making surveys more rewarding expierences jon puleston vp innovation gmi interactive

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MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

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Page 1: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

MAKING SURVEYS MORE REWARDING EXPIERENCES

JON PULESTON VP Innovation GMI Interactive

Page 2: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

A NEW PERSPECTIVE ON GAMIFICATION

Page 3: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

THE COCEPT“GAMIFICATION” HAS CAPTURED THE IMAGINATION OF THE RESEARCH INDUSTRY OVER THE LAST COUPLE OF YEARS

Page 4: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

IT HAS HAS BECOME AN UMBRELLA TERM TO DESCRIBE A WHOLE PANECEA OF TECHNIQUES WE ENVOKE TO IMPROVE RESPONDENT ENGAGEMENT IN SURVEYS

GAMIFICATION

COPY WRITINGEDITING

VISUALISINGART DIRECTING

Page 5: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

IN TRUTH IT IS JUST ONE SPECIFIC PART OF THIS PANECEA…

GAMIFICATION

COPY WRITINGEDITING

VISUALISINGART DIRECTING

Page 6: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

SO TODAY I DON’T WANT TO TALK SPECIFICALLY ABOUT GAMIFICATION.

I WANT TO THINK ABOUT THE ISSUES THAT THIS TERM HAS BECOME SYNONYMOUS WITH.

Page 7: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

TAKE A HELECOPTER VIEW POINT: WHAT ARE WE TRYING TO DO HERE?

Page 8: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

I’D LIKE TO THINK OF A BETTER TERM TO DESCRIBE THIS WHOLE PROCESS?

GAMIFICATION

COPY WRITINGEDITING

VISUALISINGART DIRECTING

GAMIFICATIONENTERTAINIFYING

Page 9: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

GAMIFICATION

COPY WRITINGEDITING

VISUALISINGART DIRECTING

GAMIFICATIONDEBORIFICATION

I’D LIKE TO THINK OF A BETTER TERM TO DESCRIBE THIS WHOLE PROCESS?

Page 10: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

DEBORIFICATION

BORING LESS BORING INTERESTING FUN

-1 0 1 2

A LOT OF WORK DONE IN THIS TERRITORY

Page 11: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

WHAT I THINK IT ULTIMATELY ALL BOILS DOWN TO IS…

GAMIFICATION

COPY WRITINGEDITING

VISUALISINGART DIRECTING

GAMIFICATIONREWARDING

Page 12: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

MOST SURVEYS ARE SIMPLY NOT VERY REWARDING EXPERIENCES

Page 13: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

DECONSTRUCTINIG THE AVERAGE TRACKING STUDY YOU WILL FIND THEY ARE ALL PRETTY MUCH THE SAME:

MOSTLY MADE UP OF 3 CORE ELEMENTS:

ALL VERY UNREWARDING QUESTIONS FOR RESPONDENTS TO ANSWER

1.

2.3.

Page 14: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

DECONSTRUCTINIG THE AVERAGE TRACKING STUDY YOU WILL FIND THEY ARE ALL PRETTY MUCH THE SAME:

MOSTLY MADE UP OF 3 CORE ELEMENTS:

AND THE ULTIMATE IMPACT OF THIS IS THEY DELIVER BACK POOR DATA

1.

2.3.

Page 15: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

• Tedious: People can’t be bothered to think

What brands come to mind?Are you aware of this brand?Have you seen this ad?Where have you seen it?

ISSUES WITH AWARENESS QUESTIONS

1 or 2 v up to 5 in face to face

100%+ misattribution

50%+ variance simply based on

how you ask

Page 16: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

• People lie and sometimes exaggerate (eg. Do you own an ipad!)

• They can’t be bothered to remember• Answers don’t correlate with future behaviour

What brands have you used?When have you used them?

ISSUES WITH USAGE QUESTIONS

Only 70% accurately noted*

*Hofmeyr TNS

Significant answer decay

Important!

