mungkin
bisa ditambah. Karena
durasi yang cukup
lama akan dapat
menambah waktu
berdialog. Dengan
demikian, kita dapat
melihat kembali
Aplikasi SPINE ini
menurut saya menarik,
dapat membantu
mahasiswa khususnya
mahasiswa perawat
untuk belajar bahasa
Inggris lebih baik.
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CODE ANSWERS FOR QUESTIONS
1 2 3
dialog yang dilakukan
dengan lebih lengkap.
S5 Yang menarik menurut
saya terdapat pada bagian
Quiz karena saya dapat
mengulangi yang saya
pelajari sebelumnya,
mulai dari menjawab
soal, epngungkapan dan
percakapan.
Pada quiz Explaining
medication
(percakapan) harus
melalui You Tube / di
video tidak bisa
memakai kamera
depan.
Pendapat saya bagus
aplikasi iniuntuk
menunjang pelajaran
Bahasa Inggris di
kelas dan di luar kelas.
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Appendix 15. Result of Users’ Questionnaire in the implementation stage
CODE N MEAN CATEGORY
Valid Missing
NAVIGATION PANE
I2 17 0 4.1 Good
I3 17 0 4.1 Good
I15 17 0 4.1 Good
I 29 17 0 4.2 Good
I30 17 0 4.1 Good
SCREEN DESIGN
I 1 17 0 4.1 Good
I 4 17 0 3.9 Good
I 5 17 0 4.0 Good
I 6 17 0 3.8 Good
I 7 17 0 3.9 Good
INFORMATION PRESENTATION
I 8 17 0 3.8 Good
I 14 17 0 4.2 Good
I 22 17 0 4.0 Good
OVERALL FUNCTIONALITY
I 16 17 0 4.2 Good
I 25 17 0 4.1 Good
I 28 17 0 4.0 Good
I 9 17 0 4.5 Good
I 10 17 0 4.4 Good
I 11 17 0 4.4 Good
I 12 17 0 4.2 Good
I 13 17 0 4.1 Good
I 17 17 0 4.0 Good
I 18 17 0 3.8 Good
I 19 17 0 4.0 Good
I 20 17 0 4.1 Good
I 21 17 0 4.4 Good
I 23 17 0 4.4 Good
I 24 17 0 4.2 Good
I 26 17 0 4.1 Good
I 27 17 0 4.1 Good
I 31 17 0 4.1 Good
I 32 17 0 4.2 Good
I 33 17 0 4.4 Good
I 34 17 0 4.4 Good
I 35 17 0 4.4 Good
Total 4.1 GOOD
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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b. Section 2
Open-ended section
Questions
1. Menurut Anda, bagian apa saja dari aplikasi SPINE yang menarik?
Mengapa?
2. Menurut Anda, bagian apa saja dari SPINE yang perlu untuk diperbaiki
Mengapa?
3. Secara umum, bagaimana pendapat Anda mengenai aplikasi SPINE ini?
CODE ANSWERS FOR QUESTIONS
1 2 3
S1 Bagian listening dan
speaking karena kita
dapat mengetahui
kemampuan kita.
Listening dan
speaking
Pendapat saya bagus
aplikasi SPINE untuk
mengasah kemampuan
kita.
S2 Semuanya menarik
karena memudahkan
untuk berlatih speaking
dengan baik
dimanapun dan
kapanpun kita berada.
Sedikit tidak sudah
membantu mungkin
hanya bertambah
banyak kalimat atau
kata dalam aplikasi
tersebut.
Ya lumayan
membantu, Thank you
S3 Aplikasi menarik, untuk
membantu kami dalam
berbicara dan
mengekspresikan.
Aplikasi/ sistemnya
belum max baik
dalam penginstalan
di HP tidak semua
bisa
Aplikasi ini
membantu dengan
baik, perlu
pengembangan dan
S4 Bagian sub-sub di
dalamnya sangat
membantu dan
menunjang dalam belajar
Bahasa Inggris.
Warna, icon/bentuk
icon diperbaiki agar
lebih menari, untuk
jawaban harusnya
langsung diberi
warna merah bila
salah, dan hijau bila
benar.
Sangat baik, semoga
dapat bermanfaat bagi
semua pengguna.
S5 Bagian listening dan
speaking karena kita
dapat mendengar dan
mengetahui
pengucapan kita di
record apakah sudah
benar atau belum, jadi
dapat membantu saya
Menurut say ayang
perlu diperbaiki yaitu
untuk recordernya
langsung dari apliksai
sehingga tidak perlu
jaringan/koneksi
internet dan juga
videonya sebaiknya
tidak perlu harus
Aplikasi SPINE
menurut saya sangat
bagus dan membantu
saya dalam belajar
Bahasa Inggris.
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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meningkatkan speaking
saya.
online biar lebih
nudah belajar tanpa
koneksi, menurut saya
seperti itu.
S6 Saya suka bagian quiz 1
– 5 sangat menarik, dan
dapat belajar dengan
lebih seru. Dan dapat
bervariasi.
Bagian speaking
diperjelas.
Sangat menarik, saya
sangat menyukainya
dan dapat membantu
saya belajar Bahasa
Inggris.
S7 Menurut saya, bagian
dari aplikasi SPINE
sudah menarik semua.
Karena terdapat petunjuk
yang jelas dalam
penggunaannya dan
dapat memebantu
meningkatkan
kemampuan Bahasa
Inggris saya.
Menurut saya semua
bagian dari SPINE
sudah tidak perlu
diperbaiki lagi karena
sudah lebih baik dari
versi sebelumnya.
Aplikasi SPINE ini
bagus, karena dapat
membantu mahsiswa
khususnya
keperawatan dalam
mempelajari Bahasa
Inggris keperawatan.
S8 Tentang checking vital
sign yang dilengkapi
dengan tombol speak
karena kita bisa
mengetahui yang kami
ucapkan benar atau
salah.
Pada bagian kuis
untuk diperbanyak
lagi.
Menurut saya bagus
karena membuat serta
belajar di luar kelas
tanpa membawa
buku.
S9 Saat listening dan
repeat, karena dapat
mengoreksi kesalahan
pengucapan kita.
Mungkin lebih
diperbanyak lagi kuis-
kuisnya.
Sangat bagus, karena
kita bisa dengan
mudah untuk belajar
Bahasa Inggris.
S10 Saat repeat dan
listening karena bisa
mendengar langsung
pengucapannya dan
kita mengikutinya.
Sudah bagus tidak
perlu diperbaiki lagi.
Bagus karena dapat
meningkatkan
kemampuan Bahasa
Inggris saya dan
yang lainnya mudah
menggunakan HP.
