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Business Plan CC4115 Cultural Entrepreneurship Business Plan Group 9 Iris Kühn 417035 Margareta Liebl 409214 Lisanne Maliepaard 336219 Laura Naum 414932 Julia Tétényi 415953 Lecturer Dr. Marilena Vecco January, 2015 Rotterdam

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Business Plan

CC4115 Cultural Entrepreneurship

Business Plan

Group 9

Iris Kühn 417035

Margareta Liebl 409214

Lisanne Maliepaard 336219

Laura Naum 414932

Julia Tétényi 415953

Lecturer

Dr. Marilena Vecco

January, 2015

Rotterdam

Business Plan

2

Executive Summary

There is a consistent lack of activity in the networking and managerial side of the arts

application market. pAiRT fills this gap by providing an innovative subscription-based

mobile app that aims to be the intermediary voice between young artists and galleries. In an

ever-changing environment, pAiRT connects young starting artists with galleries by offering a

platform to communicate and establish relationships. The app simplifies the searching process

for both parties as well as the interaction between them – pAiRT allows easy access, quick

communication, promotion and an extensive network. After both, artist and gallery, have

completed an advanced online form with criteria concerning work, art form, experience,

objectives, administrative information and location, pAiRT makes suggestions, based on their

matching criteria.

To be able to assure highest quality and to guarantee outstanding services, pAiRT will start

operating in the Dutch market, Rotterdam and Amsterdam, as these cities function as creative

hot-spots for artists. Hundreds of Dutch and international artists graduate in these cities every

year, and start their carrier - or, would start their carrier, if they could find a proper gallery to

co-work with. The gallery sector in the Netherlands is currently growing and therefore offers

a lot of potential. As a result, young artists and galleries need a proper intermediary to help

them connect with each other. Moreover, the application market has grown significantly as

well as the possibilities to generate money from it. Especially social networking apps are

popular among smartphone users and pAiRT falls within this category. Because of these

reasons and as pAiRT is the first app of its kind, we are confident that artists will highly

appreciate this service and we will be able to establish a strong position on the market.

Already in Q3 2015 the service will be expanded to Berlin and Vienna, promising markets, as

both are important cultural capitals in Europe.

This will be achieved by focusing on getting into personal contact with our target group,

young artists, as much as possible. We understand the challenging situation of starting artists

and want to support them in finding acknowledgement. Regarding advertisement we will

cooperate with art suppliers, art fairs and magazines that are focused on the visual artists.

Furthermore, pAiRT will kick off with a spectacular launch networking event in the Van

Nelle Fabriek.

Business Plan

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Founded in 2014, pAiRT is a start-up company that is engaged in the creative sector of the

Netherlands. Highly committed to innovation, communication and creativity, we wish to

build a bridge between artists and galleries. We, the brains behind pAiRT, are a small, but

diverse team of 5 people with professional backgrounds in economics, business and art: Iris

Kühn, CEO (Chief Executive Officer), Margareta Liebl, COO (Chief Operations Officer),

Julia Tétényi, CFO (Chief Financial Officer), Lisanne Maliepaard, CMO (Chief Marketing

Officer) and Laura Naum, CCO (Chief Creative Officer).

We are seeking €160.000 in which the required starting capital (development and design of

software and website) of €100.000 is included and furthermore based on our estimations for

the next quarters of 2016 the capital is needed for establishing the office, running the

marketing campaign and to ensure further improvements of the service. If we maintain a

growth of 125% in sold matches and advertisements, we are able to pay off the needed

investment of € 160.000 within two years after starting the business.

Business Plan

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Table of content

1. BUSINESS DESCRIPTION ........................................................................................................................ 6

1.1. MISSION ...................................................................................................................................................... 6

1.2. VISION ......................................................................................................................................................... 7

2. ORGANIZATIONAL PLAN ........................................................................................................................ 8

2.1. EXTERNAL ORGANIZATION ....................................................................................................................... 8

2.2. INTERNAL ORGANIZATION ........................................................................................................................ 8

3. HUMAN RESOURCE PLAN .................................................................................................................... 10

3.1. IRIS KÜHN, CEO (CHIEF EXECUTIVE OFFICER) .................................................................................... 10

3.2. MARGARETA LIEBL, COO (CHIEF OPERATIONS OFFICER) ................................................................. 11

3.3. JULIA TÉTÉNYI, CFO (CHIEF FINANCIAL OFFICER) ............................................................................. 11

3.4. LISANNE MALIEPAARD, CMO (CHIEF MARKETING OFFICER) ............................................................ 12

3.5. LAURA NAUM, CCO (CHIEF CREATIVE OFFICER) ................................................................................. 12

3.6. OUTSOURCED TASKS .............................................................................................................................. 12

4. ENVIRONMENTAL AND INDUSTRY ANALYSIS ............................................................................. 13

4.1. POLITICAL FACTORS ............................................................................................................................... 14

4.2. ECONOMIC FACTORS ............................................................................................................................... 15

4.3. SOCIAL FACTORS ..................................................................................................................................... 17

4.4. TECHNOLOGICAL FACTORS ..................................................................................................................... 19

4.5. LEGAL FACTORS ...................................................................................................................................... 19

4.6. ETHICAL FACTORS .................................................................................................................................. 20

5. MARKET ANALYSIS ............................................................................................................................... 21

5.1. THE APPLICATION INDUSTRY: AN OVERVIEW ..................................................................................... 21

5.2. DATA IN THE APPLICATION MARKET .................................................................................................... 22

5.3. MONETIZATION TYPES AND PRICES IN THE APP MARKET .................................................................. 23

6. COMPETITOR ANALYSIS...................................................................................................................... 25

6.1. PORTER’S FIVE FORCES .......................................................................................................................... 27

6.1.1. POTENTIAL THREAT OF NEW ENTRANTS: MODERATE .................................................................. 27

6.1.2. BARGAINING POWER OF BUYERS: MODERATELY HIGH .............................................................. 27

7. MARKETING PLAN ................................................................................................................................. 29

Business Plan

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7.1. SWOT ANALYSIS ..................................................................................................................................... 30

7.2. TARGET GROUP ....................................................................................................................................... 31

7.3. PRODUCT ................................................................................................................................................. 31

7.4. PLACE ....................................................................................................................................................... 32

7.5. PRICE ....................................................................................................................................................... 33

7.6. PROMOTION ............................................................................................................................................ 34

8. OPERATIONAL PLAN ............................................................................................................................ 41

8.1. OFFICE OPERATIONS (OFFICE MANAGEMENT; PHYSICAL RESOURCES) ............................................ 41

8.2. HUMAN RESOURCES OPERATIONS ......................................................................................................... 42

9. DEVELOPMENT PLAN ........................................................................................................................... 44

9.1. GENERAL OVERVIEW OF LIFECYCLE OF APPS ......................................................................................... 44

9.2. TECHNOLOGICAL DEVELOPMENT (APP / HOMEPAGE) ......................................................................... 44

9.3. COMPANY DEVELOPMENT ....................................................................................................................... 47

10. FINANCIAL PLAN .................................................................................................................................. 49

10.1. EXPENDITURES AND BUDGETS ............................................................................................................. 49

10.2. ANALYSIS OF THE CASH FLOW ............................................................................................................. 54

10.3. POTENTIAL INVESTORS AND IN-APP ADVERTISERS .......................................................................... 55

11. ASSESSMENT OF RISK ........................................................................................................................ 57

12. REFERENCES ......................................................................................................................................... 61

APPENDIX ........................................................................................................................................................ 64

Business Plan

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1. Business Description (Kühn & Liebl)

pAiRT is a start-up in and for the creative sector founded in 2014 in Rotterdam. We, the

people and brains behind pAiRT, are a small team with background in economics, business

and art, passionate about visual arts. That is why we decided to combine our passion with our

profession to support young artists and galleries and to contribute to a flourishing art

environment. We believe that globalization is an engine that helps to foster relationships

among creative people all over the world.

pAiRT is a company providing an innovative subscription-based mobile app available for

smart phones and tablets. After completing an advanced online form with criteria concerning

work, art form, experience, objectives, administrative information and location, pAiRT makes

suggestions, based on matching criteria (e.g. same art form; similar interests) of an artist and a

gallery. Our strength is to be the first app of its kind that facilitates the often long-lasting

search for the perfect artist or gallery and makes it more transparent and interactive. As an

artist you can use pAiRT to display your creative work, as a gallery owner you can introduce

your exhibition space and interests and without any obligation they can accept the match and

get to know each other in person. Both parties enjoy the positive effects of easy access, quick

communication, promotion and an extensive network.

Core Values of pAiRT

Commitment to innovation

Commitment to art

Commitment to connect creative people

Commitment to facilitate communication and relationships

1.1. Mission

pAiRT is an app connecting young artists with matching galleries developed by people who

are committed to art, innovation and creativity. In an ever-changing environment we are the

intermediary voice for artists and galleries by offering a platform to communicate and

establish relationships. The app simplifies the searching process for both parties as well as the

interaction between them – pAiRT allows easy access, quick communication, promotion, and

an extensive network.

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1.2. Vision

pAiRT aspires to be the main intermediary who links artists and galleries on a global scale by

offering outstanding innovative services. The app intends to be the leading platform in

matching artists and galleries by facilitating the search process and the communication in a

reliable and trustworthy environment.

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2. Organizational Plan (Kühn & Liebl)

2.1. External Organization

The legal form of pAiRT is a Professional Partnership in the Netherlands. The members took

this decision after meeting with their legal advisor Peter Kühn (see 4.2. Economic Factors).

The advantages of this form are, especially for a small team of 5 people, that it has easy

management and administrative structures and moreover, the voting rights are divided based

on the percentage owned. In the case of pAiRT each member holds 20% of the company, this

results in equally spread power. Mag. Peter Kühn advised –although not legally required – to

set up a contract that clarifies the partnership agreement. The agreement can help to avoid

legal and personal misunderstandings and troubles. Additionally, if pAiRT is as successful as

expected it is still possible to change the legal form into a Ltd. (private limited company) for

example.

2.2. Internal Organization

The organization chart below describes the internal structure of pAiRT. The company consists

of 5 team members who are all responsible for different organizational parts. Although the

tasks are divided and every employee has a special role, it is clear that especially in the

starting phase all parts are strongly connected and dependent and the members have to closely

work together. Still the CEO has the final word in decision-making.

This friendly, uncomplicated and coherent internal organization can be led back to the

emotional intelligence of the whole team, but especially to the CEO. Iris Kühn was able to

establish a philosophy, which is encouraging and open on the one side and structured and

clear on the other side. Goleman (2000) identified six leadership styles (coercive

pacesetting, authoritative, democratic, coaching, affiliative) and the CEO of pAiRT manages

to adapt these various leadership styles in different situations. Furthermore, this accordance is

the result of several meetings, in which the team brainstormed about their future corporate

culture – according to Cameron and Quinn (2011) an organization can have four cultures:

hierarchy-control, ad-hoc, market-oriented and clan. This framework supported the colleagues

to think of their values, goals and objectives and they concluded that the best culture for

pAiRT is a mixture of ad-hoc (because of its flexibility), clan (because of its friendly and

familiar environment) and market-oriented (as it is the aim to reach artists and galleries and to

be successful).

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Below there is the organization chart, which reflects the flattened structure of the

organization, in which everyone has the same rights and everyone provides the same amount

of 2000€ (total 10.000€) as starting capital. However, without any misunderstandings, the

CEO still has the leading voice. In addition, the organization does not have a board yet.

Chart 1. Organization Chart

Ownership Outsourced

Iris Kühn CEO (founder) 20% € 2000 IT person

Margareta Liebl COO 20% € 2000 Legal advisor

Julia Tétényi CFO 20% € 2000

Lisanne Maliepaard CMO 20% € 2000

Laura Naum CCO 20% € 2000

At the moment, pAiRT only has one room as their office, in which the five colleagues work,

meet, manage and discuss. The CEO and COO are full-time engaged, whereas the other

members are part-time engaged, however, in the starting phase the working-hours and

engagement structures are not fully defined and the team is aware of the intense workload

especially in the beginning, which requires them to be always prepared and to come to the

office, even if they have not planned to be there.

Address:

pAiRT

Jacob van Campenplein 98

3067 LC Rotterdam

The Netherlands

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3. Human Resource Plan (Kühn & Liebl)

3.1. Iris Kühn, CEO (Chief Executive Officer)

Title and responsibility

After working and gaining first hand experience in a gallery, Iris came up with the idea of

pAiRT in 2014. She moved to Rotterdam where she met Marga, Laura, Julia and Lisanne,

who were also interested in enhancing the way of communication between artists and

galleries. After various discussions and meetings, pAiRt and its goals and objectives were

born. As she is the main driver behind pAiRT the team decided that she is going to be the

CEO of the company. Her main tasks are to give directions and to set up the long-term

strategies of pAiRT. On the one hand she is the person communicating with the external

environment meeting with key investors, stakeholders and other advisors, on the other hand

she is the leader of the team and responsible for the success of the company, as well as the

well-being and satisfaction of the employees.

