creativity mind (preview)

Upload: patri-mattioni

Post on 24-Feb-2018

221 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/25/2019 Creativity Mind (preview)

    1/18

    sdfghjklzxcvbnmqwertyu

    iopasdfghjklzxcvbnmqwe

    rtyuiopasdfghjklzxcvbnmqwertyuiopasdfghjklzxcv

    bnmqwertyuiopasdfghjkl

    zxcvbnmqwertyuiopasdfghjklzxcvbnmqwertyuiopa

    sdfghjklzxcvbnmqwertyu

    iopasdfghjklzxcvbnmqwertyuiopasdfghjklzxcvbnm

    qwertyuiopasdfghjklzxcv

    bnmrtyuiopasdfghjklzxcvbnmqwertyuiopasdfghjkl

    zxcvbnmqwertyuiopasdfg

    hjklzxcvbnmqwertyuiopa

    sdfghjklzxcvbnmqwertyu

  • 7/25/2019 Creativity Mind (preview)

    2/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    1

  • 7/25/2019 Creativity Mind (preview)

    3/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    2

    Piero De Giacomo and Rodolfo A. Fiorini

    CREATIVITY MIND

    (PREVIEW)

  • 7/25/2019 Creativity Mind (preview)

    4/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    3

    Copyright 2015 by Rodolfo A. Fiorini. All rights reserved.

    This book is protected by copyright. No part of it may be reproduced,

    stored in a retrieval system, or transmitted, in any form or by any

    means, electronic, mechanical, photocopying, recording, or otherwise,

    by methods known or to be invented, without prior written permission

    of the publisher.

    Piero De Giacomo and Rodolfo A. Fiorini

    Creativity Mind

    1stDigital Edition: August 2015

    Cover credits: "Creativity Mind" by Tiziana Sala 2015,

    Oil on canvas cm. 100x100.

    Illustrations and Layout design by Patrizia E. Mattioni

    Ebook conversion byCICT CORE Group

    http://cicthub.github.io/http://cicthub.github.io/http://cicthub.github.io/http://cicthub.github.io/
  • 7/25/2019 Creativity Mind (preview)

    5/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    4

    CREATIVITY MIND

    Table of Contents

    Preface 7

    1. Introduction

    1.1 Survival Strategy1.2 Paradigm Shift

    1.3 Interdisciplinary Competence

    1.4 Interdisciplinary and Transdisciplinary

    References Chapter 1.

    15

    1823

    33

    42

    45

    2. Creativity, Innovation, and Knowledge

    2.1 Information and Knowledge

    2.2 Edge of Chaos

    2.3 Cognition and Emotion

    2.4 Innovation and Creativity

    References Chapter 2.

    53

    53

    58

    66

    68

    72

    3. From Innovation to Creative Thinking

    3.1 Inventive Innovation

    3.2 Inventive Creativity

    3.3 Creative Innovation

    3.4 Heulogic Thought

    References Chapter 3.

    77

  • 7/25/2019 Creativity Mind (preview)

    6/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    5

    4. A Few Principles of Creativity

    4.1 Classic Types of Creativity4.2 The Fourth Way

    4.3 Established Creativity Processes

    4.4 Unconscious, Aware, Self-Awareness

    References Chapter 4.

    5. Unlocking Your Creativity5.1 Identify Your Passions

    5.2 Open Logic Imagination

    5.3 Create Your Own Inspiration

    5.4 Train Yourself Into Being Creative

    References Chapter 5.

    6. Creativity Excellence

    6.1 Define and Distill the Problem

    6.2 Break Learned Rules

    6.3 Hedge Your Bets

    6.4 Do More

    References Chapter 6.

    7. Neuroscience, Systems Science and Cybernetics

    7.1 Inner and Outer Worlds

    7.2 Art of Balancing and Balance Breaking

    7.3 Anticipation as Fundamental Resource

    7.4 Cybernetics Update

  • 7/25/2019 Creativity Mind (preview)

    7/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    6

    References Chapter 7.

