julia crum module 3 post blended learning

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Blended Learning Julia Crum Seton Hall University March 2015

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Page 1: Julia crum module 3 post blended learning

Blended Learning

Julia CrumSeton Hall University

March 2015

Page 2: Julia crum module 3 post blended learning

FACT

• According to the Education Software

Association’s 2014 report, 59% of Americans play video games.

Page 3: Julia crum module 3 post blended learning

Entertainment ≠ Education

• Some assume that since students have had exposure to gaming, they are ready for the digital word

• Experience with digital entertainment ≠ readiness for digital education

• Students need more exposure to educational tools and resources in order to be successful in today’s highly technological industries.

Page 4: Julia crum module 3 post blended learning

Resistance to Change

• Some teachers find it difficult to implement technology into the classroom because they have been teaching without it for so long, and they are nervous to try something new.

Zimmerman, 2006

Page 5: Julia crum module 3 post blended learning

Overtesting

• Overtesting has caused some teachers to hesitate to include technology in everyday lessons

• 30% of teachers do not use computers in the classroom because the state test is handwritten

(Zhou 2007)

Page 6: Julia crum module 3 post blended learning

ISTE Recommendations

• Evidence suggests that the integration of technology in the classroom is linked to student achievement.

• School administrators should ensure that technology is being used to support the curriculum at the local level.

ISTE Policy Brief, 2008

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Implementing Technology in the Classroom

Page 8: Julia crum module 3 post blended learning

Blended Learning

Instruction is led by an instructor and supported through the use of technology.

+TeachThought.com, 2015

Page 9: Julia crum module 3 post blended learning

A Little More Information…

Page 10: Julia crum module 3 post blended learning

Missouri’s eMINTS Program

• Focuses on innovative instructional processes, and supporting elementary teachers to develop student-centered, inquiry-based instructional practices through multimedia and computer technology.

ISTE Policy Brief, 2007

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Percent of Fourth Grade Students Scoring Proficient or Advanced in Mathematics: Students in eMINTS

Classrooms vs. Students in Non-eMINTS Classrooms, 2001-2005

2001 2002 2003 2004 200505

101520253035404550

Percent of Students in eMINTS Classrooms Scor-ing Proficient or Advanced Percent of Students in Non-eMINTS Classrooms Scoring Proficient or Advanced

ISTE Policy Brief, 2007

Page 12: Julia crum module 3 post blended learning

Michigan’s Freedom to Learn Program

• Provides laptops for students• High engagement in work among students• Math and science achievement has increased

significantly

ISTE, 2007

Page 13: Julia crum module 3 post blended learning

Texas Immersion Pilot

• Reductions in discipline problems • Increases in student technology proficiency and

use• Large increases in math scores

ISTE, 2007

Page 14: Julia crum module 3 post blended learning

Iowa’s State Educational Technology Directors Association

• Comprehensive, scientifically based and sustainable professional development system for elementary and middle school reading and math.

Preliminary test results indicate significant increases in test scores:

ISTE, 2007

Subject Grade Level Increase

Math 8 14

Math 4 16

Reading 4 13

Page 15: Julia crum module 3 post blended learning

Rafael Hernandez School

• 256 Chrome Books have recently been purchased and they are on portable carts! Students can use them as tablets and laptops.

• Consult Technology Coach for additional resources and ideas.

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Measuring Up Live

• Measure student growth by standard via this website.

• Assign students tasks aligned to standards that they need additional practice working through.

Measuringuplive.com, 2015

Page 17: Julia crum module 3 post blended learning

Class Dojo

Page 18: Julia crum module 3 post blended learning

Newsela

• Assign articles in accordance with students’ Lexile levels

Page 19: Julia crum module 3 post blended learning

Getkahoot.com

• Students compete with online response question answering system.

• Promotes excitement and competition in the classroom.

Page 20: Julia crum module 3 post blended learning

Blended Learning