Biography and experience

Iris is 23 years old from Vienna and has always been interested in the cultural sector. That is

why she decided to combine business and arts after school and started her studies in business

administration and art history, which she has finished as Bachelor of Science and Arts in

2014. During her studies she worked in several cultural businesses to gain deeper knowledge

about the cultural sector and did internships in museums and galleries. Working closely with

galleries and artists showed her that the communication between these two parties is often

complicated and long lasting and she realized that there is much room for improvement. She

is a good leader because of several reasons - she has not only outstanding cognitive and

technical skills in the gallery sector but also high emotional intelligence. Her skill to motivate

and engage other people, already become clear at a young age. Starting in school Iris has been

class representative for several years and was responsible for organizing various charity

school events. During her studies she improved her skills further by participating in several

courses concerning successful leadership and social skills improvement. Referring to the

DISC Profile Iris clearly takes over the role of the dominant and influential leader, as she is

confident, sees the big picture and is highly enthusiastic about her work.

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3.2. Margareta Liebl, COO (Chief Operations Officer)

Title and responsibility

Margareta is the COO of pAiRT, working closely together with Iris. She is in charge of all

operational processes of the company and takes care of all tasks concerning the internal and

external environment. Margareta makes sure that the operations inside the company run

smoothly and also deals with external customer problems. Her excellent organizational and

problem solving skills made clear that she is the right person for this function and in addition,

she will take over the role of the secretary.

Biography and experience

Margareta is 23 years old and is from Austria. She studied International Business in Vienna

and finished her studies as Bachelor of Science in 2013 and was always passionate about arts

and culture. During her studies she made several internships in different cultural sectors, for

instance, arts, music, movie and fashion, always dealing with organizational concerns. Her

insights and experiences in these fields make her the perfect COO and secretary for pAiRT. In

the DISC profile Margareta is dominant and conscientiousness, as she accepts challenges and

puts high emphasis on quality and details.

3.3. Julia Tétényi, CFO (Chief Financial Officer)

Title and responsibility

Julia is the CFO of pAiRT. She is responsible for managing all financial tasks of the

company, keeps records, deals with financial risks and plans and reports to the management.

Moreover, Julia has to be in contact with external financial partners as banks and outside

CPA’s.

Biography and experience

Julia is 26 years old and was born and raised in Hungary. In 2012, she finished her Bachelor

degree in Art History and International communication and media as Bachelor of Arts and

Science. Besides her passion for the arts, Julia has always been interested in the financial

aspects of a company. Therefore, she took an accounting class besides her studies and worked

part time in the financial department of the acb gallery in Budapest to deepen her knowledge

in this field. Regarding the DISC profile Julia is a steady person as she is sincere and calm.

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3.4. Lisanne Maliepaard, CMO (Chief Marketing Officer)

Title and responsibility

Lisanne is the CMO of pAiRT. The CMO is in charge of the marketing appearance of pAiRT

to the outside world. pAiRT’s marketing strategy mainly focuses on the promotion of the app

via various platforms as well as on a strong social media campaign.

Biography and experience

Lisanne is 24 years old and was born in the Netherlands. She finished her studies in Culture

Studies as Bachelor of Arts in 2012. During her studies she worked in different cultural

organizations and had the opportunity to gain deeper knowledge about marketing strategies

and promotions. Concerning the DISC profile Lisanne clearly is a dominant person as she is

focused on results, accepts challenges and gets straight to the point.

3.5. Laura Naum, CCO (Chief Creative Officer)

Title and responsibility

Laura is the CCO of pAiRT. She is responsible for all technological decisions concerning the

app. As the software and development behind the app is quite complex, pAiRT and especially

Laura has to closely work together with an outsourced IT person in Vienna.

Biography and experience

Laura is 25 years old and from Bucharest. She did her studies in Economics in International

Economic Relations and Foreign Affaires and finished it as Bachelor of Science in 2012.

Furthermore, Laura was always interested in programming and did a further education class in

Database Design and Programming. Since then she has been working on small projects in this

field and decided to build up her future career in this direction. As Laura is a sincere and calm

person and puts great emphasis on cooperation she clearly is the steady type in the DISC

figure.

3.6. Outsourced Tasks

IT students from TU Wien (Vienna)

Legal advisor Peter Kühn (Vienna)

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4. Environmental and Industry Analysis (Tétényi)

In order for pAiRT to enter the app market, an environmental and industrial analysis needs to

be conducted. The complexity of the product requires an analysis the application industry in

addition to a research in the field of galleries and artists based in Rotterdam and Amsterdam.

Under these conditions, a PESTLE analysis will be conducted.

Considering the strong governmental influence on artists and their work (Super

Individualism), it can be noted that political factors usually have negative implications for the

gallery system. On the other hand, the subsidy cut can inspire the commercial galleries to

establish more co-operations with artists and, therefore, a potential need for helpful

intermediaries can be determined. Additionally, simple taxation, local economic investments

and the growth of the app industry are factors that stimulate the economic environment, even

if the gallery sector has to face new challenges after the financial crisis. Nonetheless, the

relapse in the art gallery sector remained short, despite that it challenges the social support

and the co-operation between artists and galleries. Moreover, the support for entrepreneurs

also emphasizes the need for effective intermediaries. The most recent technological

innovations and the growing importance of technology in the professional lives of both artists

and gallery workers show that applications can help to increase businesses. Unfortunately,

copyright issues can be hard to protect, symbolizing a complex ethical factor. Finally, the

simple laws and support for start-ups contribute to a neutral environment and industry, where

pAiRT can be effectively marketed.

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Political Economic Social

+ Strong cultural policy

+ Subsidy cut increases artists’

taste for galleries’ services

offering growth potential for

both

+ Simple taxation

+ Growth in the app

industry

+ Increasing investments

- Small art gallery sector

+ Short period of decline

in the gallery sector

+ Support for

entrepreneurs, start-ups,

partnerships

- Co-operation between

galleries and artists

Technological Ethical Legal

+ Innovation and growing

support for applications

- Copyright rules are

complex, expensive

- Data protection is

demanding

+ Simple laws for start ups

Chart 2. PESTLE Analysis Summary Table (Source: own elaboration)

4.1. Political Factors

• Cultural Policy in the Netherlands

Since pAiRT contributes to the partnership between artists and galleries, an environment

mapping of the industry is required. Artists and art organizations are subsidized through the

Mondriaan Fund, the Basic National Infrastructure, the Cultural Participation Fund and the

Creative Industries Fund (The Ministry of Education, 2013, p. 6). The funds aim to encourage

innovation and excellence. In the last twenty years different funds have been available for

artists, such as the VVK, SBBK, BKR and the WW & IK. The Stichting Beeledend Kunst

Amsterdam has been supporting the art market, as it has worked as a library system, by

renting artworks for monthly fees. However, after 2012, many subsidies were cut in the art

sector (Artist subsidy, 2012).

Nevertheless, the still strong political influence in the art sector can be determined as another

tendency that emerged between artists and art galleries, called “super-individualism” (Super

Individualism). This phenomenon can be generated by cultural policies in the Netherlands.

The way super-individualism has been generated by the cultural policies is explained in more

detail later on in this analysis. The government – in the form of the national government with

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its Policy Document on Culture, as well as local authorities – has the major influence on the

art sector in the Netherlands, whereas in other countries the commercial industry has a much

more influential impact. Since the 1950s, art has been an important part of the political

strategy, as shown in several government subsidies (Super Individualism). Still, the decreased

level of governmental funds may determine a new way of co-operations between artists and

galleries.

4.2. Economic Factors

• Taxations

Members of a “Professional Partnership” pay income tax on their share of profit and are

entitled to various tax allowances, such as investment allowance and the tax-deferred

retirement allowance. However, they do need to pay SME profit dispensation and employer

deduction, while employee insurance is not required (Chambers of Commerce, 2014, p. 21).

• Local Economic Situation

After the financial crisis, the monetary policy has become loose, especially in Europe; when

interest rates become extremely low; ECB decides to apply a loose monetary policy. The goal

is to boost up the economic growth by stimulating investments through low rates, when the

danger of inflation is diminished (Monetary and fiscal policy interactions in a monetary

union, 2012, p. 51).

• Growth in the App Industry

A serious economic growth can be detected in the app industry (see 5.1. The Application

Industry: an overview). In the recent year Google and Apple run the most popular app stores,

and each offered 700,000 apps. Apps are becoming a determinative part of its users’

professional and personal lives, since it is estimated that consumers tend to spend two hours

on average per day by using apps. Global revenue from app stores is expected to rise from

62% to $25 billion in 2014. In addition to the economic growth, there is an unstoppable flow

of new categories and devices. With several innovations, opportunities and financial potential,

the app industry can still be considered to be in its early, still developing stages. Essentially,

the potential growth within the app industry has been noticed by most actors on the

digital/creative market, hence the increasing number of new competitors, small business and

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startups which are looking to enter the app industry (Jessica E. Lessin & Spencer E. Ante,

2013).

Nonetheless, attracting new consumers becomes harder and more expensive. In order to

follow the increasing market, innovation is also crucial. Businesses offer apps for tablets and

televisions, instead of focusing only on mobile phones (see 9. Development Plan).

Maintaining apps also requires serious financial investments and efforts. In the conditions of

such a competitive environment, app companies are struggling for new revenue streams and

to expand their income, other than advertisements and in-app purchases. New revenues can

come from deals with mobile operators, licensing audio-recognition technology, paid

premium version of the app and charging television advertisers to integrate campaigns

(Jessica E. Lessin & Spencer E. Ante, 2013).

It seems that the growing demand and the increasingly cheap prices determine the growth in

the app industry. In the last five years, more than 460.000 jobs have been created by the app

industry in the U.S (Russel, 2012). In addition to these international aspects, Rotterdam has

also started to organize „creative hubs” for start-ups in an attempt to determine the growing

number of the investments in the creative sector (Blotenburg, 2013). By offering co-working

spaces for young entrepreneurs, Rotterdam has definitely made some progress in this sense. In

the last year, 57 start-ups were established in Rotterdam, all of them producing technology-

based products, such as softwares and applications, although only one of them was art-related

(Rotterdam Startups, 2014).

• Financial Crisis in the Art Sector

The contemporary Dutch gallery sector is affected by the side-effect of the strong government

influence on the work of artists. The result is that the commercial sector, particularly art

galleries stagnated or even declined. Nowadays, most of the artists direct their works toward

the government, and not to galleries. In this way, young artists are forced to form small

groups in order to become visible; in addition, galleries tend to work with this kind of artists,

because young art sells well when it is part of a movement (Super Individualism).

After the subsidy cut in 2012 Dutch artists and galleries found themselves in serious

economic crisis. The government estimated that most of the cultural offering is created on the

free market by the actions of independent producers, artists and private funds. The total

turnover of the cultural sector was approximately 18 billion euro in 2009. It is also shown,

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that over two-thirds of this turnover is generated in the free market, e.g. in the form of income

from creative services and the entertainment industry (The Ministry of Education, 2013, p.5).

In order to maintain and increase activities in the private sector, the Dutch government

encourages donations in the form of Gift and Inheritance Tax Act (Geefwet). Through these

opportunities and donation campaigns, the government aims to motivate private donations to

cultural institutions, by presenting income tax benefits. Besides donations, the national

Culture Sponsor Code stimulates contributions between cultural organizations and

commercial enterprises. As another source of funding, culture sponsorship is a common form

of agreement between art galleries and large banks, such as ABN Amro and Rabobank. In

addition, Triodos Bank offers funds and loans for art galleries as well (Public institutions in

cultural infrastructure, 2014).

Despite the promising numbers of the total cultural turnover, at the beginning of the financial

crisis in 2009, economic problems could still be noticed in the art gallery sector.The cut of

200 million Euros in subsidies affected the art scene deeply and made the situation between

artists and art galleries even more complicated (The Ministry of Education, 2013, p. 6).

Today, there are no fee guidelines or models that operate across the Netherlands. Each gallery

and art organizations have their own fees policy as they face new challenges; nonetheless, the

positive economic environment and the growth in the app industry show that app innovations

have the potential to contribute to the economic growth of the art sector.

4.3. Social Factors

• Co-operation between galleries and artists

It was estimated that sales in modern art galleries declined with 35% and more than half of

the galleries reported a down-turn in their sales. Subsidy cuts and disadvantageous contracts

with galleries have forced many artists to take side-jobs or work outside of the art sector. The

artists who have managed to remain in the art sector and work with galleries had to accept

arrangements regarding their income on a sale (50% for the gallery, 50% for the artist).

During their co-operations with galleries, artists also gain non-financial opportunities, such as

fame and connections, which can lead to more financial opportunities. During a survey, it was

revealed that only one out of ten artists is satisfied with the current situation (Survey Visual

Artist’s Fees in the Netherlands, 2014).

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An interview with gallerists shows that especially young starting artists struggle with getting

represented and that contemporary art galleries will provide the biggest chance for starting

artists. As Jacob Witzenhausen, owner of ‘Witzenhausen Gallery Amsterdam’ states in an

interview: “We do take on work of starting artists, but as little as possible” (Hammers, 2012).

According to Witzenhausen the costs of promoting new work does not weigh up to the

income generated from it (Hammers, 2012). On the other hand Renée Pijpers, of ‘Gallerie

Albuslux Roosendaal’, states: “When you are looking for contemporary art, you automatically

end up with new starting artists” (Hammers, 2012). According to Pijpers there is a lot of

interest in art of new artists at art fairs (Hammers, 2012).

