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    USERANDDESIGNPERSPECTIVESOFMOBILEAUGMENTEDREALITY

    ATHESIS

    SUBMITTEDTOTHEGRADUATESCHOOL

    INPARTIALFULFILLMENTOFTHEREQUIREMENTSFORTHEDEGREE

    MASTEROFARTS

    BY

    DANIELCOOPER

    BALLSTATEUNIVERSITY

    ADVISOR:JENNIFERGEORGE-PALILONIS

    MAY2011

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    ii

    ABSTRACT

    AugmentedRealityisoneofthehottesttrendsinmobilemedia,yetthereisa

    substantiallackofuserstudieswithinthisfieldofresearch.Thepurposeofthis

    studyistoevaluatethevalueofmobileaugmentedrealityasavehiclefor

    informationdeliveryonthebasisofausabilityanddesignanalysis.Usingamulti-

    dimensionalqualitativemethod,thisstudyexaminestheimpressionsofusersand

    designersregardingmobileaugmentedreality,alongwithaheuristicevaluationof

    selectmobileapplications.Thisanalysisfindsthat(1)usersbelievemobile

    augmentedrealityoffersgreatpromiseasamediumforvisualcommunication,and

    (2)itscurrentexecutionislimitedbytechnicalrestraints,designflawsandalackof

    compellingcontent.Itisconcludedthatmobileaugmentedrealitywilloneday

    revolutionizehowconsumersengagegeographicalandtime-basedinformation.Yet,

    likeallnewtechnologies,mobileaugmentedrealityneedstimetomatureinorderto

    addresstheselimitations.Finally,basedonthefindingsofthisstudy,thisthesis

    offerssuggestedguidelinesforfuturedevelopmentsinthismedium.

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    iii

    ACKNOWLEDGEMENTS

    Agreatdealofthanksisduetomythesiscommittee.Myadvisor,Jennifer

    George-Palilonisprovidedinvaluableguidanceandsupporttowardthecompletion

    ofthisstudy.Herpassionforexcellenceandunwaveringsupportsheshowstoward

    herstudentshasprofoundlyinfluencedmyprofessionalcareer.Iwouldalsoliketo

    thankJamesChesebroandMichaelHolmeswhoroutinelychallengedmetoexamine

    myworkwithacutecriticismandcuriosity.Theirconstructivefeedbackwasboth

    invaluableandenlightening.

    SpecialthanksisalsoduetomycolleaguesattheCenterforMediaDesign,

    particularlyMichellePriebandJenniferMilkswhograciouslyallowedmethe

    opportunitytobouncemethodologicalideasoffthemwhenthisstudyfirsttook

    shape.ThanksarealsoduetoAngieFallerandShawnaPiersonforassistingwiththe

    videographyanddocumentationofthefocusgroupsandfieldresearch.

    Finally,Ithankmyparticipantsfortakingthetimetosharetheirexperiences.

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    TABLEOFCONTENTS

    Abstract.........................................................................................................................................................iiAcknowledgements.......................................... ............................................ ...........................................iii

    Chapter1:Introduction......................................... ............................................. ....................................1

    DefiningAugmentedReality........................................ ............................................ ..............5ResearchQuestions................................................................................................................11SignificancetotheField......................................... ............................................ ...................11

    Chapter2:ReviewoftheLiterature........................................ ............................................ ...........12

    History..........................................................................................................................................13ConsumerMobileAugmentedRealityApplications....................................... ...........15DevelopmentConcernsandLimitations....................................... .................................17Thecurrentstateofuserresearchandevaluations...................................... ...........20Apotentialsolution.................................................................................................................21

    Chapter3:ResearchMethods............................................ ............................................ ...................26

    DataCollectionandProcedures......................................... ............................................ ....31EthicalConsiderations..........................................................................................................34

    Chapter4:Results..................................................................................................................................35

    FirstImpressions......................................................................................................................36UserExperiencesandFeedback........................................................................................41HeuristicEvaluations..............................................................................................................47

    Chapter5:Discussion...........................................................................................................................58

    GuidelinesforFutureMobileAugmentedRealityApplications..........................63Limitations.................................................................................................................................65RecommendationsforFutureResearch....................................... .................................67

    References.................................................................................................................................................71AppendixA:FocusGroupDiscussionGuideProtocol......................................... ...................75AppendixB:DesignerPerceptionsQuestionnaire........................................ ..........................77AppendixC:HeuristicEvaluationProtocol...............................................................................78

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    CHAPTER1:INTRODUCTION

    Mobileaugmentedrealityisadisruptivetechnologythatisredefininghow

    peopleperceivedatabytransformingthevisualenvironmentintoanimmersive,

    information-basedecosystem.Byblendingourworldwithvirtuality,augmented

    realitycanenhancetheperceptionofonespersonalspacebyoverlayingdigital

    informationintheformoftext,video,audioandotherformsofimagery.

    Geographicalandtime-basedinformationhasbeenmaderelevanttotheunique

    perspectiveofindividualusers,simplythroughthepushofabuttonononescell

    phone.

    However,inordertorealizethefullpotentialofmobileaugmentedreality,

    thereisfundamentalneedforunderstandinghowusersengageandperceive

    augmentedrealitycontent.Mostresearchwithinthefieldiscurrentlyfocusedon

    thetechnologicalstateoftheart,incontrasttosubstantialuserstudies.

    Furthermore,avaluablemeansforevaluatingtheeffectivenessofmobile

    augmentedrealityapplicationsabilitytodeliverinformationinaclearandconcise

    wayisalsorequired.

    Tothatend,aconciseunderstandingofhowinformationshouldbedesigned

    foranaugmentedrealitysystemisparamountforcreatingadesirableuser

    experience.Ifaugmentedrealityistobecomeacommercialsuccess,designersand

    developersalikeneedtounderstandtheneedsoftheiruserbasesandestablish

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    fundamentaldesignprinciplesinordertoprovevaluefordisplayinginformation

    overmoretraditionalmeans.

    Thisthesispositsthatausabilityanddesignanalysisofaugmentedrealityis

    bothfeasibleanduseful,andperhapsprovidesaconceptionofvalueformobile

    augmentedrealityasavehicleforthevisualcommunicationofpersonallyrelevant

    information.

    StatementoftheProblem

    MobileAugmentedRealityisstrugglingtofinditsniche.Marketersare

    bankingonitshypebyfusingthisnewtechnologywithtradingcards,cerealboxes

    andmovieposterswhiledozensofmobiledevelopersareinvestingontheirhopes

    thataugmentedrealityappwillbecomethenextbigthing(Hurley,2009;Husson,

    2010).Yet,mobileaugmentedrealityhasmanyproblemstoovercomeifitisto

    becomeacommercialsuccess.Technicalissuessuchasslownetworkspeedsand

    informationdisplayerrorscontinuetoplagueusers(Haller,Billinghurst&Thomas,

    p.26).Italsoremainstobeseenhowaugmentedrealitycanbeusedtosolvereal-

    worldproblemsratherthanservesimplyasamarketinggimmick.Ifsolutionsto

    technicalconstraintsandpracticalbenefitsforconsumersarenotrealized,

    augmentedrealitycouldmeetthesamefateasotheroverhypedtechnologies,such

    asvirtualrealityworldslikeSecondLife(Wen,2010).Whileaugmentedrealitymay

    benextbigthingjustasvirtualworldsoncewere,tomorrowitcouldfadeinto

    obscurityduetoalackofconsumerinterest.

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    Nevertheless,thecommercialsectorseespotentialbusinessinaugmented

    reality.AccordingtomarketprojectionsbyJuniperResearch,revenuesfrommobile

    augmentedrealityapplicationswillreach$732millionby2014.However,the

    currentuserbaseconsistsprimarilyofearlyadopters,ademographicconsistingof

    trendsetterswhoareeagertotryoutnewtechnologiesbeforetheirpeers,despite

    existinglimitations(Rogers,1962).Additionally,thisuserpoolisrathersmall

    consideringthenumberofexistingsmartphoneusers.AccordingtoMashable.com,

    ofthe83%ofAmericanswhoownacellphone,only25%aresmartphoneusers

    (Schroder,2010).Furthermore,accordingtoresearchbyNielson,athirdofallsmart

    phoneusersdonotsubscribetoadataplan,whichisanecessaryrequirementfor

    operatingaugmentedrealitybasedapps(Nielson,2010).

    Furthermore,themostpopularaugmentedrealityappshaveonlyrealized

    limitedisdistribution.Asof2010,themostdownloadedaugmentedrealityapp,

    Layarhasauserbaseofonemillionactiveusers.MeaiosJunaioisadistantsecond,

    havingbeendownloadedonlyhalfamilliontimes(Bryne,2010).

    Notonlyaretherealimitednumberofusers;wealsoknowlittleaboutthem.

    Mostresearchwithintheindustryisfocusedontheadvancementofaugmented

    realitytechnologiesandsoftwareapplications,ratherthanontheuserexperience.

    Inacademia,understandingtheproblemofhowusersperceiveaugmentedreality

    contenthasbeenvirtuallyignored.Asof2010,onlyahandfulofusabilitytestshave

    beenconducted,mostofwhichhavebeeninformal.(Schmalstiegetal.)Norhavethe

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    opinionsofusersonthedesirabilityandviabilityofexistingmobileaugmented

    realityapplicationsbeenaddressed.

    Thislackofuserresearch,combinedwithtechnologicallimitationsofcurrent

    augmentedrealitysystems,isprovidinguniquechallengesforcontentdesignersand

    developersalike.PeterMeier,CTOofMetaioexplainedina2010interviewwith

    VetureBeat,thatcurrentuserexperienceneedsimprovementandagreater

    emphasismustbeplacedondesign.ClaireBoonstra,co-founderofLayar,alsotells

    VentureBeatthatmobileaugmentedrealityismovingfromfunctionalARto

    experienceAR.Ifthemobileaugmentedrealityindustryistomoveforward,

    developersmustconverttheexistinghypeintoengaginguserexperiencesforlarger

    audiences(Bryne,2010).

    Movingforward,mobileaugmentedrealitysgreateststrengthoverprior

    digitaltechnologiesisitsabilitytolocalizegeographicandtime-basedinformation

    withintheperspectiveoftheuserspersonalenvironment(Rutledge,2010).Yet,

    mostcompaniesarestrugglingtomakethiswork(Husson,2010).Inadditiontoa

    lackofuserresearch,therearealsofewoptionsforevaluatingtheabilityofmobile

    augmentedrealityapplicationstodisplayinformationeffectively(Schmalstieg,et

    al.).Effectiveinformationdesignisincreasinglyimportantwhenuserswillnavigate

    acomplexinformationecosystem(Baer,2008).

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    DefiningAugmentedReality

    Unlikevirtualreality,augmentedrealityattemptstoenhanceonespersonal

    environment,ratherthanreplaceit.Byemployingatechnologicallensthatallowsa

    usertoseeandinteractwiththeinformationthatsurroundsus,mobileaugmented

    realityallowsuserstointeractwithdataonamorepersonallevel.Newtechnologies

    andapplicationsarerapidlyemergingintheareasofinformationsearch,

    entertainment,gamingandlocation-basedservicessuchastourismanddirectional

    mapping.