    8. How Technology Can Enhance Creativity8.1 The Four-Part Brain

    8.2 How the Brain Relates to the Mind

    8.3 Elementary Pragmatic Model

    8.4 Evolutive Elementary Pragmatic Model

    References Chapter 8.

    9. The Power of Your Dreams

    9.1 Align Yourself with the Flow of Evolution

    9.2 Essential Points Before Your Leap

    9.3 Powering Up Your Interface

    9.4 Wellbeing

    References Chapter 9.

    Cover Credits

    Glossary

    Index

    Additional Content

  • 7/25/2019 Creativity Mind (preview)

    8/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    7

    APPENDICES

    APPENDIX A: The APA Guide To ResilienceAPPENDIX B: Brain AMS Modeling

    APPENDIX C: Three Fundamental Reference Paradigms for

    Interdisciplinary Competence

    APPENDIX D: Overview on Creativity

    APPENDIX E: From Information to Knowledge

    APPENDIX F: Paleologic Thought Table

    APPENDIX G: Neologic Thought Table

    APPENDIX H: EPM Basic Function Table

    APPENDIX I: EPM Interaction Table

    APPENDIX J: EPM Math-Logic Background

    APPENDIX K: Evolutive EPM (EEPM) Math-Logic

    Background

    Authors Profile

    Piero de Giacomo

    Rodolfo A. Fiorini

  • 7/25/2019 Creativity Mind (preview)

    9/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    8

    PREFACE

    Man muss noch Chaos in sich haben, um einen tanzenden

    Stern gebren zu knnen (en.tr. One must still have chaos within

    oneself, to give birth to a dancing star; tr.it. Bisogna avere ancora il

    caos dentro di s per generare una stella danzante). This sentence

    captures the essence of the creative process. Later we will turn to it.

    First of all, for definition-lovers, we like to give a definition of

    creativity, immediately. According to Rom Harr, Charles Lamb andLuciano Mecacci "La creativit la capacit dell'uomo di produrre

    nuove idee, intuizioni, invenzioni, oggetti artistici ai quali si riconosce

    valore sociale, estetico, scientifico o tecnologico" (en.tr. Creativity is

    the human ability to produce new ideas, intuitions, inventions, art

    creations endowed with social, aesthetic, scientific or technologicalvalues).

    In a summary of scientific research into creativity, Michael

    Mumford suggested: "Over the course of the last decade, however, weseem to have reached a general agreement that creativity involves the

    production of novel, useful products", or, in Robert Sternberg's words,

    the production of "something original and worthwhile". As a matter of

    fact, authors have diverged dramatically in their precise definitions

    beyond these general commonalities: Peter Meusburger reckons that

    over a hundred different analyses can be found in the literature.

    Latest findings in cognitive neuroscience and complex system

    theory show that each new human concept, idea or product (either

    artistic or not), even the simplest one, emerges out of the deep

    interaction between a dichotomy of two coupled irreducible

    complementary processes both interacting with their common

    environment, which a subject-interactor (observer + performer) is

    immersed within: creativity and innovation.

    On one hand, creativity is a phenomenon whereby something

    new and somehow valuable is formed. Creativity is connected to both

  • 7/25/2019 Creativity Mind (preview)

    10/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    9

    fantasy and imagination. Fantasy is something which is not "real," as

    in perceived explicitly by any of the senses, but exists as an imagined

    situation of object to subject. It is the human ability to synthesize

    something which before was not available ("the new"), even if it isnot realizable (without a physical support out of ones mind).

    The postmodern intersubjectivity of the 21stcentury has seen a

    new interest in fantasy as a form of interpersonal communication.

    Here, we are told, "We need to go beyond the pleasure principle, the

    reality principle, and repetition compulsion to...the fantasy principle "

    - "not, as Freud did, reduce fantasies to wishes...(but consider) all

    other imaginable emotions;" and thus envisage emotional fantasies as

    a possible means of moving beyond stereotypes to more nuancedforms of personal and social relating. Such a perspective sees

    "emotions as central to developing fantasies about each other that are

    not determined by collective typifications."

