generalizing terrain representations with vector sums

21
Generalizing Terrain Representa0ons with Vector Sums Patrick Kennelly Long Island University

Upload: nacisslides

Post on 14-Feb-2017

57 views

Category:

Design


1 download

TRANSCRIPT

Page 1: Generalizing Terrain Representations with Vector Sums

Generalizing  Terrain  Representa0ons  with  Vector  Sums

Patrick  Kennelly  Long  Island  University  

Page 2: Generalizing Terrain Representations with Vector Sums

Generalizing  Terrain  Representa0ons  with  Vector  Sums

•  The  importance  of  generalizing  terrain  representa<ons  

•  Approaches  for  generalizing  relief  shading  •  A  new  method  for  generalizing  relief  shading  

in  vector  space  

Page 3: Generalizing Terrain Representations with Vector Sums

Approaches  for  Generalizing  Relief  Shading

•  Smooth  the  relief  shaded  map  •  Smooth  the  terrain  then  relief  shade  •  Smooth  the  surface  normal  vector  then  relief  

shade  

Page 4: Generalizing Terrain Representations with Vector Sums

Smooth  the  Relief  Shaded  Map

Page 5: Generalizing Terrain Representations with Vector Sums

Smooth  the  Relief  Shaded  Map

Page 6: Generalizing Terrain Representations with Vector Sums

Smooth  the  Relief  Shaded  Map

15  x  15  kernel  

Page 7: Generalizing Terrain Representations with Vector Sums

Smooth  the  Terrain  then  Relief  Shade

Page 8: Generalizing Terrain Representations with Vector Sums

Smooth  the  Terrain  then  Relief  Shade

15  x  15  kernel  

Page 9: Generalizing Terrain Representations with Vector Sums

Smooth  the  Terrain  then  Relief  Shade

Leonowicz,  A.  M.,  Jenny,  B.,  &  Hurni,  L.  (2010).  Terrain  sculptor:  generalizing  terrain  models  for  relief  shading.  Cartographic  Perspec/ves,  (67),  51-­‐60.  

Page 10: Generalizing Terrain Representations with Vector Sums

• Low-­‐pass  mean  filter  • Curvature  coefficients  to  iden<fy  valleys  and  ridges  • Ver<cally  exaggerate  and  deepen  smoothed  terrain  model  • Mountain  and  lowland  grids  create  with  weigh<ng  factors  applied  to  exaggerated/deepened  and  smoothed  grids  • Grids  recombined  with  smoothed  slope  grid  • Shaded  relief  created  from  recombined  grid  

Smooth  the  Terrain  then  Relief  Shade Terrain  Sculptor

Page 11: Generalizing Terrain Representations with Vector Sums

Smooth  the  Surface  Normal  Vector    then  Relief  Shade

Page 12: Generalizing Terrain Representations with Vector Sums

Smooth  the  Surface  Normal  Vector    then  Relief  Shade

Page 13: Generalizing Terrain Representations with Vector Sums

Smooth  the  Surface  Normal  Vector    then  Relief  Shade

15  x  15  kernel  

Page 14: Generalizing Terrain Representations with Vector Sums
Page 15: Generalizing Terrain Representations with Vector Sums
Page 16: Generalizing Terrain Representations with Vector Sums
Page 17: Generalizing Terrain Representations with Vector Sums
Page 18: Generalizing Terrain Representations with Vector Sums
Page 19: Generalizing Terrain Representations with Vector Sums
Page 20: Generalizing Terrain Representations with Vector Sums
Page 21: Generalizing Terrain Representations with Vector Sums

Summary A  low  pass  filter  employing  a  large  (15x15)  kernel  can  be  used  to  sum  surface  normal  vectors  in  a  manner  that  results  in  smoothed  relief  shaded  maps  Results  compare  with  hand-­‐drawn  methods  and  methods  sculp<ng  terrain  for  final  relief  shading  The  result  is  a  relief  shaded  map  -­‐  -­‐    no  analogous  smoothed  terrain  model  exists