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    2014Design & Graphic Arts

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    Contents

    Design & Graphic Arts 2014

    Introductory Textbooks 2Theory and Practice 7

    Graphic Design 9Illustration 14Typography 16Colour 17Interactive Design 18Animation 20Photography 21Advertising 28World History of Design 29History and Culture 30Digital Art and Visual Culture 38Journals 39Index 42Representatives and Agents 43

    UK, Europe andRest of WorldBloomsbury Publishing50 Bedford Square,London, WC1B 3DP, UKT +44 (0)207 631 5600F +44 (0)207 631 [email protected]

    UK Trade OrdersMacmillan Distribution (MDL)Brunel Road, Houndmills,

    Basingstoke, RG21 6XT, UKT +44 (0)1256 302692F +44 (0)1256 812521 / [email protected]

    US, Canada, Centraland South AmericaBloomsbury Academic1385 Broadway, 5th floorNew York, NY 1098, USAT +1 212 419 [email protected]

    US Trade OrdersBloomsbury USAMPS/BUSA Orders16365 James Madison Highway,

    Gordonsville, VA 22942, USAT +1 888 330 8477F +1 800 672 [email protected]@mpsvirginia.com

    Bloomsburyhead officesand distributors

    Textbook

    Books with this symbol are available on inspection / as exam copiesand are particularly suitable for course use. You can request them directlyfrom www.bloomsbury.com.If you would like to request any other paperback books on inspectionplease contact us at [email protected] (North and SouthAmerica) or [email protected] (UK and rest of world).

    www/Textbook

    In addition to the above, books with this symbol also have a companionwebsite or online resources.

    EBooksAvailable for your e-reader or library for many titles. Please consult ourwebsite for pricing availability.

    Inspection/examcopies & Ebooks

    Review copies

    For copies of books for review in journals, please [email protected] in North and South America [email protected] in the UK and rest of world.

    Proposals

    If you have a book proposal, please submit your proposal usingforms available at www.bloomsbury.com/academic/forauthors

    Contact us

    Whilst we endeavour to ensure that prices, publication dates and other details in this catalogue arecorrect on going to press, they are subject to change without further notice.

    Translation rights for all titles are available unless otherwise indicated.

    Bloomsbury Academic is a division of Bloomsbury Publishing Plc. Registered in England No. 0198433

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    Textbook

    UK November 2014US January 2015

    208 pages200 colour illus270 x 210mm / 10.6 x 8.3inchesPB 978147253440829.99 / $49.95Series: Required ReadingRangeFairchild Books

    Introduction

    Chapter 1 - BrandSystems In Conversation withMason Wells, BibliothqueDesign Strategy InConversation with Mat Heinl,Moving Brands Ecosystems In Conversation with SimonManchipp, SomeOne Authenticity Heritage

    Chapter 2 - ExperienceMotion Graphics InConversation with Shane Walter,onedotzero CommunicationEnvironments In Conversationwith Designer and Director KateDawkins In Conversation withKevin Palmer and Matt Wade,Kin Touch User Experience

    Chapter 3 - ConversationCollaboration In Conversation

    with Matt Webb, Berg London Iteration Prototyping InConversation with Mills, UsTwo User Testing

    Chapter 4 - ParticipationAlternative Cultural Feeds In Conversation with AdrianHo User Generation InConversation with Haah De-De Participatory Advertising OpenSource

    Chapter 5 - NavigationData Overload Curation InConversation with Will Hudson,Its Nice That Visualizing Data In Conversation with MaxGadney Information is Beautiful In Conversation with StefPosavek

    Chapter 6 - AdvocacyActivism In Conversation withLucienne Roberts, GraphicDesign+ Social Responsibility In Conversation with Tara Austin& Paco Conde, Ogilvy & Mather Sustainability In Conversationwith Nat Hunter

    Chapter 7 - CritiqueDesign Discourse DesignPublishers In Conversationwith Adrian Shaughnessy

    Speculative Design InConversation with AnthonyDunne and Fiona Raby,Dunne & Raby Content InConversation with Lindsay Liu

    BibliographyFurther ReadingIndex

    Contents

    A guide to the contemporarycreative employment landscape,giving knowledge and inspirationto students wishing to builda sustainable career in thecommunication design industry:

    Leading practitioners, fromMoving Brands, Wolff Olins, ItsNice That, among many others,provide their own insight intothe creative industries

    Includes handy Search Termsthroughout, so that readerscan further their own researchas they read

    Derek Yatesis course leader forFDA Graphic Design/Illustrationat Camberwell College of Arts,UK.

    Jessie Priceworks as aresearcher at the University ofthe Arts, UK, and as a freelancedesigner.

    CommunicationDesignInsights fromthe CreativeIndustriesDerek Yates and Jessie Price

    Introductory Textbooks

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    Contents

    UK November 2014US September 2014

    356 pages250 colour illus216 x 279mm / 8.5 x 11 inchesPB 978160901496474.99 / $121.00Fairchild Books

    www/Textbook

    Part I: The Nature, Elementsand Principles of Design

    Chapter 1: What is Designing?Chapter 2: A Brief History of

    DesigningChapter 3: The Elements of

    DesignChapter 4: The Principles of

    Design

    Part II: Informing DesignChapter 5: Researching and

    Planning for DesignsChapter 6: Creating and

    Presenting Designs

    Part III: Thinking DesignChapter 7: Thinking Print:

    Graphic Design and Elementsin Two Dimensions

    Chapter 8: Three-DimensionalThinking

    Chapter 9: Time and Experience:Design and Culture/Design

    in CultureChapter 10: Thinking On-

    Screen

    Appendix 1: NotableDesigners

    Appendix 2: Resources forDesign

    GlossaryIndex

    A current and comprehensiveintroduction to designfundamentals including 2D and3D design concepts:

    Illustrated with numerous imagesfrom a variety of fields: industrial,apparel, interior, automotive,landscape, Web, graphic, finearts, artisanal, and more

    Sidebars and end-boxesplace focus on topics, suchas networking, ergonomics,timelines, and sustainability

    Includes chapter summaries,lists of objectives and keyterms, exercises, assignments,

    and questions for classroomdiscussion Teaching resources: Instructors

    Guide and PowerPointpresentation available

    Karl Aspelund is an AssistantProfessor at the University ofRhode Island, USA.

    DesigningAn IntroductionKarl Aspelund

    Introductory Textbooks

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    Contents

    -

    -

    Alexander Singh / Webb & Webb / Thomas Manns /

    A Practice For Everyday Life / I an Bogost / hat-trick

    design / Robbie Conal / Crispin Finn ambrose & harris

    Malika Favre / Ann Willoughby / Miha Artnak /

    Erik Kessels / Michael Lebowitz / Mouse Graphics

    / NB Studio / Tanner Christiansen / Anthony Burrill /

    John. P Desserau / Wout de Vringer / Nicolas Feltron

    / Swine Studio / 3 deep / Pacifica / Mark Leeds / Kitsch

    Nitsch Design Genius Julian Oliver / James Brown /

    Hin / Thomas Matthews / Vince Frost / Ken Garland

    / Poulin + Morris / Blast theory / April Greiman /

    Mint Digital / Jonathan Harris / Michael Salmond /

    Appshaker / Chris Bigg / Vesna / Marion Gotti / Second

    Story / SEA / Studio Myerscough / Jean Jullien / James

    Kape & Brtion Smith / Rachael Ashe / Gabor PAlotai /

    Brian Rea / multipraktik / True North / Mucho / Morse/ F and B Happy / Studio Output / Vast / Studio Thomson

    / Crispin Finn / Aufuldish & Warinner / BOY BASTIAENS

    The Ways and Workings of Creative Thinkers

    Mark Leeds, UKwww.yandz.com

    Youhave a prestigious background ineditorial design. Doesthis have its ownsetof rulesor approacheswhen dealingwithtextand image?YesIthink it does. Editorialdesign -especially on a dailyorweekly -is a fluid process, it requiresflexibility (othemind aswellaso thedesign) -storiesand prioritieschange-sometimesvery quickly. It means words, imagesand designaresubject to editing, croppingand sometimesdroppingentirely in thepursuit oeffectivestory-telling. Iseetext andimagesasthe raw ingredients-a startingpoint -which arethen shaped to fit theethoso thepublication, not theotherway round. It can be a collaborative, argumentativeand acompetitiveprocess. Contributorssometimesneed to refile,orperhapsdo more, as a story develops. Asdeadlinenears,westart settlingon ourdecisions, refiningthedesign and text

    aswe go, bringingit closerinto ocusat each stage. Welookat therunningorder, thinkabout pacing, scale, imagesandoveralltone, to givethepublication a satisyingebb and flow.

    Many othecoversor FWeekend MagazineandBloombergBusinessweekareideasbased. Te juxtapositionoimagesand type aimsto convey a uniquemessageand, isuccessul, becomesgreaterthan thesumo theirparts. Forstorieswhereimagesdo not exist, orwherepeopledo notwish to bephotographed, thedesign needsto be inventive, anapproach born onecessity -requently usingtypography andmanipulated imagesto assert the individualpersonality othemagazine. (seeNew York, Businessweek, F) In a purenewscontext Iam careulabout howimagesarecropped -retainingtheirmeaning-and iavoidphotoshoppingthem. I would say that thisis an unwrittenrule- that readersneed to beableto trust what they seeisan accuraterepresentation owhat happened. Terearealsoethicaldecisionsto bemade, thesevary rom publication topublication and acrosscultures. Do youshow horrificimageryassociated with a terrorist attack? Isit okto use paparazzishots?, Do thosedecisionschangewith time? Whatsin thepublicinterest? Itsa grey area wherethe publicationsethos,context otheevent and personalexperienceinormthedecision

    46_47

    Boththe writtenword and the image have gravity andmeaning. Doyou have a particular preference or workingpatternwithtype and images.? Are youled by one overanother or does this vary from projectto project.?Although it variesproject to project Iusually liketo read copyfirst (orat least a synopsis). It givesme an opportunity toconsiderhow best to visualiseit; reportage, portrait, graphic,illustration etc. Forimagesalready commissioned itsa prismthrough which Ican judgethe most appropriateselectionto complement thearticle. I dont really thinkits possibletoart direct (well) in isolation, youneed to know theangle thearticleistaking to do it justice. Donewell, youvesummed itupin oneimage, thereaderprimed.

