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Introduction Companion slides for The Art of Multiprocessor Programming by Maurice Herlihy & Nir Shavit

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Page 1: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Introduction

Companion slides for The Art of Multiprocessor

Programming by Maurice Herlihy & Nir Shavit

Page 2: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

2

From the New York Times … SAN FRANCISCO, May 7. 2004 - Intel said on Friday that it was scrapping its development of two microprocessors, a move that is a shift in the company's business strategy….

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Art of Multiprocessor Programming

3

Moore’s Law

Clock speed flattening

sharply

Transistor count still

rising

Page 4: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

4

On Your Desktop: The Uniprocesor

memory

cpu

Page 5: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

5

In the Enterprise: The Shared Memory Multiprocessor

(SMP)

cache

Bus Bus

shared memory

cache cache

Page 6: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

6

Your New Desktop: The Multicore processor

(CMP)

cache Bus Bus

shared memory

cache cache All on the same chip

Sun T2000 Niagara

Page 7: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

7

Multicores Are Here

•  “Intel's Intel ups ante with 4-core chip. New microprocessor, due this year, will be faster, use less electricity...” [San Fran Chronicle]

•  “AMD will launch a dual-core version of its Opteron server processor at an event in New York on April 21.” [PC World]

•  “Sun’s Niagara…will have eight cores, each core capable of running 4 threads in parallel, for 32 concurrently running threads. ….” [The Inquierer]

Page 8: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

8

Why do we care?

•  Time no longer cures software bloat –  The “free ride” is over

•  When you double your program’s path length –  You can’t just wait 6 months –  Your software must somehow exploit

twice as much concurrency

Page 9: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

9

Traditional Scaling Process

User code

Traditional Uniprocessor

Speedup

Time: Moore’s law

Page 10: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

10

Multicore Scaling Process

User code

Multicore

Speedup

Unfortunately, not so simple…

Page 11: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

11

Real-World Scaling Process

User code

Multicore

Speedup

Parallelization and Synchronization require great care…

Page 12: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

12

Multiprocessor Programming: Course Overview

•  Fundamentals – Models, algorithms, impossibility

•  Real-World programming – Architectures – Techniques

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Art of Multiprocessor Programming

13

Multiprocessor Programming: Course Overview

•  Fundamentals – Models, algorithms, impossibility

•  Real-World programming – Architectures – Techniques

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Art of Multiprocessor Programming

14

Sequential Computation

memory

object object

thread

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Art of Multiprocessor Programming

15

Concurrent Computation

memory

object object

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Art of Multiprocessor Programming

16

Asynchrony

•  Sudden unpredictable delays –  Cache misses (short) –  Page faults (long) –  Scheduling quantum used up (really long)

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Art of Multiprocessor Programming

17

Model Summary

•  Multiple threads –  Sometimes called processes

•  Single shared memory •  Objects live in memory •  Unpredictable asynchronous delays

Page 18: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

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Road Map

•  We are going to focus on principles first, then practice –  Start with idealized models –  Look at simplistic problems –  Emphasize correctness over pragmatism –  “Correctness may be theoretical, but

incorrectness has practical impact”

Page 19: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

19

Concurrency Jargon

•  Hardware –  Processors

•  Software –  Threads, processes

•  Sometimes OK to confuse them, sometimes not.

Page 20: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

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Parallel Primality Testing

•  Challenge –  Print primes from 1 to 1010

•  Given –  Ten-processor multiprocessor – One thread per processor

•  Goal –  Get ten-fold speedup (or close)

Page 21: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

21

Load Balancing

•  Split the work evenly •  Each thread tests range of 109

… 109 1010 2·109 1

P0 P1 P9

Page 22: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

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Procedure for Thread i

void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*109+1, j<(i+1)*109; j++) { if (isPrime(j)) print(j); } }

Page 23: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

23

Issues

•  Higher ranges have fewer primes •  Yet larger numbers harder to test •  Thread workloads

–  Uneven – Hard to predict

•  Need dynamic load balancing

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Art of Multiprocessor Programming

24

Issues

•  Higher ranges have fewer primes •  Yet larger numbers harder to test •  Thread workloads

–  Uneven – Hard to predict

•  Need dynamic load balancing

Page 25: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

25

17

18

19

Shared Counter

each thread takes a number

Page 26: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

26

Procedure for Thread i int counter = new Counter(1);

void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); } }

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Art of Multiprocessor Programming

