consumer behvior project
TRANSCRIPT
Study of Hedonic Shopping
Value and Impulsive
buying Behaviour in Indian
Economy
Submitted to: Prof. Satya Prasad Submitted by: Afzal Usmani
Siddharta Raut
Keerti
Adarsh Vinay
Introduction
Hypermarkets, Multiplex malls, Mega marts are the new faces of modern retailing
environment in major cities of India. The retail industry in India has emerged as one of the
most dynamic and rapidly growing industries with several domestic and foreign players
entering into the market. India is rated fifth among the developing countries based upon
global retail development index of thirty developing countries drawn up by AT Kearney 2012
reports.
The organized retailing in India is expected to grow multi-fold in the next five years, which is
mainly driven by changing lifestyles, increasing disposable income and favourable
demographic segmentation. Indian consumers have diametrically changed in terms of their
shopping behaviour and impulse buying is emerging as a highly noticeable behaviour. In this
context, the role of impulse buying plays a significant role for modern retailers and hence for
researchers.
The purpose of this article is to gain a general understanding of consumers’ impulsive buying
behaviour in Indian economy from the aspect of HSV. We try to answer these three
questions: 1) In the emerging markets and developing consumer societies, will consumers
increasingly seek out hedonic value in their shopping activities? What motivations allow
consumers to justify their impulsive buying behaviour and override societal pressures to
make purchase decisions rationally? 2) What dimensions does HSV have? 3) And what kind
of HSV most drives impulsive purchases, especially under the collectivism culture?
In this paper, we have reviewed the literature on the impulse buying behaviour and proposed
a comprehensive outline of impulse buying behaviour to be explored and empirically tested
in future research endeavours. At the end of this paper, we have outlined a set of suggestions
related to the impulse buying behaviour of consumers to be investigated in the subsequent
research works.
To address the complex issues raised in this study, a combination of qualitative and
quantitative methods is used. First, impulsive buying behaviour and HSV are found in Indian
consumers, and a set of scales to measure HSV are developed and validated. Then, the
relationship between HSV and consumers’ impulsive buying intention (IBI) is tested.
Specifically, Indian consumers might engage in impulsive buying behaviour in order to
experience feelings of fun and novelty, more importantly, to gain praise from others owing to
its apparent relatedness to ‘face’, a major distinctive characteristic of Indian culture. The
study ends with suggestions for international retailing firms’ branding strategy.
Impulsive Buying Behaviour
The descriptions of impulse buying before the study of Rook (1987) were focused on the
product while determining an impulse purchase. The earlier studies did not include the
consumer and his personal traits as the factor influencing impulse purchases. The later year’s
researchers aimed on the personal impulsiveness by investigating the various behavioural
aspects of impulse buying. Rook (1987) argued that during impulse buying, buying as
unintended, non-reflective reaction, which occurs soon after being exposed to stimuli inside
the store. Rook and Gardner (1993) defined impulse buying as an unplanned behaviour
involving quick decision-making and tendency for immediate acquisition of the product.
Beatty and Ferrell (1998) described that Impulse buying refers to immediate purchases which
are without any pre-shopping objective either to purchase the specific product category or to
fulfil a specific need. They explained that the impulse buying behaviour occurs after
experiencing a buying desire by the shopper and without much reflection. The buying of an
item which is out-of-stock and reminded during encountering the product are excluded from
the purview of impulse buying.
Bayley and Nancarrow (1998) defined impulse buying as a “sudden, compelling, hedonically
complex buying behaviour in which the rapidity of an impulse decision process precludes
thoughtful and deliberate consideration of alternative information and choices.” Hedonic
behaviour is marked with pleasure; in contrast to the utilitarian behaviour where the shoppers
seek for functional benefits and economic value in the shopping process.
Block and Morwitz (1999) enunciated the definition of impulse purchase as consumer buying
an item with little or no deliberation after the result of a sudden, powerful urge. Kacen and
Lee (2002) stated that impulsive behaviour are more arousing and irresistible but less
deliberative when compared to planned purchasing behaviour.
According to Engel and Blackwell (1982) impulse buying is an action undertaken without
previously having been consciously recognised or a buying intention formed prior to entering
the store. Based upon the different description, we conclude that impulse buying involves
hedonic purchase decisions which are made inside a store and excludes the reminder
purchasing activities.