Page 17: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

• People struggle to differentiate their opinions

How much do you like this?What words do you associate with this brand?Reasons for purchase

ISSUES WITH ATTITUDE QUESTIONS

I am not sure orI quite like it!

I am not interested click max 4 options

Page 18: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

ALL ROADS LEAD TO ROME

I CAN’T BE BOTHERED TO THINK

Page 19: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

SURVEYS REWARD SPEEDING

ACTION

SURVEY SAVED TIME

SPEEDTHROUGH

IT

TRIGGER REWARD

Page 20: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

THINK ABOUT GAMIFICATION AS ONE OF SUIT OF WEAPON THAT CAN BE USED TO REWARD RESPONDENTS FOR INVESTING MORE THOUGHT AND EFFORT IN COMPLETING A SURVEY

TRIGGER REWARD

BEINGTHOUGHTFUL & TRUTHFUL

Page 21: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

THE 4 CHALLENGES WE FACE WHEN DESIGNING SURVEY QUESTIONS

1. COMMANDING PEOPLES ATTENTION

2. PERSUADING PEOPLE TO READ THINGS

3. PERSUADING PEOPLE TO THINK

4. MOTIVATING PEOPLE TO RESPOND

Page 22: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

AT THIS POINT I WOULD LIKE TO TAKE A SHORT COMMERCIAL BREAK!

Page 23: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

IF YOU THINK ABOUT THESE CHALLENGCES THESE ARE EXACTLY THE SAME AS THE CHALLENGES THE ADVERTISING INDUSTRY FACES WHEN DESIGNING ADVERTISTING MESSAGES

Page 24: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

This is a message I want you to read and think about and respond to.

And I want you to read this bitAnd this bitAnd this bitAnd this bitAnd this bitAnd this bit too

SURVEY QUESTION

Page 25: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

This is a message I want you to read and think about and respond to.

And I want you to read this bitAnd this bitAnd this bitAnd this bitAnd this bitAnd this bit too

COULD EQUALLY BE AN ADVERT

Page 26: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

SO HOW DO THEY TACKLE THIS PROBLEM?

Page 27: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

YOU WOULD NOT QUITE DESCRIBE WHAT THEY DO AS GAMIFICATION…

Page 28: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

BUT IT IS A VERY SIMILAR PROCESS CENTRED AROUND REWARDING PEOPLE TO NOTICE, READ, THINK AND RESPOND…

Page 29: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

TITILATION= MILD SEXUAL PLEASURE

DOUBLE ENTENDRE= MENTAL PUZZLE

SEXUAL & INTELLECTUAL REWARDS FOR READING THIS MESSAGE

Page 30: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

CREATING A SENSE OF WONDER

VISUAL & EMOTIONAL REWARDS FROM LOOKING AT THIS AD

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HUMOUR

ENTERTAINMENT REWARD FO READING THIS MESSAGE

Page 32: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

MENTAL CHALLENGE

INTELLECTUAL REWARD FOR READING MESSAGE

Page 33: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

PUZZLE REQUIRING DECODING

INTELLECTUAL REWARDS FOR READING THIS MESSAGE

Page 34: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

VISUAL DECODINGALIGNMENT & SCALING DELIVERS AESTHETIC PLEASURE

AESTETIC & INTELLECTUAL REWARDS FOR READING THIS MESSAGE

Page 35: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

A CHANCE TO DREAM & ESCAPE REALITY

EMOTIONAL REWARDS FROM LOOKING AT THIS AD

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VISUAL SURPRISE + MENTAL DECODING

Page 37: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

VISUAL SURPRISE/HUMOUR + MENTAL DECODING

Page 38: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

VISUAL SURPRISEVISUAL PUZZLE

Page 39: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

ADVERTISING FAILS IF IT DELIVER IT DOES NOT ADEQUATELY DELIVER REWARDS

Page 40: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

NEWS REWARDS YES

BUT ON ALL OTHER LEVELS UTTERLY UNMEMORABLE

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Page 43: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