    Fantasy in a psychological sense is broadly used to cover two

    different human states, conscious and unconscious. Imagination is the

    human faculty to represent "the new" without a physical exterior

    support (i.e. within one's brain support only). It is also called the"faculty of imagining," it is the ability to form new images and

    sensations in the mind that are not perceived through senses such as

    sight, hearing, or other senses. Imagination helps make knowledge

    applicable in solving problems and is fundamental to integrating

    experience and learning process.

    On the other hand, Innovation can be viewed as the

    application of better solutions that meet new requirements,

    unarticulated needs, personal needs or existing market needs.Innovation comes from combining ordinary things in extraordinary

    ways. Innovation as term can be defined as something original and

    more effective and, as a consequence, new, that "breaks into" the

    market or society. This is accomplished through more effective

    products, processes, services, technologies, or ideas that are readily

    available to individuals, teams, markets, governments and society.

    Innovation does not develop new theories, and it does not search for

    the unknown. Innovation involves a "put-it-all-together" competence,

    where the knowns are reconfigured or architected in some new

  • 7/25/2019 Creativity Mind (preview)

    11/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    10

    configuration. Innovation is a new realizable idea, more effective

    device or process. Innovation is connected to both invention and

    visualization.

    Invention as process is a process within an overall engineering

    and product development process. It may be an improvement upon a

    machine or product, or a new process for creating an object or a

    result. An invention that achieves a completely unique function or

    result may be a radical breakthrough. Such works are novel and not

    obvious to others skilled in the same field. You may be taking a big

    step in success or failure. Another meaning of invention is cultural

    invention, which is an innovative set of useful social behaviors

    adopted by people and passed on to others. In a broader senseinvention is the human ability to synthesize something which before

    was not available ("the new"), and it is completely realizable and

    transferable (by a physical support out of one's mind).

    Then, Visualization is the capability to represent "the new" by

    a physical exterior support, subjected to formal constraints or rules

    (e.g. writing, drawing, printing, technical drawing, computer graphics,

    virtual reality, 3-D printing, etc.). Visualization today has ever-expanding applications in science, education, engineering (e.g.,

    product visualization), interactive multimedia, healthcare, etc. Typical

    of computer visualization applications are the fields of Computer

    Graphics, Virtual Reality and 3-D Printing. The invention of

    computer graphics may be the most important development in

    visualization since the invention of central perspective in the

    Renaissance period. The development of animation also helped

    advance computer graphics and hence visualization.

    Therefore, whereas Creativity, Fantasy, Innovation and

    Invention "think," Imagination and Visualization help humans "to

    see." So, Creativity and Innovation can be thought as a

    complementary irreducible couple, an irreducible dichotomy. They

    can assume different representation, as process, product, cognitive

    system, subjective and personal dimension, shared and social

    dimension, etc.

  • 7/25/2019 Creativity Mind (preview)

    12/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    11

    According to Piero De Giacomo's EPM (Elementary

    Pragmatic Model, in P. De Giacomo, "Mente e creativit", F.Angeli,

    Milano, 1999) a creative problem solution is achieved by five steps:

    - Intention;

    - Preparation (with frustration);

    - Incubation;

    - Illumination;

    - Verification.

    Nevertheless, our starting point for creative process deep

    understanding is nothing less that grasping the concept of mind,

    interpreted how and when we develop our mind constructs, our mindmaps. We recall Alfred Korzybski's dictum "The map is not the

    territory" used since 1931. He argued that human knowledge of the

    world is limited both by the human nervous system and the languages

    humans have developed, and thus no one can have direct access to

    reality, given that the most we can know is that which is filtered

    through the brain's responses to reality. In other words, an abstraction

    derived from something, or a reaction to it, is not the thing itself.

    Korzybski held that many people do confuse maps with

    territories, that is, confuse models of reality with reality itself. So

    mind maps lead immediately to the teachings of an English

    anthropologist, social scientist, linguist, visual anthropologist,

    semiotician and cyberneticist named Gregory Bateson. Bateson

    argued the essential impossibility of knowing what any actual

    territory is. Any understanding of any territory is based on one or

    more sensory channels reporting adequately but imperfectly. Bateson

    states, "We live in a life in which our percepts are perhaps always theperception of parts, and our guesses about wholes are continually

    being verified or contradicted by the later presentation of other parts.

