hugh brazier · approved color effects shot 09 purple and brown re-entry fire created using after...
TRANSCRIPT
The following document is a detailed breakdown of the visual effects work I produced on a shot by shot basis from beginning to end.
S H OT S U M M A R Y
Category PROJECT WORK DONE
SHOT 01 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues
SHOT 02 SHAUN THE SHEEP SERIES 2 I used particular to create a water splash effect
SHOT 03 SHAUN THE SHEEP SERIES 2 Using particular I created a simulation for chewed up grass
SHOT 04 SHAUN THE SHEEP SERIES 2 Green screen comp as well as clouds
SHOT 05 WIZARDS VS ALIENS SERIES 3 Camera tracked comp of 2d world image plus cg blast door elements adjusting for focus pull plus roto for foreground action and general cleanup on glass
SHOT 06 WALLACE AND GROMIT NPOWER Steam effect created using a mix of CG and live action smoke plates
SHOT07 INTELEMATICS CG comp of 3d maya plates plus lens flare and additional graphical highlights
SHOT 08 WIZARDS VS ALIENS SERIES 3 Using nukes spline warp to morph between plates as well as adding pre approved color effects
SHOT 09 PURPLE AND BROWN Re-entry fire created using after effects as well as adding stars and asteroids
SHOT 10 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions
SHOT 11 PIRATES A BAND OF MISFITS Using Nuke I assembled 4 separately animated plates to create the full scene I keyed and tracked the background plate while adjusting color and exposure. additional cleanup work on cutlines for pirate captains mouth pieces
SHOT 12 PIRATES A BAND OF MISFITS Keyed background as well as cleanup for pirate captains mouth pieces
SHOT 13 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues
SHOT 14 AUTOMATIC BRAIN Using After Effects I arranged the CG passes in accordance with the pre approved style as well as adding glows and creating a crash zoom transition between the CG and live action plates
SHOT 15 WIZARDS VS ALIENS SERIES 3 Camera tracked comp of 2d world image adding cg blast door elements. Keying and roto for foreground action and general cleanup on glass
SHOT 16 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions
SHOT 17 SHAUN THE SHEEP SERIES 2 Using After Effects to create beam effect as well as adding additional flares and distortions
SHOT 18 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
I used Fusion to remove rigs and add flour using live action elements
SHOT 19 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
I used Fusion to key the foreground as well as track in background plate
SHOT 20 PURPLE AND BROWN I used after effects to create flame and smoke effect
SHOT 21 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
I used fusion to add live action spark elements
SHOT 22 WALLACE AND GROMIT BBC IDENT De-rigging on wallace, plus adding BBC ident plate and finally comping in pre rendered snow effect
SHOT 23 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
Using Fusion I created glows and arranged live action fire plates as well as creating smouldering effect on book
SHOT 24 PURPLE AND BROWN De-rigging on characters using Fusion as well as keying on foreground plate
SHOT 25 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
De-rigging on characters
SHOT 26 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
De-rigging and keying of foreground plate as well as tracking in background to match foreground action
SHOT 27 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
Keying and derigging
SHOT 28 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
De-rigging on characters using Fusion as well as keying on foreground plate
SHOT 29 PURPLE AND BROWN I used after effects to create smoke and blast effect. derived foreground elements
SHOT 30 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
De-rigging and smoke as well as keying and tracking in background sky
SHOT 31 AUTOMATIC BRAIN Using After Effects I arranged the CG passes in accordance with the pre approved style as well as adding a vignette, glow effect and a seamless crash zoom transition between live action eye plate and CG renders
SHOT 32 IMMODIUM COMMERCIAL Keying of foreground character element as well as blending comp onto pre approved cg book
SHOT 33 WALLACE AND GROMIT - A MATTER OF LOAF AND DEATH
Keying in Fusion
SHOT 34 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues
SHOT 35 WIZARDS VS ALIENS SERIES 3 I used Nuke to add pre rendered houdini passes while enhancing with color grading, glows, reflections and distortions plus adding an additional bokeh blur particle effect
SHOT 36 WIZARDS VS ALIENS SERIES 3 Using an combination of houdini renders and optical flares as well as additional camera shake, distortion and directional blur to add intensity
SHOT 37 THE GREAT BARRIER REEF Assembling and color grading CG passes to client specifications plus additional flare effects
SHOT 38 ICONICLES CHILDRENS BBC CG comp adjusting shadows ,reflections, motion vectors, occlusion and highlights as well as fixing render issues
SHOT 39 SHAUN THE SHEEP SERIES 2 I used After Effects to key and assemble foreground and background elements as well as creating custom smoke effect color graded in line with the directors brief plus shadows and distortions
SHOT 40 SHAUN THE SHEEP SERIES 2 I used After Effects to create the smoke effect color graded in line with the directors brief as well as using a difference key to imerse the character within the smoke
SHOT 41 SHAUN THE SHEEP SERIES 2 I used After Effects to create transport beam as well as adding additional fractal noise, glows and stars
SHOT 42 SHAUN THE SHEEP SERIES 2 I used After Effects to create transport beam as well as adding additional fractal noise, glows and stars
SHOT 43 SHAUN THE SHEEP SERIES 2 I used After Effects to create tv distortion effect as well as adding additional smoke and sparks from live action plates
SHOT 44 SHAUN THE SHEEP SERIES 2 I used After Effects to add a moon and animate the spaceship plate as well as adding the transport beam effect from previous shots
SHOT 45 SHAUN THE SHEEP SERIES 2 I used a luma key provided by the animators to comp the foreground and background characters as well as creating an earth scene with stars
SHOT 46 SHAUN THE SHEEP SERIES 2 I used a luma key provided by the animators to comp the foreground and background characters as well as creating an earth scene with stars and galaxies
SHOT 47 SHAUN THE SHEEP SERIES 2 I used After Effects to create the rain which was used with varying intensity throughout the episode
SHOT 48 THE GREAT BARRIER REEF Assembling and color grading CG passes while seamlessly transitioning between the live action plate to CG comp plus additional flare effects
SHOWREEL BREAKDOWNHUGH BRAZIER