hugh brazier · approved color effects shot 09 purple and brown re-entry fire created using after...

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The following document is a detailed breakdown of the visual eects work I produced on a shot by shot basis from beginning to end. SHOT SUMMARY Category PROJECT WORK DONE SHOT 01 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues SHOT 02 SHAUN THE SHEEP SERIES 2 I used particular to create a water splash effect SHOT 03 SHAUN THE SHEEP SERIES 2 Using particular I created a simulation for chewed up grass SHOT 04 SHAUN THE SHEEP SERIES 2 Green screen comp as well as clouds SHOT 05 WIZARDS VS ALIENS SERIES 3 Camera tracked comp of 2d world image plus cg blast door elements adjusting for focus pull plus roto for foreground action and general cleanup on glass SHOT 06 WALLACE AND GROMIT NPOWER Steam effect created using a mix of CG and live action smoke plates SHOT07 INTELEMATICS CG comp of 3d maya plates plus lens flare and additional graphical highlights SHOT 08 WIZARDS VS ALIENS SERIES 3 Using nukes spline warp to morph between plates as well as adding pre approved color effects SHOT 09 PURPLE AND BROWN Re-entry fire created using after effects as well as adding stars and asteroids SHOT 10 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions SHOT 11 PIRATES A BAND OF MISFITS Using Nuke I assembled 4 separately animated plates to create the full scene I keyed and tracked the background plate while adjusting color and exposure. additional cleanup work on cutlines for pirate captains mouth pieces SHOT 12 PIRATES A BAND OF MISFITS Keyed background as well as cleanup for pirate captains mouth pieces SHOT 13 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues SHOT 14 AUTOMATIC BRAIN Using After Effects I arranged the CG passes in accordance with the pre approved style as well as adding glows and creating a crash zoom transition between the CG and live action plates SHOT 15 WIZARDS VS ALIENS SERIES 3 Camera tracked comp of 2d world image adding cg blast door elements. Keying and roto for foreground action and general cleanup on glass SHOT 16 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions SHOT 17 SHAUN THE SHEEP SERIES 2 Using After Effects to create beam effect as well as adding additional flares and distortions SHOT 18 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH I used Fusion to remove rigs and add flour using live action elements SHOT 19 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH I used Fusion to key the foreground as well as track in background plate SHOT 20 PURPLE AND BROWN I used after effects to create flame and smoke effect SHOT 21 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH I used fusion to add live action spark elements SHOT 22 WALLACE AND GROMIT BBC IDENT De-rigging on wallace, plus adding BBC ident plate and finally comping in pre rendered snow effect SHOT 23 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH Using Fusion I created glows and arranged live action fire plates as well as creating smouldering effect on book SHOT 24 PURPLE AND BROWN De-rigging on characters using Fusion as well as keying on foreground plate SHOT 25 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH De-rigging on characters SHOT 26 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH De-rigging and keying of foreground plate as well as tracking in background to match foreground action SHOT 27 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH Keying and derigging SHOT 28 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH De-rigging on characters using Fusion as well as keying on foreground plate SHOT 29 PURPLE AND BROWN I used after effects to create smoke and blast effect. derived foreground elements SHOT 30 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH De-rigging and smoke as well as keying and tracking in background sky SHOT 31 AUTOMATIC BRAIN Using After Effects I arranged the CG passes in accordance with the pre approved style as well as adding a vignette, glow effect and a seamless crash zoom transition between live action eye plate and CG renders SHOT 32 IMMODIUM COMMERCIAL Keying of foreground character element as well as blending comp onto pre approved cg book SHOT 33 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH Keying in Fusion SHOT 34 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues SHOT 35 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions plus adding an additional bokeh blur particle effect SHOT 36 WIZARDS VS ALIENS SERIES 3 Using an combination of houdini renders and optical flares as well as additional camera shake, distortion and directional blur to add intensity SHOT 37 THE GREAT BARRIER REEF Assembling and color grading CG passes to client specifications plus additional flare effects SHOT 38 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues SHOT 39 SHAUN THE SHEEP SERIES 2 I used After Effects to key and assemble foreground and background elements as well as creating custom smoke effect color graded in line with the directors brief plus shadows and distortions SHOT 40 SHAUN THE SHEEP SERIES 2 I used After Effects to create the smoke effect color graded in line with the directors brief as well as using a difference key to imerse the character within the smoke SHOT 41 SHAUN THE SHEEP SERIES 2 I used After Effects to create transport beam as well as adding additional fractal noise, glows and stars SHOT 42 SHAUN THE SHEEP SERIES 2 I used After Effects to create transport beam as well as adding additional fractal noise, glows and stars SHOT 43 SHAUN THE SHEEP SERIES 2 I used After Effects to create tv distortion effect as well as adding additional smoke and sparks from live action plates SHOT 44 SHAUN THE SHEEP SERIES 2 I used After Effects to add a moon and animate the spaceship plate as well as adding the transport beam effect from previous shots SHOT 45 SHAUN THE SHEEP SERIES 2 I used a luma key provided by the animators to comp the foreground and background characters as well as creating an earth scene with stars SHOT 46 SHAUN THE SHEEP SERIES 2 I used a luma key provided by the animators to comp the foreground and background characters as well as creating an earth scene with stars and galaxies SHOT 47 SHAUN THE SHEEP SERIES 2 I used After Effects to create the rain which was used with varying intensity throughout the episode SHOT 48 THE GREAT BARRIER REEF Assembling and color grading CG passes while seamlessly transitioning between the live action plate to CG comp plus additional flare effects SHOWREEL BREAKDOWN HUGH BRAZIER

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The following document is a detailed breakdown of the visual effects work I produced on a shot by shot basis from beginning to end.

