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Appreciative Inquiry and Extended LanguageVideo Representations of Community and Future by Rural
Costa Rican Youth
by
Candidate 38119
Word Count: 13,665
Acknowledgements
I would like to take this opportunity to acknowledge the intellectual, emotional and
material support that has allowed me to complete this research and dissertation. Firstly, I
thank my wife, Erika for her constant optimism and support through the duration of this
project. She encouraged my immersion in this project, tolerated my long absence to collect
data, and proofread my final draft not once but twice. I would like to thank my family,
particularly my parents who have always encouraged my education and so kindly sent care
packages from abroad. I would like to thank my grandfather, who is the only person to have
expressed interest in reading my dissertation: I appreciate your enthusiasm!
I would also like to thank Professor Cathy Campbell for her inspiring course and
constant encouragement. I am also greatly indebted to my dissertation supervisor and
originator of the theory upon which my coding framework is based, Dr. Sandra
Jovchelovitch. I thank my fellow Health, Community and Development and Social
Psychology institute classmates for their support and commiseration, particularly Hilde
Bryhn and Martin Krengel, who were sounding boards for many of my ideas.
I would like to thank Casa de la Juventued, particularly Jeison Ariel Bartels for his
support and coordination of the Costa Rican portion of my research. I absolutely could never
have done this without his help. I would also like to thank the hospitable and inspiring
communities of Berlín, La Ribera, Los Reyes and Los Vegas not only for their participation
in this research, but also for housing and feeding me during my visit. I hope that they
enjoyed the process as much as I did. I would also like to thank Alexander Steffler and
Professor Patrick Humphreys and his London Multimedia Lab for their generous donation to
Digital Roots, which made this project possible.
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Table of Contents
ACKNOWLEDGMENTS …………………………………………………………….…….2
TABLE OF CONTENTS.........................................................................................................3
ABSTRACT..............................................................................................................................5
INTRODUCTION....................................................................................................................6
RESEARCH QUESTION AND HYPOTHESIS................................................................................8
THEORETICAL BACKGROUND........................................................................................9
SOCIAL REPRESENTATIONS....................................................................................................9CRITICAL CONSCIOUSNESS...................................................................................................11APPRECIATIVE INQUIRY........................................................................................................12EXTENDED LANGUAGE.........................................................................................................16POSITIVE CONSCIOUSNESS: COMBINING AI AND EXTENDED LANGUAGE...........................19
RESEARCH DESIGN...........................................................................................................21
DATA ELICITATION: QUASI-EXPERIMENTAL METHOD AND DIGITAL VIDEO......................21Participants and Partners................................................................................................21Group Formation.............................................................................................................22Community Description...................................................................................................23Introducing the Project....................................................................................................24Filming and Editing.........................................................................................................24
DATA ANALYSIS...................................................................................................................25RATIONAL FOR THE CODING FRAME....................................................................................26ISSUES IN THE CONSTRUCTION & APPLICATION OF THE CODING FRAME...........................31
RESULTS................................................................................................................................33
COMMONALITIES..................................................................................................................33Narrative..........................................................................................................................34Actual vs. Future Actions.................................................................................................35Outside Donations vs. Local Resources...........................................................................36Protagonists.....................................................................................................................36Environment and Infrastructure.......................................................................................38
COMMUNITY COMPARISONS.................................................................................................39Los Reyes..........................................................................................................................39La Ribera..........................................................................................................................39Los Vegas.........................................................................................................................40Berlín................................................................................................................................42
DISCUSSION.........................................................................................................................42
GENERAL TRENDS................................................................................................................43The Omnipresence of Hope..............................................................................................43The Focus on Youth..........................................................................................................44
DIFFERENCES BETWEEN PROMPTS.......................................................................................44Link Between Positivity and Strategies for Collective Action..........................................44
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Link Between Resources, Past Successes and Self-efficacy.............................................45DIFFERENCES BETWEEN COMMUNITIES...............................................................................46LIMITATIONS AND OPTIONS FOR FUTURE RESEARCH..........................................................47
CONCLUSION.......................................................................................................................49
BIBLIOGRAPHY..................................................................................................................51
APPENDIXES...........................................................................................................................I
APPENDIX I: VIDEO PROMPTS.................................................................................................IAPPENDIX II: COMMUNITY LIST AND PROJECT DATES...........................................................IAPPENDIX III: EXAMPLE PARTICIPATION FORM....................................................................IIAPPENDIX IV: CODING FRAME.............................................................................................IVAPPENDIX V: CODED NARRATIVES.......................................................................................IVAppendix VI: English Coded Transcription, Audio and Visual Summary.......................xvii
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Abstract
In this dissertation I explore the hypothesis that appreciative inquiry (AI) used in
conjunction with a multimedia extended language methodology is better able to foster self-
efficacy, empowerment and hope in participants than traditional critically-focused
methodologies relying upon restricted language. I begin by building a theoretical framework
for my hypothesis, drawing from the theories of social representations, critical consciousness,
AI and extended language to construct a theory of positive consciousness, through which I
argue that AI and extended language are able to inspire self-efficacy, empowerment and
hope. I then use a narrative analysis of twelve participatory videos recorded and edited by
youth groups in four rural communities in southern Costa Rica in response to three different
prompts to explore the application of AI and positive consciousness. In general, my findings
support the hypothesis that AI is better able to foster self-efficacy and empowerment than the
neutral or traditional prompts, through all of the videos have consistently high levels of hope.
The results from this limited application of the theory and methodology, while encouraging,
suggest the need for future research.
All the greatest and most important problems of life are fundamentally insoluble. They can never be solved, but only outgrown. This "outgrowing" proves on further investigation to require a new level of consciousness. Some higher or wider interest appeared on the horizon and through this broadening of outlook the insoluble problem lost its urgency. It was not solved logically in its own terms but faded when confronted with a new and stronger life urge.- Carl Jung
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Introduction
Traditional community development projects tend to arrive with predetermined,
expert designed interventions that are imposed upon communities, usually with the best of
intentions. These projects are often effective in achieving their quantitative goals—building
the target number latrines, for example—but often fail to achieve sustainable development.
The external nature of these interventions leaves communities out of the decision-making
process, often resulting in projects that are ill-suited to the physical and cultural reality of the
community and therefore either fail and or are abandoned soon after completion. These
traditional projects are rarely sustainable because they are designed from the outside without
consulting the community and often rely on outside resources and technical expertise.
More progressive community development projects arrive in communities with
questions rather than projects; they work with the community to determine their needs and
motivations, and take this information into account when designing interventions. By
involving the community at least partially in the design process, these projects are often
better able to meet both their process and outcome related goals than more traditionally
designed projects. While the level of community involvement varies wildly, ranging from
mere consultation to management and evaluation, some level of community participation is
now the norm in development work. Yet despite the current widespread commitment to
community participation, most development projects and health interventions arrive in
communities with a needs-based approach and a negative attitude. They begin with the
assumption that there is something wrong with the community that needs to be fixed or that
the community is lacking something that needs to be provided. While it is true that many
communities are under-developed and that there may be urgent necessities, I believe that
critical needs-based development is limiting and possibly damaging to communities.
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The form of positive development I favour is called appreciative inquiry (AI) and
involves asking unconditionally positive questions in order to identify and replicate positive
deviants within the community. This process is energizing and inspires hope, while seeking
to maximize local resources and knowledge, resulting in increased sustainability and
empowerment. I also believe that the use of spoken and written language can be intimidating
and limiting to underdeveloped communities, less formally educated populations and
marginalized groups such as women, children or indigenous people. I believe that the use of
multimedia extended language can help to overcome the limitations of traditional or restricted
language by encouraging confidence, creativity and new perspectives. Extended language
can help both marginalized participants and researchers as “a combination of words, images,
and music enlarges our consciousness and the possibilities for health promotion research and
practice” (Chávez, et al., 2004). When used in combination, AI and extended language have
the potential to reach out to and involve communities in their own future.
In order to investigate the potential of AI and extended language for improving
community development projects, I conducted a Participatory Action Research (PAR) project
working with digital video and youth groups in rural Costa Rican communities for two
weeks, from 20 March to 6 April 2007. The goals of my PAR project where threefold: to
conduct research on the effects of AI on representations, hope, empowerment and self-
efficacy, to provide rural youth with an opportunity to use digital video and to provide
communities with a resource to present their thoughts to the world, particularly potential
founders of development projects.
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Research Question and Hypothesis
I hypothesize that a methodology combining AI and multimedia extended language is
better able to foster hope, empowerment and self-efficacy in participants than a traditional
negatively focused needs-based intervention strategy conducted in restricted language. I
theorize this is so because the aforementioned methodologies foster positive consciousness or
empowerment, self-efficacy and hope among both the participants and facilitators. AI helps
communities to dialogue with ‘expert’ knowledge, making its conventionalization into
community life more likely. AI uses the anticipatory function of representations to utilize
past successes to positively affect the future. Additionally, working with the creativity and
freedom of multimedia empowers participants because it utilizes extended language to bypass
the restrictions and epistemological hierarchy imposed by restricted language, allowing
people to communicate more effectively and credibly while discovering previously unutilized
resources and possibilities in a fun and potentially sustainable way.
In order to evaluate the effectiveness of AI and extended language methodologies’
impact on representations, empowerment, self-efficacy and hope, I conducted a quasi-
experimental research project involving youth groups from four rural communities in Costa
Rica. Each group developed a participatory video about their vision of community and the
future in response to one of three different prompts: one positive (AI), one neutral and one
traditional or needs-based. Each community split into three groups and they all used digital
video, a multimedia extended language methodology, to develop their responses to one of
these three prompts. I then conducted a qualitative narrative analysis of the twelve videos
created, looking for the potential effects of AI and positive consciousness on empowerment,
self-efficacy and hope.
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Theoretical Background
Social Representations
At a broad level, my research is grounded in the theory of social representations
developed by Serge Moscovici concerning social knowledge, both its production and
transformation. Interested in the effects of social context on the development of everyday
knowledge and the ways in which knowledge is communicated between contexts or
lifeworlds, Moscovici developed his theory based on data collected from 1959 to 1960 in
France regarding popular understandings of psychoanalysis by different social groups,
including professionals, Catholics and communists. Social representations theory breaks with
the traditional view of psychology, anthropology and many other disciplines, which arrange
knowledge into a hierarchical procession ranging from lower or primitive to higher or
civilized forms of knowing. Moscovici’s concept of cognitive polyphasia, the idea that
individuals and groups possess different, sometimes contradictory, knowledge and logic
simultaneously, provides an alternative to the traditional hierarchy of knowledge and
provides a cornerstone for theories about the potential of multimedia to encourage dialogue
between facilitators and participants in community development projects. Similarly,
cognitive polyphasia is a key aspect of the theories of critical consciousness and AI, which
hold that local, everyday forms of knowledge are not inferior to external or expert
knowledge, supporting the idea that development strategies which work with local knowledge
will be more successful than those that attempt challenge or displace it. Conventionalization,
“the process whereby images and ideas, received from the outside by an indigenous group,
assume a form of expression that is reconstructed as a function of the technical and cultural
conventions of the receivers” (Jovchelovitch, 2006) is most likely when local knowledge is
respected and blended with outside knowledge. Moscovici’s theory highlights how
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knowledge is distorted through the process of conventionalization, which informs my
hypothesis that a multimedia AI methodology is able to illuminate and reduce the distortion
of knowledge as it is conventionalized.
