designing effective online courses lawrence c. ragan, director instructional design and development...
TRANSCRIPT
Designing Effective Online Courses
Lawrence C. Ragan, Director Instructional Design and Development Penn State’s World Campus
Goals
• To explain/highlight the instructional design & development process for an effective on-line course
• Provide a framework for the ID&D process
• Q&A
Goal of the Online Course
• Enables the students to reach the learning objectives of the course
• Supports the teaching process and. . . is cost efficient and learning effective
• Enables success for both teacher and student
Design Guidelines
• Consider the needs of your learner
• Use EACH technology appropriately to support the instructional system
• Consider new pedagogy (new relationships)
• Stay flexible
• Have fun!
ID&D Guiding Principles
• be efficient in the presentation of content,
• activate appropriate levels of interaction, and . . .
• be effective (and creative) in the use of measurement and evaluation techniques.
Where are you now?
• What materials do you already have developed?
• What pedagogy works for you in the classroom?
• What would you like to do differently online?
Content
Learner Support
Interactions
Assessment
Evaluation
Pieces and Parts of T&L Online
• Content Presentation
• Instruction
• Interactions/dialog
• Student activities/assignments
• Assessment and Evaluation
Content Presentation Options
• Text materials (books, journals, study guides, reading packets)
• Audio/video (standard or streamed)
• Web-based communications systems
Interactions Options
Asynchronous
• Threaded discussion board
Synchronous
• Chat
• Video/audio conferencing
Student Activity/Assignments
• Low Tech
–Standard course activities
–Paper-based projects
• Hi-tech
–Web-based projects
–CBI/CBT
Evaluation/Assessment Options
• Creative alternatives (projects, reports, research projects)
• Low-stake on-line methods
• Non-proctored online exams
• Proctored online exams
• Proctored exams
Define the ID Model
• Map out the sequence of instructional events including:
– How will lesson content and instruction be delivered?
–Where/when will interactions occur?
–What will be the student activities?
– What evaluation strategies will be used (freq/type)
Content
• Generate or locate content resources(no small task)
• Be creative (grad students, external sites-publishers, colleagues)
• Identify additional materials necessary
• Establish review process (if possible)
Interactions
• Who needs to be communicating with whom?
• How frequently?
• What’s optional, what’s required?
• What’s the outcome of that interaction?
• What’s the duration of that activity?
Assignments/Projects
• What’s the frequency/duration?
• How complex are assignments?
• Is there a mix of individual and group?
Evaluation/Assessment
• How will you know when the students have successfully completed work?
• What’s the mix of low and high-stake testing?
• Where and how will exams be administered?
• What’s the grade weight?
What Works for Adult Learners?
• Application of theory (how can I use this in my work?)
• Immediate engagement
• Technical support• Timely, personalized, meaningful
feedback and interaction
(more)
What Works? (continued)
• Flexible of content media
• Interaction w/peers and faculty
• Appropriate mix of individual and group assignments
• Clear and concise instructions
• Flexibility of assignments
What Doesn’t?
• Mismatch between audience technology access/ability & technology requirements
• Mismatch of faculty teaching style and technology selected for course
• Doing things because “it can be done” rather than what’s instructionally sound (more)
What Doesn’t Work? (continued)
• Infrequent checking of e-mail
• Falling behind on responding to assignments
• Too much too fast-- assignments and or content material
• Inflexible pacing in cohort model
Online Courses: What’s Different?
• “Classroom” not a place but a state of mind
• Resource-based rather than event-based
• Dynamics of the learning environment
• Role of instructor
• Diverse global audience
• Technology requirements and multiple media considerations
Challenges of On-line Learning
• Learner expectations & barriers
• Getting started
• Bridging the distance (“the loneliness of the long-distance learner”)
• Self-motivation and stamina
• Time commitment for student and faculty
Rewards of On-line Learning
• Extending University’s expertise to under-served audiences
• Invigorating T&L experience• Flexible study schedule• Personal one-on-one relationships• Access to previously unavailable programs
and a “second chance” at academic success• Global perspectives and dialogues
Rewards of On-line Learning
• Global perspectives and dialogues
• #1 Reward:
“I can advance my career without disengaging from life!”
Program Sampler
• Noise Control Engineering
• Reliability Engineering
• Geographic Information Sciences/Systems
• Turf Grass Management
• Chemical Dependency Counseling
• Educational Technology
Content Delivery:Textbooks and CD-ROM delivered HTML
Interactions: Discussion - FirstClass,audio conferencing Projects - FirstClass, MatLab
Evaluation/Assessment:Non-proctored exams, projects
Noise Control Engineering