hangon! manual
TRANSCRIPT
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Final Year Project 09 | Manual 1
DSK SupInfoGame A209
Final Year Project
OverviewWelcome to HangOn!, a short puzzle-platformer where you control
a ball-like creature that can swing around and assume different
forms with their own special abilities, enabling you to move and do
things like in no other platformer!
Genre Platformer, Puzzle
View 3D Side-View
System Req. Win 2000 or later
Mac OS X "Panther" 10.3.9 or later
Unity Web Player (Browser Based)
Ages 8+
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Final Year Project 09 | Manual 2
Getting started
Insert the game CD Windows users:
o Open the Windows directoryo Run HangOn.exe
Mac users:o Open the Mac directoryo Run HangOn.app
Browser-based users:o Open the BrowserBased directoryo Run HangOn.php
Play!
StoryIn a far away world,
there exists a race of
tree-dwelling, ball-
shaped creatures
called Blobs. You
play Coop, one such
Blob who falls into
the sea and gets
washed onto a
mysterious, deserted
island. Recognising the place from an ancient legend, you stumble
upon what you recognize as the mysterious Cavern of Lightstones.
The glowing crystals in the cavern have strange effects on you that
let you change into different forms and perform amazing feats.Determined to discover the innermost secrets of the Lightstones,
you follow the trail left by the last explorer.
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Final Year Project 09 | Manual 3
Forms
Normal Form
Blobs are simple, round, tree-dwelling creatures
that use their elastic, antennae-like grabbers to
swing from branch-to-branch.
Baloon Form
You take on a balloon-like shape and can fly, by
inhaling air and blowing it back out with great
force!
[NI] Hardball Form
You become a rock-hard boulder that lets you
smash through stuff!
[NI] Goo Form
You turn into a gooey mass that can slip throughsmall gaps and absorb enemies whole.
Controls
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Final Year Project 09 | Manual 4
Important Game Mechanics
Normal Formo Grabbing Objects: You can use your antennae to
grab certain objects. If an object can be grabbed,
the mouse pointer changes to a hand sign when it
hovers over that object. By holding down the grab
button, you can stay latched onto an object. When
the grab button is released, you let go of the object.
Grabbing certain objects can have some interesting
effects, feel free to experiment!
o Swinging: By moving right or left while suspended,you can swing. By pressing up or down, you can
stretch or contract your antenna, lowering yourself
from or pulling yourself to the grabbed object.
Balloon Formo Flying:You can fly in Balloon Form by holding down
the Fly Up button. When you are out of breath,you can no longer fly.
o Breath: The amount of breath you have is indicatedby the yellow bar on your status display, as well as
your size in Balloon Form (the less breath you have,
the smaller you become). Your inhale air over time
to replenish your breath.
oBreaking your fall: If you are falling and wish toavoid taking damage, you can swap to Ballon Form
just before landing to break your fall.
Cant grab object
Can grab object
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Final Year Project 09 | Manual 5
General Mechanicso Hazardous Objects: Certain objects in the world,
like lava, spikes, etc can hurt you. Do your best to
avoid these.o Health Pickups: Scattered around the world are
jewels that can be grabbed to restore health.
o Checkpoints: As you progress through the levels,your progress automatically gets saved at certain
points, and you respawn there if you die.
o Pausing: You can pause and resume the game, andsave your progress if you wish.
o Fall Damage: If you fall from more than a certainheight (roughly a bit more your grab range), you
take damage depending on the distance you fell.
Note that you do not take fall damage in Balloon
Form.
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Final Year Project 09 | Manual 6
Support
You can view the game website athttp://hangon.tk You can contact us at: (Please quote the reference
SIGA209-FYP)
DSK Supinfocom International Campus
Survey No. 55/54, Tarwadi, Near Loni Toll Naka,
Pune - Solapur Road,
Pune - 412308, Maharashtra, India.
Toll Free : 1800 - 2095020
Tel. :+ 91 20 66784310 / 66784311Fax : +91 20 66784317
Email id :[email protected]
The Team
Amol Bankar ([email protected])Tech Lead
World-building and asset integration Programming Research
Harshal Chheda ([email protected])
Project Lead, Sound Lead Level design Programming Web Design Sound
Siddhesh Malkarnekar ([email protected])
Graphic Lead Concept art 2D & 3D graphic asset production Animation
http://hangon.tk/http://hangon.tk/http://hangon.tk/mailto:[email protected]:[email protected]:[email protected]:[email protected]://hangon.tk/