beach volleyball - manual - pc

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  • 7/28/2019 Beach Volleyball - Manual - PC

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    1. Warning

    1.1 Epilepsy Warning

    To be read before the use of any video game by yourself or yourchild.

    Some people are susceptible to epileptic fits or loss of

    consciousness upon viewing certain types of flashing lights or high-speed displays within their daily environment. These persons maybe at risk when watching certain televised images or playing certainvideo games. This phenomenon can arise even when the individualconcerned has no medical history of such a reaction or has neversuffered an epileptic fit.

    If you or a member of your family have ever displayed symptomslinked to epilepsy (fits or loss of consciousness) brought about byelectronic simulations, you are strongly recommended to seekmedical advice before using this product.

    We would advise parents to closely supervise their children whenthey are playing video games. In the event that you or yourchildren do display any of the following symptoms: dizziness, visionproblems, contraction of eyes or muscles, loss of consciousness,problems of orientation, spasms or convulsions; you should stopplaying IMMEDIATELY and seek medical advice.

    1.2 General precautions to be taken by everyone usingvideo games:

    Do not position yourself too close to the monitor. If possible, always play video games on a small screen.

    Avoid playing when tired or sleepy.

    Make sure you play in a well-lit room.

    Take a 10 to 15-minute break for every hour of use.

    2. System Requirements

    2.1 Minimum system requirements

    Operating system Windows 95, 98, 2000

    Processor Pentium II - 233 Mhz or equivalent(Cyrix, AMD)

    Graphics card 6Mb D3D compatible 3D accelerator

    Hard disc space 200 Mb minimum

    Memory required 32 Mb

    CD-ROM Reader X4 (600 Kb/s)

    Direct X7.0 Provided on the CD

    2.2 Recommended system

    Processor Pentium II 300 Mhz or equivalent

    Graphics card 8Mb D3D compatible 3D accelerator

    Memory 128 Mb

    Sound card 16 bits sound card Direct Soundcompatible

    Other 6 button controller

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    3. Installation

    Insert theBeach Volleyball CD-ROM in your drive. TheBeachVolleyball welcome screen should appear automatically (unlessthe automatic detection has been deactivated in which caseyou should open your work station, double click on yourCD-ROM drive and double click on "autorun.exe").

    To quit without installing, click onQuit.

    To launch the installation, click on Installation.

    Follow the instructions on the screen.

    NB: at the end of the installation, you will also need to installDirectX 7 by clicking on the DirectX button on the welcomescreen. If your computer has managers, you do not need toreinstall them, unless you are unsure of the version youhave, in which case reinstalling is to be recommended.

    Note: to play Beach Volleyball, the CD-ROM has to be in theCD-ROM drive at all times.

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    4. Game Launch

    Insert theBeach Volleyball CD-ROM in your drive. If yourautomatic detection is activated, the welcome screen shouldappear:

    Click on play to begin a game.

    Click on quit to return to Windows.On the welcome screen you can also:

    Reinstall the game,

    Launch the video configuration page,

    Uninstall the game,

    Install Direct X,

    Link to the CARAPACE web site.

    You can also launch the game by clicking on Start in your tool bar,

    then on Programmes, Mindscapeand Beach Volleyball.

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    First, you select the type of championship you wish to compete in:Mens or Womens. To reload a championship you have alreadybegun and previously saved on your hard disc, simply click on"Load a season"

    After choosing your championship mode, you should decide on thenumber of teams. First choose the number of human players takingpart in the championship (up to 4).

    The next screen asks you to select your team line-ups. Players canplay together in one team or take one team each. You choose thenationality of each team, with AI players making up the rest ofthose teams containing only 1 human player.

    The next screen asks you to choose the players for each team.Choose one of the available players or one you have created withthe editor. One of the advantages of the World Tour mode is theopportunity to improve a player you created with the player editor,thanks to the experience points that are awarded at the end ofeach tournament. Use these points to improve the features of yourplayers, your goal being to make the perfect player!

    Only players you have created yourself can improve; the officialFIBV players retain their initial features throughout the game.

    Next, the World Tour serves up your first tournament.

    For each tournament, the "Main Draw" window displays the draw.Use the directional keys to scroll up and down the drawand press Enter to launch the next match in the tournament.

    Beach Volleyball tournaments follow the principle of double

    knock-out. This means that losers play off against each other for asecond chance to stay in the tournament.

    5.3 Training

    The training mode is designed to help you improve your game andhone your tactics.

    You choose your teams formation and line-up as explained above(training mode does not feature point counting).

    The training court is located on the beach, and cannot be selected.