S11 Bagian tampilannya
karena menarik untuk
masuk mempelajarinya.
Sudah bagus banget
banget banget
Sangat baik dan
membantu kita untuk
belajar Bahasa
Inggris.
S12 Tampilan dan isi dari
aplikasi SPINE menarik.
Pada gambar soalnya
tidak begitu jelas.
Menurut saya bagus
dan mudah
digunakan, bisa
digunakan di luar
kelas juga.
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S13 Tampilan dan isi dari
aplikasi SPINE.
Perbanyak lagi
gambar yang di
writing.
Aplikasi ini bisa
dipublikasikan ke
mahasiswa
keperawatan untuk
belajar mandiri
sesuai materi yang
disampaikan di
kelas.
S14 Bagian cover sangat
menarik dan pada bagian
menu tulisan ynag jelas
serta kontras warna yang
tepat membuat saya
penasaran ingin
membuka.
Tidak ada. Aplikasi ini cukup
membantu saya
mempelajari Bahasa
Inggris mulai dari
speaking sampai
spelling dan bisa
dibawa kemana-
mana.
S15 Bagian cover dan gambar
dan warnanya menarik,
Tulisan jelas, warna di
dalamnya menarik yang
membuat saya tertarik
untuk membukanya.
Tidak ada bagian yang
perlu untuk diperbaiki.
Aplikasi ini cukup
membantu saya dan
memudahkan saya
untuk belajar
sepaking dengan
baik dan mudah.
S16 Menurut saya aplikasi
SPINE sangat menarik,
semua aplikasinya
menarik
Tidak ada yang perlu
diperbaiki.
Sangat bagus sekali.
S17 The student did not give
any comments in this
part.
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Appendix 16. Interview Transcription
1. CONTENT LEARNING MATERIAL
Principles: designing M-learning model
1. Content (open-endedness, personalization, time-critical nature, portability,
measured delivery, aural medium, prioritizing medium, alternative
medium)
2. Learning activities (behaviourist-type, constructivist, situated,
collaborative, informal and lifelong learning)
3. Communication and collaboration features (beaming of stored information
from device to device, portable sound recording, voice-recording, photos
and video clips used in communication
Code Q1: In general, what do you think about SPINE
application? In what way do you think it is different
from other applications?
Principle
Q1V1 It’s very useful, it’s very meaningful for both the
teachers, users and also for the learners.
Ya it’s much simpler, more practical, everyone can
have it, wherever he goes and he can make use of it
whenever necessary. It’s more interesting because now
lots of learners like to use smartphones.
1, 2
Q1V2 In my opinion, the device is good enough.
I have never seen this kind of application before. It’s
the first time for me to see it, I’ve ever seen it long
time ago but it in the form of CD. But it wasn’t as
detailed as this one. So, it’s good already.
1
Q1V3 In general, the application is complete already
because you provided many tools including video
recording and then voice recording and then the
students can input the answer directly to the
application and you give the feedback, well I can
say that in general the application is complete and it
is nice.
It is different because as I mentioned earlier that it
supports about.... I can say to some extent we can have
the application to help the collaboration with other
1, 2, 3
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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students because the instruction... say for example the
unit that you have provided, you provided the video
feature and video recording and in the instruction
you ask the students to record their conversation
with their friends. To some extent that is missing
from some application.
Q2: In your opinion, how this application can help the
students to improve their speaking skill?
Q2V1 Ya off course they have to open it again and again and
they have to try... the learners have to try to imitate
what is presented in the application. And if there’s
something that make the learners want to know more
about something beyond the application, they have to...
they have to keep learning, they have to ask, they have
consult....
Yes, off course because the vocabulary used of high
frequency, vocabularies that sound familiar to the
learners and it’s just very useful... very useful when it
goes for the learners.
1, 2, 3
Q2V2 By downloading the application so it can be used and
gave it t each student, then they will download it and
then they will use their mobile device to practice.
Becuse if it si not given individualy, for instance only
the theory they will not practice independetly
Ya, independently. Any where, any time.
1, 2
Q2V3 If it is for speaking... well, in my opinion this
application in general will help the students first of all
in listening because you provided many listening
sources, the production is you have provided the
video feature as well but for the production itself,
for speaking itself, it is a little bit in my opinion it is
a little bit difficult for the teacher if solely use the
application. It needs more elaborative work in
terms of engaging the students and then in terms of
asking the students to participate in speaking
because mobile learning your application is
intended for personal use, right? But personal use
and then if it is speaking it’s a little bit
contradictory tough.
1, 2, 3
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Practicing their pronunciation, OK. For practicing their
listening, OK. For practicing their fluency, OK. But
for communication, little bit a ...it needs more
elaboration from the teacher and we cannot use it
individually.
But for example the feature for recording, the video
recording I mean. If for example... well, the idea for
MALL is we can access them any time anywhere,
right? If I want to check it anytime anywhere, it
doesn’t necessarily that I will be with my friends, so...
it needs elaboration as I mentioned earlier to make
arrangement, where to meet to make the activity.
Q3: What are the strengths of this application?
Q3V1 The strength... it’s mobile off course, more
practical, alright...and more efficient. Learners or
users do not need bring lots of books of CDs or
VCDs so it’s very practical...
1, 2
Q3V2 The strenght is that it can be used without.... I mean, it
can be used for SDL-Self Dependent Learning- the
instructor doesn’t need to present but they can
learn by themselves and also to judge their ability, for
example like the correct incorrect exercises which they
can practice them independently.
1, 2
Q3V3 The strengths of this application it provides many
features possible to practice and then the lay out is
simple and easy to follow and it is consistent from
one page to another to that it’s easy to follow the
students or the users are not confused for the
changing of layout etc.
And then it is rich, the application is rich in terms
of various activities.
1, 2
Q4: What are the weaknesses of this application?
Q4V1 The weaknesses? Limited resources, limited sources
1
Q4V2 If there’s no connection, I mean if there’s error
connection or if there’s a mobile phone that has
different porgram, so it might not be compatible ... so
maybe it needs to use good device.
1
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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Q4V3 The weaknesses, it is only three things in my opinion.
Say for example the stop button it is blue and black.
Well... I don’t know what button. But it is blue and
black while the background is blue. So it needs to
contrast. So you just need to change the colour then it
will be OK.
And then some buttons are not working properly it
means in some activity I cannot record my voice, and
then in terms of the attachment of the image, it clipped
the instruction.
1
Q5: What are your suggestions to improve this
application?
Q5V1 More materials need to be added.
Keep learning, so that creativity can lead us to into
developing more and more materials.
1
Q5V2 It will be able to se for the students soon. I mean to be
tested to the students, to be applied then evaluated the
weaknesses after that it is improved, updated
continously, because there are some terms that need to
be updated.
