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Bluetooth mLearning Applications for theClassroom of the Future
Tracey J. Mehigan Daniel C. Doolan Sabin Tabirca
University College Cork, Ireland
2007
Overview Bluetooth mLearning Applications Conclusion
Overview
Overview
Introduction
Mobile Learning
Bluetooth
Mobile Message Passing
Example Application
Conclusions
Overview Bluetooth mLearning Applications Conclusion
Introduction
Introduction
What is Mobile Learning?
The achievement of educational practices through the use ofmobile technologyAn essential part of an emerging learning processes for theclassroom
Mobile Learning holds great significance for the future ofmainstream education
Mobile Technology could be used to encourage young peopleto learn in a beneficial way.
Overview Bluetooth mLearning Applications Conclusion
Mobile Learning
Mobile Learning
The emergence of Mobile Learning results from
Increased mobility of electronic learners
Advancement in wireless technologies
Until now Mobile Learning has relied on
Wireless Application Protocol
Wireless Markup Language
Overview Bluetooth mLearning Applications Conclusion
Bluetooth mLearning Applications
Bluetooth mLearning Applications
Are in essence Bluetooth Games
Use Bluetooth Technology and Mobile Phones to connect Studentswith their Teacher over a Piconet
Create a fun and interactive method of learning in the classroom
Overview Bluetooth mLearning Applications Conclusion
Bluetooth mLearning Applications
Connecting Students with their Teacher
Overview Bluetooth mLearning Applications Conclusion
Mobile Phones
Why Mobile Phones?
Mobile Phones
One of the most successful technologies to have emerged intosociety.Can achieve most of the tasks that Personal Computers arecapable of.Forecasts predict future processing power equitable to that oftoday’s PCs.Phones such as Nokia N92 are capable of displaying Digital TV
Overview Bluetooth mLearning Applications Conclusion
The Mobile Phone Market
Mobile Phone Penetration in Ireland
0%
20%
40%
60%
80%
100%
120%
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1999 2000 2001 2002 2003 2004 2005 2006
Time
Overview Bluetooth mLearning Applications Conclusion
The Mobile Phone Market
Mobile Phone Penetration in the EU
0%
20%
40%
60%
80%
100%
120%
Po
pu
lati
on
Usag
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2003 2004 2005 2006
Time
Overview Bluetooth mLearning Applications Conclusion
Motivation
Motivation
Resources
Processing Power and Capabilities of Mobile Phones combinedwith Bluetooth are providing the potential for a revolution ineducation
New and Interactive Technologies
Facilitate the development of modern teaching methods tocreate more interesting and immersive learning environments
Opportunity
Most students own at least one mobile device, therefore thereis access to an existing resource.
Overview Bluetooth mLearning Applications Conclusion
Bluetooth
Bluetooth
What is Bluetooth ?
Bluetooth Technology allows different devices to communicatewith each other over a piconet or scatternetIt allows for easy interconnection of wireless devices such asmobile phones, computers, PDA’s etc.
Bluetooth Standardization
Bluetooth 1.2Bluetooth 2.0
Overview Bluetooth mLearning Applications Conclusion
Bluetooth Trends
Today’s Bluetooth Trends
Bluetooth Trends
Bluetooth is receiving increased attention from the wirelessindustryBluetooth Community committed to ongoing development ofstandards to ensure relevance in the futureThe full impact of Bluetooth technology remains unclear
Overview Bluetooth mLearning Applications Conclusion
Educational Trends
Today’s Educational Trends
In Today’s society classroom teaching is a difficult task.
Students fail to take part in classroom discussions
Classroom culture has made teaching a one way street.
There exists an Established Precedent in education to developsystems to improve classroom learning and student feedback
ClassTalkParticipatory SimulationsCollaborative Data Gathering
Mobile Technology can lead to higher grades
Overview Bluetooth mLearning Applications Conclusion
Mobile Message Passing
Mobile Message Passing Interface
What is MMPI?
Based on the Message Passing Interface as introduced in 1992,MMPI is specific to mobile environments.A Java based library that significantly reduces the amount ofBluetooth specific coding required for multi-user softwaredevelopment through Client/Server parallel systemsMMPI employs Bluetooth as a wireless inter-devicecommunications mechanism.
