informal learning, cyberlearning and innovative education diana g. oblinger, ph.d
TRANSCRIPT
Informal Learning, Cyberlearning and Innovative
Education
Informal Learning, Cyberlearning and Innovative
Education
Diana G. Oblinger, Ph.D.
Emerging educational ecology
• Learners have almost unlimited access to content, tools, resources, faculty, experts
• Research and scholarship have become more “conversational”
• Digital environments are places for scholarship
• Interdisciplinarity is growing
• Original research is conducted by “non-scholars,” e.g., undergraduates, citizen scientists
• Distributed access to resources
―Henry, 2009
Learning beyond the classroom
• Undergraduate students spend only 7.7% of their time in formal learning environments
• Grad students spend 5.1% in formal learning environments
• Who are the educators?―Faculty ―Academic advisors―Student affairs staff―Students―Community members
—Dey, 2008
Games and scientific thought
• 86% of comments aimed at analyzing rules of the game
• >50% used “systems-based reasoning” analyzing the game as a complex, dynamic system
—Steinkuehler, 2008; image courtesy of Smith, 2008
• 10% constructed specific models to explain behavior, often using the model to make predictions
• 25% of commentators built on someone else’s previous argument
• 25% issued rebuttals
Experiencing learning
• Problem-solving
• Virtual worlds
• Simulations
• Haptics
• Remote instruments
―Hackathorn, 2007; del Alamos, 2007; Bertolini, 2007―Hackathorn, 2007; del Alamos, 2007; Bertolini, 2007
Community hubs
• nanoHUB
• Science gateway for nanotechnology
• Learning modules: lectures, podcasts
• Industry-level tools
• Community
Cyberlearning
• Access to educational resources, mentors, experts, online activities, virtual environments
• Engage with―Scientific models―Simulations―Data sets―Sensors―Instruments
—Borgman, et al., 2009
Engagement of distributed communities
• Virtual organizations
• Distributed across space: participants span locales and institutions (can include ‘citizen scientists’)
• Distributed across time: synchronous and asynchronous
• Computationally enabled: collaboration support systems
• Computationally enhanced: simulations, databases, analytic services
• Establishing trust, reputation
—NSF, 2008
Data as an infrastructure
―Campolargo, 2008; Borgman et al., 2009
• Large collaborations are emerging to collect and aggregate data
• Vast amounts of data allow use to ask new questions in new ways
• Learner data can be valuable to educators
• Policy issues emerge for using and managing data
Infrastructure for innovation
• Digital libraries―Books, journals―Artifacts―Data sets
• Place for social interaction
• Community exchange
• Rapid prototyping
• Embedded sensors
• Computational approaches
―Henry, 2009