The classification of a purchase as planned or impulse began with the Stern (1962) study
where he provided the basic framework of impulse buying by categorizing a buying
behaviour as planned, unplanned, or impulse. Planned purchases involve time-consuming
information-searching with rational decision making, whereas unplanned buying refers to all
shopping decisions made without any advance planning. Impulse buying is distinguished
from the unplanned buying in terms of quick decision making. In addition to being
unplanned, an impulse purchase also involves experiencing a sudden, strong, and irresistible
urge to buy.
Iyer (1989) further distinguished that all impulse purchases are unplanned, but unplanned
purchases are not always impulsively decided. Han et al. (1991) modified the Stern (1962)
classification of impulse mix in context of fashion products and developed as four types of
impulse buying:
i) Planned impulse buying
ii) Reminded impulse buying
iii) Suggestion or fashion-oriented impulse buying
iv) Pure impulse buying
Planned impulse buying is partially planned but specific product or categories are not decided
by the shopper. They are further determined on the basis of the different sales promotions
inside the shop. Reminder impulse buying occurs when the buyer is reminded of the need of
the product noticing it in the shop. Pure impulse buying is a novelty or escape purchase
which a shopper breaks the trend of usual shopping.
Stern (1962) introduced the concept of suggestion impulse purchase as the purchase of new
product on the basis of self suggestion but without any prior experience. Han et.al, (1991)
described fashion oriented impulse as a type of suggestion impulse where the purchase is
motivated by self-suggestion to buy the new fashion product. In case of fashion oriented
impulse buying, shopper has no previous experience with the new and fashionable
product. Mattila and Enz (2002) later argued that fashion-oriented impulse buying can be
influenced by shopper’s own positive emotions when shopping.
Factors Influencing Impulse Buying
Impulse buying of the shopper is influenced by number of factors which could be either
related to the shopping environment, shopper’s personal traits, product itself and the diverse
demographic and socio-cultural aspects.
External Stimuli and Store Environment
External factors of impulse buying refer to marketing cues or stimuli that are placed and
controlled by the marketer in an attempt to lure consumers into purchase behaviour (Youn
and Faber, 2000). External Stimuli are related to the shopping and the marketing
environment. The shopping environments include the store size, ambience, design and
formats while the marketing environment is the various sales and advertising activities.
Buying impulses can be induced when a consumer encounters a relevant visual stimulus in
the retail environment, or some promotional stimuli (Piron, 1991). Impulse buying is
considered as relevant in today’s shopping scenario with the innovative sales promotions,
creative messages and appropriate use of technologies in the retail stores (Schiffman, 2010).
Applebaum (1951) was the first to suggest that impulse purchasing may stem from the
consumer's exposure to a stimulus while in the store. The various stimuli inside the shop
directly or indirectly influence the customer. Store atmosphere is influenced by the attributes
such as lighting, layout, presentation of merchandise, fixtures, floor coverings, colours,
sounds, odours, and dress and behaviour of sales and service personnel. Highly stimulating
and pleasant store environments lead to enhanced impulse buying (Hoyer and Macinner,
1999). Product appearance and background music were important external influences on the
customer (Verplanken and Herabadi, 2001).
Consumers can experience an urge to buy impulsively when visually encountering cues such
as promotional incentives (Dholakia, 2000). Xu (2007) stated that store environments
influence the consumers’ emotional states which may further lead to impulse buying inside
the store. Rook and Hoch (1985) emphasised that buying impulses actually begin with a
consumer’s sensation and perception driven by the external stimulus, and are
followed by a sudden urge to buy (I see I want to buy).
Mattila and Wirtz (2008) found that store environmental stimuli positively affect impulse
buying behaviour especially when the store environment is perceived as over-stimulating
(excitement and stimulation). Stimuli in the retail store environment are likely to affect
consumer emotions (Donovan and Rossiter, 1982), which are other variables that have been
found to affect the impulse purchases (Rook 1987; Zhou and Wong 2003).
Baumeister (2002) argued that high arousal and overstimulation lessens people’s self
regulation and also tends to reduce people’s ability think through their actions which could
further increase the chances of impulse buying. Kaur and Singh (2007) studied the buying
behaviour of Indian youth and found that sensory stimulants such as the background music,
odour, or feel of the products play an important role in shaping the shopping exercise of these
individuals and could set off impulse buying activity in them. Dave (2010) pointed out that
retail stores in Indian settings and found that all of the in-store measures taken by the retailer
affects the impulse stimuli of the customers and therefore contributes towards conversion, but
overall the promotional mix can act as base for differentiating a store from others and
attracting customers to it.