    Definingaugmentedreality:Althoughmanyresearchershavebroadenedthe

    definitionandscopeofaugmentedreality,themostcommonlyaccepteddefining

    criteriawereconceivedbyRonaldAzumain1997(Zhou,2008).Azumastatesthat

    augmentedrealitysystemssharethefollowingthreecharacteristics:

    1. Combinesrealandvirtualobjectsintherealworld.2. Possessesinteractivityandispresentedinreal-time.3. Registersandalignsvirtualandphysicalobjectswitheachotherin3-D.

    Therationaleforthesecriteriaistoavoidlimitingaugmentedrealitytospecific

    technologies.PriortoAzuma,researchershadprimarilydefinedaugmentedreality

    throughtheuseofhead-mounteddisplays,anapproachunabletodistinguishsome

    ARandVRapplications.Thesenewcriteriaexpandtheapplicationsofaugmented

    realitytohandheldmobiledevicessuchassmartphonesandmonitor-basedsystems

    thatreadspecializedcodedtagsthatcanpresentaugmentedrealityinformationon

    astationarycomputerscreen(Azuma,1997).

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    Augmentedrealityvs.virtualreality:Augmentedrealityisoftenlookedupon

    asamiddlegroundbetweenvirtualrealityandthephysicalenvironment

    (Milgram,1994).Incontrasttoaugmentedrealityandthephysicalworld,therealm

    ofvirtualrealityliesentirelywithinthesynthetic.Virtualrealitycanbedefinedas,

    acomputergenerated,interactive,three-dimensionalenvironmentinwhicha

    personisimmersed(Aukstakalnis&Blatner,1992).Virtualrealities,suchasthose

    foundincomputergameslikeWorldofWarcraftandSecondLife,areexperiencedby

    theplayerthroughcontrolofanavatarinacomputer-generatedenvironment

    presentedonacomputerscreen.Usersmayalsoexperiencevirtualenvironmentsby

    wearinghead-mounteddisplayssuchasthosearecommonlyusedbythemilitary

    fortrainingpurposes.

    Thefundamentaldifferencebetweenvirtualandaugmentedrealitiesliesin

    theuserperspectiveandimmersionmethodsemployedbyeachsystem.Virtual

    realitysystemsstrivetobeacompletelyimmersiveexperience,similartothelevel

    ofimmersionusersexperiencewitheverydayliving.Incontrast,augmentedreality

    distinguishesitselfasamixedrealitybetweentwoworldsbyblendingvirtual

    elementswithinareal-worldenvironment(Milgram,1994).

    PaulMilgramexpandeduponthisconceptwithhisReality-Virtuality

    continuum(Figure1).Milgramarguesthataugmentedrealityisamixedreality,

    sharingcharacteristicsofbothrealandvirtualenvironments.Milgramsvirtuality

    continuumvisualizesthedegreeofuserimmersionandclassesofobjectsdisplayed

    withinaspecificreality.Forexample,auserinavirtualworldiscompletely

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    immersedwithinanartificialenvironmentconsistingentirelyofsyntheticartifacts,

    whileanaugmentedrealityenvironmentmixestherealworldwithvirtualelements.

    Incontrast,augmentedvirtualityisthemergingofrealworldobjectsintovirtual

    environments(Milgram,1994).

    Figure1.Milgramsreality-virtualitycontinuummodel.

    Mobileaugmentedreality:Atypicalmobileaugmentedrealitysystem

    presentsvirtualelementstotheuserbyoverlayingdataandvisualsoverareal

    environmentbyemployingeitherahandheldorwearabledisplaydeviceequipped

    withacameraandposition/orientationtrackingsystem.Thetwomostcommon

    augmentedrealitydisplaytechnologiesarehead-worndevicesandsmartphones.

    AHWDprovidesthemostimmersiveaugmentedrealityexperience,sincethe

    visualinformationisdirectlytiedtotheviewoftheuser.Thedevicecanbeassmall

    asapairofsunglasses,whichareavailablefromestablishedelectroniccompanies

    suchasMinoltaandSony.HWDdevicescandisplayaugmentedrealityvisualsintwo

    ways:throughamountedvideodisplay,orthroughanopaqueARoverlaywhilethe

    usercanstillseehissurroundingsthroughatransparentdisplaydevice(Azuma

    2001).

    SmartphonesworkalongthesameprinciplesasHWDsbuttheyareheld

    insteadofworn.Typically,theuserpointsthedeviceinthedirectionofanitemof

    Real

    Environment

    Virtual

    Environment

    Augmented

    Reality (AR)

    Augmented

    Virtuality (AV)

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    interest,andthecameraoutputwillaugmentthedisplaywithadditional

    informationabouttheenvironment(Gotow,2010).Duetotheportablenatureof

    smartphones,mobileaugmentedrealitydeviceshavebecomethemostwidely

    deployedconsumeraugmentedrealitydisplaydeviceandshowpromisefor

    becomingthefirstcommercialsuccessforaugmentedrealitytechnologies.

    Additionally,augmentedrealitygraphicalinformationcanbepresented

    throughtheuseofwearablespatial-displaydevicesthatprojectvisualsontopof

    physicalobjects.AtaTEDconferenceinFebruary2009,PattieMaesandPranav

    MistrypresentedSixthSense,agesturalARinterfacethatiswornaroundtheneck.

    Thedeviceitselfconsistsofacamera,projector,smartphoneandmirror,whichis

    abletoprojectanimageonanynearbysurfacesuchasahandorawall.Theuser

    alsowearsfourcoloredcapsonthefingers,whichareusedbytheARunittodetect

    handgesturesmadebythewearertointeractwiththeprojectedimages(TED,

    2009).

    Anaugmentedrealitysystemmustbeabletorecognizewhatusersare

    lookingat,acquiretheappropriatevirtualgraphics,andregistertheminthecorrect

    positiononthedisplaydevice:

    1.Recognition:MobileARapplicationsareabletorecognizewhatauseris

    lookingatbytriangulatingitslocationbymeansofinformationprovidedby

    GPS,cell-phonetowers,orWi-Fihotspots.Anotherapproachusedby

    augmentedrealitydevelopersistousephysicalmarkers,orARTags,which

    canappearaloneorappearonobjectssuchasanadvertisementina

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    magazine.Amobilephoneequippedwithaugmentedrealitysoftwareanda

    camerawillrecognizethemarkerandaccuratelyoverlaya3Dgraphicimage

    intherealworldonscreen.

    2.Registration:Inadditiontorecognizingwhatauserislookingat,an

    augmentedrealitydevicemustbeabletoaccuratelyalignandregistervirtual

    objectsovertheexistingonesinphysicalsurroundings.Augmentedreality

    displaytechnologiesareabletoaccomplishthisthroughlandmark

    recognitionbyutilizingimagesofthesurroundingareastoredonwebsites

    suchasGoogle,Bing,andFlickr(Vaughan-Nichols,2009).Thesystemisable

    toaccuratelypinpointtheexactpositionoftheartifactthroughthecameras

    leveloffocusandimage-recognitionsoftware(Saite,1996).

    3.Imageacquisition:Oncetheaugmentedrealitysystemaccurately

    recognizesandregistersafixedlocationintherealworld,itwillpullinthe

    correctdataandimagestooverlayonscreenfromtheInternet(Vaughan-

    Nichols,2009).

    Uses:MobileaugmentedRealityisusedinavarietyofdisciplinesranging

    frommilitarytrainingprogramsandarchitecturalsurveys,toaidingsurgeons

    duringmedicalproceduresorreplacingengineeringtechnicalmanualsinthe

    manufacturingandrepairsectors.Consumer-basedapplicationshaverecently

    emergedintheformofgames,informationbrowsersandimmersivestorytelling

    experiences.

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    PurposeofStudy

    Asaugmentedrealitycontinuestomatureasacommunicationmediumfor

    informationdesign,thereisaneedtoexploretheadvantages,potentialusesand

    limitationsofthisimmersivetechnologyforsmartphoneusersandcontent

    developers.Thisresearchwillinvestigate(1)theperceptionsheldbyfirst-time

    mobileaugmentedrealityusers,(2)theopinionsofdigitalcontentdevelopersabout

    potentialapplicationsofaugmentedrealityininformationdesignandvisual

    storytelling.Anotheraimofthisresearchistoestablishaparadigmforeffective

    informationdesignwhenappliedtomobileaugmentedreality.

    Inthisstudy,theresearcherwillexploreusers'impressionsofthis

    technologyandhowtheyinteractwithsmart-phonebasedaugmentedreality

    content.Additionally,thisstudywillexploredesigners'andcontentdevelopers

    ideasabouthowaugmentedrealitycanbeusedasamediumforinformationdesign

    andinteractivestorytellingexperiences.Thecombinationofuseranddesigner

    perspectives,alongwithanevaluationofexistingmobileapplicationswillprovidea

    comprehensiveperspectiveonaugmentedrealitydesign.Thisresearchwillhelpus

    understand:

    Users'firstimpressionsofmobileaugmentedrealityapplications. Thedesirabilityofaugmentedrealityasadeliverymodelforinteractivecontent.

    Perceivedlimitationsofaugmentedrealitydesignasseenbyusersandcontentdevelopers.

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    Potentialapplicationsofaugmentedrealitywhenappliedtodigitalstorytellingandinformationdesign.

    ResearchQuestions

    RQ1:Whataremobileaugmentedrealityusers'impressionsofthetechnology

    beforeandafterusingitforthefirsttime?

    RQ2:Whatdousersandcontentdevelopersseeascurrentadvantagesand

    limitationsofmobileaugmentedreality?

    RQ3:Docurrentinformationdesignprinciplesneedtoberevisedinordertoapply

    themtoaugmentedrealityexperiences?

    SignificancetotheField

    Thepowerofaugmentedrealityliesinitsabilitytoplacetheworldincontexttothe

    needsoftheconsumer.Combinedwithmobiledevices,thistechnologycanfilter

    massiveamountsofdatainrelationtothetimeandspaceonanindividualuser.The

    markethasrecognizedmobileaugmentedrealityspotentialforredefining

    informationdistributionandisbankingheavilyonitssuccess.Tothatend,itis

    paramountthatdevelopersunderstandhowusersperceiveaugmentedreality

    contentanddefinethebestpracticesforinformationdesignforthismedium.Doing

    sowillbethefirst-stepinensuringmobileaugmentedrealityscommercialsuccess

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    CHAPTER2:REVIEWOFTHELITERATURE

    Consumerapplicationsofmobileaugmentedrealityarestillintheirinfancy,

    yetthetechnologyitselfisdecadesold.Onlyrecentlyhasaugmentedrealitygained

    popularityduetotheconvergenceofsmartphones,fasternetworksandcloud

    computing(Hurley,2009).Yetmanyproblemscontinuetoplaguemobile

    augmentedrealityasthefieldstrugglestofinditsniche.Mostresearchwithinthe

    fieldisfocusedondevelopingbettertools,whilefewresearchershavelookedat

    howusersperceivethistechnology.Thisgapinempiricaluserresearchrepresentsa

    needforunderstandinghowtocreateabetteruserexperience.