Rotterdam Amsterdam

Number of graduated artists /year 300 50

Number of contemporary art galleries 35 47

Chart 3. Young artists and galleries in Rotterdam and Amsterdam, number of graduated artists in Willem de

Kooning Academie and Gerrit Rietweld Academie. (Sources: www.rietveldacademie.nl; www.adformatie.nl )

Contemporary art galleries with homepages. (Sources: www.fuckinggoodart.nl; www.amsterdamsights.com )

• Spread of visual artists in the Netherlands

The CBS has up-to-date data on the population of the Netherlands and the latest update, Q4 of

2014, teaches us that the largest populations and the largest working populations are in

Noord-Holland and Zuid-Holland (www.cbs.nl, 2014).

Another source tells us that most of the visual artists are located in our targeted Noord-

Holland and Zuid-Holland as well (Research voor Beleid, 2011, p. 19). Unfortunately this

source is the latest information on the spread of visual artists in the Netherlands and it is from

2011. But since the total and employed working population was still the biggest in Noord-

Holland and Zuid-Holland in Q4 of 2014, we can assume that the information on the

populations of visual artists is still the biggest in these provinces as well.

• Support for entrepreneurs

The government officially states that the state offers opportunities and encourages start-ups

(The Ministry of Education, 2013, p. 7). The economic situation of the art scene offers new

careers for entrepreneurs and the ability to create new collaborations. Therefore, an

intermediary entity in the gallery-artist mechanism is extremely useful.

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4.4. Technological Factors

Since the technological innovations in the app industry are broadening, it seems that apps are

conquering new and new fields. Research and Development activities prove to be highly

helpful in this sense, as they produce fresh opportunities, such as new platforms. The new

innovations affect the costs of producing apps, as nowadays applications have to be created

for multiple platforms (iOS, Android, fixed platforms, etc.). Nevertheless, new platforms also

contribute to new opportunities for the company to reach more consumers on different

devices.

Similarly, it seems that more museums and galleries are open to use digital technologies to

reach and guide their own visitors (Barnett, 2013). Galleries and artists are also open to

promote and communicate on social networks and web-based platforms. Most official

websites of galleries based in Rotterdam and Amsterdam, have the opportunity for artists to

apply to get represented by the gallery. Next to that artists are also promoted on the websites

of the galleries they are represented by. Also, it can be noticed that art producers are more

open to different types of media, as they seem to confer an increasingly constant connection

between technology and culture. Nevertheless, reaching to technological tools in branding is

neither a rare nor a new example. Apps, websites and blogs can be found in the repertoire of

galleries and such digital intermediaries actively contribute to the growth of their business.

4.5. Legal Factors

• Laws for professional partnerships („MAATSCHAP”) and start-ups

In order to start a business in the Netherlands, the enterprise (or entrepreneur) has to register

their business at the Dutch Trade Register and the Chambers of Commerce; in addition, the

company has to decide on what type of legal form it wants to pursue. pAiRT chooses as its

legal form the “Professional Partnership”, which is determined by the Dutch law as a “form of

cooperation established by professionals”. It is important to mention that this legal form is

very popular among app-based businesses; the exception is made by companies such as Apple

Inc. and Google Inc. because they classify as “Private Partnership”. Nevertheless, each

partner of a business is required to contribute with effort, capital and assets; regardless of this

aspect, a starting capital is not required. The purpose is to share the income earned, on the one

hand, and the expenses incurred, on the other. The partnership contract stipulates various

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arrangements such as the matter of contributions, distribution of profits and allocation of

profits (Chambers of Commerce, 2014, pp. 18-19).

4.6. Ethical Factors

• Protection of personal data pAiRT has to map the information about the protection of personal data, since the app is

going to require the users’ personal data in order to create their personal profiles.

All citizens have the right to know why and how an organization uses their personal data. In

some cases citizens can block their personal data from organizations, for example when

organizations use their data to send advertisements (De Rijksoverheid. Voor Nederland,

2006).

• Copyright issues

Another ethical issue, which pAiRT has to consider, is the copyright of the artworks and how

to protect it during the marketing of the application. The copyright of the application itself

also has to be protected. Nonetheless, it is of great relevance to mention that the Dutch law of

copyright is not considered to be extremely strict; it does not protects any idea, how original it

is maybe. It only protects literary, artistic and scientific works. Additionally, Dutch copyright

does not require any formal act of protection as the copyright is obtained by the creation of

the work/product; licensing is not required either. Moreover, property right entitles the owner

with exclusive rights, which enables the owner to monitor and act against copying, as well as

against external adjustments and translations (Blenheim Advocaten, 2014). Ultimately it can

be noted that the complexity of local copyright issues and data protection make the ethical

factor of the industry slightly mixed.

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5. Market Analysis (Naum)

5.1. The Application Industry: An Overview

As the contemporary world has become increasingly based on digital technologies, the mobile

industry has capitalized on such changes in the environment. What is more, such business

transformations offered possibilities for new market structures to emerge. By converting the

typical mobile phone functions into applications, a new market sphere (also known as the app

market) has been created. Often considered to be one of the most prospective markets, the app

store market provides users with the ability to download different types of applications

instantly (Janesen & Bloemendal, 2013). Apple was the first to access this type of market,

with their launch of the first iPhone, and, thus, by engaging the audience with a revolutionary

software. The small square-sized icons on touch screens were the new access to the basic

functions that consumers used to have on their mobile phones – camera, weather report,

address book, calculator, or other applications that assist users in accomplishing their

everyday-tasks.

The Internet and the app market have shown an incredible adoption rate, ever since the

market continues to grow and apps become a part of our society. The encounter between

Google and Apple has evolved into one of the most heated rivalries in the tech industry and

business world, and despite that Google has been providing Internet services from the very

beginning and Apple was originally focused on hardware, the two companies have

increasingly infringed on each other’s space ever since the introduction of both their

smartphones. Apple’s App Store and Google’s Google Play have created a sort of semi-open

platform, like a marketplace to purchase apps. However, they are the only ones to administer

it, and, as result, Apple and Google are responsible to both app developers and users, not only

to advertise and market an app, but to make everything accessible, as well. Both app stores

provide the customer with the same core functionality: they display apps listed in order of

popularity, sorting the apps according to a specific fixed set of criteria (“trending, most

popular, or free”), organizing them in a basic set of categories (The Pfeiffer Report, 2013).

In the current technological world, app developers and small ventures highly rely on app

stores as Google Play and App Store for their revenues. According to Godfrey and Morgan

Reed (2013), nearly three-quarters of the highest grossing apps are developed by small

businesses. These small companies are dominant in all previously mentioned categories.

Altogether, they contribute to the existence and the relevance of an app market.

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5.2. Data in the Application Market

According to the most recent reports issued by Statista, more than 75 billion apps have been

downloaded from Apple’s App Store, which offers more than 1.2 million apps to iOS users,

as of June, 2014. Additionally, the report shows that Google Play is the largest Android app

store with more than 50 billion downloads. Between the two application stores, revenue

distribution has always skewed towards Apple’s App Store, but Google Play was able to

make strong gains, and reduce the difference starting with 2013.

Another interesting aspect that can be noticed from Statista’s report is the data concerning the

projections of the app industry. Industry numbers project that the amount of global mobile

app downloads is going to reach 268 billion in 2017, as the number of free app downloads

will exceed 253 billion by 2017. These app sales are estimated to generate more than 76

billion U.S. dollars in global app revenue, up from 18.56 billion U.S. dollars in 2012.

Therefore, it can be stated that the current app market represents a viable and profitable

industry where more and more small ventures and start-ups can launch new operations.

However, analyzing the market from a singular source is not sufficient in order to adequately

understand the entire mechanism behind the app industry. Looking through recent App

Market Reports from Priori Data, figures on the Central and Western European AppStore &

Google Play activity can be used to gain an overview of the recent app development trends.

The percentage of downloads value from Charts 4 and 5 describes how many downloads are

generated by top apps in specific categories in proportion to total downloads generated by

those apps across all categories.

As it can be noticed, the decisions of users are not affected by price issues when it comes to

games and entertainment-related apps. Another interesting aspect is that iOS and Android

users share the same habits when it comes to price issues in the app industry.

Chart 4. Categories with the largest number of top free and paid apps, from iTunes’ AppStore in

Europe, October 2014.

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Chart 5. Categories with the largest number of top free and paid apps, from Google Play in Europe,

October 2014.

Based on research of the Dutch Central Bureau of Statistics (2012), which contains a sample

of 20.000 Dutch households, whose log data got collected by an app and got analyzed by TU

Delft we can see that networking apps are extremely popular in the Netherlands.. Networking

apps end up as second most used apps amongst app users in the Netherlands (CBS, 2012).

Both man and women have on average four sessions a day on social media (CBS, 2012).

When we look at age and the use of apps, it is clear that the people in the category younger

than 35 years old use social networking apps the most (CBS, 2012). They use these apps

almost twice as much as people in the category 35-50 years old and three times as much as

people in the category of 50 years and older (CBS, 2012). People in the category of 35 years

and younger have around 7.5 sessions a day on a networking app, which is almost two times

more than the average of total networking app use of the questioned population of this survey

of CBS.

5.3. Monetization Types and Prices in the App Market

Compared to mobile websites, mobile apps optimize the appearance of displayed data and

offer several monetization models for developers. There are four main monetization types in

the app market:

• Free Apps;

• Paid Apps: the pay-before-download model;

• Free + In-App Purchase: free app with the option of purchasing virtual goods from

within the app (pAiRT intends to use this pricing model);

• Paid + In-App Purchase: app monetized by a combination of pay-before-download

and the option of purchasing virtual goods from within the app.

Figures 1 and 2 reveal the in-app purchase item prices in the USA market, as well as the UK

and Europe. Our particular interest is in the European Market, as pAiRT will firstly focus on

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two Dutch cities: Rotterdam and Amsterdam. A relevant fact within this particular area of

expertise is that pAiRT will enter the market as a free app. However, by judging the in-app

purchase item prices in UK and in Europe, it can noticed that the average price of most sold

IAP items is relatively low; under these circumstances (and if the app proves to be successful

in its incipient, local stages), the pricing of the app could change in the future.

Figure 1. In-app purchase item prices, AppStore, free apps. Source: Statista, 2014

Figure 2. In-app purchase item prices, AppStore, paid apps. Source: Statista, 2014

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6. Competitor Analysis (Naum)

Rivalry among firms is essential as it determines the businesses’ competitive positions.

However, in order to have a better understanding of the ongoing development of pAiRT in the

app industry, it is necessary to conduct analyses of its competitors as well. Such analyses

should be operated on the most important competitors that pAiRT is facing; under these

conditions, it can be argued that Artsy represents the main competitor for pAiRT, whereas

Artnear, artCircles and Artfinder are other applications that follow a slightly similar business

model. After briefly assessing pAiRT’s competitors, the app’s competitive position in the

industry will be analyzed using Michael Porter’s Five Forces model.

Launch

Year

Description Strengths Weaknesses

Artsy 2013 Artsy features the

world’s leading

galleries, museum

collections,

foundations, artist

estates, art fairs, and

benefit auctions, all in

one place.

- popular;

- extended target audience;

- continuously growing

audience.

- no dialog between users;

- only curatorial features;

- only available on iOS

devices.

Artnear 2009 Artnear is a global

guide to art for the

iPhone platform where

you can find galleries

and museums around

the world, by browsing

and seeing images of

current shows,

openings and more.

- ability to use GPS;

- the Calendar feature is

integrated;

- useful for people who

travel.

- only available on iPhone;

- no dialog between users;

- does not have a user-

friendly interface;

- no possibility for artists to

expose their own art.

artCircles 2012 artCircles offers a

fascinating way to

navigate the world of

visual art, while

searching through

curated collections of

art.

- users can tag the images

as favorites;

- users can create their own

collection to be shared

with friends via social

media;

- users can purchase pieces

of art directly from the

app.

- only available on iPad;

- no dialog between users;

- no possibility for artists to

expose their own art.

Artfinder 2011 Artfinder is global

marketplace for

authentic art by

independent artists and

galleries.

- search through curated

collections of art;

- purchase pieces of art

directly from the app.

- no dialog between users;

- only curatorial features;

- only available on iOS

devices.

Chart 6. Competitors. Source: Own elaboration.

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• Artsy

Artsy’s mission is to make all the world’s art accessible to anyone with an Internet connection

and they consider themselves a resource for art collecting and education. It is interesting to

mention that, while Artsy has a more extended spectrum in terms of its target audience (the

app features the world’s leading galleries, museum collections, foundations, artist estates, art

fairs and benefit auctions), pAiRT would primarily focus on providing a network between

artists and galleries starting from Rotterdam and Amsterdam. This can either be considered to

be Artsy’s downside (Artsy fails to ensure this dialogue) or an advantage as well: Artsy aims

to follow a global based commercial/non-commercial art world. Moreover, Artsy mainly acts

as a review/curatorial entity rather than a practical business that could have beneficial

outcomes for the wellbeing and lives of artists, and, as a potential facilitator for gallery

exhibitions. Ultimately, another detrimental aspect of Artsy is the fact that the app operates

exclusively on iOS devices; by contrast, pAiRT wishes to include Android users as well in

their client-base. The platforms can be considered to share similarities when it comes to their

ability to find new art and artists.

