ian jaye industrial design
DESCRIPTION
Student and Professional workTRANSCRIPT
CCS Social SpaceFlexible MouseAudible AudioSketching
Ian Jaye Design of:
Contact:
Work:2
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The “3rd space” for the College for Cre-
ative Studies and all who live, teach,
study, and work there.
Design & Creative Direction during
spring 2013
CI: Creative Initiatives
03
For the students, By the students
We distributed, collected, and analyzed over 200 surveys asking what students would do if they had a vacant space on campus and unlimited funds.
In all, 15% of the entire school participated in our initial research. We
synthesized the results and found that the most students wanted a
place that did make them feel obligated to work, but had all of the
necessary facilities to work if they wanted - very much like a coffee
shop. This is where we started to define our direction.
Socially Successful
We traveled to places on and off campus and
dissected the pieces we saw to encourage
interaction. Coffee shops, cafeterias, and
outdoor parks were at the top of the list, each
having its pros and cons.
Great Lakes Coffee Shop
Seating designed for a single
seater, small private groups,
or large parties of guests.
School Cafeteria
Seating extremely tight with
no armrests promotes so-
cial conversation between
strangers.
Park Benches
Dead-simple seating is used
for everything from sitting,
standing on, setting bags on,
laying down.
We began by documenting areas that we dubbed
conducive to socialization.
1 32
A good social space
We created a rubric for the ideal social space based
on trends found in our inspirational areas.
Incentive EnvironmentThere must be an
environment condu-
cive to socialization.
There must be a good reason for
people to come to the space.
Engaging
That reason must be inter-
esting to the audience.Aesthetic
The space must be designed
beautifully and thoughtfully.
Location
The space must be positioned in an
easily accessible area
Atmosphere
The sensory conditions of the
space must be comfortable.
Functional
The space must function according to
how the guest wishes to use it.
Effortless
That reason must be easy
to attain for the audience.
Based on research that the entire group con-
ducted, this was used as the parameter to
measure good ideas vs better ideas during our
ideation and refinement phases.
Preliminary Ideation
Based on our traits of an ideal social space, we began
sketching on functions & incentives of the space.
Digital Refinement
We created over 50 iterations of the space. Each
one was critiqued and refined during its translation
to a digital sketchup model.
Mockup Ideation
We used the entire development budget available to us
on foamcore and tape to create a full scale, movable
mock up on location.
We fabricated building blocks with the standard
dimensions of a stool, chair, lounge, bar table,
dinner table, coffee table to play around with.
Function Finalization
Interaction that the user has with
the space was the main design
driver during the function finlaiza-
tion. Every piece of furniture has
a specific intended use in its place-
ment, direction, height, width, and
proximity to the next piece.
Lounge32x32x32
Chair22x21x17
Stool20x20x30
Coffee table18” (height)
Work table28” (height)
Bar40” (height)
Coffee
Styleguides
3 aesthetic narratives were created. All had relation
to Detroit and/or Michigan and will be used to define
the color, materials, and furnature that would skin
our floorplan.
Vacation Home Neauvoux
Inspired by Northern Michigan lake houses,
this aesthetic direction channels the natural
& home-grown feel of a cottage, modernized.
Raw materials and a warm, hand made look
make this style the home-away-from-home,
right in the center of the Taubman Center.
Skinning
Function + Aesthetics
We took our finalized floorplan and began to
skin it with furniture and materials matching
each of our styleguides. We went back to the
student body to decide on the school’s favorite
style to move forward with the execution.
The Barrier BarFINAL FEATURE:
The are in which we are building in is a primary route of
egress.
This means we have to stick to strict fire code, which
initially stated that we must put up walls to contain
any freestanding furniture. To counter this and keep
the area open, we created a “barrier” with a fixed bar
to corral all of the free-moving tables and chairs within
the boundaries.
The Bleachers
We wanted to make the windows as accessible as possible.
FINAL FEATURE:
To do this, we are constructing a dual-level bleacher
seat on the window wall with small coffee tables and
soft seats on the perimeter. The bleachers allow for
you to use the ledge as you please - a bench, extra
table space, extra seating space, etc. This was inspired
by observing how people used benches and stoops in
parks and malls.
The Viewing Bar
Every student at CCS has used the Imaging Center at least once.
