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Page 1: JBR who stays who walks hardcopy

This article appeared in a journal published by Elsevier. The attachedcopy is furnished to the author for internal non-commercial researchand education use, including for instruction at the authors institution

and sharing with colleagues.

Other uses, including reproduction and distribution, or selling orlicensing copies, or posting to personal, institutional or third party

websites are prohibited.

In most cases authors are permitted to post their version of thearticle (e.g. in Word or Tex form) to their personal website orinstitutional repository. Authors requiring further information

regarding Elsevier’s archiving and manuscript policies areencouraged to visit:

http://www.elsevier.com/authorsrights

Page 2: JBR who stays who walks hardcopy

Author's personal copy

Who stays, who walks, and why in high-intensity service contexts

Catherine PrenticeMarketing, Operations and Management, Faculty of Business & Enterprise, Swinburne University, Australia

a b s t r a c ta r t i c l e i n f o

Article history:Received 1 October 2012Received in revised form 1 February 2013Accepted 1 February 2013Available online 22 March 2013

Keywords:Casino service qualityCustomer loyaltyPlayer retentionPlayer propensity-to-switch

The current investigation explores relationships among customer service-quality evaluations, propensity-to-switch, and player retention in a highly-intense service delivery environment (casinos). The study also examinesthe proposal that player loyalty intervenes between casino service-quality perceptions and player retention.Overall customer service-quality perception is operationalized as a multi-dimensional construct, consisting ofservice environment, empathy, reliability, assurance, responsiveness, game service, and food service. Path anal-yses show that casino service environment is the only factor that impacts player propensity-to-switch, whereasfood service and empathy affect player retention. After separating the sample into three groups based onrespondents' average betting, namely low-end, medium and high-end players, the influence of casino servicefactors on player propensity-to-switch and retention varies substantially among the groups. Results for testingthe mediation model demonstrate that customer loyalty affects player retention and that casino service evalu-ations influence customer loyalty directly. A few measured factors such as age, education, occupation, andincome influence player propensity-to-switch and retention. These findings have strategic implications forcasino marketers.

© 2013 Elsevier Inc. All rights reserved.

1. Introduction

Macau is the top revenue market in the casino business globally.Competition in Macau is now intense among the various establish-ments: 39 casinos in a landmass of less than 30 km2 compete forthe most lucrative players. The casino industry is transitioning froma traditional monopoly-style model into a more internationalizedopen market where competition is unpredictable and not necessarilyconfined to local jurisdiction. Thriving in this fast changing environ-ment, casino marketers are learning that a necessary ingredient incompetitive advantage recipes includes establishing and maintaininggood relationships. Good customer relationships increase player re-tention rates and casino profitability (see Kale & Klugsberger, 2007;Watson & Kale, 2003). Beyond accepting this positive relationship inaggregate terms how to establish positive and sustainable customer re-lationships for both casino practitioners remains an on-going challenge.The status quo of casinos in Macau appears to be that minor switchingbarriers exist between various establishments — players can and doswitch and do so often. Hence, another challenge for casino marketersis how to retain players.

Service quality is an antecedent of customer loyalty and retention(Bell, Auh, & Smalley, 2005; Kheng,Mahamad, & Ramayah, 2000; Ramzi& Mohamed, 2010; Zeithaml, Berry, & Parasuraman, 1996). However,very limited research is available that confirms this relationship in

high-intensity contexts such as casinos. Whether or not marketers incasinos are fully aware of the factors in securing and quantifying playerloyalty is doubtful (Lam, 2010). Assuming that players will returnunconditionally is naïve based on the casino financial performance inthe past few years.

Zeng, Prentice, and King (2012) detect a gamblers' adaptationeffect in their comparison of visitor profiles between casino gamblersand non-gamblers. The effect indicates that gamblers who patronizedcasinos in Macau in the past few years are losing their novelty andspontaneity (see Zeng et al., 2012). Casino marketers' awareness ofthis effect may facilitate developing appropriate marketing strategiesfor achieving casino sustainability and competitive advantage.

Following the foregoing discussion, the current study investigatesthe influence of casino service quality on player propensity-to-switchand retention. In her qualitative study, Prentice (2013) argues thatservice quality should be viewed as a multi-dimensional constructand reports that casino service quality dimensions have different ef-fects in customer loyalty and retention. Drawing on her study, thisresearch employs a quantitative approach to examine what servicecauses customers to patronize the casino or to switch to competitors.Additionally, this study incorporates market segmentation based uponcustomers' betting volumes into analysis of the relationship betweencasino service and gambler loyalty. This research contributes to theliterature by showing service quality to be a multidimensional con-struct and by incorporatingmarket segmentation into customer loyaltyresearch in the casino context. The findings of this study have strategicimplications for casino practitioners and academics.

Journal of Business Research 67 (2014) 608–614

E-mail address: [email protected].