• Artnear

Artnear’s website states that the application is planning on exhibiting functionality that should

allow art lovers to find a museum and/or gallery near their current location. Similarly, the app

allows users to find artists with current or upcoming shows in the area, and, by implementing

a bookmark tab, users are able to save favorite spots just in case they want to return and

revisit specific galleries and/or museums.

• artCircles

ArtCircles is an application that allows its users to discover their favorite type of art in a

brand new way. Users have the possibility to select a color, theme or room type from the

spiral selection wheel and let their fingers wander across a palette of curated art, and find their

new favorites - from classic masterpieces to contemporary prints.

• Artfinder

This new application works as a recognition mechanism of paintings. Their website provides

users with a digital catalogue of fine art that consists of 500,000 pieces of art. The primary

goal of the application is to facilitate the sale process of fine art in partnership with galleries.

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Porter’s Five Forces

6.1.1. POTENTIAL THREAT OF NEW ENTRANTS: MODERATE

When discussing the potential threat that is generated by new entrants on the app market, it is

important to note that they have the ability to add to the existent capacity of the market, and,

thus, reduce the profitability of the already existing players. Under the circumstances that the

app market is a continuously growing industry, companies are tempted to become more active

on the market. Similarly, the cheap or sometimes even non existent entrance barriers add to

this as any firm can display their product or service on the app market. By its nature, the app

market democratized the distribution phase in the supply and demand proposition, so access

to distribution for firms which want to engage in the app market is not problematic. Another

important point which has to be mentioned is that generally no (or, very few) governmental

policies actually have the capacity to block firms from entering the market.

Conversely, new entrants would find it difficult to challenge the apps promoted and

developed by already-established companies. Another aspect in relation to the potential threat

developed by new entrants is the fact that, despite an increase of apps that give the creative

role to users, there is a consistent lack of interest in the networking and managerial side of the

arts application market. pAiRT aims to fill this gap. In these conditions, our application would

face a moderate potential threat generated by new entrants on the market.

6.1.2. BARGAINING POWER OF BUYERS: MODERATELY HIGH

While the idea of virtual galleries seemed to be more of a conceptual solution to the

traditional way of seeing and admiring an exhibition in the past, the emergence of the Internet

as part of the normative lifestyle of the 21st century provides a feasible and genuine platform

that is capable of becoming the direct replacement of how these two categories interact in the

art world. In the case of pAiRT, the bargaining power of buyers represents a much more

complex situation. That is because the users of pAiRT are artists, as well as galleries.

Another interesting component in the bargaining power of buyers’ proposition is the fact that

the app’s functionality would work as a highly beneficial facilitator for both parties: on the

one hand, galleries can find new artists to work with, and, on the other, artists can find new

galleries where to exhibit their work. Similarly, it is important to note that in the artist-gallery

relationship, pAiRT could have a more significant influence in assisting artists to find new

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potentially empty gallery spaces where they could exhibit their art; in other words, pAiRT

could potentially become more popular among artists, so they would enjoy a more significant

bargaining power. Moreover, in addition to the fact that the app would facilitate a better

networking process in the art sector, both parties’ business models (artists and galleries) are

prone to change due to constant technological upgrades; in this sense, a virtual networking

platform could prove to be indispensable in the future.

Essentially, the fact that pAiRT would enter the app market as a free application should, on

the one hand, be tempting for users, but on the other, should lower the switching costs for

them. Therefore, consumers (or buyers) still have a significant, but not decisive amount of

power.

6.1.3. BARGAINING POWER OF SUPPLIERS: MODERATELY LOW

The relationship between the app industry and its suppliers is symbiotic; it must work for both

sides. In the case of pAiRT, its users are in fact the suppliers of the content; therefore,

similarly to the bargaining power of buyers proposition, artists and galleries are supplying the

content through the app. Artists become suppliers by contributing to the galleries with their

own art, and galleries themselves become suppliers by granting exhibition space (and job

spaces) to artists in a process that is offered by pAiRT. Considering the fact that in an industry

with many small suppliers (an extended range of independent artists would be more likely to

use the app at first) and few large buyers (a few well-established galleries would look to work

with artists through our application), the bargaining power of suppliers is diminished.

Similarly, the bargaining power of artists is weak as long as there is a limited range of similar

applications that are willing to provide a networking service between artists and galleries. As

pAiRT would exclusively ensure this conversation between artists and galleries, the

bargaining power of suppliers diminishes even more due to the fact that they do not have

alternatives to choose from.

6.1.4. THREATS FROM SUBSTITUTE: MODERATELY HIGH

When referring to the threats that pAiRT might encounter from different substitutes, it is of

great relevance to mention that substitute products are products that perform the same

function or satisfy the same need as an existing product (Friend and Zehle, 2009, p.59).

Within the app industry, the threat is low due to the fact that there are no applications that

ensure the same service. However, artists and galleries can still reach each other through

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traditional methods (direct physical contact at art fairs, submission of recommendations and

resumes, etc.), and modern methods (email, personal website, telecommunication

opportunities, etc.); all these methods are low-cost (or some even free) so consumers (both

artists and galleries) can easily switch from using pAiRT to the previously mentioned

substitute products due to low switching costs. Nevertheless, such methods are time-

consuming, so pAiRT aims to filter unnecessary information and ensure a better networking

service between artists and galleries.

The opportunity cost of using pAiRT is lower than using other techniques. Ultimately, it can

be argued that the increased digitalization and technological upgrades will persuade both

parties to use digitally-supported services (see 4.4. Technological Factors), such as pAiRT

does in the app market. Under these conditions, the threat of substitute products faced by

pAiRT is moderately high at the moment, but could diminish in the near future.

6.1.5. RIVALRY AMONG FIRMS: LOW

In the circumstances that pAiRT ensures a networking service based on an innovative and

exclusive business model (at least in the arts sector of the app market), it is obvious that the

intensity of the competition is lower. As in this sector of the app market, pAiRT ensures a

unique service, our app becomes part of an industry which is generally more stable than

fragmented; this is because pAiRT does not faces any competition from similar applications.

In other words, the diversity of competitors is relatively low. Current art applications fail to

share pAiRT’s main focus: the creation of a dialogue between suppliers (artists) and buyers

(galleries and users).

Despite a growth of art-orientated apps, most of these applications primarily focus only on the

curatorial process of art, or are based on user generated content (UGC) business models;

nevertheless, they fail to encompass the business behind it and connect artists with potential

new job spaces, and galleries with potential new exhibitions. Therefore, the rivalry between

firms on the app market is low at the moment, but could increase in the future, especially if

one takes into account the increased appeal towards digitization.

7. Marketing Plan (Maliepaard)

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7.1. SWOT analysis

Based upon the environmental and competitor analyses we have made a SWOT with our

biggest opportunities and threats. The strengths and weaknesses are based upon our current

situation and facilities.

Strengths (internal) Weaknesses (internal)

- High educated people

- People with passion for visual arts

- No knowledge on app technology

- Developed networking skills - Little financial capital

- Experience in the gallery field - No established reputation

- High commitment - Small target group

- Very user-friendly product

- Thoroughly tested product

- Only 1 Dutch entrepreneur

- Low user barriers

- High added value to users

- Lowering service costs for galleries

- No risks for participating galleries

- Unique product

Opportunities (external) Threats (external)

- Low competition - Moderately high bargaining power

consumers

- Worldwide growth of in-app

advertisement

- Low bargaining power for pAiRT.

- Growth of smartphone use in Europe - Competition with traditional habits within the

arts field

- Dutch art policy is pro-

entrepreneurship.

- Subsidy cuts in cultural sector

- Growth in the use of apps in Europe. - lower chance on sponsorship

- Little network within gallery field.

Chart 7. SWOT Analysis. Source: Own elaboration.

pAiRT could become a success, since there is no such product on the market yet, it gives

artists the opportunity to be more entrepreneurial as is expected of them and smartphones are

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part of the daily habits of people. Next to that the risk of using the service of pAiRT is quite

low and the added value to an artist his career could be big.

On the other hand it has a down side of being a completely new player within the field, since

pAiRT has not proven itself yet, so why would people download the app? Without users we

do not have a product. The target group is very specific, which means less potential

consumers, therefore it is important that we can catch a large group of that small potential

consumers. For the marketing plan we have used the marketing mix with the four P’s. The P’s

of Product, Price, Place and Promotion. The P’s are completely focused on the target group of

pAiRT. At first the target group is described, secondly the product pAiRT, thirdly the price

rationale, fourthly the place and finally the promotion. This is the marketing plan for the

Netherlands only. For Vienna and Berlin a new plan will be created.

7.2. Target group

The target group for the app pAiRT is starting independent visual artists, located in the

Netherlands. With starting artists, we mean artists that have made the decision to wanting to

make a living out of their art, but are not capable of doing so yet. Another important factor of

the target group is that they want to be represented by a gallery, but have a hard time doing

so, because they do not have established their name yet. Our target group has already made

art, has a portfolio and dedicates a big part of their time to creating art works.

Between 2010 and 2012 the total population of artists in the Netherlands has grown

significantly and 60% of the population worked independently (CBS, 2014, p. 32). As is

mentioned in the environmental plan, subsidy cuts force artists to be more entrepreneurial.

Since all artists have to be more entrepreneurial, it can be assumed that it is even harder for

starting artists to stand out and get represented by galleries.

Based on our market analysis, we expect especially for young people between 20 and 35 to be

interested in pAiRT. The market analysis describes that especially people younger than 35

years old use social networking apps the most. pAiRT can be seen as a networking app. To

sum up the target group for pAiRT is starting independent visual artists between 20 and 35

years old, located in the Netherlands, who want to be represented by a gallery. Next to that we

have to promote the app amongst galleries that look for contemporary art, because they are

most likely to represent starting artists as is mentioned in our environmental analysis.

7.3. Product

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With pAiRT we aim to be a genuine and worthy addition to the process between galleries and

visual artists. We will only allow physical galleries to our database which are genuinely

looking for new artists. Digital exposition websites are not allowed on the app.

For artists the app functions as a mediator between the artist and an important gatekeeper

within the arts world. It can ease up that process for artists of trying to get a gallery to

represent them, but will not be a complete replacement of that process. For gallerists pAiRT

can lower search costs of looking for new protégés for their gallery, because they are assured

that they will only be approached by artists that match their gallery. For gallerists also counts

that the app will not replace the entire process of looking for new artists, even though it could

replace it, we do not expect this to happen.

Because the app is meant to be very professional, it will look stylish. We are dealing with

creative people, so the app will have a very creative design. The design should not affect the

user friendliness. The app has to “breathe” arts, with bright colors. This design counts for the

general pages of the app. Artists and galleries can adjust their own profile to their wishes and

desired colors. The profiles have to show as much personality of the gallery or artist as

possible; everything can be formed as the users want.

After a match is made, we will reach out to the artist and the gallerist to get information on if

the app was useful. We will do this via e-mail with a survey. Gallerists and artists can decide

for themselves if they respond to our survey of course. With this information we are able to

improve our app.

7.4. Place

pAiRT is an app which will at first be available for smartphones with the ‘Android’ system of

‘Google’ and the ‘iOS’ system of ‘Apple’. The ‘Android’ system is available for more

smartphone brands than all other smartphone systems. ‘Android’ system is available for

‘Samsung’, ‘HTC’, ‘Sony Ericsson’, ‘LG’, ‘Sony’, ‘Google’ and ‘Motorolla’

(www.androidvergelijk.nl, 2014). The chance that visual artists have a phone that runs on the

‘Android’ system is therefore bigger than the chance that they have a phone that runs on

another system. To complement this argument, research has shown that most people have a

‘Samsung’ in the Netherlands, which is an ‘Android’ smartphone. After the Samsung follows

the ‘iPhone’, which has the ‘iOS’ system (www.telecompaper.com, 2014).

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Chart 8: Market share smartphone manufacturers amongst Dutch consumers.

Of course if everything goes well with pAiRT we will come with an app for other smartphone

systems as well, but we start with the ‘Android’ phones. The app stores of both ‘Android’ and

‘iOS’ have a large range of apps and orders them by type of app. pAiRT will fall into the

following three categories within the app store: Social apps, Lifestyle apps and Business apps.

The app will be in the free apps section. The app can be found by the following keywords: art,

artists, contemporary and galleries.

7.5. Price

Gallerists are expected to have a lot of connections with frequent art buyers and are seen as

art experts by their environment. Therefore getting represented by a gallery could be very

beneficial for an artist. With the representation the artist will not necessarily benefit

financially, but the chance of getting acknowledged by other important parties in the art

sector, is of great value to an artist (Teeven & De Jong, 2014, p. 14). pAiRT will make a big

effort to find appropriate galleries in Rotterdam and Amsterdam and only wants to deal with

serious starting artists. Therefore the app cannot be completely free.