    Suchknowledgewouldbenefitdevelopersastheirstruggletomovepastmobile

    augmentedrealitysinitialwowfactor,andavoidthestigmaofbeingavictimof

    marketinghype(Bryne,2010).

    Thisliteraturereviewwillprovideabriefoverviewofaugmentedreality

    advancements,includingasurveyofexistingapplicationsanddevelopment

    limitations.Additionally,thecurrentstateofuserresearchandapplication

    evaluationmethodswillbeaddressed.Finally,thelastsectionwilldiscussusing

    priorresearchinthefieldofinformationdesignasabasisforevaluatingaugmented

    realityapplications.

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    Abriefhistory

    Althoughaugmentedrealityiscurrentlyoneofthehottesttrendsinmobile

    media,thetechnologyitselfisnotnew.Theearliestexampleofrudimentary

    augmentedrealitycanbetracedbacktothefirstheads-updisplayemployedbythe

    BritishRoyalAirForceduringWorldWarII.Aradarscreensuperimposedona

    pilotswindshieldwoulddisplayinformationaboutnearbyaircraft,includingthe

    identitiesofenemytargets(Vaughn-Nichols,2009).

    In1968,IvanSutherlandcreatedthefirstmodernexampleofanaugmented

    realitysystemthatfulfillsthemoderndefinitionbyAzumaandMilgram(see

    Chapter1).Sutherlandinventedahead-mounteddisplaydevicecapableof

    displayingwireframe3Dgraphics,whichmovedasthewearerturnedhishead.By

    1992,TomCaudwellwasthefirsttocointhetermaugmentedrealitywhenhe

    designedahead-mounteddeviceforBoeingtoassistengineerswireanairplane

    duringthemanufacturingprocess.Hissystemdisplayedtheaircraftsschematicson

    thefactoryfloor(Zhou,2008).

    HirokazuKatoandMarkBillinghurstintroducedthefirstcomputervision-

    trackinglibrary,calledARToolKit(Kato&Billinghurst,1999).Virtualimagerycould

    nowbeoverlaidintherealworldthroughdigitalmarkerscalledARTagsthatcould

    bereadbydesktopcomputersequippedwithcameras.Whenheldinfrontofa

    camera,printedARTagsarerecognizedbythesystemanda3Dimageis

    superimposedinitsplaceonacomputerscreen.Today,advertisersandmagazines

    commonlyuseARTagsasawaytobringinteractivitytoaprintedproduct.

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    TheDecember2009issueofEsquiremagazinedemonstratedhowprintand

    digitalcontentcouldbemergedthroughtheemploymentofARTags.After

    downloadingaugmentedrealitysoftwarefromtheEsquirewebsite,readerscould

    usetheircomputerswebcamtoviewthemagazinesdigitalfeatures.Thisissue

    includesthecoverfeaturingRobertDowney,Jr.sittingonanARTagthatdisplaysa

    videopromotingthefilmSherlockHomes.Morethanhalfadozenpagesshowcased

    augmentedrealitycontent,includingtwoadvertisementsfromLexus(Esquire,

    2009).OthermarketersandpublicationshavefollowedsuitincludingPopular

    MechanicsandMINI.

    Recently,stateoftheartresearchinaugmentedrealityhasshiftedtoward

    mobile,hand-helddevices.Researchersarestudyinghowportabledevicescanbe

    usedtoenhancevisionthroughARtracking(Wagner,2008),whileindustry

    developersareemployingdirectional-basedaugmentedrealityexperiencesthrough

    mobilephoneapplications.EarlymobileARduringthe1990sreliedonHead-Worn

    DevicescontrolledbywearablebackpacksystemsandlaterexpandedtoPDAsand

    cellphones(Azuma2001,Schmalstiegetal., 2011).Withtheadventofpowerful

    smartphonesequippedwithGPSsystems,fasterprocessingspeedsanddata

    transfer,andlargerdisplays,todaysmobileaugmentedrealitydevicesarecapable

    ofoverlayingvirtualinformationonasmartphone'scameraoutputinreal-time.

    CombinedwiththepopulariPhoneandAndroidmobileplatforms,mobile

    augmentedrealityhasmovedbeyonditstraditionalmilitaryandindustry

    applicationsandhasbeguntoenterthehandsofconsumers.Avarietyof

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    applicationshavebeenintroduced,suchas:informationbrowsers,educational

    tools,andgames.

    Consumermobileaugmentedrealityapplications

    Consumer-basedmobileaugmentedrealityapplicationdevelopmenthas

    seentremendousgrowthoverthepastfewyears.AccordingtoAugmentedPlanet,

    asofJune2010therewere396applicationslistedinApplesiTunesstorewith

    descriptionslistingaugmentedrealityasafeature.1AsofMarch2011,therewere

    630iPhoneapplicationsmatchingthesamedescription3.Theapplicationsrange

    frominformationservicesandnavigationaltoolstogamesandentertainment.

    Table2.1MobileAugmentedRealityCategories

    InformationBrowsers

    Informationalpointofinterestoverlaidwithina

    smartphonecamerasfieldofvision.Userscanfind

    localpointsofinterest,restaurants,photos,and

    socialmediacontent.

    SocialNetworking Sharesanddisplaysgeo-taggedsocialnetworking

    content

    Tourism Cityguidesandsightseeingapplications

    EntertainmentandGames 360-degreeshooters,virtualscavengerhunts,virtualpetsandpuzzlecheatoverlays.

    Education Learningbasedapplicationssuchassatellitefinders

    orconstellationidentifiers.

    Shopping Virtuallytryoutproductsandorshopfor

    merchandisebyusingimageorbarcodescanners

    Navigation Assistuserswithnavigatingtoafixedlocationsuch

    asalocalrestaurantorbusstop.

    Utilities Compasses,headupdisplaysandoverlayssuchas

    coloridentifiers,rulersorassemblyinstructions.Translation Dynamicallytranslatestextinimagesfroma

    camerasperspectiveintoonesnativelanguage.

    1FiguredeterminedbyaninformationsearchusingthetermaugmentedrealityiniTunesAppStore.3UpdatedfiguresbasedonsearchbasedonsameterminologybytheresearcheronMarch1,2011

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    Themostpopularandlargestapplicationcategorytodateisinformation

    browsers.Mobileaugmentedrealitybrowsersdisplaydatapointsofinterestwithin

    amobilephonecamerasfieldofvision.Theyareusedtofindlocalpointsofinterest

    suchaslandmarks,publictransportation,restaurantsorretailoutlets.

    In2009,SPRXmobilecreatedLayar,thefirstmobileaugmentedreality

    browser.Theapplicationoffersseveraloptionsforoverlayingdigitalinformation

    relatingtobrands,servicesandsocialnetworking.Whenausersearchesforlocal

    restaurantsorbusinesses,Layarwilloverlaynavigationalinformationdirectingthe

    usertowardthenearestlocation.Thereareover1,500layerstochoosefrom

    including:Wikipediaentries,restaurantguides,gamesandsocialnetworking

    integration.Additionally,Layarisanopenplatform,whichencouragesother

    developersandcontentproviderstocreateadditionallayersshowcasingtheir

    informationorservices.

    Othercompetitorshavesurfacedinthebrowsercategory.Junaio,ageneral-

    purposebrowsersimilartoLayar,isthefirstaugmentedrealityapplicationto

    employLLA(latitude,longitude,altitude)markers.LAAmarkersareconsideredto

    beamoreaccuratelocationsystemwhenemployedindoors,whichtendstobe

    problematicunderGPS-basedsystems(Junaio,2011)duetothedifficultyofindoor

    receptionofGPSsatellitesignals.

    Otherinformationbrowsersemploymoretargetedfunctions.Thesecan

    includecityguides,subwaylocators,orwikis.Forexample,ZagatToGo,basedon

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    thepopularZagatDiningguide,directsdinerstothenearestfinedininglocations.

    WikitudeWorldBrowserisasmartphonetravelguideapplicationthat

    superimposesinformationabouthistoricallandmarksorotherpointsofinterest

    fromWikipedia.

    Inadditiontoinformation-basedservices,mobileaugmentedrealityhas

    becomeintegratedintonewformsofsocialnetworking,shoppingandgames.

    Integratingsocialnetworkinghasbeenapopulartrend.Itcanappeareither

    integratedintoalargerapplicationorasaseparatemobileapplication.Social

    networkingapplicationssuchasTwittAroundallowaugmentedrealityusersto

    virtuallygeo-tagtheirtweets,whichcanbevisualizedinrealtimeonamobile

    displayforotherstosee.ShoppingappssuchasRedLaserbyOcciptalcanread

    labelsandbarcodesinordertocomparepricesanddiscoverdiscountsandsale

    items.Mobileaugmentedrealityisalsodeliveringnewgamingexperiences.

    Smartphonegamerscanparticipateinthevirtualscavengerhuntgame,Crimsonfox

    (Toto,2010)orplaya360degreeshooterlikeSkySiege,inwhichtheusershoots

    downenemyaircraftflyingaroundtheirlivingroomoroffice.

    DevelopmentConcernsandLimitations

    AugmentedRealityisfarfromthepointatwhichconsumersanddevelopers

    universallyacceptitasaviabletechnology.Whilemostpeoplehaveseenexamples

    ofhowaugmentedrealityworksinthenewsorotherpopularculturesources,few

    peoplehaveexperiencedARfirsthandduetoaccessbarriersandlimitedadoption

    ofAR-readysmartphones.Significantadvanceshavebeenmadeoverthelast15

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    yearsinARdisplaydevices,especiallyinmobilemedia.However,mobileaugmented

    realitystillfacessignificanthardwareandsoftwarelimitations.Additionally,

    developersmustdealwithalackofopenstandardsandagrowingconcernover

    userprivacyandsecurity.

    TobiasHllerer,anassociateprofessorofcomputerscienceatUCSanta

    Barbara,hassaidinaWired.cominterview:

    Augmentedrealityisstifledbylimitationsinsoftwareandhardware,he

    explained.Cellphonesrequiresuperbbatterylife,computationalpower,

    camerasandtrackingsensors.Forsoftware,augmentedrealityrequires

    amuchmoresophisticatedartificialintelligenceand3Dmodeling

    applications.Andaboveall,thistechnologymustbecomeaffordableto

    consumers.Thebestpossibletechnologythatisavailabletodaywould

    nearlycost$100,000forasolidaugmented-realitydevice.(Chen,2009)

    Smartphonesalsoprovidelimitedscreenspacefordisplayingaugmented

    information.Registrationproblemscontinuetoplagueaugmentedrealitysystems,

    sinceGPSisonlyaccuratetowithin30feetanddoesnotworkwellindoors(Metz,

    2009).Registrationerrorsareconsideredthemostsignificantlimitationofmobile

    augmentedrealitysystems.Theyareoftentheresultoftrackingandalignment

    issuescausedbysensorand/orcameracalibrationerrorsandnetworklatency

    (Haller,Billinghurst&Thomas,p.26).Registrationerrorsareofparticularconcern

    inthescopeofinformationdesignasmisalignedvisualrepresentationofdataleads

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    toinaccuratereportingofinformation.Furthermore,ithinderstheviabilityofthe

    applicationbydiminishingusersatisfaction.