Gupta et.al, (2009) suggested that when size of the store is concerned product display and
product prices were the major in-store stimuli in large stores. For small-sized stores, product
price was the main factor that attracted impulse purchases. Retail merchandising instantly
motivates a consumer to buy a product. Merchandising activities act as a silent salesman in
the retail outlet (Muruganantham and Kaliyamoorthy, 2005). Zhou and Wong (2003)
described that informative and experiential aspect of POP poster may influence impulse
buying. Consumer’s propensity to purchase on impulse receives a further impetus when they
see an item on sale (Ramaswamy and Namakumar, 2009). Hulten & Vanyushyn (2011) also
observed that impulsive buyers are giving more attention to the in-store displays and combo
offerings.
Harmanciouglu (2009) suggested that to promote the impulse buying urge and behaviour of
new products, marketing managers may emphasise excitement; fun and variety in their
promotional activities. Dawson and Kim (2009) observed that impulse buying is linked to up
and cross-selling strategies. Yu and Bastin (2010) studied the effect of in-store Point of
Purchase (POP) posters in supermarkets and found them to induce impulse purchase
behaviours and cost-effective. In-store stimuli are promotional techniques employed to
increase impulse buying of products. Some examples of these techniques include in-store
settings, on-shelf positions, price-off promotions, sampling, POP displays, coupons, and in-
store demonstration.
With the growth of technology such as self service, innovative display of product in airports
has accustomed shoppers to do more impulse buying (Michael et al, 2010). Omar et.al,
(2001) suggested that impulsive shopping at the airport is promoted by environmental
influences. Exclusive availability of certain products, clean ambience, spacious formats and
anonymity are some of the reasons that could increase the impulse buying at airport retail
shops. Credit cards and its incentive for extra shopping, co-promotion with particular retailer
provides an opportunity for shoppers to make frequent visits to retail outlets which may result
in increased impulsive purchase.
The external stimuli are available across the shopping channels. There are studies conducted
in different shopping environments. Yet most of the previous researches have focused on
impulse-buying behaviour in traditional brick and mortar shopping and television shopping
(Park and Lennon, 2004). Dawson and Kim (2009) have predicted that with the tremendous
growth potential of online shopping, there is scope for consumers to get involved in online
impulse buying. Credit cards and its incentive for extra shopping give the opportunity for
online shoppers to make frequent visit to online retail shops which may result in increased
impulsive buying.
Internal Stimuli
Internal Stimuli are related to the different personality related factors which characterises an
individual rather than the shopping environment or stimuli. Internal factors of impulse buying
denote the individual’s internal cues and characteristics that make him / her engage in
impulse buying.
One of the path breaking researches by Rook and Hoch (1985) highlighted that it is people
and not the product, which experience the consuming impulses during a shopping spree.
Weinberg and Gottwald (1982) initially established that impulse buyers exhibited greater
feelings of amusement, delight, enthusiasm, and joy. Chang et.al, (2011) argued that
consumers who had more positive emotional responses to the retail environment were more
likely to make impulsive purchases.
Rook (1987) suggested that consumer impulsivity is a lifestyle trait which can be linked to
materialism, sensation seeking, and recreational aspects of shopping. Rook and Fisher (1995)
introduced the concept of buying impulsiveness trait which shows a person’s tendency to
involve in impulsive shopping. Hawkins et, al. (2007) stated that buyers seek variety and
differences which may be a major reason for brand switching as well as impulse purchasing.
Variety seeking behaviour was found to be associated with impulse buying in a study of
(Sharma et al, 2010).
The involvement with the products may also vary during impulse buying when compared to
general buying. Impulse buying or purchasing with little or no advance planning is also a
form of low-involvement decision making (Michael et al, 2010). Impulse purchases are more
likely to happen when shoppers evaluate the purchase as appropriate (O’Guinn and Faber,
1989). Youn and Faber (2000) pointed out that impulse buying may originate from consumer
traits such as impulsiveness and optimum stimulation level, shopping enjoyment, or lack of
self-control. Shen and Khalifa (2012) observed that cognition of the consumer moderates the
relationship among buying impulse and the actual impulsive behaviour.
