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Rules for playing as the Goblins of Kleek in games of Bleak Wars. Note-Sorry about the layout, Scribd messed it up in the upload, nothing I can do about that. Enjoy anyway!

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GOBLINS OF KLEEK

HISTORY OF KLEEKThe mountains of kleek are a dank and desolate place, with skulls and trash littering the slopes. For Kleek is the homeland of the western Goblins, and they are some of the most vivious creatures ever to eke out a meager existance on Solaxia. While the western Goblins are most dominant in Kleek, they are by no means confined there, as there are small clusters of Goblins and their kin all other the western part of the world. These "colonies" are universally reviled and cast out of society, forced to live off scraps and building up hatred for the other races, just waiting for their chance to strike back!

ARMY SPECIAL RULESDregs-It takes 2 removed models from this unit to count as a causalty.Filthy Blades-Attacks from this model count as Poisoned.

ARMY SPECIAL EQUIPMENTGiant Rat-MOV SKI RNG STR DEF HEA SPE ATT COU ARM 6 2 0 3 3 1 4 1 2 -Mount, Poisoned.Scrap Metal Plates-6+ ARM(Mounts Only).Giant Beetle-MOV SKI RNG STR DEF HEA SPE ATT COU ARM 6 2 0 2 4 1 2 1 2 4+Mount.

COMMANDERSFeral Goblin Under-King MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA 75pts 5 4 2 3 3 3 4 3 4 5+ 2Equipment:Heavy ArmourSwordOptions:May replace Sword with:Pick-freeClub-freeSpear-5ptGreataxe-10ptsMaul-10ptsMay take one of these:Another Sword/Pick/Club-5ptsShield-5ptsMay take one of these:Giant Rat-10ptsGiant Beetle-10pts-If either is taken, may take Scrap Metal-5ptsMay Charm Armour-5ptsMay Enchant Armour-10ptsMay take up to two Potions-5pts eachSpecial Rules:Filthy Blades, Major Commander.

Feral Goblin Warlord MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA 50pts 5 4 2 3 3 2 4 2 3 6+ 1Equipment:Light ArmourSwordOptions:May replace Sword with:Pick-freeClub-freeSpear-5ptsGreataxe-10ptsMaul-10ptsMay take one of these:Another Sword/Pick/Club-5ptsShield-5ptsMay take one of these:Giant Rat-10ptsGiant Beetle-10pts-If either is taken, may take Scrap Metal-5ptsMay take Heavy Armour-5ptsMay Charm Armour-5ptsMay Enchant Armour-10ptsMay take a single Potion-5ptsSpecial Rules:Filthy Blades, Minor Commander.

Feral Goblin Chieftain MOV SKI RNG STR DEF HEA SPE ATT COU ARM LEA 25pts 5 3 2 3 3 2 4 2 2 - 1Equipment:SwordOptions:May replace Sword with:Pick-freeClub-freeSpear-5ptsGreataxe-10ptsMaul-10ptsMay take one of these:Another Sword/Pick/Club-5ptsShield-5ptsMay take one of these:Giant Rat-10ptsGiant Beetle-10pts-If either is taken, may take Scrap Metal-5ptsMay take Light Armour-5ptsMay Charm Armour-5ptsSpecial Rules:Filthy Blades, Minor Commander.

Feral Goblin Shaman MOV SKI RNG STR DEF HEA SPE ATT COU ARM MAG MAN 30pts 5 2 2 2 2 1 4 1 2 - 2 6Spells-Knows three out of the spells Ember, Spark, Quicken, Buffet, Primal Fury and/or Primal Frenzy.Equipment:DaggerOptions:May take one of these:Giant Rat-10ptsGiant Beetle-10pts-If either is taken, may take Scrap Metal-5ptsMay take Light Armour-5ptsMay take a single Potion-5ptsSpecial Rules:Filthy Blades, Wizard.