So, apply it soon then evaluate it.
1
Q5V3 Ya... err... the main concern that I have is in the
pronunciation in terms of the stress pattern and
then it will be used for individual practice. Say for
example you provide err... the missed pronunciation it
will be ....
Ya, it will influence the students and then... I forget
what item... is it language feature?
Ya, language focus... it is too small the text and the
table...
It was... say for example I have smaller screen
probably I can’t read it. Unless you can provide zoom
in and zoom out feature.
put it directly or explain because you put the table and
then... well, although it summarises all. But It is too
small for small screen, or else you can make it....
Ya landscape...but I don’t know....
1, 3
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2. Expert Validation on ANDROID APPLICATION
Principle: designing M-learning model
1. Content (open-endedness, personalization, time-critical nature, portability,
measured delivery, aural medium, prioritizing medium, alternative
medium)
2. Learning activities (behaviourist-type, constructivist, situated,
collaborative, informal and lifelong learning)
3. Communication and collaboration features (beaming of stored information
from device to device, portable sound recording, voice-recording, photos
and video clips used in communication)
Q1: number of question
V4: Validator 4
V5: Validator 5
I think that will be enough, because yaa... In terms of
collaboration because it is for speaking, in terms of
the collaboration probably you need to specify the
instruction further what to do, because say for
example you mention in the quiz 5, I think...
It’s video recording: you just record the
conversation with your friends. But who are their
friends? It is not specified yet. Once again, as I
mentioned earlier that it is for personal use, so how
can you invite a group of students
Is it possible to make err... say for example a chat room
first to make agreement? Well, I don’t know...
If it is in class, it is possible but if it is outside, well it
will be difficult.
PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI
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Code Q1: Secara umum, bagaimana pendapat Anda
mengenai aplikasi SPINE ini? Apa perbedaan aplikasi
ini dengan aplikasi ynag lain?
Principle
Q1V4 Kalau dilihat dari tujuannya, murni di tujuan
sebenarnya sudah dapat ya, karena saya sempat
tadi mikir tentang masalah terjemahan tapi kalau
tujuannya untuk melanyahkan speakingnya
sebenarnya sudah ada itu, kayak katakanlah yang
sering lupa, kemudian ada language focusnya
kemudian ada conversation-nya artinya secara fitur
lengkap paling yang tinggal yang saya belum tahu
itu evaluasinya, mungkin evaluasi pribadi, atau
evaluasi bersama atau file-file yang sifatnya bisa
dikirim itu saya belum tahu tujuannya bagaimana
tapi kalau untuk self reflection sudah cukup sekali.
Kalau untuk pembalajaran Bahasa Inggris bagi saya
yang paling standard ya TOEFL sih ... artinya kalau
yang paling standar ya... kalau speaking pun jarang
yang saya lihat untuk speaking karena kalau speaking
tu paling ya sama nativenya langsung kemudian juga
maksudnya kita lebih PD kalau ngobrol langsung sama
orangnya, itupun dulu kalau jaman saya kuliah Bahasa
Inggris itu juga latihan speakingnya langsung sama
gurunya atau memang diterjunkan ke lapangan gak ada
persiapan sama sekali kalau berlatih harus ada temen
jadi saya belum pernah lihat dari pengalaman
selama ini belum pernah lihat aplikasi untuk
speaking latihan itu belum pernah sama sekali
1, 2, 3
Q1V5 E menurut pendapat saya sih secara tampilan sudah
cukup menarik kemudian user sudah dengan
mudah menggunakan aplikasinya mungkin ada
beberapa hal yang perlu diperbaiki ya...
Mungkin salah satu fitur yang ada di aplikasi ini
ada ... apa itu.. record voice ya...kemudian dari
tampilan ya.. agak berbeda dengan aplikasi
sebelumnya yang pernah saya lihat e apa.. aplikasi
serupa gitu mbak...
1
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Q2: Menurut Anda, bagiaman aplikasi ini dapat
membantu mahasiswa untuk meningkatkan speaking
skill mereka?
Q2V4 Ya, kalau ... kalau ambil dari praktisinya orang
belajar itu kan ada empat tahapan, pelaksanaanya,
praktisinya di sini sudah dapat, di practicing
artinya tidak ada ilmu baru, mendapat ilmu baru,
menyampaikan ilmu baru yang tahap pertama
adalah guru ke murid, kemudian murid itu nanti
ada semacam kolaborasi dengan guru dan yang
ketiga itu nanti ada practising tersendiri dan yang
keempat evaluasi. Na kalau saya lihat aplikasi ini
memang untuk practisingnya artinya belajar sendiri.
Guru itu cuma pasif sekali sehingga kalau cuma itu
cocok artinya memang kita asumsikan yang make
nanti memang mahasiswa-mahasiswa yang sudah
dapat ilmunya dari perkuliahan sehingga tinggal
practising kalu tinggal itu cocok Cuma nanti tinggal,..
eh sya pikir yang keempat ini juga kalau ada bentuk
evaluasinya akan lebih bagus lagi yang pertama
yang tadi belum kelihatan itu kan evaluasinya di
bagian recordingnya itu belum keliatan kalau yang
jawaban-jawaban tadi ada jawaban family name
nya itu apa na itu bisa langsung dicek , na kalau
yang kayak conversation ini bagaimana bentuk
evaluasinya. Mungkin kalau ada sistemnya
mungkin agak susah mungkin bisa untuk si usernya
untuk saling mengecek satu sama lain, semacam
PR, filenya bisa dikirim email lewat WA atau apa
gitu mungkin gitu.
1, 2, 3
Q2V5 Kalau secara materi yang saya lihat di aplikasi mbak
Marga ini sudah cukup baik, ada pronunciation ada
conversation. Mungkin kalau untuk pronunciation
intu perlu untuk ditambahkan ada phonetic
symbolnya ya, jadi tidak hanya sekedar
mendengarkan apa yang diucapkan mungkin ada
tanda baca dan ada informasi tentang tanda baca
mungkin itu lebih baik lagi untuk pembealajran
Bahasa Inggris. Jadi ketika dia nanti menemukan
kata-kata yang tidak ada disitu, dia bisa menandai apa
kesulitan-kesulitan dari kata-kata yang dia baca itu.
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Q3: Apa kelebihan dari aplikasi ini?
