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@ryanmcraver Keynote Interview: Beacons Chuck Martin & Ryan Craver – November 3, 2014

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Page 1: Craver

@ryanmcraver

Keynote Interview: Beacons Chuck Martin & Ryan Craver – November 3, 2014

Page 2: Craver

@ryanmcraver1 Pocketgamer.biz iOS App count by month.2 Adjust, “Birth, life and death of an app,” July 2014.

Approximately 1.2mm apps and games are available in the iOS

store

Ineffective app discovery/search and

the overwhelming selection has led to

80%2 of apps becoming “zombie apps”

Month & Year

App/

Gam

e Av

aila

bilit

y Co

unt

Total iOS Active Apps & Games1

Apps Games

App selection is overwhelming making it difficult and expensive for apps to gain scale

Page 3: Craver

@ryanmcraver1 Fiksu, “Cost per Loyal User, 2012 – 2014”

Cost of acquiring a loyal app user was up

34% YoY to $2.25

The cost of acquiring a loyal app user

continues its upward slope since being tracked in 2012

Cost per Loyal iOS App User1

The cost of acquiring loyal app users continues to rise

Jan-12

Mar-12

May-12

Jul-12

Sep-12

Nov-12

Jan-13

Mar-13

May-13

Jul-13

Sep-13

Nov-13

Jan-14

Mar-14

May-14

Jul-14

Sep-14

$-

$0.50

$1.00

$1.50

$2.00

$2.50

Page 4: Craver

@ryanmcraver

Customer engagement continues to evolve

GEO PUSH PERSONALIZEBEACONS

Engage customers through beacons based on

progression through store

Conversion: Medium

Geolocate customers based on proximity to

store

Conversion: Low

Engage customers through personalized offers using

browsing/clipping/purchase behavior

Conversion: High

BANNERS

Promote offering or coupon through banner

adds or associated search results

Conversion: Low

Beacons are driving highly personalized, intent based content and advertisements

Page 5: Craver

@ryanmcraver5

Across the 10 locations in US and Canada, coupon redemption rates exceeded all other promotions (initial pilot drove 57% open rate and 29% offer conversion rate)

Initial results are positive and promising for the next catalyst

Further Catalysts to Drive Adoption

Educate, educate, educate

Mega-app(s) adoption

Brand(s) adoption

Additional beacon use cases (social, checkout, etc.)

Page 6: Craver

@ryanmcraver

Keynote Interview: Beacons Chuck Martin & Ryan Craver – November 3, 2014