ian jaye industrial design

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CCS Social Space Flexible Mouse Audible Audio Sketching 248.767.9552 [email protected] Ian Jaye Design of: Contact: Work: 2 18 26 38

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Page 1: Ian Jaye Industrial Design

CCS Social SpaceFlexible MouseAudible AudioSketching

[email protected]

Ian Jaye Design of:

Contact:

Work:2

18

26

38

Page 2: Ian Jaye Industrial Design

03

The “3rd space” for the College for Cre-

ative Studies and all who live, teach,

study, and work there.

Design & Creative Direction during

spring 2013

CI: Creative Initiatives

Page 3: Ian Jaye Industrial Design

03

Page 4: Ian Jaye Industrial Design

For the students, By the students

We distributed, collected, and analyzed over 200 surveys asking what students would do if they had a vacant space on campus and unlimited funds.

In all, 15% of the entire school participated in our initial research. We

synthesized the results and found that the most students wanted a

place that did make them feel obligated to work, but had all of the

necessary facilities to work if they wanted - very much like a coffee

shop. This is where we started to define our direction.

Page 5: Ian Jaye Industrial Design

Socially Successful

We traveled to places on and off campus and

dissected the pieces we saw to encourage

interaction. Coffee shops, cafeterias, and

outdoor parks were at the top of the list, each

having its pros and cons.

Great Lakes Coffee Shop

Seating designed for a single

seater, small private groups,

or large parties of guests.

School Cafeteria

Seating extremely tight with

no armrests promotes so-

cial conversation between

strangers.

Park Benches

Dead-simple seating is used

for everything from sitting,

standing on, setting bags on,

laying down.

We began by documenting areas that we dubbed

conducive to socialization.

1 32

Page 6: Ian Jaye Industrial Design

A good social space

We created a rubric for the ideal social space based

on trends found in our inspirational areas.

Incentive EnvironmentThere must be an

environment condu-

cive to socialization.

There must be a good reason for

people to come to the space.

Engaging

That reason must be inter-

esting to the audience.Aesthetic

The space must be designed

beautifully and thoughtfully.

Location

The space must be positioned in an

easily accessible area

Atmosphere

The sensory conditions of the

space must be comfortable.

Functional

The space must function according to

how the guest wishes to use it.

Effortless

That reason must be easy

to attain for the audience.

Based on research that the entire group con-

ducted, this was used as the parameter to

measure good ideas vs better ideas during our

ideation and refinement phases.

Page 7: Ian Jaye Industrial Design

Preliminary Ideation

Based on our traits of an ideal social space, we began

sketching on functions & incentives of the space.

Page 8: Ian Jaye Industrial Design

Digital Refinement

We created over 50 iterations of the space. Each

one was critiqued and refined during its translation

to a digital sketchup model.

Mockup Ideation

We used the entire development budget available to us

on foamcore and tape to create a full scale, movable

mock up on location.

We fabricated building blocks with the standard

dimensions of a stool, chair, lounge, bar table,

dinner table, coffee table to play around with.

Page 9: Ian Jaye Industrial Design

Function Finalization

Interaction that the user has with

the space was the main design

driver during the function finlaiza-

tion. Every piece of furniture has

a specific intended use in its place-

ment, direction, height, width, and

proximity to the next piece.

Lounge32x32x32

Chair22x21x17

Stool20x20x30

Coffee table18” (height)

Work table28” (height)

Bar40” (height)

Coffee

Page 10: Ian Jaye Industrial Design

Styleguides

3 aesthetic narratives were created. All had relation

to Detroit and/or Michigan and will be used to define

the color, materials, and furnature that would skin

our floorplan.

Vacation Home Neauvoux

Inspired by Northern Michigan lake houses,

this aesthetic direction channels the natural

& home-grown feel of a cottage, modernized.

Raw materials and a warm, hand made look

make this style the home-away-from-home,

right in the center of the Taubman Center.

Page 11: Ian Jaye Industrial Design

Skinning

Function + Aesthetics

We took our finalized floorplan and began to

skin it with furniture and materials matching

each of our styleguides. We went back to the

student body to decide on the school’s favorite

style to move forward with the execution.

Page 12: Ian Jaye Industrial Design

The Barrier BarFINAL FEATURE:

The are in which we are building in is a primary route of

egress.

This means we have to stick to strict fire code, which

initially stated that we must put up walls to contain

any freestanding furniture. To counter this and keep

the area open, we created a “barrier” with a fixed bar

to corral all of the free-moving tables and chairs within

the boundaries.

Page 13: Ian Jaye Industrial Design

The Bleachers

We wanted to make the windows as accessible as possible.

FINAL FEATURE:

To do this, we are constructing a dual-level bleacher

seat on the window wall with small coffee tables and

soft seats on the perimeter. The bleachers allow for

you to use the ledge as you please - a bench, extra

table space, extra seating space, etc. This was inspired

by observing how people used benches and stoops in

parks and malls.