Q3V4 E yang pertama saya agak terkejut karena fiturnya
banyak sekali jadi itu menarik sekali apalagi ini
dibuat oleh yang apa ya... istilahnya minim
programming
kalau dilihat tadi app inventornya sudah ...fiturnya
sudah banyak gitu ya .. buta pengalamanlah...
artinya penggunaan kamera untuk recording tadi
sudah ada, kemudian record pakai hapenya pun
sudah ada, artinya tu dari fitur kan banyak sekali,
itu saya lihat fitur-fitur yang mendukung ya apalagi
ya itu ada role playing juga jadi tidak sekedar role
play video recording akan membuat lebih apa ya..
lebih termotivasi untuk belajar tidak hanya
sekedar.. karena kadang -kadang kalau saya
ngomong saya juga pingin denger tadi saya
ngomong apa gitu... A.. daripada saya buka saya
pakai saya buka saya pakai ini kan sudah jadi satu
paket itu kan menarik menurut saya itu kekuatan
dari aplikasi ini.
1, 2, 3
Q3V5 Kelebihan tadi ya, seperti yang saya bilang itu... e...
kemudahan dalam menggunakan aplikasinya
kemudian ada metode untuk ngecek apakah pelafalan
kita pas atau tidak.
1
Q4: Apa kelemahan dari aplikasi ini?
Q4V4 Naa.. kalau kelemahan itu banyak dari sisi teknis
seperti tadi kalau kami menyebutnya human
computer interaction atau ilmu interaksi itu sendiri
tadi beberapa masih missed, saya sudah tulis di
kritik dan saran misalnya tadi kayak petunjuk
untuk minim sekali artinya petunjuk untuk
pengerjaan soal tapi bukan petunjuk teknis
bagaimana... harus ada tombol yang ditekan, itu
masih belum muncul kemudian di quiznya pun ada
banyak versi mungkin kalau usernya baru pertama
kali make tidak ada pembimbing itu akan sedikit
bingung cara menggunakannya. Video o itu ada
tombolnya na itukan apalagi tadi kalau saya lihat
tadi quiz pertama sekedar memasukkan jawaban
kemudian ada yang record banyaknya variasi itu
1, 2
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sebenarnya menarik tapi itu juga di sisi lain kita
masih perlu memberikan petunjuk-petunjuk harus
ada apa...
kemudian saya lihat juga ada beberapa gambar
yang kurang relevan dengan teks.
Tadi ada general practitioner itu kebetulan gambar
dokter sama anak kecil na itu kalau tujuannya
hanya sekedar memberi informasi tapi kalu tujuan
gambarnya juga mendidik itu agak kurang pas
karena nanti takutnya yang GP tu yang mana, yang
dokter atau anak kecilnya
Q4V5 Kalau dari segi teknis ya... mungkin ada beberapa
bagian yang tidak ada fiturnya, seperti tombol
back, kemudian pemilihan warna, untuk yang
button stop sepertinya bukan warna merah ya?
Kurang contrast juga, kan biasanya kalau stop itu
cenderung ke warna merah.
Kemudian tentang kerapihan, button, kemudian
yang multiple choice itu rata gitu.
1
Q5: Apa saran Anda untuk meningkatkan aplikasi ini?
Q5V4 Secara teknis paling murah, paling mudah, hire
programmer.. itu yang paling mudah.. tapi kalau
yang standar-standar
Untuk di quiz itu mungkin ada tombol “back”
karena kalau kita tidak bisa ngerjain kita pingin
skip tapi tidak bisa nge back itu tapi saya tidak tahu
kalau di next trs sampai ujung itu tampilannya apa itu
saya tidak tahu belum sempet nyoba
Na,... kembali ke awal itu saya pikir masak saya kalau
mau kembali ke soal no. 1 harus nge- next berapa kali
Mungkin ada satu tombol back itu saja sudah ,...
cukup.. cukup membantu sebenarnya.
Juga tombol help itu juga penting untuk user
membantu setidaknya cara-cara... disini kita ada
tiga varian bentuk kuis, pertama untuk yang
menjawab itu cukup menggunakan kotak, tuliskan
cek selesai, kalau record tekan tombol recording
selesai, video nanti video kamera mungkin yang
standar seperti itu sudah cukup.
1, 2, 3
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Kemudian yang indikator na ini agak.. ya kalau dari
kami sih bahasanya tunjukkan kalau sebuah button itu
button, itu yang pertama ...
Kemudian kalau ada button ditekan itu ada
feedbacknya, ada reaksinya, entah warnanya berubah
atau dia semakin mendalem atau muncul tulisan
“sedang recording” itu button menit
Ya.. notifier.. jadi kalau “sedang recording” o itu
memang yakin benar ditekan itu kalau gak kan
terus tadi udah ditekan belum ya, kok tidak ada
yang berubah...kok tidak ada apa-apa.. Na seperti itu.
Kemudian gambar yang tadi tinggal diperbaiki
gambarnya saja, warna teksnya juga dilihat lagi,
apakah warna teksnya agak sulit untuk dibaca atau
nggak, maksudnya tersamarkan dengan
background atau tidak, kalau tersamarkan ya
tinggal ganti backgroundnya atau ganti teksnya
Atau kalau mau mengorbarkan backgroundnya itu
biasanya kita lapisi buttonnya dengan warna putih,
sehingga... tapi gambanrnya nanti ketutupan sehingga
ini gambar warna putih keudian text sehingga itu akan
aman, Cuma gambarnya jadi kena warna putih.
Iya, tidak transparan di atas background tapi di
atasnya..
Itu salah satu cara, Cuma sekali lagi itu mengorbankan
backgroundnya... backgroundnya jadi gak keliatan.
Seperti itu
Kalau fitur-fitur saya pikir.. err.. saya kurang tahu ya
kalau ini memang untuk reminder mungkin ada
semacam terjemahan, tapi kalau tujuan akhirnya adalah
dalam tanda petik memaksa bener maka gak masalah
kayak dulu saya di kelas bahasa Inggris itu saya
dipaksa untuk tidak memakai Bahasa Indonesia atau
memang bagus sebenarnya tinggal yang penting kan
kita melihat kemampuan si usernya. Kalau anak baru
belajar Bahasa Inggris langsung dipaksa berbahasa
Inggris juga.. juga gak akan bisa.
Tpai kalau emang ini penggunanya emang ada ya udah
ya memang penggunanya sudah terbiasa tinggal
“melanyahkan” istilahnya ini tidak masalah.
