ld - grammar matthias segui serera - florian basso

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LD - Grammar LD - Grammar Matthias Segui Serera - Florian Basso Matthias Segui Serera - Florian Basso

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Page 1: LD - Grammar Matthias Segui Serera - Florian Basso

LD - GrammarLD - GrammarMatthias Segui Serera - Florian BassoMatthias Segui Serera - Florian Basso

Page 2: LD - Grammar Matthias Segui Serera - Florian Basso

Table of contentsTable of contentsI - Project OverviewI - Project Overview

II II –– How it works How it works

III - VideoIII - Video

IV IV –– How to use LD Grammar How to use LD Grammar

V V –– Import from everywhere Import from everywhere

VI VI –– Easy to use Easy to use

VII VII –– Setup Setup

VIII VIII –– assessment of the project assessment of the project

Page 3: LD - Grammar Matthias Segui Serera - Florian Basso

Project OverviewProject OverviewA tool to quickly create level designA tool to quickly create level design

During the development => the tool can be use During the development => the tool can be use for the creation of characters.for the creation of characters.

Prototype quickly to test level design and use the Prototype quickly to test level design and use the prototype as a reference for the final level design.prototype as a reference for the final level design.

Gain time for the creation of level design.Gain time for the creation of level design.

Page 4: LD - Grammar Matthias Segui Serera - Florian Basso

How it worksHow it works

Page 5: LD - Grammar Matthias Segui Serera - Florian Basso

How it worksHow it works

Page 6: LD - Grammar Matthias Segui Serera - Florian Basso

How it worksHow it works

Page 8: LD - Grammar Matthias Segui Serera - Florian Basso

How to use LD - How to use LD - GrammarGrammar4 steps :4 steps :

- Import/Create a 3D object to serve as model- Import/Create a 3D object to serve as model

- Configure settings, rules- Configure settings, rules

- Set in/out on each object- Set in/out on each object

- Generate LD- Generate LD

Page 9: LD - Grammar Matthias Segui Serera - Florian Basso

Import from everywhereImport from everywhere

Import your meshes from everywhereImport your meshes from everywhere

Create your objects in your favorite software then Create your objects in your favorite software then import import them into blender or create them in blender.them into blender or create them in blender.

Page 10: LD - Grammar Matthias Segui Serera - Florian Basso

Easy to useEasy to use

Develop an easy and comprehensive interface to Develop an easy and comprehensive interface to create a create a friendly plugin.friendly plugin.

« Easy but complex »« Easy but complex »

Page 11: LD - Grammar Matthias Segui Serera - Florian Basso

Set upSet up

Page 12: LD - Grammar Matthias Segui Serera - Florian Basso

Set upSet up

Page 13: LD - Grammar Matthias Segui Serera - Florian Basso

Set upSet up

Page 14: LD - Grammar Matthias Segui Serera - Florian Basso

Rules (Rules (just the beginningjust the beginning))Linear : Add the selected meshLinear : Add the selected mesh

Random : Add randomly a mesh selected in a list Random : Add randomly a mesh selected in a list of of meshesmeshes

Percentage : Add a mesh between a list of 2 Percentage : Add a mesh between a list of 2 meshesmeshes

Own Iterate : Add mesh B after the using of the Own Iterate : Add mesh B after the using of the mesh A x mesh A x timestimes

Page 15: LD - Grammar Matthias Segui Serera - Florian Basso

Assessment of the Assessment of the projectproject

Strength of the conceptStrength of the concept

- Connector system to easily create everything - Connector system to easily create everything (monsters, characters, buildings, LD, ...)(monsters, characters, buildings, LD, ...)

- No scripting needed - No scripting needed

- Easily import/export on 3D software- Easily import/export on 3D software

Page 16: LD - Grammar Matthias Segui Serera - Florian Basso

Assessment of the Assessment of the projectproject

For the futureFor the future

- Shape analyzing more complex (child mesh)- Shape analyzing more complex (child mesh)

-Shape collision and reconnection of 2 shapesShape collision and reconnection of 2 shapes

-Collider rules to avoid mesh overlappingCollider rules to avoid mesh overlapping

-Export one mesh with its settingsExport one mesh with its settings

-New rules for humanoid (rigging set up)New rules for humanoid (rigging set up)

Page 17: LD - Grammar Matthias Segui Serera - Florian Basso

Thanks for listeningThanks for listening