    Some ofthe designs youhave produced are instantlyregognisable as being newsworthy. Te BloombergBusinessweekfor example. Are there conventions andvernaculars oftype and image thatyouconsciously tryand tap into? As readers and consumers we all buy into

    some ofthese conventions. Te power ofblackand whitephotography thatcreates a sense ofreportage, or the use ofauthoritative typography (through weightor colour).Sometimesit isa consciousdecision. Not every projectneedsto redesign thewheeland working with common-heldconventionsmeanswereallspeakingthe samelanguage.Designers, readersand consumersareintertwined with thehistory odesign. Conventionsexist and isupposewhatwedo isevolve thelanguage, playingat theedges, pushingboundaries. Itsa constant stateoflux, with thewiderworldinfluencingthelook: Pervadingsocialmood, ashions, andchangingtechnology allhavean impact. Although readersmay not beable to articulateit, they arevisually literate-pickingupon subtledifferencesbetween typesocontent(eatures, news, columnists, reportage) tone(stylish, austere,un, gossipy) images(commissioned, stock, illustrated)typography (seri, sans, calm, energetic, centred, rangedlef, bold, discreet) and colour (traditional, sharp,modern, etc). Ten, aferwe haveestablished

    Space is a precious commodity in news publications.Competition or that space gives a density to news publications and white space has to work hard to be justified

    f

    True Northhttp://thisistruenorth.co.uk/

    46_47

    UK July 2014US September 2014

    320 pages350 colour illus270 x 210mm / 10.6 x 8.3inchesPB 978294041196232.99 / $56.95Series: Creative CoreFairchild Books

    Introduction

    Chapter 1: Thinking in WordsWhere Words Come From......and Where They Are Going

    Chapter 2: Thinking inImages

    Looking CloselyLooking From a DistanceWhat to Leave in and What to

    Take OutConstructing Meaning

    Chapter 3: Thinking inNumbers

    Understanding ProportionUsing Numbers in DesignPoints of ReferenceUsing and Breaking Rules

    Chapter 4: Thinking in FormHow We See ShapesUsing Form to Control DesignControlling User Reactions

    Chapter 5: Thinking in ColourWhat Colours MeanColour as a Tool

    Chapter 6: ThinkingProcesses

    Design ProcessesBusiness ProcessesMarket Processes

    GlossaryBibliographyIndex

    Design Geniuscelebrates thecreative thought processesof several leading artists,designers, creative agencies,animators, illustrators andtypographers:

    Explores, through a series ofinterviews, the tools that visualcommunicators use to facilitateimaginative thinking

    A visual tour de force, withan eclectic set of works fromsome of the highest qualitycreative individuals andagencies

    Contributors include

    KesselsKramer, StudioMyerscough, 3 Deep Designand AKQA

    Gavin Ambrose is a practisinggraphic designer.

    Textbook

    Design GeniusThe Ways andWorkings ofCreative ThinkersGavin Ambrose

    Introductory Textbooks

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    a visual language, we can have some un bysubverting it.

    Space is a precious commodity in news publications.Competition or that space gives a density to newspublications - and white space has to work hard to be justified.ypography too has to be hardworking, efficient, easy toread at small sizes. Everything takes an edit and I think thatdistillation gives a tightness to the whole publication - in turngiving it a unique design vernacular. Production processes also drive the visual language.Te design components are a kit o parts, able to be assembledquickly - and by different people - but still retain a coherentlook. Tats very much the bricks and mortar o a publication,the underlying rythmn, on top o which different notes areadded to keep it interesting. How much can be created romscratch depends on personal choice, staff and deadlines.

    As a designer do you feel you need to be fully aware of what

    it means to be a consumer? is that part of the thinking and

    designing process?

    It certainly helps. An idea will connect much more deeplyi you understand your readers. Its vital to create a rapport

    with them - reflecting their interests - and to some extenttheir visual culture. Ideally though, you do more than merelyreflect: you bring them new ideas, you challenge and surprise.Te readers are likely to already have a shared history andpassion or that publication, so what you do is part o anongoing relationship and dialogue. Its exciting to be a part othat, to be innovative - sometimes revolutionary - and bringthem with you.

    My design process is ramed by Who is this or?,When will they encounter it? Are they already committed toit? (like a subscriber) or are you grabbing their attention. Lots

    o questions to eliminate what its not. Narrowing the optionscreates a manageable starting point. I dont know i it alwaysworks but its certainly my intention to get to a point where itsin the right sort o area quickly and rom there explore. Can you give an indication of some of theprocesses you use when working. For example some people

    choose to sketch, while others the starting point is more

    about Empirical research, or emersing themselves in an

    environment or concept. I like to have a number o simple bries, ahead otime, so I can b e thinking o them in the background. Oncei start, I work very quickly, throwing different ideas into the

    mix and try not to become too precious. I imagine an endpoint; what is the short-cut visual or the reader? Teres animmediacy and energy at this stage - ofen the seed o a goodidea is present (although it can take some time or it to dawnon me what it is).

    However , or a new publication the cover can endup being the last thing worked on - as it takes a while tograpple with the identity o a new magazine - so it becomes aculmination o the understanding built up during the project.I also think its essential to have an opinion on the editorial,suggesting ideas, writing dummy headlines, helping to find aneffective solution I draw simple stick men style ideas on paper but alsohappily sketch on the computer using type, colour and imagesto get my ideas across. Sometimes I will drill down to a smalldetail which may end up becoming a defining detail o the

    publication. Tere are lots o dead ends but they resuraceon other projects. I print out the ideas, ull size, larger, andsmaller, cut them up - put them inside other magazines - lookat them in a mirror, ask people who know nothing o theproject - anything to see them resh. I enjoy approachingrom the macro and micro, attempting to find a solution

    rom both directions. I encourage the designers i work withto produce lots o ideas and then we see whats best, merging,refining until we run out o time. For the F covers I stepback rom the detail to look at the big picture whereas duringthe latter stages o a redesign (like Businessweek) its ullyimmersive - creating a toolkit o parts and developing a visualgrammar knowing the language completely, rom the pointsize o a picture credit upwards.

    Your all have to work hard to earn their place. Do you fid

    this level of design is as much about what to take out as

    what to leave in?Its important that all elements combine to reinorce a singleidea. I think there are very powerul covers with a lot goingon (like this NY cover) and covers which are deliberatelyoblique but still work or their knowing audience. For meremoving unnecessary elements and distilling an idea makesor a more compelling cover, connecting quickly with ourreaders. We are trying to entice them to engage with ourmagazine - it shouldnt be hard work. Unless o course, youwant it to be.

    Bloomberg Businessweek

    48_49

    An idea will connect much more deeply i you understandyour readers. Its vital to create a rapport with them reflectingtheir interests and to some extent their visual culture

    f

    48_49

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    Textbook

    www/Textbook

    UK November 2014US January 2015

    256 pages40 bw illus246 x 189mm / 9.7 x 7.4 inchesPB 978147256939419.99 / $34.95HB 978147257114465.00 / $112.00Bloomsbury Academic

    A unique and valuable contribution to anemerging field and I applaud the way it wasput together ... potentially of good use tocourses in Experience Design and possiblyfor user experience, interaction design, ux[or] digital media design coursesKarenCham, The Design School, Kingston University, UK

    An introduction to key approaches and issueswithin the emerging field of Experience Design.

    Contributors use real-life case studies drawn froma range of national and disciplinary contexts toexplore the meaning of experience; ways in whichspecic experiences can be designed; whichmethodologies and practices are employed in thisprocess, and how experience design interrelates

    with other academic and professional disciplines.

    Peter Benzis Assistant Professor, Academy ofVisual Arts at Hong Kong Baptist University, PRC.

    ExperienceDesignKey Conceptsand ApproachesEdited by Peter Benz

    Contents summary

    Inspiration Identication Conceptualization Exploration/Renement Denition/Modeling Communication Production Appendices

    UK November 2014US September 2014

    320 pages160 colour illus216 x 279mm / 8.5 x 11 inchesPB 978160901838254.00 / $80.00Fairchild Books

    Karl Aspelund takes readers on a guided tour ofseven key stages of design. Perspectives featureshighlight individual designers and artists, andend-of-chapter exercises help transform designprojects to reality.

    Instructors Guide and Power Points available.

    Karl Aspelundis an Assistant Professor in theDepartment of Textiles Fashion Merchandising andDesign at the University of Rhode Island, USA.

    The DesignProcessKarl Aspelund

    Introductory Textbooks

    3rd edition

    New to this edition

    New cumulative storyboards in each chapter Added coverage of globalization, sustainability and collaborative teamwork New Perspectives features with additional design elds and real-life artists and

    designers Thoroughly updated illustrations

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    Textbook

    7

    Contents summary

    Introduction PART I: The Essence of Design PART II: Beingin a Designed World PART III: The Ethos of Design PART IV:

    Design as Practice PART V: What Technology Designs PART VI:Designed Appearances PART VII: Design, Culture and Otherness PART VIII: Relationality, Categories and Disruptions Guide toFurther Reading Bibliography Index

    UK November 2014US January 2015

    320 pages246 x 189mm / 9.7 x 7.4 inchesPB 978085785350924.99 / $44.95HB 978085785349375.00 / $120.00Bloomsbury Academic

    The Design Philosophy Readerpresents and explains therecent emergence of DesignPhilosophy, why it is needed,what it can do and where it isgoing.