Social representations theory is concerned with meaning and symbols rather than
information and processing, buttressing my argument that the use of video can encourage
dialogue. Video is a medium that utilizes the power of images and symbols to encourage and
facilitate the dialogue necessary for conventionalization, potentially lessening the
misunderstandings between different knowledges and lifeworlds. The development of
multimedia narratives by community members can help to illuminate a community’s social
representations, collective memory and social identity, which often remain unconscious,
thereby complicating dialogue. I am also interested in the anticipatory function of
representations, the idea that representations of the past and present cognitively, socially and
emotionally influence the construction of the future. “Cognitively they do so through the
construction of projects, which correspond to cognitive anticipations of things to come;
socially, through the construction of utopias, which correspond to the projection of vision
about how things should be in times to come, and emotionally through the experience of
hope, which corresponds to the emotional field in which anticipation operates”
(Jovchelovitch, 2006). The anticipatory function of representations is key to my hypothesis
that AI prompts will result in more positive representations of past and present actions and
therefore are likely to encourage hope, empowerment and self-efficacy in the future. Because
“storytelling is one of the fundamental media though which communities understand their
past and present and project their aims for the future” (Jovchelovitch, 2006), positive video
narratives have the potential to influence future making.
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Critical Consciousness
Paulo Freire’s theory of conscientização, or critical consciousness, is the basis for a
key aspect of the theoretical foundation of my research. Freire’s concept highlights the
importance of local knowledge, empowerment, dialogue and collective action for community
health and development. In Education for Critical Consciousness, Freire makes a distinction
between education and massification. He argues that massification is a paternalistic and
disempowering act, often disguised as education which attempts to domesticate people into
conforming to the status quo of those with power. For Freire, massification is the extension
of knowledge from those with power to those without. Massification and extension are
inherently hierarchical and characterized by dominance, lovelessness, arrogance,
hopelessness and mistrust (Freire, 1973). Education and the development of critical
consciousness, on the other hand, are encouraged through facilitation rather than teaching.
Participants are encouraged to think for themselves and relationships are horizontal rather
than vertical. To apply his theory, Freire developed an innovative model of teaching literacy
designed to encourage “fresh contributions” through dialogue rather than focusing on the
transfer of “inert ideas” as is common in traditional teaching methods (Freire, 1973).
Freire demonstrated the importance of utilizing local knowledge as the basis for the
development of critical consciousness. In order for people to truly understand their situation,
they must be able to locate their new knowledge within their lifeworld. In other words, new
knowledge should fit with existing knowledge in order to facilitate conventionalization. The
development of critical consciousness takes place through a dialogical process, where the
facilitator and participants exchange, combine and discuss local knowledge and outside ideas
(Freire, 1973). Both parties are changed in the process and no one knowledge displaces
another, but rather both knowledges are combined to form a third, hybrid knowledge. This
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idea is inline with the theory of cognitive polyphasia. Critical consciousness is a process of
empowerment which allows participants to critically examine their present situation, identify
the obstacles to change and ultimately take collective action to achieve change.
Freire’s theory is important both as a technique and for its emphasis on the connection
between the individual and social aspects of change and collective action. The distinction
between education and extension, along with the focus on the dialogical interaction between
local and external knowledge is crucial to developing empowerment and achieving collective
action. I diverge from Freire’s theory of critical consciousness because I believe it over-
emphasises rationality and negativity while downplaying the importance of emotion,
dismissing it as the basis for “naïve rebellion”. Additionally, it encourages people to identify
and organize themselves against obstacles rather than for the development of pre-existing
strengths and resources. I believe that Freire’s concept of conscientização can be utilized
more effectively by dropping the critical of critical consciousness and replacing it with the
unconditionally positive focus of AI and the freedom and creativity unleashed by the use of
extended language and community narrative. My modification of Freire’s theory, positive
consciousness is further outlined below.
Appreciative Inquiry
The theory of appreciative inquiry comes from the field of organizational
development and was developed by David Cooperrider at Case Western Reserve University
in the 1980s in an attempt to positively address the physical and psychological effects of
social inequalities and underdevelopment. AI is based on social constructionism and believes
that “knowledge is an artefact of the culture, myths, traditions, values and languages of
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people in systems… thus there are multiple ways of knowing, multiple realities and no one
way has primacy over another” (Finegold, et al., 2004). AI attempts to avoid the negative
psychological impacts of disempowerment, a common by-product of the displacement of
local knowledge by traditional health and development interventions, by asking positive
questions. When people become overwhelmed by their problems and lose hope, the resulting
emotional state “reduces creativity [and] thus lessens human potentials, skills and capacity”
(Chapagai, 2000). Therefore, instead of asking what is wrong AI asks what is right,
attempting to locate positive deviants, such as well-nourished individuals in a malnourished
community. AI uses local knowledge by seeking to replicate what is working in the
community rather then investigating what is wrong and importing outside ‘expert’ solutions.
“As an alternative approach, the appeal of [AI] lies in its premise that communities can drive
the development process themselves by identifying and mobilizing existing (but often
unrecognized) assets…” (Mathie, 2002). By asking positive questions, AI is able to build
hope and pride, empowering communities by showing them that they already have the
knowledge and skills necessary to achieve their goals. By asking “unconditionally positive
questions the arduous task of intervention gives way to the speed of imagination and
innovation; instead of negation, criticism, and spiralling diagnosis, there is discovery, dream,
and design” (Chapagai, 2000). AI seeks to identify and replicate successes rather than ‘think
critically’ about problems. AI’s focus on the use of local knowledge and past successes as
the basis for development and behaviour change helps to ensure that interventions work
within the local lifeworld, eliminating the distortions of translation suffered when external
knowledge is imported.
AI prides itself on being as “simple as 1-2-3-4” because it is built on one goal, two
laws, three principles, and a four-step planning and action cycle. The goal of AI is to “seek
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the root cause of success” (Chapagai, 2000). The two laws are: “what you seek is what you
find” and “where you believe you are going is where you will end up” (Chapagai, 2000). The
three principles of AI are as follows: “if you look for problems, you find more problems”, “if
you look for successes, you find more successes” and “if you have faith in your dreams you
can achieve miracles” (Chapagai, 2000). AI involves a four-dimensional cyclical process,
which theoretically does not end but rather continues to develop and evolve over time. The
first step in the AI process is the discovery phase, which involves a collective identification
of past success and the organization’s life-giving source. The second phase of AI is the
dream phase, where the newly discovered knowledge is used to form the future vision of the
organization, focusing on how it could and should look based on what has worked in the past.
The third phase, focused on design, planning and prioritization involves a collective dialogue
where the discovered past and future dreams are used as a framework upon the social and
technical plan is built that will allow the organization to replicate their past success,
capitalizing on what makes it unique and gives it life. The fourth phase in the AI cycle is the
delivery or destiny stage, when the plan designed in phase three is realized. This process
involves the “co-construct (of) the future through innovation and action” (Chapagai, 2000).
Everyone in the group is encouraged to take immediate action towards the realization of the
plan. The AI process highlights the importance of every participant, encouraging him or her
to take responsibility for his or her actions and commitments. The four-dimensional process
of AI is flexible; organizations will never just be in one phase at any time. Instead, the
process is flexible; as opposed to a static step-by-step process, it is a continuous cycle that
oscillates between the four phases.
Though both methods emphasise consciousness, the AI method is the opposite of
Freire’s critical consciousness with respect to its positivity. Freire’s method uses critical
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thinking to position people against the obstacles to their empowerment, whereas AI uses a
positive technique to position people for the creation and replication of positive deviants
based in local knowledge and history. Critical consciousness is an effective methodology
because by focusing on the negative it angers people, motivating them to participate in order
to change their situation; when people are unsatisfied or angry, it is relatively easy to unite
them to take action against their oppressors. However, once the goals of action against others
are met, the motivation for participation fades: it is much more difficult to motivate a content
population to take collective action. Critical consciousness is rooted in a Cartesian
worldview where individuals and communities are thought of as disconnected and power is
zero-sum. AI avoids this limitation by organizing for rather then against, taking a positive
path to arrive at the same outcomes as critical consciousness. “Seeing the glass half-full as
well as half empty is not to deny the real problems that a community faces, but to focus
energy on how each and every member has contributed, and can continue to contribute, in
meaningful ways to community development” (Mathie, 2002). Because it is positive and
creative rather than critical and destructive, AI can be more effective than critical
consciousness in empowering people and inspiring hope; AI methodologies have “enabled
villagers to reclaim their sense of competency and renew their sense of agency in their own
community in a way that well-intentioned traditional development efforts may well have
diminished” (Finegold, et al., 2004). In the next section, I will outline how AI can be
combined with multimedia narratives to illuminate a community’s unconscious social
representations, collective memory and identity, facilitating a positive form of critical
consciousness firmly rooted in local lifeworld and knowledge which I call positive
consciousness.
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Extended Language
The concept of extended language comes primarily from the field of decision analysis
pioneered by Patrick Humphreys and Patrick Brézillon. There is general agreement in the
field of decision analysis that decision-making requires both information and power. The
rational choice paradigm argues that decisions are made through rational analysis of the
available possibilities through the use of restricted language (Humphreys & Brézillon, 2002).
Possible courses of action are evaluated through the creation of individual mental or shared
communicated stories or scenarios where the action is played out and evaluated by the
decision makers. According to this concept, spoken, written and thought language based on
the use of words are restricted because words are created and defined through a shared and
limited set of meanings. The cultural and grammatical rules that allow words to be
understandable by everyone who speaks the language also limit their meanings and therefore
exclude some potential courses of action
For decision makers with limited resources and power, the confines of restrictive
language are often crippling. “Telling, developing and refining stories in restricted language
usually does not help decision makers… where the courses of action which can be
represented and explored within them always end up in blocked opportunities, undesirable
consequences or require non-available resources” (Humphreys & Brézillon, 2002). When all
of the potential courses of action conceivable within the confines of restricted language are
either impossible or undesirable, decision makers are left with two options: do nothing or exit
the situation. These options are negative for both the community and the decision makers
because they typically result in social exclusion. For example, leaving the community is a
very common decision in San Isidro, where I conducted my research, so common that it has
the highest level of emigration to the United States or to San Jose of any province in Costa
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Rica. Because of this, the option of exiting the situation or emigration is very present in the
minds of youth. They are surrounded by a constant disappearing act by peers and relatives,
and that combined with the unrealistic image of the United States presented in the media acts
to essentially seal their fate (both of the communities and their own). The negative social,
physical and psychological impacts of emigration are well documented and have a visibly
negative impact on many rural communities in and around San Isidro (Skeldon, 2002). Yet
through the use of extended language methodologies, participants may be able to discover
new resources, providing them with alternative decision making possibilities.
This problem is further complicated by the traditional assumption of decision analysis
and development that “‘excluded people’ are simply unable to take appropriate actions by
and for themselves and so the responsibility for problem identification and decision-making
should be transferred to external agencies” (Humphreys & Brézillon, 2002). In many cases,
there are a number of external agencies offering conflicting prescriptions for action. The
young decision makers are confronted with the impossibility of complying with the differing
and unsatisfactory or impossible actions demanded of them by the different organizations,
resulting in additional stress. “These external institutions… aim, to act ‘on’ or ‘in’, rather
than ‘with’ the community” (Humphreys & Brézillon, 2002). The actions of these
institutions often further disempower youth by demanding they conform to contradictory
demands, further exacerbating the situation.