    5. Main Menu

    The main menu gives you the following options:

    Exhibition

    World Tour

    Training

    Options

    Player editor

    Quit

    5.1 Exhibition

    In exhibition mode you play a friendly match of Beach Volleyball.

    You start by choosing the number of human players (up to fourplayers - see Options, Game commands).

    On the next screen you select your team formation. To makechanges, move the cursor onto one of the players and press on theCTRL (right) key, move the cursor to the new position and pressagain on the CTRL (right) key to place the player there.

    The following screen lets you choose your team line-up. You canselect a player that you have created with your player editor: theseplayers are found at the bottom of the list (see "Player Editor").

    On the next screen youll find all the venues where matches can beplayed: choose the location using the keys. Day and nightmatches can be played at each venue: use the to choosebetween day and night.

    Validate and play!!

    Venues that are inaccessible at the start will be unlocked as youwin tournaments in World Tour mode.

    5.2 World tour

    World Tour sees you travelling the globe, competing in the8 events that make up the Beach Volleyball World Championshipseason.

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    5.4 Options

    The options menu includes:

    Game options

    Display options

    Sound options

    Game commands

    Save options

    Load saved options

    5.4.1 Game options

    Here are the parameters that you can modify in this menu:

    Level of difficulty: select the level of difficulty: Easy,Medium, Hard

    Default camera: select the camera to be used duringthe game.

    Automatic slow motion: yes/no, launch of the automaticslow motion after a point.

    Player marker: yes/no, enables marking of theplayer/players controlled.

    Ball position marker: yes/no, enables marking of the spotwhere the ball drops.

    Offensive target: yes/no, enables marking of the zonetargeted by the player.

    5.4.2 Display options

    Here you choose between various resolutions. This list is automaticand depends on your graphic card and the drivers currently in use.

    5.4.3 Sound options

    You can adjust the volume in Beach Volleyball.

    2 options are open to you:

    Change the sound FX and crowd noise

    Change the music

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    Use your directional keys to make changes

    5.4.4 Game commands

    This screen enables you to allocate each player a controller or partof the keyboard via the assigning of keys. If you are intending toshare the keyboard between different players, we recommend youlimit this number to 2. Otherwise you risk overloading thekeyboard.

    Use the keys to designate the player or to place the cursor onAccept to validate your choices.

    Use the keys to choose one of the peripherals. If the icon ofone of the peripherals starts flashing, this means it has not beenconfigured. PressEnter to move on to the key assigning screen.

    Assigning Keys:

    Use the keys to place the cursor on the function you wish toassign to a particular key, then press on Enter to redefine the key: a

    ??? symbol flashes until you press on the key of your choice.Note: you cannot assign more than one function or one player tothe same key. Use the keys to place the cursor on Accept tovalidate your choices.

    5.4.5 Save options

    Use this option to save the current configuration of options thatyou have set up.

    5.4.6 Load options

    Use this option when you wish to load a configuration ofpreviously saved options.

    5.5 Player editor

    The player editor enables you to develop male and female playersby allocating them feature points. These are your "customplayers".

    The player editor allocates 6 spaces for your custom players.

    Use the keys to move the cursor to the chosen place, and the keys to choose an action and validate by pressing Enter.

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    5.5.1 Creating a player

    Use the keys to place the cursor on the feature to bechanged. Use the keys to scroll down the different valuesfor each feature (for the name and initials, press on Enter beforetyping).

    The player editor screen first allows you to customise the physicalfeatures of your player:

    Name

    Initials

    Type of hair

    Skin colour

    Shirt colour

    Short colour

    Cap: yes/no

    Sunglasses: yes/noThe editor also enables you to allocate strong and weak points to aplayer.

    You have 100 points to share out between the followingparameters:

    Strength

    Service

    Block

    Receive Pass

    Attack

    When you have shared out your points, validate by placing thecursor on Accept (note: you have to share out all your pointsbefore being able to Accept your choice). You then go back to themain editor screen.

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    5.5.2 Editing a player

    The edit screen enables you to edit player attributes. Validate thechanges by placing the cursor on Accept.

    5.5.3 Deleting a player

    After confirmation, delete a customised player, thereby freeing up aspace for you to create a new player.

    5.5.4 Saving and QuittingSave the 6 custom players on your hard drive and then return toyour options menu.

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    6. Playing the Game The Commands

    6.1 Serving

    You can choose 3 types of serve:

    normal

    jump

    underarm

    Press on the key that corresponds to your choice of serve. Thelonger you hold down the key, the harder your serve (but take care if its too hard it will go straight into the net!). Use the directionalkeys to direct your serve.