    Interoperabilityandopenstandardswillalsobenecessarytoencourage

    contentdeveloperstoadoptaugmentedreality.Currently,usersarerequiredto

    accesscontentdatathroughaspecificapplication.Forexample,theonlywayto

    accessWikitudedataistousetheWikitudemobileapplication.Lackofcross-

    platforminteroperabilitycouldresultinARwarssimilartothewebbrowserwars

    ofthe1990s(Kirkpatrick,2009).Ifaugmentedrealitydevelopmentistobecome

    mainstream,standardizeddataformats,arenecessary.Concurrently,application

    developersalsolackeasytouseauthoringtoolsforcreatingmobileaugmented

    realitycontent(Schmalstieg,etal.,2011).

    Inadditiontothesetechnologicallimitations,augmentedrealityhasseveral

    imageandsecurityconcerns.Science-fictionauthorandrenownedaugmented

    realitycriticBruceSterlingdiscussedtheissuestheaugmentedrealityindustryis

    facinginhiskeynoteaddress,AttheDawnoftheAugmentedRealityIndustry.

    AccordingtoSterling,augmentedrealityisanexcitingtechnologywithtremendous

    promise,yetitstillhasasleazy,gimmickyfeeltoit(2009).Sterlingalsowarnedthat

    securityandspamcouldbepotentialproblemsinthefutureaspornand

    pharmaceuticalcompaniesandhackersattempttocrowdtheaugmentedviewwith

    unwantedspam.Inaddition,augmentedrealityadopterscanpotentiallyface

    informationoverloadordependence,similartoInternetaddiction.

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    Movingforward,themobileaugmentedrealityindustrymustaddressthe

    monetaryandtechnicallimitationsofexistingdisplaysystemsifthistechnologyis

    toachieveanysignificantmarketpenetration.Furthermore,opendevelopment

    standardsmustberealizediftheindustrywishestoattractdevelopersforcreating

    newmobileaugmentedrealitycontent.

    Thecurrentstateofuserresearchandevaluations

    Themajorityofpublishedresearchinthefieldofaugmentedrealityhas

    focusedonthedevelopmentofnewtechnologiesandapplicationprototypes.Few

    studieshaveaddresseduserexperienceandmobileapplicationevaluation.Studies

    thathavefocusedonusershavebeeninformalandunderstructuredtestingsetups

    (Schmalstieg,etal.).Accordingtoa2005literaturesurveybySwannetal.(2005)

    reviewingallaugmentedrealityliteraturepublishedinleadingjournalsand

    conferences,lessthan8%hadanyreferencetoformaluserevaluations.TheHITLab

    NZconductedasimilarstudyin2008andfoundthatonly29%ofpublished

    augmentedrealityarticlesinmajorcomputersciencejournalsincludedreferences

    touserresearch.Asof2011accordingtoscholarlyreferencesearchesconductedby

    thisresearcher,nopublishedresearchstudiesaddressperceptionsandexperiences

    ofconsumersusingmobileaugmentedrealityapplications.

    Ifmobileaugmentedrealityistobecomeaviablemediumfordelivering

    visualinformation,empiricalresearchmustbeconductedthatseekstodiscover

    howcommerciallyavailableapplicationsareperceivedandemployed.Accordingto

    Schmalstieg,etal.,ifmobileaugmentedrealityapplicationsaretobecome

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    commonplace,attentionmustbedevotedtouserstudies.Thereisaneedfornovel

    approachestoevaluatingapplicationinterfacesandtheconsumersthatusethem.

    Researchgapsinthisareacanbefoundintheevaluationofmobileapplicationsthat

    employsocialnetworkingandlocation-basedusercollaborations(p.33);These

    featuresarecommonlyemployedbyinformation-bowserapplicationsuchasLayar.

    Apotentialsolution

    Mobileaugmentedrealityspotentialliesinitsabilitytomakelocation-based

    informationcontextuallyrelevanttotheperceptionoftheindividualuser.The

    amountofavailabledataislimitless.TheInternethasbroughtworldwideaccessto

    datasourcesincludingnews,informationservices,shoppingandsocialnetworking.

    However,theproblemliesinhowtheend-userwadesthroughtheexorbitant

    amountofdata.Awaytomakesenseofthisdatafromonespersonalpointofview

    isneeded.PaulSaffo,atechnologyforecasterandanalyststates:

    Pointofviewisthatquintessentiallyhumansolutiontoinformation

    overload,andintuitiveprocessofreducingthingstoanessential

    relevantandmanageableminimumInaworldofhyperabundant

    content,pointofviewwillbecomethescarcestofresources.(Baer,

    18)

    Theprinciplesofinformationdesign,combinedwiththetechnological

    advantagesofferedbymobileaugmentedrealitydisplays,canbeafilteringlensthat

    bringsordertothischaos.Informationdesignisaframeworkforclear

    communicationofdata.Itisemployedasanorganizationandpresentationmethod

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    designedtobringmeaningtounstructureddata.Dataaloneisconsideredworthless

    withoutusercontext(Shedroff,270).Througheffectiveinformationdesign,onecan

    createvaluebydefiningfilteringconstraintsthatcommunicatedatainsuchaway

    thatcarriesbothmeaningandpurposeincontexttotheuser'spointofview(Dervin,

    43;Shedroff,270).

    Thepresentationofatailoredinformationschemeisimportantformobile

    augmentedrealitysinceitreliesontheplacementofvisualartifactswithinthe

    user'senvironment.Additionally,theaestheticsofinformationdesignareclosely

    relatedtographicdesign,whereprinciplesofvisualcommunicationareappliedto

    thedeliveryofinformation.ForemostamonginformationvisualizersisEdward

    Tufte,theleadingauthorityonthevisualpresentationofdata(AIGA,2004).Tufteis

    apioneerinthefieldwhoestablishedthegeneralprinciplesofinformationdesign,

    usingvisuallanguageasameanstoenhancethedeliveryandclarityofinformation

    (Horn,20).

    Inhisthreebooks,TheVisualDisplayofQuantitativeInformation(1983),

    EnvisioningInformation(1990),andVisualExplanations(1997),Tuftedescribeshis

    generalprinciplesofinformationdesign.Theseprinciplesareameansforenabling

    userstounderstandandenvisioninformation.Thefoundationalprincipleis

    avoidanceofvisualoverload,aconditionTuftereferstoaschartjunk.Tuftedefines

    chartjunkasanyfrivolousvisualelementsnotrequiredforthecomprehensionof

    information,ordistractingtheviewerfromsaidinformation(1983).Thisis

    significantforthedesignofmobileaugmentedrealityapplications.Designersmust

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    takeintoaccountcompetingenvironmentalelementswithintheusersfieldof

    vision,whichthedesignerhasnocontrolover.Tocounterthis,designersand

    mobileapplicationdeveloperscanlooktoTuftesinformationdesignprinciples:

    micro/macrodesign,layeringandseparation,smallmultiples,colorand

    information,andtheintegrationofwordsandimages.

    Micro/MacroDesign:TuftedescribesMicro/Macrocompositionsas

    visualizationsthatcontainlargeamountsofdetail,yetwithinwhichpatterns

    emerge."Micro"referstothesmallerdetailsthatmakeupthegreaterwhole

    (macro),thuscreatingstructure(Tufte,1990,p.33).Tuftearguesthatmacro/micro

    designisbothacriticalandvaluablemethodfordisplayinginformationinwaysthat

    readerscanunderstandthecomplexitiesofthebigpicture,yetalsoplacethe

    smallerdetailsincontext(1990,p.50).

    LayeringandSeparation:Bylayeringinformation,onecanestablishavisual

    hierarchythatemphasizescontentimportanttothereaderanddeemphasizes

    whatsnot.Bycreatingsaliencethroughdesign,Tuftearguesthatthereadercan

    easilynavigatethroughastructured,organizedconstructforpresenting

    information.

    Theseparationofdatacategoriesisequallyasimportantashierarchal

    presentationstructures.AccordingtoTufte,Designersshouldseparatelayersof

    informationbymeansofweight,shape,size,valueorcolor.Failuretodosoresults

    injumbledup,blurry,incoherent,[and]chaoticdesigns(1990,p.58).

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    SmallMultiples:Asmallmultipleisasingledesignelement,repeatedmultiple

    timesinordertoshowvariationsofatheme.Itisareliablemethodforallowing

    userstoseechangesanddifferencesamongsimilarobjects(1990,p.67).Through

    theprincipleofsmallmultiples,Tuftearguesonecancreatecontrastindetail,yet

    maintaincontextwithouttheneedforchangingthedesign(1983,p.170).Designers

    oftenemploythismethodtocreateasenseofunitybyusingsimilarcolorsand

    typefaces,yetmayuselargertypeforheadlinesorcategoriestovisualize

    significance.

    ColorandInformation:Theprincipleofapplyingcolortoinformationisa

    meanstolabelcategories,quantifyintensity,imitatereality,andtoenlivenor

    beautifydata(1990,p.81).Whenusingcolor,Tuftesuggeststhatstrong,darker

    tonesshouldbeusedsparinglysincetheyarebothloudanddisruptiveandcan

    distortonesvisualfield,thuscreatingunpleasanteffects.Secondly,usinglightand

    brightercolorsnexttoeachothercanalsocausevisualdistortions(1990,p.83).

    Instead,Tuftesuggeststhatdesignersuseearthtones,andlightershadesofblue,

    yellowandgrey(1990,p.90).

    Integratingwordsandimages:Wordsandimagesarethefundamental

    buildingblocksofinformationdesign.Designersemploythisprincipleinorderto

    presentinformationinstoryform.Tuftearguesthatwordsandimagesshouldnever

    beseparated,asitwouldburdenthereaderwiththetaskofhavingtocognitively

    associatetheseparateelements.Designerswhoeffectivelyintegratetextandimages

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    cancontrolthenavigationandflowofthereadersexperiencetofacilitate

    understanding(1990,p.116).

    Althoughtheseprincipleswereoriginallyconceptualizedwithprintinmind,

    Tufteandinformationdesignersconsidertheseprinciplestobetimelessand

    applicabletoanymedium.Tufteargueshisprinciplesofinformationdesignare

    universal-likemathematicsandarenottiedtouniquefeaturesofaparticular

    languageorculture(1990,p.10)Tuftesinfluencehasexpandedintowebdesign

    andotherformsofinformationinterfaces,includingtheiPhone(Tufte,2008).

    Thispointhasalsobeenproventhroughacademicresearch.Beverly

    ZimmermanofBrighamYoungUniversityconductedastudyin1997totestif

    Tuftesprinciplesofinformationdesigncouldbeappliedtoeffectivewebdesign.

    ThestudyusedTuftesprinciplestoevaluatethedesigneffectivenessoftwo

    websites.HerresultsindicatedTuftesprinciplesareapplicabletointeractivemedia

    liketheweb,andcanalsoserveasameasurementtoolforevaluatingthe

    effectivenessofawebpageinconveyinginformation(Zimmerman,1997).This

    researchisrelevanttomobileaugmentedrealitysincethereisaneedforeffective

    measurementoftheeffectivenessofmobileaugmentedrealityapplicationdesigns.