One of the main goals of my research is to provide youth with tools to make their own
positive decisions with the resources available to them within their communities, which
brings me to the theory of rich language and extended language. The theory of extended
language is built on the assumption that youth are capable decision makers whose potential is
blocked by restricted language, conflicting prescriptions of external agencies and negativity.
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Through empowerment, creativity and positivity, rich language unblocks decision making
potential, allowing youth to reconceptualize their communities and their options for action.
Rich language does not rely on words or restricted meanings, but is instead a multimedia
language consisting of images and sounds, which by definition are open to creative
interpretation and can lead to the discovery of previously unnoticed resources, agency and
potential courses of action. Stories developed with rich language “involve showing as well as
telling what is, and what could be, rather than being told what should be” (emphasis in
original), allowing people to develop their own positive solutions, free from the conflicting
and unsatisfactory prescriptions of others (Humphreys & Brézillon, 2002). Rich language
can provide the key for youth to unlock their creative potential and self-efficacy.
However, because rich language is so open and unrestricted, it is difficult for people
to arrive at shared understandings or interpretations, sometimes stripping rich language of its
ability to communicate knowledge and ideas. Additionally, the radically open nature of rich
language makes rational analysis impossible; there are no fixed meanings to work with—only
a collection of variables. Therefore, restricted language is necessary to “turn fantasy into real
action” (Humphreys & Brézillon, 2002). This is where extended language comes in.
Extended language is a combination of rich and restricted language that allows for both
creativity and rational analysis. “Restricted and rich languages do not compete for
hegemonic interpretations, but jointly provide extended language that can support innovative
decision-making” (Humphreys & Brézillon, 2002). Extended language combines rich
language multimedia stories, which allow for innovation, with restricted language, which
allows for evaluation and sharing. “Story-composing in rich, audio-visual language, provides
innovative knowledge, for content-generation and structuring in restricted language” and
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takes of the form of a spiral between rich and restricted language (Humphreys & Brézillon,
2002).
Digital video is an ideal tool for facilitating extended language because it is able to
capture moving images and sound, in an easy to use, immediately accessible and relatively
inexpensive format. “Video combines music with visual images to communicate a mood and
synthesize complex information”, allowing communities to easily and concisely
communicate complex meanings and information (Chávez, et al., 2004). In order for the
spiral of extended language to take place, it is important that the participants enjoy the
process; otherwise they will lose interest in the project. Another advantage of digital video is
that youth are usually very interested in working with video cameras and enjoy being able to
see and hear themselves and their friends on screen. Because modern digital video cameras
have built in LCD screens, decision makers are able to see their recordings in real time,
making the experience much more authentic and engaging. “Participatory video-making acts
as a bridge between multiple communities, invigorating partnerships and implementing
creative collaborations” (Chávez, et al., 2004). In short, extended language helps to even the
playing field for youth to participate in decision making and dialogue by providing them with
a way to express themselves, which fosters creativity and self-efficacy.
Positive Consciousness: Combining AI and Extended Language
Positive consciousness, the combination of extended language and AI, provides a
powerful tool for moving beyond the limitations of our current worldview towards a new
paradigm in which participation and equality are possible. Both AI and extended language
are positive methodologies that take advantage of the subjective nature of reality, maximizing
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creativity and hope, while helping to transcend the current paradigm and its resulting
contradictions, which limit the effectiveness of participation. Freire demonstrated the value
of extended language by linking images to words in order to teach literacy and empowerment
in rural Brazil (Freire, 1973). The powerful effect of extended language when combined with
critical consciousness could be even more effective if combined with AI instead. Both AI
and extended language are able to illuminate previously unseen resources and possibilities;
“such unrealized resources include not only personal attributes and skills, but also the
relationships among people through social, kinship, or associational networks” (Mathie,
2002). In addition to unearthing hidden assumptions, video narrative productively unleashes
the creative potential of extended language to discover previously unnoticed pathways for
decision-making. Extended language provides an alternative medium to articulate and share
knowledge for those who are intimidated by restricted language due to a lack of formal
education, resources and self-confidence. This is particularly important in rural and
indigenous communities where centuries of isolation and discrimination have taught
generations of people that speaking out is dangerous.
AI is “concerned with how to link micro-assets to the macro environment” and when
combined with the communicative power of extended language, can help communities to use
positive consciousness to form partnerships and grow their bridging social capital (Msyhir,
2002). Extended language helps to even the playing field, moving closer to Habermas’ ideal
public sphere by making it easier for communities to form productive partnerships with more
powerful groups. Multimedia extended language therefore more closely approximates an
ideal public sphere by empowering those with limited education or understanding of formal
language a more equal voice to participate in a dialogue between knowledges and lifeworlds.
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In short, “video has the potential to open communication and promote dialogue” (Chávez, et
al., 2004).
Research Design
Data Elicitation: Quasi-Experimental Method and Digital Video
Given the time and budget constraints of conducting MSc research, I decided it would
not be possible to conduct research to separately compare extended language and AI
methodologies against traditional needs-based development techniques. Because of this, I
decided to use extended language digital video for the entirety of my research and design a
quasi-experimental Participatory Action Research project to investigate the effects of AI
positive prompts on video representations of community and future. Specifically, I focused
my research on the effects of AI on participant hope, empowerment and self-efficacy when
used in conjunction with an extended language methodology.
Participants and Partners
I decided to work with youth for a number of reasons, most notably because it is an
area of interest and experience for me professionally. Additionally, youth are often more
available and receptive to participating in community projects and are typically interested in
digital technology. Youth also represent a minority group within their communities,
sometimes in numbers but almost always in terms of power and voice. Because of this lack
of decision-making and representation, youth are more likely to benefit from the use of
extended language than other community groups.
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I chose Costa Rica for logistical reasons, primarily convenience. From my previous
work in community development with Amigos de las Americas, I had a well-established
relationship with Casa de la Juventud (CASA), a Costa Rican non-profit organization which
forms youth groups in rural communities to encourage youth leadership and community
development while providing youth with opportunities to complete their formal education at a
reduced cost. CASA’s primary interests in the project were to provide their youth with the
opportunity to participate in digital video projects and to create the videos as tool to present
the communities’ voice and vision to potential founders in the hopes of attracting future
development projects.
I conducted the project in conjunction with Digital Roots, a not for profit organization
I founded in 2006. Digital Roots seeks to empowers communities around the world to
investigate, document, and share their culture and history by using environmentally friendly
digital technologies to create physical and virtual exhibitions and museums. Digital Roots
strives to preserve the uniqueness of the past and present to create a sustainable future
through the creation of museums, the accumulation of knowledge and the promotion of
cultural tourism. Digital Roots is committed to the use of both AI and extended language and
was therefore interested in the research results of this project.
Group Formation
In each community, I divided the participants into three groups and gave each a
different but related prompt which they responded to with a video about their community at
present and their vision for its future. The first group in each community received an AI or
positive prompt, focusing on the resources of the community and how they could be used to
achieve the group’s vision for the future. The second group received a neutral prompt, asking
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generally about the community and their vision for the future. The third group received a
traditional or negative prompt, focusing on what the community lacked and what they needed
in order to achieve their future vision. The English and Spanish wording of the three prompts
can be found in Appendix I: Video Prompts. Additionally, I had planned to conduct focus
group interviews with each of the twelve groups to further explore their perceptions of the
project, though after attempting them in Los Vegas with minimal success, I abandoned the
idea. The participants were very uncomfortable expressing themselves in words and did not
like being recorded, though they were much more comfortable expressing themselves through
narrative and extended language in the video.
Community Description
CASA selected all four of the small, rural communities I worked in based on interest
in the project and the ability of the local youth group to organize the logistics. I prefer to
work in small, rural setting for two reasons: firstly, due to their strong sense of community,
and secondly due to the logistical ease of organization. Additionally, these communities are
relatively isolated and therefore the youth had not previously had access to digital videos
cameras, the novelty aspect of which no doubt attracted many of the project participants.
In Los Vegas, the first community I visited, we completed the project in a single day.
Among the twenty-five participants, the majority were youth ages 8-12, though each group
also had several young children and one adult female participant, with the later assuming a
leadership role. The project in La Ribera was similar, with around twenty participants,
mostly in their teens and only one adult. Because school was in session, we completed the
project in two consecutive afternoons. Los Reyes, the least rural community with the greatest
number of residents working in San Isidro, the closest city, had just twelve participants
23
including one adult in each group. Like La Ribera, Los Reyes also took two afternoons to
complete the project (for the same reason). The final community, Berlín, completed the
project in one day, with between ten or twelve participants in each group, two of which were
led by teenaged girls.
Introducing the Project
In each community I divided the participants, attempting to balance gender and age
between the groups. I then introduced myself, and explained the goals and methodology of
the project. I passed out participant consent forms, an example of which can be found in
Appendix III: Example Participation Form. Once the forms were read and signed, I gave a
very brief demonstration of how to operate the cameras along with some general pointers for
capturing quality video and sound. I then explained the concept of storyboarding and passed
out blank storyboard sheets to each group. Immediately afterwards, I dictated the prompts to
each of the three groups separately. The groups wrote the prompt on their storyboard sheets
and then spent an average of thirty minutes discussing the video as a group and filling in their
storyboard before filming.
Filming and Editing
Each group was given a JVC mini DV camcorder and a one-hour tape and asked to
film and edit a five to fifteen minute video responding the prompt they were given. The
majority of the groups spent a few minutes becoming familiar with the workings of the
camera and asking me questions about the project, their prompt or about the operation of the
cameras before beginning to film. Most of the groups spent several hours filming, typically
capturing between thirty and forty-five minutes of video. After the filming was completed,
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each group took turns transferring their video to a Digital Roots laptop, an Apple PowerBook
G4, and editing their movies with iMovie. Each group was given the opportunity to do their
own editing, though they all preferred that I actually press the buttons while they provided the
artistic direction, deciding what and where to cut and what transitions and music to add.
During the editing process there were typically members for all three groups present and in
many cases some group members had to miss a portion of their editing session due to other
commitments. The completed videos and photographs are available on the internet on the
Digital Roots website: http://www.digitalroots.org/sanisidro.html and on the enclosed DVD.
Data Analysis
The rich multimedia nature of my data presented a difficult challenge for analysis. As
the saying goes, an image is worth a thousand words; digital video consists of sixty images a
second, multiply that by an average of ten minutes of video, times twelve videos and the
result is a tremendous amount of visual data. Combined with the audio content of the videos,
which is also notoriously complex, consisting not only of the words but also aspects such as
tone, speed, language type, music, background sounds, my greatest challenge was having too
much data to analyze given my limited time and resources. I needed a complexity reducing
analytic method that would allow me to condense my data into a manageable quantity while
still preserving the richness captured by the video. Because the communities were asked to
develop multimedia stories responding to the prompts they were given, a narrative analysis of
the videos they produced seemed like a natural fit. Narrative analysis allowed me to maintain
the complexity of the videos while at the same time condensing the data to the basic
storylines, making them easier to compare and contrast.
