duda

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Post on 28-Nov-2014

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DUDA, a Slovenian gaming studio created this deck during Hekovnik Startup School's Story program. Presenting a new paradigm in gaming even EA's doors opened for them.

TRANSCRIPT

Page 1: DUDA
DUDA
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We are a team of life-long friends, gaming enthusiasts and developers who constantly think out of the box and revel in the challenge of making video games that stand out from the traditional norm. We are not your average game development studio, we are a GAMERS' development studio, determined to change the way games will be played, FOREVER.
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DUDA
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Imagine Filip...
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DUDA
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He is 34.
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DUDA
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He enjoys loooong walks on the pavement...
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DUDA
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..and he is a stockbroker. When night falls however, he transforms into a...
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DUDA
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GAMER. He loves to play engaging and immersive action titles.
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DUDA
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Filip spends a lot of his free time driving to and from work. He kills boredom by playing simplified mobile versions of his favorite console titles.
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DUDA
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But Filip has a BIG PROBLEM. The games dont PLAY the same, they dont FEEL the same and they are all around, generally, pretty lame.
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DUDA
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...and he is daydreaming....I need a game that I can start playing at home on my Playstation, continue playing mobile on my way to work, enjoy it on the Vita on my lunchbreak, and finish on my PC, at my girlfriends house, with the SAME, UNCOMPROMISING, HIGH QUALITY USER EXPERIENCE.
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DUDA
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Now is the perfect time for a game like this. Performance gap between devices is getting smaller every day, and there exist easy to use cloud services that can seamlessly connect them into an ecosystem.
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DUDA
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The market looks promising ! An estimated increase of 20B $ in the next 4 years, with explosive growth across the main gaming segments : consoles, smartphones and tablets
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DUDA
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The demographics also look promising. In the US for example, more than every other citizen plays games. An average household has three devices dedicated to playing games : A personal computer, a gaming console and a smart device
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DUDA
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It may also strike you as a surprise, that the average age of a gamer today is 36, and almost half of the entire playerbase is female !
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DUDA
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People are also spending more and more money on games. This year, a combined pool of 300 million active players in the US and EU alone, spent almost 40B $ on games. And this does not include hardware, accessories, nor micro-transactions which are currently on an explosive rise. They are estimated to generate around 12B $ of gaming revenue by year 2015 !
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DUDA
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A project like ours has not been done before, neither in scope nor content. But there are great examples of big money to be made in games that utilize a very narrow mechanics toolset, but allow for immersive exploration of depth. | | | | instead of __ __ __ __ __ __ | | __ __ __ __ __ __ | | simple, tons of features, depth no sensinble interplay
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DUDA
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Our game, project named THE IMANARI, is currently in a playable-feature showcase alpha stage.
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DUDA
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It is a 2D SANDBOX GAME
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DUDA
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Where you can GO ANYWHERE and ATTACK ANYTHING
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DUDA
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And solve CHALLENGING and INTRIGUING MYSTERIES.
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DUDA
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Besides its responsive, action based gameplay and distinctive style it has TWO main SELLING POINTS : A) The game stores your progress and lets you pick up where you left off ANYWHERE. But with a twist. Each device you play it on, has unique playing mechanics, tells different aspects of the storyline through its own perspective, and TOP NOTCH quality user experience of a one, all-device-encompassing gameworld. So if you play the game on the iPhone for example, it utilizes touch controls, gestures, swipes, if you play it on the PC it utilizies mouse and keyboard specifics, etc..
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B) MEANINGFUL SOCIAL NETWORKING EXTENSIONS The open ended nature of our game, invites the players to experiment. And when they do something truly unique, the game doesnt just ask them the boring same old question: "Do you want to share your acheivment/highscore?" Which becomes very annoying, and usually ends up in their friends deleting them from the FB timeline. So much for showcasing your skill ! NO. The game rewards players with actual stuff, they can boast and brag about! Unique Artwork, sketch-art, items, even otherwise innaccessible parts of the soundtrack that the player can immediately add to their favorite iTunes playlist !
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DUDA
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Our way of making money is very simple ! We plan to use independent publishing under our own brand. With a PREMIUM model for advanced users for personal computers and gaming consoles. And a FREEMIUM model for mobiles and smart-devices, which will be used as platforms for playerbase acquisition. At the same time they will also be the only devices where IN-GAME PURCHASES will be available for ALL versions of the game.
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DUDA
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Here is the team of heroes. We have more than 100 years of combined gaming experience between us and are covering general aspects of game development. Every member having previous field experience for their respectful position in the team.
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DUDA
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Up till now, we have been working in our free time for more than 2 years, from 1900 to 0700 like we call it. Most of the team is employed elsewhere and NOW we want to focus full time on the project at hand, because it is the only way to live up to the highest production standards that we impose on ourselves.
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DUDA
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We need around 300K in seed capital to finance wages, licences, hardware and testing kits for a full feature open Beta release in 6 months, and start building up an active community.
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DUDA
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We would need a follow-up investment of around 700K to 1M either in convertible bonds or capital for an extended team with industry specialists, bigger gameplay feature list, and of course, effective marketing strategies before...
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DUDA
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...and just after release.
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DUDA
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Our maximum acceptable time to market is 1 year. Because we believe that speed is paramount in delivering our visionary gaming idea. And as it is with all visionaries, it is being first that allows them to see even further, where for us,...
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...STATE OF PLAY, IS THE HIGHEST STATE OF MIND !