Feral Goblin Crag Shaman MOV SKI RNG STR DEF HEA SPE ATT COU ARM MAG MAN 60pts 5 2 3 2 2 2 4 2 3 - 3 8Spells-Knows five out of the spells Ember, Spark, Quicken, Buffet, Primal Fury, Primal Frenzy, Fireball, Rock Shot, Stone Form and/or Rain Of Plenty.Equipment:DaggerOptions:May take one of these:Giant Rat-10ptsGiant Beetle-10pts-If either is taken, may take Scrap Metal-5ptsMay take Light Armour-5ptsMay take up to two Potions-5pts eachSpecial Rules:Filthy Blades, Wizard.

Feral Goblin Creeper MOV SKI RNG STR DEF HEA SPE ATT COU ARM 50pts 8 4 2 3 3 1 5 3 5 -Equipment:DaggerThrowing KnivesSpecial Rules:Filthy Blades, Move Through Cover, Scout, Stealth.

TROOPSFeral Goblin Warriors MOV SKI RNG STR DEF HEA SPE ATT COU ARM 3pts each Warrior 5 2 2 2 2 1 4 1 2 - Cave Chief 5 3 2 2 2 1 4 2 2 -10-80 goblinsEquipment:Daggers.Options:May add a Cave Chief-10ptsMay add a Standard Bearer-10ptsMay add a Musician-10ptsMay take Light Armour-1pt/modelMay replace Daggers with:Picks-freeClubs-freeSpears-1pt/modelMay take one of these:Shields-1pt/modelBows-2pts/modelShort Bows-2pts/modelAnother Dagger/Pick/Club-1pt/modelSlings-1pt/modelJavelins-1pt/modelThrowing Axes-1pt/modelSpecial Rules:Dregs, Filthy Blades.

Feral Goblin Scum MOV SKI RNG STR DEF HEA SPE ATT COU ARM 2pts each Scum 5 2 2 2 2 1 3 1 1 - Mucker 5 2 2 2 2 1 4 1 2 -10-100 goblinsEquipment:Daggers.Options:May add a Mucker-10ptsSpecial Rules:Dregs, Filthy Blades.

Rat-Riders MOV SKI RNG STR DEF HEA SPE ATT COU ARM 8pts each Rat-Rider 5 2 2 2 2 1 4 1 2 - Rat-Chief 5 3 3 2 2 1 4 1 2 - Giant Rat 6 2 0 3 3 1 4 1 2 -5-10 goblinsEquipment:DaggersGiant RatsOptions:May add a Rat-Chief-10ptsMay add a Standard Bearer-10ptsMay add a Musician-10ptsGiant Rats may take Scrap Metal-1pt/modelMay replace Daggers with:Picks-freeClubs-freeMay take any of these:Bows-2pts/modelShort Bows-2pts/modelShields-1pt/modelSpears-1pt/modelJavelins-1pt/modelSpecial Rules:Filthy Blades.

ELITESCrag-Guard MOV SKI RNG STR DEF HEA SPE ATT COU ARM 6pts each Crag-Guard 5 3 2 2 3 1 3 1 3 5+ Crag-Chief 5 4 2 3 3 1 3 2 3 5+10-20 goblinsEquipment:Light ArmourShieldsSwordsOptions:May add a Crag-Chief-10ptsMay add a Standard Bearer-10ptsMay add a Musician-10ptsMay replace Swords with:Picks-freeClubs-freeSpears-1pt/modelMay replace Light Armour with Heavy Armour-1pt/modelSpecial Rules:Filthy Blades.

Beetle-Riders MOV SKI RNG STR DEF HEA SPE ATT COU ARM 12pts each Beetle-Rider 5 3 2 2 3 1 3 1 3 5+ Beetle-Chief 5 4 2 3 3 1 3 2 3 5+ Giant Beetle 6 2 0 2 4 1 2 1 2 4+5-10 goblinsEquipment:Giant BeetlesHeavy ArmourSpearsOptions:May add a Beetle-Chief-10ptsMay add a Standard Bearer-10ptsMay add a Musician-10ptsMay take Shields-1pt/modelSpecial Rules:Filthy Blades.

Cave Trolls MOV SKI RNG STR DEF HEA SPE ATT COU ARM SAN 40pts each 4 4 1 6 5 3 2 2 4 5+ 31-10 trollsEquipment:ClubsTrollhideOptions:May replace Clubs with Mauls-5pts/modelSpecial Rules:Flammable, Frenzied, Insane(When this model reaches 0 SAN, it's Frenzied applies to friendly units as well as enemy units), Regeneration.

