ddo new enhancements v6.2

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Dungeons and Dragons Online: New Enhancement Overview version 6.2 Contents 1. Notes on enhancement schema 2. Racial Enhancements 3. Melee restige Enhancements !. "#ellcaster restige Enhancements $. "#ecialist restige Enhancements Melee restige Enhancements "#ellcaster restige Enhancements "#ecialist restige Enhancements

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Page 1: DDO New Enhancements v6.2

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Dungeons and Dragons Online: New Enhancement Overview version 6.2

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Contents

1. Notes on enhancement schema2. Racial Enhancements3. Melee restige Enhancements!. "#ellcaster restige Enhancements$. "#ecialist restige Enhancements

Melee restige Enhancements "#ellcaster restige Enhancements "#ecialist restige Enhancements

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Dragonmar% &ocus '3 (1 )*+M, 1- 1 )- &E): ,east Dragonmar%/

Ma%ing: 01 Dragonmar%- 01 Re#air 

"entinel: 01 Dragonmar%- 01 intimidate

assage: 01 Dragonmar%- 01 alance

&inding: 01 Dragonmar%- 01 "earch

Name o the enhancement is shown at the to#. the enhancement can 4e selected multi#le times- the num4er o times is shown e.g. '3. he action #oint cost o each selection is shown ins5uare 4rac%ets e.g. (1 )*. he #rere5uisites to allow the enhancement to 4e selected are shown in rounded 4rac%ets- e.g. +M, 1- &E): ,east Dragonmar%/ indicates that this is availa4leat level 1 and the &eat ,east Dragonmar%7 must have 4een selected.

n the e'am#le shown- ! o#tions are availa4le. Onl8 one can 4e selected de#ending u#on the s#eciic Dragonmar% selected 48 the character.

On racial enhancement trees- the M, reers to the character level unless otherwise s#eciied. On class enhancement trees- the M, reers to the num4er o class levels unless otherwises#eciied.

 )cro4atic '3 (1 )*+M, 1- 1 )/

01 alance- 9um#- um4le02 )C while um4ling

Nim4le Reaction '3 (1 )*+M, 1- $ )/

01 )rmor Ma' DE onus01 Ma' Dodge

m#roved Dodge '3 (1 )*+M, 1- 1; )/

01< Dodge

=alling )gilit8 (2 )*+M, 1- 2; )/

01< Dodge when hit- stac%su# to $ times

>here enhancements orm a chain- arrow connectors indicate the #rere5uisites. )nenhancement cannot 4e selected more times than it?s #redecessor- e.g. m#rovedDodge could not 4e ta%en twice i Nim4le Reaction is onl8 ta%en once- although=alling )gilit8 could 4e ta%en with @ust a single selection in the #rere5uisiteenhancement #rovided the overall #rere5uisite o 2; ) was met.

 )rcanum '3 (2 )*+M, 1- $ )/

02$ "- 01 "#ell en

0$; "- 02 "#ell en +ier 1/

01;; "- 03 "#ell en +ier 2/

>here an enhancement can 4e selected multi#le times and the eects are not a sim#le re#etition o the irst selection- the dierences are detailedor the additional selections- with the #rere5uisites or the selection shown in rounded 4rac%ets- e.g. )rcanum is selected three times in the Elvenor =alAElven racial trees- then the character will receive 01;; " instead o 0B$ " as it would 4e i the #rogression was linear. Note thatdierence in higher level tiers are e'#licitl8 s#eciied and are not cumulative with the #revious tiers- e.g. )rcanum tier 3 #rovides 01;; " and not01B$ ".

&avored Deence '3 (2 )*+M, 1- 1 )/

02 )C vs &avored Enem8

01 "ave vs &avored Enem8

&avored Deence '3 (2 )*+M, 2- $ )/

02 )C vs &avored Enem8

01 "ave vs &avored Enem8

n some trees- enhancement o#tions are given which re#eat the o#tions rom a #rere5uisite. >here it is not #ossi4le toselect the same o#tion as #reviousl8 selected in the #rere5uisite- this is indicated 48 a red connecting arrow. &or e'am#le-it is #ossi4le to gain u# to 06 )C versus a &avored Enem8 in the Dee#wood "tal%er tree. t is not #ossi4le to gain 012 )Cversus &avored Enemies rom 4oth enhancements- 4ut it is #ossi4le to gain 06)C and 03 "aves 48 selecting 4oth

enhancements the ma'imum num4er o times.

Notes on enhancement schema

Elven >ea#on raining (2 )*+M, 1- 1 )/

01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow

01 )ttac%- 01 Damage with"cimitars- &alchion- "hort4ow

Elven >ea#on raining (2 )*+M, 1- $ )/

01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow

01 )ttac%- 01 Damage with"cimitars- &alchion- "hort4ow

n some trees- enhancement o#tions are given which re#eat the o#tions rom a #rere5uisite. >here it is not #ossi4le toselect a dierent o#tion rom the one #reviousl8 selected in the #rere5uisite- this is indicated 48 a green connecting arrow.&or e'am#le- it is #ossi4le to gain u# to 02 )ttac% and 02 Damage with ,ong4ows- Ra#iers and ,ongswords in the ElvenRacial tree. t is not #ossi4le to gain 01 )ttac% and 01 Damage with ,ong4ows- Ra#iers and ,ongswords and then select01 )ttac% and 01 Damage with "cimitars- &alchion and "hort4ows.

Eicient Metamagic '3 (2 )*+M, 2- $ )/

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

>here there is an e'ce#tion to the rule that enhancements which can 4e selectedmulti#le times sim#l8 re#eat the eect each time- and that cannot 4e easil8dis#la8ed in the overall dis#la8 or that tree- the e'ce#tion will 4e shown in F4rac%et- in the e'am#le shown- Metamagic cost or all enhancements is reduced 48the cost initiall8 shown- a#art rom Enlarge and uic%en which have a A! to the costat ran% 3 instead o A3 as would 4e e'#ected.

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Common a44reviations

 )C G )rmor Class ) G )ction oints )"& G )rcane "#ell &ailureC, G Caster ,evelDR G Damage Reduction

Ma' C, G Ma'imum Caster ,evelM, G Minimum ,evelRR G h8sical Resistance Rating",) G "#ell ,i%e )4ilit8"R G "#ell Resistance

Notes on enhancement schema

oison "tri%es (2 )*+M, 1- 1 )/

On hit: A1 &ortitude "ave- stac%s u# to $times. On critical: 1d6 CON damage. Onvor#al: A$< =- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level

On hit: A1 Rele' "ave- stac%s u# to $times. On critical: 1d6 DE damage. On

vor#al: aral8sis- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level

On hit: A1 >ill "ave- stac%s u# to $ times.On critical: 1d6 >" damage. On vor#al:"hattermantle- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level

oison "tri%es (2 )*+M, 2- $ )/

On hit: A1 &ortitude "ave- stac%s u# to $times. On critical: 1d6 CON damage. Onvor#al: A$< =- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level

On hit: A1 Rele' "ave- stac%s u# to $times. On critical: 1d6 DE damage. On

vor#al: aral8sis- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level

On hit: A1 >ill "ave- stac%s u# to $times. On critical: 1d6 >" damage. Onvor#al: "hattermantle- &ortitude DC 1; 0N modiier 0 hal Rogue level

n some trees- enhancement o#tions are given which reer to another enhancement 4ut the8 are not connected to eachother. hese connections will 4e shown with a 4ro%en line using the same colour convention or standard line. "o where itis not #ossi4le to select the same o#tion as #reviousl8 selected in the #re- this is indicated 48 a 4ro%en red connectingarrow. &or e'am#le- ta%ing =eartsee%er oison in either ier 1- ier 2 or ier 3 oison "tri%es in the )ssassin tree willloc% that o#tion out rom the other iers regardless o the order 8ou ta%e them.

Elven De'terit8 (2 )*+M,2/

01 DEA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

n some trees- each Core )4ilities selected #rovides additional 4eneits s#eciied 48a #revious Core )4ilit8-. hese additional 4eneits are detailed 4elow the main4eneit as shown. &or e'am#le- each Elven Core )4ilit8 selected #rovides a 2mrange increase to oint lan% "hot and Ranged "nea% )ttac%.

 )rcanotechnician (1 )*

+M, 1- 1 )/

01 Hniversal "#ell ower#er #oint s#ent in ree

n some trees- an enhancement s#eciies a 4eneit 4ased u#on

the total num4er o #oints s#ent in that enhancement tree. heseare highlighted as shown.

>here #ossi4le- enhancements are #laced to relect their ran%ing in theenhancement tree. >here this is not #ossi4le- enhancements that are shown out o#osition will 4e surrounded 48 a dotted line to draw attention to the detail o the M,-

 ) cost and other re5uirements and not to rel8 solel8 on their #osition in theillustration or that tree.

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=uman Iersatilit8 (1 )*+M, 1/

 )ction oost: 06 )ttac%

 )ction oost: 02;< wea#on damage

 )ction oost: 01; )C- 01; RR

 )ction oost: 0! )ll "aves. No ail on 1

 )ction oost: 0! )ll "%ills

 )ction oost: 02; Hniversal "#ell ower 

=uman Iersatilit8 (1 )*+M, B/ JJ Cannot select H"

 )ction oost: 06 )ttac%

 )ction oost: 02;< wea#on damage

 )ction oost: 01; )C- 01; RR

 )ction oost: 0! )ll "aves. No ail on 1

 )ction oost: 0! )ll "%ills

 )ction oost: 02; Hniversal "#ell ower 

=uman Iersatilit8 (1 )*+M, 16/ JJ Cannot select H"

 )ction oost: 06 )ttac%

 )ction oost: 02;< wea#on damage

 )ction oost: 01; )C- 01; RR

 )ction oost: 0! )ll "aves. No ail on 1

 )ction oost: 0! )ll "%ills

 )ction oost: 02; Hniversal "#ell ower 

=uman )da#ta4ilit8 (2 )*+M, !/

01 "R

01 DE

01 CON

01 N

01 >"

01 C=)

=uman Kreater )da#ta4ilit8 (2 )*+M, 11/

01 "R

01 DE

01 CON

01 N

01 >"

01 C=)

Dragonmar% &ocus '3 (1 )*+M, 1- 1)- &E): ,east Dragonmar%/

Ma%ing: 01 Dragonmar%- 01 Re#air 

"entinel: 01 Dragonmar%- 01 intimidate

assage: 01 Dragonmar%- 01 alance

&inding: 01 Dragonmar%- 01 "earch

Kreater Dragonmar%s (2 )*+M, 1- 1; )/ JJ assive icon

Ma%ing: 01 Dragonmar%-",): Reconstruct

"entinel: 01 Dragonmar%-",): Klo4e o nvulnera4ilit8

assage: 01 Dragonmar%-",): ele#ort JJ #assive icon

&inding: 01 Dragonmar%- reasure&inding

Kreater =eroism (2 )*+M, 1- 1$ )/

",): Kreater =eroism

,esser Dragonmar%s (2 )*+M, 1- $ )/

Ma%ing: 01 Dragonmar%-",): Re#air "erious Damage

"entinel: 01 Dragonmar%-",): rotection rom Elements

assage: 01 Dragonmar%-",): Dimension Door 

&inding: 01 Dragonmar%-",): Lnoc%

=eroism (2 )*+M, 1- 1; )/

",): =eroism

"%ill &ocus '3 (1)*+M, 1- 1 )/

01 alance- 9um#- "wim- um4le

01 ,isten- "earch- "#ot

01 Concentration- ntimidate

01 lu- Di#lomac8- =aggle- erorm

01 Disa4le Device- O#en ,oc%

01 =eal- Re#air 

01 =ide- Move "ilentl8

"%ill Master8 (2 )*+M, 1- 1; )/

01 )ll "%ills

m#roved Recover8 (2 )*+M, 1- 1 )/

01;< =ealing )m#

m#roved Recover8 (2 )*+M, 1- 1$ )/

01;< =ealing )m#

m#roved Recover8 (2 )*+M, 1- 1; )/

01;< =ealing )m#

"%ill &ocus '3 (1)*+M, 1- $ )/

01 alance- 9um#- "wim- um4le

01 ,isten- "earch- "#ot

01 Concentration- ntimidate

01 lu- Di#lomac8- =aggle- erorm

01 Disa4le Device- O#en ,oc%

01 =eal- Re#air 

01 =ide- Move "ilentl8

 )ction "urge '3 (1 )*+M, 1- 1 )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

 )ction "urge '3 (1 )*+M, 1- $ )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

 )ction "urge '3 (1 )*+M, 1- 1; )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

 )ction "urge '3 (1 )*+M, 1- 1$ )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

&ighting "t8le '3 (1- 2 )*+M, 1- $ )/

 )m4ide'terit8 1: 01 )ttac%- wo >ea#on&ighting- Hnarmed +&E): wo >ea#on&ighting/ (2 )*

 )m4ide'terit8 2: 01 )ttac% wo >ea#on&ighting- Hnarmed- 01< Dodge+)m4ide'terit8 1/ (2 )*

 )m4ide'terit8 3: 01 )ttac%- 01 Damagewo >ea#on &ighting- Hnarmed- 01<Dodge- +)m4ide'terit8 2/ (2 )*

0$< "hield )C- 01 ower "hield Ma' De'(2 )*

Kreat >ea#on 1: 02< Klancing low roc+&E): wo =anded &ighting/ (1 )*

Kreat >ea#on 2: 02< Klancing low roc+&E): Kreat >ea#on 1- m#roved wo=anded &ighting- M, 6/ (1 )*

Kreat >ea#on 3: 02< Klancing low roc+&E): Kreat >ea#on 2- Kreater wo=anded &ighting- M, 11/ (1 )*

"ni#er 1: 01d6 Ranged "nea% Damage+&E): oint l an% "hot/ (2 )*

"ni#er 2: 01d6 Ranged "nea% Damage-02m range +"ni#er 1/ (2 )*

"ni#er 3: 02d6 Ranged "nea% Damage-02m range +"ni#er 2/ (2 )*

03 Hniversal "#ell ower wielding Or4 or"ta (1 )* 01; H" 3F

Don?t Count Me Out '3 (1 )* +M, 1/

nca#acitated to A1$ =- 03 RR 4elow$;< =ealth

A2; =- 06 RR +ier 1/

A3; =- 01; RR+ier 2/

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Elven )ccurac8 (1 )*+M, 1/

02< )ttac%. 02m oint lan% "hot-02m Ranged "nea% )ttac% #erCore )4ilit8

Elven )ccurac8 (1 )*+M, B/

02< )ttac%A #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

Elven )ccurac8 (1 )*+M, 16/

02< )ttac%A #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

Elven De'terit8 (2 )*+M, !/

01 DEA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

Elven De'terit8 (2 )*+M, 11/

01 DEA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

Dragonmar% &ocus '3 (1 )*+M, 1-1 )- ,east Dragonmar%/

"hadow: 01 Dragonmar%- 01 =ide

Kreater Dragonmar%s (2 )*+M, 1- 1; )/

"hadow: 01 Dragonmar%-",): Dis#lacement

,esser Dragonmar%s (2 )*+M, 1- $)/

"hadow: 01 Dragonmar%-",): "hadow >al%

Child o Nature (1 )*+M, 1- 1 )/

A1=- A1; "- ",): Entangle-Rele' DC 1; 0 >" modiier 0hal character level

Elven >ea#on raining (2 )*+M, 1- 1 )/

01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow

01 )ttac%- 01 Damage with"cimitars- &alchion- "hort4ow

inding "hadows (1 )*+M, 1- 1$ )/

",): "low and 2d! negative levels

 )rcane &luidit8 '3 (1 )*+M, 1- 1 )/

 )rmor )"& A$<

Enchantment ,ore '3 (1 )*+M, 1- $ )/

02 "aves vs Enchantment

0! "aves vs Enchantment +ier 1/

06 "aves vs Enchantment. 01Enchantment DC +ier 2/

&e8 "ight (2 )*+M, 1- 1; )/

rue "eeing when over 1;; "

&e8wild a# '3 (1 )*+M, 1- 1; )/

A1 =- em# "- 1;< incor#orealit8-A2 >ill "aves- once #er rest

3 times #er rest +ier 1/

$ times #er rest +ier 2/

Leen "enses '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot

Nothing is =idden '3 (2 )*+M, 1- $)/

 )utoAsearch- A12 #enalt8

 )utoAsearch- A #enalt8 +ier 1/

 )utoAsearch- A! #enalt8 +ier 2/

 )rcanum '3 (2 )*+M, 1- $ )/

02$ "- 01 "#ell en

0$; "- 02 "#ell en +ier 1/

01;; "- 03 "#ell en +ier 2/

 )rcane )rcher (! )*+M, 1- 1; )/

 )rcane )rcher Enhancement ree

Krace (1 )*+M, 1- 1$)/

DE to Damage with ,ongswords-Ra#ier- ,ong4ow

DE to Damage with "cimitars-&alchion- "hort4ow

"%ill (1 )*+M, 1- 1$)/

03< dou4lestri%e- 03< dou4leshot-03< dodge- 48#ass 3< dodge

Elven >ea#on raining (2 )*+M, 1- $ )/

01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow

01 )ttac%- 01 Damage with"cimitars- "hort4ow - 02 Damagewith &alchion-

Elven >ea#on raining (2 )*+M, 1- 1; )/

01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow

01 )ttac%- 01 Damage with"cimitars- &alchion- "hort4ow

Elven >ea#on raining (2 )*+M, 1- 1$ )/

01 )ttac%- 01 Damage with,ongswords- Ra#ier- ,ong4ow

01 )ttac%- 01 Damage with"cimitars- "hort4ow - 02 Damagewith &alchion-

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=alling ,uc% (1 )*+M, 1/

01 )ll "aves

=alling ,uc% (1 )*+M, B/

01 )ll "aves

=alling ,uc% (1 )*+M, 16/

01 )ll "aves

=alling De'terit8 (2 )*+M, !/

01 DE

=alling De'terit8 (2 )*+M, 11/

01 DE

Dragonmar% &ocus '3 (1 )*+M, 1- 1 )- ,east Dragonmar%/

=ealing: 01 Dragonmar%- 01 =eal

Kreater Dragonmar%s (2 )*+M, 1- 1; )/

=ealing: 01 Dragonmar%-",): =eal

,esser Dragonmar%s (2 )*+M, 1- $)/

=ealing: 01 Dragonmar%-",): Cure "erious >ounds

"tealth8 '3 (1 )*+M, 1- 1 )/

01 =ide- Move "ilentl8

02 =ide- Move "ilentl8 +ier 1/

03 =ide- Move "ilentl8- 01(>*thrown attac% when snea%ing +ier2/

old '3 (1 )*+M, 1- 1 )/

&ear and "ha%en removed ater12 secs

&ear and "ha%en removed ater 6sec +ier 1/

&ear and "ha%en removed ater 3

sec +ier 2/

"%illul hrower (2 )*+M, 1- 1; )/

DE to Damage with Returninghrown >ea#ons

Master hrower (1 )*+M, 1- 1$ )/

01 Critical hreat Range-hrown >ea#ons

=eroic Com#anion '3 (2 )*+M, 1- $ )/

 )ction oost: )ll8: 0;.2$(>*-02 )ttac%- 02 )ll "aves

 )ction oost: )ll8: 0;.$(>*-0! )ttac%- 0! )ll "aves- 02<Dodge +ier 1/

 )ction oost: )ll8: 01(>*- 06 )ttac%- 06 )ll "aves- 0!<Dodge- 01; RR +ier 2/

rea% Out he ,eeches (2 )*+M, 1- $ )/

",): ositive Energ8,eeches- removes onenegative level- one #oisonand one disease ever8 3 sec-duration same as =eal s%ill

 )cro4atic '3 (1 )*+M, 1- 1 )/

01 alance- 9um#- um4le02 )C while um4ling

Nim4le Reaction '3 (1 )*+M, 1- $ )/

01 )rmor Ma' DE onus01 Ma' Dodge

m#roved Dodge '3 (1 )*+M, 1- 1; )- &E): Dodge/

01< Dodge in light or noarmor 

=alling )gilit8 (2 )*+M, 1- 1$ )/

>hen hit: 01< Dodge untilmissed- stac%s u# to $ times

=alling Cunning '3 (1 )*+M, 1- 1 )/

01 lu- 01 "nea% )ttac% =it

=alling Kuile (1 )*+M, 1- $ )/

01 "nea% )ttac% Die

=alling Kuile (1 )*+M, 1- 1; )/

01 "nea% )ttac% Die

=alling Kuile (1 )*+M, 1- 1$ )/

01 "nea% )ttac% Die

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Dwarven oughness (1 )*+M, 1/

01; =

Dwarven oughness (1 )*+M, B/

01; =

Dwarven oughness (1 )*+M, 16/

01; =

Dwarven Constitution (2 )*+M, !/

01 CON

Dwarven Constitution (2 )*+M, 11/

01 CON

Dragonmar% &ocus '3 (1 )*+M, 1- 1 )- ,east Dragonmar%/

>arding: 01 Dragonmar%- 01"earch

Kreater Dragonmar%s (2 )*+M, 1- 1; )/

>arding: 01 Dragonmar%",): Radiant &orceield

,esser Dragonmar%s (2 )*+M, 1- $)/

>arding: 01 Dragonmar%",): "#ell Resistance

ron "tomach '3 (1 )*+M, 1- 1 )/

 )ll #otions add Remove oisonor 2 mins

 )ll #otions add Remove oison-Remove Disease or 2 mins+ier 1/

 )ll #otions add Remove oison-Remove Disease and =eroismor 2 mins +ier 2/

Dwarven >ea#on raining (2 )*+M, 1- 1 )/

01 )ttac%- 01 Damage with )'es

01 )ttac%- 01 Damage with ic%sand =ammers

=ands O "tone (1 )*+M, 1- 1$ )/

",): Earthgra4- Rele' DC 1; 0CON modiier 0 level

Dwarven )rmor Master8 '3 (1 )*+M, 1- 1 )/

01 )C- 01 )rmor Ma' DE onus

Dwarven actics '3 (1 )*+M, 1- $ )/

01 actical DC

Dwarven Runes '3 (1 )*+M, 1- 1; )/

01 "ave vs "#ell eects

"tout '3 (1 )*

+M, 1- 1 )/

01 alance- 01 "ave vs oison

Child o the Mountain '3 (2 )*

+M, 1- $ )/

02< Ma'imum =- 01 &ortitude"aves- A1 Rele' "aves

03< Ma'imum =- 02 &ortitude"aves- A2 Rele' "aves +ier 1/

0!< Ma'imum =- 03 &ortitude"aves- A3 Rele' "aves +ier 2/

Dwarven "hield Master8 '3 (2 )*+M, 1- $ )/

0$< "hield )C- 01 ower "hieldMa' DE onus

hrow our >eight )round (1 )*+M, 1- 1$)/

Hse CON or Damage with )'es

Hse CON or Damage with ic%sand =ammers

Dwarven >ea#on raining (2 )*+M, 1- $ )/

01 )ttac%- 01 Damage with )'es01 )ttac%- 02 Damage with

Kreata'es

01 )ttac%- 01 Damage with ic%sand =ammers01 )ttac%- 02 Damage with Mauls

Dwarven >ea#on raining (2 )*+M, 1- 1; )/

01 )ttac%- 01 Damage with )'es

01 )ttac%- 01 Damage with ic%sand =ammers

Dwarven >ea#on raining (2 )*+M, 1- 1$ )/

01 )ttac%- 01 Damage with )'es01 )ttac%- 02 Damage withKreata'es

01 )ttac%- 01 Damage with ic%sand =ammers01 )ttac%- 02 Damage with Mauls

"tand ,i%e "tone '3 (1 )*

+M, 1- 1; )/

 )ction oost: 01; alance- 01; RR- 01;Energ8 Resistance- A$;< Movement- noswim- no l8 or 12 sec

 )ction oost: 02; alance- 02; RR- 02;Energ8 Resistance- A$;< Movement- noswim- no l8 or 1$ sec +ier 1/

 )ction oost: 03; alance- 03; RR- 03;Energ8 Resistance- A$;< Movement- noswim- no l8 or 2; sec +ier 2/

Dwarven &ortress '3 (1 )*

+M, 1- 1$ )/

&ull late and "hield: 01 )C- 01intimidate- 01 "ave vs &ear- 03<wea#on damage

&ull late and "hield: 02 )C- 02intimidate- 02 "ave vs &ear- 0$<wea#on damage +ier 1/

&ull late and "hield: 03 )C- 03intimidate- 03 "ave vs &ear- 0B<wea#on damage +ier 2/

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m#roved &ortiication (1 )*+M, 1/

&ortiication $;<

m#roved &ortiication (1 )*+M, B/

&ortiication B$<

m#roved &ortiication (1 )*+M, 16/

&ortiication 1;;<

>arorged Constitution (2 )*+M, !/

01 CON

>arorged Constitution (2 )*+M, 11/

01 CON

Construct Nature '3 (1 )*+M, 1- 1 )/

01 &ortitude "aves

01 >ill "aves

m#roved od8 '3 (1 )*+M, 1- 1; )/

 )damantine: 03 RR +&E): )damantine od8/ 01; RR 3F

Mithral: Ma' De' onus 01- A1 )rmor "%ill enalt8 +&E): Mithralod8/

Re#air "8stems '3 (2 )*+M, 1- 1 )/

ositive =ealing #enalt8 A1;<

01 Re#air- 01;< Re#air )m#

02 Re#air- 01$< Re#air )m# +ier 1/

03 Re#air- 02;< Re#air )m# +ier 2/

Construct Nature '3 (1 )*+M, 1- $ )/ JJ cannot ta%e&ortitude when >ill at ier 1

01 &ortitude "aves

01 >ill "aves

>arorged actics '3 (1 )*+M, 1- $ )/

01 actical DC

nscri4ed )rmor '3 (1 )*+M, 1- 1 )/

 )rmor )"& A$<

Kreat >ea#on )#titude '3 (1 )*+M, 1- $ )- &E): wo handedighting/

02< Klancing low roc

0!< Klancing low roc +ier 1-&E): m#roved wo =anded&ighting- M, 6/

06< Klancing low roc +ier 2-&E): Kreater wo =anded &ighting-M, 11/

rute &ighting '3 (1 )*+M, 1- 1; )/

=ate 01;<

=ate 01$< +ier 1/

=ate 02;< +ier 2/

>arorged Resolve (1 )*+M, 1- 1$ )/

 )ction oost em#orar8 = e5ual toRe#air s%ill- i l ess than $;< = then02 )ll "aves

m#roved ower )ttac% '3 (2 )*+M, 1- 1; )- &E): ower )ttac%/

01 Damage- A1 )ttac%

>ea#on )ttachment (1 )*+M, 1- 1$ )/

0;.$(>* damage until une5ui##ed orrest

Construct oughness (2 )*+M, 1- 1 )/

01; =

Construct oughness (2 )*+M, 1- $ )/

01; =

Construct oughness (2 )*+M, 1- 1; )/

01; =

Construct oughness (2 )*+M, 1- 1$ )/

01; =

Construct "ta4ilit8 '3 (1 )*+M, 1- 1 )/

01 Re#air- 02 alance

Damage Reduction '3 (1 )*+M, 1- $ )/

0 DR 1P)damantine

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=alAElven Iersatile Nature (1 )*+M, 1/ JJ this enhancement doesnothing

oint lan% "hot and Ranged"nea% attac% range increased 482m #er Elven Core )4ilit8