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While narrative analysis seems like an obvious way to analyze my data, it was not the
method I started with. I first decided that the scene or shot (change in camera angle) would
be the best unit of analysis because the shots are easily identifiable and tend to be limited to
one location and topic. Using this as a guide, I divided the videos into shots, summarized the
audio and video content of each shot and transcribed the narration in Spanish. I recorded the
length of each shot (in seconds) and used that information to weight the significance of the
codes assigned to each scene. I planned to use a combination of qualitative and quantitative
methods to triangulate my findings. However, after spending many hours working with the
data in SPSS attempting to measure correlation, variance and the frequencies of the coded
scenes, I discovered that the majority of my results were not statistically significant and did
little to explain the levels of hope, empowerment and self-efficacy present in the videos.
After reviewing my data again and consulting with my fellow students and lecturers, I
decided to move away from my attempt to use quantitative analysis and instead focused
exclusively on a narrative analysis of the videos. It became clear that what was most
important in the videos was not what was within individual scenes but rather how they were
ordered and interrelated, again suggesting a narrative analysis of the storylines rather than a
scene based analysis.
Rational for the Coding Frame
The theories underpinning my research suggest a complex interaction between the
prompts given and the resulting levels of hope, empowerment and self-efficacy present in the
videos. Using the storyline or narrative as the basic unit of analysis and combining my
theoretical assumptions with observations that arose from the data during transcription and
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the application of my previous coding framework, I constructed a coding frame to compare
the videos by community and prompt in order to explore the validity of my theory.
My original coding frame emerged during transcription while thinking about the
content of each scene, the who, what, when, why and how of the images, words and sounds in
each scene. This coding frame matched almost exactly with a theoretical framework for
understanding and interpreting knowledge developed by Dr. Sandra Jovchelovitch in her
book Knowledge in Context, which also asks the questions who, what, why and what for of
knowledge in order to understand the social psychological contexts of knowing. When
developing my second coding frame for the narrative analysis, I decided to preserve the
aforementioned structure of questions, this time working on the narrative level rather than the
individual scene. This second interaction of my coding framework, a combination of
Jovchelovitch’s questions with traditional structural techniques of narrative analysis, was
much more successful at preserving the complexity of the interrelation between these
questions than my previous attempt. A table of the definitions for my second coding frame
can be found in Appendix IV: Coding Frame.
I analyzed each video and divided each into its basic storylines, ranging from one to
four per video. I used the minimalist definition of narrative outlined by Tomashevski, where
narrative is understood as “a perceived sequence of nonrandomly connected events”
(Franzosi, 1998). Many of the videos also included content that I labelled as other, because it
was descriptive in nature and did not fit into any of the narratives developed in the video.
After identifying the distinct storylines present in each video, which were mostly but not
always continuous, I coded them through a combination of my modification of
Jovchelovitch’s questions who, what, when, why and how and several classical narrative
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analysis techniques of structural analysis including, sequence, reversal, character role and
actants (Franzosi, 1998).
The who of each narrative is a question designed to show identity and was therefore
combined with a structural analysis of the character role, allowing for both a structural and an
epistemological exploration of representations of identity in the videos. “The question of
who is doing the representational work and in relation to which significant others this work is
taking place is central to define the conditions of representability of a knowledge system”
(Jovchelovitch, 2006). The theories of AI, critical consciousness, social representations and
my theory of positive consciousness point to the importance of representations with respect to
the development of hope, empowerment and self-efficacy, all of which are forms of future
making. My coding of character roles is based upon those outlined by Propp’s during his
extensive analysis of the narratives present in Russian folk tales, which he reduced to a
simple typology of seven based on their actions: villain, donor, helper, sought-for-person,
dispatcher, hero and false hero (Franzosi, 1998). While apt, this typology of character roles
was too complex for the purpose and goals of my analysis, so I simplified it to an
identification of protagonists, obstacles, helpers and the objects or goals of each storyline.
While attempting to succinctly summarize each storyline, it became apparent that the
who was fundamentally linked to the why of each narrative. The characters and their actants
only took shape with the addition of why. Here I used Greimas’ three interrelated pairs of
actants to classify each character in the narrative as either a sender or receiver, a helper or an
opponent and a subject or an object (Franzosi, 1998). For example, the obstacles and helpers
in a narrative can only be determined by knowing both who is acting and why they are acting.
The why of representations is always linked to desire and therefore is a crucial factor for
determining not only why but also who (what character role) is being represented. “The why
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of representations goes far beyond its cognitive function, to include the symbolic function…
it represents the logic of subjectivity and intersubjectivity and in this sense it is always open
to express motives and intentions that are ruled by unconscious process” (Jovchelovitch,
2006). Why is driven by desire and includes the “not-yet-conscious or not-yet-become”
which is also present in dreams, narratives, play and art (Jovchelovitch, 2006). I identified
each protagonist, obstacle, helper and object of the storylines in order to explore the who and
why the video narratives.
The what of each storyline can be understood through the identification and
sequencing of the actions that take place in the narrative. “The ‘what’ of representations
refers to the construction of the object, the content ascribed to it, and the solidity of symbolic
environments” (Jovchelovitch, 2006). In order to identify what happens in each storyline,
when it happens and how it happens must also be identified. I identified, sequenced and
linked together the actions of each narrative with a plus sign denoting the combination of
actions and an equals sign to link causes with suggested effects. Then I labelled each action
or result as past, present or future to sequence the narrative. Finally, I identified the reversal
s. A reversal is a turn of fortunes; Greek plays are categorized as a comedy if the reversal
results in an improvement of the situation and as a tragedy if the situation worsens during the
narrative (Franzosi, 1998). I used the reversal as an indication of the level of hope and
optimism present in the narratives.
The how of each storyline is also linked to the what or actions and sequence of the
story. The cause and effect relationship also proved helpful in identifying the presence of
hope, empowerment and self-efficacy in the narratives. Because “communication is
produced in communicative action and the analysis of communication is central to define
modalities of representations and the form and functions of a knowledge system”, when
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actions performed by the community were described as contributing to or resulting in the
reversal or the realization of the object or goals, the narrative can be said to show
empowerment and self-efficacy since the results stem from actions that are within the power
of the community to undertake (Jovchelovitch, 2006).
I decided not to code the what for of the narratives because according to
Jovchelovitch the what for of knowledge is always to make the “unknown known” and would
therefore be the same for all of the storylines (Jovchelovitch, 2006). The who, why, what,
when and how of each narrative explored through the analysis of the characters, actants,
actions, sequence and reversal help to explain how the unknown is made known through the
representations presented in each video.
Once I applied the aforementioned codes to each storyline, I used them to develop a
one-sentence summary of the narrative in order to compare the different forms and types of
narratives produced by the different communities and from the different prompts. I then
combined the codes, summary and example text from the video transcriptions into a table for
each narrative and created pie chart to visually represent the percentage of each video
dedicated to each of its subsequent storylines. Assuming that the amount of time dedicated to
each storyline correlates to its importance, these charts provide a useful point of comparison
for exploring the differences and similarities among the different communities and prompts.
A complete list of the tables and pie charts for each video can be found in Appendix V:
Coded Narratives and an English translation of a video transcription can be found in
Appendix VI: English Coded Transcription, Audio and Visual Summary.
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Issues in the Construction & Application of the Coding Frame
While my second coding framework for narrative analysis is better than my first
attempt (content analysis coded by scene), like any reduction framework, it results in a loss of
complexity and richness from the original data. While I believe that an identification of the
characters, actants, actions, sequence and the reversal is able to capture the who, why, what,
when and how of each narrative, much of the representations present in the videos are lost in
the process. While other interpretations of the data are both possible and plausible, I believe
that the coding framework I have chosen to reduce my data is well suited for the task. As is
the case with all qualitative research, my coding is unavoidably subjective and influenced by
my own assumptions, experience and actions. Since part of my hypothesis is that the use of
multimedia extended language and AI should help to ease the mixing of my perspective as
the external change agent with that of the participants, the acknowledgment and identification
of my own subjectivity and influence over the data can potentially be productive for my
research.
In order to identify the assumptions that influenced my work, I will attempt to clarify
and explain some of them here. To begin, the use of video limited the community members
to representing images and sounds from the present and therefore may have influenced their
allusions to the past and the future, which is a structural limitation of the methodology.
Additionally, I warned the participants of the dangers and responsibility they had when using
video with regards to privacy and the filming of sensitive topics. My warning along with the
limitations of the methodology may have influenced what the communities chose to represent
in their narratives. The assumption that the nature of the prompt given would affect the
resulting representations in the videos produced by the communities, my presence and the
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perceived expectations of other potential viewers of the videos, such as CASA, Digital Roots
or outside donors, also influenced both the selection and the representation of themes in the
videos.
Some of the ideas underlying my analysis of the narratives include the assumption
that the amount of time dedicated to topic correlates to its relative importance for the
filmmakers. In general, I assume the following narrative events to be indications of the
presence or lack of hope, empowerment, self-efficacy or positive consciousness, though it is
possible that these elements are in fact insignificant. In summation, while this assumption is
logical, it may not be valid. I also assumed that representations and allusions to community
action indicate empowerment and self-efficacy. Similarly, I assumed that the presence of a
positive reversal in a narrative indicated hope because it shows the situation improving over
time. I assumed an acknowledgment or allusion to the need for outside donations to realize
future visions indicated limited self-efficacy but not necessarily a lack of empowerment
because the community is empowered enough to seek outside donations. I also assumed that
the identification of local resources, positive deviants and past successes indicates positive
consciousness through which the anticipatory function of representations can create hope,
empowerment and self-efficacy, thus influencing future making.
In order to check the level of subjectivity of my coding framework and to help ensure
its clarity, Erika Anderson applied my codes to the AI prompted video from Berlín to test the
inter-coder reliability of the framework. Erika identified four themes in Berlin 1: agriculture,
nature appreciation, water source and transportation. These themes match very closely with
my coding, which included two themes of agriculture and protecting the environment vs.
improving the road. While Erika chose to separate nature appreciation, water source and
transportation into separate narratives, I combined the first two under the umbrella of
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environment, which I linked with the goal of improving the road. Because transportation is
only mentioned once and is contrasted with the goal of protecting the environment, I decided
it did not justify its own theme. While the inter coder reliability test did not produce identical
results, the codes were similar enough to support the use of my coding frame.
Results
The results of my narrative analysis consist of similarities and differences between
communities and prompts as well as some general patterns of representation and future
making. I will begin by counting and comparing the number and percentage of the videos
dedicated to different narrative topics with the aim of exposing trends and pointing out
commonalities and differences between and among the four communities and the three
prompts.
Commonalities
The main protagonists in every narrative were youth or community groups, while the
main objects of their future making were improving infrastructure in all cases, protecting the
environment for most and increasing community population in some. Poor infrastructure
always proved to be the main obstacle in achieving these goals, along with environmental
degradation, and occasionally emigration. Collective action and outside donations were the
two reoccurring strategies or helpers that were shown to have enabled past development and
were envisioned to play a role in the future. Nearly all of the narratives showed high levels
of empowerment and the majority were positive and optimistic about the future, as expressed
by statements such as “we still have a lot to do but if we all work together, we can achieve it”
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(Los Vegas 1). Not surprisingly, given the future-oriented focus of the prompts, strong and
consistent levels of future making permeated the narratives of every community, typified by
statements such as “in my opinion, in the future Berlín will have more people, houses and
nature” (Berlín 2). An analysis of the reversals shows that all but one narrative demonstrate
optimistic future making through the presence of a positive reversal, indicating that the
communities are generally positive and hopeful about the future.
