how virtual and augmented reality will transform healthcare - walter greenleaf - august 2016
TRANSCRIPT
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How Virtual and Augmented Reality Will Transform Healthcare
Walter Greenleaf PhD
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Healthcare Crisis: Aging Populations
0 50
100 150 200 250 300 350 400
1900 1910 1920 1930 1940 1950 1960 1970 1980 1990 2000 2010 2015 2020 2025
Age 85+
Age 75-84
Age 65-74
Age 45-64
Age 5-44
Under Age 5
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Transforming HealthCare with Technology
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Digital Health Revolution • Mobile Health / eHealth • Wearable Sensors • Patient Centered • Leverages Internet: social, competitive, collaborative
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New Technologies for Healthcare Major Trends:
• Transformation from analog to digital
• Transformation from location-based and time limited to any location, and available 24/7
• Patient focused - patient engaged in their own care
• Emphasis on prevention and behavior change
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The Quantified Self Movement: Early Adopters
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Every medical device reinvented
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Objective data Behavior and activities Linked to intervention Population trends
Digital Health Platforms deliver interventions to patients parse data for enhanced decision-making
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Medical Applications of Virtual Reality
Technology
Digital Health Revolution
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• Current technologies and concepts are founded on more than 30 years of research and development
• Recent changes in cost and access make VR affordable
• VR tech is currently used for prevention, evaluation, treatment and chronic disease management
• After years of validation and use by early adopters - VR technology is poised to move to the mainstream
• On the horizon: enhanced, ubiquitous, informative and integrated
Virtual Reality Technology For Medicine
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• Prevention and Wellness
• Objective Assessments
• Improved Adherence
• Facilitated Behavior Change
• Distributed Care Delivery
• Management of Chronic Conditions
VR and AR technology will significantly impact Medical Care
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First general purpose and commercially available VR
systems.
Now, after more than 30
years of research and
development…
VR Technology Has Evolved
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Virtual Reality TechnologyOn the way to becoming a commodity
available at consumer prices
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Now is the time for VR VR technology is now affordable, scalable and accessible to the marketplace. The VR category is attracting interest and investments from major players.
Facebook - Oculus
Samsung - GearVR Sony – PlayStation VR
Microsoft - HoloLens
HTC - Vive OSVR
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Now is the time for VR
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11.3
16.9
27.3
41.5
56.2
68.0
6.6
9.9
16.1
24.4
33.0
40.0
Best Worst
Year2 Year3 Year4 Year5 Year6Year1
Initial adoption will be driven through game console, PC gaming and mobile phone bundling. Within 3 years, VR will likely be adopted by 15-30 million users.
*Based on agent based modeling by Lieberman Research Worldwide
Within 6 years, VR will likely be adopted by 40-70 million users
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AR Technology
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Although entertainment, social connection and gaming will drive the initial adoption of VR technology, the deepest and most significant market for VR will be in clinical care and in improving health and wellness. The list of clinical interventions made possible by VR is long. VR technology also facilitates clinical assessments and medical training, as well as providing for improved surgical skill training and procedure planning. Personal health and wellness can be improved by using VR to engender better nutrition, promote healthy lifestyles, and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency
Medical Applications of Virtual Reality Technology
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Academic research has demonstrated that Virtual Reality can effectively treat a wide variety of clinical problems– ranging from addictions, to stroke, to PTSD
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• Medical Interventions
• Clinical Assessments
• Medical Training
• Health & Wellness
MEDICAL APPLICATIONS OF VR
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• Clinical Skill Training
• Surgical Skill Training
• Interpersonal Skill Training
• Use of Equipment and Tools
• Team Training - eg: Emergency
Department, Surgical Team
• Emergency Response Training
and Rehearsal
• Empathy
Medical Training
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Rapidly
becoming the
standard for training…
…and soon to be part of
the standard of
care.