In today’s marketing context, which is characterized by growing levels of aspiration,
willingness to spend on the part of consumers, influence of westernization and the availability
of products, marketers and retailers have several opportunities to make use of impulse buying
(Kumar, 2007). Sinha (2003) stated that Indian customers are orientated towards shopping
because of the entertainment that can be derived out of it. According to him, the majority of
the Indian population can be characterized as young, working class, with higher purchasing
power. They seek more of the emotional value from shopping than the functional value and
they value convenience and variety.
Sneath et al. (2009) have argued that impulse buying can also be induced because of
depression of an individual and an attempt to improve the mood. Verplanken and Herabadi
(2001) found the similar results in his studies and stated that impulse buying is often
associated with individuals who want to escape from negative psychological perceptions such
as low self-esteem, negative feelings, or moods. The various autistic stimuli which are self
generated such as consumer's own thoughts and emotions are also responsible for impulse
buying (Hirschman,1992).
Hausman (2000) argued that impulse buying is a hedonic need predominantly motivated by
achievement of higher order needs loosely grouped around Maslow’s ‘hierarchy of needs’.
Efforts to satisfy the higher order needs in this hierarchy lead to different types of impulse
buying behaviour. Sharma et.al, (2010) categorized impulse buying as hedonic behaviour that
is associated with feelings and psychosocial motivations instead of thinking and functional
benefits. Beatty and Ferrell (1998) suggested that impulse purchasing is associated with
sensory stimulation and hedonic motivation.
Situational and Product Related Factors
Shapiro (1992) stated that situational predictors of impulse buying include the retail location,
time of shopping, seasons and shopping habits. Situational factors influencing impulse
buying may include actual or perceived time available and spending power (Beatty and
Ferrell, 1998). Hoch and Loewenstein (1991) suggested that buying may result in more
buying and it can form momentum in which impulsive desires are likely to be acted upon.
The more the time spent in the store prior to seeing an impulse item, the more is the chance to
buy impulsively (Jeffrey & Hodge, 2007). Relationship between the store environment and
the consumer’s impulsive moods is moderated by the situational factors such as time pressure
(Xu, 2007). In-store browsing appears to be positively affected by one's available time and
one's impulse buying tendency, and in turn, has a positive impact on one's positive feelings
and impulse buying urge (Beatty and Ferrell, 1998).
Stern (1962) initially observed that the different aspects of the product which is encountered
in the store may affect impulse buying. Functional benefits can also trigger the impulse
buying phenomenon (Schiffman et.al, 2010). Yu and Bastin (2010) found that impulse
buying varies across a broad range of product categories which include clothes, books and
equipments for exercises. Crawford and Melewer (2003) found that confectionery is the most
sold impulse product which has seen unprecedented annual growth in the travel retail sector,
outperforming categories. Impulse products are purchased on impulse, without any planning
or search effort. Kumar (2007) suggested that impulse buying concept is applicable to
durables apart from FMCG. In case of new products, Harmancioglu et al. (2009) found that
knowledge about the new product drive impulse buying intentions and behaviour which is
determined by the word-of-mouth and compliance with social norms.
According to Jones et al. (2003), product-specific impulse buying is result of product
involvement and impulse buying tendencies of the shopper. Han et al., (1991) studied
impulse buying of fashion clothing’s and found variety of patterns such as pure, reminded,
emotional, and fashion-oriented impulse. Fashion-oriented impulse is stimulated by new
fashion styles and brands which drive consumers to impulse buying. Park et al, (2006) found
that fashion involvement affected fashion-oriented impulse buying when shopping.
Experiential products such as apparels have symbolic meanings and are purchased
impulsively because of emotional preferences of shoppers. Tauber (1972) suggested that
characteristics of the apparel itself, such as colour or style that are incorporated into store
displays may influence the likelihood of impulse buying.
Demographic and Socio Cultural Factors
Kollat and Willett (1967) found that the characteristics of consumers and their demographics
influence the impulse purchasing. Local market conditions and various cultural forces could
also impact the way consumer; go for impulse purchasing (Vohs and Faber, 2007).
Dittmar et.al, (1996) observed that gender, as a social category, affects impulse buying. Men
tend to involve in impulse buying of instrumental and leisure items which projects their
independence and activity. Women tend to buy the symbolic and self-expressive goods which
are associated with their appearance and emotional aspects of self.
Dramatic increases in personal disposable incomes and credit availability have made impulse
buying in retail environments prevalent consumer behaviour (Dittmar et al., 1996). From a
socioeconomic point of view, individuals with relatively low levels of household income tend
to enjoy immediate indulgence (such as day-to-day savings and sensory stimulation) as
opposed to delay-of-gratification. Internal, personal-related factor like educational experience
influences the act of impulse buying (Wood, 1998).
