hxrefactored - mad*pow - magga dora

23
PREPARED BY HOW TO GET RID OF THOSE PESKY USERS HxR CONFERENCE Magga Dora Senior Experience Designer @maggadora May 13, 2014 #HxR2014

Upload: madpow-health-20

Post on 20-May-2015

270 views

Category:

Technology


2 download

TRANSCRIPT

Page 1: HxRefactored - Mad*Pow - Magga Dora

PREPARED  BY  

HOW  TO  GET  RID  OF  THOSE  PESKY  USERS  

HxR  CONFERENCE  Magga  Dora    Senior  Experience  Designer  @maggadora  

May  13,  2014  

#HxR2014  

Page 2: HxRefactored - Mad*Pow - Magga Dora

NO  MORE  PESKY  USERS  

• THEY  LEAVE  •  BECOME  TOO  FRUSTRATED  USING  YOUR  PRODUCT  

•  PERHAPS  NOT  A  GOOD  IDEA  IN  THE  LONG  RUN  

Page 3: HxRefactored - Mad*Pow - Magga Dora

NO  MORE  PESKY  USERS  

• THEY  SUCCEED  •  THEY  ARE  TOO  BUSY  SUCCEEDING  TO  SPARE  YOU  A  THOUGHT  

Page 4: HxRefactored - Mad*Pow - Magga Dora

SUCCESSFUL  USERS  

• WHAT  DO  WE  KNOW  ABOUT  USERS?  

• HOW  CAN  WE  APPLY  THAT  IN  OUR  WORK?  

• HOW  TO  MAINTAIN  A  USER  FOCUSED  PHILOSOPHY   Ψ

Page 5: HxRefactored - Mad*Pow - Magga Dora

PEOPLE  ARE  PREDICTABLE  

• ONE  TRACK  MIND  

• WORKING  MEMORY  

• CHOICE  

• DECISION  MAKING  

• AFFECTING  BEHAVIOR  

• RECEIVING  SUPPORT   Ψ

Page 6: HxRefactored - Mad*Pow - Magga Dora

ONE  TRACK  MIND  

• THE  WAY  YOU  SEE  YOUR  WEBSITE   • THE  WAY  THE  USERS  SEE  YOUR  WEBSITE  

Page 7: HxRefactored - Mad*Pow - Magga Dora
Page 8: HxRefactored - Mad*Pow - Magga Dora

WORKING  MEMORY  

• RESOURCE  LIMITED  

• VOLATILE  

• RANDOMLY  LOSES  INFORMATION  

Page 9: HxRefactored - Mad*Pow - Magga Dora

REMEMBER  FOR  THE  USER  

• TELL  THEM  WHERE  THEY  HAVE  BEEN  

• TELL  THEM  WHAT  THEY  HAVE  DONE  

• SHOW  THEM  WHERE  THEY  ARE  

Page 10: HxRefactored - Mad*Pow - Magga Dora
Page 11: HxRefactored - Mad*Pow - Magga Dora

CHOICE  IS  VERY  DIFFICULT  

• WE  CAN  ONLY  KEEP  A  FEW  THINGS  IN  OUR  MIND  AT  ANY  ONE  TIME.  

• WE  CAN  ONLY  THINK  ABOUT  3-­‐4  CHOICES  AT  A  TIME.  BEST  CASE.    

• MAKE  A  CHOICE  FOR  YOUR  USER.  

Page 12: HxRefactored - Mad*Pow - Magga Dora

COROLLARY  

• THE  USERS  AVOID  MAKING  A  DECISION  

• THEY  GO  WITH  YOURS  

• POSITIVE  EXAMPLE  

Page 13: HxRefactored - Mad*Pow - Magga Dora
Page 14: HxRefactored - Mad*Pow - Magga Dora

WHOSE  DECISION  IS  IT?  

• USERS  WILL  AVOID  MAKING  A  DECISION  WHICH  MEANS:  THEY  WILL  GO  WITH  YOUR  DECISION  

• UNTICKING  A  BOX  IS  A  DECISION  TOO  

• WHO  BENEFITS  FROM  YOU  DECISION?  

Thanks  to  DarkPaVerns.org  for  the  example  

Page 15: HxRefactored - Mad*Pow - Magga Dora

DRAWING  ATTENTION  

• COLOR  MATTERS  

•  GREEN  =  GO/CONTINUE/SUCCESS  

•  RED  =  STOP/BACK/FAILURE  

• PLACEMENT  SHOULD  BE  WHERE  THE  USER  IS  LOOKING  

Page 16: HxRefactored - Mad*Pow - Magga Dora
Page 17: HxRefactored - Mad*Pow - Magga Dora

SOLVING  IT  WITH  DOCUMENTATION  

• IF  PEOPLE  DON’T  NOW  WHICH  BUTTON  TO  PUSH,  DOCUMENTING  IT  IN  THE  HELP  IS  NOT  SOLVING  THE  ISSUE  

• THE  PROBLEM  IS  IN  THE  INTERFACE  AND  NEEDS  TO  BE  SOLVED  THERE  

Page 18: HxRefactored - Mad*Pow - Magga Dora
Page 19: HxRefactored - Mad*Pow - Magga Dora
Page 20: HxRefactored - Mad*Pow - Magga Dora
Page 21: HxRefactored - Mad*Pow - Magga Dora

At any point in the interaction our users need to understand

• Where they are • How they got there • How they can proceed

Page 22: HxRefactored - Mad*Pow - Magga Dora

HELPING  THE  USER  TO  SUCCEED  

• WE  KNOW  A  LOT  ABOUT  PEOPLE  AND  HOW  THEY  APPROACH  WHAT  THEY  ARE  DOING.  

• USING  THAT  KNOWLEDGE  WE  CAN  HELP  THEM  BE  SUCCESSFUL.  

• SUCCESSFUL  USERS  ARE  TOO  BUSY  DOING  THEIR  THING  TO  BOTHER  YOU.  

Page 23: HxRefactored - Mad*Pow - Magga Dora

PREPARED  BY  

HOW  TO  GET  RID  OF  THOSE  PESKY  USERS  MAKE  USERS  SUCCESSFUL  

HxR  Conference  Magga  Dora,  Senior  Experience  Designer  

@maggadora  

May  13,  2014