Narrative
Each of the community videos contain between one and four distinct narratives.
Comparing the percentage of each video dedicated to each storyline helps to illuminate the
representations of community and future presented in the videos. Every video shares a
similar pattern regardless of community or prompt with one exception, which I will discus
below. The communities spend the majority of their videos discussing infrastructure,
followed by the environment. In the AI and traditionally prompted videos, the third most
common theme is agriculture, while the neutrally prompted videos ignore agriculture,
focusing instead on issues of population and the future (see Table I). Every community
spends the majority of their time talking about infrastructure, indicating how important it is to
the communities past and future development. Many of the narratives about infrastructure
mention past successes, while all of them demonstrated hope for future improvements. The
environment appears in all but three of the twelve videos which I took to mean it was the
second most important topic. Similar to infrastructure, past and present actions to protect the
environment are often mentioned and nearly all of the narratives express optimism about the
future of the environment. Half of the community produced videos focused on agriculture, in
which, the AI prompted narratives present it as a resource, while the traditionally prompted
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narratives focus on the difficulties of farming. Meanwhile, the neutrally prompted narratives
focus on youth, the future and the challenges of a declining community population. The
results presented in Table I support my hypothesis that AI prompts are more likely to result in
resource-focused responses than traditional prompts. It is also noteworthy that the AI videos
contain a balance of infrastructural, environmental and agricultural narratives; the neutral and
traditional videos are disproportionately focused on infrastructural narratives.
Table I: Percentage of Video Devoted to Four Main NarrativesPrompt Infrastructure Environment Agriculture Population OtherAI 32% 27% 27% - 14%Neutral 72% 15% - 11% 2%Traditional 66% 16% 12% - 6%
Actual vs. Future Actions
My theory suggests that the presence of self-efficacy and empowerment in the
narratives can be inferred when they make mention of successful collective action in the past
or present. An examination of narratives explicitly mentioning past or present (actual)
actions versus those purely projecting future action demonstrates that the AI prompts are the
most likely to contain actual actions, while traditionally prompted narratives are the most
likely to have future actions, again supporting my hypothesis. Narratives making no explicit
mention of action are categorized as ‘neither’ in Table II.
Table II: Narrative Action Categorized as Actual, Future or Neutral
Prompt Actual Future Neither TotalAI 8 - - 8Neutral 6 1 1 8Traditional 4 3 1 8
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Outside Donations vs. Local Resources
My theory predicts that narratives mentioning outside donations in the past, present or
future demonstrate an acknowledgment of limited self-efficacy but not necessarily
disempowerment, because obtaining donations often requires action on the community’s part.
The number of narratives mentioning outside donations grouped by prompt shows that the AI
and neutrally prompted videos mention outside donations in just a fourth of their narratives,
while half of the traditionally promoted narratives mention outside donations (see Table III).
Similarly, the identification of local resources, positive deviants and past successes indicates
positive consciousness because it shows an acknowledgment of local resources, power and
the potential for successful collective action. Categorizing the narratives by prompt, a
comparison of the mention of local resources reveals that AI prompted videos are almost
twice as likely to mention local resources than traditionally prompted videos (see Table IV).
Table III: Number of Narratives Mentioning Outside Donations
Prompt Outside DonationsAI 2Neutral 2Traditional 4
Table IV: Number of Narratives Mentioning Local Resources
Prompt Local ResourcesAI 8Neutral 6Traditional 5
Protagonists
Here I explore the protagonists represented in the narratives as well as the obstacles,
helpers and objectives of their actants in an attempt to understand the who, what, when, why
and how of the communities’ video representations and future making. As mentioned above,
the main protagonists of the narratives are community groups and youth. Community groups,
particularly mothers’ groups, youth groups and school parent groups were often credited with
36
the building, maintaining and improving infrastructure in the past but seldom mentioned as
being potential future change agents. Youth, however, are frequently identified as the future
change agents. Occasionally, the protagonists mention the potential of community
fundraising events as a strategy for development. The importance of having community
infrastructure in order to generate funds for future development is a common theme, as
shown by this comment in La Ribera 3, “before having a football field, when we had a fair
we couldn’t have games and the football games are the community fundraising activity that
generate the most benefits” (La Ribera 3). Other than a few comments about education and
the hope for outside donations, the vision of youth improving the community in the future is
not supported by strategies to achieve the improvements desired by the community. The lack
of present strategizing can be interpreted as an empowering statement for youth,
demonstrating confidence in their ability or as an offloading of responsibility and self-
efficacy by the adults.
Many of the communities implied or explicitly stated that they hoped to use the
videos they created to attract future outside donations with statements such as, “we ask that
you please build us new school rooms for our future” (Los Reyes 1) demonstrating
empowerment. However, the issues of emigration and depopulation are not connected to any
explicit strategies for improvement, though the need for more jobs and the potential of
agriculture are mentioned in several narratives though never explicitly as a strategy for
overcoming emigration. Such is the case in Berlín 2, “we have to place our hope on the
youth because it is the youth who… are mostly leaving the community… to look for another
environment like in the United States...” (Berlín 2). This lack of strategy implies hope for the
future but shows little self-efficacy in the present.
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Environment and Infrastructure
The objective of protecting and improving the environment seems to be in
contradiction with the community’s other objectives such as increasing population and
improving infrastructure. Several of the videos imply that the environment was damaged
through past development of infrastructure, agriculture and increasing population, as in this
description from Berlín 1, “before this was mountains and now it has been converted to
pastures for the animals” (Berlín 1). While there is no explicit acknowledgment of the
potential contradiction between the goal of improving the environment and improving
infrastructure and increasing population, the video narratives present education, reforestation
and trash cleanups as strategies for improving the environment, demonstrating positive
consciousness through comments such as, “the school is where the children go to develop, to
form values so that they can have a better vision of the future to protect the environment
which is the trees, the water and all of those things that benefit and sustain them” (Los Vegas
1). Collective action in the form of community work projects and fundraising are suggested
in conjunction with the hope of outside donations of money, materials and labour from local
governments and American NGOs as strategies or helpers for improving infrastructure; “as
you see, this is our community building, which is not the best of infrastructure but it is what
we have now since it has been hard to get government help… our short-term goal is to build a
new one, which will benefit us and allow us to fundraise to further develop the community”
(La Ribera 1). In combinations these quotes are an example of how strategies for improving
infrastructure and protecting the environment are shown to have been successful in the past
by several narratives, exemplifying the positive deviants leveraged by AI and positive
consciousness.
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Community Comparisons
Los Reyes
All of the narratives, regardless of prompt, implicitly or explicitly rely on outside
donations as their main or only strategy for improving their infrastructure, the exclusive topic
in this community’s videos. Statements such as “please come and fix our sinks, if you will
do us the favour” (Los Reyes 1) and “we need a project or we want a project to enlarge [the
clinic]” (Los Reyes 2) indicate a reliance on outside donations. Also of interest is that the
three narratives from Los Reyes show opposite levels of empowerment from those predicted
by my hypothesis. The AI prompted video contains several explicit requests for outside
donations while making no mention of the community’s ability to improve their infrastructure
on their own. This trend is also present in the neutral and traditional prompts, though not to
the same degree. A possible explanation for this result is the age demographics of the groups
in Los Reyes; the AI group consisted exclusively of youth aged eight to twelve, while both of
the other groups had at least one adult participant each. It is possible that the adults tempered
the desire for outside help and influenced the inclusion of local potential for collective action,
suggesting that participants’ age may also be an important factor in the resulting levels of
self-efficacy and empowerment.
La Ribera
All the videos produced by the youth of La Ribera includ at least one narrative about
infrastructure, but unlike Los Reyes, the AI and neutrally prompted videos also includ
narratives about the environment. This result is in line with my hypothesis, which predicts
the presence of fewer positive themes and local resources — in this case narratives about the
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environment — in the traditionally prompted videos than in those prompted neutrally or
positively with AI.
All three of the videos from La Ribera mention positive deviants or past success at
improving community infrastructure. Additionally, all of the groups in La Ribera highlight
the importance of infrastructure for the purpose of fundraising – a comment rarely made in
any other community’s videos. This is visible in statements such as “this kitchen was built
by a group of Americans who came here to help us and now it is very helpful… in the future,
we want to enlarge it to earn more money to build more community projects” (La Ribera 2)
and “the community building is a priority for the community to have activities to develop the
town, which still needs a lot… to have bingos and fundraise for the school, to have our party,
the parties of our friends and the parties of our families, to fundraise and have activities like
dances” (La Ribera 3).
The videos from La Ribera mention past donations from American NGOs and
envision future help from outside donors with comments such as, “we hope to get
government help… to achieve a better future” (La Ribera 2), demonstrating limited levels of
self-efficacy but not necessarily empowerment or hope. Their apparent confidence about
receiving future donations demonstrates hope and hints at empowerment because presumably
the community would need power to obtain such a donation.
Los Vegas
All three of Los Vegas’ videos mention the environment as a resource and most of the
videos mention present actions to help protect it. The AI and neutrally prompted videos
include narratives about youth and the future, while the traditional video focuses on the
difficulties of fish farming with the comment, “it is not possible to maintain the production of
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tilapia because of the lack of economic resources” (Los Vegas 3). These first two videos
focus on the hard work and infrastructural achievements of the community founders,
something unique among the videos, while the third only talk about the need to improve the
infrastructure. This observation corresponds with my hypothesis that AI, neutral and
traditionally prompted narratives will contain decreasing levels of empowerment and self-
efficacy. Statements such as “thanks to their [community founders] work, we have the
community we have today… this… progress that has been achieved over the past 50 years
has been very hard, building houses, the church and the school… it has been the work of all
of the families who have worked in collaboration to achieve it” (Los Vegas 1) demonstrate a
recognition of past successes and collective action. The AI video from Los Vegas contains
the most in-depth articulation of a plan to protract and improve the environment of any video,
focusing on the importance of present and future education, reforestation and trash cleanups.
The neutrally prompted video from Los Vegas contains the following vision for the future,
“our youth have a future vision with all of the technological advances while the adults want
to maintain our culture of hardworking, conservative, humble people and the environment
without leaving behind the development of the community” (Los Vegas 2), which shows the
perceived difference between the goals of the adults and the youth, whereas the other videos
articulate a cohesive and singular future vision. This statement is the only explicit mention of
preserving the local culture and way of life, although such action is implied by one other
video.
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Berlín
All three of the videos from Berlín contain narratives about agriculture and youth.
The neutral and negatively prompted videos focus on the problem of decreasing community
population due to high levels of youth emigration. Statements such as “I think that things are
good but the community still lacks many things to develop more and… I think that we all
need to work, you, us, the adults, and those who are coming up [the youth]… that tomorrow
you remember who worked, how we worked and… make more of it” (Berlín 3) show a desire
to use past collective action as an example to inspire more in the future.
