chinese go terms - hebsacker-verlag.de

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Chinese Go Terms Chinese Hanyu Pinyin English B bái white () bài failure 败着 (敗著) bài zhāo losing move bān hane 板六 bǎn liù rectangular six 半劫 bàn jié half-point ko 棒接 bàng jiē pole connection (包圍) bāo wéi surround báo thin 抱吃 bào chī capturing technique by atari 本身劫 běn shēn jié local ko threat 本身劫材 běn shēn jié cái local ko threat 本手 běn shǒu proper move 笨重 bèn zhòng heavy bēng collapse (崩潰) bēng kuì collapse checking extension (鼻頂) bí dǐng nose tesuji 比气 (比氣) bǐ qì capturing race (比賽) bǐ sài tournament () biān side 变化 (變化) biàn huà variation 变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ mini chinese opening 变形中国流 (變形中國流) biàn xíng zhōng guó liǔ mini chinese opening 变着 (變著) biàn zhāo unusual play () bìng horizontal stretch 布局 (佈局) bù jú opening 不利 bù lì disadvantageous 不入 bù rù suicide 不入子 bù rù zǐ suicide 不提三目 bù tí sān mù three points without capturing 不提五目 bù tí wǔ mù five points without capturing C 猜先 cāi xiān guessing the stones 猜子 cāi zǐ guessing the stones 参考 (參考) cān kǎo reference chāi extension

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bn hane
báo thin
bn shn jié cái local ko threat
bn shu proper move
bèn zhòng heavy
b checking extension
() b sài tournament
() bin side
() biàn xiàng zhng guó li mini chinese opening
() biàn xíng zhng guó li mini chinese opening
() biàn zho unusual play
() bìng horizontal stretch
() bù jú opening
bù lì disadvantageous
bù rù suicide
bù tí sn mù three points without capturing
bù tí w mù five points without capturing
C ci xin guessing the stones
ci z guessing the stones
() cn ko reference
chi extension
() cháng stretch
() cháng qì increase liberties
() cháng shng eternal life
() chng hé dìng shì situational joseki
() cho dà fi very large knight's move
cho go mù 4-6 point
() cho shí lose by time
chéng gng success
chéng lì possible
ch capture
chí qí jigo
() ch jí beginner level
cì peep
() cuò xio mù rotating 3-4 points
D d attach
() d èr huán y capture two recapture one
() d guà adjourn game
d jié ko
d rù invasion
() d sn huán y capture three recapture one
dà large
() dà fi large knight's move
dà jú gn whole board thinking
() dà lóng dragon
() dà qí pán large board (19x19)
dà shn tu large monkey jump
() dà tóu gu two-stone edge squeeze
dà yn eye with two or more spaces
() dà zh zu j group
() dài gu long l group
() dn gun one-space jump
() dn gun neutral point
() dn jié half-point ko
() dn xíng dào one-way street
() dng block
do w bulky five
() dào p snapback
() dào ti reverse komi
() dào tu xu under the stones
d low
dì territory
dì yù territory
() din fng eye-stealing tesuji
() din jio corner invasion
() din mù counting
() din yn placement inside opponent's eye
dng sì farmer's hat; pyramid four
() dng bump
dìng shì joseki
dìng xíng settle
() du fng carpenter's square
() dú mio byo-yomi
dù bridge under
() duàn cut
E () è shu bad move
() èr jin chi two-space extension
() èr jin tiào two-space jump
() èr lián xng ni ren sei
èr shu jié one-move approach ko
F () f zhn develop
fn bn counter hane
fn d counter atari
fn gng counter attack
() fn j counter attack
() fn ji counter pincer
fn tí recapture
fng f technique
fng xiàng direction
fáng defend
() fèi zho useless move
() fèi z useless stones
fn tóu splitting move
fn xin even game
fng seal in
() fng su seal in
fú qí floating stones
fú z floating stones
() fù lose
G gài niàn concept
() gn jué feeling
go high
go mù 4-5 point
() gn jù dì base
gng attack
() gng qì shared liberty
gng shu attack and defence
gòng huó seki
() guà jio corner approach
gui bend
() gun one-space jump
gun z endgame
() gu zé rules
gu shu ghost move
() gn bo squeeze
() gn d squeeze
() gn d bo shu squeeze
() guò fèn overplay
H () ho din good point
hé qí draw
() hòu miàn tu ch pushing from behind
() hòu shí thick
() hòu shì influence
