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    AOL Big Mobile Study

    June 27 2012

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    On-going innovation in the development

    and marketing of AOL mobile products

    12

    3 Thought leadership in an emerging space

    Effective marketing/advertising placements

    and monetization opportunities

    Generate a deep understanding of the currentcross-platform consumer that leads to:

    Proprietary Research: Big Mobile

    2

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    Methodology

    Two qualitative approaches combine for one end goal.

    In-Home Ethnographic Interviews

    among Moms, Techies, and

    Entertainment Seekers:

    n=18, 2hr in-home interviews

    3 Markets: New York, Seattle, Austin (6/mkt)

    Dates: March 15 thru 23, 2012

    Online Digital Diaries:

    n=100 online diary surveys

    Participants from across the USA

    Week-long participation period

    Daily survey questions and writing prompts

    General Qualifications: Ages 18 to 54

    Must own a computer

    Must own an iPhone or Android phone

    2/3 of sample must also own a tablet

    Must have at least 100 friends on Facebook

    Quotas for Twitter users

    Must agree strongly with at least two of the following

    statements

    I take pride in being able to find cool and interesting

    content online

    I share more links and online content than other

    people I know

    Im a trendsetter rather than a trend follower

    I tend to have strong opinions

    Being stylish and fashionable is very important to me

    I interact with brands and products via social mediaNote: our sample may be more deal conscious than the

    general population, given their inclination to participate

    and be compensated for partaking in research activities.

    3

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    1 Consumers have distinct roles and need states for their three devices: phone, tablet, PC.

    2 Word of Mouth and App Store/Market are the primary sources of app discovery.

    3 Apps should be simple and fill a single need.

    4 People have a core group of apps that they use regularly, and the rest are just flavors of the week.

    5 Tablets have a longer engagement and consumption period than mobile phones.

    6 Whether in lean back mode or snacking mode, consumers generally have a systematic way of consumingcontent.

    7 Many people are co-browsing and using their device as a second screen while interacting with othersand watching TV or movies.

    8 Content should be the same everywhere and in the format desired at that moment in time. Mobilewebsites are typically frowned upon because they are seen as offering less.

    9 Users tend to go to the same sources on the smartphones as they do on their tablets.

    10 Consumers want a seamless experience across devices, without feature limitations or content restrictions.

    Validated Hypotheses

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    Hypothesis Finding1 Bad apps force people to mobile websites

    Participants are more likely to be going to mobile websites for

    brands they do not frequent often enough to warrant downloading

    the app. Users are looking to replicate their desktop experiences.

    2 Users are more likely to share content on phone It is not any more predominant than other devices; each platformlends itself to certain types of sharing.

    3Consumers are strongly averse to paying for apps

    People generally fall into two camps: those who only use free apps

    and those that have no problem spending money on apps and do so

    regularly.

    4 Ads feel unnatural on the mobile phone Our participants recognize ads are necessary for free apps.

    5 Moms arent comfortable with mobilecommerce or mobile shopping in-store Just like everyone else, Moms are looking for a deal.

    6 Users are starting to get annoyed by bouncingfrom app to app for contentEach app is a tool with a specific need state. Facebook is the content

    aggregator and provides more than enough entertainment.

    7 Digital magazines are an unfamiliar format People like the idea and the integrated multimedia content;however the feel of paper is a benefit to some.

    8 Sharing doesnt happen in digital magazinesbecause there arent opportunitiesUsers acknowledge theres opportunity to engage, but they typically

    prefer not to.

    Refuted Hypotheses

    5

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    Device Intimacy

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    47%

    33% 30%

    11%

    A sense of self. Phones are more than a tool; theyre a companion, trusted advisor,

    and an extension of identity

    Organization, wallpapers, and ringtones are all used to personify the phones owner

    The activities on a phone go unchecked by others; theres no clearing search history here

    A sense of dependence.

    Phones are with me

    everywhere I go, every

    waking and sleeping

    moment

    A sense of security.

    Phones are a discreet

    and private path to the

    Internet people will

    use their phones to

    access blocked websites

    like Facebook from workDesktop Laptop Tablet Phone

    Device sharing with others:

    Hands off my phone!

    Users' mobile interactions are situational:Phones are a private device meant for use in public

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    Users import their previous digital habits, sources and activities to their

    new mobile devices.

    New devices present opportunity for new app discovery, but the window is

    small

    External brand equity and awareness carries into the App Store

    When I find things I

    really like on the

    computer, I try to find

    apps for them so I cancarry them with me.

    - Kate

    I put all of the apps

    on my phone onto myiPad when I got it.

    Jaclyn

    Users Change Devices, not Behaviors

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    61%

    39%

    If the MacBook is too far away

    Ill just use my phone.

    - Taylor

    Use all depends on which device

    Im closest to.

    Jarod

    Ive gotten really lazy.

    - Marla

    Wont come

    back to a

    bad app

    Will give it

    another

    chance

    Its all about

    first impressions

    Users Are Lazy Physically Lazy: The device in-hand is the right tool for the job users will

    try anything on the device they are using in order to avoid

    having to track down another device

    If its out of arms reach its too far

    If its not charged, go to the device that is

    Digitally Lazy: Users will exert very little effort trying to learn an app

    Once they find something that works it takes a vastlysuperior offering to supplant an incumbentdontunderestimate inertia

    Users are hesitant to commit to new services that requirethem to forgo their past investments (i.e., switching fromFacebook to Google+)

    Implications: Apps need to work well across devices, providing a

    seamless user experience

    Not much of a window to convince

    people you are worth it9

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    Multi-Device Impact

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    Mobile

    Phone

    Tablet

    Computer

    Mobile

    Phone

    Computer

    Computer

    Primary Internet Device

    Equal time between lean back & lean forward

    Lean forward activities

    Web serendipity &

    explorationVideos, movies, PC games

    App central

    Social hub

    The Internet on-demandCasual games

    Lean forward

    Keyboard &

    mouse activitiesWork machine

    High cognitive

    load tasks

    Social hub

    Instant upload

    photos & videos Active navigation

    The Internet on-

    demand

    Primary browser

    Watching videos

    Apps & browser Fun & new

    Comfortable

    computing

    Tablet Owners: 44% of our respondents said they started using their smartphone less

    and 75% said they started using their computer less once they bought a tablet.