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It is free for artists to download the app and create an account without limitations, because we

want to keep a low downloading barrier. We only put galleries in the database after visiting

them personally. The gallery has to be open to new artists, otherwise it will not become part

of the app its database. When a match has been made, artists have to pay € 20 to see the

name and other information of the gallery they have been matched to. We have two reasons

for this fee. The first reason is that we only want really serious artists to use our app, since we

want to maintain a good relationship with the galleries we have in our database. Secondly we

offer quite a lucrative chance to artists once a match is made by the app and it is therefore of

high value to artists. “If something costs 20 Euros it will probably be good” is what we

believe users will think.

7.6. Promotion

We have to actively approach our target group and we expect to find them mostly in the

provinces Noord-Holland and Zuid-Holland, as the environmental analysis teaches us. We

will use different types of promotional tactics and materials and we have divided them in

subcategories. The most important tactic for us is to get into personal contact with our target

group as much as possible. The promotional tactics and materials are categorized into: person-

to-person selling, advertisement, printed promotion materials, in-app merchandising, tie-in

promotions, after-sales and online marketing.

7.6.1. PERSON-TO-PERSON SELLING

Networking events

Starting artists have to build a network of institutions and persons within the art world and

have to be very active in that process of building a network. Therefore an important way to

get into contact with our target group is attending networking events and art fairs. During

these events, we can actively approach artists and get to know their situation. This personal

contact gives us the chance to show that we are not purely commercial, but want to support

visual artists in their success. We will have to look for networking events in Noord-Holland

and Zuid-Holland constantly. A good way to find out information on networking events is to

get into contact with professional collectives of visual artists. In the Netherlands one of the

big collectives is ‘Beroepsvereniging voor Beeldende Kunstenaars’. It has a lot of members

and its board is build up out of professionals within the art-scene.

Networking gives us a chance to build a relationship with our (potential) users. Chances are

we will meet quite some artists multiple times at these events. We should not push too hard

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into using pAiRT, but have to win sympathy; when people like your personality, chances are

bigger that they will give a look at your product.

Approaching art colleges

Since pAiRT is mainly for starting artists, we have to go to one of the sources that provides

visual artists, which are art colleges. A quarter of the students that graduate at an art college,

becomes an artist (CBS, 2014, p. 19). We therefore do not want to decline this group of

potential users of pAiRT.

There are two main art colleges in Zuid-Holland, which are: Hogeschool der Kunsten Den

Haag (School of arts The Hague) and Willem de Kooning Academie in Rotterdam (Willem de

Kooning Academy). In Noord-Holland there are two art colleges as well both in Amsterdam,

which are: Amsterdamse Hogeschool voor de Kunsten (Amsterdam School of the Arts) and

Gerrit Rietveld Academie (Gerrit Rietveld Academy).

We have to approach all the colleges and get information on special networking events or

types of career days for students. A lot of colleges organize job fairs at their schools to give

future graduates the opportunity to network and get a sense of what is important in the art

scene. This would be a great opportunity for pAiRT to get notified by its target group. We

have to convince the spokesperson of the college that our app can be of true value for starting

artists, in order to get a place at an event for their students. If we act too commercial, the

potential value of the app will not be understood.

Approaching galleries for the database of pAiRT

We have to find galleries that are interested in selling arts of starting artists. It is important

that we send the right message to the gallerists. It has to be clear that pAiRT could be an extra

tool for them to find new artists, without any costs. It has to be clear as well that our goal is to

support starting artists and that we only send the artist a notification of a match if the gallery

has accepted the match first. The gallery will not be overloaded with disparate visual artists

and all the artists in the database will be serious artists. As the environmental analysis

showed, Rotterdam has 35 galleries that we have to select from and Amsterdam has 47.

In order to get into contact with galleries, we will do some cold acquisition. The cold

acquisition contains visiting galleries unannounced and make conversation about our app. We

will be selective in this approach, because it takes a lot of time and we want to prevent serious

agitation amongst gallerists. This selection will be made through online research. We will

approach young start-up galleries, but also galleries that are interested in contemporary art.

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Next to doing cold acquisition, we will visit art fairs in Noord-Holland and Zuid-Holland. Art

fairs give us the opportunity to get into a less formal conversation with the presenting

galleries. The gallerists or represents of the gallery are already at the fair with the goal to

make contact with people and therefore getting into a conversation with them is easy. We do

have to make sure not to disturb their business at the art fair. The gallerists need to see our

passion for the arts so that we can get their sympathy.

Try to get the gallery’s information at the moment of contact with the gallerist. The gallerist

has to sign an agreement and we will create the account for him. After that the gallery can

personalize and activate it. We stay in touch with the galleries and call them a week after we

have created their account to make sure that they activate it.

7.6.2. ADVERTISEMENT

Since pAiRT is an app with quite a unique target group, the advertisement should not be too

broad. Advertisement is often expensive and it is hard to measure the effectiveness of it. We

can advertise in alumni magazines of art colleges and in the magazines of the professional

collectives of visual artists. When we advertise we have to make sure that it relates to the

content of the magazine. A lot of magazines have certain topics per issue. It only makes sense

to advertise for pAiRT when it is about the careers of visual artists, about networking or about

the profession visual artist in general.

Some magazines we can advertise in:

- Rex Alumni Magazine (magazine for alumni of Willem de Kooning Academy);

- BK informative (magazine for professionals in the visual arts, published by

‘Beroepsvereniging voor Beeldend Kunstenaars);

- Kunstbeeld (Magazine on contemporary art);

- kM (Magazine with technical and practical information for professional artists and the

latest trends within the professional field).

7.6.3. PRINTED PROMOTIONAL MATERIALS

We only need printed promotional materials for the person-to-person selling and external

communication. We have to have a very recognizable corporate identity. The lay-out and

design of the printed materials should be unique and completely match the design of the app.

For the person-to-person selling we need:

- Business cards with all our contact information.

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- Flyers to hand out at school job fairs, which contains all the information of pAiRT.

- Flyers to give to gallerists we speak with at fairs.

- Banners to decorate an information stand at fairs.

- Stationery for external communication.

- Envelopes in our corporate identity.

7.6.4. MERCHANDISING

Merchandising in the case of pAiRT means the process of buying the match by the visual

artists. Since we do not have personal contact with app-users in the beginning, we have to

make sure that it is clear how the app should be used. The app has to be easy to use and all

options should be well described. This means that the guidance texts of all the possible

functions have to be clear. We provide a helpdesk that can be reached by telephone, chat and

e-mail.

The notifications artists get of a match should give them the feeling that they are selected and

got a true chance to present themselves to a gallery. This will be a short message and it has to

convince artists to buy the match. Below this text should be a button that says: “Buy your

match”.

7.6.5. TIE-IN PROMOTIONS

When we have more than 100 users, we will approach suppliers of useful materials for artists.

Think of suppliers of paints, brushes, exposition materials and so on. We can offer the

suppliers the chance to promote their goods in our app and make special discount offers to the

users of our app. This should all be suppliers which have an online store and all offers and

adverts should lead to a website or an online store. It would not make sense if pAiRT-users

need to print a coupon for example, because that takes too many actions for them to use it and

the chance of acting on the offer or advertisement will decrease.

In exchange for the possibility to advertise in our app, we ask the supplier to promote our app

in several ways. The promotion of pAiRT at art suppliers will depend on their possibilities for

advertisement of course. Two ways of advertising we could ask in exchange are:

- Let suppliers hand out promotion cards of pAiRT with a promotion code that

gives a 50% discount on their first match. On this card will also be a

description of our app.

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- Advertisement of pAiRT on the supplier’s website.

The reason that we already have to have some users of the app is because otherwise we do not

have any potential buyers to offer to the art-suppliers. We need suppliers that can decide

independently if they will cooperate with us. When a store is part of a large chain it can often

not decide for itself if it will cooperate with another entrepreneur. Some well-known

independent art-suppliers are:

- Akkolades: makes frames for paintings and photographs and is located in The Hague;

- Levant Art Supplies: collection of supplies, has brushes, paint and more and is located

in Amsterdam;

- Harolds: broad collection of art supplies like paint, canvas, frames, brushes and is

located in Rotterdam.

7.6.6. AFTER SALES

Visual artists that use pAiRT

We want to use aftersales to keep developing the user-friendliness of pAiRT and to give users

the feeling that their opinion and well-being matters to us. As mentioned earlier we will send

a survey to everyone who has bought a match. When someone has not responded to our

survey after several weeks, we will send one e-mail to remind them. The reminder e-mail

contains the survey as well.

When someone has a profile for three months already and has gotten a match before but did

not purchase the match, we will send that person an e-mail as well. This e-mail will contain a

survey with questions about why they did not buy the match.

Galleries that use pAiRT

With the galleries we will maintain more personal contact, because we want to make them

feel important to us. Once every three months, someone of our organization will visit the

galleries and ask about the experiences of the gallerists with pAiRT. The information that we

get out of these visits, will be documented and used to improve the app.

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7.6.7. ONLINE MARKETING

Our online marketing contains a website, connecting with influentials and app-rating.

Website

Our website will be designed after our corporate identity. It will not contain too many pages,

since our product is an app. One page will contain success stories of visual artists who have

found a gallery via pAiRT. This page will be called “Artists experiences with pAiRT”. For

this to work, we have to approach users who have bought a match. The idea is to give space

for comments in the aftersales survey we send and ask people to check a box with “I agree”

when they agree if we post their comment on our website. We will not modify the comments

people write. Moreover content will be provided by experts and other players in the arts

sector. More details on this subject are in the development plan.

On the homepage we will describe the concept of pAiRT and its mission and vision. On the

homepage will be a button that says “Download pAiRT in Google-Play Store”; this option

will only be of use if someone is visiting our website with his smartphone. Our legal

information, like the Chamber of Commerce number and contact information will be in the

footer of the homepage.

Connecting with Influentials

We will reach out to starting visual artists that also blog and have a large amount of followers

on social media. We will ask them to download and use the app for free. Once they have

experienced the app, we will ask them to write about it online. We have to invite the

influencers to an information session (blogger meeting) on the app and give them the feeling

that they are a part of something completely new. We will brainstorm with them about their

contribution to the success of pAiRT. Afterwards they will get a coupon for their own favorite

art supplier. We will link to their blogs on our website at the page with experiences of users.

Getting influentials involved will be when our app is new in the app stores

App-rating

‘Google-Play Store’ and ‘App Store’ give app-users the possibility to rate and review the apps

they use. Now it is even possible in the ‘Play Store’ to filter apps on the rating they got of

users (www.android.com, 2014). Apps with a high score are more popular than apps with a

low score. Apps can get a score of maximum four stars. Having a high score could affect the

amount of downloads an app gets, since nowadays it is possible to filter on high scores. It is

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therefore that we want to point out to our users in the aftersales e-mail, that they can rate

pAiRT in both appstores.

Social media

pAiRT will be active in social media, using Facebook and Twitter. Twitter gives us the

opportunity to post and follow news articles on the work and living situation of visual artists.

We also want to use Twitter as a channel for our app-users to ask questions or give comments

about pAiRT. In this way we can interact with our users quite quick and direct. We do have to

be active in our respond to people in order to give them the feeling that they are heard. It can

also be a source of information, because if people have genuine complaints, we can use that to

improve our app. Facebook will give other parties to advertise with us on our page, but also

the connection with our users is an important benefit of Facebook. It will also be possible to

download pAiRT through our Facebook page.

Launch Event

When we are ready for operating and the app can officially go live, we want to organize a

network launch event. We invite all the galleries that already have agreed to be in our

database and the influentials, who want to be the first official users. We will ask the bloggers

to spread the word within their network about this launch event. Furthermore, we want to try

to get it on the event calendar of BBK (The professional association for visual artists) and ask

Art colleges that have a Facebook page to post it on their page. The invitation has to highlight

the networking part and also has to point out that a new unique service to support starting

visual artists will be presented. If people subscribe to our app that night, they will get a

discount of 50% on their first match.

For the launch event we will book the ‘Van Nelle Fabriek’ in Rotterdam. We give a

presentation with visuals about the app, but also about why we created the app. It should

become very clear during this presentation, that we are passionate about the arts and that we

find it important that artists find recognition. We want to make clear that we understand the

current situation for artists without government support. After the presentation, the app

officially goes live.

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8. Operational Plan (Liebl)

The operational plan is crucial for a business and helps pAiRT to effectively plan and allocate

its resources. Clearly, resources of a business, either human or physical, are limited, which is

especially the case of the small start-up pAiRT (Friend & Zehle, 2009). The operational plan

of pAiRT will consist of first, office operations, including office management and physical

resources, and second, human resources operations. Further steps, as for example, how these

resources need to be allocated and to develop over the years will be discussed in the

development plan in more detail.

8.1. Office Operations (Office Management; Physical Resources)

• Office management

As already stated in the organizational plan, pAiRT has its office in Rotterdam, at Jacob van

Campenplein 98, 3067 LC, which is a private apartment of one of our members, who also

takes care of the rental contract. The team has one big office room, around 35qm2, which is

already furnished. Therefore the team did not have to care about tables, chairs, kitchen

equipment, etcetera. Additionally, it has a small kitchen and a bathroom. All members of

pAiRT have their own key - this allows the team to have flexible working hours and to be

independent of each other.

The culture of the start-up is very open-minded, friendly, spontaneous and reliable. However,

the team decided to have two weekly meetings, which have to be attended by all internal and

the developers of the app – via Skype. Especially during the starting phase this is important in

order to be updated and to keep on track of all current operations.