0148-2963/$ – see front matter © 2013 Elsevier Inc. All rights reserved.http://dx.doi.org/10.1016/j.jbusres.2013.02.044

Contents lists available at ScienceDirect

Journal of Business Research

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2. Literature review

2.1. Casino service quality, player propensity-to-switch and retention

Service quality involves customer perceptions of an entity's overallexcellence or superiority (Parasuraman, Zeithaml, & Berry, 1988). Com-monly acknowledged as an antecedent of customer satisfaction, servicequality in turn drives customer loyalty and companyprofitability. Servicequality impacts directly on customer behavioral intentions and thatimproved service quality enhances favorable intentions (Zeithaml etal., 1996).

Despite the extensive discussionwithin the relevant literature aboutservice quality and its consequences, research on the relationship be-tween service quality and customer retentionwithin the casino contextis scarce (see McCaina, Jang, & Hu, 2005). On the basis that customerpreferences are key drivers of viability within the casino industry andthat adopting a supply-led philosophy of “build it and they will come”is now an ineffective business model, gaming researchers, consultantsand practitioners note the importance of service provision as a meansof gaining competitive and sustainable advantage in the casino sector(Baird, 2002; Johnson, 2002; Stutz, 2009).

Thus, delivering quality service may be an effective relationshipmarketing tool for attracting patronage and maintaining customerloyalty in many retailing contexts. Customer evaluations of casino-service quality levels likely influence their loyalty so that high servicequality is likely to reduce switching. Hence, the study proposes andtests the following hypothesis.

H1. a: Casino service-quality evaluations by customers associate neg-atively with their propensity-to-switch. b: Casino service quality as-sociates positively with player retention.

2.2. Service quality dimensionality

Most research on service quality views the service quality constructas uni-dimensional or as a means of conveying the overall quality of afirm through delivering high quality services. Brady and Cronin (2001),Parasuraman, Zeithaml, and Berry (1985), Parasuraman et al. (1988),Ramzi and Mohamed (2010) assert that service quality is multi-dimensional and that attempting to use a uni-dimensional perspectiveis simplistic. For instance, Parasuraman et al. (1985), Parasuraman etal. (1988), and Parasuraman, Berry, and Zeithaml (1991) propose aservice quality model, named SERVQUAL consisting of five dimen-sions: tangibles, reliability, responsiveness, assurance and empathy.Tangibles describe physical representations of the service and the ap-pearance of the personnel. The other dimensions focus on the intangi-ble aspects of the service and on the depiction of interpersonalinteractions between customers and service representatives. Reliabilityrefers to the accuracy that employees demonstrate in the performanceof their duties — responsiveness to their promptness, assurance totrust and empathy to individual attention (Parasuraman et al., 1988).

Additional service quality models by Rust and Zaborik (1993) andBrady and Cronin (2001) involve three components, namely servicedelivery, service environment and service product. The “Nordic Model”of service quality (i.e., Gronroos, 1984) consists of a functional component(the service delivery process) and a technical component (the outcomes).CASERV, a model byWong and Fong (2010) to measure explicitly casinoservice, is a refinement of the model by Rust and Zaborik (1993) andassesses four facets of casino service offerings: game service, serviceenvironment, food service, and service delivery. Game service repre-sents the technical aspect of a service encounter, such as casino tablegames and slot machines. This technical aspect aligns with Gronroos(1984) concept of technical quality and with Rust and Zaborik (1993)core or actual services. Service environment refers to the atmosphereand physical dimensions of the casino, consistent with the conceptof “servicescape” (Bitner, 1992). Service delivery mainly depicts the

service performance and behaviors of casino frontline employees andtheir interactions with customers. Food service plays a key role in thedelivery of hospitality services (Ha & Jang, 2010 in Wong & Fong,2010). These dimensions are classifiable as tangibles and intangibles.

Likemany organizations offering service-oriented “products” casinoservices combine various dimensions involving the tangible and intan-gible. The tangible dimension includes physical facilities and gamingproducts such as games and slot machines, whereas the intangible re-fers largely to the services provided by frontline employees generallyand by casino hosts in particular. Casinos typically offer a variety oftangible inducements to attract and retain players, particularly in thecase of high rollers. Casino managers go to extreme lengths to accom-modate the needs andwants of such players. Examples include distrib-uting lavish gifts and redesigning hotel rooms to suit their preferencesand idiosyncrasies (see Kale, 2005).

However, Prentice's (2013) qualitative study shows that such tan-gible offerings have minimal influence on their patronage to the casi-no; whereas a complimentary meal voucher or discounted hotel ratesmay suffice to prompt low-end players to return to the casino. Thepresent paper extends Prentice's (2013) findings by adopting a quan-titative stance to examine the relationships between the various dimen-sions of casino service quality and player loyalty with a focus on playerpropensity-to-switch to competitors and their actual patronage. Theforegoing discussion informs the following hypothesis.

H2. a: Service quality dimensions have unique effects on playerpropensity-to-switch. b: Service quality dimensions have unique effectson player retention. c: Such effects vary on different betting-volumeplayers.

