augmented reality and digital storytelling

72
Augmented Reality and Digital Storytelling

Upload: jason-zagami

Post on 16-Jan-2015

884 views

Category:

Education


2 download

DESCRIPTION

Presented 19 March 2011 at the Griffith University Centre for Continuing Professional Learning Teachers Strategic Network at Brisbane Girls’ Grammar School, Brisbane, Australia by Dr Jason Zagami

TRANSCRIPT

Page 1: Augmented reality and digital storytelling

Augmented Reality and Digital

Storytelling

Griffith University

Dr Jason Zagami

wwwzagamiinfo

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

httpgeecomaginationcom

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 2: Augmented reality and digital storytelling

Griffith University

Dr Jason Zagami

wwwzagamiinfo

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

httpgeecomaginationcom

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 3: Augmented reality and digital storytelling

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

httpgeecomaginationcom

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 4: Augmented reality and digital storytelling

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

httpgeecomaginationcom

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 5: Augmented reality and digital storytelling

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

httpgeecomaginationcom

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 6: Augmented reality and digital storytelling

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

httpgeecomaginationcom

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 7: Augmented reality and digital storytelling

httpgeecomaginationcom

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 8: Augmented reality and digital storytelling

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 9: Augmented reality and digital storytelling

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links