Page 14: Ian Jaye Industrial Design

The Viewing Bar

Every student at CCS has used the Imaging Center at least once.

FINAL FEATURE:

That means that every student had to wait for their

prints to be ready. The imaging center does not have any

waiting area, however. Because our area is in eyeshot

of the IC, we positioned bar stools facing directly at the

entrance to serve as a spot to sit and wait.

Page 15: Ian Jaye Industrial Design

The Family Table

At the center of the space is the family table.

FINAL FEATURE:

At the center of the space is the family table. This can

be used for anything - eating, working, meeting, talking,

relaxing. This was inspired by the social qualities that

the cafeteria tables in the school displayed.

Page 16: Ian Jaye Industrial Design

The Wall

Towering over the rest of the space is the frosting, the focal

point of the space: The Green Wall + Coffee Bar.

FINAL FEATURE:

Here is where you can purchase gourmet Nespresso

Coffee from the dedicated vending machine and press

it in the middle of a beautiful verticle garden.

Page 17: Ian Jaye Industrial Design

Installing now

We are slated to have all pieces installed by Dec 14.

After 3 months of iterations with the executive

committee, we have contracted custom furniture

fabricators, purchased all seating and lighting, and

are currently installing all of the space under budget.

Page 18: Ian Jaye Industrial Design

A foldable mouseP l e a t P o i n t e r

Page 19: Ian Jaye Industrial Design

that f i t s with the rest of the f lat s tuf f you carr y with you ever yday.

Create a bettermobile mouse

Page 20: Ian Jaye Industrial Design
Page 21: Ian Jaye Industrial Design

ProcessMultiple solutions to give a f lat-pack form ergonomic volume were created with paper and felt mockups.

First inspiration began with origami folding techniques

Arcing planes to create structure was also considered.

Stacking arcs on top of each other to create volume.

Using a drawstring to create arcs in one, intuitive motion.

Experimenting with ergo-nomic constraints to better mold to the hand.

Considering the ideal size for transportation.

Final orientation containing ideal size, shape, and transfomation method.

Page 22: Ian Jaye Industrial Design

2 31

Pull the drawstring up while holding the top of the felt so that the mouse begins to bend.

Automatically ON in this positionAutomatically OFF in this position

Loop the drawstring around the bottom, plastic base of the mouse.

Latch the knot on the drawstring in the back slit on the felt piece.

TransformationPull, loop, and latch the drawstring to go from flat to functional.

Page 23: Ian Jaye Industrial Design

GutsDouble layer, steam rolled felt pieces are fused around f lexible inner core.

Copper ribbons line the inside to provide strength and retain form when folded.

Clickers offer a tactile and audible feedback.

Polyethelene encasing protects inner electronics.

Motherboard and battery are housed in ABS base unit.

Bluetrack tracking sensor allows for mouse to be used on cloth and glass surfaces.

Page 24: Ian Jaye Industrial Design

DimensionDesigned to lay f lat on a 15” Macbook Pro for

perfectly optimized stowing and traveling.

14.13”

.375”

2.25”

Page 25: Ian Jaye Industrial Design
Page 26: Ian Jaye Industrial Design

Allowing music to be played the way it was intended, by creating a social audio experience. Allowing music to be played the way it was intended, by creating a social audio experience.

Page 27: Ian Jaye Industrial Design

Allowing music to be played the way it was intended, by creating a social audio experience. Allowing music to be played the way it was intended, by creating a social audio experience.

Page 28: Ian Jaye Industrial Design

MUSIC

IS A SOCIALFORM OF CREATIVITY.

IT IS PLAYED LOUD, IN THE OPEN FOR

ALL TO HEAR

APPLE CORPORATIONRELEASES TO MARKET

THE FIRST IPOD

ITS MOBILITYIS UNMATCHED.

AS ADVERTISED, THE IPOD HOLDS

“1000 SONGS, IN YOUR POCKET”

MENU

MP3 PLAYERS & ITUNESMAKE MUSIC INFINITELY

PORTABLE

BECAUSE OF THEIR MOBILITY,

HEADPHONE SALES

SKYROCKET

LARGE SCALE DEVICE SALES

PLUMMET

62%OF IPOD USERS WEAR

HEADPHONESAS THEIR PRIMARY AUDIO PLAYER

TRANSPORTABILITYHAS CONFINED MUSIC TO THE SPACE BETWEEN

THE EARBUD

THE EARDRUM

&

2001 2004 2011 1990

The Problem The GoalMusic was not intended to be played as such a personal form of expression.

To create multiple mobile audio players that are as mobile as an ipod, thus promoting music to be played the way it was intended.