FINAL FEATURE:
That means that every student had to wait for their
prints to be ready. The imaging center does not have any
waiting area, however. Because our area is in eyeshot
of the IC, we positioned bar stools facing directly at the
entrance to serve as a spot to sit and wait.
The Family Table
At the center of the space is the family table.
FINAL FEATURE:
At the center of the space is the family table. This can
be used for anything - eating, working, meeting, talking,
relaxing. This was inspired by the social qualities that
the cafeteria tables in the school displayed.
The Wall
Towering over the rest of the space is the frosting, the focal
point of the space: The Green Wall + Coffee Bar.
FINAL FEATURE:
Here is where you can purchase gourmet Nespresso
Coffee from the dedicated vending machine and press
it in the middle of a beautiful verticle garden.
Installing now
We are slated to have all pieces installed by Dec 14.
After 3 months of iterations with the executive
committee, we have contracted custom furniture
fabricators, purchased all seating and lighting, and
are currently installing all of the space under budget.
A foldable mouseP l e a t P o i n t e r
that f i t s with the rest of the f lat s tuf f you carr y with you ever yday.
Create a bettermobile mouse
ProcessMultiple solutions to give a f lat-pack form ergonomic volume were created with paper and felt mockups.
First inspiration began with origami folding techniques
Arcing planes to create structure was also considered.
Stacking arcs on top of each other to create volume.
Using a drawstring to create arcs in one, intuitive motion.
Experimenting with ergo-nomic constraints to better mold to the hand.
Considering the ideal size for transportation.
Final orientation containing ideal size, shape, and transfomation method.
2 31
Pull the drawstring up while holding the top of the felt so that the mouse begins to bend.
Automatically ON in this positionAutomatically OFF in this position
Loop the drawstring around the bottom, plastic base of the mouse.
Latch the knot on the drawstring in the back slit on the felt piece.
TransformationPull, loop, and latch the drawstring to go from flat to functional.
GutsDouble layer, steam rolled felt pieces are fused around f lexible inner core.
Copper ribbons line the inside to provide strength and retain form when folded.
Clickers offer a tactile and audible feedback.
Polyethelene encasing protects inner electronics.
Motherboard and battery are housed in ABS base unit.
Bluetrack tracking sensor allows for mouse to be used on cloth and glass surfaces.
DimensionDesigned to lay f lat on a 15” Macbook Pro for
perfectly optimized stowing and traveling.
14.13”
.375”
2.25”
Allowing music to be played the way it was intended, by creating a social audio experience. Allowing music to be played the way it was intended, by creating a social audio experience.
Allowing music to be played the way it was intended, by creating a social audio experience. Allowing music to be played the way it was intended, by creating a social audio experience.
MUSIC
IS A SOCIALFORM OF CREATIVITY.
IT IS PLAYED LOUD, IN THE OPEN FOR
ALL TO HEAR
APPLE CORPORATIONRELEASES TO MARKET
THE FIRST IPOD
ITS MOBILITYIS UNMATCHED.
AS ADVERTISED, THE IPOD HOLDS
“1000 SONGS, IN YOUR POCKET”
MENU
MP3 PLAYERS & ITUNESMAKE MUSIC INFINITELY
PORTABLE
BECAUSE OF THEIR MOBILITY,
HEADPHONE SALES
SKYROCKET
LARGE SCALE DEVICE SALES
PLUMMET
62%OF IPOD USERS WEAR
HEADPHONESAS THEIR PRIMARY AUDIO PLAYER
TRANSPORTABILITYHAS CONFINED MUSIC TO THE SPACE BETWEEN
THE EARBUD
THE EARDRUM
&
2001 2004 2011 1990
The Problem The GoalMusic was not intended to be played as such a personal form of expression.
To create multiple mobile audio players that are as mobile as an ipod, thus promoting music to be played the way it was intended.
Scotty is a social techie with a dab of style. He is living the American dream as a bachelor just out of college, working for an advertising agency that keeps him constantly busy. He loves the work, however, as it keeps him travel-ing on a day to day basis.
Even with work and travel, Scotty stays social with his friends and family. He
has his IPhone on him at all times, using it to stay connected with people across the world via Facebook, Twit-
ter, and many other social networking systems.
Inspirational Design Target: Scotty Anderson
Existing Problems
Speaker systems that must be plugged into the wall cannot keep up with music devices which can run for hours on a single battery charge.