Mattila and Wirtz (2008) highlighted that social factors influence impulse buying. Social
factors include two types: store employees and other customers. Social factor (e.g. employee
friendliness) was found to directly influence impulse buying. Store managers might be able to
reduce the negative effect of crowding by training their employees to be extra friendly at
busy times.
Praise from others, such as salesperson, friends during the shopping may increase the chances
of impulse purchase (Yu and Bastin 2010). Luo (2005) research work about “influence of
shopping with others on impulsive purchasing” revealed that the presence of peers increases
the urge to purchase but the presence of family members decreases it. Rook and Fisher (1995)
suggested that anonymity might encourage impulse purchasing. Shoppers tend to try on new
things, styles and fantasize, wrapped in the anonymity of a self-service environment.
Kacen and Lee (2002) argued that in a cultural context, the theory of individualism and
collectivism gives important insights about consumer’s impulsive behaviour. Cultural
aspect’s study can further assist both academics and practitioners in developing a better
understanding of the impulsive buying phenomenon. Individuals who are more independent
engage themselves in greater impulse-purchase behaviour than those who are interdependent
in self-concept. In the similar lines, the collectivist consumers are found to engage
themselves in less impulse purchase behaviour than the individualist consumers.
Research Framework
After the comprehensive review of the content analysis we have derived some predictions for
the future research endeavours in the field of impulse buying. In this study, we therefore
propose a framework to increase the understanding of impulse buying. After analysing the
various factors studied in the past studies we conceptualised four different groups which
could accommodate the various factors. Therefore we have categorized the various factors
under the broad categories of “External stimuli”, “Internal stimuli”, “Situational
and product related factors”, and “Demographics and Socio-cultural factors”.
We have also observed the various factors influencing the impulse buying and some
moderating traits such as cognition and traits. Our review shows that the impulse buying is
actually a result of the interaction of various internal and external stimuli. There are aspects
such as personality traits and socio-cultural traits that could be studied further in detail to
better understand the impulsiveness of the consumers.
External Stimuli
•Store Chracteristics
•Sales Promotion
•Employee or attendants
•Presence of peers and family
•Perceived crowding
•Sensory Stimulation
•Shopping Channel
•Self Service technology
•Retail merchandising
Internal Stimuli
•Impulsiveness
•Enjoynism
•Hedonism
•Fashion
•Emotions
•Normative Evaluation
•Variety Seeking
•Self Identity
•Product Involvement
Situational and Product Related Factors
•Time Available
•Money Available
•Product Characteristics
•Fashion Products
•New Products
Demographics, Socio-cultural Factors
•Gender
•Age
•Income
•Education
•Socio-Economic
•Cultures
We now produce a set of research propositions that could help in developing the knowledge
on this area of consumer behaviour. Our proposed model captures the different aspects of
impulse buying of the consumers. In this part of our literature review, we have explored four
propositions that arise from the derived model. The future researches could be done under the
following lines:
P1- Effect of various external stimuli on the impulse buying behaviour
P2- Effect of various internal stimuli on the impulse buying behaviour
P3- Effect of the situational and product related factors on impulse buying behaviour
P4- Effect of Demographics and socio-cultural aspects on impulse buying behaviour
These four dimensional frameworks could be further hypothesized in the future research
attempts and studied through empirical testing and exploratory studies. Among these four
lines of research, the most challenging implication of our research is the effect of the external
stimuli (market and store related factors) on the consumer’s impulse buying. With the
technological development of the retailing formats, this aspect is fully under the control of
the marketers. External stimuli could be leveraged by the retailers by framing suitable retail
strategies to tap the potential consumers inside the store. Future research studies could be
extended in this field by analysing the interactive effects of the various stimuli and the
shopper’s personal traits.