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Counter counter = new Counter(1);

void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); } }

Procedure for Thread i

Shared counter object

Page 28: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

28

Where Things Reside

cache

Bus Bus

cache cache

1

shared counter

shared memory

void primePrint { int i = ThreadID.get(); // IDs in {0..9} for (j = i*109+1, j<(i+1)*109; j++) { if (isPrime(j)) print(j); } }

code

Local variables

Page 29: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

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Procedure for Thread i Counter counter = new Counter(1);

void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); } }

Stop when every value taken

Page 30: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

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Counter counter = new Counter(1);

void primePrint { long j = 0; while (j < 1010) { j = counter.getAndIncrement(); if (isPrime(j)) print(j); } }

Procedure for Thread i

Increment & return each new value

Page 31: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

31

Counter Implementation

public class Counter { private long value;

public long getAndIncrement() { return value++; } }

Page 32: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

32

Counter Implementation

public class Counter { private long value;

public long getAndIncrement() { return value++; } } OK for single thread,

not for concurrent threads

Page 33: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

33

What It Means

public class Counter { private long value;

public long getAndIncrement() { return value++; } }

Page 34: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

34

What It Means

public class Counter { private long value;

public long getAndIncrement() { return value++; } }

temp = value; value = value + 1; return temp;

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Art of Multiprocessor Programming

35

time

Not so good…

Value… 1

read 1

read 1

write 2

read 2

write 3

write 2

2 3 2

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Art of Multiprocessor Programming

36

Is this problem inherent?

If we could only glue reads and writes…

read

write read

write

Page 37: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

37

Challenge

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; } }

Page 38: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

38

Challenge

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; } }

Make these steps atomic (indivisible)

Page 39: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

39

Hardware Solution

public class Counter { private long value;

public long getAndIncrement() { temp = value; value = temp + 1; return temp; } } ReadModifyWrite()

instruction

Page 40: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

40

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; } }

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Art of Multiprocessor Programming

41

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; } }

Synchronized block

Page 42: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

42

An Aside: Java™

public class Counter { private long value;

public long getAndIncrement() { synchronized { temp = value; value = temp + 1; } return temp; } }

Mutual Exclusion

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Art of Multiprocessor Programming

43

Mutual Exclusion or “Alice & Bob share a pond”

A B

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Art of Multiprocessor Programming

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Alice has a pet

A B

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Art of Multiprocessor Programming

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Bob has a pet

A B

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Art of Multiprocessor Programming

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The Problem

A B

The pets don’t get along

Page 47: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

47

Formalizing the Problem

•  Two types of formal properties in asynchronous computation:

•  Safety Properties – Nothing bad happens ever

•  Liveness Properties –  Something good happens eventually

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Art of Multiprocessor Programming

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Formalizing our Problem

•  Mutual Exclusion –  Both pets never in pond simultaneously –  This is a safety property

•  No Deadlock –  if only one wants in, it gets in –  if both want in, one gets in. –  This is a liveness property

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Art of Multiprocessor Programming

49

Simple Protocol

•  Idea –  Just look at the pond

•  Gotcha –  Trees obscure the view

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Art of Multiprocessor Programming

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Interpretation

•  Threads can’t “see” what other threads are doing

•  Explicit communication required for coordination

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Art of Multiprocessor Programming

51

Cell Phone Protocol

•  Idea –  Bob calls Alice (or vice-versa)

•  Gotcha –  Bob takes shower –  Alice recharges battery –  Bob out shopping for pet food …

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Art of Multiprocessor Programming

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Interpretation

•  Message-passing doesn’t work •  Recipient might not be

–  Listening –  There at all

•  Communication must be –  Persistent (like writing) – Not transient (like speaking)

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Art of Multiprocessor Programming

53

Can Protocol

cola

cola

Page 54: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

54

Bob conveys a bit

A B

cola

Page 55: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

55

Bob conveys a bit

A B

cola

Page 56: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

56

Can Protocol

•  Idea –  Cans on Alice’s windowsill –  Strings lead to Bob’s house –  Bob pulls strings, knocks over cans