    Changes in Behavior by Introducing Devices

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    are talkingvia IM/chat

    are on their

    social networks

    While watching TV.

    are sendingtexts

    are browsingthe web

    The Proliferation of Co-Browsing

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    Mobile Web vs. Apps

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    Users are unlikely to simply browse the web mostengagement occurs through target destination engagement.

    Users typically follow well-worn paths through the web.

    Site

    1

    Site

    2

    Site

    3

    Site

    4

    Destination Driven Usage Discovery Driven Usage

    vs.

    Mobile Web:More about the Destination than Discovery

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    Users expect the same content andfunctionality on a mobile site as the fullbrowser version of the site

    Users are acutely aware of when they arenot given the whole web experience

    Frustration quickly sets in if users cannotaccomplish their desired task simplybecause of mobile restrictions

    Many users will opt out of the mobile siteif given the chance in order to navigate to

    the page they desire

    Mobile sites are pretty infantile andbasic, but they are easier to load and

    less likely to crash.

    Marco

    It cuts down on everything.

    It pisses me off! Anitra

    If I have the option, Ill try to find a

    way to go to the full site.

    Chris

    Most mobile sites are just basic

    information, so trying to access

    anything beyond that is a struggle.

    Jaclyn

    15

    Mobile Sites Dont Offer the Full Picture

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    56%

    22%

    22%

    Apps are a quick utility the phone is a

    Swiss army knife and each app is a tool.

    I pretty much just live off of myapps. Ihave almost 100 after all.

    Jaclyn

    My e-vite app is better put

    together than the website, and

    way more convenient.

    Jose

    Mobile sites are less functional

    than apps.

    Doug

    Prefer Mobile Sites

    No Preference

    Prefer Apps

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    Apps vs. Mobile Web

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    Discovery, Installing,

    & Upgrading Apps

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    Big Brands Have It Easy for Apps

    Users are importing their analogue anddesktop preference to their mobile devices

    Big brands are assumed to have apps

    Users have a preexisting opinion that will colorthe apps trial and adoption

    I looked for the Weather Channel app

    because I like the Weather Channel.

    Christian

    Ive never looked for it, but I

    bet Home Depot has an app.

    Anitra

    Like most

    things, the big

    name app isnt

    the coolest.

    Christian

    However, opting for the familiar leads

    many users to miss out on best in classfeatures offered by unknown

    developers and start-up apps

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    Criteria for Download

    4+ Stars

    I really like the

    screenshots. Kate

    Ill download it if I really

    want it and it has good

    reviews. Bryce

    Appealing

    screenshots

    User reviewssound generally

    positive

    App is compatiblewith phone andcurrent OS version

    (Android)

    Free apps receive asignificantly lessthorough inspection

    than paid apps

    $

    19

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    27%

    30%

    42%

    43%

    45%

    49%

    51%

    59%

    67%

    69%

    75%

    Discovery Beyond the App Store

    Browse app store

    "Top 100" lists on the app store

    Friend/family member

    Search for an app

    See others using the app

    Overhear people talking about the app

    Social media

    A friend/family member sends me

    something via the app

    Read about it in an article

    The mobile site leads to a download of

    the app

    See an advertisement in another app

    Most of my apps are a

    result of Googling

    apps that save you

    money.

    Jaclyn

    I tell people about my

    apps and show them in

    person.

    Doug

    I show someone

    something on an app

    on my phone almost

    every day.

    Christian

    Viral:

    App

    Seeks

    User

    App Discovery Sources

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    Monetization

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    Ill click an ad if its on the

    side, but its annoying if itsright in my face.

    Jaclyn

    There are very few things

    Id click on, mostly because

    they arent for me I have

    no use for Huggies Diapers.

    Randy

    Ill click on something if

    they do a good job with the

    design of the ad and its

    aesthetically pleasing.Marco

    Mobile web visitors tendto be first time andcasual brand users.

    Thus ads on mobile sites

    can be more general

    since visitors are less

    engaged and less likely to

    balk at poorly targeted

    advertising.

    22

    Core brand users

    use apps andexpect that brandsknow them.

    Ad placementswithin apps shouldbe targeted,

    contextual andrelevant.

    Mobile Ad Placement

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    Summary

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    Top 10 ThemesThe phone is an extension of the user, its an integral aspect of identity formation and the users

    personal brand.

    New forms ofdigital intimacy are translating to greater importance of the inner circle (side-by-side sharing, content sharing as a velvet rope, encouragement of device parity, etc.).

    Users are lazy. They need content to be spoon fed to them, are extremely habitual, and physical

    proximity often dictates device use.

    Mobile web doesnt cut it in its current state, primarily due to perceived limited functionality.

    Accordingly, apps are preferred, a quick and easy utility or route to entertainment.

    Discovering apps is hard, random, and often need based.

    Brands used elsewhere are most often applications used now.

    Games, maps, and music are where the money is for apps.

    Searchis a task to be completed efficiently, rather than an opportunity to discover, explore, and

    have fun.

    We can learn from games. Freemium works. People dont really upgrade to avoid ads.

    Opportunity to create brand evangelists. The expiration date (beating the game) creates some

    urgency in playing.

    1

    23

    4

    56

    7

    89

    10

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