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If You Can Dream It You Can Do It Tom Zimmerman IBM Watson Innovations IBM Research-Almaden [email protected] The Afternoon is for Hands-on Learning youtube teazer999999

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If You Can Dream ItYou Can Do It

Tom ZimmermanIBM Watson InnovationsIBM Research-Almaden

[email protected]

The Afternoon is for Hands-on Learning

youtube teazer999999

Mr. Herbert H. Gottlieb

Department ChairmanPhysical Science DepartmentMartin Van Buren High School

Queens, New York

“Physics is

Fun”

“I don’t know but I do know someone who does”

Act I Thank you Mr. GottliebAct II Inventing the FutureAct III Extreme Science Act IV Hacking School

Physics is funPeers & adults: Don’t succumb to pedestrian valuesGood teachers: Passion + knowledge + resourcesAnything you learn is usefulSummers are for learning & doing

Act I Thank you Mr. Gottlieb

“Doc” EdgertonStrobe Inventor

Go/No-Go Experiment

Herbert H. Gottlieb High School Physics

Teacher“Physics Is Fun”

Mentors + Facilities = Hands On Learning

Mens et manusMind and hand

Constructivism:Learn through

experience and reflection

Forrest M. Mims III Don Lancaster

John SimontonPAiA (pah-ee-ah) [Electronic Musician]

My High School Electronics Education

PAiA Gnome Synthesizer Kit

Music & Electronics…STEAM

“Anything you learn is useful”“Apply and see if you get in”

“Just say yes”• Science Fairs; EKG, X-Ray Machine, Directional Radiation Detector• 1970’s Summer: OR, U of I, Waldemar Cancer Research Center• 1976 Immunological Research at Tufts Medical Center• Late 1970’s Solar/Wind Energy, MIT, UMass Amherst • 1982 Electronic Music, New School, NYC (Invented the DataGlove)• 1983 Atari, Music Research Lab, Sunnyvale, California • 1984 Breakaway Technologies, Voice Controlled Synthesizer• 1985 VPL Research, Virtual Reality• Early 1990’s, “Inventor for Hire” eViolin, Exploratorium• 1994 MIT Media Lab– EF PAN (send data through the body)• 1996 IBM Research; EF PAN, Capacitive Pointing Stick, New Zealand

Airport, Pen, Biometrics, Telepresence, Rural Networking, Big Data, Social Media, Machine Learning, Medical Instruments, Environmental Sensing, Chemical Detectors, Chat Bots, Digital Microscopy

Research is like a science fairFantasy is the mother of inventionFour “C”s; Communication, Collaboration, Coaching, CommerceFour “P”s; Products, Papers, Patents, Public relations

Hot Research TopicsInternet of Things; monitoring health & the environmentCell Engineering Big Data & Psychology (Chat Bots) Machine Learning (Arttifical Intelligence)Neural Networks: Neuromorphic Computing

Act II Inventing the Future

Anything you learn is useful

Moog 2600 Synthesizer

Dreamer

EngineerEntrepreneur

composer, designer, visionary, idea, concept

maker, builder, implementer, prototypebusiness, capital, marketing, production

Innovation

$

The Innovation Process

VR$

Inventing the DataGlove

Fantasy is the Mother of Invention

PowerGlove (Mattel 1987)

Computer Data Entry And 1.3 Million SoldManipulation Apparatus And Method $89 Retail

Internet of Things (IoT)

http://best-mobile-sites.com/wp-content/uploads/2013/12/Fotosearch_k9927566.jpg

The Body’s Server

http://upload.wikimedia.org/wikipedia/commons/c/c9/Cuff-link.JPG http://www.juilliard.edu/sites/default/files/juilliardorchestrashot2_nanmelville.jpg

Wearables

PAN

Monitoring Health

Data Management•Acquire, Filter, Advice, Alert

Case/Disease Manager

Electronic Medical RecordCustomized View

Monitoring the Environment

Colorimeter with Mobile Phone

Interface<$100

$15 Tablet-Based Test Kit $1k Water Meter

Turtle Sense: Detecting Hatching

www.nerdswithoutborders.net

Ecosystem Out Of Balance

Marine Protists; Microzooplankton, 20-200 μm

Cell Engineering

Big DataHollerith 1890 tabulating machine and sorting box

BIGGER DATA

BIGGER DATA

Discovering Characteristics

OCEANBIG 5

Basic Human Values

Fundamental Human NeedsEmotional Style Modeling

[Plutchik ‘11]

Predicting Personality with Machine Learning

Problems With Computers:Speed, Power, Heat, Wires

Computer vs. Brain25 watts, 100G neurons, 100 T connectionsIBM BlueGene Super Computer

2 Mw, 64k processors, 350 G transistors

Transistor = Switch @ 3 GhzNeuron = Integrate (sum) and Fire @ 1kHz

1 million neurons, 256 million synapses, 4,096 neurosynaptic cores46 billion synaptic operations per second, 5.4 billion transistors70 mW, four orders of magnitude less than today’s microprocessors.

A brain-inspired chip to transform mobility and IoT through sensory perception

IBM SyNAPSE Chip: Neuromorphic Architecture

IBM Neurosynaptic Chip Charge-Fire 555 Patch: Signal Pipeline

Neurons in the Classroom

Hands on wins hands downPower tools are a girl’s best friendLeave room for passion & self-expressionIf you can dream it, you can do it

Act III Extreme Science

... but STEAM

is FUN !

Electronics Class (8-10 year old boys and girls)

LED; Ohms Law, Diode polarity, meter, smell

555; OscillatorPerceptual Fusion: vision, hearingComparator, Flip Flop

555 + 4017; Counting & Sequencing

Learning Curve

Inexpensive Building Materials

http://www.studiodiy.com/2013/01/29/diy-gold-heart-pinata/http://www.manabeealthalj.com/fittings/

PVC Pipe Cardboard & Hot Glue Electronic Components

http://www.robotroom.com/ReversedLED2.html

GUITAR WORKSHOP

E-Drum WORKSHOP

Extreme Science Program @ LCPAThe Extreme Science Program is an after school program for LCPA students providing hands-ontraining and experience in science and engineering activities and careers. Activities includenutrition, electronics, ecology, earth systems, laser etching, rockets, robotics, electric vehicles,welding, wind and solar energy, animation, video, web page design, music instruments, scubadiving and field trips.

Project Instructions…

Make Magazine

youtube teazer999999

Morning: Earn our keep with standardized tests

Afternoon: Project based hands on learning

Attend, Behave, Do (build, learn, share, teach, serve)

Act IV Hacking School

Soft Skills

Build working prototypes with limited resourcesTeam work: agile and design thinkingMinimum deliverable productPractice creative problem solvingLearn the importance of persistence and ImprovisationDealing and learning with failureCommunicate and contribute in a teamLearn from on-line resources

1. Students AND teachers are asking, “Is it on the test?”. Too much material, standards, tests, lectures, boring material, assignments, teachers.

2. Science fairs are a great way to teach innovation and teamwork but teachers and students don’t have the time and help.

3. Need more project & experience based learning; constructivism. Learning is an active, social process with instructors as facilitators and coaches.

4. Low/high tech; cardboard, hot glue, scissors, electronics, microprocessors, more concrete than computers.

5. After school is a dangerous time. Unsupervised young people may engage in drugs, violence, pregnancy, crime. It is also an opportunity for informal learning.

6. 9-5 school. Morning=academics, afternoon=practical + service. Students cook 3 meals a day, take home dinner for family. Address team work, self-directed experience-based learning, healthy living, time with family.

OBSERVATIONS AND RECOMMENDATIONS