Impulsive Buying
External Stimuli
Internal Stimuli
Situational and Product Related
Factors
Demographic,socio-cultural factors
Hedonic Shopping Value
Traditional research in the field of consumer behaviour have been started by drawing
concepts from the field of cognitive psychology and the concepts of utilitarian shopping
value, which came from the research conducted mainly in the field of micro-economics and
classical decision theory (Holbrook and Hirschman, 1982 a). The utilitarian perspective
assumes the buyer as a logical problem solver. However, a group of researchers have
analyzed shopping from a different perspective. They focused on the emotional and irrational
aspects of individual buying behaviour. Ernest Dichter (1947) pioneered this research
tradition, which is known as motivation research (Sheth et al., 1988; pp.109-126). The basic
assumption underlying this research tradition is that consumers made product or brand
choices for emotional reasons deeply rooted in their psychology. This motivation research
stream heavily relied on "Freudian psychology" (Sigmund, 1953). This stream of research
was strongly criticized by the scholars who advocated rational buying behaviour models.
During the decades of 60s and 70s, research in emotional and irrational buying was ignored
to a certain extent (Sheth et al., 1988; pp.109-126). Again, this research tradition emerged in
the decade of 80s, as Zuckerman invented the scale to measure individual sensation seeking
in 1979. An individual’s overall attitude towards any brand has distinct hedonic and
utilitarian dimensions (Batra & Ahtola, 1990). However, they have stated that the relative
dominance of either of the dimensions varies across brands.
Today, one can find two basic formats of shopping: store format and non-store format.
Nowadays, more and more shoppers are purchasing online in order to save time and
maximize their convenience instead of physically visiting a store (Dholakia et al., 2002). The
internet has become a significant means for carrying out commercial transactions. Today,
more than one-half of the airline reservations are made through the internet, and online sales
reached $30 billion during the 2005 holiday session, up 30% from 2004 (Pew Internet, 2005;
Nielsen & Net Ratings, 2005).
Utilitarian and Hedonic Shopping Values
Utilitarian buying motives include convenience-seeking, variety seeking, searching for
quality of merchandise, and reasonable price rate, etc. The traditional buying decision model
(utilitarian) and modern experiential model (hedonic) differs in four substantive areas:
“mental constructs, product classes, product usage and individual differences” (Holbrook and
Hirschman, 1982a). In several buying instances, emotional desires dominate the utilitarian
motives. The intensity of emotive arousal largely depends on the capacity and desire for
spending emotional resources on the part of the buyer, and this capacity and desire vary
within one consumer over time.
Batra and Ahtola (1990) have examined the composition of the overall consumer attitude
towards four different brands: Pepsi, Listerine, Comet Cleanser and Cadillac. In all the cases,
a two-factor structure emerged: utilitarian and hedonic. This finding reinforces the fact that
any brand has both utilitarian and hedonic attributes, and their relative proportions vary
across brands. Holbrook and Hirschman (1982 a) have stated that any product, however
mundane it might be, carries some symbolic meanings. The above findings suggest that in the
cases of most of the products or brands, the total consumer attitude is composed of at least
two dimensions, utilitarian and hedonic. Online shopping is a mode of shopping where both
utilitarianism and hedonism are likely to persist.
Consumers make online purchases for both convenience and enjoyment (Childers et al.,
2001, pp. 421-422). Forsythe et al. (2006) developed a scale to measure perceived benefits
and risks in online shopping. Their study shows that convenience, ease of shopping, and
product selection (which are utilitarian benefits) account for larger variance explained in total
perceived benefits in online shopping, compared to the perceived hedonic benefit while
shopping online. Hence, it can be inferred that an individual with higher utilitarian shopping
motive is likely to perceive greater benefits in online shopping compared to another
individual having lower utilitarian shopping motives.
The hedonic perspective includes emotive arousals accompanying a consumption act
(Holbrook & Hirschman, 1982b). The authors have stated that hedonic arousal mainly takes
place when the consumer is using the product. "Dynamic interaction between product and
consumer" (Holbrook & Hirschman, 1982b, p 97) is an especially important requisite for
hedonic arousal to take place. Apart from a few exceptional cases, like, online movie
watching, game playing, hearing songs, etc., an individual is unable to interact directly with a
product online. While choosing any brand online for purchasing, the individual can see only
those attributes of a brand which can be expressed through the picture on the screen. The
consumer cannot touch, smell, or taste a product online (Childers et al., 2001, pp. 421-422).
Consumers place an order online, but actual usage of the product takes place after it is
delivered. Looking from this point of view, the scope of hedonic arousal is limited in case of
online shopping, and the individual with high hedonic shopping value is expected to perceive
a lesser benefit in online shopping.
A few researchers have also stated that hedonic motives play positive roles in shaping the
attitude towards online shopping. For example, Childers et al. (2001) have concluded that
both functional and hedonic motives are important predictors of online shopping attitude.