Surgical Training: Preoperative Planning & Image Guided Surgery
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• Medical Image Review
• Neuropsychological
Assessments
• Activities of Daily Living
Assessments
• Physical Medicine – OT / PT
• Behavioral Medicine –
psychology, psychiatry
DIAGNOSTIC ASSESSMENTS
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RESET Digitized Neurocognitive Tool Set
This product evolves traditional paper and automated evaluations to a more sophisticated level.. It also produces a robust intervention that challenges cognitive skills.
New Approaches for Cognitive Assessment
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• Physical Therapy and Rehabilitation
• Neuro-rehabilitation - Stroke and Traumatic Brain Injury
• Speech Therapy
• Optical Rehabilitation –
Strabismus, Amblyopia
• Acute and Chronic Pain
• Surgical Planning
A LONG LIST OF MEDICAL INTERVENTIONS
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• Drug and alcohol abuse
• Schizophrenia
• Post-traumatic stress disorder (PTSD)
• Generalized Anxiety Disorder
• Mood Disorders - Depression
• Mild Cognitive Impairment
• Autism Spectrum Disorder
• ADHD
Virtual environments are used clinically to treat several important mental and behavioral health problems
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• Phobia and anxiety disorders
• Obsessive Compulsive Disorder (OCD)
• Developmental disabilities
• Conduct disorders
• Anger management
• Eating disorders
• Impulsive disorders
• Learning disabilities
• Neuro-cognitive disorders
Virtual environments are used clinically to treat several important behavioral health problems
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• Weight Management
• Cognitive Function Training –
Sequencing, Situational Awareness,
Decision Making
• Exercise
HEALTH AND WELLNESS • Stress Management
• Disability Solutions
• Addressing Isolation
• Grief Counseling
• Mood and Resilience
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Over 40 years of academic research and over 3000
studies demonstrate that VR can improve behaviors, attitudes, and health.
Until now, the technology was expensive, bulky, and difficult to use. Today, we have the advancements to bring VR to scale in healthcare.
Why Now?
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Portable Telemedicine Platform
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Virtual Humans For Training, Confidential Interaction, and Telemedicine Support
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Some Examples
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PTSD, Phobias, and Anxiety Disorders • Exposure-based treatments can be conducted in the safety and comfort of an office setting • Effective tools for treating a variety of clinical problems, in particular anxiety and addictive
disorders • Fully immersive environments, with include the use of a head mounted display, 3D sound,
tactile stimulation via shaking platform, and olfactory stimulus are used for PTSD therapy
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RISK AVOIDANCE TRAINING Refusal skill training for those who need help with addictions
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Stress Inoculation – Risk Preparation
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Virtual hospital tours could be used to relieve pre-procedure anxiety
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Build Empathy for Underserved Populations
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VR can be used to help train doctors and staff to better understand the patient perspective.
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How does it work?
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The Neuroscience of How VR Promotes Behavior Change
VR can promote behavior change by taking advantage of the way our brain’s learning and reward systems function
• Activate neuroplastic change via reward systems
• Shorten the feedback loop – show progress
• Leverage mirror neuron systems
VR systems can:
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• It is necessary to activate the associated brain system to enable neuro-plasticity
• Repetition is required
• It is critical to engage the brain's reward systems
• Attention drives Cholinergic system
• Novelty drives Noradrenergic/Serotonergic system
• Reward drives Dopaminergic system
The Neuroscience of How VR Promotes Behavior Change
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Ability to change attitudes and behavior after “being” one’s future self.
Leveraging Mirror Neurons
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Your Future Self
• Students interacted with 3-D avatars of future self.
• Asked to allocate $1K between present expenses, a fun splurge, checking account, & retirement account.
• Participants who interacted with future self put more than twice as much money into retirement account.
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• Current technologies and concepts are founded on more than 30 years of research and development
• Recent changes in cost and access make VR affordable
• VR tech is currently used for prevention, evaluation, treatment and chronic disease management
• After years of validation and use by early adopters - VR technology is poised to move to the mainstream
• On the horizon: enhanced, ubiquitous, informative and integrated
Virtual Reality Technology For Medicine