    EdwardTuftesprinciplescouldpotentiallyfillthisneed.

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    CHAPTER3:RESEARCHMETHODS

    Evaluatinganewcommunicationmediumsuchasmobileaugmentedreality

    requiresamulti-dimensionalqualitativemethodthattakesintoaccountbothuser

    anddesignperspectives,alongwithanevaluationofexistingapplications.This

    studyimplementedaqualitativethematicanalysisandheuristicevaluationsin

    ordertoanswerthefollowing:

    RQ1:Whataremobileaugmentedrealityusers'impressionsofthe

    technologybeforeandafterusingitforthefirsttime?

    RQ2:Whatdousersandcontentdevelopersseeastheadvantagesand

    limitationsofmobileaugmentedreality?

    RQ3:Doinformationdesignprinciplesneedtoberevisedinordertoapply

    themtoaugmentedrealityexperiences?

    Thisstudydescribestheinitialperceptionsofcollegestudentsbeforeand

    aftertheyengagedwithamobileaugmentedrealityapplicationforthefirsttime.

    Additionally,asmallnumberofquestionnaireswereconductedtoexplorethe

    problemfromtheperspectiveofaugmentedrealitydesignersandcontent

    developers.Focusgroupsandquestionnaireswereusedtocollectdataintheareas

    ofusabilityanddesirabilityaswellastheadvantagesanddisadvantagesofthe

    medium.Theprimarygoalofthisresearchistoevaluatetheviabilityofmobile

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    augmentedrealityapplicationsasavehicleforinformationdesign.Thenarrative

    datawastranscribed,codedandcategorizedintomainthemesrelatedtoRQ1-2.

    ToanswerRQ3,theresearcherconductedaheuristicevaluationofJunaio

    andLayar,thetwomostpopularinformation-basedmobileaugmentedreality

    applicationsavailableatthetimeofthisstudy.Aheuristicevaluationisaneffective

    methodforidentifyingthestrengthsandlimitationsofaninteractivesystem,based

    onacceptedstandardsofpractice.Forthisstudy,evaluativecriteriawerederived

    fromestablishedprinciplesofinformationdesign.

    Methodsoverview

    Thematicanalysis:Thisstudyreliedonthematicanalysistoidentifyuser

    perceptionsofmobileaugmentedrealityapplicationandthedesignerswhocreate

    them.BraunandClark(2006)definethematicanalysisasmethodforidentifying,

    analyzingandreportingpatterns(themes)withindata(p.79).Athemes,asdefined

    byBoyatiz(1998),is:

    ...apatternfoundintheinformationthatattheminimumdescribesand

    organizespossibleobservationsoratthemaximuminterpretsaspectsofthe

    phenomenon.Themescanbegeneratedinductivelyfromrawdatasets,or

    deductedthroughtheuseoftheoryandpriorresearch.(p.161)

    Athememaybeidentifiedatthemanifestlevel(directlyobservableinthe

    information)oratthelatentlevel(categorizingissuesunderlyingthephenomenon)

    (p.9).

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    media.Forthisreason,Tuftesguidelinesaretheidealcriterionforevaluating

    informationdesignpracticesonmobileaugmentedrealityplatforms.

    Setting

    ThisstudywasconductedatBallStateUniversity,amid-sizeduniversity

    locatedinMuncie,Indiana.Participantswereselectedfromapopulationof22,000

    students.AdditionalfieldresearchwasconductedinIndianapolis,forthepurpose

    ofheuristicallyevaluatingmobileaugmentedrealityapplicationsusagewithina

    metropolitanenvironment.

    Participants

    First-timeusers:Theresearcheremployedconveniencesamplingtocollect

    subjectsforTestGroup1.Selectionofparticipantswasrestrictedtoundergraduate

    andgraduatestudentscurrentlyenrolledatBallStateUniversity.Participantswere

    alsoselectedbecausetheycurrentlyownedaniPhoneorandroid-basedsmartphone

    andhadnopriorexperienceusingmobileaugmentedrealityapplications.Sixnon-

    designstudentswerechosenatrandomtoparticipate.

    Theparticipantsinthestudyrepresentedavarietyofmajorsand

    departmentswithintheUniversity.Fourstudentsweremale;twowerefemale.Two

    ofthefourmalestudentsweregraduatestudentswhiletherestoftheparticipants

    wereundergraduates.Allstudentparticipantswereintheirearlytomid-twenties.

    Designersandcontentdevelopers:Twoparticipantswereidentifiedand

    selectedtocompletequestionnairesbytheresearcherthroughInternetsearches

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    andrecommendations.Participantswereselectedbasedontheirskillsand

    experienceinmobileaugmentedrealitydevelopment,alongwithavisual

    communicationbackgroundinoneormoreofthefollowingareas:information

    design,visualstorytelling,multimediagraphics,mobileplatforms,andorart

    direction.Bothparticipantshavebeenrecognizedasleadersintheirfield,basedon

    theirpublicationandpresentationrecords.

    ResearchInstruments

    Focusgroup:Afocusgroupexploredinitialuserperceptionsofaugmented

    reality,beforeandafterusingamobileaugmentedrealityapplicationforthefirst

    time.Thefocusgroupmetfortwosessions,bothlastingoneandahalfhoursin

    length.Sessionswereseparatedbyaseven-dayperiodduringwhichparticipants

    wereaskedtocompleteanassignedtaskwithanARapplication.Thetotaltime

    commitmentforparticipantswasfivehours(seeAppendixA).

    I. SessionOne:ParticipantswerepresentedtwoshortvideosintroducingtheconceptofaugmentedrealityandtheLayarmobileapplication.Bothofthese

    videoswereproducedbyLayaranddemonstratetheapplicationspurpose,

    alongwithapreviewofitsinformation,socialmediaandgamingfeatures.

    Followingthevideos,subjectswereaskedtodiscusstheirfirstimpressions,

    howtheymightusetheapplication,whethertheyfounditdesirable,and/or

    potentialconcerns.Attheconclusionofthesession,theparticipantswere

    instructedtodownloadtheLayarapplicationontotheirpersonalsmart

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    phoneandtouseittocompleteanassignedtask.Thetaskwastotryoutand

    evaluatetheLayarapplicationforatleasttwohoursoveraseven-dayperiod.

    II. SessionTwo:StudentsreconvenedtodiscusstheirexperiencesusingtheLayarapplication.Discussionprobescoveredusability,viabilityasamedium

    forinformationdelivery,features,suggestionsforfutureapplications,

    problemsandconcerns,desirability,andwillingnesstousetheapplicationin

    thefuture.

    Questionnaires:Perceptionsaboutmobileaugmenteddesignandits

    implicationsincommunicatinginformationweremeasuredbyquestionnaires

    completedbytwodesignprofessionals.Questionsexploredrespondentsopinions

    abouthowaugmentedrealitycanbeusedtoadvanceinformationdesignand

    interactivestorytelling,includingitsadvantagesanddisadvantagesrelativetoother

    communicationmediums(seeAppendixB).

    HeuristicEvaluations:Anevaluationchecklistwasdevisedusingjudging

    protocolsderivedfromtheinformationdesignprincipleswrittenbyEdwardTufte

    inhisbooks:TheVisualDisplayofQuantitativeInformation(1983),Envisioning

    Information(1990)andVisualExplanations(1997).Problemsandinstancesare

    notedforeachappliedprincipleonthebasisofstructure,presentationand

    dynamicsintheapplicationdesign(seeAppendixC).

    DataCollectionandProcedures

    Datawascollectedthroughmoderatedfocusgroups,surveysandheuristic

    evaluations:

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    I. Focusgroups:Datawascollectedthroughinteractivegroupdiscussion,moderatedbytheresearcher.Thefocusgroupswereconductedunder

    naturalsettingsusingadiscussionguideprotocol(seeAppendixA).

    DiscussionstookplaceoncampusatBallStateUniversity,whereall

    participantswerecurrentlyregisteredstudents.Theresearcherguidedthe

    groupsdiscussionthroughpredefinedprobes(seeAppendixA)andasked

    follow-upquestionsbasedonparticipantresponses.Thedatacollection

    processtookplaceduringtwofocusgroupsessionsconductedoveratwo-

    weekperiod,totalingthreehoursofdiscussiontime.Eachsessionwasvideo-

    recordedforaccuracyandlastedone-and-a-halfhours.

    II. Surveys:Anopen-endedquestionnaire(seeAppendixB)thatconsistedofunstructuredandsentencecompletiontypequestionsweresentto

    participatingdesignexperts,alongwithinstructionsforhowtocompleteand

    submitthesurveybye-mail.Participantscompletedthequestionnairesat

    homeorworkontheirowntime.

    III. HeuristicEvaluation:Theresearcherevaluatedtwomobileaugmentedrealityapplications,LayarandJunaiobyusinganevaluationchecklistbased

    onheuristicsderivedfromthefollowinginformationdesignprinciplesby

    EdwardTufte:micro/macrodesign,layeringandseparation,smallmultiples,

    effectiveuseofcolorandintegrationofwordsandimages.Theevaluation

    wasconductedbytestingthemobileapplicationsatBallStateUniversitys

    maincampusanditssurroundingneighborhoodsinMuncie,Indiana.Every

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    functionwastestedtwiceforreliability,andallproblemsweredocumented

    forfurtheranalysis.Additionalfieldresearchwasalsoconductedin

    Indianapolistoprovidecontrastregardinghowtheapplicationspreformed

    inametropolitanenvironmentversusruralarea.Observationswere

    recordedontheheuristicsscorecardduringaone-weekperiod,totalingsix

    hoursofevaluationtime.

    DataAnalysis

    Thecollectednarrativedatafromtheuserfocusgroupsanddesignersurveys

    weretranscribedandcategorizedbythematicanalysis.Subjectresponseswere

    categorizedintothemesapplicabletoansweringtheresearchquestions.The

    researcherusedacodingmethodtoorganizecollectdataintothemesthat

    illuminatedthekeyconceptsofthisstudy.Additionally,interviewresponsesfrom

    designerswereusedtoprovidesupplementalevidenceinsupportofuserresponses

    TheapplicationsLayarandJunaiowereanalyzedinaccordancewiththe

    informationdesignprinciplesdefinedontheheuristicevaluationscorecard(see

    AppendixC).Athematicanalysiswasappliedtocategorizethestrengthsand

    weaknessesoftheapplicationsinaccordancewiththedesignprinciplestoestablish

    aparadigmforinformation-basedaugmentedrealitydesign.Emergentthemesfrom

    theheuristicevaluationswerecross-referencedandvalidatedbythenarrativedata

    sets.

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    EthicalConsiderations

    Asthisstudyrequiredtheparticipationofhumansubjects,ethicalissues

    wereaddressedtoprotecttheprivacyandsafetyofallparticipants.Themost

    significantissuesconsideredduringthisstudywereinformedconsentand

    confidentiality.Priortoparticipation,eachsubjectwasfullyinformedofall-

    importantaspectsofthestudy,includingitsaimandpurpose.Furthermore,

    participantswereadvisedoftheirrighttowithdrawfromthestudyatanytime.

