funware keynote - gamehotel 08 by gabe zichermann

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Funware: Games Everywhere Gabe Zichermann CEO, rmbr 1

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This is the keynote given by Gabe Zichermann at Gamehotel Zurich 08. The subject was Funware and the future of game design. It also announces the new book WebPlay (2009) published by Manning.

TRANSCRIPT

Page 1: Funware Keynote - Gamehotel 08 by Gabe Zichermann

Funware: Games EverywhereGabe ZichermannCEO, rmbr

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Page 2: Funware Keynote - Gamehotel 08 by Gabe Zichermann

all the world’s a stage

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life mirrors artart mirrors life

Page 3: Funware Keynote - Gamehotel 08 by Gabe Zichermann

or: all the world’s a game

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and we’re not just players - but creators

Page 4: Funware Keynote - Gamehotel 08 by Gabe Zichermann

Funware: the real world meets game design

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Page 5: Funware Keynote - Gamehotel 08 by Gabe Zichermann

Global Financial Crisis:let’s play a virtual world game called “MortgageLand”

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Page 6: Funware Keynote - Gamehotel 08 by Gabe Zichermann

grinding to earn gold

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Page 7: Funware Keynote - Gamehotel 08 by Gabe Zichermann

challenges: group & single player

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Page 8: Funware Keynote - Gamehotel 08 by Gabe Zichermann

rules are changed

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Page 9: Funware Keynote - Gamehotel 08 by Gabe Zichermann

This Game is Great!

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Page 10: Funware Keynote - Gamehotel 08 by Gabe Zichermann

BalancetheEconomy

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Page 11: Funware Keynote - Gamehotel 08 by Gabe Zichermann

But what was the real mistake?

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not understanding game design & player

motivation

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the solution: replace regulators with game designers

or let casinos run the economy: they can’t do any more damage, can they?

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i see games everywhere

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three basic funware designsthe games around us everyday

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what are the implications?

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Funware and Game Design infiltrate:

Marketing

User Interface/Experience

Psychology

Page 16: Funware Keynote - Gamehotel 08 by Gabe Zichermann

Funware Changes Marketing

Games affect behavior more predictably than marketing

Funware is cheaper in the medium term to implement than most marketing programs

Consumers increasingly understand game concepts in real life

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Page 17: Funware Keynote - Gamehotel 08 by Gabe Zichermann

Funware changes UI/UX

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Funware & Psychology

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Are we passive-aggressive, or just playing?

Page 19: Funware Keynote - Gamehotel 08 by Gabe Zichermann

the conclusionGame design is a powerful tool for analyzing and controlling our world

The more you look around, the more games you’ll see being played everywhere

Funware helps us understand this game trend and lets us deploy it in a business context

We are both playing more games and becoming better players

Everything can be more fun

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Page 20: Funware Keynote - Gamehotel 08 by Gabe Zichermann

contact / more information

[email protected]

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http://www.manning.com/zichermann/

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