Customer loyalty and retention are distinctive constructs (Gerpott,Rams, & Schindler, 2001). Repetitive purchase (i.e., customer retention)is a direct outcome of customers with positive attitudes towards theservice or brand — attitudinal loyalty (Bennett & Rundle-Thiele, 2002).Customer perceptions of the firm's service affect such attitudes(Prentice, 2013). Service quality perception, customers' attitude, andtheir subsequent purchasing behavior likely function hierarchically.Prentice (2013) reports that gamblers' perceptions of casino serviceshave impact on their loyalty which may influence their subsequentpatronage. In otherwords, player loyaltymaymediate the relationshipbetween perception of casino service and player retention.

H3. Player loyalty mediates the casino service quality and player re-tention relationship.

3. Method

3.1. The study sample

To test the hypotheses, a survey was designed and conducted atseven of the largest casino resorts in Macau. The sampling plan ac-commodated all relevant target audiences to achieve generalizability.The casinos agreeing to participate in the study designate variousrooms within the gaming area to cater to different types of gamblers.Different gaming areas service tourists and regular low-end players,medium-volume players, and high rollers. The survey was undertakenat the non-gaming areas and questionnaires were administered ran-domly to all segments of players whowere having breaks from playing.

3.2. Measures

This study opted for Parasuraman et al.'s SERVQUAL to measurecasino service quality. Although various service quality measures existin the relevant literature, SERVQUAL is the most widely used scale andis applicable across a broad spectrumof services, reportedwith good re-liability and validity (Parasuraman et al., 1991). The original SERVQUAL

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measure involves 44 gap-based items including 22 items measuringcustomer perception of the firm's service performance and 22 itemstesting customer expectation.

Cronin and Taylor (1992) argue that the simple 22 performanceitems (customer perception of the firm's service performance) areadequate to define the service quality. This approach has been widelyadopted in the literature and also in the casino context (e.g. Prentice,2013; Prentice, King, & Ohtsuka, 2012). The 22 performance-baseditems were adapted to test player perception of the casino servicequality. Although the scale is valid across various services and indus-tries, the scale developers (Parasuraman et al., 1991) suggest thatsupplementing SERVQUAL with a context-specific measures to fit ina specific study setting. Consistent with this suggestion, this studyalso used Wong and Fong's (2010) CASERV to measure casino servicequality.

CASERVwas developed by using a sample of casinoplayers inMacau,and designed specifically to measure four dimensions of casino servicequality, namely, service delivery, service environment, game service,and food service. However, items measuring the first two dimensionsare similar to those in SERVQUAL. After deleting the repetitive items,28 itemswere remained tomeasure 7 dimensions of casino service qual-ity, namely, service environment, assurance, responsiveness, reliability,responsiveness, empathy, table service, and food service. The items arereworded to suit the study context. Additionally, this study used oneitem to measure player perception of casino's overall service quality.

Player propensity-to-switch (PPS) was measured by adapting theswitch dimension of Zeithaml et al.'s (1996) “Behavioral-IntentionsBattery” (BIB). The items were reworded to suit the study contextafter consulting with a number of senior casino marketing executives.Participants were asked to indicate their likelihood (1 = very unlikely;7 = very likely) of switching to other casinos that offer better servicesand when they experience a service problemwith the casino they usedto patronize. The Cronbach's alpha coefficient for this adapted scale is.81.

Player loyalty (PL) was measured by items indicating their will-ingness to spread positive word-of-mouth, to recommend the casino

to those who have not been there, and likeliness of considering thecasino as their first choice. Player retention (PR) was assessed byrespondents' actual annual visitation to the casino. Consistent withthe criteria that these casinos used to categorize player visiting fre-quency, the researchers recorded these categories into a seven-pointLikert-type scale with 1 indicating least frequent, and 7 most frequent.

3.3. Data collection

The survey was undertaken outside the gaming area of the casinos.Prior to commencing the questionnaires, prospective participants wereinformed of the purpose of the investigation and assured of anonymity.A small gift was offered to participants as a means of encouragement tocomplete the survey. In total 411 completed and usable questionnaireswere returned, amounting to 82.20% of the 500 surveys that were dis-tributed. Of the total usable sample, 250 (60.82%) were male, and 161(39.19%) were female. Most customers were over 25 years old, marriedand in full-time employment. A majority were either self-employed orheld quite senior positions (e.g. management or supervisory). Almost58% of the respondents had a college education and over 55% earnedin excess of $50k per annum.

4. Analysis and results

4.1. Factor analysis and validity testing

The items that were used to measure casino service quality werefactor analysed to confirmdimensionalities. A Pearson co-variancematrixand maximum likelihood estimation were used to determine the modelfit (see Hu & Bentler, 1999). The results show that a seven-factor modelproduced χ2 (130) = 397.37, p b .0005, SRMR = .04 and RMSEA =.05, CFI = .98 and TLI = .97, indicating a good model fit. The resultsof standardized residual co-variances and modification index valuesindicate no conspicuously significant changes to themodel. The averagevariance extracted for each factor was over .50, indicative of adequateconvergence (Fornell & Larcker, 1981). Furthermore, the composite

Table 1Confirmatory factor analyses results for casino service quality.

