generating revenues with mobile augmented reality june 17 2010
DESCRIPTION
Presentation for Mobile 2.0 EuropeTRANSCRIPT
Generating Revenues with Mobile AR
Christine PereyPEREY Research & Consulting
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The two industries in which I focus on growing the adoption of mobile AR are print/publishing and retail/commerce.
Graphic generated automatically by Personas http://personas.media.mit.edu/
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Agenda
• Primary revenue sources
• Case Studies and illustrations
– Source
– Objectives
– Value chain
– Metrics
• Second generation revenue sources
• ISMAR2010
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Focus on mobile consumer AR
CONTENTProviders/Publishers Packaging Delivery
EnablersProviders of enabling
technology
Merchants, Brands
The
Ph
ysic
al W
orl
dSe
nso
rs o
n M
ob
ile d
evic
es
The
Dig
ital
Wo
rld
Mobile AR Ecosystem
Mobile AR Industry
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The four sources
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The BIG brand
• Part of a cross-media campaign to increase purchases
– Be and stay top of mind
– Provide utility or fun
• Lower costs
– Increased satisfaction
– Lower product returns
• They contract out projects
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Data Carddas Supersentai Battle: Dice-O
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Pack
agin
g
Delivery
EnablersProviders of enabling
technology
Merchants, Brands
Money Flow
This must not be counted as part of Mobile AR revenues
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Co
nte
nt
Ad
apta
tio
n/C
reat
ion
The LOCAL (small) corporateGlobal trend • Britain• the Netherlands• United States already have about 35 similar applications using Layar
Coming soon • other parts of Europe• Russia• Australia• Korea • Japan
HYPER
http://www.MeilleursAgents.com
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Funda Layer on Layar
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http://www.youtube.com/watch?v=b64_16K2e08
• Layar launch partner (6/09)– Show available properties
– Very attractive user interface
• Objectives• To show innovation (PR)
• Developers of bare land
• All data is maintained by Funda
• 95% of all properties in NL
• One year anniversary June 18!
Local corporation
Delivery
EnablersProviders of enabling technology
Money Flow (AR Browser)
This must not be counted as part of Mobile AR revenues
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Content Development
Packaging
Local publisher
Local corporation
Packaging Delivery
EnablersProviders of enabling
technology
Money Flow (with app)
This must not be counted as part of Mobile AR revenues
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Cultural heritage, Public services, Education
Source: http://www.xrez.com/
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Content provider
Packaging Delivery
EnablersProviders of enabling
technology
Money Flow
This must not be counted as part of Mobile AR revenues
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End users
Pocket Universe$2.99
Nearest Tube£1.19 (similar apps for $1.99)
LocFinder$0.99
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Content provider
Packaging Delivery
EnablersProviders of enabling
technology
Money Flow
A part of this may be included as part of Mobile AR Revenues
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Pay for Layer (End User pays)
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• Content provider is a Layar“publisher”
• 60% of the purchase price goes to the publisher
• One time or recurring (subscription service)
Content provider
Layar(packaging and
platform)Delivery
Money Flow
All of this is Mobile AR Revenues
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Billing system provider
Second generation revenue streams
• Advertising– When there are sufficient eyeballs
– User generated content (Social AR)
• Future– Selling statistics about user behavior
– Derivatives (%) from sales within the mobile AR applications
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Summary
• Businesses must clarify their objectives
• Four sources of revenue– Someone always has to pay
• Value chains – Currently missing the metrics
• Sizing of market should not include value of content or products– Approach revenue forecasts with caution!!
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COEX Seoul, Korea
October 13-16, 2010June 17th 2010 22PEREY Research & Consulting
@ISMAR2010
• Mobile Magic Wand Workshop @ ISMAR2009– http://www.ismar-society.org/ismar2009/mobilewand.php
• Mobile Augmented Reality Summit and Showcase @MWC2010– http://www.perey.com/MobileARSummit/Outcomes.html
• Participants will prepare position papers
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Christine [email protected]+41 79 436 68 69+1 (617) 848-8159
Want to find out more?AR continues what the Internet began
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