    It is perhaps so, that wholes can never be presented; for that would

    involve direct communication."

    The usefulness of a map (a representation of reality) is not

    necessarily a matter of its literal truthfulness, but its having a structure

    analogous, for the purpose at hand, to the territory. Bateson's concept

    of mind emerged when he became aware (in 1926) of his own way of

  • 7/25/2019 Creativity Mind (preview)

    13/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    12

    thinking, i.e. of his immense abductive capacity. This led him to

    search for patterns of similarity and difference between organisms

    (like in homology). Later, he identified this thought process as being

    abstract and formal, relating not just facts but also ideas.

    The mind is not a thing, but rather of procedural nature,

    allowing living beings to reach the highest levels of

    metacommunicative abstraction within onto, phylo and genetic limits.

    Mind acts at the intraorganic level (for instance, establishing

    connections between several organs). This makes it possible to speak

    of an organic cognition by contrasting it with the classic concept of

    cognition in psychology which generally encompasses only the one

    obtained by quantifiable tests of deductive capacity (and eventuallyinductive), expressing resolutions to mathematical and linguistic's

    problems.

    A systemic mapping of the world can appear from outside the

    tautological contexture of its relational premises to be simply another

    paradigm, another way of charting that is different from, but in some

    sense comparable to, the dominant Newtonian logic informing current

    social science and much of our "common sense" still. It can be takenas "just another language" to describe and explain. But a systemic

    approach is a radical departure from other maps, not only because it

    enables us to know the world in a different way, to know it in terms of

    what Bateson calls "mind," but because it helps us also fold back and

    attend to the process of knowing itself. Clearly ahead of his time, yet

    much of what he was trying to get at remains difficult to grasp.

    This book about creativity is about how to think about mind,

    about how to think about thinking, about how to mind your mind. It isabout how to think. It is about how to think differently. It is about

    how to think differently about thinking. It is about how to think

    differently about thinking differently. It is about how minds change. It

    is about how to change your mind about how minds change. It is

    about "about."

    Nested hierarchies of systems are not themselves systems, but

    are entities "meta" to systems. "Life" is a global characteristic of some

    nested hierarchies of systems, related to a characteristic pattern of

  • 7/25/2019 Creativity Mind (preview)

    14/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    13

    spatio-temporal feedback between the levels of the nested hierarchies.

    Levels in a living nested hierarchy are "alive" only in the sense that

    they are levels in a living nested hierarchy. The term "living system"

    does not have an ontological referent.

    According to Bateson, creativity can emerge out of the

    interaction between our environment and our tautologies, i.e. rigid,

    constrained structures that achieve their results by starting from

    specific premises (e.g. multiplication table, EPM interaction table,

    etc.), where our final result is guided by chance, by environmental

    "noise" (back to the starting point of this preface, to our dancing star

    and the chaos within oneself by Nietzche.) New ides are generated by

    this fundamental interaction.

    Creativity arises out of nested hierarchies of big or small

    ideas, ideas that evaporate, that are destroyed or those that take hold,

    ideas that radically transform or those that result in major innovations,

    ideas from individuals, from small groups, and from organizations

    themselves. A continuous, evolutive flow that emerges out of new

    awareness levels from nested hierarchical networked recurring

    interactions with their own environments. In one metaphor, the brainis as a vast hierarchy of nested hierarchical networks of musical

    instruments and orchestras, capable of resonating in complex patterns

    with the complex patterns on the "sensorium," interacting with its

    environment and capable of resonating in complex patterns forming

    "internal" creative compositions.

    The mind, in this metaphor, is the whole system of potential

    and actual resonance patterns. The specific patterns which occur are

    neurocognitive systems and conceptual schemes. Cognitive systemsand conceptual schemes emerge from mind, they are not components

    of mind; just as literary passages and novels are not components of

    language. They give you the unique opportunity to represent and to

    see your reality, your world by "new eyes." It is a never ending story

    of ideas destruction and continuous renaissance, of creative

    destruction.

