bauman - oklahoma · 5/13/11 2 objecves • parjcipants%will%recognize%the%potenjal%for%student...

11
5/13/11 1 ........... Eric B. Bauman, PhD Registered Nurse, Paramedic Leveraging the Poten.al of GameBased Learning for Clinical Educa.on h;p://nintendo.wikia.com ©Bauman 2011 Rights Reserved h;p://bubbes.blogg.se General InformaJon EducaJon: BA Sociology: UW Wisconsin – Madison College of Le;ers and Sciences BS & MS Nursing: UW Wisconsin – Madison School of Nursing PhD Curriculum and InstrucJon: UW Wisconsin – Madison Games+Learning+Society School of EducaJon ........... ©Bauman 2011 Rights Reserved Disclosures/Conflict of Interest & Professional AffiliaJons Games+Learning+Society Affiliate Society for SimulaJon in Healthcare (SSH) Chair – Website Commi;ee CoChair – Serious Games and Virtual Environments Special Interest Group InternaJonal Nursing Assoc. for Clinical Learning and SimulaJon (INACSL) Member – Website Commi;ee Managing Member – Clinical Playground, LLC Managing Member – Forensic AnalyJcs, LLC Associate – Obritec/Hypercosm ........... ©Bauman 2011 Rights Reserved

Upload: others

Post on 07-Aug-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

1  

.  .  .  .  .  .  .  .  .  .  .              Eric  B.  Bauman,  PhD  Registered  Nurse,  Paramedic  

Leveraging  the  Poten.al  of  Game-­‐Based  Learning  for  Clinical  Educa.on  

h;p://nintendo.wikia.com     ©Bauman  2011  Rights  Reserved  h;p://bubbes.blogg.se  

General  InformaJon  

EducaJon:    BA  Sociology:  UW  Wisconsin  –  Madison  

•  College  of  Le;ers  and  Sciences  BS  &  MS  Nursing:  UW  Wisconsin  –  Madison  

•  School  of  Nursing  PhD  Curriculum  and  InstrucJon:  UW  Wisconsin  –  Madison  

•  Games+Learning+Society  •  School  of  EducaJon  

.  .  .  .  .  .  .  .  .  .  .              ©Bauman  2011  Rights  Reserved  

Disclosures/Conflict  of  Interest  &    Professional  AffiliaJons  

Games+Learning+Society  

•  Affiliate  

Society  for  SimulaJon  in  Healthcare  (SSH)  •  Chair  –  Website  Commi;ee  

•  Co-­‐Chair    –  Serious  Games  and  Virtual  Environments  Special  Interest  Group    

 InternaJonal  Nursing  Assoc.  for  Clinical  Learning  and  SimulaJon  (INACSL)  

•  Member  –  Website  Commi;ee  

Managing  Member  –  Clinical  Playground,  LLC  

Managing  Member  –  Forensic  AnalyJcs,  LLC  

Associate  –  Obritec/Hypercosm  

.  .  .  .  .  .  .  .  .  .  .              ©Bauman  2011  Rights  Reserved  

Page 2: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

2  

ObjecJves  

•  ParJcipants  will  recognize  the  potenJal  for  student  engagement  by  integraJng  game-­‐based  learning  in  today’s  digital  and  media  rich  educaJonal  environments.  

•  ParJcipants  will  understand  the  importance  of  objecJve  idenJficaJon  and  “fit”  when  using  digital  and  game-­‐based  learning  pedagogy.  

•  ParJcipants  will  be  able  to  idenJfy  and  discuss  contemporary  theory  for  game-­‐based  and  virtual  learning  environments,  and  understand  the  importance  of  theoreJcal  fit  to  technology-­‐enhanced  learning.    

.  .  .  .  .  .  .  .  .  .  .              ©Bauman  2011  Rights  Reserved  

Engagement  ©Bauman  2011  Rights  Reserved  

Why  is  SimulaJon    and  Game-­‐Based  Learning  Important  

When  were  you  born?  ©Bauman  2011  Rights  Reserved  

Why  is  SimulaJon    and  Game-­‐Based  Learning  Important?  

•  Does  this  influence  your  preferred  learning  style?  •  Does  tradiJonal  clinical  preparaJon  for  health  sciences  educaJon  represent  “Best  Prac*ce”  for  preparing  future  nursing  clinicians  and  scholars?    

