iss 2016_talk_mahyar

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Narges Mahyar, Kelly Burke, Jailing Xiang, Siyi Meng, Kellogg Booth, Cynthia Girling, and Ronald Kellett University of British Columbia UD CO-SPACES: A TABLE-CENTERED MULTI-DISPLAY FOR PUBLIC ENGAGEMENT IN URBAN DESIGN CHARRETTES @ ISS, Nov 8, 2016

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Page 1: ISS 2016_talk_Mahyar

Narges Mahyar, Kelly Burke, Jailing Xiang, Siyi Meng, Kellogg Booth, Cynthia Girling, and Ronald Kellett

University of British Columbia

UD CO-SPACES: A TABLE-CENTERED MULTI-DISPLAY FOR PUBLIC ENGAGEMENT IN URBAN DESIGN CHARRETTES

@ ISS, Nov 8, 2016

Page 2: ISS 2016_talk_Mahyar

WHAT ARE DESIGN CHARRETTES?

‣ A common method for engaging the public in urban design

‣ Intensive multi-day processes

‣ A team of professionals and a diverse set of stakeholders create a development plan

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WHY DESIGN CHARRETTES ARE IMPORTANT?

‣ Diversity of viewpoints ‣ Discourse among stakeholders ‣ Buy-in for final solutions

(Lennertz et al. 2006, Brody et al. 2003, Innes & Booher 2004)

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“AN IMPOSSIBLE PROBLEM IN AN ABSURDLY SHORT TIME”

Condon, 20074

WHY DESIGN CHARRETTES ARE HARD?

Page 5: ISS 2016_talk_Mahyar

HOW DESIGN CHARRETTES ARE CARRIED OUT TODAY?

▸ Paper-based

▸ Engaging, collaborative

▸ No feedback on indicators

▸ Geographic info system

▸ Expert intensive

▸ Non-collaborative

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WHAT ARE THE CHALLENGES FOR DESIGNING TOOL SUPPORT?

‣ Integrating data and visualizations of information ‣ Employing interactive modes to engage people ‣ Providing understandable yet credible information ‣ Employing social and peer learning

(Sheppard, 2012; Moser, 2010; Holden 2008; Davis, 2008)

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MAIN GOALS

‣ Engaging diverse stakeholders

‣ Fostering collaboration and co-creation

‣ Understanding consequences of their choices

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DEFINITIONS

▸ Indicators (sustainability metrics):

▸ e.g. population density, percentage of walking trips

▸ Case: has information such as footprint, height, volume

▸ e.g. buildings, streets, or parks.

▸ Task: Designing a neighborhood for maximum walkability

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UD CO-SPACES (URBAN DESIGN COLLABORATIVE SPACES)

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UD CO-SPACES: TABLETOP AND HANDHELD DEVICES

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UD CO-SPACES VIDEO

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DESIGN, DEVELOPMENT AND DEPLOYMENT PROCESS

122012 20162010

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CURRENT VERSION: INTEGRATING INDIVIDUAL DISPLAYS

▸ iPad 3D viewer app

▸ Improving interactions with the 3D wall display

▸ iPad indicator app

▸ Moving indicators into personal spaces

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USER STUDY

▸ Lab study with 37 participants (8 groups of 4-5)

‣ University students from various disciplines

▸ 2 conditions: paper vs. UD Co-Spaces

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WHAT DID WE LEARN?

a) engaging diverse stakeholders

b) fostering collaboration and co-creation

c) understanding consequences of their choices 15

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ROLE: CO-CREATION OF SOLUTIONS

“Having this tabletop put every stakeholder involved so they can make changes themselves, see those changes right away, [which] promotes collaboration” 16

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DID THE TECHNOLOGY CATALYZE DISCUSSIONS?

“2D and 3D helped with dialogue”

“I definitely really liked how everything was synced, specially with regards to 3D, iPad and table itself”

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DID THEY UNDERSTAND CONSEQUENCES OF THEIR DESIGNS?

“Having [indicators] and having that in real time definitely altered how we approached the project”

larger impact ... it was almost like stepping out and saying, okay, what did we

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SEVEN PRINCIPLES FOR URBAN DESIGN CHARRETTES

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1) Engagement

2) Collaboration

3) Interactive visualization

4) Accessibility

5) Iteration

6) Understanding consequences

7) Transparency

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MAIN CONTRIBUTIONS

‣ Urban design charrettes: technology and guidelines

Beyond the urban design domain:

‣ The potential of interactive surfaces

‣ Building common ground

‣ Increase interactions and engagement using touch-based interactions

‣ Transiting Novices to experts20

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WHAT CHALLENGES REMAIN?

Just Scratching the Surface: The long Road to Effective Cross-Surface Interaction

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Ronald KellettCynthia Girling

Narges Mahyar Jialiang Xiang Siyi Meng

Kellogg Booth

Kelly Burke

Narges Mahyar [email protected]

Slides, paper, and more:

http://nmahyar.ucsd.edu/

Page 23: ISS 2016_talk_Mahyar

BACK UP SLIDES

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HOW MUCH ENGAGEMENT?

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WHAT IS THE GAP?

▸ There is a gap in tool support for design charrettes

▸ Early in the process where influential (and difficult to reverse) directions are considered with relatively little information

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Especially here

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USER-CENTERED DESIGN PROCESS▸ 2010: one single display small tabletop

▸ 2012: larger tabletop connected to a large wall display

▸ 2016: multi-display: table, wall, iPads

262012

2010

2014 20162010

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VISUALIZATION DESIGN FOR PUBLIC ENGAGEMENT

27▸ Infographics & donut charts based on domain experts’ suggestions

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ROLE: SHARE THEIR THOUGHT PROCESS WITH OTHERS

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“There are a lot of details to consider when doing urban planning!”

“The process helped understand city planning and its ramifications”

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DID THEY GET SOME APPRECIATION FOR WICKED PROBLEMS?

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UD CO-SPACES: SPECIFICATIONS

▸ Projectors in Decision Theater (UBC, CIRS building):

▸ Native Resolution:1920x1200

▸ Aspect ratio:16:10 (WUXGA)

▸ Image Size: 127- 1524 cm

▸ Touch table: PQ labs touch interface

▸ 52” HD TV

▸ Resolution 1920 x1080

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