Scotty is a social techie with a dab of style. He is living the American dream as a bachelor just out of college, working for an advertising agency that keeps him constantly busy. He loves the work, however, as it keeps him travel-ing on a day to day basis.

Even with work and travel, Scotty stays social with his friends and family. He

has his IPhone on him at all times, using it to stay connected with people across the world via Facebook, Twit-

ter, and many other social networking systems.

Inspirational Design Target: Scotty Anderson

Existing Problems

Speaker systems that must be plugged into the wall cannot keep up with music devices which can run for hours on a single battery charge.

Energy SourceWires are the leashes that chain speaker systems in one place. Re-lease the wires and the speaker will be able to wander freely.

Wires Music LimitationsHard-drives are soon to become a technology of the past. With The Cloud looming and websites like Pandora and Spotify at our finger-tips, music will never have to be physically stored again.

Interviews within the target market unearthed four broad, cross-market problems with existing audio devices.

Human FactorsExisting “portable” speakers look and feel no different than stagnant, permanent speakers. Very few er-ganomics and human factors are addressed.

Used to align multifunctional teams to the target market’s state of mind during ideation & decision-making phases.

Tech-savvy individuals who live trendy lifestyles and who are not afraid to share their likes, hobbies, and interests with others through the internet.

18-34

35-49

50+

Male Female

White

Black

Target Market: Twitter Users

18-34

35-49

50+

Male Female

White

Black

18-34

35-49

50+

Male Female

White

Black

Page 29: Ian Jaye Industrial Design

MUSIC

IS A SOCIALFORM OF CREATIVITY.

IT IS PLAYED LOUD, IN THE OPEN FOR

ALL TO HEAR

APPLE CORPORATIONRELEASES TO MARKET

THE FIRST IPOD

ITS MOBILITYIS UNMATCHED.

AS ADVERTISED, THE IPOD HOLDS

“1000 SONGS, IN YOUR POCKET”

MENU

MP3 PLAYERS & ITUNESMAKE MUSIC INFINITELY

PORTABLE

BECAUSE OF THEIR MOBILITY,

HEADPHONE SALES

SKYROCKET

LARGE SCALE DEVICE SALES

PLUMMET

62%OF IPOD USERS WEAR

HEADPHONESAS THEIR PRIMARY AUDIO PLAYER

TRANSPORTABILITYHAS CONFINED MUSIC TO THE SPACE BETWEEN

THE EARBUD

THE EARDRUM

&

2001 2004 2011 1990

The Problem The GoalMusic was not intended to be played as such a personal form of expression.

To create multiple mobile audio players that are as mobile as an ipod, thus promoting music to be played the way it was intended.

Scotty is a social techie with a dab of style. He is living the American dream as a bachelor just out of college, working for an advertising agency that keeps him constantly busy. He loves the work, however, as it keeps him travel-ing on a day to day basis.

Even with work and travel, Scotty stays social with his friends and family. He

has his IPhone on him at all times, using it to stay connected with people across the world via Facebook, Twit-

ter, and many other social networking systems.

Inspirational Design Target: Scotty Anderson

Existing Problems

Speaker systems that must be plugged into the wall cannot keep up with music devices which can run for hours on a single battery charge.

Energy SourceWires are the leashes that chain speaker systems in one place. Re-lease the wires and the speaker will be able to wander freely.

Wires Music LimitationsHard-drives are soon to become a technology of the past. With The Cloud looming and websites like Pandora and Spotify at our finger-tips, music will never have to be physically stored again.

Interviews within the target market unearthed four broad, cross-market problems with existing audio devices.

Human FactorsExisting “portable” speakers look and feel no different than stagnant, permanent speakers. Very few er-ganomics and human factors are addressed.

Used to align multifunctional teams to the target market’s state of mind during ideation & decision-making phases.

Tech-savvy individuals who live trendy lifestyles and who are not afraid to share their likes, hobbies, and interests with others through the internet.

18-34

35-49

50+

Male Female

White

Black

Target Market: Twitter Users

18-34

35-49

50+

Male Female

White

Black

18-34

35-49

50+

Male Female

White

Black

Page 30: Ian Jaye Industrial Design

Sket

chin

g Id

eatio

nA

ll sk

etch

ing

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rget

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olvi

ng

the

four

mai

n pr

oble

ms

esta

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hed

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e m

arke

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arch

pha

se.

Page 31: Ian Jaye Industrial Design

Sket

chin

g Id

eatio

nA

ll sk

etch

ing

is ta

rget

ed to

war

ds s

olvi

ng

the

four

mai

n pr

oble

ms

esta

blis

hed

in th

e m

arke

trese

arch

pha

se.

Page 32: Ian Jaye Industrial Design

Moc

k-up

Idea

tion

Mul

tiple

foam

-cor

e an

d fo

am m

odel

s w

ere

cons

truct

eto

esta

blis

h sc

ale

and

prov

ide

for

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nom

ic p

robl

em s

olvi

ng.

