ludolibretto bach c bilingÜe
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LUDOLIBRETTO BACH C BILINGÜETRANSCRIPT
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CRICKET
Equipment : a bat, a ball and a wicket. Space : oval field smaller than a
football.
Number of participants : 11
participants per team
Duration : In a tough international
level 5 or 6 days ( 6
Hours per day ) , the lowest level lastsup to 2 days nothing.
Task description:
The ball is hit with a bat and knock down a framework consisting of several
clubs who defend the opposite hitter and his the ball as hard as possible to
make the maximum strokes
Rules:
You have to catch the ball before it hits the ground.
We must catch the ball as soon as possible for the opposing player run as little
as possible.
When foul is committed the player is eliminated.
The batter is changed when it fails or deleted.
Alternatives:
To make it faster , is changed the batter every two shots, and lasted 10 minutes.To make it easier you can not use wicket.
Graphic explanation:
Vocabulary:
Bat : bate. Batter : bateador.
Shots : tiros. Strokes : carreras.
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Diana ping-pong
Equipment: Sport clothes
Number of participants: 2
Task description: The game is a battle between two persons, and you have to introduce more ping pong
balls in a number of glasses. If you introduce more balls than your rival, you win
Rules: You have 1 minut to introduce most balls you can
Alternatives: Also, you can play in pears, 2 versus 2
Graphic explanation:
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RING -BASKET
Equipment: A ring and one ball Space: It doesn't matter
Number of participants: For three to
fifteen
Duration: Ten minutes more or less--
Task description:
We divided the class into four groups. A companion, located in the center ofthe group, holds a ring around his waist, kept horizontally.
Others will neatly launched his ball to the inside of the ring. If they doesn´t slip ,
they will change with the Center. Each player has a release.
Rules:
- Every single player will have a chance to throw.
- If no slip will be changed by the player's Center.- Two players may not throw the ball at the same time.
- Players must move away from the ring at a minimum distance of one meter.
Alternatives:
Basketball
Graphic explanation:
Vocabulary: slip: colar
throw: lanzarlaunched: lanzado
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¨El balonazo¨
Equipment: Foam and plastic balls
for each one and a gigant balloon
for all the class.
Space: full field.
Number of participants: Duration: 10 minutes.
Task description: The game consists of hitting a big ball, which
will be in the center of the field, with a small foam balls that will
kill the opposing team. The team scoring the big ball to cross the
line in the background of the opposing team is the winner.
Rules:
- The player who is hit with the foam ball will be eliminated.- The have to pass the ball to each other.
Alternatives:
- Have more balls to make the game dificult.
Graphic explanation:
Vocabulary:
Foam: goma-espuma
Background: fondo
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Acrobatic Handball
Equipment: Ball Space: Handball pitch or any
Number of participants: 12-16 Duration: 15-20 minutes
Task description:
The group will be divided in two different teams (6/7 per team).
Each team will defend their court and attack on the opposite one.The aim of the game is to score the ball into the opposite goal.
Rules: it has the same rules that normal handball, but all members of the team
have to participate in a play.
You can do an acrobatic move when you are going to score a goal.
Alternatives:
When you score a goal after an acrobatic move, you receive 2 points.
If you score a simple goal you will receive 1 point.
Graphic explanation:
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BADMINHOOP
Materiales:Raqueta debádminton, pluma y dos aros.
Espacio:campo de bádminton.
Nº de participantes:1x1 Duración:5-10minutosDescripción del juego:Cada participante deberá intentar meter la pluma en el aro de sucontrincante, pero este deberá impedírselo enviando la pluma a sucontrario e intentar meter la pluma en este aro, a parte de esto, cadatres veces que la pluma caiga al suelo el ugador ganará 1 punto. !ana elprimero que meta la pluma dentro del aro, o si no se consigue meter enel aro ganará el que más puntos tenga al pasar los minutos establecidos.
Normas/reglas:"l aro no se puede mover de sitio. #i a un ugador se le cae la pluma $
veces %o la lan&a 'uera(, el contrincante conseguirá un punto extra. "l ugador no puede darle más de un golpe al volante. #i )an pasado 5minutos y nadie )a metido el volante en el aro se a*adirán otros cincominutos extras. #i se )a acabado el tiempo del uego %unto con losminutos extras( y nadie )a metido el volante en el aro, ganará quien)aya conseguido más puntos extras.
Variantes:"l volante deberá caer en el aro para conseguir punto, y otra 'orma de
conseguir puntos es intentar que al contrario se le caiga el volante alsuelo, cuando se le caiga tres veces, recibirá un punto extra.
Dibujo explicativo:
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Ball Tower
Equipment : a ball Space : outdoor
Number of participants : 8 to 24
players
Duration : 15 minutes
Task description:
They are marked in a field two circles and is in the circle one player from each
team.They form two teams.