    It comprises eight thematicsections, with texts rangingfrom writing on design thatis informed by philosophy;philosophically informedwriting on culture, relevant tothe thinking of design; ancientand contemporary philosophythat directly, or by implication,addresses design; and

    exegesis and commentary onphilosophical texts relevant todesign.

    Anne-Marie Willisis Professorof Design Theory at the GermanUniversity in Cairo, Egypt.

    The DesignPhilosophyReaderEdited by Anne-Marie Willis

    Theory and Practice

    Key Title

    Design Futuring

    Sustainability,Ethics and NewPracticeTony Fry

    2008288 pages

    189 x 150mm / 6 x 7.1 inches50 bw illusPB 978184788217216.99 / $29.95HB 978184788218950.00 / $99.95Berg Publishers

    Design Futuringdefinesredirective practice as a

    critical new paradigm fordesign a way of engagingdesign and sustainability asthey are implicated in andessential to our very survival.Broad. Accessible. Timely.Eli Blevis, Indiana University atBloomington, Indiana, USA

    Forceful, convincing,persuasive, and ultimatelyrefreshing, leaving thereader with renewedinvestment in the role ofdesigners for a sustain-ablefuture. Interiors: Design,Architecture, Culture

    Textbook

    Students

    Chapters include editorial introductions and annotated bibliographies.

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    This book proves that Nigel Cross is trulyone of the leading thinkers who are workinghard to establish the body of knowledge fordesign.Lee, Kun-Pyo, Korea Advanced Instituteof Science and Technology, South Korea

    A highly accessible read that will doubtlesshelp many designers to better understand and perhaps also to question the thingsthey do in their work life, and why they dothem.The Designer Magazine

    A useful resource for people wanting to geta deeper insight into how designers go aboutdesigning things and systems, and a greatfirst year student handbook.Curve

    Design ThinkingUnderstandingHow DesignersThink and WorkNigel Cross

    2011

    192 pages40 bw illus189 x 150mm / 7.4 x 5.9 inchesPB 978184788636114.99 / $24.95HB 978184788637845.00 / $79.95Berg Publishers

    Textbook

    An inspiring resource for design students,professionals or anyone else who could benefitfrom a fuller appreciation of the design process, ByDesignvividly shows how design affects our mostsignificant human activities.

    A network of engrossing stories illuminate theprocess as it applies to industrial design, interiordesign, fashion design, graphic design and thedesign of business and social situations. It is

    the perfect accompaniment to a broad area offoundation courses for designers-in-training.

    By DesignWhy There AreNo Locks on theBathroom Doorsin the Hotel LouisXIV and OtherObject LessonsRalph Caplan

    2004

    267 pages45 colour illus229 x 152mm / 9 x 6 inchesPB 978156367349835.00 / $57.00Fairchild Books

    Textbook

    A collection of 69 essays that looks at just abouteverything in design: clothes, hardware, posters,cars, airports, chairs, lighting, vending machines,

    cities and bathrooms. They are about how weuse design, language and instinct to navigate oureveryday world from eating, relating to others,maintaining traditions and advancing our causes.

    Previously published in distinguished forumsranging from ID Magazine, Print, and InteriorDesignto The New Yorker, The New York Times,and The Nation, Caplan brings to these essays anerudition tempered by clarity, charm and humour.

    Crackingthe WhipEssays on Designand Its SideEffectsRalph Caplan

    2005

    240 pages

    229 x 152mm / 9 x 6 inchesPB 978156367390025.00 / $44.00Fairchild Books

    Textbook

    Theory and Practice Key Titles

    2nd edition

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    Textbook

    9

    SUSTAINABLE

    GRAPHICDESIGNPrinciples and Practice

    Peter Fine

    Contents summary

    IntroductionChapter 1: MessagesThe Durability of IdeasEverything NewMachined Aesthetics

    Inventing the NaturalFinding Meaning in DestructionThe Revolution will be DigitizedShrouds and SkinsWhat RemainsAll Things Being EqualPreservationDe-Naturalized: The Case for

    a Critical Methodology forSustainability

    SUMMARY of Case StudiesChapter 2: SpaceThe Collective SelfConstant CrisisMining the RemainsBeyond the LimitsResituating Words

    The Forest for the TreesWasted, Spent and DrainedSpaces

    Interlocking PlanesBuildings as SignifiersWhat RemainsVoices Across the LandscapeSUMMARY of Case StudiesChapter 3: PackagesDesigning Over TimeIdeas in MotionLocal and UniqueCommunicating ValueMemoryRe-Mediating RelationshipsPeeling Away the LabelEthical Representation

    Embodying ConsumptionBetween Consumption and

    WasteThe Iconography of

    Representation

    On-the-Go PackagingTo Signify or to ObscurePlastic is a NounSUMMARY of Case StudiesChapter 4: Process

    Collective Utility and MeaningSustainable Use-ValueFraming the ProblemBeyond the Vanishing PointCuriosity Made VisibleThe Power of Multiple IdeasSynthesizing MeaningBeautiful and MeaningfulSUMMARY of Case StudiesChapter 5: Social DesignVisualizing Rather than

    TheorizingThe Notion Unlimited SupplyThe Value of Design as ThinkingIn-Equal DesignSurplus CreativityBlind SpotsPlace, Race and WasteSelf-imposed IgnoranceThe SyntheticThe Ephemeral and EternalThe VernacularSaturationSUMMARY of Case StudiesChapter 6: Teaching Graphic

    Design at a Human ScaleThe Ideology of the IdealStyle and the VernacularHuman-Centered PedagogiesThe Politics of DesignMaterial and MaterialismIncubators of Critical ExplorationGreening the Graphic Design

    EducationConclusionBibliographyIndex

    UK November 2014US January 2015

    384 pages200 colour illus210 x 297mm / 8.3 x 11.7inchesPB 978085785063824.99 / $39.95HB 978085785062160.00 / $99.95Bloomsbury Academic

    Sustainable Graphic Designoutlines graphic designsrelationship to production andconsumption, demonstratinghow designers can contributesolution-orientated responses toconsumption through tools andmethodologies applicable to botheducation and practice:

    Presents cutting-edge workfrom practitioners, educatorsand students from NorthAmerica, United Kingdom,Japan, Australia and East Asia

    Helps students visualise theirfuture roles engaging with the

    field in response to ecologicalconcerns, social justice andpresent design systems

    Includes case studies with step-by-step instructions adapted foruse by instructors

    Peter Fine is an AssistantProfessor of Graphic Design atNew Mexico State University, USA.

    SustainableGraphic DesignPrinciples andPracticesPeter Fine

    Graphic Design

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    Textbook

    Textbook

    UK January 2014US March 2014

    200 colour illus184 pages230 x 160mm / 9.1 x 6.3 inchesPB 978294049653223.99 / $41.95Series: Basics DesignFairchild Books

    A guide to the printing and finishing techniquesemployed by graphic design studios all overthe world. A thorough understanding of thesetechniques will equip the designer with theability to harness the creative potential of theseprocesses and add creative elements to a designin order to increase its impact and functionality.

    Showcasing seven different paper and ink stocksand finishes, the book is an invaluable reference tool.

    Gavin Ambroseis a practising graphic designerteaching at the University of Brighton, UK.

    Paul Harrisis a freelance writer and editor.

    Basics Design:Print and FinishGavin Ambrose and Paul Harris

    UK December 2014US January 2015

    184 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978147257271423.99 / $41.95Series: Basics DesignFairchild Books

    Beautifully designed and filled withexcellent examples. Richard Barlow, St CloudState University, USA

    Design Thinking for Visual Communicationidentifies methods and thought processes usedby designers in order to start the process thateventually leads to a finished piece of work. Step-by-step guidance for each part of the process ishighlighted by real-life case studies, enabling thestudent to see teaching in practice.

    Gavin Ambroseis a practising graphic designerteaching at the University of Brighton, UK.

    2nd edition

    Design Thinkingfor VisualCommunicationGavin Ambrose

    Graphic Design

    2nd edition

    Key Titles

    Basics Design01: FormatGavin Ambrose and Paul Harris

    2012

    208 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978294041179523.50 / $34.50Series: Basics DesignAVA Publishing

    Basics Design07: GridsGavin Ambrose and Paul Harris

    2012

    208 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978294041192423.99 / $37.95Series: Basics DesignAVA Publishing

    2nd edition Textbook 2nd edition Textbook

    New to this edition

    Contributions from a broader international range of design practices Updated with more in-depth examinations of the case studies New Design Brief feature, enabling readers to put what theyve read into practice Now includes a host of online resources, including assignments and videos

    New to this edition

    Updated to include discussions with design studios about printing and nishingtechniques used on past projects

    New content: studio interviews and student activities

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    : I

    :

    : I

    :

    37

    D

    uplexing

    |

    Industryview:SEADesign

    C

    M

    Y

    K

    Grey-colouredstock

    : I

    :

    36 Industry view: SEA Design

    Industry view:SEA DesignPictured are launch materials for a new rangeof papers by Robert Horne called Fabriano. Featuring iconicimages by photographer Lee Funnell, each paper type is

    represented by a different insect.

    SEA Design is a multidisciplinary studio working for clients in the arts,

    cultural and corporate sectors. They have become famous for reinterpreting

    how branding and identity are approached and have a clear graphic identity.

    www.seadesign.co.uk

    The studios work often

    celebrates the various qualities of

    stocks and printing techniques.

    Can you elaborate on this?

    How we start a project and how it

    gets produced/finished work hand in

    hand there is no point having a

    wonderful idea if it gets poorly

    produced on paper. There are more

    opportunities to express the tactile

    qualities within a digital age and our

    identity work always take these

    opportunities. For example the finish

    of the packaging board, the choice

    of texture and weight all convey

    emotional triggers that are lost on

    screen or any other medium.

    Can you elaborate the collaborative

    relationship between designer,

    client and printer?

    How we produce a campaign and

    specifically print is all about working

    closely with the last person involved!

    We work very closely with every

    printer over the past decade in an

    almost obsessive way... Obsessing

    over every detail of production which

    I'm sure annoys some of them!