These meetings will take place:

- Every Monday, 8:30 – 10:30

- Every Friday, 8:30 – 10:30

During these meetings everyone has to report on her/his current and future steps, possible

enhancements and improvements. In addition, every evening the members need to send a

report via mail, in which they make a summary of the past day and a forecast for the future

day.

These guidelines are necessary, as not all members of pAiRT work on the project at the same

time and as human resources are limited, this saves a lot of time in advance and builds a good

base of trust. As a result, during the other days and working hours of the week, the team is

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very flexible – they can freely plan their working hours next to their studies at Erasmus

University.

• Physical resources

Regarding movable physical equipment, the members of pAiRT agreed on using their private

laptops and phones in the first stages of the project. They all have updated and fairly new

laptops. However, the CEO registered one mobile phone and number for the start-up – this is

the official telephone number of pAiRT, which is also indicated on their homepage and which

will be used for the customer service and partner management.

As the development of the App and the homepage will be outsourced, there are no special

physical resources required for this part of the business.

8.2. Human Resources Operations

pAiRT is a small team, of which all five are still Master students at Erasmus University in

Rotterdam until July 2015. Strictly speaking, for four people of the team this master

programme is full-time (the CMO is doing the part-time programme), which means that

human resources need to be properly planned and precisely organised. The table below gives

an overview of the parts of pAiRT’s human resources, their positions and how many hours

per week are planned to be dedicated to the organisation in the first stage.

Chart 9. Human Resources. Source: Own Elaboration.

As already mentioned above, during the weekly meetings everyone has to be present,

however, the remaining working hours can be flexibly organized. Another important part of

the start-up is the daily report – although the official organizational chart (Part 1:

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Organizational Plan) indicates a structure, in which the COO, CMO, CCO and CFO primarily

report to the CEO, it is clear that these daily reports are addressed to and aimed at all

employees of pAiRT.

The division and the main tasks of the roles is already mentioned in the Organizational Plan

however, the table above gives a good overview of the human resources plan of pAiRT.

Although still students, the CEO and COO will work full-time (40 hours) on the project – the

main parts of their studies have to be completed during the weekends and in the evenings. The

CMO, CCO, and CFO are working part-time (25 hours) for the organization. Nevertheless,

they are aware that they probably will have to spend more time on it during the next months.

This dedication is only possible due to three reasons: their high engagement to this business

idea, their friendly relationships and their flexible time management, which allows them to be

spontaneous and to help each other out. This flexibility is also reflected in the case of holidays

– if one member of the team plans to go on holiday, it will be discussed and approved during

a weekly meeting. During the first year of the project, though, the team decided together, that

a member should not miss more than 7 to 10 full working days in a row. Moreover, it is clear

that the other members of the team have to take over her/his parts during this period of time.

Regarding the communication with the app developers the CCO, Laura, will be in charge.

These external employees will work and be paid on an hourly basis – at the beginning this is

the most convenient solution. Laura will organize meetings, discuss further steps and will be

the main contact person in case of questions or problems. Particularly during the first months,

in which the app will be developed this task is of highest relevance.

To sum up, the Operational Plan of pAiRT has some strict guidelines, to which everyone has

to adhere to. If these rules are approved and accepted, though, the members of the team are

fairly free and have a lot of decision power. Furthermore, during the first year all members are

aware that they will work a lot without actually making revenues or earning salary. However,

they have discussed these points and are confident that it will pay off in the future.

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9. Development Plan (Kühn)

In the development plan pAiRT’s further actions are consolidated, according to the two main

developments of the business. These are the technological developments (app/homepage), as

well as the company developments. The development analysis examines a time period of two

years (2015-2016) on a quarterly basis.

9.1. General overview of lifecycle of apps

Regarding the mobile lifecycle of apps, there are four important points in time that need to be

considered. These are design / development, the testing phase, deployment as well as the

prototype phase. To make sure the app runs without any errors, the test phase plays a crucial

role in the development process. In this phase different tests as automated unity tests, device

tests, beta tests or scalability tests are conducted in order to guarantee the best outcome

possible. In the following deployment phase tasks as device management and customer care

have to be conducted to build up a solid network before the implementation of the app. After

these three cycles, the app is ready to go online and finally the prototype phase starts

(Archgate Computer Centre, 2015).

9.2. Technological development (app / homepage)

The technological development of pAiRT considers the progress of the app itself as well as

the implementation of the homepage. Currently two students from Vienna are working on the

project. The main developments of 2015 are shown in the following table.

Chart 7. Source: own elaboration

The team of pAiRT already had Skype meetings with the students from Vienna discussing the

software behind the app as well as the design. As the students have connections to the

technical university in Vienna, they made a deal with former IT students concluding that they

can use their already advanced technology for the basic software of pAiRT. Therefore, the

development costs of the app can be hold down, enabling the team of pAiRT to invest more

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capital into the implementation of the homepage. The team, together with the experts from

Vienna, calculated that the initial development costs of the app are €60.000, the costs of the

homepage are estimated at €40.000. Moreover, the running costs of the app and the homepage

are calculated to be €100.000 per year. However, these figures will be discussed in greater

detail in the budget.

The App

The software behind pAiRT is quite complex, as many variables need to be considered in

order to find the perfect match between a gallery and an artist. In the next section an overview

of the general functioning of the app will be provided (Chart 8).

Table 1. Software Explanation (pAiRT, 2014).

In the first step both artists and galleries need to complete the advanced form about their

business for free. Then the searching process for the perfect match starts. If the app finds

suitable partners, the artist gets a notification that he “got matched” with some background

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information about the gallery (art form, location). In the next step the artist needs to make a

decision: if he wants to get into contact with the gallery he has to pay a fee of €20. However,

if he is not interested in the gallery at all, the artist simply waits for the next match. In the first

case that is described as “scenario payment”, the artist pays the fee and at the same time the

gallery gets a notification that the app found a promising match. In the next step the gallery

needs to make a decision that is crucial for the further relationship between the two parties.

On the one hand the gallery can set up a meeting with the artist, on the other hand the gallery

might notice that the relationship will not work out in the future and therefore decides not to

meet with the artist. This shows that there is the risk for an artist not to meet with a gallery

even though he or she got matched and paid a fee. Nevertheless, since the software behind

pAiRT works with meticulous certainty this risk can be reduced. Moreover, as galleries do not

have to pay an extra fee to meet with an artist, it can be assumed that most of them will be

curious and simply take the opportunity to meet an artist who might be perfect for them.

However, if a gallery decides not set up a meeting with an artist more than three times, its

contact will be deleted from the system. If the two parties meet and find an agreement, pAiRT

helps them to promote further exhibitions and information over its website.

In the first quarter of 2015 (Q1/15) the IT students will finish the development of the software

and start the first test phase of the app. As the app itself is the main product of pAiRT, it

needs to function impeccable and therefore the test phase will be conducted over 5 months.

In order to go online pAiRT needs at least 30 galleries that will sign up for the app as well as

40 artists. The marketing department is working on this task, getting into contact with both

parties and promoting the app. Further developments of the app are to adapt it currently

according to new software updates provided by Smartphone and tablet producers.

The Homepage

Besides working on the development of the software, the students are also programming the

website (www.pAiRT.com). This website is a main part of pAiRT’s business. After a gallery

and an artist got matched, the website functions as a tool to promote the artist and give

background information about the gallery. Laura Naum, CCO of pAiRT, is responsible for the

content of the homepage. Besides the promotion of galleries, other experts and players from

the art world will be asked to provide posts on the homepage and some insider information. In

return, they get the chance to be the first persons to meet the emerging artists and see their

artworks.

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In the second quarter of 2015 (Q2/15) the implementation of the homepage will be finished

and the test phase starts. At the same time the software of the app runs through the final test

phase. At the end of this quarter the app and the website will be optimized. Then in the third

quarter (Q3/15) pAiRT goes online in Rotterdam and Amsterdam. In the last quarter of 2015

(Q4/15) the technological developments will mainly focus on adapting the software and the

homepage and fixing potential errors (Chart 7).

In 2016 pAiRT plans to expand to new markets. The app will be available in Austria, Vienna

and Germany, Berlin. The team decided to focus on these two markets as Iris Kühn (CEO)

has contacts to galleries and artists in Vienna and Margareta Liebl (COO) is well connected in

Berlin. In the first quarter (Q1/16) the software will be adapted to these new markets and also

the test phase takes place in Q1/16. Then in the second quarter of 2016 (Q2/16) the app goes

online in Berlin and Vienna. In the last two quarters of 2016 (Q3/16 and Q4/16) the

technological team focuses on the adaption of the software and the frictionless service of the

homepage.

Chart 8. Source: own elaboration

9.3. Company development

So far the headquarter of pAiRT is located in Rotterdam and the team exists of 5 people. All

of them are still doing a master program at Erasmus University and can therefore only work at

pAiRT part time. At the beginning of June the team will complete their studies and start

working on the project full time (Q2/15). As already discussed in the technological

development plan, the app will be first launched in Rotterdam and Amsterdam in 2015.

Laura Naum, CCO of pAiRT, who is concerned with the final development of the app and the

content provided on the website will need an intern who supports her in the months before

and after the launch. This intern will mainly work on the homepage and its content and makes

sure that everything runs smoothly in this matter. Therefore, starting in the first quarter of

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2015 (Q1/15) Margareta Liebl will start recruiting an intern for the creative department (Chart

9).

Chart 9. Source: own elaboration

Moreover, as the company plans to expand its business to Berlin and Vienna in the second

quarter of 2016, pAiRT needs people who know these markets and have connections. Liebl

will start with the recruitment of two experts in the second quarter of 2015 and will also look

for a small office in Berlin. In the third quarter of 2015 the personnel can move into this

office and start their business. They will work on partnerships and build up connections since

pAiRT also needs at least 40 galleries and 30 artists who sign up for the app before the new

launch (Chart 10).

Chart 10. Source: own elaboration

With the beginning of 2016 the team starts looking for an assistant in the marketing

department who will start his job in the second quarter. The company will expand into two

new markets in the second quarter and as pAiRT wants to provide a clear and coherent

marketing campaign, an assistant can travel between Rotterdam and Berlin and keep an eye

on the business. Furthermore, depending on the number of downloads of the app and the

traffic on the homepage the company will recruit some other interns supporting the team in

various matters. As the team grows, pAiRT is looking for a new head quarter in Rotterdam

that will open its doors in the third quarter of 2016 (Q3/16) (Chart 10).

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10. Financial plan (Maliepaard & Liebl)

In the first part of the plan the cash flow and expenditures of pAiRT are discussed. The figure

with the expenditures does not only show the frequency and height of the expenditures, but

also when the expenditures are expected to start. First an explanation of the expenditures and

budgets is given, which serves as a guidance to read the cash flow. Secondly an analysis of

the cash flow is made to clarify the start-up budget and break-even point. In the last part of

the plan the potential investors and in-app advertisers are discussed.

10.1. Expenditures and budgets

Start-up budget 01/16/2015

Monthly costs Cash needed to Start

Running costs (app and website) 4200,00

Domain costs 20,00

Online Marketing 200,00

Facebook 122,00

Extra Marketing Budget 416,66

Office Rotterdam 450,00

Running costs office 40,00

Subtotal 5448,66

One-Time costs

App development 60000,00

Website development 40000,00

Design costs 850,00

Subtotal 100850,00

Starting capital

Equity capital 10000,00

Starting investment needed 96298,66

Chart 11. Start-up Budget pAiRT

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Operating budget 2015

Q1/15 Q2/15 Q3/15 Q4/15

Expenses

Running costs 12600,00 12600,00 12600,00 12600,00

Domain costs 60,00 60,00 60,00 60,00

Online Marketing 600,00 600,00 600,00 600,00

Facebook 366,00 366,00 366,00 366,00

Extra Marketing Budget 1249,98 1249,98 1249,98 1249,98

Rotterdam office rent 2250,00 2250,00

Berlin office rent 1800,00 1800,00

Equipment Rotterdam 2500,00

Equipment Berlin 1800,00

Sallary 2 Berlin 8700,00 8700,00

Sallary 5 Vienna 21750,00 21750,00

Running costs office 120,00 120,00 120,00 120,00

App development 60000,00

Website development 40000,00

Desing costs 850,00

Total 115845,98 14995,98 53795,98 49495,98

Revenues

Ads 2658,68 3579,08

Matches 29910,16 40264,53

Total 32568,84 43843,61

Chart 12. Operating budget pAiRT.

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Chart 13.1 Cashflow part 1

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Chart 13.2 Cashflow part 2

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Development of the app and website

The first two quarters of 2015 we are at the kick-off phase of pAiRT and we do not gain any

income. Our biggest expenditures are the web and app development. The development of both

the app and the website is the actual creation of them both. This is a technical matter which

we cannot do ourselves and therefore needs to be outsourced. Without this development we

do not have a product. The positive side of this expenditure is that once the app is developed

it can be used without limits. If we expend to another country, we do not need to produce

more apps or websites. Therefore the development is a onetime investment.

