igbl 2014 keynote. maja pivec. using game design to teach almost anything

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Using Game Design to teach almost anything Tales from the Serious Game Design Summer School Prof. DI. Dr. Maja Pivec

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Using Game Design to teach almost anything. Tales from the Serious Game Design Summer School. Professor DI Dr. Maja Pivec. iGBL Keynote, Cork, Ireland, 2014

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Page 1: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Using Game Design

to teach almost anything

Tales from the Serious Game Design Summer School

Prof. DI. Dr. Maja Pivec

Page 2: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

researchanddesign.fh-joanneum.at

Interaction and Knowledge

Game-based Learning | Applied Game Design | Mobile Game Design | Game Design for Teaching | E-learning & Mobile Learning | Gamification in the Workplace | Learning in Virtual Worlds | Change Learning |

.

Prof. DI. Dr. Maja Pivec

Page 3: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

researchanddesign.fh-joanneum.at

Prof. DI. Dr. Maja Pivec

Page 4: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

www.serious-sports.org

Prof. DI. Dr. Maja Pivec

Game Design for Teaching

Page 5: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

www.greengamesproject.com

Prof. DI. Dr. Maja Pivec

Game Design for Teaching

Page 6: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

www.engagelearning.eu

Prof. DI. Dr. Maja Pivec

Game Design for Teaching

Page 7: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

“Video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society”

(European Parliament, 2009, p.4).

Prof. DI. Dr. Maja Pivec

Page 8: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

“Young people often perceive the use of games for education as an un-serious activity.”

(Pivec, 2010)

Prof. DI. Dr. Maja Pivec

Hence, we use game design not game play…..

Page 9: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Serious Game Design Summer School• Tampere, Finland, 2010• Tampere, Finland, 2013• Graz, Austria, 2014

Prof. DI. Dr. Maja Pivec

Page 10: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Serious Game Design Summer School

Prof. DI. Dr. Maja Pivec

Page 11: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Course Overview• 14 Day course – 4-5 ECTS• 1-2 x 30 minute lectures per day• 1 x 15 minute expert session per

day• 3 x 90 minute practical work

• Group work• 3-4 students in each group –

mixed gender, mixed culture.

• Serious Game Design• Concept design, design

documents, development plan, prototype.

• Group assessment:• Innovation, quality, completeness.

Prof. DI. Dr. Maja Pivec

Page 12: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Course Overview

Submission requirements….

• Completed game design concept document

• All topics as per lectures

• Professional format

• Creative design

• Prototype product

• 5-minute group presentation

• Attendance of 80% of the course

Prof. DI. Dr. Maja Pivec

Page 13: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Prof. DI. Dr. Maja Pivec

Learning Outcomes of the course….

Game design for smart phones and tablets Game industry awareness and business opportunities Work and collaboration in intercultural project teams Applied project management and time/ resource planning Communication and presentation techniques Problem solving skills Entrepreneurship

Page 14: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

• Define team:• Roles, project phases, timeline.

• Define game:• Title, genre, target audience.

• Define concept:• Abstract, gameplay, game elements.

• Test concept:• Play analysis, prototype usability.

• Create document, prototype and presentation:• Innovative, informative, professional.

Course Overview

Prof. DI. Dr. Maja Pivec

Page 15: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Prof. DI. Dr. Maja Pivec

Course Lectures include….

Course overview, serious game designIndustry roles, concept documents and the development cycleStoryboarding, scripts & character designEducational games and learning outcomesPlayer interaction and screen designCultural, gender & social aspectsDevelopment tools & environmentsSound design & iterative developmentAnimation, modeling, & programmingPitching, presentations and promotion

Page 16: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Why Group Work Combined individual knowledge Combined different strengths Group motivation Group ideas / mind mapping Collaboration - work place preparation

Prof. DI. Dr. Maja Pivec

Page 17: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Support from Game Industry

“The SGDSS has been on of the most profitable learning experiences I’ve ever had. Very valuable information, highly skilled professionals, many good contacts”

- Pau Yanez, Spain

Prof. DI. Dr. Maja Pivec

Page 18: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

“During the two weeks, I learnt so much about game ideas, game development and design. It was incredible to share my mind and ideas with others”

- Dominic, Austria

Prof. DI. Dr. Maja Pivec

Student Views

Page 19: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Prof. DI. Dr. Maja Pivec

Learning Outcomes of the course….

Game design for smart phones and tablets Game industry awareness and business opportunities Work and collaboration in intercultural project teams Applied project management and time/ resource planning Communication and presentation techniques Problem solving skills Entrepreneurship

Page 20: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

E-Heath Concepts

Prof. DI. Dr. Maja Pivec

Page 21: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

E-Heath Concepts

Prof. DI. Dr. Maja Pivec

• Chance of receiving CPR when needed, less than 30%.