Parsons (2002) found that some social motives are applicable for online shopping, but these
types of conclusion are relatively few in number. The majority of researcher’s state that a
buyer’s utilitarian motives dominate non-store shopping as it provides convenience by the
way of saving time and effort (Forsythe et al., 2006). The hedonic shopping motive is
dominant in the case of store-shopping where buyers can directly interact with the sales
person or can feel the products on the spot.
Factor Analysis
We did a survey of 100 people to gain insights on the factors which impact the behaviour of
consumers. A factor analysis is carried out on the survey data. Principal components are
extracted based on the determination rule of eigenvalues of more than 1. The result shows the
remaining items of HSV could be interpreted by the 4 factors well. Cumulative percentage of
variance accounted for by these factors reached 71.7 percent. The result is expected to be
acceptable. The KMO test of sphericity explains that the factor analysis is highly significant
resulting in 4 factors that are highly significant.
KMO and Bartlett's Test
Kaiser-Meyer-Olkin Measure of Sampling Adequacy. .685
Bartlett's Test of Sphericity
Approx. Chi-Square 310.176
df 105
Sig. .000
Communalities
Initial Extraction
Items [Finding unique things
makes me excited] 1.000 .658
Items [It seems that I
explore a new world when I
go shopping]
1.000 .680
Items [This shopping is a
wonderful experience] 1.000 .803
Items [Compared to others,
spending time on shopping
is so enjoyable]
1.000 .700
Items [During shopping, I
feel excited] 1.000 .782
Items [This shopping activity
makes me happy] 1.000 .706
Items [I enjoy compliments
and word of praise from
others when I shop]
1.000 .623
Items [I imagine others'
reactions when I try on
something]
1.000 .566
Items [I can escape from
reality] 1.000 .816
Items [I feel excited taking
risks while shopping] 1.000 .647
Items [I can forget my
troubles during shopping] 1.000 .745
Items [Shopping is a way to
relieve pressure from
myself]
1.000 .772
Items [I like to observe
others in the store] 1.000 .741
Items [Shopping with others
is a good way to enhance
frendship]
1.000 .755
Items [I like to go shopping
with others] 1.000 .764
Extraction Method: Principal Component Analysis.
Component Matrixa
Component
1 2 3 4
Items [Finding unique things
makes me excited] .645 -.001 -.491 .031
Items [It seems that I
explore a new world when I
go shopping]
.690 -.392 -.112 .194
Items [This shopping is a
wonderful experience] .769 -.437 -.144 -.012
Items [Compared to others,
spending time on shopping
is so enjoyable]
.627 -.309 .351 -.298
Items [During shopping, I
feel excited] .775 -.194 -.245 -.290
Items [This shopping activity
makes me happy] .822 -.160 .015 -.069
Items [I enjoy compliments
and word of praise from
others when I shop]
.642 -.279 .338 -.139
Items [I imagine others'
reactions when I try on
something]
.542 .043 .492 -.169
Items [I can escape from
reality] .453 -.201 .434 .618
Items [I feel excited taking
risks while shopping] .325 .488 .318 .451
Items [I can forget my
troubles during shopping] .722 .080 -.302 .355
Items [Shopping is a way to
relieve pressure from
myself]
.819 .239 -.205 .045
Items [I like to observe
others in the store] .453 .491 .477 -.259
Items [Shopping with others
is a good way to enhance
frendship]
.492 .702 -.127 -.061
Items [I like to go shopping
with others] .528 .664 -.166 -.129
Extraction Method: Principal Component Analysis.
a. 4 components extracted.
Total Variance Explained
Component Initial Eigenvalues Extraction Sums of Squared
Loadings
Rotation Sums of Squared
Loadings
Total % of
Variance
Cumulative
%
Total % of
Variance
Cumulative
%
Total % of
Variance
Cumulative
%
1 6.087 40.579 40.579 6.087 40.579 40.579 4.013 26.751 26.751
2 2.099 13.997 54.576 2.099 13.997 54.576 2.683 17.890 44.641
3 1.508 10.056 64.632 1.508 10.056 64.632 2.667 17.779 62.420
4 1.066 7.105 71.737 1.066 7.105 71.737 1.398 9.318 71.737
5 .964 6.429 78.166
6 .722 4.815 82.982
7 .632 4.211 87.192
8 .518 3.456 90.648
9 .414 2.757 93.405
10 .287 1.914 95.319
11 .241 1.606 96.925
12 .195 1.299 98.224
13 .115 .766 98.990
14 .091 .607 99.598
15 .060 .402 100.000
Extraction Method: Principal Component Analysis.
