augmented reality - ithb april 6, 2013
DESCRIPTION
Seminar "Augmenting our Reality" ITHB April 6, 2013TRANSCRIPT
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Augmented Reality Mohamad Iqbal @ciebal
Augmenting Our Reality ITHB | April 06, 2013
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70’s
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80’s
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Now…
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Innovation
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Reality –Virtuality Continuum Virtual Reality
Real World
Augmented Reality
Augmented Virtuality
Virtuality Continuum
Augmented reality add virtual objects to real world.
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A computer generated, interactive, three-dimensional environment in which a person is immersed. (Aukstakalnis, S. and D. Blatner 1992)
Virtual Reality
• Display (HMD, projector) • Input (glove, steering wheel)
VR component
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Augmented
Virtual objects on real object
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Augmented Reality
Already common in TV shows
• Freekick radius / Offside • Advertising spots • Weather Forecast • Stock
Augmented Reality
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Marker based • Simple marker (B/W, rectangle) • Custom marker (custom
images)
Augmented Reality Types
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Markerless • Facial detection • Image processing • Geotagging • Brand Interaction
Augmented Reality Types
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Face Tracking
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Image processing
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Geotagging
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Brand Interaction
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AR for Games
– Card Games: • Eye of Judgement (PS3) – Pet Games • Invizimals (PSP)
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AR for Education
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AR for Education in Indonesia
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AR for Military
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Mobile Device
Augmented
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AR for Translation
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Mobile Augmented Reality Device
Registration Sensor Information
Location
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MARA
2004 http://research.nokia.com/page/219
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Mobile Augmented Reality Device
Registration Sensor Information
Location Image
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Tower Defense Game with AR
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Mobile Augmented Reality Device
Registration Sensor Information
Location Image GP
S
Cam
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Gyr
osc
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Smash Mania
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Mobile Augmented Reality Device
Registration Sensor Information
Location Image GP
S
Cloud
Cam
era
Gyr
osc
op
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Co
mp
ass
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Toresto for Windows Phone
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Mobile Augmented Reality Device
Registration Sensor Information
Location Image GP
S
Cloud LBS
Cam
era
Gyr
osc
op
e
Co
mp
ass
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Nokia City Lens
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Nokia City Lens Video
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Google Glass
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For Developers …
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AR for Developers
• NyARToolkit
• Vuforia
• ZXing Android
• Obvious
• String
• ZXing iOS
• GART
• SLARToolkit
Windows Phone
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Augmented reality applications should automate, facilitate and collaborate in our daily activities (Benderson and Druin, 1995,) It should be a tool, which allows us to solve our problems more effectively, this by integrating many diverse and emerging technologies (Bimber and Raskar, 2005)
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ciebal
Thank You!