All three videos show a connection between the people and the environment,
suggesting an inherent value of the latter, “the people try to live comfortably, while always
respecting Mother Nature… the people are conscious of the importance of maintaining the
nature resource in a good state so they can live better” (Berlín 1). This statement implies a
community wide level of positive consciousness in relation to the environment.
Discussion
In this section I will attempt to explain the aforementioned findings by linking them
back to my theoretical framework of positive consciousness based upon the theories of social
representations, critical consciousness, AI and extended language. I have divided the
discussion into three sections: general trends, differences between the prompts and
differences between the communities. After discussing my findings, I will turn my attention
to the limitations of my research and the potential for future research.
42
General Trends
The Omnipresence of Hope
The consistently high level of hope permeating the narratives surprised me. I had
expected the difference in prompts to have had a greater effect on the levels of hope and
future making present in the videos. While I expected the future orientation of the prompts to
result in some future making in the videos, I did not expect them to be universally positive
and optimistic about the future. This high level of optimism was particularly surprising
because it was rarely accompanied by explicitly articulated strategies for realizing the future
improvements in infrastructure, environment and population that the communities hoped for
and expected. Therefore, the hypothesized link between prompt and hope was not supported
by my findings since the levels of hope were high in all of the videos regardless of
community or prompt. However, because the communities’ hope is not accompanied by
strategies for implementation, hope may be affecting the communities negatively, whereas a
lack of hope might demand planned action. Supposing it is positive, hope’s omnipresence
may have been due to the fact that all of the community youth are currently involved in
community improvement projects with CASA.
I was also surprised that the narratives did not focus more on altering and adapting
current practices in order to improve the future or mention more than once the need to
maintain and preserve cultural norms. Both of these unexpected results provide further
evidence that the communities are generally positive and optimistic about the future and
therefore don’t feel the need to change things or to take action to preserve their culture.
43
The Focus on Youth
The focus on youth and community groups as the main protagonists of the narratives
suggests a balance of hope and self-efficacy. The youth are referred to with hope and
represented as the future potential for improvement and as a continuation of past and present
successes. Mentioning the past and present actions of community groups shows an
acknowledgment of self-efficacy by the communities in the present. Youth groups are often
accredited with past successes, demonstrating self-efficacy and empowerment in the past and
present as well as in the future. All of the collective actions taken by adult community
groups are closely related to youth, consisting of parents groups, school improvements, sports
and dance fundraisers, all of which are youth focused.
Differences Between Prompts
Link Between Positivity and Strategies for Collective Action
Collective action by youth or community groups and obtaining outside donations of
money, supplies and labour from the government or American NGOs are the two main
strategies articulated by the communities for realizing infrastructural improvement. Many of
the narratives, particularly those resulting from AI prompts, mention how these strategies for
improvement had been successful in the past. The fact that no change or alteration to these
previously successful strategies is articulated in the videos suggests that the communities feel
their past and current efforts are sufficient to achieve their future vision, implying
empowerment and self-efficacy. In other words, it is merely a matter of time before they will
achieve their goals. More than any other, the goal of improving infrastructure is most closely
linked to limited community self-efficacy through the narrative focus on outside donations.
44
The challenge of emigration and the related goal of increasing population mentioned
by several communities did not include any strategies for improvement; one video mentions
the need to create jobs in the community while the rest merely allude to the need to stop the
youth from emigrating. Narratives about the environment demonstrate the highest level of
self-efficacy and strategy; past and present education, reforestation and clean up projects are
mentioned in several narratives have been successful in the past and are not accompanied by
any mention of the need for outside resources. The contrast between the negative, strategy-
less narratives about emigration and the clear self-efficacy and action plan attached to the
environmental narratives, demonstrates the effect of positivity.
Link Between Resources, Past Successes and Self-efficacy
The hypothesized link between narratives presenting past successes or local resources
and those with high levels of self-efficacy is supported by the frequent mention of the
environment as a resource in the videos as compared to narratives focused on infrastructure,
which is typically presented as a problem and those addressing emigration, which is always
mentioned negatively. Together with the tendency of environmental narratives to mention
past and present community actions, infrastructural narratives to mention past and future
outside donations and population focused narratives to present only hope, the link between
positive consciousness and self-efficacy becomes visible. The frequency of narratives
mentioning outside donations also lends weight to my hypothesis. Narratives about the
environment demonstrate self-efficacy by referencing local resources as well as past and
present successes, while infrastructural narratives make no mention of resources and contain
no present action. Additionally, the completely negative narratives about emigration make no
mention of resources, past or present actions and contain only hope for the future. The AI
45
prompted videos contain more examples of past successes and local resources than the
neutral or traditionally prompted videos, further supporting the theoretical argument that
focusing on past accomplishments and resources produces more hope, empowerment and
self-efficacy than focusing on failures, limitations or needs.
Differences Between Communities
The trend of Los Reyes, the most developed, urban and prosperous of the
communities, to focus on infrastructure and their lack of self-efficacy demonstrated by their
fixation on outside donations matches with the theories of critical consciousness, positive
consciousness and AI, which suggest that the high levels of individualism and lack of
community, frequently associated with urbanization and capitalization, will result in lower
levels of empowerment, collective action and self-efficacy, which in turn results in
paternalism and dependency on outside aid. While it is also possible that the aforementioned
young age of the AI group in Los Reyes may have affected the levels of self-efficacy and
empowerment in the AI prompted video, the trend extends beyond this oddly structured AI
group, thereby implying the need for an alternative explanation for this result, that the urban
nature of the community results in a lower levels of self-efficacy than are present in the other
three communities, which are more rural.
Two of the three videos from Los Vegas and one of the videos from Berlín contain
interviews and references to the community founders and their past infrastructural and
population-increasing accomplishments, of which the Los Vegas videos show the most
consistent level of empowerment and self-efficacy, suggesting the possibility of a correlation
between the focus on history and past success and current levels of self-efficacy and
empowerment as hypothesized by the theories of AI and positive consciousness. Similarly,
46
the Los Vegas narratives contain the only explicit references to the need for youth to learn
about and preserve local culture. Additionally, perhaps coincidentally but mirroring the
predictions of my theory, the AI video from Los Vegas contains the most coherent
articulation of a plan to protect and improve the environment of any video, focusing on the
importance of present and future education, reforestation and trash cleanups, suggesting a
link between positive consciousness and self-efficacy.
The fact that many of the communities explicitly and implicitly mention using the
videos as a tool to obtain outside donations indicates that at least some of the goals of my
PAR project were met. The communities seemed to recognize the potential of the videos for
improving their ability to communicate, matching with the theory of extended language. The
high level of participation, seemingly universal enjoyment and praise for the videos by the
communities indicate that the extended language video methodology was enjoyable for the
participants, an important factor for sustainability. Both the youth and adults seemed to take
pride in having filmed and edited the videos themselves, and several mentioned the potential
of their newfound skills to improve their chances of future employment. The participants
eagerly shared their videos with their fellow community members, who expressed excitement
about watching them. Several of the youth expressed that when they were on camera or
filming they were listened to and respected in a way that was possible without the camera,
supporting the empowerment aspect of the theory of extended language.
Limitations and Options for Future Research
One of the major limitations of my research is that while my theory and hypothesis
predict the superiority of AI and extended language methodologies over traditional needs-
47
based development techniques at promoting self-efficacy, empowerment and hope, the design
of my data collection only tested the implications of AI on video representations about
community and future in four communities. Not only is this a very limited and short-term
sample, but because an extended language participatory video methodology was used in all of
my groups, the research design probes just the AI aspect of my hypothesis. I think that
conducting original fieldwork investigating a new combination of theories and methodologies
for an MSc dissertation, while an ambitious undertaking, did not allow me to adequately
explore the complexities of my hypothesis. Future research is needed to further explore the
implications and apparent benefits of AI, extended language and the combination of the two.
In addition to further probing of the two theories and their interaction, the
methodologies should be applied in a wider variety of contexts, to more diverse populations
and for a longer period of time. The theories themselves suggest that a longer-term
implementation may result in stronger, more conclusive findings. It would be interesting to
test the methodologies against a control group not only using traditional prompts but also
using a traditional restricted language methodology. As the anomaly in the level of self-
efficacy present in the Los Reyes videos highlights, an exploration of the effects of age on
empowerment and self-efficacy should be investigated further. The Los Reyes videos also
allude to the potentially important differences between rural and urban communities. I
believe that my research can be used best as a pilot study, indicating the need for further
research into the potential of AI and extended language methodologies to encourage self-
efficacy, empowerment and hope among participants. In other words, the results that I have
presented above should be understood as primary results serving to illuminate a potentially
interesting area for further, better-funded, longer-term research.
48
Conclusion
The theories of AI and extended language suggest that these methodologies, both
independently and, to a greater degree, in conjunction, are better able to foster empowerment,
self-efficacy and hope than traditional needs-based restricted language methodologies. The
methodologies prepare participants and facilitators for successful dialogue by developing
positive consciousness and increasing their ability to communicate, thus more closely
approximating Habermas’ ideal public sphere. Positive consciousness is similar to Freire’s
critical consciousness but positively focused on resources and past successes rather than
limitations, obstacles or past failures. The unconditionally positive nature of AI works by
altering the social context and thereby changing the knowledge and representations produced
therein. AI leverages the anticipatory function of representations, drawing on past and
current successes and positive deviants to influence future making. By focusing on resources
and realized actions, AI encourages self-efficacy, empowerment and hope while traditional,
critically-focused methodologies highlight limitations, failures and needs, which can be
discouraging, disempowering and overwhelming.
Extended language encourages confident, credible and far-reaching communication
by allowing participants to escape the structural, grammatical and epistemological limitations
of the words used by restricted language through the use of multimedia. The freedom and
creativity of extended language help bring to light assumptions and unleash hidden resources,
often illuminating new alternatives for decision makers. The communicability and credibility
of video combine with the power and authority of the camera to give communities a strong
and believable voice in a fun and creative way which community members are likely to
continue into the future because they enjoy the process, thereby ensuring sustainability.
49
My research findings, though limited in scope, support my hypothesis that AI is better
able to encourage self-efficacy and empowerment in participants than traditional critically
focused methodologies. My research also suggests that extended language participatory
video is an enjoyable and productive medium through which community members can
communicate with themselves and others about their representations of community and
future. While all of the videos show high levels of hope for the future, those prompted with
AI methodologies most often showed self-efficacy and empowerment by presenting past
successes. Similarly, my hypothesis is supported by the findings that the AI prompted videos
focused the least on outside donations and made the most mention of local resources, again
suggesting the ability of AI to prompt self-efficacy. My findings also suggest that other
factors such as the age of the participants and the location of the community also have an
effect on the levels of self-efficacy and empowerment. Thus while there is evidence
supporting the ability of AI to promote empowerment and self-efficacy, further research
should be conducted to explore the complexities of these two interesting and potentially
beneficial methodologies.
50
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Appendixes
Appendix I: Video Prompts
Group 1 Negative (Traditional) PromptEnglish Record a video showing the best of your community and explain the best
thing your community has done that you would like to do again in the future.
Spanish Grabar un video mostrando lo mejor de su comunidad y explicar la mejor cosa que han realizado como comunidad que les gustaría hacer de nuevo.