CLICHÉ MEANINGLESS DECORATIVE EFFECTS

TAUTOLOGY SO NOTHING TO DECODE

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SURPRISE DECODING CHALLENGE

Page 45: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

THE MORE THE AD IS LIKED*, THE HIGHER THE RECALL

* LIKED = DELIVERED A REWARD

Page 46: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

THE WEAPONS OF ADVERTISERS:

1. VISUAL SURPRISES TO GAIN ATTENTION & TRIGGER THINKING PROCESSES

2. PLEASING AESTHETICS TO ENCOURAGE VIEWING

3. ALLOWING PEOPLE TO DREAM & FANTISISE

4. ASKING THE CONSUMER TO PLAY MICRO GAMES IN THE FORM OF MENTAL PUZZLES

5. SEXUAL TITLATION

GAMIFICATION IS AN IMPORTANT PART OF MANY OF THESE ADVERTS BUT AT THE HEART OF IT IS ALL ABOUT REWARD DELIVERY

Page 47: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

EXAMPLES OF REWARD WEAPONS WE AS RESEARCHERS CAN USE…

• Deliver aesthetic pleasure• Delivering Surprises • Providing respondents with something new to think about• The ability to set questions up as mental puzzles• Setting questions up as challenges• We can validate their opinions• We can give them an opportunity to express themselves

Page 48: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

LOOKING AT SURVEY GAMIFICATION AS A PROCESS OF REWARD DELIVERY

Page 49: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

VISUAL SURPRISES

90%More

Page 50: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

MENTAL PUZZLE

Describe yourself

Describe yourself in EXACTLY 7 words

2.4 Descriptors

85%Answered

4.5 Descriptors

98%Answered

Page 51: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

THE PLEASURE OF COMPETING

Can you guess what brand this is? Can you tell us what

brand this is?

40% say they don’t know

People will play for hoursAnd every answer is a best guess

RewardingThe truth

Page 52: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

AWARENESS

USAGE

ATTITUDES

ARE YOU AWARE OF THIS BRAND? GUESS THE BRAND!

HAVE YOU BOUGHT THIS BRAND?

PREDICT WHAT BRAND YOU WILL BUY NEXT

WHAT WORDS DO YOU ASSOCIATE WITH THIS BRAND?

GUESS WHAT WORDS ARE ASSOCIATED WITH THIS BRAND

WITH A SMALL TWIST OF PERSPECTIVE & CREATIVITY ALL THE QUESTIONS IN TRACKING STUDIES COULD BE TURNED INTO MORE REWARDING EXPERIENCES:

e.g.

e.g.

e.g.

Page 53: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

SPONTANEOUS BRAND AWARENESS

1+ minutes of thinking time (we have had to impose a time limit)More than twice as many brands recalled

Bonus

Rewardingthinking

Page 54: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

PROMPTED BRAND AWARENSS

Page 55: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

AWARENESS TASK: ANSER TIME PER QUESTION

Standard Survey Guessing Game with time pressure

1 2 3 4 5 6 7 8 9 10 11 -

1,000

2,000

3,000

4,000

5,000

6,000

7,000

8,000

9,000

1 2 3 4 5 6 7 8 9 10 11 -

1,000

2,000

3,000

4,000

5,000

6,000

7,000

8,000

9,000

Page 56: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

Colgate strapline

Aquafresh Arm & Hammer

Colgate packaging

detail

Sensodyne strapline

Mcleans strapline

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Normal Game

Accurate brand recognition

RewardingThe truth

Page 57: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

Control statement

Oral B Arm & Hammer McCleans Aquafresh Sensodyne logo0.00%

5.00%

10.00%

15.00%

20.00%

25.00%

30.00%

35.00%

40.00%

45.00%

Normal Game

Miss-attribution to Colgate

Page 58: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

ADVERTISING AWARENESS

Page 59: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

USAGE: HARDER TO GAMIFY

LATENT BRAND PREFERENCE IF YOU Had no moneyHad unlimited budgetWanted to impress your friendsWhat the queen would buy

THE LAST TIME….You went out with friendsDrank at homeWas on holiday

*Fun is a reward in itself

There are things that can be done to make it more fun*…

VOLUMISING

Page 60: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

INTERTWINING USAGE & PREDICTIONS TO MAKE INTO PROXY GAME

What do you do?