    However we are lucky in having some

    extremely passionate clients such as

    Monotype and Fedrigoni paper, both

    have produced some amazing printed

    productions.

    : I

    : : I

    :

    : I

    :

    127

    Channels

    and

    plates

    |Overprinting

    techniq

    ues

    |Halftones

    This is a Magazine (above and opposite)

    These are spreads taken from This is a Magazineuse vector and raster imageelements. The different components of the design overprint; creating a textured

    graphic tapestry of colour and form.

    807

    Mattart

    C

    M

    Y

    K

    : I

    :

    126 Overprinting techniques

    Client: This is a Magazine

    Design:Andy Simionato

    & Karen Ann Donnachie

    (Donnachie, Siminonato

    & Sons)

    Technical overview:

    Radical overprinting

    : I

    :

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    Textbook

    UK December 2014US January 2015

    192 pages200 colour illus300 x 220mm / 11.8 x 8.7inchesPB 978147256823629.99 / $51.95Series: Required ReadingRangeFairchild Books

    2nd edition

    The Layout Bookexplains the hows, whys andwhy-nots of the placing of elements on a page orscreen layout. A historical overview of the subjectis followed by a systematic look at key theoreticalprinciples and practical applications.

    Offering a huge array of potential layout optionsand with over 250 colour illustrations from someof the worlds leading design studios, this is auniquely inspiring guide to graphic design.

    Gavin Ambroseis a practising graphic designerteaching at the University of Brighton, UK.

    Paul Harrisis a freelance writer and editor.

    The Layout BookGavin Ambrose and Paul Harris

    Graphic Design

    UK September 2014US November 2014

    568 pages600 colour illus165 x 240mm / 9.4 x 6.5 inchesPB 978147256754349.99 / $85.95Series: Basics Graphic DesignFairchild Books

    This box set contains all three books from theBasics Graphic Design series: Approach andLanguage, Design Researchand Idea Generation.

    Together, they cover the key ideas and processesthat underpin successful graphic design, coveringtopics such as: key styles, movements anddebates in the history of graphic design; designvocabulary; idea generation; design research; andpresentation techniques.

    Gavin Ambroseis a practising graphic designerteaching at the University of Brighton, UK.

    Neil Leonardis a designer and educator.

    Nigel Aono-Billsonis a designer, educator andwriter.

    Basics GraphicDesign Box SetGavin Ambrose, NigelAono-Billson and Neil Leonard

    Contents

    Approach and Language/ Gavin Ambrose and Nigel Aono-Billson / PB 9782940411351Design Research/ Neil Leonard and Gavin Ambrose / PB 9782940411740Idea Generation/ Neil Leonard and Gavin Ambrose / PB 9782940411818

    Key Title

    The ProductionManualA Graphic DesignHandbookGavin Ambrose and Paul Harris

    2008

    192 pages200 illus300 x 220mm / 11.8 x 8.7inchesPB 978294037363537.50 / $52.50Series: Required ReadingRangeAVA Publishing

    Informative, up-to-date andwell structured, with easilyunderstood diagrams andgood illustrative content. Anexcellent underpinning forall those engaged in graphicdesign. Douglas Wilson,Nottingham Trent University, UK

    Textbook

    New to this edition

    Revised and updated to include new examples from and interviews with Pentagram,Morag Myerscough and April Greiman

    New study points, to help readers to develop their own exploration of layout

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    UK September 2014US November 2014

    176 pages100 illus240 x 150mm / 9.4 x 5.9 inchesPB 978140819187322.99 / $39.95HB 978140819188070.00 / $130.00Bloomsbury Visual Arts

    A highly practical guide tothe graphic representationof quantities, locations,connections and other forms ofdata, founded on solid designprinciples.

    Easy to understand, the bookhas been created to assistdesigners, researchers, andwriters in expressing visuallythrough points, lines, and areasthat which by words, letters,and numbers alone often havedifficulty communicating. Itdescribes problems, principles,and solutions for the visual

    display of information, andpresents real-world didacticexamples, taken frompublications such as theFinancial Timesand the WallStreet Journal.

    Per Mollerupis Professorof Communication Designat Swinburne University ofTechnology, Melbourne,Australia.

    Data DesignVisualisingQuantities,Locations,ConnectionsPer Mollerup

    Graphic Design

    Key Titles

    TheFundamentals ofGraphic DesignGavin Ambrose and Paul Harris

    2008

    200 pages200 colour illus230 x 200mm / 9.1 x 7.9 inchesPB 978294037382626.50 / $38.50Series: FundamentalsAVA Publishing

    The VisualDictionary ofGraphic DesignGavin Ambrose and Paul Harris

    2006

    288 pages300 colour illus160 x 120mm / 6.3 x 4.7 inchesPB 978294037343716.95 / $24.95Series: Visual DictionariesAVA Publishing

    Textbook Textbook

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    Textbook

    Contents

    Introduction

    Chapter One, Getting StartedIdeas GenerationResearchSketchbooksInspiration

    Chapter Two, Ways ofDrawing

    A History of IllustrationOutsider ArtThe PortraitLife Drawing

    Chapter Three,Experimenting

    Print WorkshopCross-media and Cultural

    Cut-ups

    Chapter Four, Types ofIllustration

    The DecorativeSocial CommentCaricatureReportageUnderground Urban Street ArtStorytellingFantastic Worlds

    Chapter Five, The NewDigital Paradigm

    The Next Big Thing in IllustrationThe Future is NowFlexibility

    Chapter Six, A Career inIllustration

    CollaborationBriefs and DeadlinesIndustry InsightsConclusion

    Appendix20 ProjectsGlossaryCanonBibliographyConclusionIndexAcknowledgements

    UK August 2014US October 2014

    192 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978147252749323.99 / $41.95Series: Basics IllustrationFairchild Books

    Thinking Visually for Illustratorsexplores the importance ofideas, research, drawingand experimentation for theillustrator. Contemporaryillustrators from all over theworld have contributed theirartwork and commentarieson visual thinking and theworking process. The text alsofeatures the work of recentgraduates, present students andobservations from educatorspast and present.

    Mark Wiganis a Lecturer at HullCollege, UK.

    Thinking Visuallyfor IllustratorsMark Wigan

    Illustration

    2nd edition

    New to this edition

    New chapter on illustration for the digital domain Newly designed pages, featuring work from illustrators including Rob Ryan (UK), Anthony Burrill (UK)

    and Louisa St. Pierre (US) A host of new contributors broaden the international scope of the book Includes 20 project briefs, enabling the student to develop and practise their own techniques

  • 5/26/2018 Bloomsburydesign Uk Cropped Lr

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    UK January 2014US March 2014

    176 pagescolour illus250 x 280mm / 9.8 x 11 inchesPB 978140817179025.00 / $34.95Bloomsbury Visual Arts

    Understanding Illustrationasserts the continuedpower of illustration as a vehicle for meaning andmessage by offering an in-depth examination ofa selection of great images by a broad range ofartists.

    The book focuses in on a selection of work by 37artists with an analytical and in-depth approach,showing how illustrators communicate throughtheir images in order to narrate a story or stimulatethought.

    Looking at a broad range of illustration, fromjournalistic reportage to childrens books, it offersan insight into how an artist might tackle a brief, orbuild up layers of information within their image inorder to get a message across.

    Derek Brazelland Jo Daviesare both practisingillustrators and editorial board members of Varoom.

    UnderstandingIllustrationDerek Brazell and Jo Davies

    Illustration

    Key Title

    TheFundamentalsof IllustrationLawrence Zeegen

    2012

    208 pages200 colour illus230 x 200mm / 9.1 x 7.9 inchesPB 978294041148126.50 / $38.50Series: FundamentalsAVA Publishing

    The book truly lives up toits title: its all about thefundamentals, and it coversall the bases ... Great for ayoung student who mightbe thinking about gettinginto illustration, or perhaps

    someone who wants tostart a new craft with a clearview of how the illustrationindustry operates.IllustrationFriday

    A fresh introduction to theimportant elements of thediscipline that takes the readerstep-by-step through thekey processes, themes andapplications in illustration.

    Lawrence Zeegenis Headof School for the School ofCommunication Design atKingston University, UK.

    Textbook2nd edition

    Students

    Includes a chapter on the professional practice of a freelance designer, contemporary case studies featuring the work ofJohn Clementson, Tim Vyner, Olivier Kugler, Damian Gascoigne, Ben Kelly and Howard Read, and a series of interviewswith practising illustrators such as Autumn Whitehurst, Stina Persson and Anthony Burrill.

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    Transforming Typeexamineskinetic, or moving type, ina range of fields includingfilm, television, typographicanimation, and motion graphics,with examples including filmand television title sequences,television idents, advertising,interactive poetry andexperimental animation.

    Barbara Brownie addressesdifferent kinds of kineticism andthe issues that arise when typetransforms itself, challenging theboundaries between type andimage.

    Barbara Brownieis a Lecturer inVisual Communication and theonline co-ordinator in the Schoolof Creative Arts, University ofHertfordshire, UK.

    UK October 2014US December 2014

    240 pages14 bw and 16 colour illus246 x 189mm / 9.7 x 7.4 inchesPB 978085785633319.99 / $34.95HB 978085785767565.00 / $112.00Bloomsbury Academic

    TransformingTypeNew Directionsin KineticTypographyBarbara Brownie

    Typography

    Key Titles

    Basics Design03: TypographyGavin Ambrose and Paul Harris

    2005

    176 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978294037335223.50 / $34.50Series: Basics DesignAVA Publishing

    TheFundamentals ofTypographyGavin Ambrose and Paul Harris

    2011

    200 pages200 colour illus230 x 200mm / 9.1 x 7.9 inchesPB 978294041176426.50 / $38.50Series: FundamentalsAVA Publishing

    Textbook Textbook2nd edition

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    2013

    296 pages216 x 279mm / 8.5 x 11 inches355 colour illusPB 978160901531254.99 / $90.00Fairchild Books

    www/Textbook

    A full-colour interactive and experimentalguidebook for understanding colour in all itsdimensions, the Set includes 11 Munsell colourcharts, 15 interactive charts, 14 packets of colourchips, and a textbook, all designed to facilitatehands-on learning of colours aspects and effects.

