entrepreneurship course in second life®

30
The use of New Technologies in Education: some proposals on designing an entrepreneurship course using Second Life® University of Coimbra Pedro Nunes' Institute Paula Simões, J.R. De Carvalho, M.Z. Rela IASK – Teaching and Learning 2008 http://flickr.com/photos/ferranrodenas/398064052/

Upload: paula-simoes

Post on 01-Nov-2014

2.745 views

Category:

Business


0 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Entrepreneurship Course in Second Life®

The use of New Technologies in Education: some proposals on 

designing an entrepreneurship course using Second Life®

University of CoimbraPedro Nunes' Institute

Paula Simões, J.R. De Carvalho, M.Z. RelaIASK – Teaching and Learning 2008

http://flickr.com/photos/ferranrodenas/398064052/

Page 2: Entrepreneurship Course in Second Life®

Summary

● Changes and new students' profile;● Second Life examples;● Entrepreneurship in Second Life;● The entrepreneurship course;● The use of technology in each step of the course;● The actors● Conclusion

Page 3: Entrepreneurship Course in Second Life®

Children Keyboard

http://flickr.com/photos/spullara/501715356/

Page 4: Entrepreneurship Course in Second Life®

“Always on the phone”“She's got a blinged out red phone with a camera, internet, and everything. 

My own phone isn't even 10% as pimp as this. ”

http://flickr.com/photos/tavallai/2084954580/

Page 5: Entrepreneurship Course in Second Life®

A Student's Backpak: “my laptop, what would I do without it? I really take it almost everywhere, I use it as mp3 player, movie player, 

mobile phone, note pad, address book...”

http://flickr.com/photos/gabork/9336784/

Page 6: Entrepreneurship Course in Second Life®

“The “shape”of the average student is changing, too; more students are working and commuting than ever 

before, and the residential, full­time student is not necessarily the model for today’s typical student. Higher 

education faces competition from the for­profit educational sector and an increasing demand by 

students for instant access and interactive experiences.”

InThe Horizon Report – 2007 Edition p. 3, available at http://www.nmc.org/pdf/2007_Horizon_Report.pdf 

Page 7: Entrepreneurship Course in Second Life®

Second Life

● 3D Virtual World;● Free account / paid account;● Avatar(s);● Residents can own land;● Residents can build everything they want;● Linden Dollar based economy.

Page 8: Entrepreneurship Course in Second Life®

Second Life is about experimentation

Using the building and scripting tools in Second Life, she has created laboratories where students can take part in virtual 

experiments that produce analyzable data.In http://flickr.com/photos/jokay/838472666/

Page 9: Entrepreneurship Course in Second Life®

Second Life is about imersive replicas of ancient and historical places

in http://www.flickr.com/photos/jokay/1158839854/

Page 10: Entrepreneurship Course in Second Life®

Second Life is about Training

“Participants visit six patients, listen to their heart rhythms and make a diagnosis.”

In http://www.flickr.com/photos/jokay/477434313/

Page 11: Entrepreneurship Course in Second Life®

Second Life is about Visualization

“Matt Biddulph was recently contracted by the scientific journal Nature.com to render gigantic island­sized bacteria so that 

scientists can walk around on their own cellular models.”In http://www.flickr.com/photos/jokay/836723731/

Page 12: Entrepreneurship Course in Second Life®

Second Life is about learning

In http://www.flickr.com/photos/jokay/566191221

Page 13: Entrepreneurship Course in Second Life®

Entrepreneurship in Second Life

● Several examples of people starting their business in Second Life;

● Contests about the best Business Plan (The Electric Sheep Company and Eldman);

● Books about the subject (The Entrepreneurship's Guide to Second Life by Daniel Terdiman).

Page 14: Entrepreneurship Course in Second Life®

The Entrepreneurship Course  ­ General Structure

● Idea;● Team;● Ethic and Legal Issues;● Investment;● Market;● Business Plan;● Evaluation.

Page 15: Entrepreneurship Course in Second Life®

Technologies used

● Second Life – 3D Virtual World;● Moodle – Learning Management System;● Sloodle – Communication between Second 

Life and Moodle.

Page 16: Entrepreneurship Course in Second Life®

The Entrepreneurship Course  ­ Structure

● Information/Presentation;

● Information;

● Idea;

● Team;

● Ethic and Legal Issues;

● Investment;

● Market;

● Business Plan;

● Business Creation;

● Evaluation.

Page 17: Entrepreneurship Course in Second Life®

The course will be designed in Moodle. Students will have a overall 

image of the course.