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Atau mungkin sebenarnya pakai disclaimer juga
bisa sih,,, aplikasi ini dibuat untuk ini...kemudian
cocok untuk orang yang sudah punya pengalaman,
sehingga mereka tidak .. dalam arti tidak kaget... lo
kok ini kayak gini...o memang saya yang salah,
belum masanya make kok make.. na itu.. ada
disclaimer semacam itu sudah mungkin disclaimer
atau about.. kita ada standard .. karena tadi saya
bilang juga tidak ada about, cuman itu kan
belakangan suka
Kalau saya malah kagum dengan beberapa fitur ..
fiturnya sudah macem-macem ... dan sepertinya..
apa ya.. gak kepikiran apalagi itu kan pedagogi ya..
saya lebih berat ke ilmu codingnya kalau pedagogi
saya cuma tahunya
Sama evaluasi tapi app mungkin juga belum
sampai situ saya sendiri kalau suruh bikin bingung
bagaimana caranya sehingga cocoknya memang
nanti evaluasi pribadi atau dengan teman atau
dengan guru setidaknya fileya disimpan di satu
tempat yang mudah, bisa akses, apalagi kalau
filenya bisa dikasih nama sendiri, mungkin juga..
jadi ini practising 1, jadi dia kan kalau selalu
record itu kan terus.. saya gak tau juga ya apakah
sistemnya ngrekam bikin record baru terus yang
lama dihapus atau.. sehingga ini pracising pertama,
ini practising kedua jadi practising 1 dan practising
dua menurutmu bagus yang mana? O bagus yang
ini yang kedua. Ini jadi apalah ..
Tapi kalau nanti ada fitur yag kita melihat
practising saya selama ini sepeti apa.. tapi itu nanti
lebih sulit lagi paling gak pakai file aja sudah
cukup..
Q5V5 Perbaikan ya itu tadi komponen-komponen yang
bisa ditambahkan , kemudian ada gambar-gamabr
yang harus ada, kemudian ada informasi terkait
materi yang disampaikan ini tentang apa.. itu aja
yang kurang.
Jadi biar tau ini maksudnya apa dan apa yang harus
dilakukan
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3. CODING INTEVIEW WITH THE USERS (PRELIMINARY STUDY)
Principle: designing M-learning model
1. Content (open-endedness, personalization, time-critical nature, portability,
measured delivery, aural medium, prioritizing medium, alternative
medium)
2. Learning activities (behaviourist-type, constructivist, situated,
collaborative, informal and lifelong learning)
3. Communication and collaboration features (beaming of stored information
from device to device, portable sound recording, voice-recording, photos
and video clips used in communication)
Code Q1: Secara umum, bagaimana pendapat Anda
mengenai aplikasi SPINE ini? Apa perbedaan
aplikasi ini dengan aplikasi ynag lain?
Principle
QIU1 Secara umum, aplikasi ini memudahkan kita untuk
berbicara , membaca,berkomunikasi dengan orang lain
maupun dengan pasien saat kita melakukan kajian
sampai dengan kita melakukan dokumentasi.
1, 3
Q1U2 Bagus, maksudnya mudah bagi kita untuk berbicara
apalagi kita kan belum terlalu lancar untuk bisa
mengikuti apa yang di... apa yang diucapkan pada itu
apa...
1
Q1U3 Bagus, sangat membantu mahasiswa khususnya
mahasiswa keperawatan untuk berlatih.
Lebih banyak fitur-fitur menarik kayak video sama bisa
rekam suara sendiri.
3
Q1U4 Aplikasinya menarik, bisa membantu mahasiswa
mempelajari yang di pelajari di kelas juga, terus bisa
mempraktekkan lewat HP, terutama yang speaking saya
suka yang speaking.
1,2,3
Q1U5 Menurut saya bagus karena kan mahasiswa pada pakenya
andorid jadinya memudahkan mahasiswa untuk belajar
menggunakan HP karena kalau misalnya buku dibawa
kemana-mana susah, tapi kalau HP kan pastinya pada
membawa HP sendiri-sendiri jadinya memudahkan
1,2,3
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mahasiswa untuk belajar Bahasa Inggris mengunakan
aplikasi SPINE tadi yang kita dapat di Android .
Kalau yang lain itu sendiri-sendiri misal speaking sendiri,
terus listening sendiri dan writing sendiri jadinya gak...
gak jadi satu seperti ini.
Q2: Menurut Anda, bagiaman aplikasi ini dapat
membantu mahasiswa untuk meningkatkan speaking
skill mereka?
Q2U1 Ya mungkin dengan cara... speaking tu...
mendengarkan... mereka itu mau mendengarkan
mempunyai kemauan untuk mendengarkan terus nanti
mempraktekkan ke teman atau pasien langsung.
1, 2
Q2U2 Ya menggunakan aplikasi ini juga bagus.
1
Q2U3 Lebih banyak membuka aplikasi untuk berlatih, belajar
mungkin bisa meningkat.
1, 2
Q2U4 Menurut saya ya Bu Ya? Kalau ini kan sesuai pelajaran
ya Bu, jadi mahasiswa bisa mengunduhkan kemudian
mempraktekkan sehari hari, menurut saya lo Bu
1, 2
Q2U5 Ya kan apalagi sekarang sudah ada MEA, jadinya kan
tidak menutup kemungkinan kita bekerja di luar atau
mereka yang datang kesini, jadinya kan dengan aplikasi
ini dapt membantu meningkatkan kualitas berbahasa
Inggris khususnya untuk mahsiswa keperawatan sendiri
dengan dibantu dengn aplikasi tersebut.
Mungkin bisa membantu saya untuk meningkatkan
kualtias berbahasa Inggrsi saya , jadinya tetap
bermanfaatlah untuk kedepannya. Terutama menghadapi
MEA sendiri yang semakin....gimana ya bukan
mengancam, tapi menuntut kita untuk bersaing lebih dari
sebelumnya.
1,2,3
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Q3: Apa kelebihan dari aplikasi ini?
Q3U1 Kelebihannya kalau menurut saya, aplikasi ini menarik
terus menarik, terus menggugah kita buat belajar gitu
Bu..
Ya termotivasi dan tidak membosankan.
2
Q3U2 Tampilannya juga menarik, materinya juga bagus.
2
Q3U3 Kelebihannya ya itu tadi, beda dari aplikasi yang lain
soalnya fitur-fiturnya lebih baru jadi bisa lebih
memudahkan mahasiswa karena aplikasinya mudah
dimengerti, jelas
2,3
Q3U4 Kelebihannya kita bisa gimana ya Bu ya..
mempraktekkan sendiri apa yang dipelajari di kelas ya
Bu...
2
Q3U5 Kelebihan aplikasinya... pertama, berbasis Android, jadi
bisa dibawa kemana-mana. Terus habis itu petunjukknya
jelas nggak membingungkan, terus apalagi ya.. bisa
membantu untuk speaking, writing, sudah tergabung
menjadi satu jadi tidak terpisah-pisah.
1,2
Q4: Apa kelemahan dari aplikasi ini?
QIU1 Kelemahannya itu kita... kita gak bisa ndengerin tu Bu..
apalagi di quiz itu Bu... itu tu kecepeten kan kita salah
njawab, itu tu banyak yang salah...