    The text provides a complete study of colour useand colour science, including extended discussion

    of visual perception, optical effects, and practicalapplication of colour phenomena in fine andapplied art practices.

    2011

    176 pages110 colour illus189 x 244mm / 8 x 10 inchesHB 978160901156745.00 / $79.00Fairchild Books

    Textbook

    Thistextbooktrains students eyes to develop avisual understanding of colour and the principles ofdesign through guided observation and engaging

    activities. Lavishly illustrated with full-colourgraphics and photos, the book demonstrates howcolour and other design elements are combined innature and the visual arts.

    Chapter elements include vocabulary and keyconcepts, workbook activities, and suggestedassignments to supplement student learning

    Teaching resources: companion website andInstructors Guide available

    Designingwith ColorConcepts andApplicationsChris Dorosz and J.R. Watson

    2010

    384 pages

    700 colour illus270 x 210 mm / 11 x 8.5 inchesPB 978156367859260.00 / $99.00Fairchild Books

    www/Textbook

    Key Titles

    Color Studiesis a complete introduction to colourtheory and application for students in a broadrange of disciplines, from painting and other finearts to interior design, architecture, fashion design,textile design, and graphic design.

    Color StudiesEdith Anderson Feisnerand Ron Reed

    3rd edition

    The NewMunsellStudentColor SetJim Long

    Colour

    3rd edition

    New to this edition

    New chapter objectives, key terms, end of chapter summaries and beginning andadvanced exercises

    New Internet Resources in Appendix Up-to-date discussion of sustainable colour applications and green materials as the

    underlying component of colorants, dyes, and inks in textiles, printmaking and paints New chapter on colour and digital technology Teaching resources: Instructors Guide and PowerPoint presentation available

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    Contents

    Textbook

    CurrentAheadp NextAhead

    153152

    Casualgames

    In contrasttothe high premium shrinkwrapped box games,

    casualgames is aloose term used todescribe aplethora

    of onlinegames and downloadablephone app games that

    havesimple rules and requirelittle commitmentto play.

    Theytypically appealto an older and often morefemale

    demographic.

    For thesereasons theuser experienceand user interface

    need carefulconsideration toappealto this less traditional

    games market. Thegamemusthave clear goals and rules.

    User interfaceneeds tohaveinstantv isceralappeal

    and beeasyto learn and play. Touch screen controls for

    smartphones and tablets willrequiremuch simpler controls

    than aPC or dedicated games console.

    Gamesuserinterfacetips

    Good games user interfaces should:

    1. Dowhattheplayer expects ittodo

    2. Providepositive confirmation of player actions

    3. Pr oviderelevant and timelyinformation tothe player

    4. Avoid clutter no unnecessaryor obtrusive

    UI elements

    5. Only bevisible when necessary

    6. Icons should havea clear association with whatthey

    represent

    7. Usecommon conventions for status icons, such as

    hearts for health

    8. Adaptor evolvewith gameplay

    9. Avoid placing UI elements in screen areas hidden

    byplayers fingers and thumbs

    10. Bemindful thattouch screen inputs arenotprecise

    and need largeactiveareas

    6.536.56 Anthill

    Developed by Image &Form, this is a strategygame with an intuitiveinterface, based on thereal-world behaviour

    of ants. By drawingpheromone trails, youdirectyour ground forcesto differentdestinations,working with streams

    of units rather thanindividuals. The gameincrementally buildsplayersknowledge andskills before putting their

    strategic ability to thetest. Each mission is alsotime limited which is idealfor a casual game.

    Thegameplaymusthaveastrong intrinsicmotivation

    toplay with challenges thatmatch theskilllevel of the

    player. This is an importantaspect of designing successful

    user experienceand interaction and is based on the

    psychologicalconcept of flow.

    Externalgames communities mayprovide further

    incentiveto continueplaying, for example, leader boards

    area motivation for casualgamers butmultiplayer games

    areless popular tothecasual often timelimited nature.

    6.576.60 Desafio Champions

    Developed by Kotoc and TVE, DesafioChampions is an online game where twoplayers face each other in a battle offantasy football. The player controls fourcharacters with unique characteristics and

    skills. Easy to learn butdifficultto masteramuses both to appeal to both casual andhard-core players. The game is updatedeach week with new features, contentand

    competitions

    72 73

    UsingcoloursystemspEncodinganddecodingimages

    Using colour systems

    3.263.27 The TommyportfoliositeCreative agency Tommyhasusedacolour schemebasedonthe style of1970sautomobile manualsfor itsownportfoliosite.

    3.28 The variousschemesMonochromatic,analogous,complementary, split andtriadicschemes

    3.29 Colour guideisa feature ofAdobeIllustrator.

    3.30colorschemedesigner.com

    Colourcanboth harmonizeandorganize graphicelements

    andinformation.Using coloursbasedon aworking

    knowledgeof thecolourwh eelwillprovideyour design

    withbalance,harmony andorganization.The basiccolour

    schemesare explainedbelow.

    Monochromatic schemes are created by taking asingle

    colour and adding neutral colours to create shades.

    Monochromatic schemes are harmonious and easy on the

    eye butare weaker athighlighting areas of interest.

    Analogousschemestypicallyuse coloursthatare adjacent

    inthe colourwheel.Analogousschemesare harmoniousin

    thesameway asmonochromatic,but theyhavethe benefitof

    beingableto accentorhighlight areasofinterest.

    Complementary schemes use pairs of colour thatare

    opposite each other in the colour wheel. They are good

    for highlighting features, and work best when one colour

    is more dominantthan the other where the less dominant

    colour is used as the accentcolour.

    Splitcomplementary schemes are made from three

    colours. Choose acolour then selectcolours from either

    side of its naturalcomplementary colour. Splitcommentary

    schemes create impactbutare often hard to balance.

    Triadic schemes are created by choosing three colours

    thatare equidistanton the colour wheel. As with split

    complementary, triadic schemes are dynamic butdifficult to

    balance, and often work bestwhen one colour is dominant.

    Adjacentcolours

    Although colour values can be set, their appearance will

    change dependenton their surroundings, in particular

    adjacentcolours. In general, colours appear brighter on

    dark backgrounds and more muted when placed nextto a

    colour of asimilar hue.

    [InsertAuthor TipBox]InAdobe Illustrator youcanuse the Colour Guidepanel(accessiblefromthe Windowmenu)tohelpyoufind colour schemesbasedonyourcurrentfillcolour.Alternatively, use online resourcestofindor createcolour schemes:colorschemedesigner.comkuler.adobe.comweb.colorotate.orgpictaculous.comcolorsontheweb.comcolourlovers.com[EndAuthor TipBox]

    IntroductionChapter 1: Research for

    InteractionChapter 2: Design DevelopmentChapter 3: Colour and ImageChapter 4: Digital TypographyChapter 5: Grids and LayoutsChapter 6: Interactive FormatsChapter 7: Presenting Your

    IdeasConclusionIndex

    UK January 2014US March 2014

    208 pages200 colour illus270 x 210mm / 10.6 x 8.3inchesPB 978294049611237.99 / $59.95Series: Required ReadingRangeFairchild Books

    A snapshot of the essentialareas of digital design,introducing students to bestpractices for creating withinthis medium and packed withpractical exercises:

    Covers the design essentialsfrom a digital perspective:user-based design researchand development, digitalcolour and image, typographyand hypertextuality, workingwith digital formats, screen-based grids and layouts,and storyboards and systemmapping

    Featured contributors includeMoving brands, The Chase,Happy Cog, Red Bee, BBCiPlayer, Imaginary Forces, andBibliotheque Design

    Jamie Steaneis the Head ofVisual Communication andInteractive Media Design atNorthumbria University, UK.

    The Principlesand Processes ofInteractive DesignJamie Steane

    Interactive Design

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    Textbook

    Contents

    Textbook

    UK January 2014US March 2014

    192 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978294041199323.99 / $41.95Series: Basics InteractiveDesignFairchild Books

    This book is easy to follow, provides a clearunderstanding of what to expect in eachchapter, offers insight into key questions tobe asked throughout the UI process and isloaded with relevant and applicable contentand insight. This is not only a book, but alsoan incredibly useful learning tool that canbe utilized on a daily basis.Sean Brennan,Project Manager, Haneke Design, USA

    If you want to design successful user interfacesthen you need clear and effective visualcommunication. Interface Designwill help youachieve this using a range of incisive casestudies, interviews with professional designersand clear hands-on advice to help you produceuser-focused front-end designs for a range of

    digital media interfaces. This book introducesthe major elements of graphic design for digitalmedia layout, colour, iconography, imagery andtypography.

    Dave Woodis a UK-based digital design andvisual communication Lecturer.

    Interface DesignAn Introductionto VisualCommunicationin UI DesignDave Wood

    IntroductionChapter 1: What is User Experience Design?Chapter 2: UsersChapter 3: Experience DesignChapter 4: Design ProcessChapter 5: Design MethodsStandards and checklistConclusionGlossaryIndex

    UK February 2014US April 2014

    184 pages230 x 160mm / 9.1 x 6.3 inches200 colour illusPB 978294049613623.99 / $41.95Series: Basics InteractiveDesignFairchild Books

    User Experience Designshows how researchingand understanding users expectations andmotivations can help you develop effective,targeted designs. The authors explore the useof scenarios, personas and prototyping in ideadevelopment, and will help you get the most outof the latest tools and techniques to produceinteractive designs that users will love.

    Includes practical projects and stunning examplesfrom some of todays most innovative studios.

    Gavin Allanwoodis Course Leader in Digitaland Interactive Media at the University of CentralLancashire, UK.