•  Should  we  as  scholars  care?  

©Bauman  2011  Rights  Reserved  

Page 3: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

3  

Digital  Na.ves  People  who  were  born  with  (contemporary)  digital  technologies    already  in  existence.  

Digital  Immigrants  Those  who  were  born  prior  to  (contemporary)  digital  technologies  and  migrated  into  the  digital  realm  adopJng  the  technology  later  in  life.  

Prensky  2001,  2006    

©Bauman  2011  Rights  Reserved  

Engagement  ©Bauman  2011  Rights  Reserved  

Why  is  SimulaJon    and  Game-­‐Based  Learning  Important  

•  Today’s  students/learners  have  a  degree  of  technical  and  digital  literacy  that  generally  far  exceed  that  of  their  instructors  

•  Students  have  a  host  of  expectaJons  related  to  how  informaJon  disseminaJon,  presentaJon,  and  transfer  will  take  place  

•  Those  insJtuJons  that  fail  to  address  these  expectaJons  will  fail  to  a;ract  and  retain  the  best  and  brightest  students  

Engagement  ©Bauman  2011  Rights  Reserved  

Research  supporJng  educaJonal  design,  integraJon,  and  evaluaJon  focusing  on    technology  such  as  SimulaJon  and  Game-­‐Based    

learning  is  by  its  very  nature  transformaJve  and  translaJonal  

Page 4: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

4  

ObjecJves  &  Good  Fit  

•  Using  technology  for  the  sake  of  technology  ojen  leaves  students  confused  and  faculty  frustrated!  

•  Understand  that  all  forms  of  technology  have  their  limitaJons!  

•  Play  down  the  “coolness”  and  “be-­‐all…  end  all”  factor  of  new  technology  with  students!    

.  .  .  .  .  .  .  .  .  .  .              ©Bauman  2011  Rights  Reserved  

Lessons  should  be  based  on  ObjecJves  not  Technology  

–  IdenJfy  appropriate  objecJves  based  on  learners  needs,  insJtuJon  needs,  and  current  or  emerging  curricula  

– Choose  to  use  or  not  use  technology  based  on  whether  or  not  it  will  enhance  student  experience  or  reinforce  curriculum  objecJves    

– Understand  that  in  tradiJonal  didacJc  approaches  may  be  the  provide  the  best  fit  

.  .  .  .  .  .  .  .  .  .  .              ©Bauman  2011  Rights  Reserved  

ObjecJves,  Fit  and  the  role  of  OrientaJon  

Students  must  be  oriented  to  all  learning    environments  whether  they  are  in  actual  or  real-­‐

world  paJent  care  semngs,  the  simulaJon  Laboratory,  or  occupying  virtual  spaces  in  on-­‐line  

or  game-­‐based  environments    

©Bauman  2011  Rights  Reserved  

Page 5: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

5  

More  Good  Fit…  

•  Using  virtual  spaces  found  in  online  gaming  environments  are  best  leveraged  for  lessons  that  center  on  behavioral  and  decision  aspects  of  pracJce.  – AcculturaJon  – Decision  Making  – Team  Training    – Workload/Time  Management  – Procedural  DemonstraJon  

.  .  .  .  .  .  .  .  .  .  .              ©Bauman  2011  Rights  Reserved  

3DiTeams-­‐Healthcare  Team  Training  in  a  Virtual  

Environment  

Jeff  Taekman,  et  al  

Duke  University  Medical  Center  

Examples  ©Bauman  2011  Rights  Reserved  

Second  Life/Virtual  Environment  NighJngale  Isle  

Jone  Tiffany,  DNP,  RN    

New  World  Clinic  Gerald  Stapleton  MS  

©Bauman  2011  Rights  Reserved  

Page 6: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

6  

Handwash  Havok  

A;empt  to  manipulate  water  drops  to  clean  your  virtual  hand  Orbitec/Hypercosm  

©Bauman  2011  Rights  Reserved  

Virtual  SimulaJon  

Hypercosm  Interac.ve  Arm  Muscle  Anatomical  Atlas  

©Bauman  2011  Rights  Reserved  

Contemporary  PerspecJve  on  Games  and  SimulaJon  

Ludology  The  study  of  games  and  other  forms  of  play  and  which  may  include  higher  order  simulaJon,  parJcularly  if  the  experience  integrates  variables  ojen  associated  with  play  or  gaming  

Does  higher  order  simulaJon  consJtute  Ludology?  