() hòu shu gote
() hòu shu jié a ko in which the opponent makes the first capture
() hòu xù shu duàn follow-up
() hòu zhng xin gote with hidden sente
h tiger's mouth
() hù wéi mutual surrounding of territory
() hu jiàn jié picnic ko
hu liù rabbity six
hu w crossed five
() huán yuán transposition
() hun slow
() hun qì jié approach ko
() hun shu slow
() hun zhng loose ladder
() hun zhng z loose ladder
huí shu take back
huí tí recapture
J jí urgent
() jí kyu
() j bump into diagonal
jì qiào technique
ji net
() ji shung huó false seki
ji yn false eye
ji yn huó two-headed dragon
jin diagonal
() jin shí solid
() jiàn hé miai
jio teach
() jio din point
() jio din focal point
() jio huàn exchange
jio corner
jiào shì classroom
jié ko
jié huó live by ko
() jié sh kill by ko
() jn guì jio carpenter's square
() jn j dú lì double shortage of liberties
() jn tight
() jn dài gu long l group without outside liberties
() jn jié direct ko
() jn qì reduce liberties
() jn qì jié direct ko
() jìn zháo din illegal point
() jìng ch unconditional kill
() jìng huó unconditional life
() jìng sh unconditional death
() jìng s unconditional death
jiù rescue; save
jù liù six-space killable eye shape
jù sn three-space killable eye shape
jù sì four-space killable eye shape
jù w five-space killable eye shape
K k yn falsify eye
() ki chi extension
() ki hu ponnuki
() ki jié create ko
() ki jú opening
kàn hu jié picnic ko
kào attach
kng empty
kng sn jio empty triangle
kòng territory
() ku duàn waist cut
kuài fast
kuài qí blitz game
() kun loose; wide
() kun dài gu long l group with outside liberties
() kun qì increase liberties
() kun qì jié approach ko
() ku loss
() kuò dà enlarge; expand
() kuò zhng enlarge; expand
L () lài pí jié many move approach ko
() lán checking extension; prevent opponent's advance
() lán b checking extension
() làn k ranka
() lo sh teacher
() lng zho unexpected move
lì profit
() lián bn double hane
() lián huán jié double ko
() lián ji connect
() lián qí pair go
() ling fn equal
() liè shì inferior
() liè xíng split shape
() lóng dragon
luò z playing stone on board
M () mn yì satisfied
màn slow
() mén ch capturing technique by atari
() mí n zhng guó li mini chinese opening
miào shu excellent move
() miào zho excellent move
mó fng qí mirror go
() mó yàng territorial framework
mù point of territory
N () nèi qì internal liberty
nì gun z reverse endgame move
nì xin reverse sente
nì xin shu reverse sente
nián connect
() ni yáng tóu ladder
P pá crawl
() pán dù bridge under
() pán jio bn liù rectangular six in the corner
() pán jio q sì bent four in the corner
() po jié throw-in ko
pèi hé coordination
píng héng balance
pú tao liù rabbity six
() p game record
p tng common
qí bn go board
() qí fng playing style
qí hé stone container
qí jn key stones
qí jng key stones
qí l go theory
qí lì strength in go
() qí pán go board
() qí p game record
qí shí stone
qí shu player
qí yuàn go institute
() qí zhng clock
qí z stone
() qì liberty
() qì jn shortage of liberties
() qiáng wall
() qiáng strong
() qiáng qí strong group
qio shu clever move
() qio zho clever move
() qiè duàn cut
qn xio erasure
() qng light
qng rù invasion
q bend
() qù peep
() ràng z qí handicap game
() rèn sh resign
ruó weak
S () sn jin chi three-space extension
() sn jin tiào three-space jump
sn jié triple ko
() sn jié xún huán triple ko
() sn lián xng san ren sei
sn mù zhèng zhng center of three stones
sn sn 3-3 point
sn shu jié two-move approach ko
sn z zhèng zhng center of three stones
() sh kill
() sh qì capturing race
shàng upper
shàng xià tóng xíng symmetrical position
() shn qì increase liberties
shn tu monkey jump
() shèng win
() shèng zho winning move
() sh bài failure
() shí dì solid territory
shí fn qí ten-game match
() shí ji solid connection
shí t two-stone edge squeeze
() shí zhàn actual game situation
() shí zhàn shu situational move