•  Gotcha –  Cans cannot be reused –  Bob runs out of cans

Page 57: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

57

Interpretation

•  Cannot solve mutual exclusion with interrupts –  Sender sets fixed bit in receiver’s space –  Receiver resets bit when ready –  Requires unbounded number of inturrupt

bits

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Art of Multiprocessor Programming

58

Flag Protocol

A B

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Art of Multiprocessor Programming

59

Alice’s Protocol (sort of)

A B

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Art of Multiprocessor Programming

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Bob’s Protocol (sort of)

A B

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Art of Multiprocessor Programming

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Alice’s Protocol

•  Raise flag •  Wait until Bob’s flag is down •  Unleash pet •  Lower flag when pet returns

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Art of Multiprocessor Programming

62

Bob’s Protocol

•  Raise flag •  Wait until Alice’s flag is down •  Unleash pet •  Lower flag when pet returns

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Art of Multiprocessor Programming

63

Bob’s Protocol (2nd try)

•  Raise flag •  While Alice’s flag is up

–  Lower flag – Wait for Alice’s flag to go down –  Raise flag

•  Unleash pet •  Lower flag when pet returns

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Art of Multiprocessor Programming

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Bob’s Protocol

•  Raise flag •  While Alice’s flag is up

–  Lower flag – Wait for Alice’s flag to go down –  Raise flag

•  Unleash pet •  Lower flag when pet returns

Bob defers to Alice

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Art of Multiprocessor Programming

65

The Flag Principle

•  Raise the flag •  Look at other’s flag •  Flag Principle:

–  If each raises and looks, then –  Last to look must see both flags up

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Art of Multiprocessor Programming

66

Proof of Mutual Exclusion

•  Assume both pets in pond –  Derive a contradiction –  By reasoning backwards

•  Consider the last time Alice and Bob each looked before letting the pets in

•  Without loss of generality assume Alice was the last to look…

Page 67: Introduction - PUC-Rio | Homenoemi/pcp-10/aula1-introherlihy.pdf · • Hardware – Processors • Software – Threads, processes • Sometimes OK to confuse them, sometimes not

Art of Multiprocessor Programming

67

Proof

time

Alice’s last look

Alice last raised her flag

Bob’s last looked

Alice must have seen Bob’s Flag. A Contradiction

Bob last raised flag

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Art of Multiprocessor Programming

68

Proof of No Deadlock

•  If only one pet wants in, it gets in.

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Art of Multiprocessor Programming

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Proof of No Deadlock

•  If only one pet wants in, it gets in. •  Deadlock requires both continually

trying to get in.

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Art of Multiprocessor Programming

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Proof of No Deadlock

•  If only one pet wants in, it gets in. •  Deadlock requires both continually

trying to get in. •  If Bob sees Alice’s flag, he gives her

priority (a gentleman…)

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Remarks

•  Protocol is unfair –  Bob’s pet might never get in

•  Protocol uses waiting –  If Bob is eaten by his pet, Alice’s pet

might never get in

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Art of Multiprocessor Programming

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Moral of Story • Mutual Exclusion cannot be solved by

– transient communication (cell phones) – interrupts (cans)

• It can be solved by –  one-bit shared variables –  that can be read or written

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Art of Multiprocessor Programming

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The Arbiter Problem (an aside) Pick a point

Pick a point

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The Fable Continues

•  Alice and Bob fall in love & marry

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The Fable Continues

•  Alice and Bob fall in love & marry •  Then they fall out of love & divorce

–  She gets the pets – He has to feed them

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The Fable Continues

•  Alice and Bob fall in love & marry •  Then they fall out of love & divorce

–  She gets the pets – He has to feed them

•  Leading to a new coordination problem: Producer-Consumer

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Bob Puts Food in the Pond

A

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mmm…

Alice releases her pets to Feed

B mmm…

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Producer/Consumer

•  Alice and Bob can’t meet –  Each has restraining order on other –  So he puts food in the pond –  And later, she releases the pets

•  Avoid –  Releasing pets when there’s no food –  Putting out food if uneaten food remains

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Producer/Consumer

•  Need a mechanism so that –  Bob lets Alice know when food has been

put out –  Alice lets Bob know when to put out more

food

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Surprise Solution

A B

cola

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Bob puts food in Pond

A B

cola

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Bob knocks over Can

A B

cola

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Alice Releases Pets

A B

cola

yum… B yum…

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Alice Resets Can when Pets are Fed

