elements and principles of virtual design 2

19
Translating the Immersive Arts Virtually Speaking

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Page 1: Elements and principles of virtual design 2

Translating the Immersive Arts

Virtually Speaking

Page 2: Elements and principles of virtual design 2

We need New Languages for our New Worlds

avatar

vlogging

Wiki

IM

teleport

phishing

Page 3: Elements and principles of virtual design 2

We can communicate only to the extent that we can translate.

We can communicate only to the extent that we can translate.

Page 4: Elements and principles of virtual design 2

All communication is an exercise in translation.

Page 5: Elements and principles of virtual design 2
Page 6: Elements and principles of virtual design 2

A Plot of Actual Conversations ….

Think about it ……

Page 7: Elements and principles of virtual design 2

For a simulated world to work, it must present us with those things we need to translate our experiences.

Page 8: Elements and principles of virtual design 2

The elements of art are useful tools toward that goal.

COLOR SHAPELINE SPACE TEXTURE

Page 9: Elements and principles of virtual design 2

Why do people play games?

FantasySocializationMental ExerciseCuriosityAdventureStimulation

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Page 10: Elements and principles of virtual design 2

Why do people visit virtual environments, i.e. Second Life?

FantasySocializationMental ExerciseCuriosityAdventureStimulation

Page 11: Elements and principles of virtual design 2

How do virtual environments differ from video games?

Virtual environments do not have story or narrative.

Without story, there is no ending as in video games.

The avatars create the environment.The goal is virtual realism without

actually duplicating real life.

Page 12: Elements and principles of virtual design 2

These are the Elements of the Game World

Gameplay

GraphicsAudio

Narrative (in video games)Interactivity

Page 13: Elements and principles of virtual design 2

What elements of the game matter?

GraphicsAudioStory/NarrativeGameplay

Page 14: Elements and principles of virtual design 2

Texture in this environment, refers to an image file that mimics a real surface in appearance or feel.

Page 15: Elements and principles of virtual design 2

Space is very literal in virtual environments.

There is a finite area within which to create, (from the creative perspective), and to play (from the user’s perspective.)

Page 16: Elements and principles of virtual design 2

Each visual and each audio is an object.

Objects take shape, and occupy physical space.

Page 17: Elements and principles of virtual design 2

The most intriguing application of line in the simulated world is the series of

lines that chart the communication path between objects.

In this way, it is similar to theatre.

Page 18: Elements and principles of virtual design 2

Color is sound. Color is light.

Color is emotion.

Page 19: Elements and principles of virtual design 2

It is simply a matter of translation.