    Subjectconfidentialitywasensuredbynotdisclosingtheirnamesorpersonal

    informationintheresearch.Onlyrelevantdatapertinenttoansweringtheresearch

    questionswereincluded.

    Conclusion

    Thisstudyemployedaqualitativemethodtoanswerthethreestated

    researchquestions.Datacollectedfromfocusgroups,questionnairesand

    evaluationsofexistingaugmentedrealityapplicationswerethematicallyanalyzed

    togaugetheviabilityofmobileaugmentedrealityasamediumforvisual

    informationcommunication.

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    CHAPTER4:RESULTS

    Thisstudyemployedaqualitativemethodologyto(1)discoverandidentify

    theinitialperceptionsoffirsttimeaugmentedrealityusersand(2)identifythe

    advantagesandlimitationsofmobileaugmentedrealitysystemsfromadesign

    perspective.Focusgroupswereusedtocollectdataintheareasofusabilityand

    desirability,alongwiththeperceivedadvantagesanddisadvantagesofusingmobile

    augmentedrealityasamediumforinformationdelivery.Additionally,

    questionnairessubmittedbytwoprofessionaldesignerswithexperienceinthefield

    providedsupplementalinsightsintomobileaugmentedrealityfromadesigners

    perspective.Finally,aheuristicevaluationwasconductedtoevaluatehowexisting

    mobileaugmentedrealityapplicationsconformtoestablishedinformationdesign

    principles.

    Athematicanalysisrevealedthatmobileaugmentedrealityisstrugglingto

    finditsnicheamongconsumers.Themesderivedfromparticipantresponseswere

    problematictechnicallimitationsandalackofcompellingcontentanduser

    experiences.Additionally,aheuristicevaluationoftwoaugmentedreality

    applicationsdiscoveredlimitationsinhowaugmentedrealitycontentisdisplayed

    onmobiledevices.

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    FirstImpressions

    Focusgroupdiscussionsprovidedinsightintohowparticipantsperceived

    thetechnologybeforeusingitforthefirsttime.Priortodiscussion,participants

    watchedtwoshortvideos(totaling10minutesinlength)thatintroducedthe

    conceptsofmobileaugmentedrealityandtheLayarapplication.Bothvideos

    demonstratedLayarandthesocialmedia,gamingandinformation-delivery

    capabilitiesofmobileaugmentedreality.Followingthisbriefoverview,the

    researcherfacilitateddiscussionbyaskingparticipantstosharetheirinitial

    thoughtsandopinionsbasedontheintroductoryvideos.Additionalquestions

    exploredhowtheymightusetheapplication,itsdesirabilityand/orpotential

    concerns.Althoughthediscussionswerestructured,participantswereencouraged

    tospeakfreelyabouttheirthoughtsandopinions.Inadditiontothegroupsfirst

    impressions,twothemesemergedfromthepatternsofdiscussion:perceiveduses

    withanemphasisoninformation-basedservicesandapotentialinvasionofuser

    privacy.

    Firstimpressions:Initialjudgmentsaboutmobileaugmentedrealitywere

    generallypositive,withmostparticipantsviewingmobileaugmentedrealityas

    potentiallyuseful.Theentiregroupwasinagreementthatthiswasanapplication

    theywouldbewillingtotryoutforthemselves.Participantsdescribedthe

    applicationasapotentialtooltheycoulduseforsocializingwithfriendsorasan

    immersiveinformationguidetheycouldemploywhenexploringanewcity.Some

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    participantsviewedmobileaugmentedrealityasthenextevolutionofvirtual

    spaces:

    (MobileAugmentedReality)Almostseemslikeacrossbetween

    secondlifeandreality.Youaremeetinginavirtualspace,butyouare

    actuallymeetinginthesamespace.It'skindoflikeSecondLife2.0,the

    evolutionofsecondlife.Insteadoftryingandtakeeverythingthatis

    realityandmakeitvirtual,itcreatesthebestofbothworlds.

    Perceivedinformation-baseduses:Whenparticipantswereaskedtodescribe

    howtheymightuseanaugmentedrealityapplicationsuchasLayar,eachperson

    describedafunctionoruserelatingtoinformationbasedservices.Themost

    commonresponsescouldbesubdividedintoinformation-basedsearches,

    navigation,tourismandshopping.Socialnetworkingandgamingwerealso

    mentionedaspotentiallyvaluablereasonsforusingmobileaugmentedreality.

    However,allparticipantsconsideredthesetobesecondary.

    Beingabletopointyourmobilephoneatanartifactwithinonesown

    surroundingswasofparticularinteresttothesepotentialmobileaugmentedreality

    users.Theywereintriguedbythepossibilityofbeingabletousetheirmobile

    devicestodiscoveradditionalinformation,suchasarestaurantshoursof

    operationsorthehistoricalsignificanceofalocallandmark.Acommonideaamong

    allparticipantswastousethistechnologywithinamuseumasapersonaltourguide

    forlearningmoreaboutartifactsondisplay:

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    IwoulduseARforinformationpurposes.LikeifIwasgoingtoa

    museum,findingoutabouttheartifactsthatI'mlookingat.Ifyouput

    thephoneovertheart,itgivesyouinformationaboutthepieceand

    it'shistory.IrecentlywentovertotheAirForcemuseuminDayton

    overspringbreak.Theyhavesomeofthestationshavepodcasts,butI

    thinkanaugmentedrealitywouldbeabettersuitedsinceitcouldfeed

    morecontent.

    Participantsrecognizedtourism-basedinformationasoneofthemost

    potentiallyusefulapplicationsofmobileaugmentedreality.Everyoneinthefocus

    groupsawthisasatooltheywouldwanttotakewiththemontheirnextvacationor

    usetoexploreanunknowndestinationorcity.Pairedwiththebuiltinnavigational

    featuresofasmartphone,severalparticipantsdescribedmobileaugmentedreality

    asapersonaltourguide:

    IliketheideaofhavingadevicelikethiswhenIwastravelinglast

    year.Ihadneverbeentotheplace,anditwouldhavebeengreatto

    haveaguidedtourthatcontinuallyupdatesliveinformationlike

    trafficflow,highlightsinthecity,thatsortofthing.

    Thisconceptofusingmobileaugmentedrealityasapersonaltourguidewas

    alsousedasametaphorfordescribinghowthistechnologycouldbeemployedasa

    personalshoppingguide:

    Ifyoutelltheappwhatyouwant,andtheapppointsoutaroutefor

    you...soasyouarewalkingthroughthestore,tellingyouwherethe

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    itemsarelocated.Aguidedexperience,likewalkingthroughIKEA...A

    virtualtourguideasyouarelookingforyourproducts.

    Beingabletouseamobilephoneasashoppingguidewasconceivedasa

    valuabletoolforbothconsumersandmarketers.Participantsenvisionedusing

    mobileaugmentedrealityforcomparativeshopping,virtuallytryingout

    merchandiseandresearchingadditionalinformationaboutaproductbysimply

    pointingthecellphonescameraattheitemofinterest.Manyalsorecognizedthe

    valuetomarketersandcompanieswhocouldusetheapplicationtoattract

    customersbyofferingspecialdealstomobileaugmentedrealityusers.

    Otheruses:Inadditiontoinformation-basedservices,severalfocusgroup

    memberswerealsoattractedtothenotionofusingmobileaugmentedrealityfor

    socialnetworkingandgaming.Studentsexpressedhowessentialsocialnetworking

    toolssuchasTwitterandFacebookaretohowtheycommunicatewiththeirpeers.

    Participantsconceptualizedusingmobileaugmentedrealityasawaytovirtually

    communicateand/ormeetnewpeopleintheirimmediatesurroundings.

    Participantssuggestedtheywouldwanttousethistechnologyasameansfor

    communicatinganonymouslywithothersontheirdailycommutetoclassorwork.

    Theysawthisasaninnovativewayforconnectingtonewpeopleintheir

    communities.

    Gamingwasalsomentionedbothasanextensionofsocialnetworkingandas

    apotentiallyattractivefeatureofmobileaugmentedreality.Youngerstudents,who

    didnotownacarand/orhadlimitedspendingmoney,sawmobileaugmented

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    realitygamesasacheapandentertainingwaytosocializewithfriends.Other

    participantsdescribedmobileaugmentedrealitygamingasavirtualthemeparkin

    whichchildrencouldplaywithintheconfinementsoftheirownbackyards.

    PrivacyRisks:Theperceivedriskofprivacywhenoperatingamobile

    augmentedrealityapplicationwasofsignificantconcerntomanyofthesubjects.

    Participantsfearedthattheiractionsandlocationscouldpotentiallybetracked

    throughlocation-basedtechnologies:

    Ihaveissueswithprivacy;Idon'tuseanyapplicationsthatare

    location-basedbecauseIdon'twantpeoplefollowingme.NotthatI'm

    afraidofaBigBrotheridea.Butatthesametime,Ilikehavingsome

    anonymityofwhereImat.Idon'tthinkitsreallyrelevantthatpeople

    knowmywhereabouts.Withaugmentedreality,it'sobviousthat

    peoplewouldknowwhereIorotherpeoplearelocated.

    Themajorityofparticipantsinthisstudymadeclearthattheywantdirect

    controloverwhatinformationmaypotentiallybeshared:

    Idowantcontrol.Allofthestoriesthathavecomeoutinthenews

    abouttheseprivacyissuesarecausingmetotrusttheseentitiesless

    andless.Privacycontrolsabsolutelyneedtobeinvolved.Youneedto

    beabletohavetheoptiontoturnoffyourlocation,becauseifyou

    don'tyouaregoingtogetpeoplewhodon'tunderstandtherisks

    involved.

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    Althoughthemajorityofstudentshadconcernsaboutpotentialprivacyrisks,

    afewmembersofthisstudyconsidereditanon-issue.Thosewhowereconcerned

    however,alsorecognizedthataminimumamountofpersonalinformationsharing

    wouldbenecessary.Otherwise,theuserexperiencecouldbesignificantlycrippled.

    UserExperiencesandFeedback

    Followingthegroupssharingoftheirfirstimpressionsaboutmobile

    augmentedreality,theresearchsubjectswereinstructedtotryouttheLayar

    applicationontheirownandreportbackinoneweektodiscusstheirexperience.

    Participantswereaskedtodiscusswhattheylikedanddislikedaboutthe

    application,anyproblemstheyincurred,suggestionsforimprovement,andtheir

    desireandwillingnesstousetheapplicationinthefuture.

    Afterhavingachancetousetheapplicationforthefirsttime,amajorityof

    theparticipantsreportedthattheyhadmixedfeelingsabouttheirexperiences.

    Althoughtheylikedtheconceptofmobileaugmentedreality,inpracticethe

    applicationleftmuchtobedesired.Participantspointedoutdesign,contextualand

    technicallimitationswhichhinderedtheirexperience.Additionally,severalofthe

    featurestheyreportedtryingdidnotworkasexpected(oratall),whilethosethat

    didwerenotconsideredtobeintuitive:

    Ifeelitsnotincrediblyintuitive.Ittookalotofpokingaroundto

    figureoutexactlywhatIwasactuallydoing.Iconsideredatmany

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    pointstogoonlinetolookupwhatIwasdoingandtrytofindaHow

    Toguide.