Running costs of the app and domain website

The running costs of the app refer to maintaining the app, keep it updated and keep a license

for having the app online. Maintaining and updating the app is done by an external party,

specialized in app technology and is an ongoing process. Technology moves fast and we need

the app to work perfectly, since it is the key to the service we sell. For the website we need an

internet domain, which will actually give us a place on the internet. We will use a content

management system (CMS) for the website that gives us the possibility to add and delete

content to the site by ourselves, therefore we do not need to invest money in that matter.

HR costs

As is shown in both the cash flow and the figure with expenditures, we do not have personal

costs in the first two quarters of 2015. The reason for no personal costs is that everyone who

is working for pAiRT at this stage dedicates their time to make it a success. It would not make

sense to start giving out salaries when we do not make money with the project yet. Vienna

and Berlin it will need external personnel that will get paid. During expanding, the app is

already online in the Netherlands and creates income. We will give starting professionals a

chance to gain work experience in Vienna and Berlin, therefore their salary is not very high. It

will cost pAiRT € 1450 per person gross a month.

Marketing costs

As is visible in the cash flow and figure with expenditures, the marketing costs start

immediately. pAiRT is a completely new product and therefore has to build a market for it

from the ground up. The marketing already has to attend networking events and visit art fairs

to make contact with galleries and visual artists. The extra marketing budget is intended for

this purpose. Printing flyers, stationery and business cards also is a part of the extra marketing

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budget.The design costs are the costs of creating a design for our corporate identity to use for

all our promotional and business outings. The corporate identity needs to be fixed for at least

three years in order to be recognisable for (potential) app users. Therefore the design costs are

a onetime expenditure within the cash flow.

Operational costs

As the expenditure figure shows, we start with one office in Rotterdam, which is located at

one of our apartments. We have planned to move to a bigger office in the third quarter of

2015 and to open an office in Berlin. The costs for that are the rent including gas, electricity

and insurance. The equipment of both offices is the general equipment needed for an office

and also includes computers. For Rotterdam we have planned to buy the equipment when we

move to the bigger office. The equipment will be a onetime expenditure. With the running

costs of the offices is meant groceries like coffee, tea and the like.

10.2. Analysis of the cash flow

As can be analysed from the cash flow, the break-even point of pAiRT is in December 2015.

This is the first moment that the income exceeds the costs. Since all our costs are fixed, we

only need to have a linear growth in sold matches and sold in-app advertisements in order to

be able to reach our break-even point. To reach the break-even point shown in this cash flow,

pAiRT needs to have a growth of 125% in two years, which means that we aim to sell 739

matches in December 2015 and 2400 in December 2016.

A large growth is a valid possibility for pAiRT, since one user can buy multiple matches and

in Q3 and Q4 of 2015 we expand to two different countries to increase the potential users. As

mentioned earlier, we do not need to invest in creating more products to sell when we expand.

We can use our one product, the app, at multiple locations at the same time. With the growth

of 125% pAiRT is able to survive on its own once the business is running, since the cash flow

shows a positive Net Present Value. pAiRT needs big inevitable investments to start up. As is

seen in the cash flow, our biggest depth would be around € 165.000, which is of course right

before our break-even point in Q4 of 2015. If we keep the linear growth of 125% we are able

to pay off the depth at the end of 2016, assuming an interest rate of 6% in the amortization.

We invest € 2000 in pAiRT per person, which brings us to a budget of € 10.000. These

numbers give us the information that we aim for an investment of third parties of € 155.000.

Of course the start-up budget shows that, in order to get the app working and to approach first

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potential users and galleries, we need a starting investment of € 96.298,66. However to make

pAiRT a success we do need the amount of € 155.000.

10.3. Potential Investors and in-app Advertisers

Investors

pAiRT looks for an investor that supports innovative start-up businesses. We do have the

possibility of shares for investors, since our main goal is to support the starting artists and not

to make a lot of money ourselves. We do however want to keep control over our own plans,

but having investors with a lot of knowledge on doing business would not be bad for pAiRT.

In that way influence is a good thing. Our needed start-up budget of € 155.000 is not that

much for big investors. Since we are very active in the cultural sector, we are looking for

investors that really support our mission and vision. In order to find a good match for our

project, we have subscribed to the following investments platforms:

‘Money Meets Ideas’

This informal investment platform is an initiative of the Dutch bank ‘Rabobank’. It organizes

networking meetings between investors and entrepreneurs, guides start-up businesses and

helps to find a matching investor. Before being able to join networking events, entrepreneurs

have to go through a selection procedure. During the selection procedure, the business plan is

reviewed and after the review entrepreneurs have to present their ideas to the selection

committee. This network mostly has business angels as investor members.

(www.moneymeetsideas.nl)

‘Next Stage’

‘Next Stage’ is especially interested in start-up businesses within the app and digital industry.

The platform selects entrepreneurs according to their business plan and a teaser video. It

organizes network meetings between investors and entrepreneurs. ‘Next Stage’ invests in

projects itself up to € 150.000, if more money is needed to start-up it has to come from

investors that are part of the ‘Next Stage’ network. The investors within this network are

business angels. (www.nextstage.nl)

In-app advertisers

We have the possibility to show ads to a selected group of users. This gives companies the

chance to reach their own target group. We have two types of ads for companies. The first and

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most expensive one is a complete-screen-ad. This ad shows up spontaneously and ‘takes over’

the screen with a click-on ad. The design of the app is completely in the hands of the

advertising company. We offer complete-screen-ads for € 200 for two weeks. The ad will

come up twice a day and consumers who are using the app at that moment will see the

advertisement. Another possibility is a small pop-up in the top of the screen. This pop-up

contains text and an image. Both the text and image are completely free to the advertising

company. The pop-up has the same colour and size for all companies. This advertisement

costs €100 for two weeks.

The advertising companies should have interesting products or services for our app-users,

because on one hand that will have the best result for the advertisers and on the other hand we

do not want to bother our users too much with annoying useless advertisement. It is possible

for physical companies with a web store and for other apps to advertise. Possible advertisers:

Organization that organizes networking events

National banks

Art suppliers

Entrepreneur coach apps or companies

Apps with news fees for visual artists

Magazines for visual artists

Educational institutions with courses on entrepreneurship.

We guaranty advertisers that there are maximum three other advertisers of the same business

sector during their advertisement period.

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11. Assessment of risk (Maliepaard)

In this assessment the possible risks that pAiRT is facing in starting up and running the

business are analysed. This analysis is based upon the entire business plan and shows the

probability and the severity of the possible hazards. Besides the analysis, the assessment

describes how we prevent the risks. The rating of the hazards on probability and severity will

be as followed:

Probability is rated with a letter, ranging from A to E, with A as low probability and E

as very high probability.

Severity is rated with a number, ranging from 1 to 5, with 1 as low severity and 5 as high

severity. All the hazards with their rating are in Chart 13 and is followed up by a matrix of the

hazards. The matrix shows which hazards are an actual risk for pAiRT.

Potential hazard Probability Severity

We do not find enough galleries in the Netherlands for the

app its database to start up (30 necassery).

B 5

1. We do not find enough galleries for the app its database in

Vienna and Berlin to grow.

B 5

We do not get enough starting capital of investors (155.000

Euros).

C 5

Artists do not buy enough matches for us to accomplish a

growth of 125% (2400 matches in December 2016).

C 4

Delay in the development of the app. B 4

Unforeseen technical issues in the development of the app. E 1

One or more of our organization quits because of big

disagreements within the team.

B 2

We do not get enough in-app advertisers. B 4

We do not find qualified personnel for the offices in Vienna

and Berlin on time.

B 4

Chart 14. Potential hazards rated by probability and severity

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Legenda matrix

Red Extremely high risk

Orange High risk

Yellow Medium risk

Green Low risk

SEVERITY

PROBABILITY 1 2 3 4 5

A

B Hazard 7 Hazard 5, 8,9 Hazard 1,2,3

C Hazard 4

D

E Hazard 6

Chart 15. Risk matrix of pAiRT

As the matrix shows, pAiRT has a lot of potential hazards that form a medium risk. For

hazard 1, 2 and 3, the probability is quite low, but the severity is very high. The severity of

not finding enough galleries (hazard 1, 2) is high, because with too little galleries we do not

have enough to offer to visual artists. Our service has less value with too little galleries and

the probability that visual artists will sign up to our service will not increase and the amount

of sold matches will probably not grow enough to get a positive Net Value Product. Therefore

pAiRT should focus very much on getting galleries in the database. We try to prevent the risk

by establishing personal contact with the gallerists and by only approaching galleries that

have the highest potential of benefitting from pAiRT.

The severity of not getting enough starting capital (hazard 3) is high, because without the €

155.000, we cannot produce the app and we do not have enough money to market our product

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59

to the target group. We prevent the risk by creating a solid business plan to present to

investors and by networking intensively in order to get as much contacts with investors as

possible. We do not stop networking until we find multiple potential investors. We will also

assess the possibilities of getting a start-up loan at the bank as a back-up plan.

For hazard 4 the probability is medium and the severity is quite high. If we do not sell enough

matches to accomplish a growth of 125% we will need more time to come to our break-even

point and the entire expansion of pAiRT and the amortization will be delayed. We will

prevent this risk by continuing doing research on the needs of visual artists and by keeping the

quality of our service high. We will stay on top of the user experience with help of surveys

and interviews. Delay in the development of the app (hazard 5) has the same results as hazard

4. We want to prevent this risk by scheduling more time than needed for the development. We

will stay on top of the development, by staying in touch with the development team at least

once a week. We will set up a contract with the team, which obliges them to give us weekly

updates and inform us immediately when they experience difficulties.

Another medium risk is the possibility of not finding enough in-app advertisers (hazard 8).

The sold advertisements form an important part of our income. Not getting enough advertisers

will put a lot of pressure on the organization of pAiRT. We have to be very active in finding

companies and apps that want to advertise. It would also be good to have a monetary safety

net to compensate the possible shortage in income. There are not many extra actions we could

take to prevent this risk, but we now know it is a medium risk and therefore know we have to

stay on top of it.

Hazard 9, not finding qualified personnel in Vienna and Berlin on time, would be severe,

because it would influence the progress and expansion of pAiRT. Not being able to expand on

time would have the result that the growth of sold matches in pAiRT decreases. We need the

growth to be 125%. To prevent this risk, we should start recruiting personnel when pAiRT is

not even running yet. We should use our network for the recruitment, because one person of

our organization has studied and lived in Berlin and another has studied and lived in Vienna.

Unforeseen technical issues during the development of the app (hazard 6) is very possible, but

not severe. Technical issues can result in a lower usability of the app. As mentioned before,

we plan a lot of time for the development and a lot of issues can be resolved even when the

app is running already. We will plan enough time to test the app during the development

process to prevent really serious technical issues. When the development team predicts it will

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not meet the deadline of going live, we will categorize all the functionalities of the app into

‘must-have’ or ‘nice to have’. The ‘nice-to haves’ can be developed even when the app is

running

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61

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Appendix

EXPENDITURES PAIRT

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65

RÉSUMÉS

PERSONAL INFORMATION Iris Johanna Kühn

22/16, Mühlgasse, 1040 Vienna

+43 699 12 25 38 28

[email protected]

Sex Female | Date of birth 21/01/1991 | Nationality Austrian

WORK EXPERIENCE

EDUCATION AND TRAINING

04/2014–06/2014 Traineeship

Leutner Bildwerkstatt Photograohy Atelier, Vienna (Austria)

07/2013–09/2013 Traineeship

Schirn Kunsthalle Frankfurt (Schirn Hall of arts Frankfurt), Frankfurt (Germany)

Department of Marketing, Communication

2012 Summer traineeship

Wiener Tourismusverband (Vienna Tourism Association), Vienna (Austria)

Tourist product development, research, administrative work

03/2012–Present Administration Assistance

Fessler Kamine (Chimneys and Firesides)

Sales, accounting, Counselling, Cash counter

2011 Summer traineeship

Austrotax Telekommunication

Internet Research

2010–2011 Summer traineeship

Vienna (Austria)

Service, Management, Accounting

2007–2012 Max Catering

Catering

09/2014–Present Cultural Economics and Entrepreneurship

Erasmus University Rotterdam, Rotterdam (Netherlands)

2010–2014 Studies of art history

University of Vienna, Vienna (Austria)

Term Paper Summer Term 2012

Abstraction Phenomena in Photography : Wolfgang Tillmans

Term Paper Winter term 2012

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66

PERSONAL SKILLS

Ornament and... : Josef Hoffmann and the Stoclet Palais

Bachelor Paper 1 Summer Term 2013

The Courtly Portrait in Early Modern Age : The end of the courtly

portrait and the beginning of the bourgeois portrait in the early 19th

century

2009–2014 Studies of Business Economics

Vienna University of Economics, Vienna (Austria)

2012–Present

Studies of special business economics Tourism Management and Leisure Time Analysis Studies of special economics Trade and Marketing

2005–2009 Language Courses Abroad

English:

Theresian Academy, Exeter (2 weeks) EF Sprachreisen (language trips), Isle of Wright (2 weeks) EF Sprachreisen (language trips), Malta (2 weeks)

French:

Theresian Academy, Mont Pellier (2 weeks)

EF Sprachreisen (language trips), Nizza (2 weeks)

08/2008 Cambridge certificate

British Council, Vienna (Austria)

02/2008 Seminar rhetorics and presentation techniques

Preparation and carrying out of presentation, self presentation, effective performance, choice of language, professional use of presentation media