Rotated Component Matrixa
Component
1 2 3 4
Items [Finding unique things
makes me excited] .760 .279 -.015 -.053
Items [It seems that I
explore a new world when I
go shopping]
.729 -.106 .284 .241
Items [This shopping is a
wonderful experience] .790 -.086 .409 .062
Items [Compared to others,
spending time on shopping
is so enjoyable]
.317 -.020 .774 .016
Items [During shopping, I
feel excited] .732 .182 .414 -.205
Items [This shopping activity
makes me happy] .636 .183 .505 .115
Items [I enjoy compliments
and word of praise from
others when I shop]
.348 -.008 .692 .152
Items [I imagine others'
reactions when I try on
something]
.075 .239 .682 .195
Items [I can escape from
reality] .236 -.119 .290 .814
Items [I feel excited taking
risks while shopping] -.046 .487 .057 .636
Items [I can forget my
troubles during shopping] .726 .327 -.016 .334
Items [Shopping is a way to
relieve pressure from
myself]
.643 .544 .205 .142
Items [I like to observe
others in the store] -.146 .624 .561 .123
Items [Shopping with others
is a good way to enhance
frendship]
.189 .846 .028 .045
Items [I like to go shopping
with others] .240 .838 .061 -.026
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
a. Rotation converged in 6 iterations.
Component Transformation Matrix
Component 1 2 3 4
1 .731 .390 .516 .218
2 -.336 .909 -.239 .068
3 -.577 -.068 .679 .449
4 .142 -.134 -.464 .864
Extraction Method: Principal Component Analysis.
Rotation Method: Varimax with Kaiser Normalization.
Thus from the above result we can conclude that there are four factors which have a major
impact on the consumer buying behaviour. As expected, a multi-dimensional HSV construct
emerges. The percentage of variance of fun is 40.5 percent. This indicated that the Indian
consumers seek fun during shopping process, which comes from both the product and
shopping experience. Indian consumers satisfy the need of fun, joy and a positive mood state
throughout the shopping experience. The percentage of variance explained of pressure-off or
escapism is 13.9 percent. Shopping enables consumers to escape from reality, put the
pressures of life behind them and forget their worries. While shopping, consumers experience
the passion of doing what they want to. Sometimes they relax by means of spending money.
The percentage of variance explained of praise from others 10.05 percent. Consumers want to
keep in touch with fashion trends. They desire praise from others when they try on something
new, which sometimes determine whether they buy it. These findings provide evidence in
support of the current study by Dittmar and Drury (2000) that impulse buying might express
symbols of self-identity. The last factor, Novelty, contributes to 7 percent which is a way to
explore a new world.
It is more worthwhile to explore the new values other than fun and escapism which earlier
literature covers more.
QUESTIONAIRE
Name Age :-
Gender :-
Occupation :-
Items
1. Finding unique things makes me
excited
2. It seems that I explore a new world
when I go shopping
3. This shopping is a wonderful
experience
4. Compared to others, spending time
on shopping is so enjoyable
5. During shopping, I feel excited
6. This shopping activity makes me
happy
7. I enjoy compliments and word of
praise from others when I shop
8. I imagine others' reactions when I try
on something
9. I can escape from reality
10. I feel excited taking risks while
shopping
11. I can forget my troubles during
shopping
12. Shopping is a way to relieve
pressure from myself
13. I like to observe others in the store
14. Shopping with others is a good way
to enhance friendship
15. I like to go shopping with other
Very Dissatisfied
Dissatisfied neutral Satisfied Highly satisfied
16." Mary is a 21 year old college student with a part time job. It is two days before Mary gets her
next pay check and she has only Rs1500 left for necessities. In addition to food, Mary needs to buy a
pair of warm socks for an outdoor party this weekend. After work, she goes with her friend Susan to
the mall to purchase the socks. As they are walking through, Mary sees a great looking sweater on
sale for Rs4500." Given a hypothetical situation which purchase decision Mary would make:(Tick the
option)
a. Buying both the socks and sweater with the credit card
b. Wanting the sweater, but not buying it
c. Deciding not to buy the socks
d. Buying the socks only
e. Buying these plus matching slacks and a shirt, also with a credit card