    Otherstudentssharedthissamesentimentandsuggestedthatanin-

    applicationhelpguidewouldbebothhelpfulandnecessary,sincethetypesof

    interfacesusedformobileaugmentedrealityapplicationsarelikelyunfamiliarto

    mostnewusers.

    Atutorialwouldbegood,justlikealotofmobilephonegameshave

    atutorialoption.Thesamethingwouldworkhere.Thisiswhatyou

    cando....evenifyourfirstscreenoptionsareaskingwhatdoyouwant

    todo,andlistspecificoptions...youtapthat....thenitguidesyou

    throughthatprocess.

    Understandinghowtousetheapplicationwasnottheonlyconcern.Byfar,

    userinterfaceandinformationdesignproblemswerethemostsignificant

    complaintsamongallparticipatingusers.Analysisoftheresponsesrevealedthat

    informationoverloadandalackofhierarchybetweendisplayedelementscaused

    thegreatesthindrancetousabilityasaresultoftheapplicationsdesign.Other

    notablefactorsincludedtechnologicalconstraints,alackofcontentinruralareas,

    andagenerallackofcompellingcontent.

    Designconcerns: Participantsweredismayedbyhowtheapplication

    displayedaugmentedrealitycontent.Althoughtheyfoundtheaestheticsofthe

    interfacetobevisuallypleasing,theyalsofounditdifficulttodifferentiatebetween

    themultipledatapointsdisplayedonscreen.Thelargerthepoolofcontent

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    availablewithintheusersvicinity,theharderitwastonavigatethroughthe

    informationdisplayedonscreen.Contentwascontinuallyoverlapping,makingit

    nearlyimpossibletoseeoraccesstheinformationthatwascoveredup.Mostofthe

    subjectsdescribedthesituationasoverwhelming,especiallywithinlarger

    metropolitanareas.Asonestudentdescribes:

    IwentdowntowntoIndianapoliscircleandtheapplicationwas

    throwinghitsfromeverystoreinthemall.Thescreenonmyphone

    wasoverloadedandIwasnteveninthemall!

    Evenlimitingthedistanceparameterswithintheapplicationdidnotimprove

    theexperience.Anothersubjectexplained:

    Idon'tknowwhat'sthebestwaytogoaboutsolvingthatissue,Idid

    messwiththeparametersabit,ithelpedsome,butatthesametime

    onthelowestareainaheavypopulatedarea,youaregoingtoget

    overlap.

    Participantsalsosuggestedtheywouldliketoseeoptionsforhidingcontent,

    suchasaparticularuserstweetsoraretaillocationtagtheyarenotinterestedin.

    Theysaidthismightserveasameansforcombatingtheapplicationsdisplayissues.

    Additionally,manyparticipantsconsideredthatitmaybevaluabletoaddlikeand

    dislikebuttonsasawayfortheapplicationtolearnwhattypesofcontentauser

    mightbeinterestedinandfilteroutanyirrelevantdata.

    Technologicalconstraints:Mostsubjectsreportedthatthequalityofthe

    applicationsperformanceontheirsmartphoneswaslessthanadequate.Several

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    issueswereraised,includingslowerprocessingspeedswhenrunningthe

    applicationanddetrimentaleffectsonbatterylife.Severalsubjectsdescribedtheir

    experiencesasglitchyandoftenreportedtheincorrectlocationofdata.Asubject

    describeshisexperience:

    Myphonewouldn'tcalibratepropernorthandsouth.Itrieditouta

    coupledifferenttimesanditwouldtellmethatThaiSmilewasthat

    way,whileI'mstandingrighttherestaringatit.Idon'tknow,Ireally

    hatethingsthatareglitchy,soI'mreallyhesitanttouseitagain.

    SubjectssuggestedthataliteversionoftheLayarapplicationshouldbe

    released.Theysaidtheyarewillingtoacceptfewerfeaturesinreturnforbetter

    hardwareperformanceandbatterylife.Theparticipantswerealsoinagreement

    thatthescreensizeofatypicalsmartphoneisinadequateforanapplicationofthis

    nature.Oneofthesubjectscommented,Ithinkthescreensizeistoosmalltocram

    somuchinformationintoit.Otherssuggestedthatthelargerscreensemployedby

    tabletdevicessuchastheiPadwouldbeamoresuitablemediumfordisplaying

    augmentedrealitycontent.

    Thedesignrespondentssharedthissamesentiment.Smallerscreens,

    incombinationwithlimitedtrackingsystemsandalackofcomputingpower,

    diminishadesignersabilitytocreateimmersive,three-dimensional

    experiences.Instead,designersarelimitedtodevelopingtwo-dimensional

    overlaysinathree-dimensionalenvironment,whichdesignersandend-users

    findtobelimiting.Displaytechnologiesmustevolvetothepointthata

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    seamlesspresentationofaugmentedrealitycontentbecomespossiblewithin

    aphysicalspace.Asonedesignerstated,3Dcontentisreallywhatworks

    bestforanaugmentedrealityapplication.

    Furthermore,bothdesignersarguedthattodaysdisplaytechnologiesoffer

    moreofaforcedexperience,ratherthananimmersiveone.Theuserislimitedby

    whattheyseeandisforcedtoexperienceaugmentedrealitythroughthe

    perspectiveofahand-helddevice,ratherthanthroughtheusersowneyes.Asone

    designerexplained:

    Whenyouarelookingaroundthroughyourdevice,youarealways

    beingmediatedthroughsomething.Youarealwayslookingthrough

    thescreen.Thepointoffocusisalwaysthedevice.You'renotreally

    experienceaugmentedreality,youareexperiencingatrickonyour

    mobilephone.

    Inonedesignersopinion,head-worndisplaydeviceswilleventually

    maturetothepointthattheywillusurpsmartphonesandtheleadingdisplay

    deviceformobileaugmentedrealitycontent.Ahead-worndisplaydevice

    wouldbeabletoprovideaseamless,immersiveviewingexperienceand

    openthedoortonewformsofinteractivitybasedonphysicalmovement,

    ratherthanatouchscreeninterface.

    Lackofcontentinruralareas:Incontrasttotheinformationoverload

    concernsmanyoftheparticipantshad,severalsubjectsfeltthattheamountof

    contentavailablewithinsmallercommunitieswassignificantlylacking.Although

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    mostofthesubjectshadtheopportunitytotrytheapplicationinlarger

    metropolitancities,nearlyallofthemresideinasmallermid-westerncitywith

    approximately70,000citizens.4Subjectsarguedtheywouldbelesslikelyto

    regularlyusetheapplicationintheirownneighborhoodsiflocalcontentwas

    limited.

    Lackofcompellingcontent:Attheconclusionofthestudy,participantswere

    askediftheyintendedtouseLayarinthefuture.Eachstatedtheywouldeither

    seldomusetheapplication,ornotatall.Despiteitsglitches,thestudentsargued

    thattheapplicationitselfofferslittlecompellingcontenttowarrantrepeateduse.

    Ratherthanfocusingonstaticcontentsuchaslocation-basedinformation,the

    subjectssaidtheywouldbemoreinterestedinseeingnon-staticcontentsuchas

    localnews,eventssuchasconcertsandsports,orcurrentspecialsrunbylocal

    business.

    Likewise,thedesignrespondentsagreedthatexistingapplications

    havelittletooffer.Theyblamethislackofqualitycontentonanexistingtop-

    downapplicationdevelopmentcyclewherecorporateobjectivesovershadow

    theneedforacompellinguserexperience.Intheiropinion,mostmobile

    applicationsarebeingemployedasmarketingtools,whichcanbeseenas

    overhypedandgimmicky.Aculturedrivenbycontentdevelopersis

    necessarytosupportthematurationofthisnewformofinteractionand

    4Populationcountasreportedby2010census.

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    presentation.Inthemeantime,asonedesignerlaments:Augmentedreality

    isgoingtobeareallygimmickyfieldforaverylongtime.

    HeuristicEvaluations

    Inordertovalidatethedesignlimitationsraisedbythefocusgroup,this

    studyemployedaheuristicevaluationprocesstoappraisemobileaugmentedreality

    applicationsontheirabilitytoeffectivelypresentinformation.Theevaluationwas

    conductedbytheresearcherusinginformationdesignstandardsasevaluative

    criteria.AsetofheuristicswasdevisedfromEdwardTuftesprinciplesof

    informationdesigntoappraisethemobileapplicationsLayarandJunaioonthe

    basisofstructure,presentationanddynamicsintheapplicationsinformation

    design(AppendixC).

    Forthisstudy,fiveheuristicswereusedtoexaminehowLayarandJunaio

    presentaugmentedrealitycontentwithinasmartphonecamerasview.The

    researchcomparedhoweachapplicationdisplayedTwitterandWikipediacontent.

    Thepurposeofthisevaluationwastoidentifymajorinformationdesignflaws

    withinLayarandJuniaothroughtheapplicationoffiveheuristics:

    1. Presentsindividualdatapointswithinaframeworkrelatingtoalargercontext;

    2. Effectivelylayersandseparatesinformationtoemphasizehierarchyandstructure;

    3. Employssmallmultiplesasameansofcomparingdifferencesbetweenrelateddata;

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    4. Effectivelyusescolorforinformationdisplaypurposes;5. Integrateswordsandimageseffectively.Althoughusabilityisanimportantcomponentofinteractiveinformation

    design,ausabilityevaluationisbeyondthescopeofthisstudy.Usabilitystudiesare

    standardpracticeforanyinteractiondesignprojectpriortodeployment.Instead,

    thisstudyexaminestheuniqueproblemsmobileaugmentedrealityfaceswhen

    visuallypresentinginformation.

    Aftertheevaluationwascomplete,10problemareaswereidentifiedas

    violationsofestablishedinformationdesignprinciplesandratedaccordingto

    severity:

    1Designproblemthatoccursinfrequentlyand/orwithminoruserhindrance.

    2Moderatedesignproblemthatoccursoccasionallyandmayresultin

    readabilityissues.

    3Severedesignflawsthatoccursfrequentlyanddamagesthereadabilityof

    data.

    Issue1:Oversizediconscoverupthebackground(cameraview)andotherdatapoints.

    Application:Layar

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    1

    Oversizediconscoverup

    thebackground(cameraview)andotherdata

    points.

    3 1,2

    Microdesignelementsshould

    notovershadowthemain

    view.

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    Problem:AlthoughthisproblemdoesnotoccurwithintheTwitterandWikipedia

    componentsintheapplication,itisworthmentioningsinceitseverelyaffectsother

    layerswithintheapplicationsuchasLivespot(Seeimage4.1).Bycoveringupthe

    entirescreen,theapplicationviolatesthemicro/macrodesignprinciple.Theminor

    detail(restauranticon)overshadowsthemacroviewbyfailingtodisplayits

    locationincontexttotheusersvisualperceptionoftheenvironmentasseen

    throughthesmartphonescamera.Itisalsoproblematicwhencontentcompletely

    coversandeliminatesaccesstootherpointsofinterest;thisisaviolationofTuftes

    layeringandseparationprinciple.