Items FL α CR AVE

SE The casino's ambience is comfortable .94 .87 .87 .70The casino's physical facilities and appearance of personnel are visually appealing .97Other customers in the casino are usually polite and behaving .70Materials associated with the service such as décor and layout are visually appealing and stylish .91

Rel When the casino promises to do something by a certain time, it does so .85 .91 .92 .77When I have a problem, the casino shows a sincere interest in solving it .74The casino performs the service right the first time .79The casino provides its services at the time it promises to do so .95The casino insists on error-free records .93

Res Employees of the casino tell you exactly when the services will be performed .79 .86 .87 .68Employees of the casino give you prompt service .84Employees of the casino are always willing to help you .71Employees of the casino are never too busy to respond to your requests .89

A The behavior of employees instils confidence in customers .74 .72 .74 .59You feel safe in your transactions with the casino .79Employees of the casino are consistently courteous with you .83Employees of the casino have the knowledge to answer your questions .76

E The casino gives you individual attention .89 .84 .84 .65The casino has operating hours convenient to all its customers .91The casino has employees who give you personal attention .85The casino has your best interests at heart .87Employees of the casino understand your specific needs .82

FS The casino offers a variety of food and beverage .79 .83 .83 .62The price of food and beverage is reasonable .79The quality of food and beverage is excellent .77

GS The casino has sufficient number of table games available .85 .89 .90 .74The casino has sufficient number of slot machines available .92The casino provides variety of games .82

Note: Fit indices: χ2 (130) = 397.37, p b .000, SRMR = .04, RMSEA = .05, CFI = .98, TLI = .97, SE = service environment, Rel. = reliability, Res = responsiveness, A = assurance,E = empathy, FS = food service, GS = game service, FL = factor loadings, α = Cronbach's alpha for this study, CR = composite reliability, Ave = average variance extracted.

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reliability was acceptable for each of the factors. Factor loadings shownin Table 1 were positive and statistically significant. On this basis, theseven-factor model of casino service quality receives support.

Additionally, two competing models were tested to analyze theirfactor structures, consistent with Wilkins, Merrilees and Herington's(2007) suggestion. The first model tested casino service quality as afirst-order seven-factor model, and the second operationalized itas second-order construct, with the seven first-order factors beingsub-dimensions. The results indicate that the first model is moredesirable, as it produced better model fitting values (CFI = .99, TLI =.95, SRMR = .04, RMSEA = .05, χ2 (209) = 500.48, p b .000). Whenthe overall service quality ratings were regressed on the seven dimen-sions, the result shows a significant variance explained by these di-mensions (R2 = .79, p b .0005), indicating the scale validity. Hence,the first-order seven-factor casino service quality is used for subse-quent analyses.

Table 2 shows that the seven factors correlate significantly(p b .01). The values range from .16 to .70, indicating no redundancyor violation of multi-collinearity. Among the seven service quality fac-tors, six are significantly related to the proposed criterion variables.The shared variances among these variables do not exceed 30%,which suggests that they are empirically distinct constructs, and sup-ports discriminant validity. The coefficient values indicate that allitems have a significant loading on their corresponding constructs,demonstrating adequate convergent validity.

4.2. Hypotheses testing

For H1a,b, and H2a,b,c, the seven dimensions were used to assessthe influence of casino service quality on the criterion variables. Theresults indicate that overall casino service quality explained 23%variance in PPS (R2 = .23, p b .0005), and 21% in PR (R2 = .21,p b .0005). Among the seven factors, only service environment(β = − .20, p b .05) made substantial contribution to PPS; whereasPR is influenced by food service (β = .22, p b .05), empathy(β = − .23, p b .05). The findings confirm H1a,b, and H2a,b. Namely,casino service quality associates significantly with PPS and PR, andvarious dimensions of casino service quality have different effectson the criterion variables.

To test H2c, the subjects are divided into three groups based ontheir average betting volumes: low-end players (LPs) with bet-ting ≤ $100, medium volume players (MPs) with betting rangingfrom $100 to 500 and high-end players (HPs) or high rollers with bet-ting ≥ $500. This classification is consistent with that of the surveycasinos. This division generated a sample size of 112 for LPs, 214 forMPs and 85 for HPs.

Results from multiple regression analyses indicate that the effectsof service quality factors on the criterion variables (PPS and PR) vary

across different groups. The results appear in Table 3a. H2c receivessupport. Specifically, responsiveness, assurance, empathy and reli-ability contribute to LPs' PPS, only empathy to MP's PPS, whereas ser-vice environment, assurance and reliability to HPs' PPS. The resultsfrom regressing PR against service quality factors show that respon-siveness and assurance had significant influence on LPs' PR. Furtheranalyses were undertaken to test the effects of casino service qualityin PPS and PR by dropping the factors that were not significantly re-lated to the criterion variables. The beta values for these variables ap-pear in Table 3b. Interestingly, the results show that patronagedeclines as empathy increases for LP and MP segments. Fig. 1 showsthe effects.