Page 18: Entrepreneurship Course in Second Life®

Uses of the chosen technology● Information/Presentation (Moodle):

– Learning Outcome: Information about the course– News forum – students can be notified about meetings in SL and 

changes during the course ;

– Real time chat (General);

– Information about the course – Time structure; learning outcomes; information about institutions and teachers;

● Introduction (Moodle and Second Life):

– Learning Outcome: To Know the technology and fellow students

– Simple tasks to promote knowledge about technology and socialization – creation of an avatar in SL, profile in Moodle; presentation in SL and discussion about motivations and expectations about the course;

Page 19: Entrepreneurship Course in Second Life®

“The first task of the e­Learning teacher is to develop a sense of trust and safety within the electronic 

community. In the absence of this trust, learners will feel uncomfortable and constrained in posting their thoughts 

and comments.” 

In Anderson, T., “Teaching in an Online Learning Context”. Theory and Practice of Online Learning, ed. Terry Anderson & Fathi Elloumi. Athabasca University, 2004. p. 280

“Having a physical representation of their "selves" through their avatars, whether it looked like them or 

looked like something completely different, was quite important in having them establish relationships with 

each other.”

In http://ilamont.blogspot.com/2007/05/interview­harvards­rebecca­nesson.html

Page 20: Entrepreneurship Course in Second Life®

Uses of the chosen technology

● Idea (Second Life, Sloodle and Moodle):

– Learning Outcome: To create a business idea

– SL: Meetings of brainstorming activity, in context;

– Sloodle: export the discussion to Moodle;

– Moodle: review of discussions.

“In Second Life, that problem of students not participating in class discussions just totally disappeared. (...) On the flip side, we didn't have any trouble with students who dominate the discussion.“ 

In http://ilamont.blogspot.com/2007/05/interview­harvards­rebecca­nesson.html

Page 21: Entrepreneurship Course in Second Life®

Rebecca Nesson, professor at Harvard Extension School in     http://ilamont.blogspot.com/2007/05/interview harvards rebecca nesson.html­ ­ ­

 

“But as we progressed in the class, it became clear                   that running the class in a text­           based environment has a whole         

lot of advantages     over the face to face environment    ­ ­  that I just hadn't anticipated.       

(...)So for me the idea that I would actually end up                     

almost preferring to run a class           in a text based environment to a  ­        

voice based environment, that was a huge surprise.”­            

Page 22: Entrepreneurship Course in Second Life®

Uses of the chosen technology

● Team (Second Life):

– Learning Outcome: how to develop a good team

– SL: Students meetings in order to create their work teams

● Ethic and Legal Issues (Moodle):

– Learning Outcome: to know legal aspects of creation of a business

– Differences between a virtual and a real business

Page 23: Entrepreneurship Course in Second Life®

Uses of the chosen technology● Investment (Second Life and Moodle):

– Learning Outcome: to learn about types of investment  and investors

– SL: Role­play activities – Training of communication of students ideas to a potential investor

● Market (Second Life):

– Learning Outcome: identification of market opportunities, marketing strategies 

– Access to market studies in SL

– Students will be able to run their own market studies in world

Page 24: Entrepreneurship Course in Second Life®

Uses of the chosen technology● Business Plan (Moodle and Second Life):

– Learning Outcome: to write the final business plan

– Moodle – Wiki: collaborative writing;

– SL: Presentation of the business plan in Second Life to experts in order to receive feedback;

Page 25: Entrepreneurship Course in Second Life®

It is easier to bring experts to the classroom

http://flickr.com/photos/ialja/495067087/

Page 26: Entrepreneurship Course in Second Life®

Uses of the chosen technology● Business Creation (Second Life):

– Learning Outcome: create and run a business

– Students will create their business in Second Life;

– They will have a small grant of Linden Dollars to begin with;

– They can sell and buy objects or services to other residents  or fellow student;

– Students will apply the techniques learned in the course.

Page 27: Entrepreneurship Course in Second Life®

Uses of the chosen technology

● Evaluation (Moodle):

– Final evaluation of the students' work;

– Evaluation of the course by the students, by questionnaire.

Page 28: Entrepreneurship Course in Second Life®

The actors

● Students;● Teachers;● Software Engineer;● Instructional Designer / Tutor.

Page 29: Entrepreneurship Course in Second Life®

Conclusion● This course is designed according to the new profiles of students that 

are emerging, due to the use of technologies;

● Second Life, Moodle and Sloodle are used as tools in specific steps of the course;

● Second Life is used for discussions, role­play activities and the creation of the business;

● The use of technology is mandatory: it would not be possible to benefit from the motivation and practice of creating a business in real life;

● Moodle is mainly used for documentation and review of the sessions;

● The technology is used according with the learning outcomes students much achieve.

Page 30: Entrepreneurship Course in Second Life®

This presentation was made with OpenOffice Impress (http://www.openoffice.org) 

and Gimp (http://www.gimp.org).Images are licensed with 

Creative Commons (http://search.creativecommons.org).Second Life and Linden Dollars are trademarks of Linden Research, Inc.

Thank you very much!Ideas? Sugestions? Questions?

Paula Simões, J.R. De Carvalho, M.Z. Rela

[email protected]