• Success factor limited but without CPR, almost always fatal.

• “Staying alive” and “Another bites the Dust” are perfect rhythms .

• CPR – 100 beats per minute• Compression only is recommended for adults• Compression and breathing for children

Collateral Learning

Page 22: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

E-Heath Concepts

Prof. DI. Dr. Maja Pivec

• 75% of the worlds population spend hours hunched over their mobile device

• This can cause “Text Neck” which results in pain felt in the neck, shoulders, arms, wrists.

• If left untreated, can result in flattening of the spinal curve, early arthritis, nerve damage, etc.

• Exercising the neck and shoulders periodically can offset “Text Neck”

Collateral Learning

Page 23: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

E-Heath Concepts

Prof. DI. Dr. Maja Pivec

• Different types of Color Blindness• Normally only in Males (8%), but in rare

cases also in females (0.4%).• There is no treatment for inherited

Color Blindness (linked to X chromosome)

• There is no successful early detection for young children

• Living with color blindness can be managed if detected early enough.

Collateral Learning

Page 24: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Sustainability Concepts

Prof. DI. Dr. Maja Pivec

Page 25: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Sustainability Concepts

Prof. DI. Dr. Maja Pivec

• Many consumers do NOT understand energy rating labels and what it means to them.

• Energy efficient devices can reduce consumption by up to 30%.

• Vampire devices use up to 10% of a households power consumption.

Collateral Learning

Page 26: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Sustainability Concepts

Prof. DI. Dr. Maja Pivec

• Recycling colors differ for many countries, even across Europe.

• Many Countries still do not have recycling bins for public use.

• There is no universal standard for public recycling, bins, colors, labels, etc.

Collateral Learning

Page 27: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

E-Inclusion Concepts

Prof. DI. Dr. Maja Pivec

Page 28: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

E-Inclusion Concepts

Prof. DI. Dr. Maja Pivec

• Awareness of difficulties for people with disabilities

• Awareness of migrant issues of being accepted

• Realization that there is no easy answers but public awareness can help.

Collateral Learning

Page 29: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

SGDSS’13 Mobile App

Prof. DI. Dr. Maja Pivec

Page 30: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Serious Game Design Summer School Secrets…..

Prof. DI. Dr. Maja Pivec

Page 31: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Success Criteria

1. Forming Teams

2. Forming Ideas

3. Using Blogs

4. Involving Experts

5. Iterative Testing

6. Presentations

Prof. DI. Dr. Maja Pivec

Page 32: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Forming Teams

• Early Team Work

• Mixed Gender

• Mixed Culture

• Mixed Skill Set

Prof. DI. Dr. Maja Pivec

Page 33: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Forming Ideas

• Well Researched Topics

• Report back to Class

• Ensure alignment of:

• Target Audience

• Platform

• Concept

Prof. DI. Dr. Maja Pivec

Page 34: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Using Blogs

• Encourage Daily

Reflection

• Branding assists with:

• Ownership

• Entrepreneurship

• Investment

Prof. DI. Dr. Maja Pivec

Page 35: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Involve Experts

• Ask Industry Experts other Teachers

• Provide Variety of Topics

• Look for a Superstar!

Prof. DI. Dr. Maja Pivec

Page 36: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Iterative Testing• Continual Testing within Groups and Target Audience

• Test Concept, Format, Platform

Prof. DI. Dr. Maja Pivec

Page 37: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Presentations

• Pecha Kucha Style

• Encourage Practice

• Scaffold the Presentation

Technique

• Show Bad Presentation

Examples

Prof. DI. Dr. Maja Pivec

Page 38: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Success Criteria

1. Forming Teams

2. Forming Ideas

3. Using Blogs

4. Involve Experts

5. Iterative Testing

6. Presentations

Prof. DI. Dr. Maja Pivec

Page 39: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Prof. DI. Dr. Maja Pivec

Learning Outcomes of the course….

Game design for smart phones and tablets Game industry awareness and business opportunities Work and collaboration in intercultural project teams Applied project management and time/ resource planning Communication and presentation techniques Problem solving skills Entrepreneurship

Page 40: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Summer School Websites

summerschool.engagelearning.eu sgdss14.engagelearning.eu

Prof. DI. Dr. Maja Pivec

Page 41: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Using Game Design to teach almost anythingTales from the Serious Game Design Summer School

Prof. DI. Dr. Maja Pivec

Page 42: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

Success Stories from Students

Prof. DI. Dr. Maja Pivec

Page 43: iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything

[email protected]

www.majapivec.com

Prof. DI. Dr. Maja Pivec