() shì influence
shì house; room
() shì yìng shu probe
shu gun play endgame
shu gun z play endgame
() shu hòu last play
() shu qì reduce liberties
shu defend
shu move
shu jn tesuji
() shu tán hand talk
shu z handicap
() sh book
() sh lose
sh xíng bn liù comb formation
() shung bamboo joint
() shung ch double atari
() shung d double atari
() shung d ch double atari
() shung dào p double snapback
() shung fng both sides
() shung fi yàn 4-4 point double low approach
() shung guà double approach
() shung jiào ch double atari
() shung jié double ko
() shung tóu lóng two-headed dragon
() shùn xù sequence
s huó life and death
() s huó tí life and death problem
s qí dead group
s z dead stone
() sì jin chi four-space extension
sì jio chun xng occupying four corners and center
sì jié quadruple ko
() sì jié xún huán quadruple ko
() sì lián xng yon ren sei
sng slack
() sng qì jié approach ko
sú shu crude move
() suí shu hasty move
() suí shu qí hasty move
() sn loss
() sn sh loss
() sùn xù sequence
T () tán xìng flexibility
táng block
táo escape
tí jié taking the ko
tí z remove from board
tin wáng shn tennouzan
tin xià dà jié all-dominating ko
tin xià jié all-dominating ko
tin yuán tengen
() ti zhù iron pillar
tng push up; stand
() tú diagram
tuì pull back
tu attach underneath
() tuò xin tenuki
W w wedge
() wài qì outside liberty
() wn sn bent three
() wn sì bent four
() wàn nián jié ten thousand year ko
() wéi surround
wèi dào aji
() wèn yìng shu probe
() w gu bù ch tóu crane's nest
() wú l overplay
() wú yu ji picnic ko
wú z qí gomoku narabe
() w jin chi five-space extension
() w lián xng go ren sei
w w 5-5 point
X () xì qí close game
xi jié false ko threat
xià lower
xin shu sente
xin shu jié a ko in which the player makes the first capture
xin shu lì forcing move
() xin zhng hòu sente with hidden gote
xiàng bù elephant's move
() xiàng bù fi elephant's move
() xiàng fi elephant's move
xiàng xio mù facing 3-4 points
xiàng yn center of elephant's move
xio jié ending the ko
xio small
xio jin diagonal
xio mù 3-4 point
() xio pán small board (13x13 or smaller)
() xio qí pán small board (13x13 or smaller)
xio shn tu small monkey jump
() xio zh zu tripod group with extra leg
xiào gu effect; result
xiào l efficiency
xn shu new move
xng star point
xíng shape
() xíng shì pàn duàn positional judgement
() xíng zhuàng shape
xiù cè liú shusaku opening
() x shu pass
() x zháo pass
() xù pán opening
() xué shng student
xu bng avalanche
Y () y push down
() y lì pressure
() yán qì increase liberties
yn eye
yo do magic sword
() yáo l jié double ko
() yào din vital point
yào z key stones
() yè yú amateur
y fng dì one-sided territory
() y jin chi one-space extension
() y jin tiào one-space jump
y shu jié direct ko
() y z ji shung zhng dual ladder breaker
yì qí play game
yn zhng ladder breaker
() yíng win
yìng tu first line descent
() yu shì superior
yu lì advantageous
() yu yn sh wú yn eye kills no eye
() yu yn sh xi eye kills no eye
yòu right
y zhòu liú cosmic style
() yuán zé principle
yuàn shng insei
() zhàng g niú oshitsubushi
() zhàng s niú oshitsubushi
() zho move
() zhèn shén tóu dual ladder breaker
() zhèn tóu capping play
zhng ladder
zhng z ladder
() zhng t chain
zhng xíng settle
zhèng ji solution
() zhèng zho proper move
() zhí do qí teaching game
zhí èr straight two
zhí sn straight three
zhí sì straight four
() zhí yè professional
zh c y shu only move
zhì g settling weak group
() zhng jí intermediate level
() zhng pán middle game
() zhng pán endgame
zhng xn center
zhng yng center
zhng yuán center
() zhun yè professional
() zhun huàn exchange
() zhung dào p a move that threatens a snapback
() zhung jié a move that threatens a ko
() zhuàng qì reduce self liberties
zhu chase
zì rán liú natural style
() zì sh suicide
zu left
zuò huó make life
zuò jié create ko
Source: Tan Yee Fan (yeefan.sg/weiqi/chinesegoterms/)