Feral Goblin Berzerkers MOV SKI RNG STR DEF HEA SPE ATT COU ARM SAN 6pts each Berzerker 5 3 1 3 2 1 4 2 5 - 4 Blood-Chief 5 4 1 3 2 1 4 3 5 - 410-20 goblinsEquipment:Two SwordsOptions:May add a Blood-Chief-10ptsMay add a Standard Bearer-10ptsMay add a Musician-10ptsMay replace either or both Swords with:Picks-freeClubs-freeFlails-1pt/modelMay replace both Swords with:Greataxes-2pts/modelMauls-2pts/modelSpecial Rules:Filthy Blades, Frenzied, Insane(When this model reaches 0 SAN, it's Frenzied applies to friendly units as well as enemy units).

HEAVYFeral Goblin Ballistae MOV SKI RNG STR DEF HEA SPE ATT COU ARM 30pts Goblin Crewman 5 2 2 2 2 1 4 1 2 -1 Ballista and 3 CrewmenEquipment(Crewmen):Daggers.Equipment(Ballistae):Bolt ShotStone ShotOptions:May add up to 2 additional Ballistae with 3 Crewmen each-30pts eachEach Ballista may have up to 2 additional Crewmen-5pts eachSpecial Rules(Crewmen):Filthy Blades.Special Rules(Ballistae):Construct.

Mountain Ogre MOV SKI RNG STR DEF HEA SPE ATT COU ARM SAN 150pts 6 4 2 8 6 5 3 4 5 4+ 3Equipment:ClubOgre-HideOptions:May replace Club with Maul-10ptsMay take Heavy Armour-10ptsSpecial Rules:Frenzied, Insane(When this model reaches 0 SAN, it's Frenzied applies to friendly units as well as enemy units).

Feral Goblin Beetle Chariot MOV SKI RNG STR DEF HEA SPE ATT COU ARM 75pts Goblin Crewman 5 2 2 2 2 1 4 1 2 - Chariot - - - - 5 3 - - - 4+ Giant Beetle 6 2 0 2 4 1 2 1 2 4+3 Crewmen in 1 Chariot with 2 Giant BeetlesEquipment(Crewmen):DaggersOptions(Crewmen):May replace Daggers with:Picks-freeClubs-freeLances-1pt/crewmanJavelins-1pt/crewmanShort Bows-2pts/crewmanOptions(Chariot):May replace Momentum(4) with Momentum(5)-5ptsOptions(Giant Beetles):May take Scrap Metal-5ptsSpecial Rules(Crewmen):Filthy Blades.Special Rules(Chariot):Filthy Blades, Momentum(4).

SUPPORTFeral Goblin Rat Chariot MOV SKI RNG STR DEF HEA SPE ATT COU ARM 75pts Goblin Crewman 5 2 2 2 2 1 4 1 2 - Chariot - - - - 5 3 - - - 4+ Giant Rat 6 2 0 3 3 1 4 1 2 -3 Crewmen in 1 Chariot with 2 Giant RatsEquipment(Crewmen):DaggersShort BowsOptions(Crewmen):May replace Daggers with:Picks-freeClubs-freeOptions(Chariot):May replace Momentum(4) with Momentum(5)-5ptsOptions(Giant Rats):May take Scrap Metal-5ptsSpecial Rules(Crewmen):Filthy Blades.Special Rules(Chariot):Filthy Blades, Momentum(4).Special Rules(Giant Rats):Poisoned.

Feral Goblin Stalkers MOV SKI RNG STR DEF HEA SPE ATT COU ARM 12pts each 8 4 2 2 2 1 5 2 3 -5-10 goblinsEquipment:DaggersThrowing KnivesSpecial Rules:Filthy Blades, Move Through Cover, Scout, Stealth.

Feral Goblin Scrappers MOV SKI RNG STR DEF HEA SPE ATT COU ARM 8pts each 5 2 2 2 2 1 4 1 2 5+10-20 goblinsEquipment:DaggersHandgunsHeavy ArmourSpecial Rules:Filthy Blades, Scout.