Predictive questions can deliver a reward…

Guess what others do?WIN IF YOU GET IT RIGHT

+

Page 61: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

PILOT EXPERIMENT

Page 62: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

PILOT EXPERIMENT

Page 63: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

PILOT EXPERIMENT

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PILOT EXPERIMENT

Page 65: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

ANSWER TIME

What they doPredict what others

doYou win/lose feedback

Control group just asked what they do

Ans

wer

tim

e (m

illis

econ

ds)

Page 66: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

ANSWER TIME COMPARISONS

Page 67: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

% OF EXTRA TIME

This game was not

very rewarding

Page 68: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

SPONTANOUS WORD ASSOCIATION GAME

1 minute+ v 15 seconds & 10 times as much useful feedback

Rewarding thinking

Page 69: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

DUMMY ADVERTISING & BRAND PROPOSITION AWARENESS

Total colour care protection for your clothes

Which brand?

Page 70: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

A survey gaming technique devised to tease out respondents perceptions of brands through brand personalisation

Page 71: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

First respondents played a game where they had to try and match brands with human personality traits – to get them comfortable with the idea of brand having human characteristics

Page 72: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

Once they had managed to do this correctly a few times we took them to the next level…

Page 73: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

We then asked them to try and imagine what different human characteristics a brand might exhibit…

Page 74: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

Then we got them to play a game where they had to bet on which brand was most likely to exhibit different human characteristics…

Page 75: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

We encouraged them to do this as instinctively as they could…

Page 76: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

We then presented them with a range of questions like this…

Page 77: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

We then presented them with a range of questions like this…

Page 78: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

They won and lost based upon whether their choice matched the opinion of the crowd

Page 79: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

BRAND PERSONALITY GAME METRICS

• 78% of respondents rated the survey 4 starts or higher• 93% said they would like to do more surveys like this• 97% who started it completed it

Though& effort

rewarded

“The gamified approach pulled out stronger brand personality differences” Deborah Sleep Engage Research

Page 80: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

XFACTOR GAME

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Page 86: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

Source: GMI survey evaluation base = 612 surveys Jan-July 2012

9.2

50%+ more feedback & most popular survey ever measured

Page 87: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

RECIPE FOR DESIGNING MORE REWARDING SURVEYS

Page 88: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

1. THINK ABOUT WHAT TYPE OF REWARDS THERE ARE FROM DIFFERENT THINGS WE DO FOR PLEASURE IN LIFE

• Gaining aesthetic pleasure - ART• Surprise, titillation adventure - SEX• Being taken to a different places - CINEMA• Discovery of something “new” – NEWSPAPER READING• Intellectual stimulation – BOOK READING• Metal satisfaction from solving problems - PUZZLING• The pleasure of competing – again yourself & others - SPORT• The vicarious pleasure of other people succeeding – WATCHING SPORT• The satisfaction gained from thinking you are helping someone or doing

something for a good cause – CHARITY WORK• Having our hunches confirmed - GAMBLING• Being able to expressing ourselves - WRITING• Being heard - COMMUNICATING• Humour - COMEDY• Being silly – PLAYING GAMES• Making things - Gardening

* Note this is random list of thoughts not a comprehensive scientific list of all the types of reward mechanics that exist

Page 89: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

2. STEAL THEM!

Page 90: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

3. APPLY THEM IN YOUR SURVEY

Page 91: MAKING SURVEYS MORE REWARDING EXPIERENCES JON PULESTON VP Innovation GMI Interactive

REWARDING THE TRUTH

A NEW PHILOSPHY FOR SURVEY DESIGN