Energy SourceWires are the leashes that chain speaker systems in one place. Re-lease the wires and the speaker will be able to wander freely.
Wires Music LimitationsHard-drives are soon to become a technology of the past. With The Cloud looming and websites like Pandora and Spotify at our finger-tips, music will never have to be physically stored again.
Interviews within the target market unearthed four broad, cross-market problems with existing audio devices.
Human FactorsExisting “portable” speakers look and feel no different than stagnant, permanent speakers. Very few er-ganomics and human factors are addressed.
Used to align multifunctional teams to the target market’s state of mind during ideation & decision-making phases.
Tech-savvy individuals who live trendy lifestyles and who are not afraid to share their likes, hobbies, and interests with others through the internet.
18-34
35-49
50+
Male Female
White
Black
Target Market: Twitter Users
18-34
35-49
50+
Male Female
White
Black
18-34
35-49
50+
Male Female
White
Black
MUSIC
IS A SOCIALFORM OF CREATIVITY.
IT IS PLAYED LOUD, IN THE OPEN FOR
ALL TO HEAR
APPLE CORPORATIONRELEASES TO MARKET
THE FIRST IPOD
ITS MOBILITYIS UNMATCHED.
AS ADVERTISED, THE IPOD HOLDS
“1000 SONGS, IN YOUR POCKET”
MENU
MP3 PLAYERS & ITUNESMAKE MUSIC INFINITELY
PORTABLE
BECAUSE OF THEIR MOBILITY,
HEADPHONE SALES
SKYROCKET
LARGE SCALE DEVICE SALES
PLUMMET
62%OF IPOD USERS WEAR
HEADPHONESAS THEIR PRIMARY AUDIO PLAYER
TRANSPORTABILITYHAS CONFINED MUSIC TO THE SPACE BETWEEN
THE EARBUD
THE EARDRUM
&
2001 2004 2011 1990
The Problem The GoalMusic was not intended to be played as such a personal form of expression.
To create multiple mobile audio players that are as mobile as an ipod, thus promoting music to be played the way it was intended.
Scotty is a social techie with a dab of style. He is living the American dream as a bachelor just out of college, working for an advertising agency that keeps him constantly busy. He loves the work, however, as it keeps him travel-ing on a day to day basis.
Even with work and travel, Scotty stays social with his friends and family. He
has his IPhone on him at all times, using it to stay connected with people across the world via Facebook, Twit-
ter, and many other social networking systems.
Inspirational Design Target: Scotty Anderson
Existing Problems
Speaker systems that must be plugged into the wall cannot keep up with music devices which can run for hours on a single battery charge.
Energy SourceWires are the leashes that chain speaker systems in one place. Re-lease the wires and the speaker will be able to wander freely.
Wires Music LimitationsHard-drives are soon to become a technology of the past. With The Cloud looming and websites like Pandora and Spotify at our finger-tips, music will never have to be physically stored again.
Interviews within the target market unearthed four broad, cross-market problems with existing audio devices.
Human FactorsExisting “portable” speakers look and feel no different than stagnant, permanent speakers. Very few er-ganomics and human factors are addressed.
Used to align multifunctional teams to the target market’s state of mind during ideation & decision-making phases.
Tech-savvy individuals who live trendy lifestyles and who are not afraid to share their likes, hobbies, and interests with others through the internet.
18-34
35-49
50+
Male Female
White
Black
Target Market: Twitter Users
18-34
35-49
50+
Male Female
White
Black
18-34
35-49
50+
Male Female
White
Black
Sket
chin
g Id
eatio
nA
ll sk
etch
ing
is ta
rget
ed to
war
ds s
olvi
ng
the
four
mai
n pr
oble
ms
esta
blis
hed
in th
e m
arke
trese
arch
pha
se.
Sket
chin
g Id
eatio
nA
ll sk
etch
ing
is ta
rget
ed to
war
ds s
olvi
ng
the
four
mai
n pr
oble
ms
esta
blis
hed
in th
e m
arke
trese
arch
pha
se.
Moc
k-up
Idea
tion
Mul
tiple
foam
-cor
e an
d fo
am m
odel
s w
ere
cons
truct
eto
esta
blis
h sc
ale
and
prov
ide
for
erga
nom
ic p
robl
em s
olvi
ng.