Page 33: Ian Jaye Industrial Design

Moc

k-up

Idea

tion

Mul

tiple

foam

-cor

e an

d fo

am m

odel

s w

ere

cons

truct

eto

esta

blis

h sc

ale

and

prov

ide

for

erga

nom

ic p

robl

em s

olvi

ng.

Page 34: Ian Jaye Industrial Design

Audible Audio No Wires

Play music wirelessly with Bluetooth.

Powered by rechargeable lithium-ion bat-teries wrapped on the headband.

Play for yourself Play for friends

Headphones magnetically fold up to ex-pose projecting speakers for all to hear.

Stack and GoStack a few, or stack a lot. Multiple speakers can fit easily into any size bag on the go.

Unstack and wirelessly play via bluetooth for mobile, customizable surround sound.

Hidden Wire

The base speaker plugs into your com-puter’s usb port to recharge.

Only the base speaker has the usb cable. It wraps invisibly on the bottom when not in use.

Induction charging distributes electricity wirelessly within the stack.

Piezoelecticity

Piezoelectricity is the production of elec-tricity through vibrations or pressure fluctuations.

On each speaker sit eight piezoelectric reeds which vibrate with the music, thus

creating electricity.

The electricity produced by the piezoelec-tric speakers is piped into the main bat-

tery, drastically extending battery life.

Portability

A shoulder strap allows the boombox to be transported just like a bag. The strap is attached to spring loaded spools which snap it about the top of the box while sitting.

Funt

iona

l Refi

nem

ent

The

best

solu

tions

to th

e fo

ur p

robl

ems

esta

blis

hed

in

mar

ket r

esea

rch

are

chos

en a

nd re

fined

to m

ove

forw

ard

into

the

final

des

ign

phas

e.

Page 35: Ian Jaye Industrial Design

Audible Audio No Wires

Play music wirelessly with Bluetooth.

Powered by rechargeable lithium-ion bat-teries wrapped on the headband.

Play for yourself Play for friends

Headphones magnetically fold up to ex-pose projecting speakers for all to hear.

Stack and GoStack a few, or stack a lot. Multiple speakers can fit easily into any size bag on the go.

Unstack and wirelessly play via bluetooth for mobile, customizable surround sound.

Hidden Wire

The base speaker plugs into your com-puter’s usb port to recharge.

Only the base speaker has the usb cable. It wraps invisibly on the bottom when not in use.

Induction charging distributes electricity wirelessly within the stack.

Piezoelecticity

Piezoelectricity is the production of elec-tricity through vibrations or pressure fluctuations.

On each speaker sit eight piezoelectric reeds which vibrate with the music, thus

creating electricity.

The electricity produced by the piezoelec-tric speakers is piped into the main bat-

tery, drastically extending battery life.

Portability

A shoulder strap allows the boombox to be transported just like a bag. The strap is attached to spring loaded spools which snap it about the top of the box while sitting.

Funt

iona

l Refi

nem

ent

The

best

solu

tions

to th

e fo

ur p

robl

ems

esta

blis

hed

in

mar

ket r

esea

rch

are

chos

en a

nd re

fined

to m

ove

forw

ard

into

the

final

des

ign

phas

e.

Page 36: Ian Jaye Industrial Design

Solution: Audible Audio Solution: Versitile AudioSolution: Large AudioA boombox equipped with a retractable strap which creates a piezoelectric charge from its own speakers’ vibrations, making for a huge battery life.

Wireless headphones which can be used personally and publicly. Wear them regularly or fold them up to expose projecting speakers which play for all to hear.

Mobile surround sound. These mini-speakers magnetically stack together and charge in the stack through induction charging. Unstack and play wirelessly.

Dat

abas

e Re

finem

ent

Des

igns

wer

e fin

aliz

ed o

n pa

per a

nd th

en c

onstr

ucte

d as

3D

mod

els

in R

hino

cero

s an

d So

lid W

orks

.

Page 37: Ian Jaye Industrial Design

Solution: Audible Audio Solution: Versitile AudioSolution: Large AudioA boombox equipped with a retractable strap which creates a piezoelectric charge from its own speakers’ vibrations, making for a huge battery life.

Wireless headphones which can be used personally and publicly. Wear them regularly or fold them up to expose projecting speakers which play for all to hear.

Mobile surround sound. These mini-speakers magnetically stack together and charge in the stack through induction charging. Unstack and play wirelessly.

Dat

abas

e Re

finem

ent

Des

igns

wer

e fin

aliz

ed o

n pa

per a

nd th

en c

onstr

ucte

d as

3D

mod

els

in R

hino

cero

s an

d So

lid W

orks

.

Page 38: Ian Jaye Industrial Design
Page 39: Ian Jaye Industrial Design