(gam407) quiplash: multiscreen, multiplayer game for 10,000
TRANSCRIPT
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© 2015, Amazon Web Services, Inc. or its Affiliates. All rights reserved.
Mike Bilder & Evan Jacover, Jackbox Games
Peter Heinrich, Amazon
October 2015
GAM407
Quiplash: The Multiscreen, Multiplayer
Game for 3 to 10,000 Players
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The New Fan Base
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Foosball
Everyone loves
Popular worldwide, BUT
- Who’s your favorite player?
- Do you have a jersey? A hat?
- Do you watch on TV or radio?
It’s a pastime for players,
not fans
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A fan base
Compare to a sport with
More Fun for the Players, PLUS
Diverse Revenue Opportunities
• Merchandise
• Broadcasting
• Events
Lower Costs
• User acquisition
• Content creation
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It's just the start
Minimum viable product
What takes your game
to the next level?
How do you reach the
“new fan base”?
User
acquisition
Monetization
loop
Game
loop
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Early adopters
The new fan base requires
Influential
Show the fun
Start the conversation
Influencers
Monetization
loop
User
acquisitionGame
loop
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Influencer types
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Content creators
The new fan base includes
Greater variety
Longer lasting
Content
creation
Influencers
Monetization
loop
User
acquisitionGame
loop
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Content types
• Entertainment
• Education
• eSports
• Levels and add-ons
• Fan art, fiction
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Alternative revenue
The new fan base enables
Physical goods
Experiences outside the
game
Alternative
revenue
Content
creation
Influencers
Monetization
loop
User
acquisitionGame
LOOP
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Additional revenue and
builds your fan base
External engagement
A major benefit of generating
revenue outside of your app is the
opportunity to expand your fan
base
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Alternative
revenue
Content
creation
Influencers
Monetization
loop
Support the influencers
Encourage content
creation
Create revenue
opportunities outside
the game
Game
loop
User
acquisition
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A Brief History of Jackbox Games
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Walter Schirra snuck it on the first
Gemini space mission in 1965
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STREAMERS!
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Our first game with an
audience feature!
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Technology
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Technology
• Controllers
• Server architecture
• Tuning and optimization
• Audience
• Scaling
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Technology: Controllers
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JackPad
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JackPad problems
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JackPad solutions
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Technology: Servers
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Architecture
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Game host
Console application
instance
Architecture
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Game Host
Console Application
Game Controller
Mobile-optimized
Website
Architecture
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Game host
Console application
Game controller
Mobile-optimized
website
SetRoomBlob({json})SetCustomerBlob(userid, {json})SendMessageToRoomOwner({json})
Architecture
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twizzler hoho churro
ABCDWDJOEVAN
AAAAQWOP
MMQEZOZB
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RESTful
PORT 80
PORT 443
Socket.io
PORT 38202
HTTPS/WSS PORT 38203
Each Blobcast instance runs two servers
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twizzler hoho churro
ABCDWDJOEVAN
AAAAQWOP
MMQEZOZB
blobcast.jackboxgames.com
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Sort Value Score
1 hoho-blobcast-production.jackboxgames.com 308
2 twizzler-blobcast-production.jackboxgames.com 344
3 churro-blobcast-production.jackboxgames.com 391
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Technology: Tuning and Optimizing
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Choosing instances
• How many games and players can run on a single
instance?
• What is the most efficient instance type to use for our
application? (CPU bound? I/O bound?)
• Are four large servers more cost-efficient than one XXL
server?
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Linux tuning
# /etc/sysctl.confnet.core.rmem_max = 67108864 net.core.wmem_max = 67108864 net.ipv4.tcp_rmem = 4096 87380 33554432net.ipv4.tcp_wmem = 4096 65536 33554432net.core.netdev_max_backlog = 30000
...