    Image4.1:LivespotonLayarImage4.2:LayarsBirdsEyeview

    Image4.3:RealityviewonLayarImage4.4:TwitteronLayar

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    Issue2:Oversizediconscoverupthebackground(cameraview)andotherdatapoints.

    Application:Layar

    Problem:Layarofferstwooptionsforviewingaugmentedrealitydataincamera

    mode:RealityviewandBirdsEyeview.Therealityview(Image4.3)employs

    thelayeringandseparationprinciplebypresentingdatapointsinavisualhierarchy

    accordingtoitsgeographicalproximitytotheuser.Closerpointsofinterestappear

    closerintheforeground,whiledistantlocationpointsareplacedfurtherback.

    Additionally,thesubtle,yetnoticeablechangesindotsizesareaneffective

    executionofthesmallmultiplesrule.Thesizedifferencesbetweenthedots

    representtheirrelativedistancetotheuser,thusmaintaininganaccuratevisual

    perspective.Incontrast,thebirdseyeview(Image4.2)failstolayerinformation

    pointsappropriatelyinadditiontostrippingmuchofitslocation-basedcontextin

    relationtotheusersposition.Furthermore,largedatasets,suchastheonedepicted

    inimage4.1,canresultinunnecessarydatapointoverlapping.Thiscanleadto

    usabilityissuessinceinformationcanbemissedordifficulttoaccess.

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    2

    Birdseyeviewfeature

    resultsindatapoint

    overlapanddiminishes

    location-basedcontext.

    2 2

    Datashouldbeappropriately

    layeredinproximitytothe

    userslocation

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    Issue3:Difficulttorecognizewhichtweetiscurrentlyselected.

    Application:LayarProblem:Asseeninimage4.4,LayarusesTwitteravatarstorepresent

    geographicallytaggedtweetswithinthecameraview.Whilethismethodoffersthe

    benefitofplacingtweetsincontextwithitscreator,itdoescreateconfusionforthe

    user.Theonlywaytodeterminewhichtweetiscurrentlybeingviewedisthesmall

    arrowconnectedtothecorrespondingdialogboxandtheidenticalavatarimage

    locatedwithin.Thisistheresultofalackofseparationbetweenotherdisplayed

    avatarimages.AbetterapproachwouldbetomodelitaftertheWikipedialayer

    (Image4.3),whichrepresentsWikipediaentriesasconsistentvisualicons,while

    separatingselecteddatapointsbyachangeincolor.

    Issue4:Avisualdisconnectexistsbetweendatapointsandtheirrelatedtextand/orimages.

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    3

    Difficulttorecognize

    whichtweetiscurrently

    selected

    2 2,3

    Selectedobjectsshouldbe

    highlighted.Iconsshouldbe

    simple,andconsistent.

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    4

    Avisualdisconnectexistsbetweendatapointsand

    theirrelatedtextand/or

    images

    2 5

    Datapointsshouldhave

    strongvisualassociationswith

    relatedimagesandtext.

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    Application:Layar

    Problem:Layarlooselypresentstextandimagesrelatingtoapointofinterestby

    meansofastaticdialogboxlocatedalwaysatthebottomofthescreen.Content

    appearinginsidetheboxisdependentonwhichdatapointiscurrentlybeing

    viewed.Theapplicationemploysasmallarrowthatpointsatthehighlighteddotto

    createavisualassociation.(images4.3,4.4)Althoughthispresentationformloosely

    adherestotheintegratingwordsandimagesprinciple,itdoescreatean

    unnecessaryburdenfortheuserwhoistaskedtoassociaterelatedcontentby

    meansofasubtlevisualclue.Thisproblemisparticularlytroublesomewhenit

    occursinconjunctionwithissue3.

    Image4.5:Layar(4.0)dialogboxImage4.6:Layar(3.0)dialogbox

    Issue5:Largetextboxestakeupaconsiderableamountofscreenrealestate.

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    5

    Largetextboxestakeup

    aconsiderableamount

    ofscreenrealestate.

    2 1,2

    Thedisplayofsecondary

    contentshouldnotoverpower

    theframeworkofthebigger

    scene.

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    Application:Layar

    Problem:DialogboxesinLayar(version4.0)takeupone-thirdoftheavailable

    screenrealestate,thusdiminishingtheenvironmentalview.Tufteslayeringand

    separationprinciplesuggeststhiscontentrequiresadditionalvisualemphasissince

    ittakespriorityoverothercontentonscreen.However,thisexecutionunnecessarily

    obscurestheusersviewbycoveringupotherdatapointsandtheirsurroundings.

    Furthermore,theinformationpresentedwiththedialogboxispoorlylaidout,

    resultinginawasteofpreciousspaceonthesmallscreen.EarlierversionsofLayar

    weremoreconservativeinthedialogboxdesign.Version3.0dialogboxdesigns

    (Image4.6)presentedonlybasicidentificationinformationinone-sixthofthe

    availablescreenspace.Ifauserwantedmoreinformation,shecouldopenan

    expandeddialogboxthatoverlaysontopofthecameraview.Thisdisplayoption

    appropriateslayeredcontenttoestablishvisualdominancebydimmingthe

    background.

    Issue6:Whitetextonbrightcoloredbackgroundsdifficulttoread.

    Application:Layar

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    6

    Whitetextonbright

    coloredbackgrounds

    difficulttoread.

    1 4Poorcolorselectionandlack

    ofcontrast.

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    Problem:Brightlycoloredbackgroundscanmakewhitetypeillegible.Thisisnota

    consistentproblemwithintheLayarapplication,sinceeachlayeremploysdifferent

    visualstyles.However,whenitdoesoccur,thesmalltypesize,combinedwithalack

    ofcontrastwiththebackground,makesthetextespeciallyhardtoread.Tufte

    suggeststhatdesignersavoidbrightlycoloredbackgroundsforthisveryreason,

    sinceitcausestoomuchvisualdistortion.Instead,designersshoulduseearthtones

    suchaslightercolorsofblue,yellowandgraywithblacktype.

    Issue7:User-interfacecontrolsdonotorientcorrectlywhenviewinginlandscapemode.

    Application:Junaio

    Problem:Whenswitchingfromportraittolandscapemode,thenavigational

    interfaceelementsdonotreorienttoconformtothenewview(image4.7).Thisis

    moreofausabilityissue,butitalsopresentsaflawintheinformationdesignasit

    hindersthereadabilityofpresentedinformation.Thesmallmultiplesprinciple

    suggeststhatrepeatednavigationaldevicessuchaslinks,arrows,oriconsshould

    maintainaconsistentdesign.Failingtoorientnavigationalelementscorrectlyis

    bothvisuallyunappealingandunnecessarilyburdenstheuser.

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    7

    User-interfacecontrols

    donotorientcorrectly

    whenviewingin

    landscapemode.

    3 3

    Userinterfaceshouldbe

    consistentthroughoutthe

    application.

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    Image4.7:Junaio

    Issue8:User-interfacecontrolsdonotorientcorrectlywhenviewinginlandscapemode.

    Application:Junaio

    Problem:Whenoperatingtheapplicationinlandscapemode,expandeddialog

    boxesdisplaytextsideways.Thisproblemistheresultofthesamedesignflawas

    issue7.Inthisinstance,thepooralignmentoftextcreatessignificantreadability

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    8

    Expandeddialogboxes

    arepresentedsideways

    whenusingapplication

    inlandscapemode.

    3 5Textpresentedsidewaysis

    difficulttoread.

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    issues,thusbreakingtheprincipleofintegratingwordseffectively.Largeamountsof

    copyshouldneverbeorientedonitsside,asitmakesthetextdifficulttoread.

    Issue9:Radarsizeisinadequateforpresentingsurroundinginformationin360degrees.

    Application:Junaio

    Problem:Theradargraphic(seeimage4.7)usedtodisplaynearbypointsof

    interestwithina360-degreeradiusoftheuseristoosmall.Thereisnotenough

    separationbetweenelementstoadequatelygaugethedistancebetweenthem.

    Layarsexecutionoftheradarnavigationalelementwouldbemoreappropriately

    size(image4.4).

    Issue10:Textdisplayedwithinindividualdatapointsisdifficulttoread.

    Application:Junaio

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    9

    Radarsizeisinadequate

    forpresenting

    surroundinginformation

    in360degrees.

    2 3Difficulttoseparatecontent

    effectivelyonasmallerscale.

    # ProblemSeverity

    Rating

    Heuristic

    NumberBroadHeuristic

    10

    Textdisplayedwithin

    individualdatapointsisdifficulttoread. 1 4

    Reversingtypeoutofdark

    backgroundsrequiresstrong

    colorcontrastandlargertypesizes.

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    57

    Problem:IncontrasttoLayar,theJunaioapplicationemploysatighterintegration

    ofwordsandimagesusingthedialogboxesthemselvesasgeographicallypinned

    data.ThisexecutionoffersmanyadvantagesoverLayarsinceitdoesnot

    unnecessarilyburdenthereaderwithhavingtovisuallyassociateseparate

    components.However,theexecutioncoulduserefinementofthecolorofthetext.

    Whitetext,insteadofgrayoverthedarktranslucentbackgroundwouldprovide

    greatercontrast,therebymakingthetexteasiertoread.

    Conclusion

    Accordingtotherespondents,mobileaugmentedrealityisacompelling

    mediumfordisplayingvisualinformation.Participantsinthisstudyseemobile

    augmentedrealityasanimmersivetoolforengagingeverydayinformationina

    morepersonalcontext.Howeverinitspresentform,mobileaugmentedrealityis

    lackinginfunctionalityanddesirability.Userstudiesanddesignevaluationssuggest

    thatmobileaugmentedrealityislimitedbypoorinformationdisplayfactorsand

    technologicallimitationsofmobiledevices.Furthermore,thereisalackof

    compellingcontentandanoverhypedpushbycorporationsandmarketers.

    Despitetheselimitations,theparticipantsinthisstudyagreedthatmobile

    augmentedrealityhaspotential.However,itneedstimetomature.Asonestudent

    concluded,Iseepotentialinthis,butit'sjustlikeanythingelse,it'sjustgoingto

    taketimebeforeitfindsitsniche.

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    CHAPTER5:DISCUSSION

    Thisthesispostulatedthatausabilityanddesignanalysisisafeasibleand

    usefulmethodforcomprehendingthevalueofmobileaugmentedrealityasavehicle

    forthevisualcommunicationofpersonallyrelevantinformation.Toascertainthis

    theory,thefollowingquestionswereposedandansweredbymeansofuserstudies,

    questionnairesandapplicationevaluations.

    RQ1:Whataremobileaugmentedrealityusers'impressionsofthetechnology

    beforeandafterusingitforthefirsttime?

    Userswelcometheideaofmobileaugmentedrealitywithopenarms.They

    recognizeitspotentialforrevolutionizingsocialmediaandinformationservicesby

    connectingwithcontentonamo