A B

cola

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Pseudocode

while (true) { while (can.isUp()){}; pet.release(); pet.recapture(); can.reset(); }

Alice’s code

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Pseudocode

while (true) { while (can.isUp()){}; pet.release(); pet.recapture(); can.reset(); }

Alice’s code

while (true) { while (can.isDown()){}; pond.stockWithFood(); can.knockOver(); }

Bob’s code

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Correctness •  Mutual Exclusion

–  Pets and Bob never together in pond

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Correctness •  Mutual Exclusion

–  Pets and Bob never together in pond •  No Starvation

if Bob always willing to feed, and pets always famished, then pets eat infinitely often.

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Correctness •  Mutual Exclusion

–  Pets and Bob never together in pond •  No Starvation

if Bob always willing to feed, and pets always famished, then pets eat infinitely often.

•  Producer/Consumer The pets never enter pond unless there is

food, and Bob never provides food if there is unconsumed food.

safety

liveness

safety

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Could Also Solve Using Flags

A B

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Waiting

•  Both solutions use waiting – while(mumble){}

•  Waiting is problematic –  If one participant is delayed –  So is everyone else –  But delays are common & unpredictable

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The Fable drags on …

•  Bob and Alice still have issues

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The Fable drags on …

•  Bob and Alice still have issues •  So they need to communicate

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The Fable drags on …

•  Bob and Alice still have issues •  So they need to communicate •  So they agree to use billboards …

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E 1

D 2 C

3

Billboards are Large

B 3 A

1

Letter Tiles

From Scrabble™ box

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E 1

D 2 C

3

Write One Letter at a Time …

B 3 A

1

W 4 A

1 S

1

H 4

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To post a message

W 4 A

1 S

1 H

4 A

1 C

3 R

1 T

1 H

4 E

1

whew

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S 1

Let’s send another mesage

S 1 E

1 L

1 L

1 L

1 V

4

L 1 A

1

M 3

A 1

A 1

P 3

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Uh-Oh

A 1

C 3

R 1

T 1 H

4 E

1 S

1 E

1 L

1 L

1

L 1

OK

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Readers/Writers

•  Devise a protocol so that – Writer writes one letter at a time –  Reader reads one letter at a time –  Reader sees

• Old message or new message • No mixed messages

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Readers/Writers (continued)

•  Easy with mutual exclusion •  But mutual exclusion requires waiting

– One waits for the other –  Everyone executes sequentially

•  Remarkably – We can solve R/W without mutual

exclusion

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Why do we care?

•  We want as much of the code as possible to execute concurrently (in parallel)

•  A larger sequential part implies reduced performance

•  Amdahl’s law: this relation is not linear…

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Amdahl’s Law

Speedup=

…of computation given n CPUs instead of 1

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Amdahl’s Law

Speedup=

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Amdahl’s Law

Speedup=

Parallel fraction

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Amdahl’s Law

Speedup=

Parallel fraction

Sequential fraction

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Amdahl’s Law

Speedup=

Parallel fraction

Number of processors

Sequential fraction

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Example •  Ten processors •  60% concurrent, 40% sequential •  How close to 10-fold speedup?

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Example •  Ten processors •  60% concurrent, 40% sequential •  How close to 10-fold speedup?

Speedup=2.17=

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Example •  Ten processors •  80% concurrent, 20% sequential •  How close to 10-fold speedup?

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Example •  Ten processors •  80% concurrent, 20% sequential •  How close to 10-fold speedup?

Speedup=3.57=

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Example •  Ten processors •  90% concurrent, 10% sequential •  How close to 10-fold speedup?

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Example •  Ten processors •  90% concurrent, 10% sequential •  How close to 10-fold speedup?

Speedup=5.26=

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Example •  Ten processors •  99% concurrent, 01% sequential •  How close to 10-fold speedup?

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Example •  Ten processors •  99% concurrent, 01% sequential •  How close to 10-fold speedup?

Speedup=9.17=

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The Moral

•  Making good use of our multiple processors (cores) means

•  Finding ways to effectively parallelize our code – Minimize sequential parts –  Reduce idle time in which threads wait without

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Multiprocessor Programming

•  This is what this course is about… –  The % that is not easy to make

concurrent yet may have a large impact on overall speedup

•  Next week: –  A more serious look at mutual exclusion

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