Elven )ccurac8P=uman Iersatilit8 (1 )*+M, B/

02< )ttac%. 02m oint lan% "hot- 02mRanged "nea% )ttac%

 )ction oost: 06 )ttac%

 )ction oost: 02;< wea#on damage

 )ction oost: 01; )C- 01; RR

 )ction oost: 0! )ll "aves. No ail on 1

 )ction oost: 0! )ll "%ills

 )ction oost: 02; Hniversal "#ell ower 

Elven )ccurac8P=uman Iersatilit8 (1 )*+M, 16- 3; )/

02< )ttac%. 02m oint lan% "hot- 02mRanged "nea% )ttac%

 )ction oost: 06 )ttac%

 )ction oost: 02;< wea#on damage

 )ction oost: 01; )C- 01; RR

 )ction oost: 0! )ll "aves. No ail on 1

 )ction oost: 0! )ll "%ills

 )ction oost: 02; Hniversal "#ell ower 

Elven De'terit8P=uman Iersatilit8 (2 )*+M, !/

Elven 01 DE. 02m oint lan% "hot- 02mRanged "nea% )ttac%

=uman 01 "R

=uman 01 DE

=uman 01 CON

=uman 01 N

=uman 01 >"

=uman 01 C=)

Elven De'terit8P=uman Iersatilit8 (2 )*+M, - 2; )/

Elven 01 DE. 02m oint lan% "hot- 02mRanged "nea% )ttac%

=uman 01 "R

=uman 01 DE

=uman 01 CON

=uman 01 N

=uman 01 >"

=uman 01 C=)

Dragonmar% &ocus '3 (1 )*+M, 1- 1 )- ,east Dragonmar%/

"torm: 01 Dragonmar%- 01 alance

Kreater Dragonmar%s (2 )*+M, 1- 1; )/

"torm: 01 Dragonmar%",): Call ,ightning "torm

,esser Dragonmar%s (2 )*+M, 1- $)/

"torm: 01 Dragonmar%",): Electric ,oo#

ower o the "torm (1 )*+M, 1- 1$ )/

0"hoc%ing damage- 02$ Electrical "#ellower- 01; tem# " when electric damage-02 Rele' "aves- A2 &ortitude "aves- A2 C,or Earth "#ells or 2 sec #er Concentration

Di#lomatic mmunit8 (2 )*+M, 1- 1 )/

2$< h8sical Damage Reduction or 1$sec or until attac%. A2 Di#lomac8 untilrest

m#roved Recover8 (2 )*+M, 1- 1$ )/

01;< =ealing )m#

m#roved Recover8 (2 )*+M, 1- $ )/

01;< =ealing )m#

"%ill &ocus '3 (1)*+M, 1- 1 )/

01 alance- 9um#- "wim- um4le

01 ,isten- "earch- "#ot

01 Concentration- ntimidate

01 lu- Di#lomac8- =aggle- erorm

01 Disa4le Device- O#en ,oc%

01 =eal- Re#air 

01 =ide- Move "ilentl8

 )ction "urge '3 (1 )*+M, 1- 1; )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

 )rcane &luidit8 '3 (1 )*+M, 1/

 )rmor )"& A$<

 )rcanum '3 (2 )*+M, 1- $ )/

02$ "- 01 "#ell en

0$; "- 02 "#ell en +ier 1/

01;; "- 03 "#ell en +ier 2/

 )rcane )rcher (! )*+M, 1- 1; )/

 )rcane )rcher Enhancementree

m#roved Dilettante (2 )*+M, 1- 1 )/

 )rtiicer: otion Lnowledge- ,evel 2

ar4arian: 0$ =

ard- Cleric- Druid- &I"- "orcerer- >iQard:,evel 3 scroll- wand and item use

&ighter: 01 wea#on damage

Mon%: Ma' 3 >" 4onus to )C i centered

aladin: Ma' 3 C=) 4onus to "aves

Ranger: Ma' ! "R 4onus to ow damage

Rogue: 02 "nea% )ttac% =it

m#roved Dilettante (2 )*+M, 1- ) $/

 )rtiicer: >and Lnowledge- ,evel 3

ar4arian: 0$ =

ard- Cleric- Druid- &I"- "orcerer- >iQard:,evel 6 scroll- wand and i tem use

&ighter: 01 wea#on damage

Mon%: Ma' ! >" 4onus to )C i centered

aladin: Ma' ! C=) 4onus to "aves

Ranger: Ma' 6 "R 4onus to ow damage

Rogue: 01d6 "nea% )ttac% Damage

Dilettante "#ecial )4ilit8 (2 )*+M, 1- ) 1;

 )rtiicer- ard- Cleric- Druid- &I"- "orcerer->iQard: 03 Hniversal "#ell#ower 

ar4arian: 01 DRPA

&ighter: 02 )C- 02 )rmor Ma' DE

Mon%: 01;< =ealing )m#

aladin: mmune Natural Disease- 0! "ave vsDisease- no ail on 1

Ranger: ",): Con@ure )rrows 01

Rogue: 0;.$(>* damage- 01 Critical hreatRange- hread reduced 1;;. On snea%: A1alance- Rele' and >ill saves or 2; sec

m#roved Dilettante (2 )*+M, 1- ) 1$/

 )rtiicer: )rms and )rmor Lnowledge- ,evel !

ar4arian: 0$ =

ard- Cleric- Druid- &I"- "orcerer- >iQard:,evel 1; scroll- wand and item use

&ighter: 01 wea#on damage

Mon%: Ma' $ >" 4onus to )C i centered

aladin: Ma' $ C=) 4onus to "aves

Ranger: Ma' "R 4onus to ow damage

Rogue: 01d6 "nea% )ttac% Damage

Dilettante "#ecial )4ilit8 (2 )*+M, 1- ) 1$/

 )rtiicer- ard- Cleric- Druid- &I"- "orcerer->iQard: 03 Hniversal "#ell#ower 

ar4arian: 01 DRPA

&ighter: actical DC 02

Mon%: 01;< =ealing )m#

aladin: 0! "ave vs &ear- no ail on 1

Ranger: 01;< Ohand Dual >ie lding +&E):wo >ea#on &ighting/

Rogue: angleoot: !d6 acid and slow

Dilettante )4ilit8 "core (2 )*+M, 1- 1; )/

ard- Cleric- &I"- aladin- "orcerer: 01 C=)

ar4arian- Druid- &ighter: 01 CON

 )rtiicer- ard- Mon%- Ranger- Rogue: 01 DE

 )rtiicer- Rogue- >iQard: 01 N

ar4arian- &ighter- aladin- Ranger: 01 "R

Cleric- Druid- &I"- Mon%: 01 >"

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"#ell Resistance (1 )*+M, 1/

"#ell Resistance 02

"#ell Resistance (1 )*+M, B/

"#ell Resistance 02

"#ell Resistance (1 )*+M, 16/

"#ell Resistance 02

Drow De'terit8- ntelligence-Charisma (2 )*+M, !/

01 DE

01 N

01 C=)

Drow De'terit8- ntelligence-Charisma (2 )*+M, 11/

01 DE

01 N

01 C=)

&aerie &ire (2 )*+M, 1- 1 )/

",): &aerie &ire- Rele' DC 1; 0C=) modiier 0 hal character level

Iermin ,ore '3 (1 )*+M, 1- 1 )/

01 )ttac%- 01 "aves vs Iermin-Driders- "corrow

03 )ttac%- 03 "aves vs Iermin-Driders- "corrow +ier 1/

06 )ttac%- 06 "aves vs Iermin-Driders- "corrow +ier 2/

Leen "enses '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot

Nothing is =idden '3 (2 )*+M, 1- $)/

 )utoAsearch- A12 #enalt8

 )utoAsearch- A #enalt8 +ier 1/

 )utoAsearch- A! #enalt8 +ier 2/

 )rcane &luidit8 '3 (1 )*+M, 1- 1 )/

 )rmor )"& A$<

en?dri% >ea#on raining (2 )*+M, 1- 1 )/

01 )ttac%- 01 Damage with Ra#ier-"hortsword- "huri%en

en?dri% >ea#on raining (2 )*+M, 1- $ )/

01 )ttac%- 01 Damage with Ra#ier-"hortsword- "huri%en

en?dri% >ea#on raining (2 )*+M, 1- 1; )/

01 )ttac%- 01 Damage with Ra#ier-"hortsword- "huri%en

en?dri% >ea#on raining (2 )*+M, 1- 1$ )/

01 )ttac%- 01 Damage with Ra#ier-"hortsword- "huri%en

Enchantment ,ore '3 (1 )*+M, 1- $ )/

02 "aves vs Enchantment

Dar%&ire (2 )*+M, 1- 1; )/

",): Dar%ire: 1d12 damage #ercharacter level. E'tra 4olt at lvl 11and 21. Rele' DC 1; 0 C=)modiier 0 hal character level.E'tra uses with e'tra )ction oosteects

Ienom ,ore '3 (1 )*+M, 1- $ )/

01 =eal- 01 "ave vs oison- 02oison Resistance

Ienomed lades '3 (1 )*+M, 1- 1$ )/

oison "tance: 01d! oison damage

oison "tance: 01d6 oison damage +ier 1/

oison "tance: 01d oison damage +ier 2/

m#roved Dodge '3 (1 )*+M, 1- 1; )- &E): Dodge/

01< Dodge in light or no armor 

 )m4ide'terit8 '3 (2 )*+M, 1- $ )- &E): wo >ea#on&ighting/

01 )ttac% when dual wielding orunarmed

01 )ttac%- 01< Dodge when dualwielding or unarmed +ier 1/

01 )ttac%- 01 Damage- 01< Dodgewhen dual wielding or unarmed+ier 2/

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Orcish &ur8 (1 )*+M, 1/

02 "R when 4elow ;< =

Orcish &ur8 (1 )*+M, B/

0! "R when 4elow 6;< =

Orcish &ur8 (1 )*+M, 16/

0 "R when 4elow !;< =

Orcish "trength (2 )*+M, !/

01 "R

Orcish "trength (2 )*+M, 11/

01 "R

Kreater Dragonmar%s (2 )*+M, 1- 1; )/

&inding: 01 Dragonmar%-reasure &inding

,esser Dragonmar%s (2 )*+M, 1- $)/

&inding: 01 Dragonmar%-",): Lnoc% +DC Character level 0C=) modiier/

Dragonmar% &ocus '3 (1 )*+M, 1-1 )- ,east Dragonmar%/

&inding: 01 Dragonmar%- 01"earch

,oc% ash (1 )*+M, 1- $)/

Hse dragonmar%: ntimidate 0 "Rmodiier DC

Might8 "undering '3 (1 )*+M, 1- 1 )/

01 "under DC

Kreat >ea#on )#titude '3 (1 )*+M, 1- 1; )- &E): wo handedighting/

02< Klancing low roc

0!< Klancing low roc +ier 1-&E): m#roved wo =anded&ighting- M, 6/

06< Klancing low roc +ier 2-&E): Kreater wo =anded&ighting- M, 11/

rute &orce '3 (1 )*

+M, 1- 1 )/

"#ellcasting: 01;< =ate

Melee: 01;< =ate

01$< =ate +ier 1/

02;< =ate +ier 2/

E'tra )ction oost '3 (2 )*

+M, 1- $ )/

01 )ction oost #er rest

m#roved ower )ttac% '3 (2 )*

+M, 1- 1; )- &E): ower )ttac%/

01 Damage- A1 )ttac%

Orcish >ea#on raining (2 )*+M, 1- 1 )/

01 )ttac%- 01 Damage with wo=anded Melee >ea#ons

Orcish >ea#on raining (2 )*+M, 1- $ )/

01 )ttac%- 02 Damage with wo=anded Melee >ea#ons

Orcish >ea#on raining (2 )*+M, 1- 1; )/

01 )ttac%- 01 Damage with wo=anded Melee >ea#ons

Orcish >ea#on raining (2 )*+M, 1- 1$ )/

01 )ttac%- 02 Damage with wo=anded Melee >ea#ons

rutalit8 (1 )*

+M, 1- 1$ )/

02;< damage with wo =andedMelee >ea#ons to hel#lesso##onent

Raging Crush (1 )*+M, 1- 1$ )- rute &orce: Melee/

On Rage: )uto critical- 3 uses #errest

"tu44orn '3 (1 )*+M, 1- 1 )/

01 >ill "aves

Orcish Rage (2 )*+M, 1- $ )/

 )ction oost: Rage- 02 "R- A2;RR- uncentered- #reventss#ellcasting

ower Rage '2 (1 )*+M, 1- 1$ )- ar4arian 2/

On Rage: 01 "R- A1 )C

On Rage: 01 "R- A1 )C +ier 1-ar4arian 6/

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m#roved &ortiication (1 )*+M, 1/

&ortiication $;<

m#roved &ortiication (1 )*+M, B/

&ortiication B$<

m#roved &ortiication (1 )*+M, 16/

&ortiication 1;;<

>arorged Constitution (2 )*+M, !/

01 CON

>arorged Constitution (2 )*+M, 11/

01 CON

Communion o "entinel '2 (2 )*+M, 1- 1 )/ JJ ier 2 descri#tion

01 &ortitude "aves- 01 >ill"aves- 01 ,isten- "earch- "#ot

Communion o >arding '3 (2 )*+M, 1- 1; )- &E): )damantineod8/

 )damantine: 0! RR

Re#air "8stems '3 (2 )*+M, 1- 1 )/

ositive =ealing #enalt8 A1;<

01 Re#air- 01;< Re#air )m#

02 Re#air- 01$< Re#air )m# +ier 1/

03 Re#air- 02;< Re#air )m# +ier 2/

Communion o "cri4ing '3 (2 )*+M, 1- $ )/

",): Reconstruct- 3$ "-cooldown 3; sec

3; "- cooldown 1$ sec +ier 1/

2$ "- cooldown 6 sec +ier 2/

>arorged actics '3 (1 )*+M, 1- $ )/

01 actical DC

nscri4ed )rmor '3 (1 )*+M, 1- 1 )/

 )rmor )"& A$<

Kreat >ea#on )#titude '3 (1 )*+M, 1- 1; )- &E): wo handedighting/

02< Klancing low roc

0!< Klancing low roc +ier 1-&E): m#roved wo =anded&ighting- M, 6/

06< Klancing low roc +ier 2-&E): Kreater wo =anded&ighting- M, 11/

rute &ighting '3 (1 )*+M, 1- 1; )/

=ate 01;<

=ate 01$< +ier 1/

=ate 02;< +ier 2/

>arorged Resolve (1 )*+M, 1- 1$ )/

 )ction oost em#orar8 =e5ual to Re#air s%ill- i less than$;< = then 02 )ll "aves

m#roved ower )ttac% '3 (2 )*+M, 1- 1; )- &E): ower )ttac%/

01 Damage- A1 )ttac%

>ea#on )ttachment (1 )*+M, 1- 1$ )/

0;.$(>* damage until une5ui##edor rest

Construct oughness (2 )*+M, 1- 1 )/

01; =

&earsome resence (1 )*+M, 1- $ )/

On melee damage: Enem8 sha%enor 6 sec

Construct oughness (2 )*+M, 1- 1; )/

01; =

ower o the &orge (1 )*+M, 1- 1$ )/

 )ction 4oost: 02;< damage-03; H"- 0! all "aves- 01; )C- 01; RR

Construct "ta4ilit8 '3 (1 )*+M, 1- 1 )/

01 Re#air- 02 alance

Damage Reduction '3 (1 )*+M, 1- $ )/

0 DR 1P)damantine

Communion o =andling (1 )*+M, 1- 1$ )/

8#ass )damantine DR- Racial"ee%er 02

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"hadarA%ai Krit (1 )*+M, 1/

01 &ortitude "aves- sta4ilise 1; secaster 

"hadow hase (2 )*+M, B/ JJ ) cost

nvisi4le and ethereal or 6 sec- can#hase through enemies- cooldown6; sec

Em#owered 9aunt (2 )*+M, 16/ JJ ) cost

"hadow hase and "hadow 9auntcooldown reduced rom 6; sec to3; sec #lus near48 allies 4ecome#artiall8 incor#oreal or 6 sec

"hadarA%ai DE- N- >" (2 )*+M, !/

01 DE

01 N

01 >"

"hadow 9aunt (2 )*+M, 11/

nvisi4le and charge orward etherealor 6 sec- can #hase throughenemies- cooldown 6; sec

"#i%ed Chain )ttac% (2 )*+M, 1- 1 )/

 )OE melee: 1d60! #lus 1d6 #erlevel. Rele' DC level 0 DEmodiier or hal damage

"lashing Chain (2 )*+M, 1- 1; )/

 )dd 1d1;01; slash damage to"#i%ed Chain )ttac%

Leen "enses '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot

Iicious chain (2 )*+M, 1- $ )/

 )dd 4leed to "#i%ed Chain )ttac%

m#roved Dodge '3 (1 )*+M, 1- $ )- &E): Dodge/

01< Dodge in light or no armor 

old '3 (1 )*

+M, 1- 1 )/

&ear and "ha%en removed ater 12secs

&ear and "ha%en removed ater 6sec +ier 1/

&ear and "ha%en removed ater 3sec +ier 2/

Khostl8 Essence '3 (1 )*

+M, 1- $ )/

2$< incor#oreal or 6 sec when4elow $;< health- ever8 2 mins

ncor#oreal or 12 sec +ier 1/

ncor#oreal or 1 sec +ier 2/

&orceul Chain (2 )*+M, 1- 1; )/

 )dd %noc%down chance to "#i%edChain )ttac%

m#roved Khostl8 Essence '3 (1 )*

+M, 1- 1; )/

Near48 allies 4ecome #artiall8incor#oreal or 6 sec when triggered

ncor#oreal or 12 sec +ier 1/

ncor#oreal or 1 sec +ier 2/

Nothing is =idden (2 )*+M, 1- 1$ )/

 )utoAsearch- A12 #enalt8

 )utoAsearch- A #enalt8 +ier 1/

 )utoAsearch- A! #enalt8 +ier 2/

"tudent o ain (1 )*+M, 1- 1 )/

>hen damaged: $< chance01; )C or 12 sec

1;< chance +ier 1/

1$< chance +ier 2/

Kuile (1 )*+M, 1- $ )/

01 "nea% )ttac% die

Kuile (1 )*+M, 1- 1; )/

01 "nea% )ttac% die

>inter &avored (2 )*+M, 1- 1$ )/

oggle: On snea%: 01d6 colddamage- 0$ cold resistance

"tealth8 '3 (1 )*+M, 1- 1 )/

01 =ide- Move "ilentl8

02 =ide- Move "ilentl8 +ier 1/

03 =ide- Move "ilentl8- 01(>*thrown attac% when snea%ing+ier 2/

"hadow "mo%e '3 (1 )*+M, 1- $ )/

 )ction oost: )llies: 0$ =ide-Move "ilentl8

>hirling Chain (2 )*+M, 1- 1$ )/

E'tended duration "#i%ed Chain )ttac%- constant damage- shieldsrom attac%s

Kloom "tal%er (2 )*+M, 1- 1$ )/

>hen snea%ing: adddece#tion and chance to 4lind

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=uman Iersatilit8 (1 )*+M, 1/

 )ction oost: 06 )ttac%

 )ction oost: 02;< wea#on damage

 )ction oost: 01; )C- 01; RR

 )ction oost: 0! )ll "aves. No ail on 1

 )ction oost: 0! )ll "%ills

 )ction oost: 02; Hniversal "#ell ower 

=uman Iersatilit8 (1 )*+M, B/ JJ Cannot select H"

 )ction oost: 06 )ttac%

 )ction oost: 02;< wea#on damage

 )ction oost: 01; )C- 01; RR

 )ction oost: 0! )ll "aves. No ail on 1

 )ction oost: 0! )ll "%ills

 )ction oost: 02; Hniversal "#ell ower 

=uman Iersatilit8 (1 )*+M, 16/ JJ Cannot select H"

 )ction oost: 06 )ttac%

 )ction oost: 02;< wea#on damage

 )ction oost: 01; )C- 01; RR

 )ction oost: 0! )ll "aves. No ail on 1

 )ction oost: 0! )ll "%ills

 )ction oost: 02; Hniversal "#ell ower 

=uman )da#ta4ilit8 (2 )*+M, !/

01 "R

01 DE

01 CON

01 N

01 >"

01 C=)

=uman Kreater )da#ta4ilit8 (2 )*+M, 11/

01 "R

01 DE

01 CON

01 N

01 >"

01 C=)

Corm8rean Lnight raining (2 )*+M, 1- 1)/

=igher o "R or C=) or actical &eatsand attac% and damage with shortswords-longswords- 4astard swords andgreatswords.

Rall8ing Cr8 '3 (2 )*+M, 1- 1; )/

 )ction oost: all allies- 01;<movement s#eed- 01 all "aves-dis#els &ear eects

 01$< movement s#eed- 02 all"aves- dis#els &ear eects +ier 1/

 02;< movement s#eed- 03 all"aves- dis#els &ear eects +ier 2/

Kreater =eroism (2 )*+M, 1- 1$ )/

",): Kreater =eroism

ur#le Dragon &ocus '3 (1 )*+M, 1- $ )/

0$ tem# = during )ction oost

=eroism (2 )*+M, 1- 1; )/

",): =eroism

"%ill &ocus '3 (1)*+M, 1- 1 )/

01 alance- 9um#- "wim- um4le

01 ,isten- "earch- "#ot

01 Concentration- ntimidate

01 lu- Di#lomac8- =aggle- erorm

01 Disa4le Device- O#en ,oc%

01 =eal- Re#air 

01 =ide- Move "ilentl8

"hield Delection (2 )*+M, 1- 1; )/

>hile 4loc%ing- elemental damagereduction: uc%ler 2;<- "mall"hield 2$<- ,arge "hield 3;<-ower "hield !;<

m#roved Recover8 (2 )*+M, 1- 1 )/

01;< =ealing )m#

m#roved Recover8 (2 )*+M, 1- 1$ )/

01;< =ealing )m#

m#roved Recover8 (2 )*+M, 1- 1; )/

01;< =ealing )m#

ur#le Dragon )ura '3 (1)*+M, 1- $ )/

 )ll near48 allies- 02 >ill saves

 )ll near48 allies- 02 >ill- &ortitudesaves +ier 1/

 )ll near48 allies- 02 >ill- &ortitude-Rele' saves +ier 2/

 )ction "urge '3 (1 )*+M, 1- 1 )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

 )ction "urge '3 (1 )*+M, 1- $ )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

 )ction "urge '3 (1 )*+M, 1- 1; )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

 )ction "urge '3 (1 )*+M, 1- 1$ )/

01 "R during )ction oost

01 DE during )ction oost

01 CON during )ction oost

01 N during )ction oost

01 >" during )ction oost

01 C=) during )ction oost

&inal "tand (2 )*+M, 1- 1$ )/

 )ction oost: )ll allies tem#orar8= e5ual to ntimidate score- 02;RR i 4elow $;< =ealth

&or Corm8r (2 )*+M, 1- 1$ )/

Once #er rest: =eal ull =- allallies 0C=) modiier to damage i4elow $;< =ealth or 2 mins

&ighting "t8le '3 (1- 2 )*+M, 1- $ )/

 )m4ide'terit8 1: 01 )ttac%- wo >ea#on&ighting- Hnarmed +&E): wo >ea#on&ighting/ (2 )*

 )m4ide'terit8 2: 01 )ttac% wo >ea#on

&ighting- Hnarmed- 01< Dodge+)m4ide'terit8 1/ (2 )*

 )m4ide'terit8 3: 01 )ttac%- 01 Damagewo >ea#on &ighting- Hnarmed- 01<Dodge- +)m4ide'terit8 2/ (2 )*

0$< "hield )C- 01 ower "hield Ma' De'(2 )*

Kreat >ea#on 1: 02< Klancing low roc+&E): wo =anded &ighting/ (1 )*

Kreat >ea#on 2: 02< Klancing low roc+&E): Kreat >ea#on 1- m#roved wo=anded &ighting- M, 6/ (1 )*

Kreat >ea#on 3: 02< Klancing low roc+&E): Kreat >ea#on 2- Kreater wo=anded &ighting- M, 11/ (1 )*

"ni#er 1: 01d6 Ranged "nea% Damage+&E): oint lan% "hot/ (2 )*

"ni#er 2: 01d6 Ranged "nea% Damage-02m range +"ni#er 1/ (2 )*

"ni#er 3: 02d6 Ranged "nea% Damage-02m range +"ni#er 2/ (2 )*

03 Hniversal "#ell ower wielding Or4 or"ta (1 )* 01; H" 3F

Don?t Count Me Out '3 (1 )* +M, 1/

nca#acitated to A1$ =- 03 RR 4elow$;< =ealth

A2; =- 06 RR +ier 1/

A3; =- 01; RR+ier 2/

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Elven )ccurac8 (1 )*+M, 1/

02< )ttac%. 02m oint lan% "hot-02m Ranged "nea% )ttac% #erCore )4ilit8

Elven )ccurac8 (1 )*+M, B/

02< )ttac%A #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

Elven )ccurac8 (1 )*+M, 16/

02< )ttac%A #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

"un El ntelligence (2 )*+M, !/

01 NA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

"un El ntelligence (2 )*+M, 11/

01 NA #lus A02m oint lan% "hot- 02m Ranged"nea% )ttac%

Re@uvenation o Dawn '2 (2 )*+M, 1-1 )/

Once #er rest: =eal 1;-;;; =-remove all negative eects- selonl8

wice #er rest: =eal 1;-;;; =-remove all negative eects- sel orall8 +ier 1/

,ight o the "ungod '3 (2 )*+M, 1- 1; )/

01; ,ight "#ell ower 

lessing o )maunator '3 (2 )*+M, 1- $)/

",): )id- three times #er rest or 1min #er caster level

 )dd 12 0 1 #er caster level "R+ier 1/

 )dd Deathward +ier 2/

ane o the Restless '3 (1 )*+M, 1- 1 )/

urn undead: adds 6d6 lightdamage- urn 02 ,evel- 02 =Durned

Morninglord >ea#on raining (2 )*+M, 1- 1 )/

01 )ttac%- 01 Damage with

Morningstars- Maces and =ammers-02 damage with Mauls

 )maunator?s rilliance '3 (1 )*+M, 1- 1$ )/

",): "un4urst- 2$ "- 6; sec

2$ "- !$ sec +ier 1/

2$ "- 3; sec+ier 2/

 )rcane &luidit8 '3 (1 )*+M, 1- 1 )/

 )rmor )"& A$<

Enchantment ,ore '3 (1 )*+M, 1- $ )/

02 "aves vs Enchantment

0! "aves vs Enchantment +ier 1/

06 "aves vs Enchantment. 01Enchantment DC +ier 2/

&e8 "ight (2 )*+M, 1- 1; )/

rue "eeing when over 1;; "

&e8wild a# '3 (1 )*+M, 1- 1; )/

A1 =- em# "- 1;< incor#orealit8-A2 >ill "aves- once #er rest

3 times #er rest +ier 1/

$ times #er rest +ier 2/

Leen "enses '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot

Nothing is =idden '3 (2 )*+M, 1- $)/

 )utoAsearch- A12 #enalt8

 )utoAsearch- A #enalt8 +ier 1/

 )utoAsearch- A! #enalt8 +ier 2/

 )rcanum '3 (2 )*+M, 1- $ )/

02$ "- 01 "#ell en

0$; "- 02 "#ell en +ier 1/

01;; "- 03 "#ell en +ier 2/

 )rcane )rcher (! )*+M, 1- 1; )/

 )rcane )rcher Enhancement ree

Krace (1 )*+M, 1- 1$)/

DE to Damage with Morningstars-Maces and =ammers

"%ill (1 )*+M, 1- 1$)/

3< dou4lestri%e- 3< dou4leshot-3< dodge- 48#ass 3< dodge

Morninglord >ea#on raining (2 )*+M, 1- $ )/

01 )ttac%- 01 Damage with

Morningstars- Maces and =ammers-02 damage with Mauls

Morninglord >ea#on raining (2 )*+M, 1- 1; )/

01 )ttac%- 01 Damage with

Morningstars- Maces and =ammers-02 damage with Mauls

Morninglord >ea#on raining (2 )*+M, 1- 1$ )/

01 )ttac%- 01 Damage with

Morningstars- Maces and =ammers-02 damage with Mauls

 )ura o Radiance '3 (1 )*+M, 1- 1$)/

,ight guard: 2d6 damage- when hitor missed- 03 )C vs undead

,ight guard: 2d damage- 06 )C vsundead +ier 1/

,ight guard: 2d1; damage- 0S )C

vs undead +ier 2/

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Lensai &ocus (1 )*+M, 1/

01 )ttac% )rcher8

01 )ttac% )'es

01 )ttac% Cross4ows

01 )ttac% Druidic >ea#ons

01 )ttac% =eav8 lades

01 )ttac% ,ight lades

01 )ttac% Maces and Clu4s

01 )ttac% Martial )rts

01 )ttac% ic%s and =ammers

"tri%e >ith No hought (1 )*+M, 6- 1; )/

>hen wielding &ocus wea#on:Melee: 01< Dou4lestri%eRanged: 01< Dou4leshot

One Cut (1 )*+M, 1- 3; )/

 )ction oost: &ocus wea#ons gainvor#al eect or 6; sec.A #lus AMelee: 01< Dou4lestri%eRanged: 01< Dou4leshot

"#iritual ond (1 )*+M, 3- $ )/

>hen wielding &ocus wea#on:On Ior#al: 01 attle Meditation-ma' e5ual to num4er o core a4ilities01 nsight onus to Enhancementlevel or 2; sec- stac%s u# to 1;times

ower "urge (1 )*+M, 12- 2; )/

 )ction oost: 0 sionic 4onusto "R or 6; sec. On hit: 02 LiA #lus AMelee: 01< Dou4lestri%eRanged: 01< Dou4leshot

 )lacrit8 (1 )*+M, 2;- !; )/

01;< Dou4lestri%e- 01;<Dou4leshot- 02 )ction oosts-02 actical DCA #lus AMelee: 01< Dou4lestri%eRanged: 01< Dou4leshot

actics '3 (2 )*+M, 2- $ )/

01 actical DC

Critical )ccurac8 '3 (2 )*+M, 3- 1; )/

01 to conirm Critical =its

Critical Damage '3 (2 )*+M, !- 2; )/

01 critical hit damage 4eoremulti#liers

 ) Kood Death (1 )*+M, $- Char 12- 3; )/

Melee: 01 Critical Damage Multi#lier.On damage: $;; damage i target is4elow 2;< health

Ranged: 01 Critical DamageMulti#lier.On damage: $;; damage i target is4elow 2;< health

>ea#on Krou# "#ecialisation (2 )*+M, 1- 1 )/

01 )ttac%- 01 Damage to Lensai &ocuswea#ons

E'otic >ea#on Master8 (2 )*

+M, 1- 1 )- Lensai &ocus: Cross4ows- )'es or =eav8 lades/

 )dds E'otic >ea#ons to 8our Lensai&ocus )'es: Dwarven )'eCross4ows: Kreat Cross4ow- =eav8Re#eater- ,ight Re#eater =eav8 lades: astard "word- Lho#esh

>ea#on Krou# "#ecialisation (2 )*+M, 2- $ )- &E): >ea#on &ocusor one categor8 in &ocus grou#/

01 )ttac%- 01 Damage to Lensai&ocus ranged and one handedwea#ons01 )ttac%- 02 Damage to Lensai&ocus two handed wea#ons

>ea#on Krou# "#ecialisation (2 )*+M,3- 1; )- &E): >ea#on"#ecialiQation or one categor8 in&ocus grou#/ &eat G M, !