Structural equation modeling was conducted to test the mediationrelationship (H3). The mediation relationship was tested by assessingtwo competing models, consistent with Singh, Goolsby, and Rhoads's

Table 2Correlations among the study variables.

PR PPS PL A E Res Rel. SE GS FS

PR –

PPS − .14⁎⁎

PL .31⁎⁎ − .14⁎⁎

A .55⁎⁎ − .08 .55⁎⁎

E .63⁎⁎ .14⁎⁎ .43⁎⁎ .69⁎⁎

Res .46⁎⁎ − .19⁎⁎ .46⁎⁎ .70⁎⁎ .59⁎⁎

Rel. .63⁎⁎ − .06 .43⁎⁎ .63⁎⁎ .61⁎⁎ .57⁎⁎

SE .20⁎⁎ − .31⁎⁎ .31⁎⁎ .38⁎⁎ .29⁎⁎ .53⁎⁎ .24⁎⁎

GS .06 − .31⁎⁎ .31⁎⁎ .24⁎⁎ .24⁎⁎ .38⁎⁎ .16⁎⁎ .68⁎⁎

FS .47⁎⁎ − .20⁎⁎ .46⁎⁎ .63⁎⁎ .65⁎⁎ .58⁎⁎ .62⁎⁎ .51⁎⁎ .39⁎⁎ –

Key. PR = player retention, PPS = player propensity-to-switch, PL = player loyalty,A = assurance, E = empathy, Res = responsiveness, Rel. = reliability, SE = serviceenvironment, SD = service delivery, GS = game service, FS = food service.

⁎ Correlation is significant at the .05 level (2-tailed).⁎⁎ Correlation is significant at the .01 level (2-tailed).

Table 3aResults for the relationships between casino service quality, PPS and PR for all partici-pants as well as for LPs, MPs and HPs, beta coefficients.

Total Playerpropensity-to-switch

Total Player retention

LPs MPs HPs LPs MPs HPs

SE − .20⁎⁎ − .16 − .13 − .29⁎⁎ .11 .01 .04 .11Res. − .03 − .26⁎ − .08 − .09 .06 .36⁎⁎ .05 .06A − .09 − .35⁎⁎ − .01 − .18⁎ .05 .42⁎⁎ .13 .05GS − .13 − .06 − .12 − .04 .09 .02 .15 .09FS − .07 − .15 − .01 − .05 .22⁎⁎ .06 .06 .23⁎

E .15 .32⁎⁎ .20⁎ − .03 − .23⁎⁎ − .35⁎⁎ − .42⁎⁎⁎ − .13Rel. − .15 − .32⁎⁎ − .14 − .18⁎ .09 .14 .06 .08

Model summaries for PPS Model summaries for PR

R2 (total) = .23, F (7,403) = 28.62⁎⁎⁎ R2 (total) = .21, F (7,403) = 21.06⁎⁎⁎

R2 (LPs) = .16, F (7,104) = 12.72⁎⁎⁎ R2 (LPs) = .22, F (7,104) = 17.31⁎⁎⁎

R2 (MPs) = .20, F (7,206) = 19.34⁎⁎⁎ R2 (MPs) = .15, F (7,206) = 15.14⁎⁎⁎

R2 (HPs) = .26, F (7,77) = 17.80⁎⁎⁎ R2 (HPs) = .17, F (7,77) = 15.48⁎⁎⁎

Note: Total = coefficient values for all participants, A = assurance; SE = serviceenvironment; E = empathy; Res = responsiveness; Rel. = reliability; GS = gameservice, FS = food service, LPs = low-end players, MPs = medium players, HPs =high-end players, PPS = player propensity-to-switch, PR = player retention.

⁎ p b .05.⁎⁎ p b .01.

⁎⁎⁎ p b .0005.

Table 3bParsimonious models, beta coefficients.

Total Playerpropensity-to-switch

Total Player retention

LPs MPs HPs LPs MPs HPs

SE − .20⁎⁎ − .24⁎⁎

Res. − .38⁎⁎ .35⁎⁎

A − .27⁎⁎ − .12 .44⁎⁎

GSFS .15⁎⁎ .23⁎

E .35⁎⁎ − .28⁎⁎ − .24⁎⁎ − .45⁎⁎ − .34⁎⁎ − .14Rel. − .34⁎⁎ − .21⁎

Model summaries for PPS Model summaries for PR

R2 (total) = .12, F (1,408) = 18.07⁎⁎⁎ R2 (total) = .09, F (1,409) = 10.27⁎⁎

R2 (LPs) = .10, F (4,107) = 9.01⁎⁎⁎ R2 (LPs) = .21, F (3,108) = 9.64⁎⁎⁎

R2 (MPs) = .09, F (2,211) = 10.15⁎⁎⁎ R2 (MPs) = .12, F (1,212) = 17.95⁎⁎⁎

R2 (HPs) = .27, F (3,80) = 9.98⁎⁎⁎ R2 (HPs) = .11, F (2,56) = 6.21⁎⁎⁎

Note. Total = coefficient values for all participants, A = assurance; SE = serviceenvironment; E = empathy; Res = responsiveness; Rel. = reliability; GS = gameservice, FS = food service, LPs = low-end players, MPs = medium players, HPs =high-end players, PPS = player propensity-to-switch, PR = player retention.