NarraJve  InteracJvity  

System  of  Rewards  

Engagement  

Consequence  High  Scores    

Leader  Board  

©Bauman  2011  Rights  Reserved  

Page 7: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

7  

Higher  Order  Simula.on  Higher  order  simulaJon  includes  and  integrates  behavioral  components  into  designed  experiences  exisJng  within  created  spaces,  whether  those  spaces  exist  in  a  fixed  or  virtual  environment…  

Contemporary  PerspecJve  on  Games  and  SimulaJon  

.  .  .  .  .  .  .  .  .  .  .              ©Bauman  2011  Rights  Reserved  

Contemporary  Theory  Contemporary  theory  for  Game-­‐Based  learning  stems  

from  various  ExperienJal  learning  Models  

•  Schön  (1983):  ReflecJon-­‐on-­‐AcJon.    ReflecJon  through  internal  dialog  or  talk-­‐back  

•  Kolb  (1984):  ExperienJal  Processes  as  Cyclical  and  ReflecJve  

©Bauman  2011  Rights  Reserved  

ApplicaJon  of  ExperienJal  Learning  to  Clinical  EducaJon  

Benner  (1984):  Thinking-­‐in-­‐AcJon.  ReflecJon  of  previous  experience  effects  current  pracJce  

Past  experience  informs  the  quality  of  current  and  future  clinical  decision  making  

New  graduates,  novice  clinicians  must  be  able  to  enter  their  professions  with  valuable  experiences  to  build  on  as  they  a;ain  clinical  experJse    

©Bauman  2011  Rights  Reserved  

Page 8: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

8  

Contemporary  Theory  ©Bauman  2011  Rights  Reserved  

•  Socially  Situated  CogniJon1  •  Designed  Experience2  •  Created  Environment3  

•  Ecology  of  Culturally  Competent  Design4

(1Gee,1993;  2Squire,  2006;  3Bauman  2007;    4Bauman,  2010;  4Games  &  Bauman  2011)  

Contemporary  Theories  ©Bauman  2011  Rights  Reserved  

Socially  Situated  CogniJon  

 Socially  Situated  Cogni*on  refers  to  learning  theory  that  is  situated  within  a  material,  social,  and  cultural  world.    Learning  that  is  situated  takes  place  in  contextually  specific  and  authenJc  environment  with  a  host  of  social  values  expectaJons,  and  mores.    

©Bauman  2011  Rights  Reserved  

Page 9: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

9  

Designed  Experience  

 A  Designed  Experience  is  engineered  to  include  structured  acJviJes  targeted  to  facilitate  interacJons  that  drive  anJcipated  experiences.    These  acJviJes  are  created  to  embody  parJcipant  experience  as  performance.  Many  theme  parks  are  based  in  part  on  the  theory  of  designed  experience.  

©Bauman  2011  Rights  Reserved  

Created  Environment  

 An  environment  that  has  been  specifically  engineered  to  accurately  replicate  an  actual  exisJng  space,  producing  sufficient  authenJcity  and  fidelity  to  allow  for  the  suspension  of  disbelief.  Simulated  environments,  whether  fixed  in  the  case  of  mannikin-­‐based  simulaJon  laboratories  resembling  elaborate  theatrical  sets,  or  exisJng  in  virtual  reality,  are  created  environments.  

©Bauman  2011  Rights  Reserved  

Ecology  of  Culturally  Competent  Design    Addresses  the  rigors  and  challenges  of  accurately  situaJng  culture  within  virtual  environments  using  a  four-­‐element  model  that  emphasizes  the  importance  of  ac*vi*es,  contexts,  narra*ves,  and  characters.

©Bauman  2011  Rights  Reserved  

Page 10: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

10  

TheoreJcal  Fit  

 Contemporary  theories  related  to  Game-­‐Based  learning  leverage  created  environments  so  that  learning  takes  place  as  situated  performance  though  carefully  designed  experiences  that  use  a  narraJve  to  promote  curriculum  objecJves.  

©Bauman  2011  Rights  Reserved  

QuesJons?  