Moc
k-up
Idea
tion
Mul
tiple
foam
-cor
e an
d fo
am m
odel
s w
ere
cons
truct
eto
esta
blis
h sc
ale
and
prov
ide
for
erga
nom
ic p
robl
em s
olvi
ng.
Audible Audio No Wires
Play music wirelessly with Bluetooth.
Powered by rechargeable lithium-ion bat-teries wrapped on the headband.
Play for yourself Play for friends
Headphones magnetically fold up to ex-pose projecting speakers for all to hear.
Stack and GoStack a few, or stack a lot. Multiple speakers can fit easily into any size bag on the go.
Unstack and wirelessly play via bluetooth for mobile, customizable surround sound.
Hidden Wire
The base speaker plugs into your com-puter’s usb port to recharge.
Only the base speaker has the usb cable. It wraps invisibly on the bottom when not in use.
Induction charging distributes electricity wirelessly within the stack.
Piezoelecticity
Piezoelectricity is the production of elec-tricity through vibrations or pressure fluctuations.
On each speaker sit eight piezoelectric reeds which vibrate with the music, thus
creating electricity.
The electricity produced by the piezoelec-tric speakers is piped into the main bat-
tery, drastically extending battery life.
Portability
A shoulder strap allows the boombox to be transported just like a bag. The strap is attached to spring loaded spools which snap it about the top of the box while sitting.
Funt
iona
l Refi
nem
ent
The
best
solu
tions
to th
e fo
ur p
robl
ems
esta
blis
hed
in
mar
ket r
esea
rch
are
chos
en a
nd re
fined
to m
ove
forw
ard
into
the
final
des
ign
phas
e.
Audible Audio No Wires
Play music wirelessly with Bluetooth.
Powered by rechargeable lithium-ion bat-teries wrapped on the headband.
Play for yourself Play for friends
Headphones magnetically fold up to ex-pose projecting speakers for all to hear.
Stack and GoStack a few, or stack a lot. Multiple speakers can fit easily into any size bag on the go.
Unstack and wirelessly play via bluetooth for mobile, customizable surround sound.
Hidden Wire
The base speaker plugs into your com-puter’s usb port to recharge.
Only the base speaker has the usb cable. It wraps invisibly on the bottom when not in use.
Induction charging distributes electricity wirelessly within the stack.
Piezoelecticity
Piezoelectricity is the production of elec-tricity through vibrations or pressure fluctuations.
On each speaker sit eight piezoelectric reeds which vibrate with the music, thus
creating electricity.
The electricity produced by the piezoelec-tric speakers is piped into the main bat-
tery, drastically extending battery life.
Portability
A shoulder strap allows the boombox to be transported just like a bag. The strap is attached to spring loaded spools which snap it about the top of the box while sitting.
Funt
iona
l Refi
nem
ent
The
best
solu
tions
to th
e fo
ur p
robl
ems
esta
blis
hed
in
mar
ket r
esea
rch
are
chos
en a
nd re
fined
to m
ove
forw
ard
into
the
final
des
ign
phas
e.
Solution: Audible Audio Solution: Versitile AudioSolution: Large AudioA boombox equipped with a retractable strap which creates a piezoelectric charge from its own speakers’ vibrations, making for a huge battery life.
Wireless headphones which can be used personally and publicly. Wear them regularly or fold them up to expose projecting speakers which play for all to hear.
Mobile surround sound. These mini-speakers magnetically stack together and charge in the stack through induction charging. Unstack and play wirelessly.
Dat
abas
e Re
finem
ent
Des
igns
wer
e fin
aliz
ed o
n pa
per a
nd th
en c
onstr
ucte
d as
3D
mod
els
in R
hino
cero
s an
d So
lid W
orks
.
Solution: Audible Audio Solution: Versitile AudioSolution: Large AudioA boombox equipped with a retractable strap which creates a piezoelectric charge from its own speakers’ vibrations, making for a huge battery life.
Wireless headphones which can be used personally and publicly. Wear them regularly or fold them up to expose projecting speakers which play for all to hear.
Mobile surround sound. These mini-speakers magnetically stack together and charge in the stack through induction charging. Unstack and play wirelessly.
Dat
abas
e Re
finem
ent
Des
igns
wer
e fin
aliz
ed o
n pa
per a
nd th
en c
onstr
ucte
d as
3D
mod
els
in R
hino
cero
s an
d So
lid W
orks
.