1
Q1U2 Kelemahannya tidak ada... tergantung Hpnya sih... kalau
Hpnya bisa itu bisa sih...
1
Q1U3 itu tadi di Android saya, itu di di vital signs, di repeat 1, 3
Q1U4 Kalau kelemahannya itu yang speaking di quiz tadi harus
online ya Bu?
Jadi kelemahannya kalau gak ada sinyal gitu Bu, jadi gak
bisa
1
Q1U5 Kan tadi ada yang berbasis video juga, na itu kan
durasinya hanya 5 lima menit, padahal kan kalau
menurut saya kalau dialog kan mesti lebih lah dari 5
1, 3
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menit jadinya kalau misalkan lebih dari 5 menit kan kita
bisa melihat bagaimana dialog tadi, bagus gak.. kalau
hanya 5 menit kan... padahla poin-poinnya banyak
Q5: Apa saran Anda untuk meningkatkan aplikasi
ini?
QIU1 Kalau sarannya mungkin nggak ya Bu... mungkin
kelemahan kita saja yang mungkin kurang bisa mengikuti
ini. Padahal di kelas juga sudah pake tape itu Bu...
2
Q1U2 Kalau sarannya sih diupdate maksudnya dipublikasikan
aja biar apa.. biar semua masyarakat atau publik bisa tahu
to kalau ada aplikasi ini.
3
Q1U3 Kalau untuk meningkatkan mungkin bisa menambahkan
fitur yang lebih baru, kalau ini ada videonya. memutar
videonya
3
Q1U4 .. kalau saran saya nanti... besoknya... itu di ... Bu ya
diupgrade terus ya Bu ya, jadi kita sebagai mahasiswa
tahu yang baru-baru itu
3
Q1U5 Kalau saya tadi durasinya untuk diperpanjang ataupun
gimana, jadi kita tidak berpatokan o harus 5 menit,
jadinya dialognya bisa lama dan kita juga bisa melihat,
mereview kembali lah itu yang kita dialogkan itu yang
kita bicarakan itu seperti apa to, kita spellingnya sudah
bener atau belum conversationnya gimana
1,3
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Appendix 17. Material of SPINE application
1. Material for each screen
Screen Menu Content
1 HOME Title of the application and a picture of a nurse
Exit button to close the application
Enter button to go to screen 2
2 UNITS MENU List of Units provided in the application.
Home button to go screen 1
About button triggers a notification related to
the application
3 SUB UNIT List of sub menu of each unit
- Pronunciation
- Listen and Repeat
- Language Focus
- Conversation
- Quiz
4 PRONUNCIATION Images of the words, there are six pictures and
words for each unit.
Button Text of the words which will produce
a sound when it is touched.
Button Home to go to screen 3
Back button to repeat the order from the first
word
Next button to go to the next word
5 LISTEN AND
REPEAT
Direction for the users.
Listen button to listen the statements.
Statements box which shows the statements
when listen button is clicked.
Record button to record the voice of the user
after he/she listened the statement.
Stop button after recording.
Play button to listen the recorded audio.
Home button to go to screen 3.
Next button to go the next statement.
6 LANGUAGE FOCUS Language expression of each unit.
Home button to go to screen 3
Next to go the next language expression.
7 CONVERSATION Images of the conversation of each unit.
Direction for the user.
Play button to start listening the audio.
Pause button to give a pause while listening
the audio.
Stop button to stop the recorded audio.
Slider bar to change the volume.
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Screen Menu Content
Home butto to go to screen 3 (Menu screen).
8 QUIZ There are five quizzes title in this screen
representing each unit.
- Quiz 1. Admission to a hospital.
- Quiz 2. Checking vital signs
- Quiz 3. Reinforcing a diet program
- Quiz 4. Patient’s positioning
- Quiz 5. Explaining medication
9 QUIZ 1 Screen Title: QUIZ 1. Admission to a hospital.
Direction for the users.
Image of an admission form.
Questions label, there are eight questions.
Answer box for the user to type their answers.
Feedback label to give feedback whether the
answer is correct or not.
Check button, when it is clicked then feedback
label will show the result.
Next button to go to the next question.
Home button to go to QUIZ screen.
10 QUIZ 2 Screen title: QUIZ 2. Checking Vital Sign
Direction for the users.
Images represent the expressions.
Listen button to hear the audio, it uses text to
speech feature.
Repeat button, to repeat the audio. It uses
speech to text feature.
Result label to show the result form the repeat
button (the result of speech to text feature).
Home button to go to QUIZ screen.
Next button to go to the next statements.
11 QUIZ 3 Screen title: QUIZ 3. Reinforcing a diet
program.
Direction for the users.
Play button to listen the recording.
Pause button to give a pause for the recording.
Stop button to stop the recording.
Question label for the question being asked.
Four buttons for 4 options (multiple choice
questions).
Button Try again to repeat taking the quiz
Result label (unseen) to show the
result/feedback after the user finish taking the
quiz.
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Screen Menu Content
Home button to go to QUIZ screen.
12 QUIZ 4 Screen title: QUIZ 4. Patient’s positioning
Images of various kinds of patient’s
positioning.
Questions label to display the questions. There
are five questions.
Answer box to enter the answer.
Submit button to check whether the answer is
correct or not.
Next button to go to the next question.
Home button to go to the QUIZ screen.
13 QUIZ 5 Screen title: Quiz 5. Explaining Medication.
Direction for the users.
You Tube link
Image of the direction for the role play
List picker to choose the prescription.
Record button to record the video of the role
play
Play button to play the video recording.
Home button to go the QUIZ screen.
2. Learning content
UNIT 1. ADMISSION TO A HOSPITAL
1. PRONUNCIATION
Surname
Next of kin
Identity bracelet
Marital Status
Hospital number
General Practitioner
2. LISTEN AND REPEAT
1 My first name is Randy
2 What is your surname?
3 My telephone number is 565-857-4465
4 I was born on 21 August 1986
5 Who’s your next of kin?
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3. LANGUAGE FOCUS
4. CONVERSATION (+audio)
A. Conversation 1
N: Good morning mam, can I help you?
P: Yes, I need to have a check up
N: Please have a seat. Have you ever had a medical check up here?
P: No, I haven’t.
N: OK. Now, I need to ask some questions to fill in this admission form.
P: Sure, Nurse.
N: What is your full name?
P: Nabila Zahra
N: How old are you?
P: I’m`35 years old
N: Who is your GP?