    The field of innovation and creativity has more or less

    exploded in recent years with ever new data and applications, but

  • 7/25/2019 Creativity Mind (preview)

    15/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    14

    there has not been a corresponding explosion of theoretical advances.

    Our objective when compiling the current volume has therefore been

    not only to update the reader on the latest data and empirical results

    but also to provide a coherent theoretical perspective wheneverpossible to put the different chapters and contributions into a self-

    explaining organization. The appendices are reserved to the interested

    reader eager for more scientific detail. Our final goal is to offer

    updated information and latest mind tools to help the reader figuring

    out best path to his/her personal training on creativity mind,

    throughtout our whole book.

    PDG and RAF

    Milano, August 2015

    gotoContents

  • 7/25/2019 Creativity Mind (preview)

    16/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    15

    AUTHORS PROFILE

    Professor Piero De Giacomo

    Piero de Giacomo is Professor of Medicine and Surgery. MD P. De

    Giacomo was born in 1935. After graduating from medical school in

    1959, he specialized in Neurology and Psychiatry in 1962. Since 1974

    he was appointed Director of both Psychiatry Institute and the

    Graduate School of Psychiatry. From 1999 to 2002 Prof. P. DeGiacomo has been the Director of the Department of Neurological

    and Psychiatric Sciences, School of Medicine, University of Bari,

    Italy, where he thaught psychiatry and psychology as full professor.

    Past President of Italian Society for Research and Intervention on

    Family (section of Italian Society of Psychiatry), of CIRISU (training

    school in psychotherapy, recognized by MURST), past member of the

    Italian National Health Council. As professional Prof. P. De Giacomo

    has been in charge as renowned director for university courses of

    higher specialization, and currently owner of the studio MPE in Bari,Italy.

    URL:

    .

    gotoContents

    http://www.pierodegiacomo.it/http://www.pierodegiacomo.it/
  • 7/25/2019 Creativity Mind (preview)

    17/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    16

    Professor Rodolfo A. Fiorini

    Rodolfo A. Fiorini is Professor of Bioengineering at the Department

    of Electronics, Information and Bioengineering (DEIB), Politecnico

    di Milano University, Italy. Graduated in Electronic Bioengineering

    in 1975, Dr. Fiorini was awarded for post-graduation C.N.R. research

    grants, and later for three-year "Energetics Fellowship," from the

    Italian Ministry of Scientific Research and University. He gained his

    PhD degree in Energetics from Politecnico di Milano University, in

    1984. In the 1980s, Dr. Fiorini was research associate to StanfordUniversity (SU), Department of Aeronautics and Astronautics,

    Stanford, CA, and to University of California at Los Angeles

    (UCLA), Department of Computer Science, CA, U.S.A. In 1989, the

    U.S.A. DOL appointed him with the U.S. PhD. Prof. R.A. Fiorini is

    the founder and director of the Research Group on Computational

    Information Conservation Theory (CICT), and currently he is

    responsible for the main course on Wellbeing Technology

    Assessment at DEIB. Prof. R.A. Fiorini is a renowned internationalscientific presenter and keynote speaker.

    URLS:

    .

    .

    .

    CICT CORE Group: URL = .

    gotoContents

    http://it.linkedin.com/pub/rodolfo-fiorini/45/277/498/ithttp://www.researchgate.net/profile/Rodolfo_Fiorinihttp://polimi.academia.edu/RodolfoFiorinihttp://cicthub.github.io/http://cicthub.github.io/http://polimi.academia.edu/RodolfoFiorinihttp://www.researchgate.net/profile/Rodolfo_Fiorinihttp://it.linkedin.com/pub/rodolfo-fiorini/45/277/498/it
  • 7/25/2019 Creativity Mind (preview)

    18/18

    P. De Giacomo and R.A. Fiorini Creativity Mind

    17