augmented reality in elearning: the uoc case study
TRANSCRIPT
Augmented Reality in Online Educational Contexts: The UOC Case
Study
Ivan Alsina-Jurnet & Lourdes Guàrdia, UOC
9-12 June 2015, Barcelona
AR in eLearningThe study is part of a broader project in which AR will be implemented within the UOC educational model.
• AR provides unique features for the development of situated, experiential, cooperative and authentic activities.
• But more research is still needed to understand how to implement it in online educational environments.
• Objectives: Explore faculty opinions regarding the introduction of AR in an online university: What are the most appropriate AR tools? What types of teaching/learning strategies? What instructional designs?
Methodology and Results15 teachers from the UOC’s Master in Education and ICT (eLearning) participated. A mixed method approach was used.
The use of AR would be feasible, appropriate and would have a positive impact on students’ motivation.
The most appropriate technology for eLearning contexts is geo-based AR.
Questions Not at all %(n)
Slightly %(n)
Somewhat %(n)
Enough %(n)
Quite %(n) Extremely %(n)
Authentic Learning
0 (0) 13.3 (2) 26.7 (4) 33.3 (5) 33.3 (5) 0 (0)
Learning complex concepts
0 (0) 13.3 (2) 26.7 (4) 20 (3) 26.7 (4) 13.3 (2)
Collaborative Learning
0 (0) 13.3 (2) 26.7 (4) 26.7 (4) 33.3 (5) 0 (0)
Game-based learning
0 (0) 0 (0) 6.7 (1) 20 (3) 53.3 (8) 20 (3)
Discovery-based learning
0 (0) 0 (0) 13.3 (2) 20 (3) 33.3 (5) 33.3 (5)
Conclusions1) It is recommended to use geo-based AR to promote discover and game-based learning, enhance collaboration processes and engage students in authentic activities.
2) A concern over the need for faculty development in learning how to use AR in online education emerged.
DBR methodology will be used to design, develop, implement and evaluate geo-based AR tools/strategies within the UOC.
Next Steps…
We will develop OER (MOOC?) that will provide an entry point to the subject of AR for faculty.