⁎ p b .05.⁎⁎ p b .01.

⁎⁎⁎ p b .0005.

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(1994) approach. Following their method, direct effects between thecasino service quality and player retention were estimated in the firstmodel. The second model— the mediation model— involved estimat-ing the effects of casino service quality on PL and PR, PL on PR. Themediation effect of PL is established in cases where the mediationmodel yields: (1) higher variances, (2) a significant relationship be-tween casino service quality on PL, (3) substantially reduced or insignif-icant effects of casino service quality on PR, and (4) PL has a significanteffect on PR.

The relationship between casino service quality and PR has beenestablished in testing H1b. The mediation relationship (the secondmodel) was assessed on the basis of standardized residual co-variancesand modification index values. Drawing upon the model fit indexvalues, the mediation model appears to fit the data reasonably well(χ2 (182) = 861.69, p b .0005, SRMR = .05 and RMSEA = .05,CFI = .96 and TLI = .96). Casino service quality explained 46% in PL(p b .0005), and PL explained 41% in PR (p b .0005). The mediationmodeling testing shows that the relationship between casino serviceand PR is increased from 21 to 37% by incorporating PL as a mediator.After PL was controlled, these effects between service quality factorand PR were reduced. The results in Table 4 support H3.

Although overall casino service quality exerts significant influenceon PPS and PR, results from beta coefficients show that only two outof the seven service quality dimensions had substantial effects in thecriterion variables. In view of this, drawing on Zeng et al.'s (2012)study that demographic factors (namely, age, gender, education, in-come, employment status, and occupation) are related to gambling be-haviors, further analyses were performed to examine the influence ofplayer personal factors on PPS and PR. Logistic optimal scaling regres-sion analyses were conducted to test these relationships. The resultsin Table 5 show that all factors except gender has significant influenceon PPS and PR. One-way between-group analyses of variance (ANOVA)were undertaken to examine the mean difference of these factors acrossdifferent groups. To assure adequate sample size and have a more accu-ratemean comparison, these variables except occupation are categorizedinto three groups after consulting with a senior casino marketing ex-ecutive. The new categories have more practical implications for thepractitioners.

The results indicate that, on the basis of Cohen's (1988) guidelines,statistically significant differences occur in PPS across groups of ageand income at p b .05 level, but the differences in PR are significantacross groups of age, education, occupation and income. Post-hoc com-parisons using Tukey's HSD test indicate that the mean scores for thesedemographic factors between the groups follow a steady increasing ordecreasing trend for PPS as appearing in Table 6. Specifically, themore senior (age) the players are, the higher income the players have,the less desirable occupation the players hold, and the less educated

the players are, the less likely they would switch to competitors. ForPR, the results indicate that the most frequently patronized playersare business owner or high income earners, as well as the more seniorgroup and the less educated.

5. Discussion and conclusions

In addressing the claim that service quality is a key determinant ofcasino player loyalty, the present paper provides insights into the rela-tionships among casino service quality, PPS (player propensity-to-switch) and PR (player retention). In particular, this study tested amedi-ation relationship between casino service quality, PL (player loyalty) andPR with PL as the proposed mediator. The survey was conducted withgaming-focused customers from a number of large casino resorts inMacau. Service quality was analyzed as a multidimensional construct

E = Empathy Level1 2 3 4 5

5

4

3

2

1

PR =Player

Retention

LPs, PR = 5.43- .77*E, adj. R2 = 0.13

HPs, PR = 3.14- .13*E, adj. R2 = 0.00

MPs, PR = 3.99- .46*E, adj. R2 = .08

Fig. 1. The relationship between empathy perceived by guests and player retentionamong low (LPs), medium (MPs), and high volume (HPs) players.

Table 4Results of mediation model testing: PL as a mediator between casino service qualityand PR.

Parameter Direct effects model Mediation model

Structural path Standardizedcoefficients

Standardizedcoefficients

A → PL .07SE → PL .06E → PL .32⁎⁎⁎

Res. → PL .08Rel. → PL .25⁎⁎⁎

GS → PL .16⁎⁎

FS → PL .04R2 = .46 for casino service quality in PL

PL → PR .51⁎⁎⁎

R2 = .31⁎⁎⁎ for PL in PRA → PR .05 .03SE → PR .11 .07E → PR − .23⁎⁎ − .13Res. → PR .06 .01Rel. → PR .09 .06GS → PR .09 .06FS → PR .22⁎⁎ .05R2 .21⁎⁎⁎ .37⁎⁎⁎

Goodness of fit statisticsχ2 861.69df 182RMSEA .05NNFI .96CFI .96

Note. The direct effects and the mediation models include the direct effects betweenseven dimensions of service quality and PR. RMSEA = root mean square error ofapproximation; NNFI — non-normed fit index; CFI — comparative fit index; A = assur-ance; SE = service environment; E = empathy; Res = responsiveness; Rel. = reliability;GS = game service, FS = food service, PL = player propensity to return, PR = playerretention.⁎ p b .05.⁎⁎ p b .01.