01 )ttac%- 01 Damage to Lensai&ocus wea#ons

>ea#on Krou# "#ecialisation (2 )*+M, !- 2; )- &E): Kreater>ea#on &ocus or one categor8in &ocus grou#/ &eat G M,

01 )ttac%- 01 Damage to Lensai&ocus ranged and one handedwea#ons01 )ttac%- 02 Damage to Lensai&ocus two handed wea#ons

Leen Edge (1 )*+M, $- Char 12- 3; )- &E):m#roved Critical: an8/ &eat G M,

01 Critical hreat Range to Lensai&ocus wea#ons

m#roved Dodge '3 (2 )*+M, 2- $ )- &E): Dodge/

01< Dodge in light or no armor 

m#roved Mo4ilit8 '3 (2 )*+M, 3- 1; )- &E): Dodge-Mo4ilit8/

01 Ma' DE onus- 01 Ma'Dodge- A1 )rmor Chec% enalt8 inlight or no armor 

 )ction oost '3 (1 )*+M, 1- 1 )/

 )ction oost: 1;< )ttac% "#eed

 )ction oost: 0! )ttac%

 )ction oost: 06 )ttac% +ier 1/

 )ction oost: 0 )ttac% +ier 2/

>ea#on Meditation '3 (2 )*+M, 2- $ )/

Meditation while uncentered-01 Meditation &ocus ever8 6 secs-Meditation: 01 nsight onus to>ea#on Enhancement ,evel or 1;sec- stac%s u# to 1; times

01 Meditation &ocus ever8 ! secs

+ier 1/

01 Meditation &ocus ever8 2 secs+ier 2/

"hattering "tri%e '3 (1 )*+M, 3- 1; )/

Melee: 01(>* damage.On damage: A1$< &ortiication or1; sec- &ortiication DC 1; 0 >"modiier 0 =al &ighter level

Ranged: 01(>* damage.

02(>* damage. +ier 1/

 03(>* damage. +ier 2/

Deadl8 "tri%e (1 )*+M, $- Char 12- 3; )/

Melee: )utoAcritOn Ior#al: $;; damage

Ranged: )utoAcritOn Ior#al: $;; damage

One >ith he lade (1 )*+M, $- Char 12- 3; )/

Melee Lensai &ocus wea#ons areCentering

Reed n he >ind '3 (1 )*+M, 1- 1 )- &E): Dodge/

01(>* damageOn damage: 03< dodge- 6 sec

01(>* damageOn damage: 06< dodge- 6 sec +ier 1/

01(>* damageOn damage: 0S< dodge- 6 sec +ier 2/

 )scetic raining '3 (2 )*+M, 2- $ )/

01 Concentration- 01 Rele' "ave-01 Ma' Dodge

01 Concentration- 01 &ortitude"ave- 0$ =

01 Concentration- 01 >ill "ave- 01#assive Li generation 3F

"trength- De'terit8- >isdom (2 )*+M, 3- 1; )/

01 "R

01 DE

01 >"

"trength- De'terit8- >isdom (2 )*+M, !- 2; )/

01 "R

01 DE

01 >"

Lensai

E'tra )ction oost '3 (2 )*+M, 1 1 )/

01 )ction oost

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oughness (1 )*+M, 1/

01 = #er #oint s#ent in ree-03< &ortiication #er Core )4ilit8

"talwart Deence (1 )*+M, 6- 1; )/

"tance: 01; RR- 0$;< Meleehreat- A1;< Movement-mmune to RageA #lus A03< &ortiication

Deensive "wee# (1 )*+M, 1- 3; )/

"hield )ction oost: 0$;< Meleehreat- attac% 2 targets #er swingA #lus A03< &ortiication

Over4alance (1 )*+M, 3- $ )/

On Ior#al: Lnoc%down o##onentwith shieldA #lus A03< &ortiication

"tand &ast (1 )*+M, 12- 2; )/

"hield )ction oost: 02; "avevs &ear and Lnoc%down-removes &ear or Lnoc%downA #lus A03< &ortiication

,ast "tand (1 )*+M, 2;- !; )/

assive: 02 CON- 02 acticalDC"hield )ction oost: 01;;<=- 0$; RR- On )ttac%ed:=eal 01d1; =A #lus A03< &ortiication

"hield "tri%ing '3 (1 )*+M, 2- $ )- &E): m#roved "hieldash/

"econdar8 shield 4ash 0$<

Counterattac% '3 (1 )*+M, !- 2; )/

 )ction oost: On "hield loc%:ne't attac% 01(>* or 3 secs

"tac%s u# to 2 times +ier 1/

"tac%s u# to 3 times +ier 2/

Re#risal '3 (1 )*+M, $- Char 12- 3; )/

>ith shield: On )ttac%ed: 01damage- stac%s 3 times

"tac%s u# to 6 times +ier 1/

"tac%s u# to 1; times +ier 2/

tem Deense '3 (1 )*+M, 1- 1 )/

Negate item wear 2$<

m#roved "talwart Deence "tance '3 (1 )*+M, 1- 1 )/

0$ RR

02$< Melee hreat

01 )ll "aves

m#roved "talwart Deence"tance '3 (1 )*+M, 2- $ )/

0$ RR

02$< Melee hreat

01 )ll "aves

m#roved "talwart Deence"tance '3 (1 )*+M, 3- 1; )/

0$ RR

02$< Melee hreat

01 )ll "aves

Kreater "talwart Deense"tance '3 (1 )*+M, 3- 1; )/

"hield stance: 02 CON

"hield stance: 02 "R

"hield stance: 01;< =

"hield stance: 01$< = +ier 1/

"hield stance: 02;< = +ier 2/

Kreater "talwart Deense"tance '3 (1 )*+M, !- 2; )/

"hield stance: 02 CON

"hield stance: 02 "R

"hield stance: 01;< =

"hield stance: 01$< = +ier 1/

"hield stance: 02;< = +ier 2/

Kreater "talwart Deense"tance '3 (1 )*+M, $-Char 12- 3; )/

"hield stance: 02 CON

"hield stance: 02 "R

"hield stance: 01;< =

"hield stance: 01$< = +ier 1/

"hield stance: 02;< = +ier 2/

"wit Deence (1 )*+M, !- 2; )/

No movement #enalt8 in "talwartDeence "tance while wielding ashield

loc% and Cut '3 (1 )*+M, $- Char 12- 3; )/

>ith shield: 01(>* attac%.On Damage: 01;< meleedou4lestri%e or 1; sec

>ith shield: 02(>* attac%.On Damage: 01$< meleedou4lestri%e or 1; sec +ier 1/

>ith shield: 03(>* attac%.On Damage: 02$< meleedou4lestri%e or 1; sec +ier 2/

Deence oost '3 (1 )*+M, 1- 1 )/

 )ction oost: 0$ )C- 0$ RR

 )rmor E'#ertise '3 (1 )*+M, 2- $ )/

 )rmor: 01 Enhancement 4onus

"hield E'#ertise '3 (1 )*+M, 3- 1; )/

"hield: 01 Enhancement 4onus

Reinorced Deence '3 (2 )*+M, !- 2; )/

 )rmor )C 01$<

"hield )C 01$<

 )C 03;< +ier 1/

 )C 0$;< +ier 2/

Reinorced Deence '3 (2 )*+M, $- Char 12- 3; )/

 )rmor )C 01$<

"hield )C 01$<

 )C 03;< +ier 1/

 )C 0$;< +ier 2/

hreatening Countenance '3 (1 )*+M, 1- 1 )/

01 =aggle- 01 ntimidate- 0$< Meleehreat

nstinctive Deense '3 (1 )*+M, 2- $ )/

A$< damage while hel#less- variesrom $< to 2$< 48 diicult8

"trength or Constitution (2 )*+M, 3- 1; )/

01 "R

01 CON

"trength- or Constitution (2 )*+M, !- 2; )/

01 "R

01 CON

"talwart Deence Master8 '3 (2 )*+M, 1- 1 )/

01 )C- 01 )rmor Ma' DE

"talwart "hield Master8 '3 (2 )*+M, 2- $ )/

0$< "hield )C - 01 ower "hieldMa' DE

"talwart Deender 

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Die =ard (1 )*+M, 1/

&E): Die =ard

&renQ8 (1 )*+M, 6- 1; )/

A1; =- &renQ8: 02 "R-Iicious 02d6 damage- A1d3 =.

Death &renQ8 (1 )*+M, 1- 3; )/

A2; =- Death &renQ8- 0! "R- 01Critical Damage Multi#lier whenraged- 0!d6 damage- A1d3 =

oughness (1 )*+M, 3- $ )/

01; =

oughness (1 )*+M, 12- 2; )/

01; =

"torm?s E8e (2 )*+M, 2;- !; )/

01 damage- A1 attac%- A1 )Cever8 6 secs- stac%s u# to 2 $times- A1d2; = ever8 6 secs-until 4elow $;< health

E'tra Rage '3 (1 )*+M, 1- 1 )/

01 Rage

 )ngr8 )rms '3 (1 )*+M, 2- $ )- &E): wo =anded&ighting/

01< glancing 4low #roc- 03<glancing 4low damage

02< glancing 4low #roc- 0!<glancing 4low damage +ier 1/

03< glancing 4low #roc- 0$<glancing 4low damage +ier 2/

Mad Munitions '3 (1 )*+M, 3- 1; )- &E): Kreaterwo =anded &ighting/ &eat GM, 11

01< glancing 4low #roc- 03<glancing 4low damage

02< glancing 4low #roc- 0!<

glancing 4low damage +ier 1/

03< glancing 4low #roc- 0$<glancing 4low damage +ier 2/

CraQ8 "tri%e '3 (1 )*+M, !- 2; )/

Crac%ing )ttac%: On Critical:0;.3(>*- A2; )C- A2; RR or 12secs

Crac%ing )ttac%: On Critical:0;.6(>*- A2; )C- A2; RR or 12secs +ier 1/

Crac%ing )ttac%: On Critical:01(>*- A2; )C- A2; RR or 12secs +ier 2/

&ocused >rath '2 (2 )*+M, $-Char 12- 3; )/

01 Critical Damage Multi#lier on 1Sor 2; while raged

02 Critical Damage Multi#lier on 1Sor 2; while raged +ier 1/

&ocus >ide (2 )*+M, $- Char 12- 3; )/

On Ior#al: 01;< glancing 4low#roc- 01;< glancing 4low damagewhile raged or 12 sec

Die =arder '3 (1 )*+M, 1- 1 )/

nca#acitated to A1$ =- 01; em# = i4elow 1 = ever8 $ mins

nca#acitated to A2; =- 02; em# = i4elow 1 = ever8 $ mins +ier 1/

nca#acitated to A2$ =- 03; em# = i4elow 1 = ever8 $ mins +ier 2/

lood ri4ute '3 (1 )*+M, 2- $ )/

0$; em# = or 6; secs- A1 CON

0B$ em# = or 6; secs- A1 CON+ier 1/

01;; em# = or 6; secs- A1 CON+ier 2/

lood rail '3 (2 )*+M, 3- 1; )/

On "u#reme Cleave: 01 em#= on damage- stac%s u# to 1;times- lasts 2 sec

,asts ! sec +ier 1/

,asts 6 sec +ier 2/

E'hausting low '3 (1 )*+M, !- 2; )/

 )ttac%: 02(>* damage- 01d6"R and DE Damage

 )ttac%: 03(>* damage- 02d6"R and DE Damage +ier 1/

 )ttac%: 0!(>* damage- 03d6"R and DE Damage +ier 2/

,ash Out '3 (1 )*+M, $- Char 12- 3; )- &E): "licinglow/

"u#reme Cleave: $;< 4leeddamage stac%s u# to $ times

nlicts 1A2 stac%s +ier 1/

nlicts 1A3 stac%s +ier 2/

Crac%ing )ttac% '3 (1 )*+M, 1- 1 )/

A$=- 0;.$(>* damage- on damage: A1 )C or 2; sec i ail &ortitude DC 1; 0"R modiier 0 hal 4ar4arian level

od8 low '3 (1 )*+M, 2- $ )/

Crac%ing )ttac%: A1 &ortitude "aveor 2; secs

&renQied erser%er 

 )thletics '3 (1 )*+M, 1- 1 )/

01 alance- 9um#- "wim

02 alance- 9um#- "wim +ier 1/

03 alance- 9um#- "wim- On rage: 03$<movement s#eed )ction oost +ier 2/

"#rint oost '3 (1 )*+M, 2- $ )/

 )ction oost: 03$< Movement"#eed

 )ction oost: 0!;< Movement"#eed +ier 1/

 )ction oost: 0$;< Movement"#eed +ier 2/

Constitution (2 )*+M, 3- 1; )/

01 CON

Constitution (2 )*+M, !- 2; )/

01 CON

ower Rage '3 (2 )*+M, 1- 1 )/

01 "R- A1 )C while raged

E'tra )ction oost '3 (1 )*+M, 2- $ )/

01 )ction oost

"u#reme Cleave '3 (1 )*+M, 3- 1; )/

"u#reme Cleave: A1; =- S sec

"u#reme Cleave. A1; =- 01(>*damage- 6 sec +ier 1/

"u#reme Cleave. A1; =- 02(>*damage- 3 sec +ier 2/

>ade n '3 (1 )*+M, !- 2; )/

"u#reme Cleave: 01 )ttac%- A1 )C #er enem8 damaged- stac%su# to 3 times- lasts ! secs

"tac%s u# to 6 times +ier 1/

"tac%s u# to 1; times +ier 2/

"undering "#in '3 (1 )*+M, $- Char 12- 3; )- &E):m#roved "under/

"u#reme Cleave: On damage: A1 )Cor 6 secs

antrum (2 )*+M, $- Char 12- 3; )- &E):m#roved ri#/

actical Cleave: A2$ =- 0$(>*damage- $;< %noc%down- &ortitudeDC 2; 0 "R modiier 

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Occult "la8er 

>ea#on ond (1 )*+M, 1/

On damage: Kain 1 wea#on 4ond )ctivate: 0$ nsight 4onus to )ttac% or12 seconds

Elemental Resistance (1 )*+M, 6- 1; )/

>hen elemental s#ell damage:2$< chance o 02$ tem# = or3; seconds. 01 DRPA

&orce >ard (1 )*+M, 1- 3; )/

mmunit8 to magic missile- $<chance negate &orce Damage- 01DRPA

Resistance (1 )*+M, 3- $ )/

01 )ll "aves- 01 DRPA

lan% houghts (1 )*+M, 12- 2; )/

&E): "li##er8 Mind- 01 DRPA

E'tend Rage '3 (1 )*+M, 1- 1 )/

Rage lasts 2$< longer 

>ill#ower Rage '3 (1 )*+M, 2- $ )/

>hen Raged: 01 >ill "aves

ond o Retri4ution (2 )*+M, 3- 1; )/

12; ond and under $;< =:01 Critical Damage Multi#lieron 1SA2;

ond o Destruction (2 )*+M, $- Char 12- 3; )/

1; ond: No = re5uirement orond o Retri4ution

arr8ing ond '3 (1 )*+M, 1- 1 )/

1; ond: 02 )C

1; ond: 0! )C +ier 1/

1; ond: 06 )C +ier 2/

Kuarding ond '3 (1 )*+M, 2- $ )/

3; ond: 0! RR

6; ond: e'tra 0! RR +ier 1/

S; ond: e'tra 0! RR +ier 2/

Iicious "tri%e '3 (2 )*+M, !- 2; )/

 )ttac%: 01(>* damage- inlicts&eed4ac% or 6 sec: On s#ellcast:6d1; orce damage

 )ttac%: 01.$(>* damage- inlicts

&eed4ac% or 12 sec +ier 1/

 )ttac%: 02(>* damage- inlicts&eed4ac% or 1 sec +ier 1/

Ear "mash '3 (2 )*+M, 1- 1 )/

0;.$(>* damage- on damage: enem8una4le to case s#ells or 2 seconds

Lnoc%out '3 (1 )*+M, 2- $ )/

Ear "mash #ut enem8 to slee# or 6sec. On Ior#al: enemies arestunned.

 )wareness '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot

02 ,isten- "earch- "#ot +ier 1/

03 ,isten- "earch- "#ot- 01 Rele' save+ier 2/

 )ntimagic oost '3 (1 )*+M, 2- $ )/

 )ction oost: 01 "ave vs. magic

Constitution (2 )*+M, 3- 1; )/

01 CON

Constitution (2 )*+M, !- 2; )/

01 CON

Hncann8 Dodger '3 (1 )*+M, 1- 1 )/

01< Dodge

,essons o ravel '3 (2 )*+M, 2- $ )/

02 )ll Energ8 Resistance

Linetic ond '3 (1 )*+M, 3- 1; )/

!$ ond: 01d2; orce damage-rigger ever8 3 sec

rigger ever8 2 sec +ier 1/

rigger ever8 1 sec +ier 2/

 )damantine ond (1 )*+M, $- Char 12- 3; )/

12; ond: )damantine

12; ond: 8esh%

12; ond: Cold ron

12; ond: "ilver

oughness '3 (1 )*+M, $- Char 12- 3; )/

01; =

Mind Over Magic (1 )*+M, 2;- !; )/

 )dd CON to "R

,essons o Nature '3 (1 )*+M, 3- 1; )/

01 "ave vs Disease and oison

02 "ave vs Disease and oison+ier 1/

03 "ave vs Disease andoison. No ail on a 1 +ier 2/

Iam#iric ond '3 (1 )*

+M, $- Char 12- 3; )/

1$; ond: On Damage: 02; tem#=- trigger once #er 12 sec.

rigger once #er S sec +ier 1/

rigger once #er 6 sec.+ier 2/

 )rcane Encum4rance '3 (1 )*+M, $- 3; )/

>hen damaged 48 s#ell: 1;<%noc%down caster 

>hen damaged 48 s#ell: 2;<%noc%down caster +ier 1/

>hen damaged 48 s#ell: 3;<%noc%down caster +ier 2/

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Ravager 

&urious Rage (1 )*+M, 1/

>hen Raged: On critical miss: Kain &ur8or 6 sec&ur8: 01 attac% and damage- or 6 sec

DemoraliQing "uccess (1 )*+M, 6- 1; )/

On Ior#al: Crushing Des#air->ill DC 2;- target A3 >ill "avesor 1$ sec

"u4siding &ur8 (1 )*+M, 1- 3; )/

On Rage: gain 3 &ur8

ain ouch (1 )*+M, 3- $ )/

01d6 damage- triggers once #ersecond

ain ouch (1 )*+M, 12- 2; )/

H#grades ain ouch to 2d6damage

Ritual "carring '3 (1 )*+M, 1- 1 )/

01 ntimidate- =aggle- RR

&ear Me (2 )*+M, 2- $ )/

On intimidate: "ha%en or 6 sec- DC13

 )ura o &ear '3 (1 )*+M, 3- 1; )/

A2 "R- A2 C=) to enemies

A2 "R- A2 DE- A2 >"- A2C=) to enemies +ier 1/

A2 all stats to enemies +ier 2/

Do 8ou li%e #ainT '3 (1 )*+M, 1- 1 )/

>hen hit: 2;< chance attac%er A1; )C

>hen hit: !;< chance attac%er A1; )C+ier 1/

>hen hit: 6;< chance attac%er A1; )C+ier 2/

li%e ain '3 (1 )*+M, 2- $ )/

>hen hit: chance o $; tem# =

=it ac% '3 (1 )*+M, !- 2; )/

>hen hit: 2;< chance 2dchaotic damage

2;< chance !d chaotic +ier 1/

2;< chance 6d chaotic +ier 2/

=ate '3 (1 )*+M, 1- 1 )/

0;.$(>* damage- increased threat

Mutilate '3 (1 )*+M, 2- $ )/

=ate: 01d! C=) damage- 01d! Evildamage

=ate: 01d6 C=) damage- 01d6 Evildamage +ier 1/

=ate: 01d C=) damage- 01d Evildamage +ier 2/

=ard8 Rage '3 (1 )*+M, 1- 1 )/

>hen raged: 01 CON

Damage oost '3 (1 )*+M, 2- $ )/ JJ ier 3 should 4e 3;<

 )ction oost: 01;< damage

 )ction oost: 02;< damage +ier 1/

 )ction oost: 02$< damage +ier 2/

Constitution (2 )*+M, 3- 1; )/

01 CON

Constitution (2 )*+M, !- 2; )/

01 CON

ar4arian ower )ttac% '3 (1 )*+M, 1- 1 )- &E): ower )ttac%/

ower )ttac%: 01 Damage- A1 )ttac%

Cruel Cut '3 (1 )*+M, 2- $ )/

On damage: 01d6 CON damage

&estering >ound '3 (1 )*+M, 3- 1; )/

Cruel cut: 01d6 oison damageever8 2 sec or $ sec- A$;<healing am# or $ sec

wo stac%s o #oison- A$;<healing am# or 1; sec +ier 1/

hree stac%s o #oison- A$;<healing am# or 1$ sec +ier 2/

Critical Rage '2 (2 )*+M, $- Char 12- 3; )/

>hen raged: 01 Critical hreatRange

>hen raged: 02 Critical hreatRange +ier 1/

Iisage o error (1 )*+M, 2;- !; )/

erroriQe: >ill DC 1; 0 CONmodiier 0 hal 4ar4arian levelor die. On "ave: aral8se.Costs 1 Rage

"laughter '3 (2 )*+M, 3- 1; )/

0$(>* damage- 2 min cooldown

0B.$(>* damage +ier 1/

01;(>* damage +ier 2/

,aughter (2 )*+M, !- 2; )/

"laughter: On damage gain&ur8. On critical- gain 2 &ur8. OnIor#al: gain 3 &ur8

ull8 '3 (2 )*+M, $- Char 12- 3; )/

0$< damage to hel#less enem8

Dismem4er '3 (1 )*+M, !- 2; )/

Cruel cut: slow enem8 movementor slow enem8 attac% s#eed- or2d! chaotic damage or 6d!chaotic damage

2d6 or 6d6 chaotic damage +ier1/

2d or 6d chaotic damage +ier2/

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Lnight o the Chalice

"la8er o Evil (1 )*+M, 1/

Evil outsider: 01 attac%- 01d6 damage-02 "ave vs Evil Outsiders

Hndead: 01 attac%- 01d6 damage- 02"ave vs Hndead

"la8er o Evil (1 )*+M, 6- 1; )/

Evil outsider: 01 attac%- 01d6damage- 01 "ave vs EvilOutsiders

Hndead: 01 attac%- 01d6damage- 01 "ave vs Hndead-gain Khost ouch

"la8er o Evil (1 )*+M, 1- 3; )/

Evil outsider: 02 attac%- 02d6damage- 01 "ave vs Evil Outsiders

Hndead: On Ior#al: "ave vs DC 3;.Destro8 on ail- $;; light damage onsave

Courage o =eaven (1 )*+M, 3- $ )/

02 "ave vs &ear- 02 "ave vsEnchantment- 01d6 damage versusEvil

m#roved Courage o =eaven (1 )*+M, 12- 2; )/

02 "ave vs &ear- 02 "ave vsEnchantment- 01d6 damage versusEvil

E'tra urning '3 (1 )*+M, 1- 1 )/

01 urn Hndead

m#roved urning '3 (1 )*+M, 2- $ )/

01 turn level- 02 =D turned

m#roved Restoration '3 (1 )*+M, 3- 1; )/

Remove Disease a##lies,esser Restoration

 )##lies Restoration +ier 1/

 )##lies Kreater Restoration+ier 2/

E'tra Remove Disease '3 (1 )*+M, 1- 1 )/

02 Remove Disease

Rall8 '3 (2 )*+M, 2- $ )/

Remove ear rom all8- 02 Moraleonus to >ill "aves vs &ear- 01 )ttac%- 01 Damage or 6; sec

