jon puleston - festival of newmr - 2010

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Jon Puleston, GMI Interac2ve, UK Part 2: Session 1, Convenor Sue York, Chair Dan Foreman, schedule = 9:58am to 10:22am (GMT/London) The Eureka Experiments Exploring ways to stimulate and evaluate creative ideas in online surveys

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Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

The Eureka Experiments Exploring ways to stimulate and evaluate creative ideas in online surveys

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Please note that this is a snapshot of an ongoing research experiment.

So I don’t have all the answers!

Also recognise this is an area where people

have already done a huge amount of thinking

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Background •  For the last 2 years working with Engage

research exploring how to improve the quality of feedback from online surveys by making them more engaging

•  Published 2 papers on this topic and a case study with Sony Music UK

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

2 minute summary of our discoveries...

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

The importance of the introduction...

=  80%  more  Ime  focusing  on  task  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

The role of imagery

What  foods  do  you  hate  to  eat?        

Twice as many suggestions

+  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

The impact of projective techniques...

Evalua2on  of  a  product        

= 100% more feedback

+  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Discovered value of humour...

Coming  up  with  crea2ve  ideas        

=  30%  more  feedback  

+  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

How showing examples can encourage respondents to give more feedback

Task        

= 100%+ more feedback

+  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

The amazing impact of making tasks competitive...

Remembering  ads        

=  200%+  more  feedback  

+  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

What can be achieved with the right stimulus...

A 6 fold increases in feedback

x6

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Turning our attention to the idea generation process

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

The challenge of creative thinking in online research

•  Harder –  Its not just a question of engagement, it is also an

issue of how to unlock creative thinking processes –  Most existing idea generation techniques are heavily

reliant on a moderator to implement them effectively –  The difficulty of implementing these techniques often

boils down to the limitations of existing survey technology

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

So how did we tackle this? •  Firstly we examined all the common idea

generation/lateral thinking techniques out there (well as best as we could, there are lots!)

•  Looked at which ones could be best adapted to the online survey environment

•  Set up a series of experiments involving a variety of creative tasks where we tested out each technique

•  Tried to measure and calibrate the volume and quality of ideas each generated

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

We are only partly through these experiments

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

What we have experimented with

so far...

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Stage 1: Ice breaking

•  Critical part of the idea generation process is getting people in the right frame of mind

•  Techniques tested so far: 1.  Writing short film summaries 2.  Writing lines of limericks 3.  10 seconds to think up names game 4.  Silly uses for..

•  What we have measured: –  How many respondents joined in –  How much they enjoyed it –  How it helped stimulate ideas later on

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Example: Silly uses

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Impact

6 to 8 ideas But perhaps more importantly promotes more radical thinking.... e.g. Uses for a brick: a door stop, hammer, diving weight to Uses for a brick: Play catch with it, carry it around with you as your lucky talisman

0% 10% 20% 30% 40% 50% 60% 70% 80% 90%

100%

With Stimulus

Without

Very imaginative

Quite

Not very

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Value of this technique

•  Sends a message that this is not a normal survey –  By showing how far we are prepared to go, underlines

that we are taking this seriously ourselves –  Breaks down the rules of conventional surveying

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Stage 2: Working on the briefing process

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

What if...

•  Instead of 10% intro and 90% questions •  90% intro and 10% questions

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Case study: king of shaves

•  10 minute briefing process •  Explaining the basic

techniques of advertising development

•  Then ask respondents to have a go

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

King of shaves results

•  250 respondents generated over 1,200 ideas between them

•  8 of the brand proposition statements outscored the agencies & 3 of the ad treatments

•  87% cross participated in 2 follow up surveys to evaluate the ideas

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

1.  Perfectly in tune with your face 2.  A new angle on shaving 3.  Flexible smooth shaving 4.  A good shave hinges on design 5.  A smooth clean shave 6.  Lightweight. precise. flexible. 7.  Flex and flow 8.  Flexible close shave 9.  Better because it bends 10. No slaving over shaving

Top 10 brand proposition statements

Agency suggestion

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Stage 3: Exploring specific Idea stimulation techniques... •  Techniques tested so far:

1.  Thinking rooms 2.  Idea for an idea 3.  Thinking through the minds of 4.  Random idea slot machine

•  What we have measured: –  The volume and quality of ideas each technique generated

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Thinking rooms •  Technique often used by moderators is to

guide people to think about things in different ways

•  Online Methodology: –  An adapted approach using a set of freeform

rooms that people can explore –  Each room tackles the issue from a different

perspective –  A more free form less guided approach – they

choose what room to enter each time –  More like a game experience for respondents

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Idea stimulation: Thinking rooms

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Improvements in volume of ideas

0.7 to 6.9 ice cream names

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Delivers richer and more creative ideas too...

Ask people to pick favourites and 7 of the top 10 came from this process

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Idea for an idea •  At the heart of any brain storming process are ideas

that feed the generation of other ideas •  Online Methodology: –  A more serious version of the silly uses technique –  You come up with an idea, we then show you another

idea from someone else and then ask you to try and come up with more ideas, loop through stimulus until respondents get bored

–  Technical requirements are fairly basic - a random looping process feeding the seed ideas

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Idea for an idea...

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Improvements in volume of ideas

6 to 18

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Thinking through the mind of...

•  A projective thinking technique

•  Methodology: –  Respondents are asked to think through the minds of

different people/brands –  Each respondent gets a random stimulus

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Impact

1 or 2 thoughts increased to 10 to 20

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

What we have learnt so far?

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

All these techniques work

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Highlights how powerful some ideas are at stimulating ideas v others...

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Great ideas can unlock other great ideas

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Good ideas act as Sparkplugs

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Idea Generating Enzymes Our  quest  is  to  idenIfy  the  best...  

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Strength of these techniques in an online environment

•  Each respondent can be seeded with a unique random set of thoughts

•  A self levelling technique for each individual respondents attention span –  If the idea does not trigger an idea they just click “next” –  If they get bored doing it they can give up

•  Using iterative sample you can edit and refine the stimulation material as new ideas get generated

•  Easily adaptable to any thinking task •  A no brainer in terms of how effective they are

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

What it has highlighted though is...

•  The seeding ideas have critical impact of steering the process in the direction you wish to take it

•  A certain amount of creative thought is needed to get the ball rolling

Jon  Puleston,  GMI  Interac2ve,  UK  Part  2:  Session  1,  Convenor  Sue  York,  Chair  Dan  Foreman,  schedule  =  9:58am  to  10:22am  (GMT/London)  

Q & A

Jon Puleston and Dan Foreman