⁎⁎⁎ p b .0005.

Table 5Optimal scaling regression analyses findings for personal factors predicting playerpropensity-to-switch and player retention.

Beta 1 Beta 2 R12 (F1) R22 (F2)

Sex − .05 .05 .00 (3.80) .00 (1.61)Age − .16⁎ .17⁎ .03 (5.47) .03 (6.01)Education − .18⁎ .16⁎ .03 (6.13) .03 (6.10)Employment status − .13⁎ .18⁎ .02 (8.80) .03 (7.02)Occupation − .17⁎ .13⁎ .03 (5.80) .02 (5.03)Monthly income − .15⁎ .12⁎ .02 (4.74) .01 (4.04)

Note: Beta 1, R12 and F1 values for player propensity-to-switch PPS, Beta 2, R22 and F2values for player retention.⁎ p b .05.

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and measured by a widely acknowledged measure (SERVQUAL) and ascale specifically designed for measuring casino service (CARSERV).

5.1. Casino service and PPS

The results show that the casino service environment impacts onplayer propensity-to-switch. Service environment that is measuredin this study is concerned with the casino's physical facilities whichinclude appearance of frontline employees, casino atmosphere, as wellas the fellow customers in the casino premises. Casinos inMacau, thoughgrand in general, have different physical appearance and architecturefeatures. Players may have their individual preferences for certain set-tings and environment when selecting a casino to play.

Casinos do endeavour to cater for customers' preferences and idi-osyncrasies as indicated by Kale (2005). However, it is unrealistic tosatisfy customers in aggregate. Since personal factors from post hocanalyses demonstrate significant effect in PPS, casinos should lookinto these factors to segment customers. In alignment with organiza-tional mission and marketing strategies, the casino should be designedto suit the target market. The finding that PPS is affected by fellow cus-tomers has implication for casino marketers. Fellow customers maybe the best referrals. It is important to manage their word of mouthcommunication.

5.2. Casino service and PR

Among the seven factors of casino service quality, food service andemployee empathy have significant effects in PR. Macau is famous forits delicacy. The finding indicates that gamblers would appreciatepresence of such delicacy in the casino. Surprisingly, empathy has anegative effect on player patronage. Empathy is interpreted as thecasino employees providing individualized attention to players andrecognizing the regular customer. This negative influence indicatesthat customers do not wish to be identified, and perceive the atten-tion from the casino to be unnecessary or unwelcome. This perspec-tive may be attributed to sensitivity of gambling, particularly tothose players from Mainland China where gambling is prohibited.Gambling is commonly understood to be the principal activity for

visiting Macau. The visitors from the Mainland China would prefernot to be identified for social and political reasons. Therefore, theattention from the casino may increase their caution and awarenesswhich discourage their further patronage.

5.3. Casino service, PPS and PR among LPs, MPs and HPs

When analysing the relationships among casino service quality,PPS and PR separately for customers with different betting volume,the results indicate that empathy has unfavorable influence on keep-ing customers of the three segments (LPs, MPs and HPs) or attractingtheir patronage, particularly in the case of low- and medium-volumegamblers. This finding contrasts to that of Prentice (2013). In herstudy, empathy is a significant element achieving gambler loyalty,especially high rollers. However, the latter study was undertaken ina non-Macau context which may explain the discrepancy. The findingindicates that Chinese gamblers receive special attention from thecasino unfavorably.

Results also show that LPs tend to switch to or patronage thecasino that demonstrates responsiveness and assurance. Timely ser-vice (responsiveness) is important for these customers. The majorityof them are tourist gamblers who often visit Macau in a group orga-nized by travel agents. Casino visit is just part of the tour package,hence rather short. Assurance is measured with indicators like casinoemployees' knowledge and courtesy, and their trustworthiness. Itssignificant impact on LPs' casino visits indicates that customer valueemployees' information convening. Zeng et al.'s (2012) study showsthat the majority of Macau visitors are first timers, particularly ChineseMainlanders. These customers need to have a good understanding ofthe casino and its service provisions. Such information needs to bereliable to instil trust and confidence with customers.

Reliability demonstrates substantial effects in LPs' andHPs' intentionto switch. Items that measure reliability include accuracy in billing andkeeping records; and the service performed at the designated time.Most casinos, particularly those where the survey was undertaken,have loyalty or reward programs that are designed to attract customerloyalty and to track customer playing records which are used to rewardcustomers according to specified criteria. Accuracy in billing and record-ing has direct impact on the rewards customers may be entitled. Casinoservice environment has a large effect in affecting HPs' intention toswitch. In other words, these high rollers would patronize or switch tothe casino that has a favorable atmosphere. Additionally, food servicehas a significant impact on keeping high rollers. Normally, these highrollers play in VIP gaming rooms in Macau casinos, and receive specialservice from the casino where they stay and play. Casinos would doanything to cater to these customers (Kale, 2005). Food and beveragecatering such as special delicacy and expensive French Champaign isone of such services that casinos use to attract their patronage.

