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An Approach to Gamify an Adaptive Questionnaire Environment P. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez Universidad Autónoma de Madrid, Spain [email protected]

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Page 1: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

An Approach to Gamify an Adaptive Questionnaire

EnvironmentP. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez

Universidad Autónoma de Madrid, [email protected]

Page 2: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

Some background

• We have been using an adaptive questionnaire environment for several years. We have found that:

1. Students don’t seem to enjoy taking exams…2. Using the system increases the chances of earning a good grade.

• We should motivate them to use it! But how? → Gamification

Page 3: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

What to gamify?

Page 4: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

• Pantallazo de e-valUAM con la licencia

https://e-valuam.ii.uam.es

Open source!

Page 5: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

e-valUAM

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Page 6: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

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Page 7: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

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Page 8: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

Why?

Page 9: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

2014-2015

Page 10: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

2014-2015

Page 11: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

2014-2015

Page 12: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

2014-2015

Page 13: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

2014-2015

Page 14: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

2015-2016

Page 15: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

How?

Page 16: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

How? Marczewski

Page 17: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

Marczewski’s47 Gamification elements, mechanics and ideas

How?

Page 18: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

General

• Progress / Feedback• Loss Aversion• Time Pressure• On-boarding / Tutorials• Signposting• Theme• Narrative / Story• Curiosity / Mystery Box

Based on schedules

• Fixed Reward Schedule• Time Dependent Rewards• Random Rewards

Page 19: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

Achievers

• Challenges• Levels / Progression• Learning / New Skills

• Boss Battles

• Quests• Certificates

Players

• Badges / Achievements• Physical Rewards / Prizes

• Leaderboards / Ladders• Virtual Economy• Lottery / Game of Chance• Points / Experience Points (XP)

Page 20: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

Free Spirits

• Branching Choices• Exploration• Easter Eggs• Unlockable / Rare Content• Creativity Tools• Customization

Page 21: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

Socializers

• Social Network• Social Status• Social Pressure• Social Discovery• Competition• Guilds / Teams

Philanthropists

• Sharing Knowledge

• Meaning / Purpose• Care-taking• Access• Collect & Trade• Gifting / Sharing

Disruptors

• Voting / Voice

• Innovation Platform• Development Tools• Anonymity• Light Touch• Anarchy

Page 22: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

Conclusions

• Can we do something to engage students? Yes!

• Can we fit gamification in our system? Yes!

• Would doing so change something? Let’s find out!

Page 23: EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16

An Approach to Gamify an Adaptive Questionnaire

EnvironmentP. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez

Universidad Autónoma de Madrid, Spain

[email protected]://e-valuam.ii.uam.es/