Iigor o ,ie (2 )*+M, !- 2; )/

01;< =ealing )m#- 01;<Negative Energ8 a4sor#tion

Divine ,ight '3 (1 )*+M, 1- 1 )/

urn undead: add 6d6 light damage

Divine Might '3 (2 )*+M, 2- $ )/

 )dd C=) modiier to "R or 3; sec

Duration 6; sec +ier 1/

Duration 12; sec +ier 2/

 )ttac% oost '3 (2 )*+M, 1- 1 )/

 )ction oost: 0! )ttac%

 )ction oost: 06 )ttac% +ier 1/

 )ction oost: 0 )ttac% +ier 2/

Damage oost '3 (2 )*+M, 2- $ )/

 )ction oost: 01;< damage

 )ction oost: 02;< damage +ier 1/

 )ction oost: 03;< damage +ier 2/

Charisma or "trength (2 )*+M, 3- 1; )/

01 "R

01 C=)

Charisma or "trength (2 )*+M, !- 2; )/

01 "R

01 C=)

E'tra "mite '2 (1 )*+M, 1- 1 )/

01 "mite Evil

E'tra "mite '2 (1 )*+M, 2- $ )/

01 "mite Evil

E'alted "mite '3 (2 )*+M, 3- 1; )/

"mite: 01 Critical DamageMulti#lier 

"mite: 01 Critical hreat Range-

01 Critical Damage Multi#lier 

"mite: 02 Critical hreat Range-02 Critical Damage Multi#lier 

=ol8 Retri4ution '3 (1 )*+M, $- Char 12- 3; )/

01(>*. On damage: Hndead or eviloutsider with less than 1;;; =have $;< chance o "ave vs 1; 0C=) mod 0 #aladin level: On ail:

destro8- On save: 1;; hol8 damage-A6 all stats or 1; sec

03(>*- B$< chance +ier 1/

0$(>*- 1;;< chance +ier 2/

Cham#ion o Kood (1 )*+M, 2;- !; )/

02 Charisma- 02 "ave vs &ear-02 "ave vs Enchantment- 01d6hol8 damage versus Evil and02d6 light damage versusHndead and Evil Outsider 

Divine "acriice '3 (1 )*+M, 3- 1; )/

A$ =- A1 "- 01 CriticalDamage Multi#lier- 0$d6 lightdamage

A$ =- A1 "- 01 CriticalDamage Multi#lier- 0Bd6 lightdamage +ier 1/

A$ =- A1 "- 01 CriticalDamage Multi#lier- 0Sd6 lightdamage +ier 2/

assion '3 (1 )*+M, !- 2; )/

Divine "acriice: On damage:gain $ tem# " i undead or eviloutsider damaged

Iigor o ,ie (2 )*+M, $- Char 12- 3; )/

01;< =ealing )m#- 01;< NegativeEnerg8 a4sor#tion

Censure Demons (1 )*+M, !- 2; )/

On vor#al: "tun chaotic eviloutsiders or 3 sec

Censure Outsiders (1 )*+M, $- Char 12- 3; )/

On vor#al: "tun chaotic or eviloutsiders or 3 sec

Iigor o ,ie (2 )*+M, 3- 1; )/

01;< =ealing )m#- 01;<Negative Energ8 a4sor#tion

"ealed ,ie (2 )*+M, $- Char 12- 3; )/

mmune to Energ8 Drain

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"acred Deender 

=ol8 astion (1 )*+M, 1/

01 =- 01 ositive "#ell ower #er #oints#ent in tree. 02< &ortiication #er Corea4ilit8

"acred Deense (1 )*+M, 6- 1; )/

"tance: 01; RR- 0$;< threat-A1;< movement s#eedA #lus A 02< &ortiication

Klorious "tand (1 )*+M, 1- 3; )/

Kain DR 2;PE#ic- elemental andnegative energ8 resist- 1;;<healing am#- immune to secondar8attac% eects e.g. wounding- vor#alA #lus A 02< &ortiication

Divine Righteousness (1 )*+M, 3- $ )/

Kain C=) as tem# =- 1;;< sacred4onus to threat or 6; secA #lus A 02< &ortiication

Redem#tion (1 )*+M, 12- 2; )/

Kain aladin s#ells:,evel 2: RaiseDead- ,evel 3: Resurrection- ,evel!: rue ResurrectionA #lus A 02< &ortiication

tem Deense '3 (1 )*+M, 1- 1 )/

Negate item wear 2$<

nstinctive Deence (1 )*+M, 2- $ )/

A$< damage while hel#less-varies rom A$< to A2$< 48

diicult8

E'tra ,a8 on =ands '3 (1 )*+M, 1- 1 )/

01 ,a8 on =ands

ulwar% )ura '3 (1 )*+M, 2- $ )/

 )ura 01 )C

 )ura 03 )C +ier 1/

 )ura 0$ )C +ier 2/

"aves oost '3 (2 )*+M, 1- 1 )/

 )ction oost: 02 "aves- no autoAail on 1

Deense oost '3 (2 )*+M, 2- $ )/

 )ction oost: 0$ )C- 0$ RR

Charisma or Constitution (2 )*+M, 3- 1; )/

01 CON

01 C=)

Charisma or Constitution (2 )*+M, !- 2; )/

01 CON

01 C=)

Eternal Deender (1 )*+M, 2;- !; )/

assive: 02 Charisma-nca#acitated to A$; =oggle: >hen 4elow ; =- use2 urn Hndead and receive 2$;= heal o #ositive energ8A #lus A 02< &ortiication

Resistance )ura '3 (1 )*+M, 3- 1; )/

 )ura 01 all "aves

 )ura 02 all "aves +ier 1/

 )ura 03 all "aves +ier 2/

"#ellshield )ura '3 (1 )*+M, !- 2; )/

01 "R

=ar4ored 48 ,ight '3 (2 )*+M, $- Char 12- 3; )/

01; RR- 03d! ,ight Kuard when4loc%ing with shield

01$ RR- 0!d! ,ight Kuard when4loc%ing with shield +ier 1/

02$ RR- 0$d! ,ight Kuard when4loc%ing with shield +ier 2/"wit Deense (1 )*

+M, !- 2; )/

No movement #enalt8 in Deense"tance

Reinorced Deence '3 (2 )*+M, !- 2; )/

 )rmor )C 01$<

"hield )C 01$<

 )C 03;< +ier 1/

 )C 0$;< +ier 2/

Reinorced Deence '3 (2 )*+M, $- Char 12- 3; )/

 )rmor )C 01$<

"hield )C 01$<

 )C 03;< +ier 1/

 )C 0$;< +ier 2/

m#roved "acred Deense '3 (1 )*+M, 1- 1 )/

0$ RR

02$< Melee hreat

01 )ll "aves

m#roved "acred Deense '3 (1 )*+M, 2- $ )/

0$ RR

02$< Melee hreat

01 )ll "aves

m#roved "acred Deense'3 (1 )*+M, 3- 1; )/

0$ RR

02$< Melee hreat

01 )ll "aves

Kreater "acred Deense '3 (1 )*+M, 3- 1; )/

"hield stance: 02 CON

"hield stance: 02 "R

"hield stance: 01;< =

"hield stance: 01$< = +ier 1/

"hield stance: 02;< = +ier 2/

Kreater "talwart Deense '3 (1 )*+M, !- 2; )/

"hield stance: 02 CON

"hield stance: 02 "R

"hield stance: 01;< =

"hield stance: 01$< = +ier 1/

"hield stance: 02;< = +ier 2/

Kreater "talwart Deense '3 (1)*+M, $-Char 12- 3; )/

"hield stance: 02 CON

"hield stance: 02 "R

"hield stance: 01;< =

"hield stance: 01$< = +ier 1/

"hield stance: 02;< = +ier 2/

"acred )rmor Master8 '3 (1 )*+M, 1- 1 )/

01 )C- 01 )rmor Ma' DE onus

"acred "hield Master8 '3 (1 )*+M, 1- $ )/

0$< "hield )C- 01 ower "hieldMa' DE

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Nin@a "#8

Nin@a raining (1 )*+M, 1/

"hortswords as Li wea#ons. >hencentered- DE to hit with #iercing andslashing wea#ons.

"hadow Ieil (1 )*+M, 6- 1; )/

A1$ Li- invisi4le and 2$<incor#oreal

Diversion (1 )*+M, 1- 3; )/

A$; Li- A1 Meditation- invisi4le andcreate dumm8 to attract attention

Nin@a raining (1 )*+M, 3- $ )/

>hen centered- add DE modiier todamage with #iercing and slashingwea#ons. DE < chance or e'trashuri%en

oisoned Darts (1 )*+M, 12- 2; )/

A1$ Li- Cone o #oison darts toinlict Nin@a oison

"tealth8 '3 (1 )*+M, 1- 1 )/

01 =ide- Move "ilentl8

02 =ide- Move "ilentl8 +ier 1/

03 =ide- Move "ilentl8- 01 #assive Ligeneration when snea%ing +ier 2/

"u4tlet8 '3 (1 )*+M, 2- $ )/

A2;< threat

A3;< threat +ier 1/

A!;< threat +ier 2/

 )gilit8 '3 (1 )*+M, 2- $ )/

01 Concentration- Rele' "ave- Ma'Dodge

De'terit8 or >isdom (2 )*+M, 3- 1; )/

01 DE

01 >"

De'terit8 or >isdom (2 )*+M, !- 2; )/

01 DE

01 >"

Nin@a Master (1 )*+M, 2;- !; )/

02 DE- when centered 01Critical hreat Range withshortswords- 02 Critical hreatRange %ama and shuri%en. )n8#iercing or slashing wea#onsgain vor#al

&lash ang '3 (1 )*+M, 3- 1; )/

A2; Li- Rele' save or lind-&ortitude save or daQed- DC 1;0 >" modiier 0 mon% level

DC 1! 0>" modiier 0 mon%level +ier 1/

DC 1 0>" modiier 0 mon%level +ier 2/

Deadl8 E'#loits '3 (2 )*+M, !- 2; )/

m#rove #oison e'#loit to 1d3;damage #er stac% o Nin@aoison removed

1d!; damage #er stac% o#oison removed +ier 1/

1d$; damage #er stac% o#oison removed +ier 1/

"nea% )ttac% raining (2 )*+M, 1- 1 )/

01 snea% attac% die- 01 hit snea%

"ting o the Nin@a (2 )*+M, 3- 1; )/

"tance: >hen centered: 01Nin@a oison on critical with#iercing and slashing

No Merc8 '3 (2 )*+M, !- 2; )/

01;< damage to hel#lessenemies

&aster "nea%ing '3 ( 2 )*+M, 1- 1 )/

02;< snea% movement

03$< snea% movement +ier 1/

0$;< snea% movement +ier 2/

Nin@utsu (2 )*+M, 1- 1 )- &E): Dar% ath or =enshinalance in Dawn/ &eat G M, 3

oggle: 02$ Li- 02$ tem# = i enem8dies in ne't 3; sec

oggle: 01d2; damage #er stac% o Nin@aoison

oggle: )dd Nin@a oison ever8 6 sec or3; sec

oggle: )ll near48 enemies lose 1 neglevel

Nin@utsu (2 )*+M, 1- 1 )/

oggle: 02$ Li- 02$ tem# = ienem8 dies in ne't 3; sec

oggle: 01d2; damage #er stac% oNin@a oison

oggle: )dd Nin@a oison ever8 6 secor 3; sec

oggle: )ll near48 enemies lose 1neg level

Nin@utsu (2 )*+M, 1- 1 )/

oggle: 02$ Li- 02$ tem# = ienem8 dies in ne't 3; sec

oggle: 01d2; damage #erstac% o Nin@a oison

oggle: )dd Nin@a oison ever86 sec or 3; sec

oggle: )ll near48 enemies lose1 neg level

Nin@utsu (2 )*+M, 1- 1 )/

oggle: 02$ Li- 02$ tem# = ienem8 dies in ne't 3; sec

oggle: 01d2; damage #er stac%o Nin@a oison removed

oggle: )dd Nin@a oison ever8 6sec or 3; sec

oggle: )ll near48 enemies lose1 neg level

ouch o Death (2 )*+M, $- Char 12- 3; )/

A$; Li- On hit: $;; negative damage-&ortitude save or hal damage- DC1; 0 >" Modiier 0 hal mon% level

"nea% )ttac% raining (2 )*+M, 2- $ )/

01 snea% attac% die- 01 hit snea%

"nea% )ttac% raining (2 )*+M, 3- 1; )/

01 snea% attac% die- 01 hit snea%

"nea% )ttac% raining (2 )*+M, !- 2; )/

01 snea% attac% die- 01 hit snea%

Cri##ling stri%e (2 )*+M, $- Char 12- 3; )/

02 "R damage on snea% attac%

Elemental Li "tri%es (2 )*+M, 2- $ )/

A$ Li- 02(>*- 2 stac% o m#rovedDestruction

A$ Li- 03(>*- 01 Critical hreatRange- 01 Critical Damage Multi#lier 

A$ Li- 01(>*- target A2< damage or3; sec- stac%s u# to $ times

A$ Li- target A2 )C- A1; alance-

vulnera4le to snea%- Rele' save 1;0 >" modiier 0 hal mon% level

 )cro4atic '3 (1 )*+M, 1- 1 )/

01 alance- 9um#- um4le- 01< Dodge

"hadow Dou4le (2 )*+M, $- Char 12- 3; )/

A3; Li- 02(>* damage- 1;;<dou4lestri%e or 6 sec

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"hintao Mon%

astion o urit8 (1 )*+M, 1/

01; ositive "#ell ower- 0$< ositive=ealing )m#liication #er Core a4ilit8

ron =and (1 )*+M, 6- 1; )/

Hnarmed 48#ass Cold ron DRA #lus A01; ositive "#ell ower- $<ositive =ealing )m#liication

ouch o the Ioid Dragon (1 )*+M, 1- 3; )/

A1 Meditation- 01d!01 to all a4ilit8score or 6; secA #lus A01; ositive "#ell ower- $<ositive =ealing )m#liication

rotection rom ainted Creatures (1 )*+M, 3- $ )/

01 )C- 01 Resistance vs ainted-unarmed 48#ass 8esh% DR-A #lus A01; ositive "#ell ower- $< ositive=ealing )m#liication

 )rgent &ist (1 )*+M, 12- 2; )/

01 )C- 01 Resistance vs ainted-unarmed 48#ass "ilver DRA #lus A01; ositive "#ell ower- $<ositive =ealing )m#liication

"mite ainted Creature (2 )*+M, 2- $ )/

A1$ Li- 0 >" modiier '2 to hit- 0Mon% level to damage- on vor#al:9ade om4- >ill save 1; 0>"modiier 0 mon% level- to ainted

Conditioning '3 (1 )*+M, 2- $ )/

01 Concentration- &ortitude "aves-0$=

Constitution or >isdom (2 )*+M, 3- 1; )/

01 CON

01 >"

Constitution or >isdom (2 )*+M, !- 2; )/

01 CON

01 >"

o "ee% erection (1 )*+M, 2;- !; )/

02 >"- 01 )C- 01 Resistancevs ainted- no #enalties romMeditation o >ar A #lus A01; ositive "#ell ower- $<ositive =ealing )m#liication

9ade "tri%e (2 )*+M, 3- 1; )/

A1; Li- target: 01;< damagevulnera4ilit8- A2$< ortiication.On critical: 9ade om4. >illsave 1; 0 >" modiier 0 mon%level to ainted

om4 o 9ade (2 )*+M, !- 2; )/

A2$ Li- target: Encased. >illsave 1; 0 >" modiier 0 mon%level to ainted

Lu%anADo (2 )*+M, $- Char 12- 3; )/

A2$ Li- "tunning gaQe: >ill save 1;0 C=) modiier 0 mon% level- DCincreased 48 eects that 4eneit"tunning

ron "%in '3 (2 )*+M, 2- $ )/

Earth stance: 0$ RR

Dismissing "tri%e (2 )*+M, 3- 1; )/

A2$ Li- anish e'tra#lanar >illDC 1; 0 >" modiier 0 mon%level

Meditation o >ar (2 )*+M, $-Char 12- 3; )/

oggle: )ir: 02 hit- 0$< ohandchance- 01;< vulnera4le.&ire: 02 damage- 02 actical DC- A$ )C.Earth: 01; RR- 03< =- A$< Ma'

Dodge.>ater: 0$ Ma' Dodge- A1;<damage

Li "hout (2 )*+M, 1- 1 )/

A1$ Li- Concentration as ntimidate

Elemental Curatives (2 )*+M, 1- 1 )- &E): ,ight ath or =enshinalance in Dawn/ &eat G M, 3

oggle: add ,esser Restoration to healinginishing move

oggle: add Remove lindness to healinginishing move

oggle: add Remove Curse to healinginishing move

oggle: add Remove Disease to healinginishing move

Elemental Curatives (2 )*+M, 2- $ )/

oggle: add ,esser Restoration tohealing inishing move

oggle: add Remove lindness tohealing inishing move

oggle: add Remove Curse tohealing inishing move

oggle: add Remove Disease tohealing inishing move

Elemental Curatives (2 )*+M, 3- 1; )/

oggle: add ,esser Restorationto healing inishing move

oggle: add Remove lindnessto healing inishing move

oggle: add Remove Curse tohealing inishing move

oggle: add Remove Disease tohealing inishing move

Elemental Curatives (2 )*+M, !- 2; )/

oggle: add ,esser Restorationto healing inishing move

oggle: add Remove lindnessto healing inishing move

oggle: add Remove Curse tohealing inishing move

oggle: add Remove Disease tohealing inishing move

Rise o the hoeni' (2 )*+M, $- Char 12- 3; )/

 )ctivate while dead: Once #er rest-acts as Resurrection s#ell on sel 

Reed n he >ind '3 (1 )*+M, 1- &E): Dodge/

01(>* damageOn damage: 03< dodge- 6 sec

01(>* damageOn damage: 06< dodge- 6 sec +ier 1/

01(>* damageOn damage: 0S< dodge- 6 sec +ier 2/

E'em#lar '3 (1 )*+M, 1- 1 )/

01 =eal- ntimidate

02 =eal- ntimidate +ier 1/

03 =eal- ntimidate- 01;< hreat +ier 2/

Det "tri%es '3 (2 )*+M, 1- 1 )/

03< ohand chance when centered

06< ohand chance +ier 1/

01;< ohand chance +ier 2/

nstinctive Deense '3 (2 )*+M, !- 2; )/

A$< damage when hel#less

Elemental Li "tri%es (2 )*+M, 2- $ )/

A$ Li- 02(>*- 2 stac% o m#rovedDestruction

A$ Li- 03(>*- 01 Critical hreatRange- 01 Critical Damage Multi#lier 

A$ Li- 01(>*- target A2< damage or3; sec- stac%s u# to $ times

A$ Li- target A2 )C- A1; alance-vulnera4le to snea%- Rele' save 1;0 >" modiier 0 hal mon% level

Iiolence egets Iiolence (2 )*+M, $- Char 12- 3; )/

Earth stance: 01 Critical hreatRange or 6 sec when missed-stac%s u# to $ times- reset oncritical

Em#t8 =and Master8 (2 )*+M, $- Char 12- 3; )/

ncreased unarmed die rom 1d6 to1d

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 )ir "avant (1 )*+M, 1/

0;.B$ Hniversal "#ell ower #er #oints#ent in ree-01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells

Kreater )ir )init8 (1 )*+M, 6- 1; )/

01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells01 Ma' C, )ir- Electric- "onic"#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells

,ight on our &eet (1 )*+M, 1- 3; )/

mmune to most Lnoc%down01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells01 Ma' C, )ir- Electric- "onic "#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells

 )ir )init8 (1 )*+M, 3- $ )/

01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells

Conduction (1 )*+M, 12- 2; )/

On electric or sonic s#ell cast: ;A3 Iulnera4le or 3 secs- stac%su# to 2; times01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells01 Ma' C, )ir- Electric- "onic"#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells

Elemental )#otheosis (1 )*+M, 2;- !; )/

 )ctive: )ir Elemental: 1;;<ortiication- 02; Electric- "onic"#ell ower- 02< Critical:Electric- "onic- 01 C,- 01 Ma'C, Electric- "onic- A3 C,- A3Ma' C, other elements- 01;electrical resistance- A1; acidresistance- 02; RR- 03<dodge- s#ells cost 1;< more"assive: 02 C=)-01; Electric- "onic "#ell ower 01 C, )ir- Electric- "onic "#ells01 Ma' C, )ir- Electric- "onic

"#ellsA1; )cid "#ell ower A1 C, )cid- Earth "#ells

 )ir "avant

"hoc%ing Kras# '3 (1 )*+M, 1- 1 )/

",): "hoc%ing Kras#: ! "- 12 sec

3 "- sec +ier 1/

2 "- ! sec +ier 2/

Electric ,oo# '3 (1 )*

+M, !- 2; )/

",): Electric ,oo#: "- 1$ sec

6 "- 1; sec +ier 1/

! "- $ sec +ier 2/

,ightning olt '3 (1 )*

+M, $- Char 12- 3; )/

",): ,ightning olt: 12 "- 1 sec

"- 12 sec +ier 1/

6 "- 6 sec +ier 2/

 )cro4atic '3 (1 )*+M, 1- 1 )/

02 alance- 9um#- um4le

0! alance- 9um#- um4le +ier 1/

06 alance- 9um#- um4le- 01< dodge+ier 2/

Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

Eicient Metamagic '3 (2 )*+M, 3- 1; )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/+&E): Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/+&E): uic%en/

Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/

=eighten A1 " #er levelheightened

One with the "torm '3 (1 )*+M, 1- 1 )/

03 Electric Resistance

06 Electric Resistance +ier 1/

01; Electric Resistance +ier 2/

ierce Electric Resistance '3 (2 )*+M, 2- $ )/

Electric- "onic s#ells 48#ass $ DR

"#ell Critical (2 )*+M, 1- 1 )/

02< Critical: Electric- "onic

"#ell Critical (2 )*+M, 3- 1; )/

02< Critical: Electric- "onic

"#ell Critical (2 )*+M, 2- $ )/

02< Critical: Electric- "onic

"#ell Critical (2 )*+M, !- 2; )/

02< Critical: Electric- "onic

"#ell enetration (2 )*+M, 3- 1; )/

01 "#ell enetration

Evocation &ocus (2 )*+M, $- Char 12- 3; )/

01 Evocation DC

 )wa%en Elemental >ea%ness (2 )*+M, $- Char 12- 3; )/

arget ta%es 01$< Electric damageor 3; sec- $ "- 2; sec

>ind Dance (2 )*+M, $- Char 12- 3; )/

",): )4undant "te#: 1; "- 3 sec

&eather &alling (2 )*+M, !- 2; )/

oggle: &eather &alling

Electrocution '3 (1 )*+M, 1- 1 )/

On Electric or "onic s#ell: 0$ Electric and"onic "#ell ower or 6 secs- stac%s u# to1 times

"tac%s u# to 3 times +ier 1/

"tac%s u# to $ times +ier 2/

 )lternating Current '3 (1 )*+M, 2- $)/

On Electric or "onic s#ell: 01;<chance 03 tem# "

02;< chance 03 tem# " +ier 1/

03;< chance 03 tem# " +ier 2/

Charisma or De'terit8 (2 )*+M, 3- 1; )/

01 DE

01 C=)

Charisma or De'terit8 (2 )*+M, !- 2; )/

01 DE

01 C=)

Elemental Diversiication (2 )*+M, $- Char 12- 3; )/

01$ &ire "#ell ower 

01; &orce "#ell ower 

01$ Cold "#ell ower 

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Earth "avant

Earth "avant (1 )*+M, 1/

0;.B$ Hniversal "#ell ower #er #oints#ent in ree-01; )cid "#ell ower 01 C, to )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells

Kreater Earth )init8 (1 )*+M, 6- 1; )/

01; )cid "#ell ower 01 C, to )cid- Earth "#ells01 Ma' C, to )cid- Earth "#ellsA1; Electric- "onic ower A1 C, to )ir- Electric- "onic"#ells

One >ith "tone (1 )*+M, 1- 3; )/

mmune to etriication01; )cid "#ell ower 01 C, to )cid- Earth "#ells01 Ma' C, to )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells

Earth )init8 (1 )*+M, 3- $ )/

01; )cid "#ell ower 01 C, to )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic "#ells

Crum4ling (1 )*+M, 12- 2; )/

On acid s#ell cast: m#rovedDestruction or 2; seconds-stac%s u# to ! times01; )cid ower 01 C, to )cid- Earth "#ells01 Ma' C, to )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, to )ir- Electric- "onic"#ells

Elemental )#otheosis (1 )*+M, 2;- !; )/

 )ctive: ransorm EarthElemental: 1;;< ortiication-02; )cid "#ell ower- 02<Critical: )cid- 01 C,- 01 Ma' C, )cid- A3 C,- A3 Ma' C, otherelements- 01; acid resistance-A1; electric resistance- 02$RR- s#ells cost 1;< more "assive: 02 C=)-01; )cid "#ell ower 01 C, )cid- Earth "#ells01 Ma' C, )cid- Earth "#ellsA1; Electric- "onic "#ell ower A1 C, )ir- Electric- "onic "#ells )cid "#ra8 '3 (1 )*

+M, 1- 1 )/

",): )cid "#ra8: 2 "- 12 sec

2 "- sec +ier 1/

2 "- ! sec +ier 2/

 )cid )rrow '3 (1 )*

+M, !- 2; )/

",): )cid )rrow: "- 1$ sec

6 "- 1; sec +ier 1/

! "- $ sec +ier 2/

 )cid last '3 (1 )*

+M, $- Char 12- 3; )/

",): )cid last: 12 "- 1 sec

"- 12 sec +ier 1/

6 "- 6 sec +ier 2/

"ta4ilit8 '3 (1 )*+M, 1- 1 )/

02 alance- Concentration

0! alance- Concentration +ier 1/

06 alance- Concentration 01 &ortitude"ave +ier 2/

Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):

uic%en/

Eicient Metamagic '3 (2 )*+M, 3- 1; )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/

+&E): uic%en/

Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/

=eighten A1 " #er levelheightened

One with the "oil '3 (1 )*+M, 1- 1 )/

03 )cid Resistance

06 )cid Resistance +ier 1/

01; )cid Resistance +ier 2/

ierce )cid Resistance '3 (2 )*+M, 2- $ )/

 )cid s#ells 48#ass $ DR

"#ell Critical (2 )*+M, 1- 1 )/

02< Critical: )cid

"#ell Critical (2 )*+M, 3- 1; )/

02< Critical: )cid

"#ell Critical (2 )*+M, 2- $ )/

02< Critical: )cid

"#ell Critical (2 )*+M, !- 2; )/

02< Critical: )cid

"#ell enetration (2 )*+M, 3- 1; )/

01 "#ell enetration

Con@uration &ocus (2 )*+M, $- Char 12- 3; )/

01 Con@uration DC

 )wa%en Elemental >ea%ness (2 )*+M, $- Char 12- 3; )/

arget ta%es 01$< )cid damage or3; sec- $ "- 2; sec

Earthgra4 (2 )*+M, $- Char 12- 3; )/

",): Earthgra4 1$ "- 1$ sec- Rele'DC 1; 0 CON modiier 0 sorcererlevel

Earthen )rmor '2 (1 )*+M, !- 2; )/ JJ ier 2descri#tion

01 )C

Erosion '3 (1 )*+M, 1- 1 )/

On )cid s#ell: 0$ )cid "#ell ower or 6secs- stac%s u# to 1 times

"tac%s u# to 3 times +ier 1/

"tac%s u# to $ times +ier 2/

Devouring Earth '3 (1 )*+M, 2- $)/

On )cid s#ell: 01;< chance 03 tem#"