P: Dr. Abdul Saalam
5. QUIZ
QUESTIONS ANSWER
1 What is your first name? My first name is Randy
2 What is your surname? It’s Brown
3 What is your telephone number? My telephone number is 555-856-327
4 When were you born? I was born on 10 March 1990
5 Are you married? No, I’m not
6 What do you do? I’m a chef
7 Who is your next of kin? It’s my brother
8 Who is your family doctor? He’s dr. Edwin Green
9 Who is the doctor in charge of your case? Dr. Steve Murray
10 Any contact person in emergency case? Yes, my mother.
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No Question List
Answer List
1 What is the patient’s family name? James
2 How old is the patient? 48
3 What does he do? builder
4 What is the patient’s marital status? single
5 How many days does he get the headache?
four
6 When is the pain getting worse? In the morning or at night?
morning
7 What does the doctor prescribe him?
analgesics
UNIT 2. CHECKING VITAL SIGNS
1. PRONUNCIATION
Cuff
Thermometer
Pulse
Blood pressure
stethoscope
sphygmomanometer
2. LISTEN AND REPEAT
It’s time for me to measure your blood pressure
I would like to check your respiration
I just want to put this cuff around your upper arm
Would you give me your right hand?
Would you roll you sleeve up?
3. LANGUAGE FOCUS
It is time for me ..... I just want .... I would like .... I am going .....
to measure your blood pressure to count your pulse to check your respiration to measure your temperature to put this cuff (around our upper arm) to insert this (thermometer) into your anus to put this (thermometer) into your mouth
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Would you .... Please, ..... Now, I want you to....
Lie flat on the bed Roll your sleeve up Give me your right hand Slip off your top things Roll yourself into side lying position Take a deep breath Unbutton your shirt
Would you mind.... Giving me your right hand? Liying down on the couch? Raising your arm?
4. CONVERSATION
Nurse : Good morning, Mr. Anwar
Patient : Good morning, Nurse Intan
Nurse : Sir, I am going to check your blood pressure
Patient : Sure, Nurse
Nurse : Now, would you mind rolling your sleeve up?
Patient : Sure
Nurse : Now can I have your right hand? I need to check your pulse
Patient : What is my blood pressure, Nurse?
Nurse : It is 120/90. It is still in normal range
Patient : Thank you, Nurse
5. QUIZ
Listen and then repeat the statement you hear.
No Picture Answer List 1
It’s time for me to measure our blood pressure
2
I would like to check respiration your respiration
3
I want to put this cuff around your arm
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4
Would you give me your right hand?
5
I just need to insert this thermometer under your armpit
UNIT 3. REINFORCING A DIET PROGRAM
1. PRONUNCIATION
diet
Dietary program
Sour
Bitter
Carbonated drink
Insipid
2. LISTEN AND REPEAT
Are you allergic to egg?
Now I have to explain the dietary food that is good for your health
I’m going to recommend a dietary program
You’d better consume more fruit.
You are prohibited to eat sour food.
3. LANGUAGE FOCUS
OFFERING FOOD
What would you like to have for your.... What do you like for your.... Do you like certain food for your ....
Breakfast Lunch Dinner
ASSESSMENT
Are you allergic to...... Egg Fish Nut (certain kind of food?)
EXPLAINING A DIETARY PROGRAM
Now, I want to.... I am going to....
Explain the dietary program Recommend a dietary program
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RECOMMENDING A DIET
You have to go on a dietary program Consuming vegetables are good for your health Drinking a lot of water is good for your health
You’d better consume.... More calories More green leafy vegetables More fruit
You may consume.... a little bit
PROHIBITION
You are prohibited to drink/eat .... You have to avoid... You have to restrict yourself to drink / to eat.... You should restrict yourself o drink/ to eat.....
(a certain kind of food or drink)
TELLING DOCTOR’S DIAGNOSIS
According to Doctor’s report, you have a problem with....
Stomach Digestion Cholesterol Liver Blood sugar
RATIONALE
Consuming excessive.... (certain kind of food) will...
Worsen your condition Aggravate your ... Increase the cholesterol rate Increase the blood sugar
4. CONVERSATION
A.
Nurse : Good afternoon, Mr. Desta
Patient : Good afternoon, Nurse
Nurse : Have you had your lunch?
Patient : Yes, a little bit.
Nurse : Why didn’t you finish your lunch?
Patient : I feel nausea. I want to drink orange juice.
Nurse : According to the doctor, you should not drink sour food beause it will
worsen your condition, since you have gastroenteritis
Patient : May I have ginger tea?
Nurse : Sure, ginger has anti-inflammatory to releave your stomachache
Patient : What kind of food I shoud eat?
Nurse : After you feel better, you may do BRAT diet.
Patient : What is BRATdiet, Nurse?
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Nurse : BRAT stands for Bananas, Rice, Applesauce and Toast. Those food will
help your body to ease into normal eating after vomiting.
Patient : Thanks, Nurse. I’ll do the diet.
5. QUIZ
Listen to a conversation between a nurse and the patient. The nurse recommends a
diet program for her.
Listen and then choose the best answer.
1. Why does Bettina have to have a diet?
a. Because she has stomas
b. Because she has a stomachache
c. Besause she is coma
d. Because she is fat
2. What kind of food should she avoid?
a. Carbohidrate and protein
b. Protein and rich food
c. Fat and rich food
d. Mineral and fat
3. What type of food should she avoid occationally?
a. Sugar, salt, pepper
b. Salt, sugar, coke
c. Salt, soup, meat
d. Fat, sugar, salt
4. What else must she be careful of?
a. She must have chewing gum
b. She must eat everything when she’s hungry
c. She must chew everything well when she eats
d. She must eat less soup
5. What else should she do everyday?
a. She must drink coffee everyday
b. She must drink lots of liquid
c. She must exercise regularly
d. She must eat lots of shrimp
UNIT 4. PATIENTS’ POSITIONING
1. PRONUNCIATION
prone
fowler
supine
sidelying
Sim
Reverse trandelenberg
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2. LISTEN AND REPEAT
Would you please roll yourself into side lying position?
I would like to elevate the head of your bed
I need to put his pillow under your head
Lie flat with your face downwards
Let me help you to change your position
3. LANGUAGE FOCUS
GIVING INSTRUCTION
Basic Instructions Lie flat on your back
Roll over on your tummy
Lie on your face
Lie flat with face downwards
Roll over into side-lying
Roll over sideways
SUPINE
Now, lie flat in .... (supine position)
I need ..... (this pillow, towel) under your .... to put to place
SEMI-FOWLER’S POSITION (with head of bed 300-600)
Now, I (want/need) to elevate/lower the head of your bed.