R.  Kyle  

©Bauman  2011  Rights  Reserved  

Bauman,  E.  (2007).  High  fidelity  simulaJon  in  healthcare.  Ph.D.  dissertaJon,  The  University  of  Wisconsin-­‐Madison,  United  States.  DissertaJons  &  Thesis  @  CIC  InsJtuJons  database.  (PublicaJon  no.  AAT  3294196)    

Bauman,  E.  (2010).  Virtual  reality  and  game-­‐based  clinical  educaJon.  In  Gaberson,  K.B.,  &  Oermann,  M.H.  (Eds)  Clinical  teaching  strategies  in  nursing  educa*on  (3rd  ed).New  York,  Springer  Publishing  Company.  

Bauman,  E.B.  and  Games,  I.A.  (2011).  Contemporary  theory  for  immersive  worlds:  Addressing  engagement,  culture,  and  diversity.  In  Cheney,  A.  and  Sanders,  R.  (Eds)  Teaching  and  Learning  in  3D  Immersive  Worlds:  Pedagogical  models  and  construc*vist  approaches.  IGI  Global.    

Benner,  P.  (1984).  From  novice  to  expert:  Excellence  and  power  in  clinical  nursing  prac*ce.  Menlo  Park,  CA:  Addison-­‐Wesley.  

Benner,  P.,  Tanner,  C.,  &  Chesla,  C.  (2009).  Exper*se  in  nursing:  Caring,  clinical  judgment,  and  ethics.  New  York:  Springer  Publishing  Company    Games,  I.  and  Bauman,  E.  (2011)  Virtual  worlds:  An  environment  for  cultural  sensiJvity  educaJon  in  the  health  sciences.    Interna*onal  Journal  of  Web  Based  Communi*es  7

(2).    

Gee,  J.P.  (2003)  What  Videogames  Have  to  Teach  Us  About  Learning  and  Literacy.  New  York,  NY:  Palgrave-­‐McMillan.  

Kolb,  D.  (1984).  ExperienJal  learning:  Experience  as  the  source  of  learning  and  development.    Upper  Saddle  River,  NJ:  PrenJce  Hall.  

Larew,  C.,  Lessans,  S.,  Spunt,  D.,  Foster,  D.,  &  Covington,  B.  (2006).  InnovaJons  in  clinical  simulaJon:  ApplicaJon  of  benner's  theory  in  an  interacJve  paJents  care  simulaJon.  Nursing  Educa*on  Perspec*ves,  27(1),  16-­‐21.    

Prensky,  M.  (2001).  Digital  naJves,  digital  immegrants,  part  1.  On  the  Horizon  9(5).  

Taekman  J.M.,  Segall  N.,  Hobbs  G.,  and  Wright,  M.C.  (2007).  3DiTeams:  Healthcare  team  training  in  a  virtual  environment.  Anesthesiology.  2007:  107:  A2145.  

Schön,  D.  A.  (1983).  The  reflec*ve  prac**oner:  How  professionals  think  in  ac*on.  New  York:    Basic  Books.  

Skiba,  D.  J.  (2009).  Nursing  educaJon  2.0:  A  second  look  at  Second  Life.  Nursing  Educa*on  Perspec*ves,  30,  129-­‐131.  

Squire,  K.  (2006).    From  content  to  context:  Videogames  as  designed  experience.    EducaJonal  Researcher.    35(8),  19-­‐29.    

Squire,  K.,  Giovane;o,  L.,  DeVane,  B,.  &  Durga,  S.  (2005).  From  users  to  designers:  Building  a  self-­‐organizing  game-­‐based  learning  environment.  Technology  Trends,  49(5),  34-­‐42.  

Turkle,  S.  (1995)  Life  on  the  screen.  Iden*ty  in  the  age  of  the  Internet.  New  York:  Touchstone.  

Selected  References  ©Bauman  2011  Rights  Reserved  

Page 11: Bauman - Oklahoma · 5/13/11 2 Objecves • ParJcipants%will%recognize%the%potenJal%for%student engagementby%integrang%game[based%learning%in%today’s% digital%and%mediarich%educaonal

5/13/11  

11  

Eric  B.  Bauman,  PhD,  RN  [email protected]  

h;p://www.linkedin.com/in/ericbbauman  

h;p://www.slideshare.net/ebauman  

Contact  InformaJon  

.  .  .  .  .  .  .  .  .  .  .              

©Bauman  2011  Rights  Reserved