Overview Bluetooth mLearning Applications Conclusion
Mobile Message Passing
Mobile Message Passing Interface
How does MMPI Work?
The overall MMPI structure consists of Three ClassesThe Main Class MMPI is responsible for primary MessagePassing functionsThe BTClient and BTServer secondary classes create theunderlying Bluetooth connection
Overview Bluetooth mLearning Applications Conclusion
MMPI Structure
The MMPI Main Classes
MMPI
BTServer BTClient
Overview Bluetooth mLearning Applications Conclusion
MMPI for Education
MMPI for Education
Interactive applications using Bluetooth can empower boththe Student and the Teacher
The Student is provided with the ability to interact in aninteresting environment
The Teacher is given the ability to assess students and solveproblems that may exist with individual students
The MMPI library enables the development of Bluetoothapplications without the need for lengthy code
Overview Bluetooth mLearning Applications Conclusion
Example mLearning Application
Applications for Mathematics
Two example applications center on the subject area ofAlgebra
Both the Quadratic and Linear Simultaneous Equation typesare provided for
Design and Structure
Employs a Client / Server ArchitectureDesigned for use with Mobile Phones to provide a simple,interesting and fun method of learning for the classroom.The student (Client) uses material sent to their device by theirteacher’s device (Server) to calculate a proposed solution
Overview Bluetooth mLearning Applications Conclusion
Example Application
User Interface
Server Side
A Form is created using TextFields to enable equation valuesto be entered.Values can be selected Randomly using a Random Command.The equation is output to the Master screen using a StringItem.A dynamic textfield is created to log student devices, answersand results.
Overview Bluetooth mLearning Applications Conclusion
Example Application
User Interface
Client Side
Again a user Input form is used to get values for the student’sproposed answerThe answer is displayed to the Student using a String Item.The answer is sent to the Teacher using a Send Command.On receipt from the Teacher the result is displayed using aString Item.
Overview Bluetooth mLearning Applications Conclusion
The Algorithm
1: loop2: if (RANK == MASTER) then3: Obtain from input form or generate random values for
a0,b0,c0,a1,b1,c14: Generate values for x1,x2 based on input values5: Put the values into the equation as appropriate6: Send values for equation to Client devices7: for (each client device) do8: get result x1,x2 from client9: validate the result STATE return message on status of result
10: end for11: end if12: if (RANK != MASTER) then13: Get the equations from the MASTER14: Populate the input form with proposed solution15: Send the solution to the MASTER16: Get the validated result17: end if18: end loop
Overview Bluetooth mLearning Applications Conclusion
Initial Application Screens
Overview Bluetooth mLearning Applications Conclusion
Linear Simultaneous Equations
Example of algebraic application
Overview Bluetooth mLearning Applications Conclusion
Help Screen
Overview Bluetooth mLearning Applications Conclusion
Testing and Evaluation
Testing
The Applications were tested as part of a routine mathematicsclass by 25 second year students
1 89% of students enjoyed the overall mLearning experience2 82% increased ability to participate in class3 92% found the applications challenged their mathematical
ability4 76% would like to see similar applications incorporated into
their classroom routine5 89% of students found the applications beneficial to classroom
learning
Limitations
Mobile Phone Limitations such as screen size did not hinderthe example application in carrying out its objectives
Overview Bluetooth mLearning Applications Conclusion
Conclusion
Bluetooth mLearning Applications
mLearning applications benefit the student as part ofclassroom routine
The overall learning process is enhanced
Change class room culture for the better and increase learning
Empower both Students and Teachers within the classroom
Student inhibitions are removed
Students learn by Inclusion and Interaction rather thanDisengagement
Overview Bluetooth mLearning Applications Conclusion
The Future
Potential for the Future
A wider area of mathematical problems and subject areascould be included
GeometryCalculusTrigonometry
There is potential to develop applications for other subjects
The future of Mobile Learning has enormous potential andappears greatly significant
Overview Bluetooth mLearning Applications Conclusion
Do you have any Questions?