02;< chance 03 tem# " +ier 1/

03;< chance 03 tem# " +ier 2/

Charisma or Constitution (2 )*+M, 3- 1; )/

01 CON

01 C=R

Charisma or Constitution (2 )*+M, !- 2; )/

01 CON

01 C=)

Elemental Diversiication (2 )*+M, $- Char 12- 3; )/

01$ &ire "#ell ower 

01; &orce "#ell ower 

01$ Cold "#ell ower 

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Eldritch Lnight

Eldritch "tri%e (1 )*+M, 1/

Melee Cleave )ttac%: 01(>*- 01d3A1&orce damage- 1; "- 1$sec01< Dou4lestri%e0;.$ Hniversal "#ell ower #er #oints#ent in ree

"#ellsword (1 )*+M, 6- 1; )/

assive: 01< Dou4lestri%e-01; &orce "#ell ower oggle: )cid damage

oggle: Cold damage

oggle: &ire damage

oggle: "hoc% damage

"#ellsword (1 )*+M, 1- 3; )/

assive: 01< Dou4lestri%e- 01;&orce "#ell ower oggle: )cid damage

oggle: Cold damage

oggle: &ire damage

oggle: "hoc% damage

"#ellsword (1 )*+M, 3- $ )/

assive: A$< )"&- 01; &orce "#ellower oggle: )cid damage

oggle: Cold damage

oggle: &ire damage

oggle: "hoc% damage

"#ellsword (1 )*+M, 12- 2; )/

assive: A$< )"&- 01; &orce"#ell ower oggle: )cid damage

oggle: Cold damage

oggle: &ire damage

oggle: "hoc% damage

Eldritch lade (1 )*+M, 2;- !; )/

On hit: gain ower Charge- at1; ower Charge- 01;< meleedamage- 02$ Hniversal "#ellower assive: 02 C=)- 01; &orce"#ell ower 

m#roved Mage )rmor '3 (1 )*

+M, 1- 1 )/

",): Mage )rmor: "- 03< )C whens#ell eect is active

6 "- 06< )C+ier 1/

! "- 01;< )C +ier 2/

enser?s ransormation (1 )*

+M, $- Char 12- 3; )/

oggle: enser?s ransormation- 2$"

oughness '3 (1 )*+M, 1- 1 )/

0$ =

"hield raining '3 (2 )*+M, 2- $ )/

&E): "hield roicienc8- "hield )"&A$<

Elemental Resistance '3 (1 )*+M, 3- 1; )/

02 elemental resistance

,ight )rmor roicienc8 (2 )*

+M, 2- $ )/

&E): ,ight )rmor roicienc8- )rmor )"& A$<

Critical )ccurac8 '3 (1 )*+M, 3- 1; )/

01 Conirm Critical =its

Martial raining (2 )*+M, 2- $ )/

02< Dou4lestri%e- roicienc8 withall martial wea#ons

Critical Damage '3 (1 )*+M, !- 2; )/

01 Critical damage 4eoremulti#liers

Dou4lestri%e '3 (1 )*+M, $- Char 12- 3; )/

01< Dou4lestri%e

Eldritch "hield (2 )*+M, $- Char 12- 3; )/

Ever8 6 secs with shield e5ui##ed-gain em# = e5ual to shieldenhancement level

"till "#ell '3 (1 )*

+M, $- Char 12- 3; )/

A$< )"&

Medium )rmor roicienc8 (2 )*

+M, !- 2; )/

&E): Medium )rmorroicienc8- )rmor )"& A$<

attlemage '3 (1 )*+M, 1- 1 )/

01 Concentration- ntimidate- "#ellcrat

"trength- De'terit8 or Charisma(2 )*+M, 3- 1; )/

01 "R

01 DE

01 C=)

"trength- De'terit8 or Charisma(2 )*+M, !- 2; )/

01 "R

01 DE

01 C=)

Eldritch em#est '3 (2 )*+M, $- Char 12- 3; )/

Melee attac%: 02(>*- 01d6 &orcedamage #er character level- $; "-6; sec

!; "- !$ sec +ier 1/

3; "- 3; sec +ier 2/

tem Deense '3 (1 )*+M, 1-1 )/

Negate item wear 2$<

m#roved "hield '3 (1 )*

+M, 2- $ )/

",): "hield: "- 03 RR whens#ell eect is active

6 "- 06 RR +ier 1/

! "- 01; RR +ier 2/

>and and "croll Master8 '3 (1 )*+M, 2- $ )/

02$< >and- "crolls and castingitems. 01 DC o oensive wands

 )rcane arrier '3 (1 )*

+M, 3- 1; )/

>hen 4elow $;< =: 2$<damage reduction or 1; sec-ever8 1$; sec

&or 1$ sec- ever8 12; sec +ier 1/

&or 2; sec- ever8 S; sec +ier 2/

"hield "tri%ing '3 (1 )*+M, !- 2; )/

On hit: $< #roc "hield ash

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&ire "avant

&ire "avant (1 )*+M, 1/

0;.B$ Hniversal "#ell ower #er #oints#ent in ree-01; &ire "#ell ower 01 C, to &ire "#ellsA1; Cold "#ell ower A1 C, to Cold- >ater "#ells

Kreater &ire )init8 (1 )*+M, 6- 1; )/

01; &ire "#ell ower 01 C, &ire "#ells01 Ma' C, &ire "#ellsA1; Cold "#ell ower A1 C, Cold- >ater "#ells

Elemental ersistence (1 )*+M, 1- 3; )/

mmune to aral8sis01; &ire "#ell ower 01 C, &ire "#ells01 Ma' C, to &ire "#ellsA1; Cold "#ell ower A1 C, Cold- >ater "#ells

&ire )init8 (1 )*+M, 3- $ )/

01; &ire "#ell ower 01 C, &ire "#ellsA1; Cold "#ell ower A1 C, Cold- >ater "#ells

mmolation (1 )*+M, 12- 2; )/

On ire s#ell critical: 1d6 &iredamage or 6 secs- stac%s u# to2; times01; &ire "#ell ower 01 C, &ire "#ells01 Ma' C, &ire "#ellsA1; Cold "#ell ower A1 C, Cold- >ater "#ells

Elemental )#otheosis (1 )*+M, 2;- !; )/

 )ctive: ransorm &ireElemental: 1;;< ortiication-02; &ire "#ell ower- 02<Critical: &ire- 01 C,- 01 Ma'C, &ire- A3 C,- A3 Ma' C,other elements- 01; ireresistance- A1; cold resistance-02; RR- s#ells cost 1;<more "assive: 02 C=)-01; &ire01 C, &ire "#ells01 Ma' C, &ire "#ellsA1; Cold "#ell ower 

A1 C, Cold- >ater "#ells

urning =ands '3 (1 )*

+M, 1- 1 )/

",): urning =ands: ! "- 12 sec

3 "- sec +ier 1/

2 "- ! sec +ier 2/

"corch '3 (1 )*

+M, !- 2; )/

",): "corch: "- 1$ sec

6 "- 1; sec +ier 1/

! "- $ sec +ier 2/

&ire4all '3 (1 )*

+M, $- Char 12- 3; )/

",): &ire4all: 12 "- 1 sec

"- 12 sec +ier 1/

6 "- 6 sec +ier 2/

ntensit8 '3 (1 )*+M, 1- 1 )/

02 =aggle- ntimidate

0! =aggle- ntimidate +ier 1/

06 =aggle- ntimidate- 01 >ill "ave +ier2/

Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):

uic%en/

Eicient Metamagic '3 (2 )*+M, 3- 1; )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/

+&E): uic%en/

Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/

=eighten A1 " #er levelheightened

One with the nerno '3 (1 )*+M, 1- 1 )/

03 &ire Resistance

06 &ire Resistance +ier 1/

01; &ire Resistance +ier 2/

ierce &ire Resistance '3 (2 )*+M, 2- $ )/

&ire s#ells 48#ass $ DR

"#ell Critical (2 )*+M, 1- 1 )/

02< Critical: &ire

"#ell Critical (2 )*+M, 3- 1; )/

02< Critical: &ire

"#ell Critical (2 )*+M, 2- $ )/

02< Critical: &ire

"#ell Critical (2 )*+M, !- 2; )/

02< Critical: &ire

"#ell enetration (2 )*+M, 3- 1; )/

01 "#ell enetration

Evocation &ocus (2 )*+M, $- Char 12- 3; )/

01 Evocation DC

 )wa%en Elemental >ea%ness (2 )*+M, $- Char 12- 3; )/

arget ta%es 01$< &ire damage or3; sec- $ "- 2; sec

=eat Death (2 )*+M, $- Char 12- 3; )/

",): 2;;; &ire damage- $ ; "- 6;sec- &ortitude DC 1; 0 CON modiier0 sorcerer level

&ire Kuard (2 )*+M, !- 2; )/

&ire Kuard: 3d6 &ire damage

Conlagration '3 (1 )*+M, 1- 1 )/

On &ire s#ell: 0$ &ire "#ell ower or 6secs- stac%s u# to 1 times

"tac%s u# to 3 times +ier 1/

"tac%s u# to $ times +ier 2/

&anning the &lames '3 (1 )*+M, 2- $)/

On &ire s#ell: 01;< chance 03 tem#"

02;< chance 03 tem# " +ier 1/

03;< chance 03 tem# " +ier 2/

Charisma or "trength (2 )*+M, 3- 1; )/

01 "R

01 C=)

Charisma or "trength (2 )*+M, !- 2; )/

01 "R

01 C=)

Elemental Diversiication (2 )*+M, $- Char 12- 3; )/

01$ )cid "#ell ower 

01; &orce "#ell ower 

01$ Electrical "#ell ower 

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>ater "avant

>ater "avant (1 )*+M, 1/

0;.B$ Hniversal "#ell ower #er #oints#ent in ree-01; Cold "#ell ower 01 C, to Cold- >ater "#ellsA1; &ire "#ell ower A1 C, to &ire "#ells

Kreater >ater )init8 (1 )*+M, 6- 1; )/

01; Cold "#ell ower 01 C, Cold- >ater "#ells01 Ma' C, Cold- >ater "#ellsA1; &ire "#ell ower A1 C, &ire "#ells

Elemental ersistence (1 )*+M, 1- 3; )/

mmune to aral8sis01; Cold "#ell ower 01 C, Cold- >ater "#ells01 Ma' C, Cold- >ater "#ellsA1; &ire "#ell ower A1 C, &ire "#ells

>ater )init8 (1 )*+M, 3- $ )/

01; Cold "#ell ower 01 C, Cold- >ater "#ellsA1; &ire "#ell ower A1 C, &ire "#ells

=8#othermia (1 )*+M, 12- 2; )/

On cold s#ell cast: $;<,etharg8 or 6 secs- stac%s u# to$ times01; Cold "#ell ower 01 C, Cold- >ater "#ells01 Ma' C, Cold- >ater "#ellsA1; &ire "#ell ower A1 C, &ire "#ells

Elemental )#otheosis (1 )*+M, 2;- !; )/

 )ctive: ransorm >aterElemental: 1;;< ortiication-02; Cold "#ell ower- 02<Critical: Cold- 01 C,- 01 Ma'C, Cold- A3 C,- A3 Ma' C,other elements- 01; coldresistance- A1; ire resistance-02; RR- 02; swim- s#ellscost 1;< more "assive: 02 C=)-01; Cold "#ell ower 01 C, Cold "#ells01 Ma' C, Cold "#ellsA1; &ire "#ell ower 

A1 C, &ire "#ells

Cold Ra8 '3 (1 )*

+M, 1- 1 )/

",): Cold Ra8: ! "- 12 sec

3 "- sec +ier 1/

2 "- ! sec +ier 2/

"now4all "warm '3 (1 )*

+M, !- 2; )/

",): "now4all "warm: "- 1$sec

6 "- 1; sec +ier 1/

! "- $ sec +ier 2/

&rost ,ance '3 (1 )*

+M, $- Char 12- 3; )/

",): &rost ,ance: 12 "- 1 sec

"- 12 sec +ier 1/

6 "- 6 sec +ier 2/

&luidit8 '3 (1 )*+M, 1- 1 )/

02 um4le- "wim

0! um4le- "wim +ier 1/

06 um4le- "wim- 01 Rele' "ave +ier 2/

Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

Eicient Metamagic '3 (2 )*+M, 3- 1; )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/+&E): uic%en/

Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/

=eighten A1 " #er levelheightened

One with the >aves '3 (1 )*+M, 1- 1 )/

03 Cold Resistance

06 Cold Resistance +ier 1/

01; Cold Resistance +ier 2/

ierce Cold Resistance '3 (2 )*+M, 2- $ )/

Cold s#ells 48#ass $ DR

"#ell Critical (2 )*+M, 1- 1 )/

02< Critical: Cold

"#ell Critical (2 )*+M, 3- 1; )/

02< Critical: Cold

"#ell Critical (2 )*+M, 2- $ )/

02< Critical: Cold

"#ell Critical (2 )*+M, !- 2; )/

02< Critical: Cold

"#ell enetration (2 )*+M, 3- 1; )/

01 "#ell enetration

Evocation &ocus (2 )*+M, $- Char 12- 3; )/

01 Evocation DC

 )wa%en Elemental >ea%ness (2 )*+M, $- Char 12- 3; )/

arget ta%es 01$< Cold damage or3; sec- $ "- 2; sec

c8 rison (2 )*+M, $- Char 12- 3; )/

",): $;; Cold damage- 2$ "- 6;sec- &ortitude DC 1; 0 CON modiier0 sorcerer level or hal damage.Rele' "ave or encased in ice

>ater reathing (2 )*+M, !- 2; )/

>ater reathing

=oarrost '3 (1 )*+M, 1- 1 )/

On Cold s#ell: 0$ Cold "#ell ower or 1secs- stac%s u# to 3 times

"tac%s u# to 3 times +ier 1/

"tac%s u# to $ times +ier 2/

 )4solute Uero '3 (1 )*+M, 2- $)/

On Cold s#ell: 01;< chance 03tem# "

02;< chance 03 tem# " +ier 1/

03;< chance 03 tem# " +ier 2/

Charisma or >isdom (2 )*+M, 3- 1; )/

01 >"

01 C=)

Charisma or >isdom (2 )*+M, !- 2; )/

01 >"

01 C=)

Elemental Diversiication (2 )*+M, $- Char 12- 3; )/

01$ )cid "#ell ower 

01; &orce "#ell ower 

01$ Electrical "#ell ower 

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Emissar8 (1 )*+M, 1/

Dar%: 0$ Negative "#ell ower 

,ight: 0$ ,ight "#ell ower 

Divine "#ell Lnowledge (1 )*+M, 6- 1; )/

Kain s#ell: Enervation +Dar%/

Kain s#ell: "un olt +,ight/

Divine "#ell Lnowledge (1 )*+M, 1- 3; )/

Kain s#ell: ower >ord: "tun +Dar%/

Kain s#ell: "un4urst +,ight/

"acred Deense (1 )*+M, 3- $)/

02 )ll "aves

Divine "#ell Lnowledge (1 )*+M, 12- 2; )/

Kain s#ell: Necrotic Ra8 +Dar%/

Kain s#ell: "un4eam +,ight/

ranscendence (1 )*+M, 2;- !; )/

02 >"- 0$ ,ight "#ell ower-02 )ll "aves- Kain s#ell: "unolt- "un eam- "un urst->ord o alance- 01 C,- 01Ma' C, ,ight- Negative- &ire"#ells +Dar%/

02 >"- 0$ Negative "#ellower- 02 )ll "aves- Kains#ell: Enervation- Necrotic Ra8-ower >ord "tun- >ord oalance- 01 C,- 01 Ma' C,,ight- Negative- &ire "#ells+,ight/

ro#hetic Uenith '3 (1 )*+M, 1- 1 )/

",): Chill ouch- ! "- 6 sec +Dar%/

",): Nim4us o ,ight- ! "- 6 sec +,ight/

3 "- $ sec +ier 1/

2 "- ! sec +ier 2/

"#ell#ower '3 (1 )*+M, 1- 1 )/ JJ ier 2 and 3 descri#tion

0$ Negative "#ell ower +Dar%/

0$ ,ight "#ell ower +,ight/

03 Hniversal "#ell ower JJ tier 2 and 3

Divine Iitalit8 '3 (1 )*+M, 1- 1 )/

arget: A1 urn- 03d!01; "

arget: A1 urn- 0$d!01; " +ier 1/

arget: A1 urn- 0Bd!01; " +ier 2/

"#ell oints '3 (1 )*+M, 1- 1 )/

03; "

"#ell enetration '3 (2 )*+M, 2- $ )/

01 "#ell enetration

ro#hetic Uenith '3 (1 )*+M, !- 2; )/

",): Hnhol8 light- 13 "- 1;sec +Dar%/

",): =ol8 "mite- 11 "- 1; sec+,ight/

,ight: S "- secDar%: 1; "- sec +ier 1/

,ight: B "- 6 secDar%: B "- 6 sec+ier 2/

ro#hetic Uenith '3 (1 )*+M, $- Char 12- 3; )/

",): Mass nlict Moderate >ounds-1$ "- 1; sec +Dar%/

",): &lame "tri%e- 3; "- 2; sec+,ight/

,ight: 2$ "- 16 secDar%: 12 "- sec- +ier 1/

,ight: 2; "- 12 secDar%: 1; "- 6 sec- +ier 2/

>isdom (2 )*+M, 3- 1; )/

01 >"

>isdom (2 )*+M, !- 2; )/

01 >"

Divine Disci#le

"#ell#ower '3 (1 )*+M, 2- $ )/ JJ ier 2 and 3descri#tion

06 &ire "#ell ower 

0$ &orce "#ell ower 

03 Hniversal "#ell ower JJ tier 2and 3

Eicient Metamagic '3 (2 )*+M, 2- $ )/

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

ro#hetic Uenith '3 (1 )*+M, 3- 1; )/

",): Necrotic olt- 12 "- 1;sec +Dar%/

",): "earing ,ight- "- sec+,ight/

,ight: 6 "- 6 secDar%: S "- sec +ier 1/

,ight: ! "- ! secDar%: 6 "- 6 sec +ier 2/

"#ell#ower '3 (1 )*+M, 3- 1; )/ JJ ier 2 and 3descri#tion

0$ Negative "#ell ower +Dar%/

0$ ,ight "#ell ower +,ight/

03 Hniversal "#ell ower JJ tier2 and 3

DC or "#ell ower (2 )*+M, !- 2; )/

01 Necromanc8 DC +Dar%/

01 Evocation +,ight/

0S Hniversal "#ell ower 

DC or "#ell ower (2 )*+M, $- Char 12- 3; )/

01 Necromanc8 DC +Dar%/

01 Evocation +,ight/

01$ Negative "#ell ower +Dar%/

01$ ,ight "#ell ower +,ight/

0S Hniversal "#ell ower Eicient Metamagic '3 (2 )*+M, 3- 1; )/

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/+&E): uic%en/

Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/

=eighten A1 " #er levelheightened

Divine Em#owerment (2 )*+M, $- Char 12- 3; )/

01 C,- 01 Ma' C, ,ight- Negative-&ire "#ells

Eicient Metamagic '3 (2 )*+M, 2- $ )/

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

"#ell Critical (2 )*+M, 1- 1 )/

02< Critical: Negative +Dar%/

02< Critical: ,ight +,ight/

01< Critical: )ll "#ells

"#ell Critical (2 )*+M, 2- $ )/

02< Critical: Negative +Dar%/

02< Critical: ,ight +,ight/

01< Critical: )ll "#ells

"#ell Critical (2 )*+M, 3- 1; )/

02< Critical: Negative +Dar%/

02< Critical: ,ight +,ight/

01< Critical: )ll "#ells

"#ell Critical (2 )*+M, !- 2; )/

02< Critical: Negative +Dar%/

02< Critical: ,ight +,ight/

01< Critical: )ll "#ells

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"mite &oe (1 )*+M, 1/

Melee attac%: 02(>*assive: 02 )C- 0$ &ire- ,ight "#ellower 

"anctuar8 (1 )*+M, 6- 1; )/

"anctuar8: 02; sacred 4onus toRR or 2; sec- 1 ; "- 1 minassive: 02 )C- 0$ &ire- ,ight"#ell ower 

>ar Domain: lur (1 )*+M, 1- 3; )/

"el: ermanentl8 4lur lur s#ell added as level 2 s#ell.assive: 02 )C- 0$ &ire- ,ight "#ellower 

Resilience o attle (1 )*+M, 3- $)/

assive: 0DR $PA- 02 )C- 0$ &ire-,ight "#ell ower 

>ar Domain: =aste(1 )*+M, 12- 2; )/

=aste s#ell added as level 3s#ellassive: 02 )C- 0$ &ire- ,ight"#ell ower 

m#laca4le &oe (1 )*+M, 2;- !; )/

 )ctivate: "el and allies gain1;; em# =- 01;< damage.&or ne't 1 secs- will rereshever8 3 secs when in range ocaster- e'#ires $ secs when outo range. Cooldown $ min.assive: 02 >"- 02 )C- 0$&ire- ,ight "#ell ower Divine Might '3 (1 )*

+M, 1- 1 )/

 )dd C=) modiier to "R or 3; sec- 21"- 2; sec

Duration 6; sec- 1 "- 2; sec +ier 1/

Duration 12; sec- 1$ "- 2; sec +ier 2/

oughness '3 (1 )*+M, 1- 1 )/

0$ =

Righteous >ea#ons (2 )*

+M, 1- 1 )/

01 Enhancement 4onus to aith wea#ons

"acred ouch '3 (1 )*+M, 1- 1 )/

On heal: 01 )C- 01 RR or 12 secs

02 )C- 02 RR or 12 secs +ier 1/

 03 )C- 03 RR or 12 secs +ier 2/

 )wareness '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot

02 ,isten- "earch- "#ot +ier 1/

03 ,isten- "earch- "#ot - 01 "ave vs ra#s+ier 2/

nlame: "aving hrows '3 (1 )*+M, 2- $ )/

02 all "aves to nlame

03 all "aves to nlame +ier 1/

0! all "aves to nlame +ier 2/

"mite >ea%ness (2 )*+M, 2- $ )/

On "mite: target gains 1d!03 stac%so Iulnera4le

>all o "teel '3 (1 )*+M, 2- $ )/

03 RR

06 RR +ier 1/

01; RR +ier 2/

Righteous >ea#ons (2 )*

+M, 2- $ )/

01 Enhancement 4onus to aithwea#ons

Righteous >ea#ons (2 )*

+M, 3- 1; )/

01 Enhancement 4onus to aithwea#ons

urden o "in '3 (1 )*+M, 3- 1; )/

>hen hit: $< chance attac%ergains 1 stac% o urdened- A1"R- A1 DE. "tac%s u# to 1;times

,ight Kuard '3 (1 )*+M, !- 2; )/

,ight Kuard: 1d!

,ight Kuard: 2d! +ier 1/

,ight Kuard: 3d! +ier 2/

 )meliorating "tri%e (2 )*+M, !- 2; )/

On "mite critical: "el and allieshealed or 1d! #er characterlevel #lus ,esser Restoration

Divine ower (2 )*+M, $- Char 12- 3; )/

assive: 06 Enhancement to "R-) e5ual to a ighter 

Divine Iessel '3 (1 )*+M, $- Char 12- 3; )/

oggle: Kain Divine Conduit onattac% once ever8 3 sec. )t 2$stac%s- enemies ta%e 1d! &ire- 1d!,ight damage

Once ever8 2 sec +ier 1/

Once ever8 1 sec +ier 2/

Righteous >ea#ons (2 )*

+M, !- 2; )/

01 Enhancement 4onus to aithwea#ons

nlame '3 (1 )*+M, 2- $ )/

 )ction oost: "el and allies 02 )C-02 =it- 02 Damage or 3; sec-cooldown 6; sec

03 )C- 03 =it- 03 Damage +ier 1/

0! )C- 0! =it- 0! Damage +ier 2/

nlame: Energ8 )4sor#tion '3 (1 )*+M, 3- 1; )/

0$< elemental a4so#rtion to nlame

Magic ac%lash '3 (1 )*+M, $- Char 12- 3; )/

>hen damaged 48 s#ell: 1;<%noc%down caster 

>hen damaged 48 s#ell: 2;<%noc%down caster +ier 1/

>hen damaged 48 s#ell: 3;<%noc%down caster +ier 2/

"trength- >isdom orCharisma (2 )*+M, 3- 1; )/

01 "R

01 >"

01 C=R

"trength- >isdom orCharisma (2 )*+M, !- 2; )/

01 "R

01 >"

01 C=R >ar#riest

>rathul >ea#ons (2 )*

+M, $- Char 12- 3; )/

01 Enhancement 4onus to aithwea#ons. On vor#al: gain 3d! ,ightdamage or 6 sec

Divine ntervention (2 )*+M, $- Char 12- 3; )/

",): Divine ntervention

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=ealing Domain (1 )*+M, 1/

01 ositive "#ell ower and 0;.$Hniversal "#ell ower #er #oint s#ent inree

ositive Energ8 urst (1 )*+M, 6- 1; )/

01< Critical: ositive-",): ositive Energ8 urst01d #lus 1 #er Cleric level-

ositive Energ8 "hield (1 )*+M, 1- 3; )/

01< Critical: ositive- ",): )ll8:em# = e5ual to =eal s%ill. 01;<"acred 4onus to healing am# ontarget

aciism (1 )*+M, 3- $)/

oggle: 2$ ositive "#ell ower-03< Critical: ositive- A$; other"#ell ower- cannot critical withother s#ells- A1(>*

m#roved Em#ower =ealing (1 )*+M, 12- 2; )/

01< Critical: ositive- Em#ower=ealing Metamagic: 02$ ositive"#ell ower 

Radiant "ervant (1 )*+M, 2;- !; )/

02 >". Ma'imum healing-0$;< chance o critical ever8$th #ositive s#ell cast

E'tra urning '3 (1 )*+M, 1- 1 )/

01 urn )ttem#t #er rest

>and and "croll Master8 '3 (1 )*+M, 1- 1 )/

02$< >and- "crolls and casting items.01 DC o oensive wands

Divine Cleansing '3 (2 )*+M, 1- 1 )/

Remove Disease and oison. mmunit8 toDisease and oison or 12 secs #er Cleric,evel

Remove lindness- Curse- Disease andoison. mmunit8 to Disease and oisonor 12 secs #er Cleric ,evel +ier 1/