    Peter Beareis teaches Media Technology at the

    University of Central Lancashire, UK.

    User ExperienceDesignCreating DesignsUsers Really LoveGavin Allanwood andPeter Beare

    Interactive Design

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    UK August 2014US October 2014

    224 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978147252190323.99 / $41.95Series: Basics AnimationFairchild Books

    Praise for the first edition:The must-have book for the

    stop-motion animator whowants to learn what it is tobe a professional. Pike Baker,StopMotionMagazine.com

    To say this book is a perfectcompanion for anyoneinterested in stop-motion atany level is a tremendousunderstatement.Mark Osborne,co-director of DreamWorksAnimations Oscar-nominatedKung Fu Panda(AWN.com)

    Teaches beginner animationstudents the essential skills for

    producing great stop-motionanimation

    Packed with beautiful examplesfrom stop-motion pioneers andcontemporary animators from allover the world

    Explores camerawork,characterization, colour, lighting,editing, music and storytelling instop-motion animation

    Barry Purvesis an Englishanimator, director and writer ofpuppet animation television andcinema and theatre designerand director, primarily for theAltrincham Garrick Playhouse in

    Manchester, UK.

    Stop-motionAnimationFrame by FrameFilm-making withPuppets andModelsBarry Purves

    Animation

    2nd edition Textbook

    Contents summary

    Foreword, Adrian Kohler,Artistic Director of HandspringPuppet Company

    Chapter 1: What isStop-Motion?The Beginnings The Illusionof Movement Physicality AContinuous Performance SpecialEffects Wholly Animated Films

    Project 1: Find Your Style

    Chapter 2: Focusing the IdeaStories and Themes Approaching the Story AChange of Perspective Outof the Mouths of... TalkingUmbrellas? Atmosphere andSubstance Economics Project2: Whats the Story?

    Chapter 3: The PuppetsTelling the Story with Puppets The Physical Puppet TellingCharacteristics StylisedMovement Replacements3D Printing Eyes Hands

    Puppet Size Clay OtherTechniques Project 3: Find YourLeading Man (or mouse)

    Chapter 4: PreparationsWorking with Others Sets Costume Colour Project 4:Set the Scene

    Chapter 5: Chapter Tools

    and TechniquesPracticalities The Camera Apps and other Low-CostOptions Lighting Sound Dialogue Special Effects Editing

    Chapter 6: Movementand PerformanceAnimating on the Set LivelyMovement Helping theMovement Performance Project 6: Make it Read!

    ConclusionA Brief History of Stop-MotionPicture CreditsAcknowledgementsGlossaryIndex

    188 189

    Movementandperformance

    Movement and performance

    In this final chapter we will not only look at how to get clear

    readable animation, but also how to make it mean something.

    Well talk about the particular qualities and quirks of stop-motion,

    its unpredictability and its physicality, and how to make sure that

    every frame counts. Well try to encourage inventive, imaginative

    animation, rather than straightforward literal animation. Well look

    at how to give the illusion of elements such as weight and inertia,

    which help produce credible animation, and well stress the

    important aspects of performance, timing, and acting, essentialto any movement. Finally we will look at how shooting digitally

    has liberated animation.

    6.1

    A MidsummerNightsDream

    1959

    director

    Jir Trnka

    Thisbeautifulfilmcontains

    someoutstanding

    performances.It wasoriginally

    releasedwit houtdialogue,

    tellingthe storythroughmusic,

    pantomimeanddance.Later an

    Englishlanguageversionwas

    released,narratedbyRichard

    Burton.Trnkasmulti-layered

    film TheHand(1965)also

    featuresa wonderfulreversalof

    thecreator and createdstory,

    withtheeponymousHand

    tellingthe sculptor what to

    create:ahugemonstrousimage

    oftheHand.

    6.1

    130 131

    Prepara

    tions

    4.1

    Preparations

    Here well look at all the preparation that is necessary for an

    easy shoot, and what sort o f problems and pleasures youll

    encounter on a film set. The process at this stage of film-making

    is very different from any other form of animation, w ith much

    more physicality involved. Detailed preparation before shooting

    will save so many problems later and is an essential stage to go

    through.

    4.1

    Mary and Max 2009

    animator

    AdamElliot

    Thissumsupeverythingthat

    isglorious aboutstop-motion;

    enjoyingallthe elementsof

    design,texture, lighting,colour,

    depth,detailand character

    toproducesomethingvery

    stylizedbut instantlycredible

    andrecognizable.Every

    elementis workingin harmony

    withtheothersandthepurpose

    ofeveryelementhasbeen

    considered.

    Students

    The new edition includes an extended project to help readersproduce their own one-minute movie.

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    Textbook

    21

    Contents

    The portrait< | Photofictions|> Memory and the archiveChapter3: THEMESANDTHEIR WORKFLOWS

    94 95

    Researchthe fictional world

    ofBernard Faucon

    French photographerBernard Fauconsseminal projectSummerCampevokedchildhood memories,butwere playedoutby ateamofvintage mannequinssometimes joined by asingle humanparticipant.Arranged in complexgroupings across the beautiful Frenchcountryside ofthe Luberon andCamargue,Faucons vision is embodiedentirely in the pre-photography phase.www.bernardfaucon.net

    3.13

    Richard Tuschmans

    image evokes a bygone

    era,us ingfocus blur

    and colourediting.

    PROJECT: PHOTOFICTIONS3.12

    Photography is about finding out what can happen in

    the frame. When you put four edges around some facts,

    you change those facts.

    Garry Winogrand

    The brief

    Manypractitionersnowadays devise

    anddirect scenariosthat arelessabout

    observationof theenvironment,but more

    about conveyingtheir ownpersonal ideas

    andconcepts.We consumeconstructed

    imageseveryday,from thefashion photo-

    storythrough tocelebrity portraitsand

    advertisingimagery,all producedto hook

    our attention.

    What makesstructured realityTV

    showssocompellingistheblurring

    betweenobservationa ndperformance.

    Stagedphotographypromotes asimilar

    paradox:dowebelievewhat weseeisfor

    realandifit isfake,doesit reallymatter?

    Constructedimages cancarry just as

    potent amessage asan ethicaldocumentary,

    soyour taskistocontrolboththesubject

    andthe wayitsrepresented,choosing one

    ofthe followingthemes:

    1 The staged environment

    Explorethe workofscu lptor andphotographer

    ThomasDemand,who createslife-sized

    environments,whichare usuallybland,

    corporatespaces.Hi sworkplays trickswith

    our perceptionsoffact andfiction.

    Usinganemptystudiospaceasastarting

    point,try andrecreatea photographyou

    havefound.Put allyour effort intocreating

    theset andapproachthe photographyasa

    documentationtask.

    2 Living doll

    Mannequins,dolls andmodel soldiershave

    beenusedbymanyartistsandphotographers

    toparticipate ascharacters ininvented

    scenarios.DavidL evinthalsuseof toy

    characters,stagedand lit ina dramatic

    manner,createa curiouslytwilight version

    ofhistoricalevents,imbuingthetoyswith

    humancharacteristics.

    Sourceatoyfigureanddeviseascenario

    whichparallelsarealevent.Usethetoyto

    playout a role,standinginfor a realperson.

    3 Interspecies

    Asger Carlsensfirst photobook, Wrong,

    projectsa terrifyingvision ofWestern culture.

    Nightmarishscenariosof animalspecies

    mixingwithhumanformsarecreatedwith

    deadpan,but slickdigitalretouching.

    Makeaphotographofaperson,thentry

    andmergesome other lifeform element into

    your compositionusingPhotoshop.Aim for

    anunsettling, subtleend result or your work

    willlook contrived.

    Output

    Producetwofinalimageswithan

    accompanyingtitle.

    3.12

    Lee Avisons

    staged photograph

    suggests something

    is aboutto happen.

    3.13

    153152

    Non-destructive editing< | Core image editing| >Monochrome conversionChapter5: TREATMENT

    5.9b5.9a 5.10

    Making darkimageslighter

    Open your Levelsdialog and work on the Input

    slidersfound at the base of the histogram

    shape. Drag the centralgrey midtone slider

    to the left untilyour image becomes brighter.

    Thiswill not change your highlight and

    shadow points.

    Making lighterimagesdarker

    When faced with imagesthat are lighter than

    you want them to be, use the Input slidersto

    make your corrections. Drag the centralgrey

    midtone slider to the right untilyour image

    becomesdarker and losesitswashed out look.

    Avoid going too far or your printoutswill look

    dark and heavy (see images5.9a and 5.9b).

    5.10

    Careful image editing

    permits the actual

    lightingatmosphere to

    be conveyed in the final

    printorscreen display,

    as this example shows.

    Chapter 1: HowEquipment WorksDigital SLR Compact Cameras Medium Format Camera LensEssentials Computers andMonitors Adobe Photoshop Image Editing Software: AdobeLightroom ProjectChapter 2: Shooting Skills

    Camera Quality Settings FileFormats Aperture ShutterSpeeds and Movement Exposure and How toMeasure it Properly CameraMetering Modes CameraProgram Modes The Lensand Focussing Depth of Field Viewpoint Composing yourImage; Seeing the World inMonochrome ProjectChapter 3: Themes andtheir WorkflowsBasic ObservationalDocumentary: Urban Texture Culturally Aware Documentary:Out of Season Candid/Street

    Photography: People on theStreet Eco/Political Study:The Threatened Landscape Photo Essay Narrative: A Dayin the Life Location Portrait:Public/Private Studio Portrait:Alter-Ego Collaboration withOthers: Constructed Reality Current Issue Story: Signs ofthe Times Late Photography:The Aftermath Staging/Performance: A Re-Enactment Developing own Work:A Personal Project

    Chapter 4: ProjectDevelopmentResearching your Project Planning and Prep Testingand Review Shaping yourProject ProjectChapter 5: TreatmentEssential Software Skills Creative Emphasis Project:

    Sample Files to Test EditChapter 6: Outputand FinishingDesktop Printing RemotePrinting Services OnscreenUse Project

    BibliographyGlossaryIndex

    By embedding the text withinproject themes rather thanpresenting it as a complex dataprocessing activity, this booktakes a different view of therelationship between technologyand practice in digitalphotography, synchronizingsimple and efficient digitalworkflows with inspirationalpractical projects. Readers willbecome confident softwareusers, while developing all-important visual andconceptual skills.