    6.2 Receiving

    To receive an opponents smash or pass, use your directional keysto position your player under the ball (without being too precise,

    because youll end up being too late), then press on button 1 (Shiftright) to parry the ball, keeping the button down throughout thetime it takes to parry the ball. The most important thing toremember is that you dont need to be positioned at the precisespot where the ball lands. Youre better off reacting quickly thantrying to get to just the right spot and getting there too late.

    6.3 Passing

    To pass the ball, press on the key corresponding to the type of passyou wish to make. The longer you press, the stronger the pass in

    other words the ball goes faster and further.

    Use the directional keys to direct the pass

    6.4 The Smash

    To smash the ball, press on the key corresponding to the type ofsmash you wish to make. The longer you press, the stronger thesmash in other words the ball goes faster and straighter.

    Use the directional keys to direct the smash. The smash is a longmovement broken down into the leap, the hanging in the air with

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    arm outstretched and the smash. As a result, you must press downthe key before the ball arrives. If you are too late, the smashbecomes impossible and your player sends the ball back over thenet as a pass.

    Dont forget to make use of the tactical smash, whereby yourplayer gives the ball a dipping trajectory, making your opponentsattempts to block the ball more difficult (the downside to this shot

    is that it has a longer trajectory and gives your opponents team-mates more time to get to the ball).

    6.5 Blocking

    Stand next to the net and press the block key at the right moment.You can also ask your player to perform a sideways blocking move-ment by pressing on the / keys during the block.

    6.6 Keyboard settings (default)

    Action Keyboard Controller

    Move the player

    Normal smash Shift right Button 1

    Tactical/light smash CTRL right Button 2

    Strong smash . Button 4

    Block , Button 3

    Additional tactical key

    Action Keyboard Controller

    Force your AI partner into a Space bar Button 5defensive position AI (when youwant two defenders)

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    7. Rules of Beach Volleyball

    Here is a brief summary of the rules of Beach Volleyball:

    2 teams of 2 players play each other on a court.

    The match is played in one set. The winner is the first team toreach 15 points with a minimum 2 point lead, up to a maximumof 17 points.

    Teams change ends every 5 points.

    Points are only scored by serving teams. If a serving team loses arally it hands over service, but does not lose a point.

    If the ball touches the net or goes out during a service, servicegoes to the opposing team.

    Each team can touch the ball three times in its own half.

    The team must pass the ball back over the net with its thirdtouch.

    General functions in the game

    Actions Keyboard

    Pause menu Esc

    Help (reminder of the keys) F1

    Camera F2

    Target Yes/No F3

    Player marker Yes/No F4

    Ball landing marker F5

    Sound FX Yes/No F6

    Replay on request F7

    Reduce the resolution F11

    Increase the resolution F12

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    8. Credits

    Production

    Carapace

    President Philippe CazerGeneral Manager : Frdric Winkler

    Producer : Thierry GaerthnerFIVB

    President Dr. Rben AcostaCoordinator Angelo SqueoTechnical Advisor Christopher "Sinjin" Smith

    Development

    Programming

    Lead Programmer Sbastien AtochProgrammers Frdric Delobel

    Franois TrvisanAlain Le Guirec

    Additional programming Jacques Grard

    Graphics

    Lead Artist Jean-Philippe ParmentierModels Rodolphe Recca

    Jrme MartinTextures Corentin JaffrAdditional Graphics Vincent Bidaux

    Damien BiginiRgis CarlierMathilde Soussi

    Animation Rodolphe Recca

    Game Design

    Lead Designer Jean-Philippe ParmentierDesign and Testing Thierry Farneault

    Frdric Frosio

    Additional Contents

    Front-end Music La Bande Son - Bruno Baher

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    Sound FX Hal BopVoices Knockin' Boots Prod.Motion Capture actor Laurent LessellierMotion Capture System Toka Motion Tracker Studio, Paris

    Photo credits

    Front-end Jrme Martin - Carapace

    Video credits Hot Sand - Prisma Press and

    Media/FIVBKBP Production

    Music credits

    Music Consultant Christophe CROUZETfor Front-end Music LA BANDE SON projets spciauxFront-end Music composer Bruno Baher

    Thanks to Pierre-Frdric DesrochesBruno GoretSbastien Majkowiez

    Vincent Mathieu

    Special Thanks to Laurence ArcherStphane CastaingSbastien ChirpazMarc CrousillatFranois GadbinDonna KirshnerBatrice SchwartzHiroyuki Takijiri

    MINDSCAPEDevelopment director Pierre Franois BoselliProject Manager Franois BrunetMarketing Manager Emmanuel DrouinQ A supervisor Arnaud BuretLead Tester Guillaume PradetTesters Melanie Saringer

    Marion BijleveldFrancesca Allio

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