S H OT S U M M A R Y

Category PROJECT WORK DONE

SHOT 01 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues

SHOT 02 SHAUN THE SHEEP SERIES 2 I used particular to create a water splash effect

SHOT 03 SHAUN THE SHEEP SERIES 2 Using particular I created a simulation for chewed up grass

SHOT 04 SHAUN THE SHEEP SERIES 2 Green screen comp as well as clouds

SHOT 05 WIZARDS VS ALIENS SERIES 3 Camera tracked comp of 2d world image plus cg blast door elements adjusting for focus pull plus roto for foreground action and general cleanup on glass

SHOT 06 WALLACE AND GROMIT NPOWER Steam effect created using a mix of CG and live action smoke plates

SHOT07 INTELEMATICS CG comp of 3d maya plates plus lens flare and additional graphical highlights

SHOT 08 WIZARDS VS ALIENS SERIES 3 Using nukes spline warp to morph between plates as well as adding pre approved color effects

SHOT 09 PURPLE AND BROWN Re-entry fire created using after effects as well as adding stars and asteroids

SHOT 10 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions

SHOT 11 PIRATES A BAND OF MISFITS Using Nuke I assembled 4 separately animated plates to create the full scene I keyed and tracked the background plate while adjusting color and exposure. additional cleanup work on cutlines for pirate captains mouth pieces

SHOT 12 PIRATES A BAND OF MISFITS Keyed background as well as cleanup for pirate captains mouth pieces

SHOT 13 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues

SHOT 14 AUTOMATIC BRAIN Using After Effects I arranged the CG passes in accordance with the pre approved style as well as adding glows and creating a crash zoom transition between the CG and live action plates

SHOT 15 WIZARDS VS ALIENS SERIES 3 Camera tracked comp of 2d world image adding cg blast door elements. Keying and roto for foreground action and general cleanup on glass

SHOT 16 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions

SHOT 17 SHAUN THE SHEEP SERIES 2 Using After Effects to create beam effect as well as adding additional flares and distortions

SHOT 18 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

I used Fusion to remove rigs and add flour using live action elements

SHOT 19 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

I used Fusion to key the foreground as well as track in background plate

SHOT 20 PURPLE AND BROWN I used after effects to create flame and smoke effect

SHOT 21 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

I used fusion to add live action spark elements

SHOT 22 WALLACE AND GROMIT BBC IDENT De-rigging on wallace, plus adding BBC ident plate and finally comping in pre rendered snow effect

SHOT 23 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

Using Fusion I created glows and arranged live action fire plates as well as creating smouldering effect on book

SHOT 24 PURPLE AND BROWN De-rigging on characters using Fusion as well as keying on foreground plate

SHOT 25 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

De-rigging on characters

SHOT 26 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

De-rigging and keying of foreground plate as well as tracking in background to match foreground action

SHOT 27 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

Keying and derigging

SHOT 28 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

De-rigging on characters using Fusion as well as keying on foreground plate

SHOT 29 PURPLE AND BROWN I used after effects to create smoke and blast effect. derived foreground elements

SHOT 30 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

De-rigging and smoke as well as keying and tracking in background sky

SHOT 31 AUTOMATIC BRAIN Using After Effects I arranged the CG passes in accordance with the pre approved style as well as adding a vignette, glow effect and a seamless crash zoom transition between live action eye plate and CG renders

SHOT 32 IMMODIUM COMMERCIAL Keying of foreground character element as well as blending comp onto pre approved cg book

SHOT 33 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH

Keying in Fusion

SHOT 34 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues

SHOT 35 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions plus adding an additional bokeh blur particle effect

SHOT 36 WIZARDS VS ALIENS SERIES 3 Using an combination of houdini renders and optical flares as well as additional camera shake, distortion and directional blur to add intensity

SHOT 37 THE GREAT BARRIER REEF Assembling and color grading CG passes to client specifications plus additional flare effects

SHOT 38 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues

SHOT 39 SHAUN THE SHEEP SERIES 2 I used After Effects to key and assemble foreground and background elements as well as creating custom smoke effect color graded in line with the directors brief plus shadows and distortions

SHOT 40 SHAUN THE SHEEP SERIES 2 I used After Effects to create the smoke effect color graded in line with the directors brief as well as using a difference key to imerse the character within the smoke

SHOT 41 SHAUN THE SHEEP SERIES 2 I used After Effects to create transport beam as well as adding additional fractal noise, glows and stars

SHOT 42 SHAUN THE SHEEP SERIES 2 I used After Effects to create transport beam as well as adding additional fractal noise, glows and stars

SHOT 43 SHAUN THE SHEEP SERIES 2 I used After Effects to create tv distortion effect as well as adding additional smoke and sparks from live action plates

SHOT 44 SHAUN THE SHEEP SERIES 2 I used After Effects to add a moon and animate the spaceship plate as well as adding the transport beam effect from previous shots

SHOT 45 SHAUN THE SHEEP SERIES 2 I used a luma key provided by the animators to comp the foreground and background characters as well as creating an earth scene with stars

SHOT 46 SHAUN THE SHEEP SERIES 2 I used a luma key provided by the animators to comp the foreground and background characters as well as creating an earth scene with stars and galaxies

SHOT 47 SHAUN THE SHEEP SERIES 2 I used After Effects to create the rain which was used with varying intensity throughout the episode

SHOT 48 THE GREAT BARRIER REEF Assembling and color grading CG passes while seamlessly transitioning between the live action plate to CG comp plus additional flare effects

SHOWREEL BREAKDOWNHUGH BRAZIER