Group 2 Neutral PromptEnglish Record a video showing your community and something that you would
like to do as a community in the future.Spanish Grabar un video mostrando su comunidad y algo que les gustaría hacer
como comunidad en el futuro.Group 3 Positive (Applicative Inquiry) PromptEnglish Record a video showing the problems of your community and a project that
you would like to do as a community to improve the community.Spanish Grabar un video mostrando las problemas de su comunidad y algo que les
gustaría hacer como comunidad para mejor su comunidad.
Appendix II: Community List and Project Dates
Community Project DatesLos Vegas 25 March 2007La Ribera 27 – 28 March 2007Los Reyes 29 – 30 March 2007Berlín 1 April 2007
i
Appendix IV: Coding Frame
Who & Why: Characters & ActantsProtagonistDefinition: The main actor of the narrative, who takes action, changes or evolvesExample: A mothers groupObstacleDefinition: Something that impedes progress or achievement of the objectiveExample: Poor road (impedes community development)HelperDefinition: Something that supports or enables the achievement of the objectiveExample: NGO donation of money to help build a schoolObjectiveDefinition: The goal or desired outcome of the protagonistExample: Repairing the schoolWhat, When & How: Action, Sequence, & ReversalActionDefinition: The movement or action necessary to achieve the objectiveExample: Fundraising to earn money to repair a schoolSequenceDefinition: The time frame of the action and objective (past, present or future)Example: We hope to build a new school = futureReversalDefinition: The change that takes place in the narrative (the situation improves or worsens)Example: We hope to build a better road = positive reversal (things improve)
Appendix V: Coded Narratives
Table I: Los Vegas 1 – Positive (AI) PromptYouth learn values in school now in order to protect the environment and improve the community in the future.
36%
The community understands the importance of the environment and has reforested and keeps trash out of the river.
25%
The community worked together in the past to build infrastructure and is currently working for the environment.
30%
Other 9%
iv
Chart 1: Percentage of Film by Theme in Los Vegas in Response to AI Prompt.
Table II: Los Vegas 1 - Theme 1Scenes Length Percentage Theme1-4 4:06 36% Youth, Future & EnvironmentWho & Why(Characters & Actants)
Protagonist YouthObstacles & Helpers
School (helper)Ignorance (obstacle)
Object Learning values in school, protecting environment, improving community
What, When & How Action, (Sequence), [Reversal]
Learning values in school (present) = protecting environment + improving community (future) [bad to good]
Summary Youth learn values in school now in order to protect the environment and improve the community in the future.
Table III: Los Vegas 1 - Theme 2Scenes Length Percentage Theme5-11, 13 2:50 25% Past & Present Environmental ProtectionWho & Why(Characters & Actants)
Protagonist Community (adults)Obstacles & Helpers
Deforestation, trash (obstacles)
Object Health environmentWhat, When & How Action, (Sequence), [Reversal]
Understanding the importance of the environment (past & present) = reforestation (past) + keeping trash out of the river (present) [bad to good]
Summary The community understands the importance of the environment and has reforested and keeps trash out of the river.
Table IV: Los Vegas 1 – Theme 3Scenes Length Percentage Theme12, 14, 17, 18 3:24 30% InfrastructureWho & Why(Characters & Actants)
Protagonist CommunityObstacles & Helpers
Lack of infrastructure, environmental damage (obstacles) Collective action (helper)
Object Building infrastructure, protecting environmentWhat, When & How Action, (Sequence), [Reversal]
Collective building roads, houses, school church (past) + environmental projects (present) = better community[bad to good]
Summary The community worked together in the past to build infrastructure and is currently working for the environment.
v
Table V: Los Vegas 2 – Neutral PromptThe founders of the community had to work hard and suffer in order to build the current infrastructure.
83%
The youth hope for technological development while the adults want to maintain the culture in the future.
16%
Other 1%
Chart 2: Percentage of Film by Theme in Los Vegas in Response to Neutral Prompt.
Table VI: Los Vegas 2 – Theme 1Scenes Length Percentage Theme1-7 5:40 83% History & InfrastructureWho & Why(Characters & Actants)
Protagonist Community foundersObstacles & Helpers
Lack of infrastructure (obstacle)
Object Build infrastructure, create a better lifeWhat, When & How Action, (Sequence), [Reversal]
Founding the community + building infrastructure + pre-Columbian ruins (past) + school, church (present) = improved community[bad - good]
Summary The founders of the community had to work hard and suffer in order to build the current infrastructure.
Table VII: Los Vegas 2 – Theme 2Scenes Length Percentage Theme7, 8 1:07 16% Future visionWho & Why(Characters & Actants)
Protagonist Adults, youthObstacles & Helpers
Maintaining culture, technological development
Object Maintaining culture, technological developmentWhat, When & How Action, (Sequence), [Reversal]
Maintaining culture + technological development (future) = better future[good to better]
Summary The youth hope for technological development while the adults want to maintain the culture in the future.
vi
Table VIII: Los Vegas 3 – Negative (Traditional) PromptThe community has mountains, trees, animals and a river. 41%In the future the community plans to improve their road and bridges. 11%People want to start farming fish but it has become too expensive and current fish farmers are struggling.
48%
Chart 3: Percentage of Film by Theme in Los Vegas in Response to Traditional Prompt.
Table IX: Los Vegas 3 – Theme 1Scenes Length Percentage Theme1-6 3:25 41% EnvironmentWho & Why(Characters & Actants)
Protagonist Nature / environmentObstacles & Helpers
-
Object -What, When & How Action, (Sequence), [Reversal]
Natural resources (present)[good]
Summary The community has mountains, trees, animals and a river.
Table X: Los Vegas 3 – Theme 2Scenes Length Percentage Theme7-10 0:55 11% Future infrastructure projectsWho & Why(Characters & Actants)
Protagonist The communityObstacles & HelpersObject to improve the road and bridges
What, When & How Action, (Sequence), [Reversal]
Gravel road, poor bridges (present) + improvement projects = better roads (future)[bad to good]
Summary In the future the community plans to improve their road and bridges.
Table XI: Los Vegas 3 – Theme 3Scenes Length Percentage Theme11, 12 3:58 48% Agricultural DifficultiesWho & Why(Characters & Actants)
Protagonist Fish farmersObstacles & Helpers
High prices of fish and fish food (obstacles)
Object Teach more people how to profitably farm fishWhat, When & How Fish farm is difficult and too expensive, people want to start to farm
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Action, (Sequence), [Reversal]
fish but it is too expensive (present) = less fish farming (future)[bad to good]
Summary People want to start farming fish but it has become too expensive and current fish farmers are struggling.
Table XII: Berlín 1 – Positive (AI) Prompt
Farmers raise crops and animals in order to grow food, create jobs, earn money from exporting crops and keep cultural traditions alive.
80%
People are becoming conscious of the importance of protecting the environment and the benefits they get from nature but also need to improve the road to improve access to the community.
14%
Other 6%
Chart 4: Percentage of Film by Theme in Berlín in Response to AI Prompt.
Table XIII: Berlín 1 – Theme 1Scenes Length Percentage Theme1-26 10:18 80% AgricultureWho & Why(Characters & Actants)
Protagonist FarmersObstacles & Helpers
Nature, drought (obstacles)
Object Grow food, create jobs and export cropsWhat, When & How Action, (Sequence), [Reversal]
Farmers grow crops and raise animals to grow food = create jobs and export crops (present).[good to better]
Summary Farmers raise crops and animals in order to grow food, create jobs, earn money from exporting crops and keep cultural traditions alive.
Table XIV: Berlín 1 – Theme 2Scenes Length Percentage Theme27-32 1:45 14% Protecting environment vs. improving roadWho & Why(Characters & Actants)
Protagonist Community, nature, roadObstacles & Helpers
Poor transportation infrastructure, need to protect the environment (obstacles)
Object Protecting the environment & improving the roadWhat, When & How Action, (Sequence), [Reversal]
Nature provides people with beauty, enjoyment, water and food (present) + community become conscious and needs to protect the environment while also improving the road = better future (future).[good to better]
Summary People are becoming conscious of the importance of protecting the
viii
environment and the benefits they get from nature but also need to improve the road to improve access to the community.
Table XV: Berlín 2 – Neutral PromptThe community founders worked to develop the communities’ infrastructure. 45%In the past the community’s population increased, now due to emigration and subsistence agriculture being the only economic activity the population is rapidly decreasing and the community is hoping that youth will stop emigrating.
26%
Nature provides beauty and enjoyment to the community. 22%Other 7%
Chart 5: Percentage of Film by Theme in Berlín in Response to Neutral Prompt.
Table XVI: Berlín 2 – Theme 1Scenes Length Percentage Theme1, 2, 4, 7, 10-13
3:44 45% History & Infrastructure
Who & Why(Characters & Actants)
Protagonist Community foundersObstacles & Helpers
Lack of infrastructure (obstacle)
Object Develop community infrastructureWhat, When & How Action, (Sequence), [Reversal]
The community founders worked to develop the communities’ infrastructure (past).[bad to good]
Summary The community founders worked to develop the communities’ infrastructure.
Table XVII: Berlín 2 – Theme 2Scenes Length Percentage Theme1, 20-23, 25, 26
2:05 26% Emigration, Agriculture & Future
Who & Why(Characters & Actants)
Protagonist youthObstacles & Helpers
Emigration, lack of jobs, shrinking population (obstacles)
Object Stop youth from leaving, increase populationWhat, When & How Action, (Sequence), [Reversal]
The population increased (past), due to emigration of youth the population is decreasing, the only economic activity is subsistence agriculture (present) = hope that emigration will stop (future)[good to bad]
Summary In the past the community’s population increased, now due to
ix
emigration and subsistence agriculture being the only economic activity the population is rapidly decreasing and the community is hoping that youth will stop emigrating.
Table XVIII: Berlín 2 – Theme 3Scenes Length Percentage Theme3, 5, 8, 9, 14-17, 24, 27
1:51 22% Environment
Who & Why(Characters & Actants)
Protagonist Nature & petsObstacles & HelpersObject Nature providing beauty
What, When & How Action, (Sequence), [Reversal]
Nature provides beauty and enjoyment to the community (present)[good to better]
Summary Nature provides beauty and enjoyment to the community.
Table XIX: Berlín 3 – Negative (Traditional) Prompt
The poor infrastructure was improved through the work of community groups and outside donations and there is hope for future outside donations for further improvements.
56%
The communities’ current agriculture and environment. 21%Children are the future of the community. 4%Other 19%
Chart 6: Percentage of Film by Theme in Berlín in Response to Traditional Prompt.
Table XX: Berlín 3 – Theme 1Scenes Length Percentage Theme1-7, 10, 19-25, 35-40, 42-45
7:45 56% Infrastructure
Who & Why(Characters & Actants)
Protagonist Community groups, outside donorsObstacles & Helpers
Poor quality infrastructure (obstacle), outside donations (helpers)
Object Improve infrastructureWhat, When & How Action, (Sequence), [Reversal]
Poor infrastructure was improved by community groups & outside donation (past) = better infrastructure + hope for future outside donation (future)[bad to good]
Summary The poor infrastructure was improved through the work of community groups and outside donations and there is hope for future outside
x
donations for further improvements.