FOWLER’S POSITION (with head of bed 600-900)
Now, I (want/need) to elevate/lower the head of your bed. (to make you more comfortable)
SIDE-LYING/SIDEWAYS
Now, I want you to change your position into side-lying
Would you change your position into side-lying
I need to help you roll your self into side-lying position
SIM’S POSITION Patient is in complete side-lying position, but move further to the far side of the bed. Partially roll patient forward partly on abdomen
Just extend your left knee
Now I need to put/place this (pillow) under your stomach
PRONE POSITION
I need to help you ....
Let me help you ....
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I want you to .... change your position
with face downwards
Change your position to lie on your tummy
I will put this pillow under your stomach.
Just extend your elbow Place your right hand under your hip That’s fine.
4. CONVERSATION
Nurse : Good afternoon Mr. James. How are you?
Patient : Good afternoon Nurse. Not very well, I’m afraid
Nurse : Mr. James, the doctor diagnosed you to have a heart attack. Do you still find
it difficult to breath?
Patient : Ugh, yes Nurse... and my chest is still painful.
Nurse : You feel pain in your chest and you still have a problem in your respiration?
Patient : Yes, Nurse.
Nurse : Okay then, I will report this to your doctor. Meanwhile, to lessen your chest
pain and to ease your breathing, I need to elevate the head of your bed
Patient : Alright, Nurse.
Nurse : OK. That’s it. How do you feel now?
Patient : Thanks Nurse, I feel much better now.
5. QUIZ
PICTURE QUESTIONS
What ind of position is it? (prone)
What ind of position is it? (fowler)
What ind of position is it?
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(semi fowler)
What ind of position is it? (side lying)
What ind of position is it? supine
UNIT 5. EXPLAINING MEDICATION
1. PRONUNCIATION
Adverse reaction
IV bag
tablet
inflammation
pill
allergies
2. LISTEN AND REPEAT
Please take this to relieve your pain.
Have you taken the medicine?
You must call the nurse if there is an adverse reaction.
Take this antibiotics all up.
You should take this tablet three times a day after meal.
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3. LANGUAGE FOCUS
EXPLAINING MEDICATION
This medicine is.... an antibiotic an anti-inflammatory
This medication is.... a fever reducer a steroid an antacid a sedative
a diuretic a cough suppressant a pain reliever a bronchodilator
This is medicine for
stomach acid diabetes infection inflammation sleep allergies
headaches pain rashes anxiety nausea asthma
This is medication to .... stop pain lower your blood pressure reduce your cholesterol help with your arthritis take care of your rash prevent nausea prevent blood clots
GIVING CAUSATION
Just tell me if there’s something you don’t understand and I’ll go over it all
You must call the nurse if there is an adverse reaction
Don’t take this more than ..... (three times/ 8 tablets in 24 hours)
Don’t use it if it makes ... ( a skin rash)
Discontinue if an adverse reaction occurs
Take all these antibiotics all up
In case (the tablets)give you indigestion, please .... (take them during/after meals)
PRESCRIPTION DIRECTIONS SHORTHAND
QD BID TID QID q4h
once a day twice a day three times a day four times a day every 4 hours
prn pc ac hs d
as needed (for....) after meals before meals at night day
MORE
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tab cap syr gtt ung cr
tablet capsule syrup drop ointment cream
od os po pr sq tsp tbsp
right eye left eye by mouth rectally subcutaneous teaspoon (5 ml) tablespoon (15 ml)
4. CONVERSATION
Nurse : Mrs. Copler, the doctor has given you a couple prescriptions. Now, I’d like to
explain the medicines you should take.
Patient : Alright, Nurse.
Nurse : The first medication is an anti-inflammatory.
This is medicine to prevent inflammation in your knee joints. You should take
one capsule twice a day as needed.
Patient : OK. Will it help with the pain?
Nurse : Yes. The second medication is a diuretic. This medicine is for your high blood
pressure. You should take one tablet once a day.
Patient : Thank you. I really appreciate it.
5. QUIZ
Watch the video (link to YouTube.com)
Make a conversation based on one of the prescriptions below.
1) Check the patient’s name and age
2) Check if the patient has any allegies
3) Explain what kind of medication it is
4) Explain the function of the medication
5) Give the direction how to drink/use the medication
6) Give caution (if any)
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Record the role play then send the result to the teacher
Sources:
Pamudya, L.A. (2005). English for Professional Nurses. Jakarta: EPN Consultant
Allum, V. & Garr, Patricia. (2008). Cambridge English for Nursing. Cambridge:
Cambridge University Press
https://www.youtube.com/watch?v=9VEBwWYO_nQ
A doctor gave a presription to
65-year-old woman with
osteoarthritis of the right hip
Tab. Naproxen 250 mg Mitte 100 sig. 1 tab. T.i.d
A doctor gave a presription to an insulin dependent 10-year-old boy accompanied by his parents
Human solule insulin 100 IU/ml sig. 6 IU a.m. 4 IU p.m.
A doctor gave a presription to a 3 year-old baby girl suffering from atopic eczema, accompanied by her parents
Hydrocortisone cream 1% Mitte 30 g sig. Apply thinly to the affected area b.i.d
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Appendix 18. Classroom observation
Teacher’s activity Students’ activity
Greeted the students Answered the teacher’s greeting.
(Some of the students were still busy
with their gadgets and talking to their
friends).
Asked some questions for ice breaking
by asking why the weather was so hot
that day.
Answered the teacher’s questions.
Review the previous material
Elicitated today’s material about
questioning to fill in assessment form.
Reviewed parts of the body
Answered the teacher’s questions
about parts of the body
Said the expressions used in useful
expressions, the asked the students to
repeat the expressions.
When the students had not correctly
said the expressions then he would ask
them to repeat it again.
Repeated the expressions stated by the
teacher.
Asked the students to do the writing
exercise in forms of giving the right
expressions and translate sentences
from Bahasa Indonesia into English.
The students did the exercise and
some of them open the dictionary to
translate either hard copy or from their
mobile devices.
Listening part.
Asked the students to open the
listening exercise and fill in the blanks
based on the recording.
Pronunciation drill
Played the recording for the
pronunciation drill.
The students listened then completed
the blanks.
Some of them asked the teacher to
repeat the listening part.
Repeated the words they hear from the
listening.
Asked the students to work in pairs to
prepare a role play between a nurse
and a patient. The preparation took for
about 10 minutes.
The teacher moved around the class to
check the students’ work.
The students prepared the role play
with their peer.
Asked some students to come in front
of the class to present the role play.
Gave guidance of the correct
expressions when the students forgot
their lines.
Some of the students came in front,
but the conversation was still
memorised eo that some of them
forget the dialogue.
Gave feedback on students’
performance.
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Appendix 19. Photo Documentation
Preliminary study
Implementation
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