Remove lindness- Curse- Disease-aral8sis- etriication and oison.mmunit8 to Disease and oison or 12secs #er Cleric ,evel +ier 2/

liss '3 (2 )*+M, 1- 1 )/

On urn: 03 tem# = #er Core )4ilit8

On urn: 0! tem# = #er Core )4ilit8+ier 1/

On urn: 0$ tem# = #er Core )4ilit8+ier 2/

 )ltruism '3 (1 )*+M, 1- 1 )/

01 Concentration- Di#lomac8- =eal

02 Concentration- Di#lomac8- =eal +ier 1/

03 Concentration- Di#lomac8- =eal- 01;ositive "#ell ower +ier 2/

m#roved urning '3 (1 )*+M, 2- $ )/

urn 01 ,evel- 02 =D urned

Might8 urning (2 )*+M, 2- $ )/

Destro8 all urned undead

Endless urning '3 (2 )*+M, !- 2; )/ JJ ier 2 and 3descri#tion

urn Hndead regen 1 #er 2 minsor 1;< aster 

urn Hndead regen 1 #er 2 minsor 2;< aster +ier 1/

urn Hndead regen 1 #er 2 minsor 3;< aster +ier 2/

ositive Energ8 )ura (2 )*+M, $- Char 12- 3; )/

ositive energ8 aura heals num4ero targets e5ual to cleric level. =eal01 = #er 3 Cleric ,evels

ntense =ealing '3 (2 )*+M, 3- 1; )/

01 C, all ositive Energ8"#ells

ncredi4le =ealing '3 (2 )*+M, !- 2; )/

01 Ma' C, all ositive Energ8"#ells

Cure &ocus (2 )*+M, $- Char 12- 3; )/

No ma'imum Caster ,evel on Cure>ounds s#ells

urge Dar% Magics '3 (1 )*+M, 2- $ )/

Dis#el 1 hostile magic eect

Hn8ielding "overeignt8 (2 )*+M, 3- 1; )/

Hn8ielding "overeignt8: Restoreull =- remove all negativeaects- $ min cooldown

Divine =ealth (2 )*+M, !- 2; )/

mmune to all diseases natural-magical and su#ernatural

Divine =ealing '3 (2 )*+M, 2- $ )/

=: 1d! #er #oint o =eal- 2 secs

=: 2d! #er #oint o =eal- 2 secs+ier 1/

=: !d! #er #oint o =eal- 2 secs+ier 2/

Mart8rdom '3 (2 )*+M, 3- 1; )/

oggle: On death: A! urns-02$; ositive Energ8 4urst #lusDivine Cleansing

oggle: On death: A! urns-0$;; ositive Energ8 4urst #lusDivine Cleansing +ier 1/

oggle: On death: A! urns-01;;; ositive Energ8 4urst#lus Divine Cleansing +ier 2/

Reactive =eal (2 )*+M, $- Char 12- 3; )/

02$; ositive Energ8 =eal when4elow $;< =- once #er 3 min

Eicient Em#ower =ealing '3 (2 )*+M, 2- $ )/

Em#ower =ealing: A1 "

Em#ower =ealing: A2 " +ier 1/

Em#ower =ealing: A! " +ier 2/

Charisma or >isdom (2 )*+M, 3- 1; )/

01 >"

01 C=R

Charisma or >isdom (2 )*+M, !- 2; )/

01 >"

01 C=R

Radiant "ervant

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 )rchmage

 )rchmage "#ecialiQation (1 )*+M, 1/

01 Hniversal "#ell ower- 02 Ma' " #er#oint s#ent in ree

 )4@uration ",): "hield

Con@uration ",): Krease

Enchantment ",): =8#notism

Evocation ",): Magic Missile

llusion ",): nvisi4ilit8

Necromanc8 ",): Chill ouch

ransmutation ",): 9um#

 )rchmage "#ecialiQation (1 )*+M, 6- 1; )/

 )4@uration ",): rotection romEnerg8

Con@uration ",): "tin%ing Cloud

Enchantment ",): =old erson

Evocation ",): Chain Missiles

llusion ",): Dis#lacement

Necromanc8 ",): =alt Hndead

ransmutation ",): =aste

 )rchmage "#ecialiQation I (1 )*+M, 1- 3; )/

 )4@uration ",): Dismissal

Con@uration ",): Cloud%ill

Enchantment ",): =old Monster 

Evocation ",): C8clonic last

llusion ",): "hadow >al%

Necromanc8 ",): >aves o &atigue

ransmutation ",): &lesh to "tone

 )rchmage "#ecialiQation (1 )*+M, 3- $)/

 )4@uration ",): Resist Energ8

Con@uration ",): >e4

Enchantment ",): Otto?s Resisti4leDance

Evocation ",): Kust o >ind

llusion ",): lur 

Necromanc8 ",): CommandHndead

ransmutation ",): Lnoc%

 )rchmage "#ecialiQation I (1 )*+M, 12- 2; )/

 )4@uration ",): "tones%in

Con@uration ",): Dimension Door 

Enchantment ",): CharmMonster 

Evocation ",): &ire "hield

llusion ",): hantasmal Liller 

Necromanc8 ",): Enervation

ransmutation ",): "tone to&lesh

Master o Magic (1 )*+M, 2;- !; )/

02 N- 0$ "#ellcrat- allmetamagic eats cost A1 "-=eighten A1 " #er levelheightened

"u4tle "#ellcasting '3 (1 )*+M, 1- 1 )/

"#ells: A1;< =ate

 )rcane olt '3 (1 )*+M, 3- 1; )/

",): )rcane olt- "- 1$ sec-1d6 &orce damage #er casterlevel

6 "- 1; sec +ier 1/

! "- $ sec +ier 2/

 )rcane last '3 (1 )*+M, $- Char 12- 3; )/

",): )rcane last- 12 "- 1 sec-1d6 &orce damage 4last #er casterlevel

"- 12 sec +ier 1/

6 "- 6 sec +ier 2/

Energ8 o the "cholar '3 (2 )*+M, 1- 1 )/

03; "

Eicient Metamagic '3 (2 )*+M, 2- $ )/

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

Eicient Metamagic '3 (2 )*+M, 2- $ )/

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/

=eighten A1 " #er levelheightened

"#ell Critical (2 )*+M, 2- $ )/

01< Critical: )cid- Cold- Electric-&ire- &orce- Hnt8#ed

"#ell enetration '3 (2 )*+M, 3- 1; )/ JJ descri#tion: M,1-2-3

01 "#ell enetration

"chool Master8 (2 )*+M, !- 2; )/

 )4@uration: 01 DC

Con@uration: 01 DC

Enchantment: 01 DC

Evocation: 01 DC

llusion: 01 DC

Necromanc8: 01 DC

ransmutation: 01 DC

Eicient Metamagic '3 (2 )*+M, 2- $ )/

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

"econdar8 "chool Master8 (2 )*+M, $- Char 12- 3; )/

 )4@uration: 01 DC

Con@uration: 01 DC

Enchantment: 01 DC

Evocation: 01 DC

llusion: 01 DC

Necromanc8: 01 DC

ransmutation: 01 DC

"#ell Critical (2 )*+M, 1- 1 )/

01< Critical: )cid- Cold- Electric- &ire-&orce- Hnt8#ed

"#ell Critical (2 )*+M, 3- 1; )/

02< Critical: )cid- Cold- Electric-&ire- &orce- Hnt8#ed

"#ell Critical (2 )*+M, !- 2; )/

02< Critical: )cid- Cold- Electric-&ire- &orce- Hnt8#ed

>and =eightening '3 (1 )*+M, 1- 1 )/

01 DC o oensive wands

Magic tem Damage '3 (2 )*+M, 2- $)/

02$< s#ell casting items

ntelligence (2 )*+M, 3- 1; )/

01 N

ntelligence (2 )*+M, !- 2; )/

01 N

"chool Master8 (2 )*+M, $- Char 12- 3; )/

 )4@uration: 01 DC

Con@uration: 01 DC

Enchantment: 01 DC

Evocation: 01 DC

llusion: 01 DC

Necromanc8: 01 DC

ransmutation: 01 DC

 )rcane "u#remac8 (2 )*+M, $- Char 12- 3; )/

On oensive s#ell cast: 1;<chance o: 02$< "#ellCritical Chance- 01;;< "#ellCritical Damage or 12 sec-S; sec cooldown

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Eldritch Lnight

Eldritch "tri%e (1 )*+M, 1/

Melee Cleave )ttac%: 01(>*- 01d3A1&orce damage- 1; "- 1$sec01< Dou4lestri%e0;.$ Hniversal "#ell ower #er #oints#ent in ree

"#ellsword (1 )*+M, 6- 1; )/

assive: 01< Dou4lestri%e-01; &orce "#ell ower oggle: )cid damage

oggle: Cold damage

oggle: &ire damage

oggle: "hoc% damage

"#ellsword (1 )*+M, 1- 3; )/

assive: 01< Dou4lestri%e- 01;&orce "#ell ower oggle: )cid damage

oggle: Cold damage

oggle: &ire damage

oggle: "hoc% damage

"#ellsword (1 )*+M, 3- $ )/

assive: A$< )"&- 01; &orce "#ellower oggle: )cid damage

oggle: Cold damage

oggle: &ire damage

oggle: "hoc% damage

"#ellsword (1 )*+M, 12- 2; )/

assive: A$< )"&- 01; &orce"#ell ower oggle: )cid damage

oggle: Cold damage

oggle: &ire damage

oggle: "hoc% damage

Eldritch lade (1 )*+M, 2;- !; )/

On hit: gain ower Charge- at1; ower Charge- 01;< meleedamage- 02$ Hniversal "#ellower assive: 02 C=)- 01; &orce"#ell ower 

m#roved Mage )rmor '3 (1 )*

+M, 1- 1 )/

",): Mage )rmor: "- 03< )C whens#ell eect is active

6 "- 06< )C+ier 1/

! "- 01;< )C +ier 2/

enser?s ransormation (1 )*

+M, $- Char 12- 3; )/

oggle: enser?s ransormation- 2$"

oughness '3 (1 )*+M, 1- 1 )/

0$ =

"hield raining '3 (2 )*+M, 2- $ )/

&E): "hield roicienc8- "hield )"&A$<

Elemental Resistance '3 (1 )*+M, 3- 1; )/

02 elemental resistance

,ight )rmor roicienc8 (2 )*+M, 2- $ )/

&E): ,ight )rmor roicienc8- )rmor )"& A$<

Critical )ccurac8 '3 (1 )*+M, 3- 1; )/

01 Conirm Critical =its

Martial raining (2 )*+M, 2- $ )/

02< Dou4lestri%e- roicienc8 withall martial wea#ons

Critical Damage '3 (1 )*+M, !- 2; )/

01 Critical damage 4eoremulti#liers

Dou4lestri%e '3 (1 )*+M, $- Char 12- 3; )/

01< Dou4lestri%e

Eldritch "hield (2 )*+M, $- Char 12- 3; )/

Ever8 6 secs with shield e5ui##ed-gain em# = e5ual to shieldenhancement level

"till "#ell '3 (1 )*

+M, $- Char 12- 3; )/

A$< )"&

Medium )rmor roicienc8 (2 )*+M, !- 2; )/

&E): Medium )rmorroicienc8- )rmor )"& A$<

attlemage '3 (1 )*+M, 1- 1 )/

01 Concentration- ntimidate- "#ellcrat

"trength- De'terit8 or Charisma(2 )*+M, 3- 1; )/

01 "R

01 DE

01 C=)

"trength- De'terit8 or Charisma(2 )*+M, !- 2; )/

01 "R

01 DE

01 C=)

Eldritch em#est '3 (2 )*+M, $- Char 12- 3; )/

Melee attac%: 02(>*- 01d6 &orcedamage #er character level- $; "-6; sec

!; "- !$ sec +ier 1/

3; "- 3; sec +ier 2/

tem Deense '3 (1 )*+M, 1-1 )/

Negate item wear 2$<

m#roved "hield '3 (1 )*

+M, 2- $ )/

",): "hield: "- 03 RR whens#ell eect is active

6 "- 06 RR +ier 1/

! "- 01; RR +ier 2/

>and and "croll Master8 '3 (1 )*+M, 2- $ )/

02$< >and- "crolls and castingitems. 01 DC o oensive wands

 )rcane arrier '3 (1 )*

+M, 3- 1; )/

>hen 4elow $;< =: 2$<damage reduction or 1; sec-ever8 1$; sec

&or 1$ sec- ever8 12; sec +ier 1/

&or 2; sec- ever8 S; sec +ier 2/

"hield "tri%ing '3 (1 )*+M, !- 2; )/

On hit: $< #roc "hield ash

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ale Master 

Dar% Rea#ing (1 )*+M, 1/

0;.B$ Hniversal "#ell ower- 0;.B$Negative "#ell ower #er #oint s#ent inree

"hroud o the Iam#ire (1 )*+M, 6- 1; )/

Hndead oggle: Iam#ire: 02"R- 02 C=)- 02 EnchantmentDC- A2$< hreat- On Ior#al: A1Neg ,evel

"hroud o the ,ich (1 )*+M, 1- 3; )/

Hndead oggle: ,ich: 0! CON 02N- 02 >"- 02 C=)- 01Necromanc8 DC- On damaged:em# =- On hit: 02AS Neg Energ8damage

"hroud o the Uom4ie (1 )*+M, 3- $)/

Hndead oggle: Uom4ie: 02 "R- 02CON- A2 N- A! C=R- DR$P"lashing- 1;;< &ortiication- A2;< )ttac% "#eed - On Ior#al: 01d6 Ndamage to living-

"hroud o the >raith (1 )*+M, 12- 2; )/

Hndead oggle: >raith: 2$<ncor#oreal- &eatherall- 02;Move "ilentl8- 02; alance-Khost ouch- On critical: 01d6CON damage

Master o Death (1 )*+M, 2;- !; )/

02 N- 0$< Neg Energ8=ealing in Hndead orm

Necrotic ouch '3 (1 )*+M, 1- 1 )/

",): Necrotic ouch- A2 =- 12 sec

A2 =- sec +ier 1/

A2 =- ! sec +ier 2/

Necrotic olt '3 (1 )*+M, 3- 1; )/

",): Necrotic olt- A$ =- 1$ sec

A$ =- 1; sec +ier 1/

A$ =- $ sec +ier 2/

Necrotic last '3 (1 )*+M, $- Char 12- 3; )/

",): Necrotic last- A1; =- 1 sec

A1; =- 12 sec +ier 1/

A1; =- 6 sec +ier 2/

Deathless Iigor '3 (2 )*+M, 1- 1 )/

01; =

Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

Cloa% o Night '3 (1 )*+M, 3- 1; )/

oggle: A2;< ositive-Negative- Re#air- ,ight Damage

oggle: A3$< ositive-Negative- Re#air- ,ight Damage+ier 1/

oggle: A$;< ositive-Negative- Re#air- ,ight Damage+ier 2/

 )nimate )ll8 (2 )*+M, $- Char 12- 3; )/

em#oraril8 reanimate dead all8 to$;< =- gain "hroud o the Uom4ie.a%es damage until death reclaimsthem.. cooldown $ min

"#ell Critical (2 )*+M, 2- $ )/

02< Critical: Negative

Necromantic &ocus (2 )*+M, $- Char 12- 3; )/

Necromanc8: 01 DC

"#ell Critical (2 )*+M, 1- 1 )/

02< Critical: Negative

"#ell Critical (2 )*+M, 3- 1; )/

02< Critical: Negative

"#ell Critical (2 )*+M, !- 2; )/

02< Critical: Negative

Negative Energ8 Conduit '3 (1 )*

+M, 1- 1 )/

03< Negative =ealing )m#

06< Negative =ealing )m# +ier 1/

01;< Negative =ealing )m# +ier 2/

one )rmor '3 (1 )*

+M, 2- $)/

Uom4ie- Iam#ire- ,ich &orm: 03RR>raith &orm: 01< Dodge

Uom4ie- Iam#ire- ,ich &orm: 06RR>raith &orm: 02< Dodge +ier 1/

Uom4ie- Iam#ire- ,ich &orm: 01;RR>raith &orm: 03< Dodge +ier 2/

Constitution or ntelligence (2 )*

+M, 3- 1; )/

01 CON

01 N

Constitution or ntelligence (2 )*

+M, !- 2; )/

01 CON

01 N

Cor#secrater '3 (1 )*+M, 2- $ )/

"%eletal Lnight:02 "R- 02 DE- 02CON

"%eletal Lnight '3 (2 )*+M, 1- 1 )/

"ummon "%eletal Lnight once #er rest:&ighter level e5ual to caster >iQard level#lus E#ic levels

ncreased damage- attac% s#eed-movement s#eed- ortiication +ier 1/

ncreased damage- attac% s#eed-movement s#eed- ortiication +ier 2/

Eternal "ervitude '3 (1 )*+M, 3- 1; )/

"%eletal Lnight: 02 )C- 0$ RR

Dar% &uror '3 (1 )*+M, !- 2; )/ JJ ier 3 t8#o $<

"%eletal Lnight: 1$<Dou4lestri%e- 48#ass $<&ortiication

m#roved "hrouding (2 )*

+M, $- Char 12- 3; )/

Uom4ie &orm: 02 CON- 01$ RR-DR 1;P"lashingIam#ire &orm: 02 DE- 0$;< ,ightDamage )4sor4- On hit: 01 NegEnerg8 =eal>raith &orm: 02 DE- 3$<ncor#oreal,ich &orm: 02 N- 01; Negative"#ell ower 

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 )ngel o Iengeance

&ont o ower (1 )*+M, 1/

01 Hniversal "#ell ower- 02 Ma' " #er#oint s#ent in ree

 )ura o Menace (1 )*+M, 6- 1; )/

oggle: )ura reduces enem8saves- hit chance and )C 48 2

Iengeul Magic (1 )*+M, 1- 3; )/

01< "#ell Critical Chance when4elow B$< =- 01 "#ell DC when4elow $;< =- 0$;< 4onus to "#ellCritical Multi#lier to &ire- &orce-,ight- h8sical when 4elow 2$< =

"hield o Condemnation (1 )*+M, 3- $)/

oggle: Chance attac%er gainscondemnation or 2; sec- decreasesortiication 48 1;<- increase lightand alignment vulnera4ilit8 48 1;<-stac%s u# to $ times

"ummon )rchon (1 )*+M, 12- 2; )/

",): "ummon archon: 1d3 0caster level light damage- lights#ell #ower and critical chance$;< o summoner 

 )scendanc8 (1 )*+M, 2;- !; )/

02 Charisma- 02 Di#lomac8-=eal- ",): Cure ,ight >ounds; " +"overeign =ost/

02 Charisma- 02 ntimidate-=eal- ",): "earing ,ight ; "+"ilver &lame/

02 Charisma- 02 ntimidate-Re#air- ",): "hield ; " +,ordo lades/

02 Charisma- 02 =ide- Move"ilentl8- ",): nvisi4ilit8 ; "

+Iul%oor/

02 Charisma- 02 "#ot- "earch-",): Command Hndead ; "+Hnd8ing Court/

 )nimus '3 (1 )*+M, 1- 1 )/

On damaged: 2;< chance gain 1"courge

$;< chance gain 1 "courge +ier 1/

1;;< chance gain 1 "courge +ier 2/

"miting (2 )*+M, 1- 1 )/

02< Critical: &ire- &orce- ,ight- h8sical

 )ngelic Resistance '3 (1 )*+M, 1- 1 )/

01 )ll "aves vs Magic

n5uisition '3 (1 )*+M, 1- 1 )/

01 Concentration- ntimidate- >ill "avesvs &ear 

"#ell ower oost '3 (1 )*+M, 2- $ )/

 )ction oost: 01; Hniversal "#ellower 

9ust Rewards '3 (1 )*+M, 2- $ )/

On s#ell critical: &ire- &orce- ,ight-h8sical- 03 tem# "

06 tem# " +ier 1/

01; tem# " +ier 2/

"miting (2 )*+M, 2- $ )/

02< Critical: &ire- &orce- ,ight-h8sical

"miting (2 )*+M, 3- 1; )/

02< Critical: &ire- &orce- ,ight-h8sical

Hnsto##a4le Magic '3 (1 )*+M, $- Char 12- 3; )- )ura oMenace/

 )ura o Menace: A1 "R to enemies

"miting (2 )*+M, !- 2; )/

02< Critical: &ire- &orce- ,ight-h8sical

Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/ +&E):uic%en/

ntense &aith '3 (2 )*+M, !- 2; )/

01 C, to &ire- &orce- ,ight-h8sical "#ells

Uealous &aith '3 (1 )*+M, $- Char 12- 3; )/

01 Ma' C, to &ire- &orce- ,ight-h8sical "#ells

Charisma or >isdom (2 )*+M, 3- 1; )/

01 >"

01 C=R

Charisma or >isdom (2 )*+M, !- 2; )/

01 >"

01 C=R

"courge '3 (1 )*+M, 1- 1 )/

03 &ire- &orce- ,ight- h8sical "#ellower or 6 sec when cast &ire- &orce-,ight- h8sical s#ell- stac%s u# to 3 times

"tac%s u# to 6 times +ier 1/

"tac%s u# to 1; times +ier 2/

Eicient Metamagic '3 (2 )*+M, 2- $ )/ JJ missing &E)

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%en A1 " A! " 3/+&E): uic%en/

Eicient =eighten '2 (2 )*+M, !- 2; )- =eighten/ JJmissing &E)

=eighten A1 " #er levelheightened

>and and "croll Master8 '3 (1 )*+M, 2- $)/

02$< s#ell casting items 01 DC ooensive wands

Crown o Retri4ution (2 )*+M, !- 2; )/

oggle: ranser "hield oCondemnation to all8 whenwithin )ura o menace- grants,ight guard: 1d01

Evocation &ocus (2 )*+M, $- Char 12- 3; )/

01 Evocation DC

 )rticles o &aith (2 )*+M, 2- $ )/

Deit8 avoured wea#ons 4ecomes#ell casting m#lements whenwielded

"#ell enetration (2 )*+M, 3- 1; )/

01 "#ell enetration

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"mite &oe (1 )*+M, 1/

Melee attac%: 02(>*assive: 02 )C- 0$ &ire- ,ight "#ellower 

"anctuar8 (1 )*+M, 6- 1; )/

"anctuar8: 02; sacred 4onus toRR or 2; sec- 1 ; "- 1 minassive: 02 )C- 0$ &ire- ,ight"#ell ower 

>ar Domain: lur (1 )*+M, 1- 3; )/

"el: ermanentl8 4lur lur s#ell added as level 2 s#ell.assive: 02 )C- 0$ &ire- ,ight "#ellower 

Resilience o attle (1 )*+M, 3- $)/

assive: 0DR $PA- 02 )C- 0$ &ire-,ight "#ell ower 

>ar Domain: =aste(1 )*+M, 12- 2; )/

=aste s#ell added as level 3s#ellassive: 02 )C- 0$ &ire- ,ight"#ell ower 

m#laca4le &oe (1 )*+M, 2;- !; )/

 )ctivate: "el and allies gain1;; em# =- 01;< damage.&or ne't 1 secs- will rereshever8 3 secs when in range ocaster- e'#ires $ secs when outo range. Cooldown $ min.assive: 02 >"- 02 )C- 0$&ire- ,ight "#ell ower Divine Might '3 (1 )*

+M, 1- 1 )/

 )dd C=) modiier to "R or 3; sec- 21"- 2; sec

Duration 6; sec- 1 "- 2; sec +ier 1/

Duration 12; sec- 1$ "- 2; sec +ier 2/

oughness '3 (1 )*+M, 1- 1 )/

0$ =

Righteous >ea#ons (2 )*

+M, 1- 1 )/

01 Enhancement 4onus to aith wea#ons

"acred ouch '3 (1 )*+M, 1- 1 )/

On heal: 01 )C- 01 RR or 12 secs

02 )C- 02 RR or 12 secs +ier 1/

 03 )C- 03 RR or 12 secs +ier 2/

 )wareness '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot

02 ,isten- "earch- "#ot +ier 1/

03 ,isten- "earch- "#ot - 01 "ave vs ra#s+ier 2/

nlame: "aving hrows '3 (1 )*+M, 2- $ )/

02 all "aves to nlame

03 all "aves to nlame +ier 1/

0! all "aves to nlame +ier 2/

"mite >ea%ness (2 )*+M, 2- $ )/

On "mite: target gains 1d!03 stac%so Iulnera4le

>all o "teel '3 (1 )*+M, 2- $ )/

03 RR

06 RR +ier 1/

01; RR +ier 2/

Righteous >ea#ons (2 )*

+M, 2- $ )/

01 Enhancement 4onus to aithwea#ons

Righteous >ea#ons (2 )*

+M, 3- 1; )/

01 Enhancement 4onus to aithwea#ons

urden o "in '3 (1 )*+M, 3- 1; )/

>hen hit: $< chance attac%ergains 1 stac% o urdened- A1"R- A1 DE. "tac%s u# to 1;times

,ight Kuard '3 (1 )*+M, !- 2; )/

,ight Kuard: 1d!

