harshal chheda game analysis lba
TRANSCRIPT
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8/3/2019 Harshal Chheda Game Analysis LBA
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SIG Advanced Harshal Chheda
Game Analysis | Little Big Adventure
GAME ANALYSIS | Little Big Adventure
SPECIFICATIONS
Platform PC
Year of Release 1994
Genre Adventure
Video SVGA
Developer Adeline
Publisher Electronic Arts
OVERVIEW
3D Adventure game played in isometric view Set in a large, intricate unique universe that blends sci-fi and fantasy Story-driven gameplay with pre-rendered cinematics and abundant player-NPC interactions 4 different action modes: Normal, Aggressive, Athletic and Discreet Keyboard-only controls 12 levels / 30 hours gameplay approx CD music and recorded dialogues
THE UNIVERSE AND STORY
The protagonist, Twinsen, is a young male Quetch living
in a bizarre world called Twinsun, a world that is balanced
between two suns. The races inhabiting this planet are
Quetches (humanoids), Rabbibunnies (rabbit-like
creatures), Grobos (elephant-like creatures), and
Spheroids (sphere shaped creatures).
The people are ruled over by an evil dictator called Dr
Funfrock and live highly regulated and monitored lives.
There are a lot of laws like the outlawing of all discussions
on the Legend ofSendell, the planets goddess.
Twinsen begins to have dreams of this legend and he sees the destruction of Twinsun. The authorities
find out and imprison him. He must now escape the prison to rescue his wife, solve the Legend of
Sendell and defeat Dr Funfrock.
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8/3/2019 Harshal Chheda Game Analysis LBA
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SIG Advanced Harshal Chheda
Game Analysis | Little Big Adventure
GAMEPLAY
Movement is via the cursor keys, with spacebar for actions Actions depend on the mode the player is in Modes
o Normal: The player walks around normallyand can interact with NPCs, use items and
search objects using the action button
o Athletic: The player runs and can jump withthe action button in this mode but takes
damage if he collides with any object
o Aggressive: The player can punch and kickn this mode by pressing the action button
o Discreet: The player sneaks about and canhide using the action button
For most of the game, the focus is on avoiding enemies and talking to different NPCs It is semi free-roaming. I.e. There are waypoints within which the player can go where he
chooses to
The game also has events and puzzles where the player has to try and find a way to solveproblems using NPC interactions, actions or certain scripted events
Normally, players cant fight and kill enemies but there are also fightable NPCs who you kill byfacing their way and spamming the action button in aggressive mode
Most NPCs are active and have their own personalities, paths and dialogues, leading to richinteractivity
There is an inventory system to store powerups, health boosts and important objectsPROS
High production values for the time with a unique, detailed universe, 3D SVGA graphics,cutscenes, recorded dialogues, CD music, varied NPCs with different AI
Interesting universe with quirky characters and creatures Story that blends sci-fi and fantasy nicely High attention to detail regarding graphics, animation,
dialogues, sounds and music
Semi free-roaming world Interesting blends of different gameplay depending on
mode: Normal - adventure, Athletic platform, Aggressive
action, Discreet stealth
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8/3/2019 Harshal Chheda Game Analysis LBA
3/3
3
SIG Advanced Harshal Chheda
Game Analysis | Little Big Adventure
CONS
The ergonomics verge on unplayable:o Normal walking is too slow and athletic mode running can damage you if you bump into
things which happens all the time because of the cramped environment
o Isometric view means that pressing up will make the player move diagonally this canbe especially annoying when trying to face a certain direction to fight, run away, jump
onto a moving platform, etc
o Switching modes is not fluid and obstructs gameplay a loto NPC dialogues cant be skipped or made fastero The bounding boxes of pickups are too small and you have to literally stand on top of
them to pick them up
The fighting system is extremely poor andinvolves standing facing the NPC and
spamming the action button no movement,
no blocking, no combos nothing
The save system is strange, as it savesautomatically after completing each scene with
no way to go back or have any control over
saving
Too many instant-death situations means theplayer has to do whole scenes all over again
very very frustrating
Slow general pace added to which dialogues and cutscenes cant be skipped even whenplaying the same scene again after dying
CONCLUSIONS
Decent game for its time but the gameplay is horribly outdated now The focus during development seems to have been on immersion rather than gameplay That does lead to high production values Interesting mix of different styles of gameplay Funky universe and characters with a Big Brother-type plot that is accessible to most people Horrible ergonomics
The gameplay could be so much more fluid like the LucasArts Star Wars desktop games Boring and cumbersome overall in my personal opinion