09/2001–06/2009 Secondary School

Public Secondary School of the foundation of the Theresian Academy

Final exam (matura) with excellent success: Special subjects English, psychology, philosophy, art and religion

09/1997–06/2001 Primary School

Protestant School, Karlsplatz (Austria)

Mother tongue(s) German

Other language(s) UNDERSTANDING SPEAKING WRITING

Listening Reading Spoken interaction Spoken production

English C2 C2 C2 C2 C2

French A2 A2 A2 A2 A2

Russian A2 A2 A2 A2 A2

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67

Levels: A1/A2: Basic user - B1/B2: Independent user - C1/C2: Proficient user Common European Framework of Reference for Languages

Computer skills Microsoft Office Package

Photo and music processing programs

SPSS Statistics Program

Mac knowledge

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68

PERSONAL INFORMATION Ana Laura Naum

87-91 Esarfei Street, District 3, 031868 Bucharest (Romania)

+40 727 290 355

[email protected]

Sex Female | Date of birth 25/11/1989 | Nationality Romanian

WORK EXPERIENCE

EDUCATION AND TRAINING

10/2013–Present Volunteer

Rise and Shine Youth Association

Helping with writing projects, Organizing a NGO fair to promote volunteering, Giving guidance to people who want to experience volunteer work

03/2012–04/2012 Volunteer

NexT International Film Festival, Bucharest (Romania)

Providing information to guests and checking them in, Promoted the festival, distribution of promotional materials, Helped organizing the opening conference of the festival, Decorated the participating theaters with promotional materials from the sponsors such as banners, mash-ups, roll-ups, posters, leaflets

11/2012 Volunteer (Documentary Campus in collaboration with DocuMentor)

Romanian documentary filmmakers association, Bucharest (Romania)

Planning the event and taking care of the logistics, Assuring good networking and offering information to professionals and participants

2009–Present Information Systems Analyst

Naum Consalt Software, Bucharest (Romania)

Interact with internal users and customers to learn and document requirements that are then used to produce business requirements documents, Plan a system flow from the ground up, Interact with designers to understand software limitations, Perform system testing, Help programmers during system development

10/2007 Volunteer

Asociația Creativ - NGO, Bucharest (Romania)

Collected funds for charity

09/2014–Present Cultural Economics and Entrepreneurship

Erasmus University Rotterdam, Rotterdam (Netherlands)

10/2013 Social Justice on Social Media - Training Course

European Union program 'Youth in Action' and Equal Citizens of Global World, Istanbul (Turkey)

Development of a common and mobilizing understanding of social justice in the youth field, Sharing and exchanging the various grass-root realities of the participants in the field of citizens action through media and social media, Increasing knowledge of the possible actions and opportunities offered by media

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PERSONAL SKILLS

07/2013 Urban Intervention for Social Inclusion - Training Course

European Union program 'Youth in Action' and the Austrian National Agency, Innsbruck (Austria)

Promote diversity and inclusion through artistic education, Increase the participation of young people in society through art: volunteering, involvement, art as political act, a conscious effort to facilitate and participate in social change, Promote diversity and inclusion through artistic education, Link creativity and art with social inclusion

2009–2012 Bachelor of Economics in International Economic Relations and Foreign Affairs

Academy of Economic Studies, Bucharest (Romania)

Graduated with the thesis "Romania and the Republic of Moldova - Geopolitical and Geoeconomic Considerations"

2008 Database Design and Programming with SQL - Course

Oracle Academy, Bucharest (Romania)

How to design a database from the ground up using conceptual modelling techniques, How to write a wide-range of SQL queries to analyse and manipulate a database

02/2005–06/2005 "We" instead of "I": Team Work! Educational Program - Training Course

CODECS Foundation for Leadership and British Council, Bucharest (Romania)

How to be an effective group member, Group decision making

2004–2008 Romania Diploma de Bacalaureat (July 2008)

“George Coșbuc” Bilingual National College, Bucharest (Romania)

Mother tongue(s) Romanian

Other language(s) UNDERSTANDING SPEAKING WRITING

Listening Reading Spoken interaction Spoken production

English C1 C2 C1 C2 C1

IELTS 7.5 (March 2014)

French B2 B2 B1 B1 B2

Levels: A1/A2: Basic user - B1/B2: Independent user - C1/C2: Proficient user Common European Framework of Reference for Languages

Communication skills Team work: I have worked in various types of teams from research teams while studying at university (case analysis, presentations) to teams created at work for developing various systems

Mediating skills: I work on the borders between young people, youth trainers, youth policy and researchers, for example my participation in the 'Youth in Action' programs

Intercultural skills: I am experienced at working in a European dimension

Organisational / managerial skills Successfully worked to strict deadlines during my volunteer work

Organized the opening conference of the 2012 NexT festival

Organized a NGO fair to promote volunteering in 2013

Elaborating clear, informative and effective guidelines to ensure successful project execution

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ADDITIONAL INFORMATION

Job-related skills Administrative skills

Attention to details

Ability to learn

Meeting deadlines

Computer skills Skills in the common practices of database design and programming with SQL

Intermediate user of Oracle Application Express

Intermediate user of Oracle Forms

Comfortable in both PC and Mac environments

Basic HTML and CSS editing

Good command of Microsoft Office tool

Driving licence B

Independent Coursework DallesGo History of Fashion - styling and trends - advanced module (November 2011 - April 2012)

Photography Contest Award First place at the "Bucharest Through My Eyes" Photography Contest organized by Paspartu Association in 2010

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PERSONAL INFORMATION Lisanne Maliepaard

98, Jacob van Campenplein, 3067 LC Rotterdam (Netherlands)

+31 23 58 46 33

[email protected]

Sex Female | Date of birth 09/03/1990 | Nationality Dutch

WORK EXPERIENCE

EDUCATION AND TRAINING

10/2014–Present Marketing intern

Rotterdam Philharmonic Orchestra, Rotterdam (Netherlands)

Maintaining the companys website.

Assist with the creation of marketing campaigns.

Market research.

10/2013–10/2014 Marketing and communication

Garagebedrijf ETC, Spijkenisse (Netherlands) www.etc-bv.nl

Maintaining the companys website and social media, filled the website with all the content. SEO of the website. Market research and creating a promotion strategy. Creating promotional material with Photoshop. I introduced a new concept: The women friendly garage. I made a marketing strategy in order to get the garage on the map with this new concept. We got on national television, and nominated for an award. This nomination brought a lot of national media attention on the radio and in newspapers. This was a start-up company, with one business client. Now the garage already has built up a name.

05/2013–07/2013 Production associate

Cult Dealer Enzo, Utrecht (Netherlands)

Scheduling the build up of the festival. Make sure all acts could take place and all artists got everything they needed in order to perform. Coördinate the breakdown of the festival with the head of production. Managed four festival locations during the festival itself.

06/2012–08/2012 Editor/producer

KRO Radio 6 Soul&Jazz, (Netherlands)

Prepare the radio show by looking for hot and fun items. Book bands. Production work during the show when bands gave a live act. Arrange live phone calls during the show.

09/2014–Present Cultural Economics and Entrepreneurship

Erasmus University Rotterdam, Rotterdam (Netherlands)

09/2009–08/2012 Culture Studies

Erasmus University Rotterdam, Rotterdam (Netherlands)

Some courses:

Organization of arts and culture,Cultural Economics, Economic Theory, Sociology of arts and culture, Economics of cultural industries, Production and reception of culture, Communication and organizations, Cultural management

Minor:

Leadership in organizations: People as the key to excellence.

Business Plan

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PERSONAL SKILLS

ADDITIONAL INFORMATION

09/2002–06/2008

Atheneum at C.S.G. Blaise Pascal, Spijkenisse (Netherlands)

Mother tongue(s) Dutch

Other language(s) UNDERSTANDING SPEAKING WRITING

Listening Reading Spoken interaction Spoken production

English C2 C2 C2 C2 C2

Levels: A1/A2: Basic user - B1/B2: Independent user - C1/C2: Proficient user Common European Framework of Reference for Languages

Driving licence B

Faculty association Histartes (Now known as ACE)

Head education of the board (07/2011 - 09/2012) Internal contact and cooperation with faculty members. Supervision on three committees. General management of the association. Regulate the book sale for students.

Faculty association Histartes Secretary of the Long Trip Committee (09/2010 - 07/2011) Organizing a 10 day trip to Marrakech for 34 students. Take minutes during meetings.

Interests Music, singing, reading, writing and travelling.

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PERSONAL INFORMATION Margareta Liebl

Vredehofweg 32B, 3062 EP Rotterdam (Netherlands)

+49 179 3871684

[email protected]

Sex Female | Date of birth 18/07/1991 | Nationality Austrian

WORK EXPERIENCE

EDUCATION AND TRAINING

02/2014–04/2014

Colorstorm Production GmbH, Berlin (Germany)

Creative, Cultural Production, Management

10/2013–12/2013

Colorstorm Media GmbH / The Talks, Berlin (Germany)

Online Marketing Research, Operations

03/2013–09/2013

Majestic Filmverleih GmbH, Berlin (Germany)

Film distribution, Marketing, Office Management

07/2011–08/2011

Big Life Management, London (England)

Organization, Music management

02/2011

Heineken UK, Edinburgh (Scotland)

Marketing, Innovation, Research

07/2010

SME Union, Brussels (Belgium)

Organization, Research

09/2009 Shop Assistant

Belvedere Museum, Vienna (Austria)

Assistant to shop manager

07/2008–07/2009 Hostess

Beachvolleyball Grand Slam, Klagenfurt (Austria)

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PERSONAL SKILLS

ADDITIONAL INFORMATION

09/2014–Present Cultural Economics and Entrepreneurship

Erasmus University Rotterdam, Rotterdam (Netherlands)

11/2009–01/2013 Vienna University of Economics and Business

Business, Economics and Social Sciences; B.Sc., Vienna (Austria)

2001–2009 Kollegium Petrinum

Humanistic Grammar School, Linz (Austria)

1997–2001 Primary School

Linz (Austria)

07/2012 International Summer Institute

Bentley University, Boston (USA)

06/2008 Language Holiday

Nice (France)

09/2006 Language Holiday

Greenwich (England)

Mother tongue(s) German

Other language(s) UNDERSTANDING SPEAKING WRITING

Listening Reading Spoken interaction Spoken production

English C2 C2 C2 C2 C2

French B2 B2 B2 B2 B2

Levels: A1/A2: Basic user - B1/B2: Independent user - C1/C2: Proficient user Common European Framework of Reference for Languages

Computer skills Microsoft Office

Sport Tennis, Skiing, Dancing

Additional Interests Culture, Theatre, Art, Travelling, Reading

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PERSONAL INFORMATION Julia Tétényi

Kőpor utca 2, 1037 Budapest (Hungary)

+36302440907 +31645532258

[email protected]

Sex Female | Date of birth 26/05/1988 | Nationality Hungarian

WORK EXPERIENCE

EDUCATION AND TRAINING

15/04/2014–Present Marketing and Media assistant

artKRAFT and Benzol, Budapest (Hungary)

Responsible for online media and for marketing strategies

01/2014–09/2014 Tourist guide

Budapest Underguide, Budapest (Hungary)

Guiding the tourists in Budapest and showing them the most famous sightseeing, and even the not so popular, but cosy places

11/2013–12/2013 Tousrist guide

Millenium Utazási Iroda, Budapest (Hungary)

Introducing the city of Vienna and its famous Christmas Markets

01/02/2012–30/11/2013 Intern and assistant

acb Gallery, Budapest (Hungary)

Administration, Help in organising exhibitions, Represent the gallery in national and international art fairs, Keep contact with the artists and the press

12/2009–07/2010 Responsible for media and communication

Nail Artists Ltd., Budapest (Hungary)

Organising advertisements, Editing newsletters, Keep contact with the press

01/09/2008–31/07/2009 Journalist

Muhely, Budapest (Hungary)

Writing interviews and reports

09/2014–Present Cultural Economics and Entrepreneurship

Erasmus University Rotterdam, Rotterdam (Netherlands)

06/2011–07/2011 Summer University

FreieUniversität Berlin, Berlin (Germany)

Western art

09/2010–01/2014 Art historian

Eötvös Loránd University, Budapest (Hungary)

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PERSONAL SKILLS

International and national history of architecture, History of crafts and design, Iconography, Contemporary art theories, Contemporary fine art and architecture

09/2006–06/2009 Expert of international communication and media

Budapest University of Technology and Economics, Budapest (Hungary)

International studies, Media and press sectors, International communication, Marketing and corporation economics, Sociology, Cognitive psychology

Mother tongue(s) Hungarian

Other language(s) UNDERSTANDING SPEAKING WRITING

Listening Reading Spoken interaction Spoken production

English C2 C2 C2 C2 C2

IELTS Academic Level 7.0

German B2 B2 B2 B2 B2

Levels: A1/A2: Basic user - B1/B2: Independent user - C1/C2: Proficient user Common European Framework of Reference for Languages

Communication skills Proficient performer, Excellent communication skill

Organisational / managerial skills Enthusiastic team worker, Good accommodation skill

Computer skills Good command of Microsoft Office tools

Basic knowledge of graphic design applications

Driving licence B