,ight Kuard: 2d! +ier 1/

,ight Kuard: 3d! +ier 2/

 )meliorating "tri%e (2 )*+M, !- 2; )/

On "mite critical: "el and allieshealed or 1d! #er characterlevel #lus ,esser Restoration

Divine ower (2 )*+M, $- Char 12- 3; )/

assive: 06 Enhancement to "R-) e5ual to a ighter 

Divine Iessel '3 (1 )*+M, $- Char 12- 3; )/

oggle: Kain Divine Conduit onattac% once ever8 3 sec. )t 2$stac%s- enemies ta%e 1d! &ire- 1d!,ight damage

Once ever8 2 sec +ier 1/

Once ever8 1 sec +ier 2/

Righteous >ea#ons (2 )*

+M, !- 2; )/

01 Enhancement 4onus to aithwea#ons

nlame '3 (1 )*+M, 2- $ )/

 )ction oost: "el and allies 02 )C-02 =it- 02 Damage or 3; sec-cooldown 6; sec

03 )C- 03 =it- 03 Damage +ier 1/

0! )C- 0! =it- 0! Damage +ier 2/

nlame: Energ8 )4sor#tion '3 (1 )*+M, 3- 1; )/

0$< elemental a4so#rtion to nlame

Magic ac%lash '3 (1 )*+M, $- Char 12- 3; )/

>hen damaged 48 s#ell: 1;<%noc%down caster 

>hen damaged 48 s#ell: 2;<%noc%down caster +ier 1/

>hen damaged 48 s#ell: 3;<%noc%down caster +ier 2/

"trength- >isdom orCharisma (2 )*+M, 3- 1; )/

01 "R

01 >"

01 C=R

"trength- >isdom orCharisma (2 )*+M, !- 2; )/

01 "R

01 >"

01 C=R >ar#riest

>rathul >ea#ons (2 )*

+M, $- Char 12- 3; )/

01 Enhancement 4onus to aithwea#ons. On vor#al: gain 3d! ,ightdamage or 6 sec

Divine ntervention (2 )*+M, $- Char 12- 3; )/

",): Divine ntervention

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"eason?s =erald

"easoned (1 )*+M, 1/

01 Hniversal "#ell ower #er #oint s#entin ree"ummer: &ire- ,ight- "onic- ositive>inter: Cold- >ater- )cid- Earth- Electric0$ seasonal s#ell #ower #er core a4ilit8

ide (1 )*+M, 6- 1; )/

01 Ma' C, to "easonal "#ellsA #lus A0$ "easonal "#ell ower 

"torm o Iengeance (1 )*+M, 1- 3; )/

",): "torm o Iengeance- 2; "-12; secA #lus A0$ "easonal "#ell ower 

ime (1 )*+M, 3- $)/

01 C, to "easonal "#ellsA #lus A0$ "easonal "#ell ower 

"un4urst (1 )*+M, 12- 2; )/

",): "un4urst- ! "- 26 secA #lus A0$ "easonal "#ell ower 

=iero#hant (1 )*+M, 2;- !; )/

02 >"- Con@uration andransmutation: 02 DC- 02 C,-02 Ma' C,On season change: ne't s#ell1;;< critical chance- A$;< "cost o s#ellA #lus A0$ "easonal "#ell ower 

"easons Kreetings '3 (1 )*+M, 1- 1 )/

"ummer: "#eed season to "ummer 

>inter: "#eed season to >inter 

Reduce cooldown rom 22.$ mins to 1$mins +ier 1/

Reduce cooldown rom 1$ mins to B.$mins +ier 2/

eguile '3 (1 )*+M, 1- 1 )/ JJ ier 2 and 3 descri#tions

On attac% or s#ell: $;< chance 01eguile or 3 sec. eguile: A2< attac%s#eed- A2 "#ell#ower- stac%s u# to 2$times- ma' 1 enem8 #er sec

$;< Chance o ;A2 eguile or ;A6 sec+ier 1/ JJ $;< chance 02 eguile

$;< Chance o ;A3 eguile or ;AS sec+ier 2/ JJ $;< chance 03 eguile

>a' and >ane (2 )*+M, 1- 1 )/

02< Critical: "easonal "#ells

Negotiator '3 (1 )*+M, 1- 1 )/

01 lu- Di#lomac8- erorm- =aggle

02 lu- Di#lomac8- erorm- =aggle +ier1/

03 lu- Di#lomac8- erorm- =aggle- 0$Hniversal "#ell ower +ier 2/

 )ction oost: "#ell ower '3 (1 )*+M, 2- $ )/

 )ction oost: 01; Hniversal "#ellower 

roduce &lame '3 (1 )*+M, 2- $ )/

",): roduce &lame- 6 "- 12 sec

$ "- 1; sec +ier 1/

3 "- sec +ier 2/

Cree#ing Cold '3 (1 )*+M, 3- 1; )/

",): Cree#ing Cold- 6 "- 12 sec

$ "- 1; sec +ier 1/

3 "- sec +ier 2/

 )utumnal "usurrus '3 (1 )*+M, !- 2; )/

 )cid- Negative and Electric"#ells: 1;< chance o "ha%en

2;< chance o "ha%en +ier 1/

!;< chance o "ha%en +ier 2/

Nature?s >arden '3 (1 )*+M, 3- 1; )/

"#ells: 01d6 4ane damage toa4errations and undead- ma' 1enem8 #er sec

02d6 4ane damage +ier 1/

0!d6 4ane damage +ier 2/

>ord o alance '3 (1 )*+M, $- Char 12- 3; )/

",): >ord o alance: 12 "- 2$ sec

 S "- 2; sec +ier 1/

 6 "- 1$ sec +ier 2/

Call ,ightning '3 (1 )*+M, !- 2; )/

",): Call ,ightning- 1; "- 12 sec

"- 1; sec +ier 1/

6 "- sec +ier 2/

>inter?s =eart (2 )*+M, $- Char 12- 3; )/

Cold s#ells: $< chance 1d1;03;cold 4urst

>isdom (2 )*+M, 3- 1; )/

01 >"

>isdom (2 )*+M, !- 2; )/

01 >"

>and and "croll Master8 '3 (1 )*+M, 1- 1 )/

02$< s#ell casting items- 01 DC ooensive wands

>a' and >ane (2 )*+M, 2- $ )/

02< Critical: "easonal "#ells

>a' and >ane (2 )*+M, 3- 1; )/

02< Critical: "easonal "#ells

>a' and >ane (2 )*+M, !- 2; )/

02< Critical: "easonal "#ells

ime and ide (2 )*+M, $- Char 12- 3; )/

01 C, to "easonal "#ells01 Ma' C, to "easonal "#ells

Crown o "ummer (2 )*+M, $- Char 12- 3; )/

A1 "- arget: 01$< healing am#-02d6 light damage to wea#on

m#roved Metamagics '3 (2 )*+M, 2- $ )/

Em#ower A2 " +&E): Em#ower/

Enlarge A1 " A! " 3/ +&E):Enlarge/

Ma'imise A3 " +&E): Ma'imise/

uic%e n A1 " A! " 3/ +&E):uic%en/

"#ring Resurgence '3 (1 )*+M, !- 2; )/

 )ll8: >hen 4elow $;< =-02;d6 #ositive healing and 02attac%- "- sec

6 "- 6 sec +ier 1/

! "- ! sec +ier 2/

Eicient =eighten '2 (2 )*+M, 3- 1; )- &E): =eighten/

=eighten A1 " #er levelheightened

"#ell enetration '3 (2 )*+M, 2- $ )/

01 "#ell enetration

"trength o the "olstice (2 )*+M, $- Char 12- 3; )/

01 Evocation- ransmutation DC

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 )rcane )rcher (1 )*+M, 1/

01 ow Enhancement #er core a4i lit8. )ll4ows 4ecome s#ell casting m#lements

Metalline )rrows (1 )*+M, 6- 1; )/

oggle: )rrows 48#assmetalline damage reductionA #lus A01 ow Enhancement

"hadow )rrows (1 )*+M, 1- 3; )/

oggle: 0$< Dou4leshotA #lus A01 ow Enhancement

Mor#hic )rrows (1 )*+M, 3- $)/

oggle: )rrows do 4ludgeoning-#iercing and slashing damageA #lus A01 ow Enhancement

 )ligned )rrows (1 )*+M, 12- 2; )/

oggle: )rrows 48#ass alignmentdamage reductionA #lus A01 ow Enhancement

Master o m4uement (1 )*+M, 2;- !; )/

02 DE- 01;< Dou4leshot. )rcher stance lingers or 3;secs when changed.A #lus A01 ow Enhancement

Con@ure )rrows (2 )*+M, 1- 1 )/

Con@ure stac% o 01 returning arrows

rue "tri%e '3 (1 )*+M, 1- 1 )/

Ranged attac%: 02; )ttac%

Ranged attac%: 02; )ttac%- 02 nsight )ttac% or 6 secs +ier 1/

Ranged attac%: 02; )ttac%- 0! nsight )ttac% or 12 secs +ier 2/

Energ8 o the >ild '3 (1 )*+M, 1- 1 )/

03; "

06; "

01;; "- &E): Magical raining- Echoeso ower 

Elemental )rrows (2 )*+M, 1- 1 )/

oggle: 01d6 acid

oggle: 01d6 ire

oggle: 01d6 cold

oggle: 01d6 electric

m#roved Elemental )rrows (1 )*+M, $- Char 12- 3;)/

On critical: 1d1; to 3d1; 4ased oncritical multi#lier #lus additionaleect:Corrosive: m#roved Destruction&laming: On critical: 01d6 ire ever82 secs or 6 secs- stac%s u# to 2;times&rost:On critical: A1 "aves- nonA4osses $< slow- stac%s u# to $times"hoc%: 2< e'tra damage- stac%s u#to 1; times

Elemental )rrows (2 )*+M, 2- $ )/

oggle: 01d6 acid

oggle: 01d6 ire

oggle: 01d6 cold

oggle: 01d6 electric

Elemental )rrows (2 )*+M, 3- 1; )/

oggle: 01d6 acid

oggle: 01d6 ire

oggle: 01d6 cold

oggle: 01d6 electric

Elemental )rrows (2 )*+M, !- 2; )/

oggle: 01d6 acid

oggle: 01d6 ire

oggle: 01d6 cold

oggle: 01d6 electric

 )wareness '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot- 01 )ttac%

 )ction oost '3 (2 )*+M, 2- $ )/

 )ction oost: 0$ Energ8 Resistance

 )ction oost: 0! )ttac%

 )ction oost: 06 )ttac% +ier 1/

 )ction oost: 0 )ttac% +ier 2/

De'terit8 or >isdom (2 )*+M, 3- 1; )/

01 DE

01 >"

De'terit8 or >isdom (2 )*+M, !- 2; )/

01 DE

01 >"

Rune4ow (2 )*+M, $- Char 12- 3; )/

02 ow Enhancement

Dis#elling "hot '3 (2 )*+M, 2- $ )/

Ranged attac%: 01(>*- dis#els 14eneicial eect on hit

"hattermantle "hot '3 (2 )*+M, 3- 1; )/ JJ t8#o e'tra s#ace

Ranged attac%: 01(>*- target A1"R- stac%s u# to 1;; timesOn Ior#al: A1;; "R- 1; secs- >illDC 1; 0 >" modiier 0 hal rangerlevel JJ t8#o 01 (>*

DC 1! 0 >" modiier 0 hal rangerlevel +ier 1/ JJ t8#o 02 (>*

DC 1 0 >" modiier 0 hal rangerlevel +ier 2/ JJ t8#o 03 (>*

&orce )rrows '3 (2 )*+M, 2- $ )/

oggle: 01d! orce #lus Khost ouch

oggle: 01d6 orce #lus Khost ouch+ier 1/

oggle: 01d6 orce #lus Khostouch- On critical: 1d1; to 3d1;4ased on critical multi#lier +ier 2/

nerno "hot '3 (2 )*+M, 2- $ )/ JJ t8#o G e'tra s#aces

Ranged attac%: 01d6 ire ever8 2secs or 6 secs- stac%s u# to 2; times

Ranged attac%: 01(>*- 01d6 ireever8 2 secs or 6 secs- stac%s u# to2; times +ier 1/ JJ t8#o: 01 (>*

Ranged attac%: 02(>*- 01d6 ireever8 2 secs or 6 secs- stac%s u# to2; times +ier 2/ JJ t8#o: 02 (>*

error )rrows '3 (2 )*+M, 3- 1; )/

oggle: On =it: &eared- >ill DC1B. On Ior#al: hantasmalLiller 

DC 21. +ier 1/

DC 2$. +ier 2/

aral8Qing )rrows '3 (1 )*+M, !- 2; )/

oggle: On =it: aral8Qed- >illDC 1

DC 22 +ier 1/

DC 26 +ier 2/

anishing )rrows (1 )*+M, !- 2; )/

oggle: On Ior#al: E'tra#lanar4anished or 1;; damage

"miting )rrows (1 )*+M, !- 2; )/

oggle: On Ior#al: Constructdestro8ed or 1;; damage

 )rrow o "la8ing (2 )*+M, $- Char 12- 3; )/

Ranged attac%: 02$; damage 4eorecritical multi#liers

Moon4ow (2 )*+M, $- Char 12- 3; )/

>ielding 4ow: 02; tem#orar8 " or1; sec ever8 3; secs01; Hniversal "#ell ower 

"oul Magic (1 )*+M, 3- 1; )/

On hit: 01 tem#orar8 "- stac%su# to 1; times01; Hniversal "#ell ower 

 )rcane )rcher 

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&ar "hot (1 )*+M, 1/

01 "nea% )ttac% Die. 01; ositive "#ellower- 0$m oint lan% "hot- 0$mRanged "nea% )ttac% #er Core )4ilit8

Called "hot (1 )*+M, 6- 1; )/

Melee: 02(>*- 0! )ttac%- 01Critical hreat Range- 01Critical Damage Multi#lier On Damage: lued or ! secs-01; ositive "#ell ower 

Ranged: 02(>*- 0! )ttac%- 02Critical hreat Range- 02Critical Damage Multi#lier On Damage: lued or ! secs-01; ositive "#ell ower A #lus A0$m oint lan% "hot- 0$mRanged "nea% )ttac%

Mar% o the =unted (1 )*+M, 1- 3; )/

A1 )nimal Em#ath8- target: A1;<&ortiication- A1; )C- A1; "R- A! all )4ilities or 3 minutes- 01; ositive"#ell ower A #lus A0$m oint lan% "hot- 0$m Ranged"nea% )ttac%

"nea% )ttac% (1 )*+M, 3- $)/

01 "nea% )ttac% Die- 01; ositive"#ell ower A #lus A0$m oint lan% "hot- 0$m Ranged"nea% )ttac%

"nea% )ttac% (1 )*+M, 12- 2; )/

01 "nea% )ttac% Die- 01;ositive "#ell ower A #lus A0$m oint lan% "hot- 0$mRanged "nea% )ttac%

=oriQon "hot (1 )*+M, 2;- !; )/

02 DE- 01 "nea% )ttac% Die. )lwa8s in oint lan% "hot andRanged "nea% )ttac% range-02; ositive "#ell ower A #lus A0$m oint lan% "hot- 0$mRanged "nea% )ttac%

&avored Deence '3 (1 )P2 )*+M, 1- 1 )/ JJ )C G 1 )- "ave G 2 )

02 )C vs &avored Enem8

01 "ave vs &avored Enem8

"tealth8 '3 (2 )*+M, 1- 1 )/

01 =ide- Move "ilentl8

02 =ide- Move "ilentl8 +ier 1/

03 =ide- Move "ilentl8- 01 "nea% )ttac%Die +ier 2/

ncreased Em#ath8 '3 (1 )*+M, 1- 1 )/

01 Di#lomac8- 01 )nimal Em#ath8- 0!ositive "#ell ower 

endon Cut '3 (1 )*+M, 1- 1 )/

0;.$(>*- On "nea%: "low movement 48$;< or 1; secs

&avored Deence '3 (1 )P2 )*+M, 2- $ )/ JJ )C G 1 )- "ave G 2 )

02 )C vs &avored Enem8

01 "ave vs &avored Enem8

&avored )ccurac8 '3 (2 )*+M, 3- 1; )/

01 )ttac% vs &avored Enem8

&avored Damage '3 (1 )*+M, !- 2; )/

01 Damage vs &avored Enem8

E'tra &avored Enem8 (2 )*+M, $- Char 12- 3; )/

01 E'tra &avored Enem8. 02Damage verses all &avoredEnemies

Liller '3 (1 )*+M, !- 2; )/ JJ E'tra "hot re 

On Lill: 0$< Dou4lestri%e- 0$<Dou4leshot or 1$ secs. Canstac% 2 times

Can stac% 3 times +ier 1/

Can stac% ! times +ier 2/

=unters Merc8 (2 )*+M, !- 2; )/

Melee: 03(>*.On "nea% damage: $;; damagei target 4elow 2;< =

Ranged: 03(>*.On "nea% damage: $;; damagei target 4elow 2;< =

&aster "nea%ing '3 (2 )*+M, 2- $ )/

02;< "nea% "#eed

03$< "nea% "#eed +ier 1/

0$;< "nea% "#eed +ier 2/

hrill o the =unt '3 (2 )*+M, 3- 1; )/

01 damage or 6 secs i target4elow 2$< =

02 damage or 6 secs i target4elow 2$< = +ier 1/

03 damage or 6 secs i target4elow 3$< = +ier 2/

=eav8 Draw (2 )*+M, $- Char 12- 3; )/

oggle: 0$ Damage- A$ )ttac% witharcher8 and thrown attac%s.ncreased 48 ower )ttac% eects

Iersatile Em#ath8 '2 (1 )*+M, 1- 1 )/

Em#ath8 #aciies Iermin- 01$ ositive"#ell ower 

Em#ath8 #aciies Iermin and Elementals-0! ositive "#ell ower +ier 1/

Em#athic =ealing '2 (2 )*+M, 2- $ )/

A1 )nimal Em#ath8- ",): ,esserIigor 

",): Mass ,esser Iigor +ier 1/

m#roved >ea#on &inesse (1 )*+M, 2- $ )/

DE to damage on melee inessewea#on

 )ction oost '3 (2 )*+M, 2- $ )/

 )ction oost: 01;< Damage

 )ction oost: 02 )ll "%ills

De'terit8 or >isdom (2 )*+M, 3- 1; )/

01 DE

01 >"

De'terit8 or >isdom (2 )*+M, !- 2; )/

01 DE

01 >"

 )imed "hot (2 )*+M, 3- 1; )/

Ranged: 01; )ttac%- 01 CriticalDamage Multi#lier.

On damage: 03 )rchers &ocus inot in Man8shot

,eg "hot (2 )*+M, !- 2; )/

Ranged: On damage: "lowed$;< or 1; secs

=ead "hot (2 )*+M, $- Char 12- 3; )/

Ranged: )uto criticalOn Ior#al: $;; damage

Dee#wood "tal%er 

m#roved )rcher?s &ocus (2 )*+M, $- Char 12- 3; )/

 )rcher?s &ocus ma'imum increasedrom 1$ to 2$

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"hield o >hirling "teel (1 )*+M, 1/

02 "hield 4onus to )C when dualwielding. 01 "hield 4onus to )C or eachCore a4ilit8

Kraceul Death (1 )*+M, 6- 1; )/

DE to damage o lightwea#ons when dual wieldingA #lus A01 "hield 4onus to )C

>hirlwind (1 )*+M, 1- 3; )/

0$< dou4lestri%e chance when dualwieldingA #lus A01 "hield 4onus to )C

em#est (1 )*+M, 3- $)/

01;< chance oAhand attac%s. DEto hit with light wea#ons. "cimitartreated as light wea#on.A #lus A01 "hield 4onus to )C

Delect )rrows (1 )*+M, 12- 2; )/

Delect arrows when dualwielding. 01;< chance oAhandattac%A #lus A01 "hield 4onus to )C

Dervish (1 )*+M, 2;- !; )/

02 DE- 02$< dou4lestri%echance with oAhand wea#onA #lus A01 "hield 4onus to )C

tem Deense '3 (1 )*+M, 1-1 )/

Negate item wear 2$<

m#roved arr8 '3 (2 )*+M, 2- $ )/

03 RR when dual wielding

06 RR when dual wielding +ier 1/

01; RR when dual wielding +ier 2/

Critical )ccurac8 '3 (1 )*+M, 3- 1; )/

01 Conirm Critical =its

Critical Damage '3 (2 )*+M, !- 2; )/

01 Critical damage 4eoremulti#liers

m#roved Dodge '3 (1 )*+M, 2- $ )- &E): Dodge/

01< Dodge in light or no armor 

m#roved Mo4ilit8 '3 (1 )*+M, 3- 1; )- &E): Mo4ilit8/

01 )rmor Ma' DE onus-01 Ma' Dodge- A1 )rmor Chec%enalt8 in light armor 

m#roved Reaction '3 (1 )*+M, 1-1 )/

01 Rele' "ave- 01 "ave Is ra#s

Ela4orate arr8 '3 (1 )*+M, !- 2; )/

Dual wield attac%: On damage:02< dodge or $ secs- stac%s u#to 1$ times

02< dodge or 1; secs +ier 1/

02< dodge or 1$ secs +ier 2/

Evasive Dance '3 (1 )*+M, $- Char 12- 3; )- &E): Evasion/

Reduce damage on ailed Evasion rollto $<

Reduce damage on ailed Evasion rollto B;< +ier 1/

Reduce damage on ailed Evasion rollto $;< +ier 2/

he Krowing "torm '3 (1 )*+M, !- 2; )/

Dual wield attac%: On damage:

01 damage- A2 )C or $ secs-stac%s u# to 1; times

01 damage- A2 )C or 1; secs+ier 1/

01 damage- A2 )C or 1$ secs+ier 2/

 ) housand Cuts '3 (1 )*+M, $- Char 12- 3; )/

Dual wield attac%: 01(>*. 03;<Dou4lestri%e chance or 6 secs

Dual wield attac%: 03(>*. 06;<Dou4lestri%e chance or 6 secs +ier 1/

Dual wield attac%: 0$(>*. 0S;<Dou4lestri%e chance or 6 secs +ier 2/

m#roved Deence '3 (2 )*+M, 1-1 )/

01 "hield )C- Delect arrows reduced rom

6 secs to ! secs

02 "hield )C- Delect arrows reduced to 3secs +ier 1/

03 "hield )C- Delect arrows reduced to 2secs +ier 2/

leed hem Out '3 (1 )*+M, 2- $ )/

Dual wield attac%: 01(>*. On

damage: leed or 6 secs- can stac%$ times

02(>* +ier 1/

03(>* +ier 2/

>hirling lades (2 )*+M, 1-1 )/

01 )ttac%- 01 Damage when dual wielding

>hirling lades (2 )*+M, 2- $ )/

01 )ttac%- 01 Damage when dualwielding

>hirling lades (2 )*+M, 3- 1; )/

01 )ttac%- 01 Damage whendual wielding

>hirling lades (2 )*+M, !- 2; )/

01 )ttac%- 01 Damage when dualwielding

Dance o Death '3 (2 )*+M, $-Char 12- 3; )/

Dual wield attac%: 01(>*. "tri%e twotargets #er swing

Dual wield attac%: 03(>*. "tri%e threetargets #er swing +ier 1/

Dual wield attac%: 0$(>*. "tri%e ourtargets #er swing +ier 2/

 )wareness '3 (1 )*+M, 1-1 )/

01 alance- 9um#- um4le. 02 )C whiletum4ling

 )ction oost '3 (2 )*+M, 2- $ )/

 )ction oost: 01;< )ttac% "#eed

 )ction oost: 03;< Movement"#eed

0!;< Movement "#eed +ier 1/

0$;< Movement "#eed +ier 2/

"trength or De'terit8 (2 )*+M, 3- 1; )/

01 "R

01 DE

"trength or De'terit8 (2 )*+M, !- 2; )/

01 "R

01 DE em#est

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 )ssassin

Lnie in the Dar%ness (1 )*+M, 1/

roicienc8 with Lu%ris. Can use DEmodiier to hit with Daggers and Lu%ris

 )ssassin?s ric% (1 )*+M, 6- 1; )/

ntelligent target loses 2$<ortiication and immunit8 tosnea% or 12 sec- >ill DC 1; 0N modiier 0 Rogue level

,ethalit8 (1 )*+M, 1- 3; )/

"nea% attac%: on vor#al: Lill target

Dagger in the ac% (1 )*+M, 3- $)/

DE to damage with Daggers andLu%ris. &inesse eat now adds DEto damage with all &inesse wea#ons

Nim4leness (1 )*+M, 12- 2; )/

On snea% attac%: ever8 2 sec-01< dodge or 6 sec- stac%s u#to 1; times

Deadl8 "hadow (1 )*+M, 2;- !; )/

02 N- 0! "nea% )ttac% dice

oison "tri%es (2 )*+M, 1- 1 )/

On hit: A1 &ortitude "ave- stac%s u# to $times. On critical: 1d6 CON damage. Onvor#al: A$< =- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level

On hit: A1 Rele' "ave- stac%s u# to $times. On critical: 1d6 DE damage. Onvor#al: aral8sis- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level

On hit: A1 >ill "ave- stac%s u# to $ times.On critical: 1d6 >" damage. On vor#al:"hattermantle- >ill DC 1; 0 N modiier0 hal Rogue level

o'in )init8 '3 (1 )*+M, 1- 1 )/

01 "ave vs oison- 01 DC o oison )ttac%

"hiv '3 (1 )*+M, 1- 1 )/

01(>* damage- On damage: A1;; hreat.On snea%: A2 &ortitude vs oison or 2;sec- stac%s u# to $ times

02(>* damage- On damage: A2;; hreat.+ier 1/

03(>* damage- On damage: A3;; hreat.+ier 2/

"nea% )ttac% raining (2 )*+M, 1- 1 )/

01 "nea% )ttac% =it- 01 "nea% )ttac% Dice

Lnie "#ecialiQation (2 )*+M, $- Char 12- 3;)/

Daggers: 01 Critical hreat Range-01 Critical Damage Multi#lier Lu%ri: 01 Critical Damage Multi#lier 

"nea% )ttac% raining (2 )*+M, 2- $ )/

01 "nea% )ttac% =it- 01 "nea% )ttac%Dice

"nea% )ttac% raining (2 )*+M, 3- 1; )/

01 "nea% )ttac% =it- 01 "nea% )ttac% Dice

"nea% )ttac% raining (2 )*+M, !- 2; )/

01 "nea% )ttac% =it- 01 "nea% )ttac% Dice

"tealth8 '3 (1 )*+M, 1- 1 )/

01 =ide- Move "ilentl8

Damage oost '3 (2 )*+M, 2- $ )/

 )ction oost: 01;< damage

De'terit8 or ntelligence (2 )*+M, 3- 1; )/

01 DE

01 N

De'terit8 or ntelligence (2 )*+M, !- 2; )/

01 DE

01 N

Ienomed lades '3 (2 )*+M, 2- $ )/

"tance: 01d! oison damage

01d6 oison damage +ier 1/

01d oison damage +ier 2/

Critical accurac8 '3 (1 )*+M, 3- 1; )/

01 Conirm critical hits

Critical damage '3 (1 )*+M, !- 2; )/

01 Critical damage 4eoremulti#liers

E'ecute (2 )*+M, !- 2; )/

03(>* damage. On snea%: $;;damage i 4elow 2;< health

Liller '3 (1 )*+M, !- 2; )/

On Lill: 0$< Dou4lestri%e- 0$<Dou4leshot or 1$ secs. Canstac% 2 times

Can stac% 3 times +ier 1/

Can stac% ! times +ier 2/

Measure the &oe '3 (1 )*+M, $- Char 12- 3; )/

01 to hit and assassinate DC ever8 6sec while stealthed- stac%s u# to $times

Ever8 ! sec while stealthed +ier 1/

Ever8 2 sec while stealthed +ier 2/

 )ssassinate (1 )*+M, $- Char 12- 3; )/

On snea%: &ortitude DC 1; 0 Nmodiier 0 rogue level. On ail- %illliving- on save 1;d6 snea% damage

"hadow Dagger '3 (1 )*+M, 3- 1; )/

!d unhol8 damage- 4linds&ortitude DC 1; 0 N modiier0 hal Rogue level

6d- lind DC 1! 0 N modiier0 hal rogue level +ier 1/

d- lind DC 1 0 N modiier0 hal rogue level +ier 1/

oison "tri%es (2 )*+M, 2- $ )/

On hit: A1 &ortitude "ave- stac%s u#to $ times. On critical: 1d6 CONdamage. On vor#al: A$< =-&ortitude DC 1; 0 N modiier 0 halRogue level

On hit: A1 Rele' "ave- stac%s u# to$ times. On critical: 1d6 DEdamage. On vor#al: aral8sis-&ortitude DC 1; 0 N modiier 0 halRogue level

On hit: A1 >ill "ave- stac%s u# to $times. On critical: 1d6 >" damage.On vor#al: "hattermantle- >ill DC1; 0 N modiier 0 hal Rogue level

oison "tri%es (2 )*+M, 3- 1; )/

On hit: A1 &ortitude "ave-stac%s u# to $ times. On critical:1d6 CON damage. On vor#al:A$< =- &ortitude DC 1; 0 Nmodiier 0 hal Rogue level

On hit: A1 Rele' "ave- stac%su# to $ times. On critical: 1d6DE damage. On vor#al:aral8sis- &ortitude DC 1; 0N modiier 0 hal Rogue level

On hit: A1 >ill "ave- stac%s u#to $ times. On critical: 1d6 >"damage. On vor#al:"hattermantle- >ill DC 1; 0 Nmodiier 0 hal Rogue level

leed hem Out '3 (1 )*+M, 2- $ )/

01(>*. On damage: leed or 6secs- can stac% $ times

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Mechanic

 )r4alester (1 )*+M, 1/

ncrease ranged and #oint 4lan% shotrange 48 $m. Kain #roicienc8 with greatcross4ows

argeting "ights (1 )*+M, 6- 1; )/

N modiier to damage- allcross4ows and thrownwea#ons. Kain #roicienc8 withlight re#eating cross4ows

E'#ert uilder (1 )*+M, 1- 3; )/

01 Critical Multi#lier with Kreatcross4ows- )lchemical ra#cooldown A2;<

angleoot (1 )*+M, 3- $)/

 )lchemical ra#: !d6 acid damageever8 2 sec- "lowed. Rele' DC 1; 0N modiier 0 hal Rogue level

m#roved Detection (1 )*+M, 12- 2; )/

ncrease detect tra# and searchrange 48 0$;<. Kain #roicienc8with heav8 re#eating cross4ows

=i# &las% (1 )*+M, 2;- !; )/

02 DE- 02 N. )ction 4oost: 01d6 all a4ilities-02d6 attac% and damage or 6;sec

Cross4ow raining (2 )*+M, 1- 1 )/

01 attac% all cross4ows- 01 damage nonAre#eating cross4ows

,acerating "hots '3 (1 )*+M, 1- 1 )/

33< chance o Kreat cross4ow leed

66< chance o leed +ier 1/

1;;< chance o leed +ier 2/

hunderstone '3 (1 )*

+M, 1- 1 )/

 )lchemical ra#: !d6 sonic damage-DaQed- &ortitude DC 12 0 N modiier 0hal rogue level