    Tim Dalyteaches Photography

    at the University of Chester, UK,and leads practical workshopsfor the Royal PhotographicSociety in Bath, UK.

    UK December 2013US February 2014

    200 pages200 colour illus230 x 200mm / 9.1 x 7.9 inchesPB 978294049606826.99 / $46.95Series: FundamentalsFairchild Books

    TheFundamentalsof DigitalPhotographyTim Daly

    Photography

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    Textbook

    WHEREIS THELANDSCAPE?

    The urge to represent our surroundings might be described as a human instinctthat crosses cultures and presents itself as far as our earliest ancestors. Thehunting scenes, animals and topographic features depicted on the walls of caves,

    some of which date back as far as 30,000 years, could be considered the rst

    examples of landscape art. Today, landscape pictures still ll our homes, as well as

    our workplaces; depicting places we have visited, or locations we aspire to travel to,

    or that generally evoke some kind of escapism from our actual environment.

    Since photographys discover in the nineteenth century, landscape has been a

    popular subject for both amateur and professional photographers alike. Landscape

    art can of course be found in museums and galleries across the world, however,

    landscape imagery can be seen in many other everyday contexts, such as wit hin

    advertising, on calendars, in books and magazines, and even on logos and product

    packaging.

    The long history associated with landscape art has played a role in our

    understanding of landscape imagery, specically what may or may not be accepted

    as a landscape picture. Many contemporary photographers have attempted to

    shake off this history and produced work that is contrary t o established styles.

    Others have engaged with this history yet with a more critical line of enquiry, such

    as by embracing traditional conventions to engage their audiences attention, to then

    present them with the subjects, themes and ideas that they feel needs to be seen.

    Perspectives on Placeaims to develop your practical photographic skills and enable

    you to realise photo opportunities more prociently through a discussion ofspecic techniques, equipment and approaches that are used by todays professional

    landscape photographers. However, we will also explore the many different

    ways that photographers and artists have explored and continue to expand the

    boundaries of this exciting genre.

    It is easy to be inspired by visually arresting photographs made by photographers

    working in far-ung locations. Many students and amateurs hold the preconception

    that in order to make interesting landscape images they must have access t o exotic

    or dramatic locations. As we shall see in Chapter 2, travel is often a component to

    landscape photography, however, this is not always the case. What the examples of

    other photographers discussed within this book will demonstrate, is that interesting

    landscape imagery exists wherever we are. Hopefully their work will inspire you to

    see more of these opportunities, whatever is on your doorstep.

    INTRODUCTIONWHERE IS THE LANDSCAPE?

    Fig. 0.1HANS VAN DER MEER

    Budapest. Hungary, 2000 from the series European Fields

    In1988, Hans vanderMeerhad achance encounterwithaphotoarchive in

    the Netherlands and was struck by acollecti onof vintage press photographs

    of footballmatches. Some of these photographs were takenfrom the kind of

    highvantage point that vander Meeradopted forhis ownlaterinvestigations.

    These kinds of elevated views seemed remarkable tothe photographer

    wholike the rest of us, are mainly familiarwit hsports photography being

    predominantly about the details of the matchortournament (close up

    and actionshots), ratherthan imagery that gives asense of the event itself.

    VanderMeers project, which has expanded considerably overthe years,

    reclaims the signicance of the actualplace inwhich these amateurleague

    footballmatches take place. Suchanapproachhas led toau nique body of

    photographic work inrelationto bothsports and landscape photography.

    The photographerhas provided us withrecords of these matches, whichare

    completely eclipsed by the sports more glamorous leagues, and show the

    games inthe context of the landscapes whichthe players are connected to.

    Fig. 0.1

    Contents

    IntroductionWhere is the Landscape?Distinction as a GenreWhy explore landscape art?Health/Safety/Law/EthicsGiving and Receiving FeedbackChapter 1: TAMING

    THE VIEWGeography, Metaphor,

    AutobiographyFrames and FormatsLenses for LandscapesTripod or Handheld?

    The Zone SystemManaging Dynamic RangeCompositional ConventionsLandscape NarrativesAssignment 1Chapter 2: DEFINING

    NATUREWhat is beauty?The Pastoral and the

    PicturesqueThe Qualities of LightThe SublimeWhere is the Wilderness?Voyages in the LandscapeAssignment 2

    Chapter 3: SYNTHETICVISIONS

    Depth-of-field and focal planesThe Temperature of LightAnalogue and Digital FiltersInfrared LightLighting the LandInterpreting TechnologiesPictorialism vs. Straight

    PhotographyAssignment 3Chapter 4: LANDSCAPE,

    POLITICS and POWER

    Landscapes of IndustryNew TopographicsEnvironmental PoliticsGender and the LandscapePersonal and National IdentitiesAssignment 4Chapter 5: The PRESENCE

    of ABSENCELandscape and MemoryLandscapes of ConflictThe AftermathLiminal SpacesFrom Spaces to PlacesAssignment 5

    GlossaryBibliography

    WebographyIndex

    UK December 2014US February 2015

    192 pages200 colour illus270 x 210mm / 10.6 x 8.3inchesPB 978147253389037.99 / $65.95Fairchild Books

    Perspectives on Placeprovides an inspiring andchallenging insight into theterritory of contemporarylandscape photography, whichwill help foundation level andundergraduate students toimprove the visual qualities oftheir landscape images as wellas develop their understandingof how to represent thelandscape more meaningfully.

    The book bridges theory andpractice by exploring howparticular visual approacheshave been adopted by

    photographers and artists tofacilitate the communicationof ideas and themes, as wellas more abstract concepts.Practical issues, such aseffective composition andmanaging challenging lightingconditions are also discussed.

    Jesse Alexanderis a freelancephotographer, writer andeducator.

    Photography

    Students

    Explores and explains key technical principles, like controlling depth-of-field, using filters and making themost of natural light through examples from leading contemporary landscape photographers.

    Perspectiveson PlaceTheory andPractice inLandscapePhotographyJesse Alexander

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    Jo Metson Scott and Nicola Yeoman: Formations, 2010from the series And Then

    Suzanne Mooney: Benna Belafrom the series Behind The Scenes

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    Textbook

    Packed with inspiring full-colour images, theBasics Photography Box Set is a one-stopguide to composition, lighting and exposure forphotographic projects.

    Technical diagrams sit alongside stunningimagery by master photographers such as HenriCartier-Bresson, Ruth Bernhard, Murdo Macleod,Harry Callahan and Martin Parr

    Image captions include information about thetype of camera and technical settings used tocreate each photograph

    In-depth case studies and practical exercisesshow readers how key techniques and conceptscan be applied to different forms of photographicpractice, such as still life, portrait, documentary,action/sports, fine art and advertising

    BasicsPhotographyBox SetDavid Prkel

    UK August 2008US October 2014

    728 pages600 colour illus165 x 240mm / 9.4 x 6.9 inchesPB 978147257813664.99 / $111.95Series: Basics PhotographyFairchild Books

    UK July 2012US September 2012

    184 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978294041177123.50 / $34.50Series: Basics PhotographyAVA Publishing

    Superlative book on a subject oftentoo lightly dismissed but of the utmostimportance. Clearly written, cleverlyillustrated, thorough but straight to the point.

    A must for... well, everyone!Armando Vilas-Boas, IADE, Portugal

    The second edition of Compositionis dividedinto six core chapters covering the historicalbackground and the formal elements ofcomposition, how to organize space and timewithin the photographic frame, how to applycomposition in real-world situations and, beyondthat, how to use the ideas presented in the bookto create original, compelling images through anactive and enquiring approach to composition.

    David Prkel has taught photography at theprestigious Kodak Imaging Centre in the US and inhis own workshops in Northumberland, UK.

    CompositionDavid Prkel

    Photography

    2nd edition

    Praise for the first edition:Exceptional. A number of students I knowhave bought this and so they should.Informative and inspiring. K. J. Shepherdson,Canterbury Christ Church University, UK

    One of the best [texts] I have come across

    thus far; thorough, clear, well-designed,great examples.Michelle Given, Murray StateUniversity, USA

    The second edition of Lightingincludes new casestudies, work from contemporary photographers,and a selection of exercises to explore aphotographers creativity.

    LightingDavid Prkel

    UK February 2013US March 2013

    192 pages200 illus230 x 160mm / 9.1 x 6.3 inchesPB 9782940411955

    23.99 / $37.95Series: Basics PhotographyAVA Publishing

    Textbook2nd edition

    Students

    Fully updated and revised with exciting new work, informative case studies and practical exercises.

    Box contents

    Composition, 2nd Ed / David Prkel / PB 9782940411771Lighting, 2nd Ed/ David Prkel / PB 9782940411955Exposure/ David Prkel / PB 9782940411054

    Working in Black and White/ David Prkel / PB 9782940373857

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    Textbook

    Textbook

    UK September 2014US November 2014

    736 pages800 colour illus165 x 240mm / 9.4 x 6.9 inchesPB 9781472567529

    69.99 / $120.95Series: Basics CreativePhotographyFairchild Books

    Packed with stunning full-colour images fromstudents and professionals, the Basics CreativePhotography Box Setis an inspiring guide tocreating meaningful photographs.

    Covers critical theory as well as the morepractical aspects of creating meaningful images

    Includes 24 in-depth case studies and 18activities Features 800 stunning full-colour images from

    both well-known photographers and students

    Natasha Caruana is a lecturer of Photographyat the University for the Creative Arts, Farnham,UK. Anna Foxis Professor of Photography atthe University for the Creative Arts, Farnham,UK. Richard Salkeldis Senior Lecturer in theArt and Design department at the Universityof Gloucestershire, UK. Maria Shortis aphotographer, educator and writer. Jeremy Webbis a photographer and tutor with over 25 yearsexperience.

