diverseworlds – an augmented reality location-based mmo game
TRANSCRIPT
Problem&Solution
Real World Virtual World
Yest
erd
ay
Tom
orr
ow
lonely but exciting
lonely and depressing
Real + Virtual World !!!!!
«Our world is relative, its reality
depends on our consciousness»
Rabindranath Tagore
2
Unlimite
d!!!
Idea3
Diverse Worlds – an augmented reality location-based MMO shooter game.
Diverse Worlds turns the player's mobile phone into a universal weapon to attack and defend against other players in a virtual world that extends ordinary reality.
Features #16
The personages of the game are divided into two types:1. The human – the player who is actually
situated at the same geographic coordinate as their personage. It is tracked by GPS.
2. The phantom – the personage, who is controlled at a distance or is performing some particular task.
A player can switch between the human and the phantom, but at one point of time can be only in one role. When a player logs out of the game, their phantom always stays in the game and can carry out some tasks.
Features #27
The phantom can be sent on a mission to any geographical point that is available for pedestrians.
The phantom moves along calculable and optimal pedestrian routes at the average human walking speed.
In a combat campaign, a group of phantoms can be organized and then go to the given coordinate for the performance of a military task.
Features #38
The player’s mobile phone acts as the universal combat device with the following options:• Controlling the area nearest to the
personage while waiting for the appearance of an enemy or rockets launched in a long distance.
• Shooting the weapon available to the personage.
• Managing of the phantom.
Features #49
Combat operations are developing on real streets with the participation of humans and phantoms.
Hostilities can be both between groups of players and on a scenario of «one-against-all».
The personages can shoot various available types of weapon. Moreover, they can physically run away from a combat zone in real time.
Features #510
The game is full of such spectacular elements as:1. The indicator of being wounded/death of the
personage.2. While zooming out a map, you can see that
personages are represented by multimedia personages who are carrying out certain actions.
3. Whilst one player targeting the chosen aim, other players can interactively see the personage who is aiming in one or another direction.
Types of Monetization:• Free-to-play: weapons, ammunition, life, …• Marketing programs with geo-spots (cafes, shops)
Revenue Model12
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
(100,000)
(50,000)
-
50,000
100,000
150,000
200,000
NET INCOME
1,53Bmobile game
players
Year 2016
Market Size
1,02Bmobile game
players
Year 2012
15
Location-based mobile game players - ? (no information)
Team• CEO Alexey Skutin, PhD Co-founder Jelastic (jelastic.com). Alexey has an extensive background in IT including experience as a programmer, an architect, and a project manager. He has participated in business processes automation in big companies, starting from an advisor position and ending as the project manager. Alexey has technical and economic degrees, a PHD in Technical Science.• CTO Morotskiy VsevolodVsevolod has about 10 years of experience in different areas of programming: Java, .NET. He has been working as an architect, a head of group software developers and as a team leader in various IT-projects. Moreover, he is engaged in the design, development, implementation and maintenance of information systems and software for general and applied purposes, as well as the automation of various business processes, both for Russian and overseas companies of the oil and gas sector.• 4 software developers, 1 designer
18