6d6 damage- DC 1! 0 N modiier 0 halrogue level +ier 1/

d6 damage- DC 16 0 N modiier 0 halrogue level +ier 2/

Mechanics '3 (1 )*+M, 1- 1 )/

01 Disa4le Device- O#en ,oc%- Re#air- 01

"ave vs ra#s

ime om4 '3 (2 )*+M, $- Char 12- 3;)/

 )lchemical ra#: 01; sonic- 01; ire#er Rogue level ater 1; secs- #lusLnoc%down. Rele' DC 1; 0 Nmodiier 0 hal rogue level or haldamage- alance DC 1; 0 Nmodiier 0 hal rogue level or%noc%down

02$ sonic- 02$ ire #er Rogue level+ier 1/

0$; sonic- 0$; ire #er Rogue level+ier 2/

,eg "hot (2 )*+M, !- 2; )/

Ranged on damage: "low

movement 48 $;< or 1; sec

 )wareness '3 (1 )*+M, 1- 1 )/

01 ,isten- "earch- "#ot

"%ill oost '3 (2 )*+M, 2- $ )/

 )ction oost: 02 )ll "%ills

De'terit8 or ntelligence (2 )*+M, 3- 1; )/

01 DE

01 N

De'terit8 or ntelligence (2 )*+M, !- 2; )/

01 DE

01 N

Cross4ow raining (2 )*+M, 2- $ )/

01 attac% all cross4ows- 01 damagere#eating cross4ows- 02 damagenonAre#eating cross4ows

Cross4ow raining (2 )*+M, 3- 1; )/

01 attac% all cross4ows- 01damage nonAre#eatingcross4ows

m#roved ra#s '3 (1 )*+M, 2- $ )/

01 DC )lchemical and Magicalra#s. Elemental ra#s DC 6$<Disa4le Device

Elemental ra#s DC ;< Disa4leDevice +ier 1/

Elemental ra#s DC 1;;< Disa4leDevice+ier 2/

>rac% Construct '3 (1 )*+M, 3- 1; )/

Ranged: 01d6 damage toconstruct- A1;< ortiication-lose snea% immunit8- stac%s u#to $ times

Melee: 01d6 damage toconstruct- A1;< ortiication-lose snea% immunit8- stac%s u#to $ times

03d6 damage +ier 1/

0$d6 damage +ier 2/

Disa4le Construct '3 (1 )*+M, !- 2; )/

DaQe construct or 1; sec

DaQe construct or 2; sec +ier 1/

DaQe construct or 3; sec +ier 2/

Cross4ow raining (2 )*+M, !- 2; )/

01 attac% all cross4ows- 01damage re#eating cross4ows-02 damage nonAre#eatingcross4ows

Ra#id &ire '3 (1 )*+M, $- Char 12- 3; )/

03< Dou4leshot

06< Dou4leshot +ier 1/

01;< Dou4leshot +ier 2/

OoQe &las% '3 (2 )*

+M, 3- 1; )/

 )lchemical ra#: !d aciddamage- A2 )C or 3; sec&ortitude DC 1; 0 N modiier0 hal rogue level

d damage- A! )C or 3; sec+ier 1/

12d damage-A )C or 3; sec+ier 1/

>and and "croll Master8 '3 (2 )*+M, 2- $ )/

02$< s#ell casting items- 01 DC o

oensive wands

Hse Magical Device '3 (1 )*+M, 3- 1; )/

01 HMD

" i % &i h i (1 )*

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hie )cro4at

 )cro4at (1 )*+M, 1/

Hse DE modiier to hit with 5uartersta 

um4ler (1 )*+M, 6- 1; )/

Can #ass through enemieswhen tum4ling

Cartwheel Charge (1 )*+M, 1- 3; )/

 )ter tum4ling- 02 "R- 02 DE or 6secs

"tic% &ighting (1 )*+M, 3- $)/

Hse DE modiier to damage with5uartersta 

Li# H# (1 )*+M, 12- 2; )/

mmune to most %noc%downeects and sli##er8 suraces

&ollowthrough (1 )*+M, 2;- !; )/

02 "R- 02 DE. )tertum4ling- twoAhanded wea#onsstri%e two targets instead oone #er swing. On vor#al:Lnoc%down. ,asts 6 secs

 )cro4atic '3 (1 )*+M, 1- 1 )/

01 alance- 9um#- um4le- 0$< attac%s#eed with 5uartersta 

Charming '3 (1 )*+M, 1- 1 )/

01 lu- Di#lomac8- =aggle- ntimidate

"l8 lourish '3 (1 )*+M, 1- 1 )/

0;.$(>*- 01 critical threat range- A1;;hreat. On snea%: ntelligent target A1alance- Rele'- >ill "aves or 2; secs-stac%s u# to $ times

01(>*- 02 critical threat range- A2;;hreat +ier 1/

01.$(>*- 03 critical threat range- A3;;hreat +ier 2/

Iault (2 )*+M, $- Char 12- 3;)/

 )4undant ste# when wielding5uartersta 

uic% "tri%e '3 (2 )*+M, 2- $ )/

01(>* damage- 0$< dou4lestri%e or1; sec with 5uartersta 

02(>* damage- 01$< dou4lestri%e+ier 1/

03(>* damage- 02$< dou4lestri%e+ier 2/

"wee#ing stri%es '3 (2 )*+M, 3- 1; )/

01(>* area damage and tri#.alance DC 1; 0 DE modiier0 hal rogue

02(>* damage +ier 1/

03(>* damage +ier 2/

"ta ,unge '3 (2 )*+M, !- 2; )/

02(>* damage line o enemies

03(>* damage +ier 1/

0!(>* damage +ier 1/

&aster "nea%ing '3 (1 )*+M, 1- 1 )/

02;< "nea% s#eed

03$< "nea% s#eed +ier 1/

0$;< "nea% s#eed +ier 2/

=aste oost '3 (2 )*+M, 2- $ )/

 )ction oost: 01;< )ttac% "#eed

"trength or De'terit8 (2 )*+M, 3- 1; )/

01 "R

01 DE

"trength or De'terit8 (2 )*+M, !- 2; )/

01 "R

01 DE

ri# &ocus '3 (1 )*+M, 2- $ )/

01 ri# DC

"u4tlet8 '3 (1 )*+M, 2- $ )/

A2;< hreat

A3;< hreat +ier 1/

A!;< hreat +ier 2/

m#roved Klancing lows '3 (1 )*+M, 3- 1; )/

02< chance glancing 4low #roc

m#roved Deensive Roll '3 (1 )*+M, !- 2; )- &E): DeensiveRoll/ &eat G M, 1;

riggers 3;< =

riggers !;< = +ier 1/

riggers $;< = +ier 2/

No Merc8 '3 (1 )*+M, !- 2; )/

01;< damage to hel#lessenem8

"hadow Dodge '3 (1 )*+M, 3- 1; )/

oggle: 01< Dodge- 01 DE-A1;< &ortiication

"ta raining (2 )*+M, 1- 1 )/

01 attac%- 01 damage with 5uartersta 

"ta raining (2 )*+M, 2- $ )/

01 attac%- 02 damage with5uartersta 

"ta raining (2 )*+M, 3- 1; )/

01 attac%- 01 damage with5uartersta 

"ta raining (2 )*+M, !- 2; )/

01 attac%- 02 damage with5uartersta 

"ta "#ecialisation (2 )*+M, $- Char 12- 3; )/

01 Critical Damage Multi#lier- 01Critical hreat Range with5uartersta 

" ll i (1 )* M i th D d (1 )* Ii t (1 )*M i th " (1 )* M i th M % (1 )* M t ,i d D th (1

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"#ellsinger 

"#ellsinger (1 )*+M, 1/ JJ no 4eneit rom this core a4ilit8

01 Hniversal "#ell ower #er #oint s#entin the ree. 01 Di#lomac8- ,isten-erorm- HMD- 2< Critical: "onic-ositive #er core a4ilit8

Music o the Dead (1 )*+M, 6- 1; )/

&ascinate aects undeadA #lus A01 Di#lomac8- ,isten- erorm-HMD- 2< Critical: "onic-ositive

Iirtuoso (1 )*+M, 1- 3; )/

02 "ongs- 02;< song duration-songs regenerate 1 ever8 $ minsA #lus A01 Di#lomac8- ,isten- erorm- HMD-2< Critical: "onic- ositive

Music o the "ewers (1 )*+M, 3- $)/

&ascinate aects ooQesA #lus A01 Di#lomac8- ,isten- erorm-HMD- 2< Critical: "onic- ositive

Music o the Ma%ers (1 )*+M, 12- 2; )/

&ascinate aects constructsA #lus A01 Di#lomac8- ,isten- erorm-HMD- 2< Critical: "onic-ositive

Maestro o ,ie and Death (1 )*+M, 2;- !; )/

02 Charisma- 01; Hniversal"#ell ower- gain =eal and>ail o the anshee as level 6ard s#ellA #lus A01 Di#lomac8- ,isten- erorm-HMD- 2< Critical: "onic-ositive

=aunting Melod8 (1 )*+M, 1- 1 )/

&ascinate adds =aunted or 2; sec.=aunted: A2 all saves- s%ills- attac%

=aunted or !; sec +ier 1/

=aunted or 6; sec +ier 2/

Magical "tudies '3 (1 )*+M, 1- 1 )/

03; "

06; "

01;; "- &E): Magical raining- Echoeso ower 

"#ell "ong Iigor (2 )*+M, $- Char 12- 3;)/

A1 ardic music: Restore " totarget over time

"#ell "ong rance (2 )*+M, 3- 1; )/

ardic music: 01 s#ell DC?s-A1;< " cost or 2! sec #lus 6sec #er 4ard level

"ong o )rcane Might (2 )*+M, !- 2; )/

ardic music: 01 C, all s#ells or2! sec #lus 6 sec #er 4ard level

Charlatan '3 (1 )*+M, 1- 1 )/

01 Concentration- erorm

Marigold Crown (2 )*+M, 2- $ )/

01 DC llusion

01 DC Evocation

01 DC Enchantment

Charisma (2 )*+M, 3- 1; )/

01 C=)

Charisma (2 )*+M, !- 2; )/

01 C=)

&rolic (2 )*+M, $- Char 12- 3; )/

"ong o &reedom grants &reedom oMovement or 3 minutes

"har# Note '3 (1 )*+M, 2- $ )/

&ascinate: allies gain 01 damage or3; sec

Enthrallment (2 )*+M, 3- 1; )/

&ascinate: A2 attac%- A2 >illsaves or 2! sec #lus 6 sec #er4ard level. >ill DC erorm s%ill

&lic%er '3 (1 )*+M, 2- $ )/

>hen damaged: $< chance oinvisi4ilit8 or 2 sec

&or ! sec +ier 1/

&or 6 sec +ier 2/

ns#ired &lic%er '3 (1 )*+M, 2- $ )/

ns#ire Com#etence: &lic%er or !minutes: $< chance o invis or 2 sec

&or ! sec +ier 1/

&or 6 sec +ier 2/

Reviving Ierse '3 (1 )*+M, 3- 1; )/

01 "ave vs "lee#- aral8sis-E'haustion- Energ8 Drain

02 "aves +ier 1/

03 "aves +ier 2/

"#ell enetration '3 (1 )*+M, !- 2; )/

01 "#ell enetration

"ustaining "ong (2 )*+M, !- 2; )/

A1 "ong- &ast healing to alliesor 2! sec #lus 6 sec #er 4ardlevel

 )rcane )id '3 (1 )*+M, !- 2; )/

ns#ire Com#etence: 01 "#ellenetration or ! mins

02 "#ell enetration +ier 1/

03 "#ell enetration +ier 2/

 )dvanced Magical "tudies '3 (1 )*+M, $- Char 12- 3; )/

01 ard "ong er Rest +Musical"tudies/

06$ "

013; " +ier 1/

02;; " +ier 2/

"ong o Ca#ering (2 )*+M, $- Char 12- 3; )/

A1 "ong- dance enem8 or 6 secs#lus 2 sec #er 4ard level. >ill DCerorm s%ill

Raucous Rerain (2 )*+M, 3- 1; )/

ns#ire Courage: 01 "ave vs"lee#- aral8sis- E'haustion-Energ8 Drain or ! mins

02 "aves +ier 1/

03 "aves +ier 2/

,ingering "ongs '3 (1 )*+M, 1- 1 )/

"ongs last 2;< longer 

>and =eightening '3 (1 )*+M, 1- 1 )/

01 DC o oensive wands

>and and "croll Master8 '3 (1 )*+M, 2- $)/

02$< s#ell casting items- 01 DC ooensive wands

rodig8 '3 (1 )*+M, $- Char 12- 3; )/

01 Concentration- erorm- 01 "#ellenetration- 01 DC Enchantment

02 Concentration- erorm- 02 "#ellenetration- 02 DC Enchantment+ier 1/

03 Concentration- erorm- 03 "#ellenetration- 03 DC Enchantment.em#orar8 " to allies at end o an8ard "ong +ier 2/

"%aldic Rage (1 )* "ong o =eroism (1 )* Ii t " (1 )*&ighting "#irit (1 )* &i hti " i it (1 )* > t (1 )*

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>archanter 

"%aldic Rage (1 )*+M, 1/ JJ descri4ed as 6; sec duration

A1 "ong- Rage or 1; secs- e'tended 48eects that increase song duration

"ong o =eroism (1 )*+M, 6- 1; )/

A1 "ong- Kreater =eroism or 1minute #lus 3; sec #er casterlevel

Iictor8 "ong (1 )*+M, 1- 3; )/

ns#ire Courage: "el: ) e5ual tocharacter level. On Ior#al: Iictor8"ong duration increased 48 2; sec

&ighting "#irit (1 )*+M, 3- $)/

01; =- ns#ire Courage: 01damage

&ighting "#irit (1 )*+M, 12- 2; )/

01; =- ns#ire Courage: 01damage

>armaster (1 )*+M, 2;- !; )/

02 "R- 02 CON- 01; =-ns#ire Courage: 01 damage-ns#ire =eroics: 0$ attac%- 0$damage- 02$ RR- 0$; acid-cold- electric- ire resist or 12sec

ns#ired raver8 '3 (1 )*+M, 1- 1 )/

01 )ttac%- 01 "ave vs &ear 

he oetic Edda '3 (1 )*+M, 1- 1 )/

01 )ttac%- 01 "ong

Enchant >ea#on (2 )*+M, 1- 1 )/

Kain Enchant >ea#on as level 1 ards#ell

Rough and Read8 '3 (1 )*+M, 1- 1 )/

02 )C- 02 RR

=owl o the North (2 )*+M, $- Char 12- 3;)/

oggle: A$ )ttac%- 01 CriticalDamage Multi#lier on 1SA2; withrained >ea#on while "%aldicRage

Kathering Cold '3 (1 )*+M, 2- $ )/

oggle: 01 Cold resistance- >hencold damaged: 2;< )rmor o &rost:01 cold resistance- 01 )C or 12 sec-

stac%s u# to $ times

3$< )rmor o &rost +ier 1/

$;< )rmor o &rost +ier 2/

Northwind '3 (2 )*+M, 3- 1; )/

Kathering Cold during "%aldicRage: On vor#al: 02d colddamage

&ocused '3 (1 )*+M, 1- 1 )/

01 Concentration- ntimidate

02 Concentration- ntimidate +ier 1/

03 Concentration- ntimidate- 01 "ong+ier 2/

"#rint oost '3 (1 )*+M, 2- $ )/

 )ction oost: 03$< movement s#eed

0!;< movement s#eed +ier 1/

0$;< movement s#eed +ier 2/

"trength or Charisma (2 )*+M, 3- 1; )/

01 "R

01 C=)

"trength or Charisma (2 )*+M, !- 2; )/

01 "R

01 C=)

>ea#on raining (2 )*+M, $- Char 12- 3; )/

Kain Martial >ea#on roicienc8.02 =it and Damage with all martialwea#ons and Dwarven a'es ordwarves

oast '3 (1 )*+M, 2- $ )/

oast: 01; tem#orar8 =. 01(>*damage- 0$;< hreat while = last

02; tem# = +ier 1/

03; tem# =- 01 Rage +ier 2/

rons%in Chant '3 (1 )*+M, 3- 1; )/

DR 2PA- cooldown 3; sec

DR !PA- cooldown 2; sec +ier 1/

DR 6PA- cooldown 1; sec +ier 2/

>ords o Encouragement '3 (1 )*+M, 2- $ )/ JJ t8#o ns#sire

0! ositive "#ell ower- ns#ireCourage: 01; tem# = or 6; sec

0 ositive "#ell ower- 02; tem#= +ier 1/

012 ositive "#ell ower- 03; tem#= +ier 2/

ced Edges (2 )*+M, 2- $ )/

Kathering Cold during "%aldic Rage:On critical: 01d6 cold damage or 3sec

O4stinance '3 (1 )*+M, 3- 1; )/

0! ositive "#ell ower- 01"aves 4elow ;< health

0 ositive "#ell ower- )dditional 01 "ave 4elow 6;<health +ier 1/

012 ositive "#ell ower- )dditional 01 "ave 4elow !;<health +ier 2/

=igh "#irits '3 (1 )*+M, !- 2; )/

0! ositive "#ell ower-mmune to crushing des#air-waves o atigue- waves oe'haustion

0 ositive "#ell ower-mmune to crushing des#air-waves o atigue- waves oe'haustion and slee# +ier 1/

012 ositive "#ell ower-mmune to crushing des#air-waves o atigue- waves oe'haustion- slee# and atigue+ier 2/

ns#ire Rec%lessness '3 (1 )*+M, !- 2; )/

02< dou4lestri%e- A1;<ortiication or 1$ sec #lus 6 sec#er level

0!< dou4lestri%e- A1;<ortiication or 3; sec #lus 6 #erlevel +ier 1/

06< dou4lestri%e- A1;<ortiication or 6; sec #lus 6 #erlevel +ier 2/

Rall8ing Cr8 '3 (1 )*+M, $- Char 12- 3; )/

 )ction oost: )ll allies 01;<movement s#eed- 01 "avinghrows- Dis#els &ear.

01$< movement s#eed +ier 1/

02;< movement s#eed +ier 2/

 )rmorer (2 )*+M, $- Char 12- 3; )/

&E): Medium )rmor roicienc8- no )"& in medium armor 

&roQen &ur8 '3 (2 )*+M, 3- 1; )/ JJ t8#o 1w G 1(>*

0;.$(>*. Rele' DC 1; 0 C=)modiier to reeQe

01(>*. Rele' DC 12 0 C=)modiier to reeQe +ier 1/

01.$(>*. Rele' DC 1! 0 C=)modiier to reeQe +ier 1/

)rcanotechnician (1 )* haumaturgical atter8 (1 )* Critical )dmi'ture (1 )*alliative )dmi'ture (1 )* ,ightning olt (1 )* )rcane Em#owerment (1 )*

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 )rcanotechnician (1 )*+M, 1/

01 Hniversal "#ell ower #er #oint s#entin ree

haumaturgical atter8 (1 )*+M, 6- 1; )/

01 em# " when "#ell ornusion

Critical )dmi'ture (1 )*+M, 1- 3; )/

",): Critical )dmi'ture- $ "- 12 sec

alliative )dmi'ture (1 )*+M, 3- $)/

",): alliative )dmi'ture- $ "- 3;sec

,ightning olt (1 )*+M, 12- 2; )/

 )dd ,ightning olt as level 3artiicer s#ell

"tatic "hoc% '3 (1 )*+M, 1- 1 )/

",): "tatic "hoc%: ! "- 12 sec

3 "- sec +ier 1/

2 "- ! sec +ier 2/

,ightning Motes '3 (2 )*+M, $- Char 12- 3; )/

",): ,ightning Motes: 12 "- 1 sec

"- 12 sec +ier 1/

6 "- 6 sec +ier 2/

last Road '3 (1 )*+M, !- 2; )/

",): last Rod: 12 "- 1 sec

"- 12 sec +ier 1/

6 "- 6 sec +ier 2/

Eicient Metamagic '3 (2 )*+M, 2- $ )/

Em#ower A2 "

uic%en A1 " A! " 3/

Hncaring Master (2 )*+M, 1- 1 )/

No = or " loss on death o #et

m4ued Deender '3 (1 )*+M, 2- $ )/

et: 0$ RR- 0$< Dou4lestri%e

 )rcane Engine '3 (1 )*+M, !- 2; )/

"el: 03 Hniversal "#ell ower 

"el: 06 Hniversal "#ell ower+ier 1/

"el: 01; Hniversal "#ell ower+ier 2/

 )utomated Re#airs '3 (1 )*+M, 3- 1; )/

et: 0!d!01 = ever8 1 sec

et: 0!d!01 = ever8 12 sec- 0re#air sel ever8 6 sec +ier 1/

et: 0!d!01 = ever8 6 sec- 0re#air #art8 ever8 6 sec + ier 2/

>and and "croll Master8 '3 (1 )*+M, 1- 1 )/

02$< s#ell casting items- 01 DC ooensive wands

Eicient Metamagic '3 (2 )*+M, 3- 1; )/

Em#ower A2 "

uic%en A1 " A! " 3/

Eicient =eighten '2 (2 )*+M, !- 2; )- &E): =eighten/

=eighten A1 " #er levelheightened

 )rcane Em#owerment (1 )*+M, 2;- !; )/

02 N- 0$ "#ellcrat- nonAscrolls#ell casting devices used atcharacter level- increase DC to1; 0 N modiier 0 s#ell level

Energ8 o Creator '3 (1 )*+M, 1- 1 )/

03; "

Master Deender '3 (1 )*+M, $- Char 12- 3; )/

et: 02 "R- 02 DE- 02 CON"el: 01< Dodge

Evocation &ocus (2 )*+M, $- Char 12- 3; )/

01 Evocation DC

ntelligence (2 )*+M, 3- 1; )/

01 N

ntelligence (2 )*+M, !- 2; )/

01 N

"#ell Critical (2 )*+M, 1- 1 )/

01< Critical: Electric- &ire- &orce

"#ell Critical (2 )*+M, 3- 1; )/

01< Critical: Electric- &ire-&orce

"#ell Critical (2 )*+M, 2- $ )/

01< Critical: Electric- &ire- &orce

"#ell Critical (2 )*+M, !- 2; )/

01< Critical: Electric- &ire-&orce

 )rchanotechnician

"hoc%ing Iulnera4ilit8 '3 (2 )*+M, 2- $ )/ JJ ier 2- 3 descri#tion

Electric s#ell: $< chance 01Iulnera4le. Iulnera4le: 02< damageor 6 secs- stac%s u# to 1; times

$< chance 02 Iulnera4le +ier 1/

$< chance 03 Iulnera4le +ier 2/

,ightning "#here '3 (1 )*+M, 3- 1; )/

",): ,ightning "#here: "-1$ sec

6 "- 1; sec +ier 1/

! "- $ sec +ier 2/

attle Engineer (1 )* nused )rmor (1 )* nused )rmor (1 )*nused >ea#ons (1 )* nused >ea#ons (1 )* Master Engineer (1 )*

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attle Engineer (1 )*+M, 1/

0 Hniversal "#ell ower when rune armcharged to ier 1

nused )rmor (1 )*+M, 6- 1; )/

 )rmor 01 enhancement- 0$RR- A1;< )"&- 0 Hniversal"#ell ower when rune armcharged to ier 3

nused )rmor (1 )*+M, 1- 3; )/

 )rmor 01 enhancement- 0$ RR-A1;< )"&- 0 Hniversal "#ell owerwhen rune arm charged toPadviceier $

nused >ea#ons (1 )*+M, 3- $ )/

>ea#ons 01 enhancement- 01conirm critical- 01 critical damage4eore multi#liers- 0 Hniversal "#ellower when rune arm charged toier 2

nused >ea#ons (1 )*+M, 12- 2; )/

>ea#ons 01 enhancement- 01conirm critical- 01 criticaldamage 4eore multi#liers- 0Hniversal "#ell ower whenrune arm charged to ier !

>ea#on raining (2 )*+M, 1- 1 )/

01 )ttac% Cross4ows- 01 Damage nonAre#eating Cross4ows

01 )ttac% and Damage- astard "wordand Dwarven )'es- 02< glancing 4low#roc chance

Master Engineer (1 )*+M, 2;- !; )/

02 N- 01 >ea#on and )rmorEnhancement- 03 m#lementonus to Hniversal "#ell ower#er >ea#on Enhancement,evel

&ield Engineer '3 (1 )*+M, 1- 1 )/

01 Concentration- Disa4le Device- O#en,oc%s

02 Concentration- Disa4le Device- O#en,oc%s +ier 1/

03 Concentration- Disa4le Device- O#en,oc%s- 01 "ave vs ra#s +ier 2/

>ea#on raining (2 )*+M, 2- $ )/

01 )ttac% Cross4ows- 01 Damagere#eating cross4ows- 02 DamagenonAre#eating Cross4ows

01 )ttac% and Damage- astard"word and Dwarven )'es- 0!<glancing 4low #roc chance

>ea#on raining (2 )*+M, 3- 1; )/

01 )ttac% Cross4ows- 01Damage nonAre#eatingCross4ows

01 )ttac% and Damage- astard"word and Dwarven )'es- 06<glancing 4low #roc chance

>ea#on raining (2 )*+M, !- 2; )/

01 )ttac% Cross4ows- 01Damage re#eating cross4ows-02 Damage nonAre#eatingCross4ows

01 )ttac% and Damage- astard"word and Dwarven )'es- 0<glancing 4low #roc chance

attle Master8 (2 )*+M, !- 2; )/

 )ction oost: Endless &usillade

 )ction oost: 3;< )ttac% "#eed

>ea#on )ttachment (1 )*+M, $- Char 12- 3; )- ConstructEssence or >arorged raits/

0;.$(>* damage until une5ui##ed orrest

>rac% Construct '3 (1 )*+M, 2- $ )/

Melee )ttac%: 01d6 damage- A1;<&ortiication- stac%s to $

Ranged )ttac%: 01d6 damage- A1;<&ortiication- stac%s to $

03d6 damage +ier 1/

0$d6 damage +ier 2/

Disa4le Construct '3 (2 )*+M, 3- 1; )/

Construct daQed: 1; secs

 )ttac% oost '3 (2 )*+M, 1- 1 )/

 )ction oost: 0! )ttac%

 )ction oost: 06 )ttac% +ier 1/

 )ction oost: 0 )ttac% +ier 2/

Damage oost '3 (2 )*+M, 2- $ )/

 )ction oost: Damage 01;<

E'tra )ction oost '3 (2 )*+M, 3- 1; )/

01 )ction oost #er rest

Rune )rm Overcharge (2 )*+M, !- 2; )/

Rune arm sta4le Charge ier 2

Rune )rm Overcharge (2 )*+M, $- Char 12- 3; )/

Rune arm sta4le Charge ier 3

actical Mo4ilit8 (1 )*+M, $- Char 12- 3; )/

No movement #enalt8 whilecharging rune arm

hermal Ienting '3 (1 )*+M, 1- 1 )/

Rune arm cooldown s#eed 01;<

haumaturgical Conduits '3 (1 )*+M, 2- $ )/

Rune arm charge s#eed 01;<

Rune arm charge s#eed 02;< +ier1/

Rune arm charge s#eed 033< +ier2/

 )rcane Ca#acitors (2 )*+M, 3- 1; )/

Rune arm deca8 s#eed A2$<

 )rcane Ca#acitors (2 )*+M, !- 2; )/

Rune arm deca8 s#eed A2$<

tem Deense '3 (1 )*+M, 1- 1 )/

Negate item wear 2$<

"trength- De'terit8- ntelligence(2 )*+M, 3- 1; )/

01 "R

01 DE

01 N

"trength- De'terit8- ntelligence(2 )*+M, !- 2; )/

01 "R

01 DE

01 N

attle Engineer