    Basics CreativePhotographyBox SetNatasha Caruana, Anna Fox,

    Richard Salkeld, Maria Shortand Jeremy Webb

    UK March 2012US May 2012

    176 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978294041166523.50 / $34.50Series: Basics CreativePhotographyAVA Publishing

    An important and timely book. Broad inscope, with focused examples, this is aneffective and engaging introduction tothe convergences of practice and theory;

    spontaneity and systematic enquiry; criticalengagement and creative exploration thatresearch in photography involves. FergusHeron, Artist and Senior Lecturer in Photography,University of Brighton, UK

    The book is an excellent way to teachstudents about the process of research in thecreative field. Elisabeth Strunk Effron, The ArtInstitute of Raleigh Durham, US

    If you are looking for guidance inestablishing a research process for your nextphotographic project, then this book is foryou. Clive Waring, SilvershotzMagazine

    Natasha Caruanais a lecturer of Photography atthe University for the Creative Arts, Farnham, UK.Anna Foxis Professor of Photography at theUniversity for the Creative Arts, Farnham, UK.

    Behind the ImageResearch inPhotographyAnna Fox and Natasha Caruana

    UK November 2013US January 2014

    184 pages200 colour illus230 x 160mm / 9.1 x 6.3 inchesPB 978294041189423.99 / $41.95Series: Basics CreativePhotographyFairchild Books

    Striking visual examples, engaging case studies,and brief activity points make this a clear andinspiring introduction to theories of representationand visual analysis and how they can be appliedto photography. Introducing the development ofphotography as well as different approaches toreading images, the book looks at elements suchas identity, gaze, psychoanalysis, voyeurism, andaesthetics.

    Richard Salkeldis Senior Lecturer in the Art andDesign department at the University of Gloucester,UK.

    ReadingPhotographsAn Introductionto the Theoryand Meaning ofImagesRichard Salkeld

    Photography

    Box contents

    Design Principles/ Jeremy Webb / PB 9782940411368Context and Narrative/ Maria Short / PB 9782940411405Behind the Image / Anna Fox and Natasha Caruana / PB 9782940411665Reading Photographs/ Richard Salkeld / PB 9782940411894

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    THE OTHER BROWNIES

    The Brownie name did not,as might be thought,

    have any link with that of its designer,Brownell.

    Instead,it came from a series of well-known

    childrens book characters, the Brownies,which

    had been popular since 1881.Created by the

    Canadian illustrator and author Palmer Cox,

    they were used by Kodak to advertise the camera,

    and even appeared on its packaging until around

    1907 (see left). Kodaks marketing department

    used the characters reputedly with no

    acknowledgment or payment to Cox,which

    is ironic considering the lengths Kodak went

    to in preserving its own trademarks.

    26 KodakBrownie

    AN INSTANT HIT

    The camera began shipping on February 1st,1900,f or the price of

    $1 in the United States and 5 shillings (25 pence) in the United Kingdom.

    The first 15,000 cameras had a push-on back, but following feedback from

    customers and dealers a re-designed version with a strengthened back was

    being sold by June.

    If the original Kodak camera of 1888 had taken the photographer away

    from the darkroom,then the Brownie brought photography within the reach

    of everyone.The camera itself was affordable even for the working classes,

    and the six-exposure films cost just 25 cents.A network of chemist shops

    and photographic dealers offered developing and printing services,although

    the camera was also supported with a processing kit and a range of accessories

    that would allow the owner to produce his or her own photographs.The

    resulting photographs could then be put in to Brownie albums. In many

    respects the camera itself was unremarkable.What made it successful,other

    than the price, was the associated marketing.The Brownie was advertised

    extensively in newspapers and magazines to reach its intended market.

    In June 1900, magazines carrying Brownie advertisements had a combined

    circulation of 6 million in the US alone.In addition,dealers supported by

    Kodak were supplied with printed circulars,banners, and show cards for

    shop windows.

    In Britain,Kodak Limiteds Trade Circular proclaimed that the Brownie

    would bring into photography thousands of new workers and users, and

    as with all our inventions,s implifications and advertisingwill create new

    customers for our dealer friends.The company envisaged it as being everyones

    first camera,after which they would move on to more expensive models.

    It was deliberately aimed at children and women rather than men, who

    had hitherto been the main buyers of cameras.To support sales the Kodak

    company quickly announced a Brownie Prize Competition in 1901,which

    was open to members of its Brownie Kodak Club. Membership was limited

    to boys and girls under 16 years old.Prizes totalled 100, and over 3,000

    entries were received.

    The response from the public was exceptional.They are selling like

    wildfire,the company announced one month after its introduction,as it

    struggled to supply its dealersorders. By the time the original Brownie was

    superseded by the No.1 Brownie in October 1901,around 245,000 had

    been sold.Needles s to say,other camera manufactures quickly brought out

    their own models copying the simplicity of the Brownie and aiming at the

    same markets that Kodak was targeting.They used names such as Buster Brown,

    Kewpie,Nipper,and Scout, but none had the impact of the Brownie,which

    was underpinned by Kodaks massive advertising and marketing budget.

    27

    BELOWAND RIGHT Thepopularityof the Brownie

    wasdue inlarge part to

    carefulmarketing.It wasthefirstcameraspecifically

    totarget womenand

    childreninits advertising.

    12 Kodak Brownie

    PRODUCED :19001980| COUNTRY:UnitedStates | MANUFACTURER :Kodak

    Name the camera that transformed amateur photography,and for mostpeople it would be the humble Brownie box camera.For much of thetwentieth century the Brownie was the first camera a person bought,and

    even in a digital age the name continues to be used as shorthand for an

    amateur camera.

    Between 1900 and 1980 a vast range of camera modelsmore than

    125in total, depending on definitionwere sold under the Brownie name.

    Variations included box and folding models,and the original cardboard

    body was later switched to molded plastic. But while the camera changed

    over the years,three core concepts remained throughout: they were well

    designed,simple to operate, and low in price.In no small part due to these

    qualities,the Brownie camera was the most successful range of all time. It

    introduced photography to many millions of people across the world, and

    even well known photographers,such as Ansel Adams,Mary Ellen Mark,

    and John Chillingworth,all started their careers with a Brownie camera.

    BAC K TO BASIC S

    The original Kodak camera of 1888 (see page 00) had done much to

    simplify the process of photography,but it was expensive and sold in

    relatively low numbers.The Pocket Kodak of 1895 took the idea of a simple

    box-type camera further and was more popular, selling some 100,000 in its

    24 Kodak Brownie 25

    first year.In 1898, realizing that he needed to go back to basics in terms of

    camera design and production in order to keep the cost of manufacturing

    down,George Eastman asked Frank Brownell to des ign a camera that would

    be cheaper and easier to use than any Kodak had yet made. He recognized

    that if he could produce a cheap,reliable camera for under a dollar,it

    would encourage more people,particularly children and woman,to take

    up photography,and this in turn would boost the sales of film and paper,

    where most of Eastman Kodak Companys profits were made.

    The Brownie camera was the result.It was the subject of several United

    States patents in 1899 and 1900,of which number 622955 related to the

    shutter and 725035 described the main features of the camera.The camera

    was little more than a cardboard box with a lens mounted at the front.It

    was innovative in simplifying the device to a bare minimum.The camera

    body was made of jute board, reinforced with wood and covered in

    imitation black leather.The few controls were nickel-plated.At one end was

    a simple meniscus lens of 100mm focal length with an aperture of f/14 and

    a simple single-speed rotary shutter.The camera back was held on by two

    metal springs and was removed to allow a newly introduced daylight-

    loading roll film,later designated 117, to be inserted.This allowed for sixexposures, each 2.25 x 2.25 inches.The shutter release and winding key to

    advance the film were located on top of the camera.To take a picture, the

    camera was simply pointed at the subject and the exposure made. From

    July 1900 a separate clip-on waist-level viewfinder was available for an

    additional 20 cents.With no other controls,it was the first point-and-shoot

    camera to produce acceptable results in sunshine.

    FRANK BROWNELL

    Frank Brownellthe designer of the originalBrowniehad been working for George Eastmansince 1885,making the Eastman-Walker roll-filmholder and undertaking woodworking for Kodakcameras.In 1892 Eastman built a factory inRochester,NY,which he called the CameraWorks.This he rented to Brownell,who begandesigning and making cameras for Eastmansrapidly expanding company.By the timeBrownell retired ten years later in 1902, morethan sixty new camera models and designs hadcome out of the Camera Works,promptingEastman to describe Brownell as the greatestcamera designer the world has known.

    BELOW Twodiagramsof

    the Box Brownie camerafrom US patent 725034,

    filedon July25,1900,and

    listing Frank Brownell asthe inventor.

    The History of Photography in50 Cameras relates the excitingstory of this ground-breakingtool by selecting 50 key cameramodels and investigating themin chronological order. Theorigin and development of eachmodel is described in detail,along with its impact on thescience, consumption and art ofphotography.

    Covers cameras of all forms,from the rst mousetrapcamera of 1835 to the latestcamera-phone

    Illustrated throughout with

    a wide range of iconicphotographs taken by themodels described, as well asstudio shots of all fifty camerasand related equipment

    Traces the stories of thephotographers who used andpopularized these cameras

    Michael Pritchard FRPSwasa photography specialist andDirector at Christies, London,UK, for over twenty years and iscurrently Director General of theRoyal Photographic Society, UK.

    UK October 2014

    224 pages227 x 170mm / 8.9 x 6.7 inches150 colour illusHB 978147257538820.00Bloomsbury Visual ArtsEurope rights onlyNot for sale outside Europe

    The History ofPhotography in50 CamerasMichael Pritchard

    Photography

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