game concept
DESCRIPTION
For the course 'Capita Selecta - Multimedia, Human Computer Interation' we have to design a non-digital game. This is our concept.Onze blog: http://seriouslygamified.wordpress.com/TRANSCRIPT
Game Design
The Concept
Seriously Gamified Laurien Bal Maarten Van Lier Matthias Vandenbussche
Story
Story
Story
Story
The Game
The Game - Concepts
• Danger Zone vs. Safe Zone• Normal Square vs. “Pick A Card”-
Square• Cards:
• “Dragon Attacks Now” – Card» Fire/Tail/Wing(s)
• “Make the Dragon Angry” – Card» Fire/Tail/Wing(s)
• “Protect” – Card» Protect Yourself vs. Protect Zone» Protect in Specific Zone vs. Protect in All
Zones
The Game - Concepts
• Danger Zone vs. Safe Zone• Normal Square vs. “Pick A Card”-
Square• Cards:
• “Dragon Attacks Now” – Card» Fire/Tail/Wing(s)
• “Make the Dragon Angry” – Card» Fire/Tail/Wing(s)
• “Protect” – Card» Protect Yourself vs. Protect Zone» Protect in Specific Zone vs. Protect in All
Zones
The Game - Concepts
• Danger Zone vs. Safe Zone• Normal Square vs. “Pick A Card”-
Square• Cards:
• “Dragon Attacks Now” – Card» Fire/Tail/Wing(s)
• “Make the Dragon Angry” – Card» Fire/Tail/Wing(s)
• “Protect” – Card» Protect Yourself vs. Protect Zone» Protect in Specific Zone vs. Protect in All
Zones
The Game - Concepts
• If the Dragon Attacks:• Play Protect-Card => You’re Safe!• Go One Round Back
• How to Kill the Dragon:• Go to Last Square• Throw a Six => You Win!• Throw a One => The Dragon Attacks!
The Game - Concepts
• If the Dragon Attacks:• Play Protect-Card => You’re Safe!• Go One Round Back
• How to Kill the Dragon:• Go to Last Square• Throw a Six => You Win!• Throw a One => The Dragon Attacks!
The Game - Questions
• Random Board vs. Standard Board?• Walls?• Name?
The Game - Checklist
• Decisions/Randomness• Play to Your Advantage (Play “Make Dragon
Angry”-Card)• Randomness vs. Tactics (Dice + Cards (+
Board))• Decisions (To Play a Card or Not To Play a
Card)
• Opposition/Interaction/Cooperation• Opposition • Interaction • Cooperation
The Game - Checklist
• Decisions/Randomness• Play to Your Advantage (Play “Make Dragon
Angry”-Card)• Randomness vs. Tactics (Dice + Cards (+
Board))• Decisions (To Play a Card or Not To Play a
Card)
• Opposition/Interaction/Cooperation• Opposition (Make the Dragon Attack Another
Player)• Interaction • Cooperation
The Game - Checklist
• Theme• Theme• Developed Mechanisms • Aesthetics (That’s the plan!)
• Excitement/Social/Emotion• Excited • Social Activity • Emotionally Engaged
The Game - Checklist
• Theme• Theme• Developed Mechanisms • Aesthetics (That’s the plan!)
• Excitement/Social/Emotion• Excited (Danger Zones!)• Social Activity (We hope so!)• Emotionally Engaged
Questions?
• Random Board vs. Standard Board?• Walls?• Name?
• Other Questions?