Table XXI: Berlín 3 – Theme 2Scenes Length Percentage Theme8, 9, 11, 12-15, 26-29, 35
2:59 21% Agriculture & Environment
Who & Why(Characters & Actants)
Protagonist Nature, farmersObstacles & HelpersObject
What, When & How Action, (Sequence), [Reversal]
Community environment & agriculture (present)
Summary The communities’ current agriculture and environment.
Table XXII: Berlín 3 – Theme 3Scenes Length Percentage Theme16-18 0:35 4% Children & FutureWho & Why(Characters & Actants)
Protagonist childrenObstacles & HelpersObject
What, When & How Action, (Sequence), [Reversal]
Children (present), are the future
Summary Children are the future of the community.
Table XXIII: La Ribera 1 – Positive (AI) Prompt
Infrastructure has been developed though community work and outside donations and there is hope for more donations and further development.
68%
The community has reforested and cleaned up the river for the future. 6%Other 26%
Chart 7: Percentage of Film by Theme in La Ribera in Response to AI Prompt.
Table XXIV: La Ribera 1 – Theme 1Scenes Length Percentage Theme1, 2, 5-9 3:24 68% InfrastructureWho & Why(Characters & Actants)
Protagonist Community, outside donorsObstacles & Helpers
Poor infrastructure (obstacle), Outside donations (helpers)
xi
Object Improved infrastructure, outside donationsWhat, When & How Action, (Sequence), [Reversal]
Poor infrastructure was improved by community groups & outside donation (past) = better infrastructure + hope for future outside donation (future) [bad to good to better]
Summary Infrastructure has been developed though community work and outside donations and there is hope for more donations and further development.
Table XXV: La Ribera 1 – Theme 2Scenes Length Percentage Theme3, 4, 10, 11 0:19 6% Environmental ProtectionWho & Why(Characters & Actants)
Protagonist communityObstacles & HelpersObject Protecting the environment
What, When & How Action, (Sequence), [Reversal]
Reforestation + river clean up (past) = better future[bad to good]
Summary The community has reforested and cleaned up the river for the future.
Table XXVI: La Ribera 2 – Neutral PromptThe community is concerned with protecting the environment and has cleaned up trash and hopes to conduct other activities for the future.
37%
The community has improved their infrastructure with the help of outside donors and hope to receive future donations.
63%
Chart 8: Percentage of Film by Theme in La Ribera in Response to Neutral Prompt.
Table XXVII: La Ribera 2 – Theme 1Scenes Length Percentage Theme1, 2, 7, 8, 14 1:39 37% EnvironmentWho & Why(Characters & Actants)
Protagonist CommunityObstacles & Helpers
Trash (obstacle)
Object Protecting the environmentWhat, When & How Action, (Sequence), [Reversal]
Community trash pick up = clean river (past) + for the future[bad to good]
Summary The community is concerned with protecting the environment and has cleaned up trash and hopes to conduct other activities for the future.
xii
Table XXVIII: La Ribera 2 – Theme 2Scenes Length Percentage Theme3-6, 9-13, 15 2:43 63% InfrastructureWho & Why(Characters & Actants)
Protagonist Community, outside donorObstacles & Helpers
Outside donations (helpers)
Object Improve infrastructure, future donationsWhat, When & How Action, (Sequence), [Reversal]
Outside donation + infrastructure projects (past) = hope for future outside donations (future)[bad to good]
Summary The community has improved their infrastructure with the help of outside donors and hope to receive future donations.
Table XXIV: La Ribera 3 – Negative (Traditional) PromptThrough the work of the youth group with the help of outside donations the community was able to build infrastructure witch it hopes to sue together with future donations to continue to improve the infrastructure.
100%
Chart 9: Percentage of Film by Theme in La Ribera in Response to Traditional Prompt.
Table XXV: La Ribera 3 – Theme 1Scenes Length Percentage Theme1-14 6:00 100% InfrastructureWho & Why(Characters & Actants)
Protagonist Community youth, outside donorsObstacles & Helpers
Outside donations, youth group (helpers), lack of infrastructure (obstacle)
Object Raise money, improve infrastructureWhat, When & How Action, (Sequence), [Reversal]
Not infrastructure + youth group (past) = infrastructure (present) & hope for more donations and more infrastructure (future)[bad to good to better]
Summary Through the work of the youth group with the help of outside donations the community was able to build infrastructure witch it hopes to sue together with future donations to continue to improve the infrastructure.
Table XXVI: Los Reyes 1 – Positive (AI) PromptWith the help of outside donations the community has improved its infrastructure and hit hopes for future donations.
100%
xiii
Chart 10: Percentage of Film by Theme in Los Reyes in Response to AI Prompt.
Table XXVII: Los Reyes 1 – Theme 1Scenes Length Percentage Theme1-11 4:09 100% InfrastructureWho & Why(Characters & Actants)
Protagonist Community & outside donorsObstacles & Helpers
Poor infrastructure (obstacle), outside donations (helpers)
Object Improved infrastructure, outside donationsWhat, When & How Action, (Sequence), [Reversal]
Poor infrastructure + outside donations(past) = improved infrastructure (present) & hope for more donations (future)[Bad to good to better]
Summary With the help of outside donations the community has improved its infrastructure and hit hopes for future donations.
Table XXVIII: Los Reyes 2 – Neutral PromptThe community has poor infrastructure, which hit hopes to improve through future projects.
100%
Chart 11: Percentage of Film by Theme in Los Reyes in Response to Neutral Prompt.
Table XXIX: Los Reyes 2– Theme 1Scenes Length Percentage Theme1-7 3:22 100% InfrastructureWho & Why(Characters & Actants)
Protagonist CommunityObstacles & Helpers
Suggested outside donations (helper)
Object Improved infrastructure & suggestion of outside donations
What, When & How Action, (Sequence), [Reversal]
Poor infrastructure (present + projects = improved infrastructure (future)[bad to good]
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Summary The community has poor infrastructure, which hit hopes to improve through future projects.
Table XXX: Los Reyes 3 – Negative (Traditional) PromptThe community has poor infrastructure, which hit hopes to improve through future projects.
100%
Chart 12: Percentage of Film by Theme in Los Reyes in Response to Traditional Prompt.
Table XXX: Los Reyes 3 – Theme 1Scenes Length Percentage Theme1-10 2:16 100% InfrastructureWho & Why(Characters & Actants)
Protagonist CommunityObstacles & HelpersObject Improved infrastructure
What, When & How Action, (Sequence), [Reversal]
Poor infrastructure (present) + future projects = improved infrastructure (future)[bad to good]
Summary The community has poor infrastructure, which hit hopes to improve through future projects.
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Percentages by Prompt
Chart 13: Percentage of Films by Theme in Response to AI Prompt.
Chart 14: Percentage of Films by Theme in Response to Neutral Prompt.
Chart 15: Percentage of Films by Theme in Response to Traditional Prompt.
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Colour CodesEmpowerment Hope Future Making all three (positive) Disempowerment Hopeless Fatalism All three (negative)
Appendix VI: English Coded Transcription, Audio and Visual Summary
La Ribera 2 – Neutral PromptTime Transcription Scene Description Image
Title: La Ribera Our RiverShot: 1
0:00 – 0:34
YouthThis is our community river where we go to enjoy ourselves. In the future we hope it hill not be polluted. We also hope to install many trashcans so that it can stay an enjoyable place for everyone.
VideoMedium circular pan from calm river to girl speaking to trash bags hanging from a tree on the riverbank.
AudioNarration from in front of camera with Chariots of Fire theme music begins.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 2
0:35 – 1:06
Youth 2We want to enjoy our source of water and keep it clean.
VideoMedium circular pan from calm river, to bushes, to trash bag, to on bank to youth narrating. Pan in opposite direction from above.
AudioNarration from in front of camera, music fades out before narration.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 3
1:07 -
Youth 3This kitchen was built by a group of Americans (laughing) who visited to
VideoClose shot of community kitchen sign, pan to side where youth is standing, he
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Colour CodesEmpowerment Hope Future Making all three (positive) Disempowerment Hopeless Fatalism All three (negative)
1:31 help us. And now it is of great utility. narrates.
AudioNarration in front of camera, no music.
Shot: 4
1:32 – 1:39
Youth 3In the future, we hope to expand it to earn future monies so that we can build more community projects.
VideoCut to youth sitting by a stack of cement blocks in front of community kitchen.
AudioNarration in front of camera, no music.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 5
1:40 – 1:56
Youth 4Before we had to walk, now we have a bus to go to high school.
VideoMedium shot of front of bus, pan to side, narrator steps out of bus.
AudioNarration in front of camera, no music.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
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Colour CodesEmpowerment Hope Future Making all three (positive) Disempowerment Hopeless Fatalism All three (negative)
Shot: 6
1:57 – 2:07
Youth 4In the future there will be more students. Therefore we need a larger bus to take us to school.
VideoMedium shot inside the bus of the narrator standing in the back.
AudioNarration in front of camera, no music.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 7
2:08 – 2:23
Youth 1The trees are very important living beings. They give us water, air, fruit and endemic beauty. We care for them and protect our natural resources to have a better future for future generations.
VideoMedium shot of wood sign under a red tile roof.
AudioNarrator reads the sign from behind the camera, Chariots of Fire theme music fades in, louder than before.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 8
2:24 – 2:31
Youth 1This is an example of what we want to have in our future.
VideoClose shot of the narrator standing by the sign.
AudioNarration in front of camera, music continues.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
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Colour CodesEmpowerment Hope Future Making all three (positive) Disempowerment Hopeless Fatalism All three (negative)
Shot: 9
2:32 – 2:53
Youth 3Here is where we have our dance.
Youth 4And we also have activities to develop our community.
VideoMedium shot of rustic community building, camera walked up to a close up of two narrators.
AudioNarration in front of camera, music continues.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 10
2:54 – 2:59
Youth 2This is our community building.
VideoMedium shot of community building.
AudioNarration from behind camera, music continues.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 11
3:00 – 3:15
Youth 3In the future we hope to build a new community building in La Ribera.
VideoMedium shot of youth standing in dirt field, pan to show future construction site.
AudioNarration in front of camera, music continues.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
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Colour CodesEmpowerment Hope Future Making all three (positive) Disempowerment Hopeless Fatalism All three (negative)
Shot: 12
3:16 – 3:32
Youth 1This is the place (cow moos) where we play football.
VideoMedium pan of dry dirt football field, pan to narrator.
AudioAs above.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 13
3:33 – 3:55
Youth 2In the future we hope to plant grass.
VideoMedium shot of two youth, pan to show dry football field.
AudioAs above.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
Shot: 14
3:56 – 4:06
Youth 3In our community many people have these animals for their economic wellbeing.
VideoMedium shot of a herd of cows behind a fence.AudioNarration from behind camera. QuickTime™ and a
Photo - JPEG decompressorare needed to see this picture.
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Colour CodesEmpowerment Hope Future Making all three (positive) Disempowerment Hopeless Fatalism All three (negative)
Shot: 15
3:56 – 4:16
Youth 1We hope to get help from the government…
Youth 2… to achieve a better future.
VideoClose shot of two youth sitting cross-legged on field.
AudioNarration from in front of camera.
QuickTime™ and aPhoto - JPEG decompressor
are needed to see this picture.
4:17 – 4:40 Credits – 4 youth participants
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