https://fasterdata.es.net/host-tuning/linux/
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Real world simulation
1. Write a script that does exactly what a player does
a. Look for specific game states
b. Respond with appropriate messages
2. Run that script thousands of times
3. Monitor the servers
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Bees with machine guns
“...[The Bees] are, more-or-less a distributed denial-of-
service attack in a fancy package…”
https://github.com/newsapps/beeswithmachineguns
https://github.com/jugglinmike/beeswithmachineguns (fork for shell commands)
./bees up -s 10 -g sec-group -k keypair --instance ami-xxxxxxx
./bees exec - "git pull && npm install“
./bees exec – "node server.js play quiplash -p 1000 -r QWOP"
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Tuning: Instance types
0
20
40
60
80
100
120
1000 2000 3000 4000 5000 6000 7000
Worst case CPU
c3.large c4.large m4.large r3.large c4.xlarge
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Tuning: Instance types
0
20
40
60
80
100
120
1000 2000 3000 4000 5000 6000 7000
Worst case CPU
c3.large c4.large c4.xlarge
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Technology: Audience
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Big audiences
• Big streamers get upwards of 30,000 live viewers
• We want to be able to have more people participating in
a game than a single server can handle
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twizzler hoho churro
ABCD(Host)
ABCD ABCD
PUBLISHchan:room:ABCD
SUBSCRIBEchan:room:ABCD
Multinode rooms: Redis PUB/SUB
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twizzler hoho churro
ABCD(Host)
ABCD ABCD
RPUSHchan:hoho:ABCDchan:churro:ABCD
100ms Loop
LPOPchan:hoho:ABCD
100ms Loop
LPOPchan:churro:ABCD
Multinode rooms: Redis queue polling
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twizzler hoho churro
ABCD(Host)
ABCD ABCD
100 ms Loop
LPOPchan:ABCD
RPUSHchan:ABCD
RPUSHchan:ABCD
Multinode rooms: Redis queue polling
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Big audiences
• The vast majority of our games are still eight or fewer
players
• Don’t add latency for regular players• Wait for over 100 players to join a room before they can join on other
servers
• No single bottleneck
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twizzler hoho churro
ABCD(Host)
ABCD ABCD
100 ms Loop
LPOPchan:ABCD
RPUSHchan:ABCD
RPUSHchan:ABCD
Multinode rooms: No single bottleneck
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Efficient voting
Create a new vote “session”• Redis set with a list of user IDs that have voted
• Redis hash with a list of voting options
key count
Cropdust my heart 0
Smells like love 0
vote:QWOP:useridsSET
vote:QWOP:votesHASH
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Efficient voting
Create a new vote “session”• Redis set with a list of user IDs that have voted
• Redis hash with a list of voting options
Validate new voters• Check for user ID SISMEMBER O(1)
key count
Cropdust my heart 0
Smells like love 0
vote:QWOP:useridsSET
vote:QWOP:votesHASH
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Efficient voting
Create a new vote “session”• Redis set with a list of user IDs that have voted
• Redis hash with a list of voting options
Validate new voters• Check for user ID SISMEMBER O(1)
Accept vote• Add user ID to voters list SADD O(1)
• Increment vote HINCRBY O(1)
56cdb7d5-9c7f-4723-a562-b07659e04e40
key count
Cropdust my heart 1
Smells like love 0
vote:QWOP:useridsSET
vote:QWOP:votesHASH
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Efficient voting
Create a new vote “session”• Redis set with a list of user IDs that have voted
• Redis hash with a list of voting options
Validate new voters• Check for user ID SISMEMBER O(1)
Accept vote• Add user ID to voters list SADD O(1)
• Increment vote HINCRBY O(1)
Query vote • Get all elements of vote hash HGETALL O(N)
56cdb7d5-9c7f-4723-a562-b07659e04e40
key count
Cropdust my heart 1
Smells like love 0
vote:QWOP:useridsSET
vote:QWOP:votesHASH
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Technology: Scaling
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One-Click Scaling
AWS OpsWorks
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Why not use OpsWorks autoscaling?
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Blobcast autoscaling Cron job running every minute
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Scale audience and games separately
• Keep 10,000 connection
capacity available
• Scaling can proceed slower
as needed
Audience Games
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What’s next
• Leveraging regions for geographic speed
• Multicore support (Cluster Node.js)
• Use AWS Lambda for autoscaling
• Better analytics
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We love Fire TV
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Why Fire TV is our development platform
• They’re cheap
• They’re portable
• Tooling is easy
• It has a USB port
• We’re developing for it anyway
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It’s a “dream product”
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It’s been successful
All 4 of our products are in the Top
Grossing Games list
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Twitch TV
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Making a game for streamers
• Our marketing budget: $0
• Every stream is an ad for our game
• Building online multiplayer is hard, leveraging Twitch is
easy
• Chat is a secondary way to play
• It’s a new way of interacting with games
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Add additional ways for the audience to
interact beyond voting
• Audience scoring and scoreboards
• Promote audience members to players
• Track and manipulate statistical information
• Audience member get their name on screen
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Provide more tools for the host to
manage the game
• The ability to boot/ban agitators
• An option to filter terrible, racist text
• Private codes to join the game
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Technical improvements
• More than 10,000 people
• Reduce latency
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Crazy stuff
• What if you could instantly
get a T-shirt of a drawing
from Drawful?
Burger King’s Skeleton drawing by @chilliards
T-Shirt mock-up via Custom Ink
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Next Steps
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Thank you!For more information, connect with us:
http://jackboxgames.com
http://bit.ly/AmznAppDev
@PeterDotGames@JackboxGames
Drawing winners announced:
http://bit.ly/appstoregiveaway
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Remember to complete
your evaluations!