5.4. The mediation model

Results from testing of structural equation modeling confirmedthe mediation relationship between casino service quality, PL and PR.This finding indicates that customer/player attitude does play a rolein determining their behavior (repetitive purchasing). From casinoprofitability perspective, the practitioners should look into the factorsthat affect player attitudes towards the casino. As the relevant litera-ture suggests, customer attitudes are more reflective of their loyalty(Ajzen, 1991).

5.5. Demographics and PPS and PR

The results fromanalysing the relationship between personal factorsand PPS and PR indicate that players' educational, financial and profes-sional backgrounds have influence on their attitudes and behaviors.

Table 6ANOVA results for the relationships between demographics with PPS and PR.

Groups N Ave.1 s.d.1 Ave.2 s.d.2 F1 F2

Age 5.39⁎⁎ 13.12⁎⁎⁎

18–35 151 4.88 1.04 3.14 0.4836–55 127 4.83 0.87 3.82 0.96≥56 126 4.54 0.79 4.24 0.06

Employmentstatus

1.56 3.62⁎

BO 107 4.62 0.92 4.05 0.92FT 187 4.81 0.94 3.69 0.85PT 86 4.90 0.94 3 0.49

Education 1.52 1.38bHS 161 4.62 0.84 3.91 0.98HS 163 4.80 0.91 4.01 0.95≥Diploma 84 5.02 1.06 2.77 0.21

Occupation 2.38 7.06⁎⁎

Manager 40 5.02 1.21 4.1 0.03Professional 53 4.79 0.78 2.98 0.36Workers 19 4.83 0.87 3.61 0.93Service 54 4.60 0.96 3.97 0.65

Income 5.30⁎⁎ 10.46⁎⁎⁎

≤3k 123 4.86 0.93 3.36 0.713001–6k 159 4.84 0.98 3.74 0.91≥6k 85 4.64 0.83 3.57 0.68

Note. HS = high school. BO = business owner, FT = full timers, PT = Part timers,Ave.1, s.d.1 and F1 values for player propensity to switch, Ave.2, s.d.2 and F2 forplayer retention; Ave. = average; s.d. = standard deviation.

⁎ p b .05.⁎⁎ p b .01.

⁎⁎⁎ p b .0005.

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Though unrelated to the casino, such information can be used to facili-tate marketing segmentation.

In summary, this studyfinds that customer intention (PL) intervenesbetween casino service quality and customer behavior (PR). Casino ser-vice environment, customers' educational, financial and professionalbackgrounds affect PPS. Whilst they prefer not to receive individual at-tention from the casino, players do value casino employees' knowledge,trustworthiness and reliability in their encounters with the casino.When analysing these relationships separately for different bettingvolume customers, it is found that low-end players' loyalty is attributedto a number of casino factors including reliability, assurance and re-sponsiveness; food service impacts on higher-end gamblers. Individualattention paid by the casino may be misperceived by customers andfrighten them away.

5.6. Implications and suggestion for future research

This study has theoretical and practical implications. The findingthat casino service quality factors generate different effects on thecriteria variables supports the perspective that service quality is view-able as a multi-dimensional construct. A single dimensional approachis insufficient for assessing service quality. Additionally, the analysis ofservice quality and its criterion variables should incorporate customersegmentation, as the current study shows that service quality exerts dif-ferent effects in customer switching behaviors among different seg-ments (LPs, MPs, and HPs in this study). To assure customers' loyaltyand retention, casinos should look into service aspects that impact onspecific segment's attitudes and behaviors.

In addition to studying casino factors, consider customers' personalinformation when analyzing their switching behaviors. Such informa-tionmay assist casinomarketers segmenting customers and developingappropriate marketing strategies. Although the study result indicatesthat only low-end players intend to switch, casinos should not trivializethis fact as these customersmake steady contribution to casino revenues(Prentice, 2013).

Third, the significant mediation effect that player loyalty exertsindicates that customer attitudes relate to behavior. This relationshipis consistent with the perspective of attitudinal and behavioral loyaltyDick and Basu (1994) propose. This conclusion has the practicalimplication that casino practitioners should not measure customerloyalty based on their actual visiting frequency. Customer attitudes playa significant role in their retention and repeat purchasing.

Though a rigorous study, limitations arise from the investigation.Data for this study come from one location, Macau, though at variouscasinos. Future research should study these relationships by comparingcasino players from different jurisdictions with a view to obtainingmore generalizable findings. Future research should extend to casinofrontline employees for they are likely to have unique and valuable in-formation about customers' attitudes and intentional behaviors.

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