education teaching

1
Oswald Pfeiffer 134, rue de Ville dʼAvray 92310 SEVRES 29th of november 1990 French +33 7 68 51 42 03 [email protected] WORK EXPERIENCE 2017-2018 Permanent contract, BWEEZ (2 years) Serious game development on Unity and Unreal Engine (B2B / in-shop / events) for the luxury industry. From experience design to deployment, including 3D modeling, texturing, lighting & rendering, UI design, programming, debuging and optimization. Development of VR/AR applications, multiplateform applications (PC/mobile/tablet) with network features, responsive interfaces, procedural content. Project management / team management. 2016 Internship, HAL Robotics (3 months) Development an e-commerce website and its API in C# / ASP.NET. 2015 Internship, The Computational Monkeys (5 months) Conception of the acoustic ceiling of a co-working space with a mutli-agent system. 2013-2014 Internship, EZCT architecture (9 months) Manufacturing of models using digital tools (programming of a robotic arm, laser cutting, 3D printers), participation in several architecture contests, particle systems simulations. 2013 Internship, WAO architecture (3 months) Geometric researches on the manufacturing of bended glass, procedural modeling, architecture contests, technical studies and details modelisation for an airport glass canopy. EDUCATION 2011-2016 Architecture degree : “DixieVR : Immersive multi-user simulation for architectural conception”, Paris-Malaquais, Digital Knowledge department, received with honors 2010-2011 Preparatory class for art and design schools (EAP Prépaseine) 2008-2010 BTS in building envelope (Lycée Lucas de Nehou – Paris) 2008 Bac STI Civil Engineering, received with honors (Lycée Lucas de Nehou – Paris) Langues Fluent in english TEACHING 2017 Workshop leader at the Design Modelling Symposium in Versailles (2 jours) Workshop “Virtual Immersive Architecture” 2016 Workshop leader at the symposium Advances in Architectural Geometry in Zurich (2 jours) Workshop “Multi-User Cobotics Simulation in VR applied to construction” 2014-2018 Several courses and workshops in architecture schools (Paris Malaquais and ESA) centered on programming (Processing/Unity/Unreal Engine), virtual reality and digital manufacturing. (2 full semesters plus several one-week workshops) TECHNICAL SKILLS Programming C#, Java (Processing), C/C++ notions, Webdesign notions (HTML/CSS/JS/WebGL) Gaming Unity3D, Unreal Engine, high interest in procedural programming for video games Devices HTC Vive, Oculus Rift, Oculus Go, Kinect, Leap motion CAD Maya, Rhino5 (NURBS modeling), Grasshopper (nodal procedural modeling), Vray (rendering) CAM HAL for 6 axis robots, good skills with 3D printing and laser cutting Office Adobe suite (Photoshop, Indesign, Illustrator, After Effect), Office suite, Trello, MS Planner, Slack PUBLICATIONS Article “DixieVR : Immersive multi-user simulation for architectural conception”, revue Technologie #205 november-december 2016 Article Architecture and free culture”, R6 2014 collection, published on issuu.com HOBBIES High interest in arts, nature, travels, music, video games and cybercultures Electronic music composer

Upload: others

Post on 21-Dec-2021

3 views

Category:

Documents


0 download

TRANSCRIPT

Oswald Pfeiffer134, rue de Ville dʼAvray 92310 SEVRES29th of november 1990French+33 7 68 51 42 [email protected]

WORK EXPERIENCE

2017-2018 Permanent contract, BWEEZ (2 years) Serious game development on Unity and Unreal Engine (B2B / in-shop / events) for the luxury industry. From experience design to deployment, including 3D modeling, texturing, lighting & rendering, UI design, programming, debuging and optimization. Development of VR/AR applications, multiplateform applications (PC/mobile/tablet) with network features, responsive interfaces, procedural content. Project management / team management.2016 Internship, HAL Robotics (3 months) Development an e-commerce website and its API in C# / ASP.NET.2015 Internship, The Computational Monkeys (5 months) Conception of the acoustic ceiling of a co-working space with a mutli-agent system.2013-2014 Internship, EZCT architecture (9 months) Manufacturing of models using digital tools (programming of a robotic arm, laser cutting, 3D printers), participation in several architecture contests, particle systems simulations.2013 Internship, WAO architecture (3 months) Geometric researches on the manufacturing of bended glass, procedural modeling, architecture contests, technical studies and details modelisation for an airport glass canopy.EDUCATION

2011-2016 Architecture degree : “DixieVR : Immersive multi-user simulation for architectural conception”, Paris-Malaquais, Digital Knowledge department, received with honors 2010-2011 Preparatory class for art and design schools (EAP Prépaseine)2008-2010 BTS in building envelope (Lycée Lucas de Nehou – Paris)2008 Bac STI Civil Engineering, received with honors (Lycée Lucas de Nehou – Paris)

Langues Fluent in english

TEACHING

2017 Workshop leader at the Design Modelling Symposium in Versailles (2 jours) Workshop “Virtual Immersive Architecture” 2016 Workshop leader at the symposium Advances in Architectural Geometry in Zurich (2 jours) Workshop “Multi-User Cobotics Simulation in VR applied to construction” 2014-2018 Several courses and workshops in architecture schools (Paris Malaquais and ESA) centered on programming (Processing/Unity/Unreal Engine), virtual reality and digital manufacturing. (2 full semesters plus several one-week workshops)

TECHNICAL SKILLS Programming C#, Java (Processing), C/C++ notions, Webdesign notions (HTML/CSS/JS/WebGL)Gaming Unity3D, Unreal Engine, high interest in procedural programming for video games Devices HTC Vive, Oculus Rift, Oculus Go, Kinect, Leap motionCAD Maya, Rhino5 (NURBS modeling), Grasshopper (nodal procedural modeling), Vray (rendering)CAM HAL for 6 axis robots, good skills with 3D printing and laser cuttingOffice Adobe suite (Photoshop, Indesign, Illustrator, After Effect), Office suite, Trello, MS Planner, Slack

PUBLICATIONS Article “DixieVR : Immersive multi-user simulation for architectural conception”, revue Technologie #205 november-december 2016Article “Architecture and free culture”, R6 2014 collection, published on issuu.com

HOBBIES High interest in arts, nature, travels, music, video games and cybercultures Electronic music composer