Rules:It is not possible to give any more than two steps with the ball in the hand. It is
not allowed throw the ball.Inside the circle only there can be the designated
player, who cannot go out either.
Alternatives:
The equipment that does more points in a time determined before will be the
winner. To play with three equipments so that, while two play, the third
equipment hopes that there is a change of possession of the ball.
Graphic explanation:
Vocabulary:
-field:campo
-player:jugador
-steps:pasos
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Basket Freesbeak
Equipment: Sport clothes
Number of participants: 8
Task description: The game consisted in four participants versus other four, and you have to introduce
the freesbeak in the crate. You cannot give more than three pass with the freesbeak in your hand.
Rules: You cannot givemore than three pass with the freesbeak in your hand.
The teams have to be four versus four
Alternatives: The duration in variable
Graphic explanation:
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FLOORBALL
Equipment: Hockey’s sck and a ball Space: Football pitch
umbe! o" pa!cipants: # $s # %u!aon: &' minutes
(ask desc!ipon:
)t’s $e!y simila! to Hockey* but he!e the!e’s not ice+ Each playe! has a sck and
,ith it you ha$e to hit the ball and t!y to sco!e a -oal+
Rules:
(he!e’s a -oalkeepe! that t!ies to de"end the -oal+
.ou can !un ,ith the sck+
.ou can’t t!ead the -oal a!ea+
.ou can’t put the sck abo$e people’s head
Alte!na$es:
%i/cult intensity: 0e inc!ease the numbe! o" balls+
1!aphic e2planaon:
3ocabula!y:)nc!ease: aumenta!+
1oalkeepe!:po!te!o+
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futcrick
Materiales: Bate Plano y una
pelota pequeña.
Espacio: Campo de fútbol
Nº de participantes:12-14
Duración:15-20minutos
Descripción del juego:
El juego consiste en hacer dos equipos iguales en número, se
empieza
Sacando el equipo contrario desde el centro del campo.
Para puntuar se debe marcar en la portería del contrario y
gana el que
Mayor puntuación consiga.
Normas/reglas:
No se puede controlar la pelota con una mano en el bate.
Se debe pasar después de dar tres pasos.
Se puede pisar el área.
No se puede levantar el bate más arriba de la altura dar pecho.
Dibujo explicativo:
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HUMAN BASKET
Equipment: a basketball Space: a basketball court
Number of participants: 16 Duration: 10 min
Task description:
It is similar to basketball but the basket is a person inside a hula-hop. Each team
has to score into the human basket that is in the opponent part of the court butit has to be a member of your team.
Rules:
The human basket can’t move out of the hula- hoop but they can move their
body and arms to make it easier for the other person to score.
The winner is the first group to score 10 points
The teams have to be mixed
Alternatives:
To make it difficult: a player has to be defending the basket where the
opponent has to score.
To make it easy: the human basket can move diagonally
Vocabulary:
Human basket – canasta humana
Opponent – contrincante team - equipo
Diagonally – diagonalmente
To score – hacer canasta
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Jugger
Equipment: A ball and soft weapons Space: 20x40mNumber of participants: 5 per team Duration: 5 minsTask description: It’s played with a ball (Jugg) and weapons. Each team has aplayer that has to score points introducing the Jugg in the opponent’s mark. The
other players can touch the Jugg with the weapons and have to block theiropponents by hitting them with them.It can be played with a rugby soft ball (rubber) and weapons made out ofrecycled materials and recovered with soft materials.
Rules: The game starts when the referee says: “Three, two, one… Jugger!”. TheJugg is placed in the centre of the pitch and the players after their field lines.The runner is the only one that can carry the Jugg and score. The other players
have weapons to block or eliminate their opponents by touching them. Thoseplayers will have to kneel to show they are eliminated. After 5 seconds, they canstand up and continue playing. It’s not allowed to hit strongly, or hitting thehead or the hands. Wins the best of three sets of five points. 4 referees areneeded due to the fast movements. Alternatives: Two Juggs and more participants can be included. There are tworunners per team.
Graphic explanation:
Vocabulary: Kneel: Arrodillarse. Soft: Blando. Rubber: Goma. Weapons: Armas.Referee: Árbitro. Pitch/field: Pista, campo de juego. Score: Anotar. Jugg: The ball
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KORFBALL
Equipment: two bottomless baskets, a
ball.
Space: a basketball court.
Number of participants: 16. Duration: 10 minutes.
Task description:
The objective is to throw a ball through the opponent´s bottomless basket toscore a point.
Rules:
You can´t bounce the ball, you should pass it to your partners. Each team must
have four girls and four boys.
Alternatives:
To make it more difficult: you must score a point in a minute, or you must let
the ball at the opponent team.
To make it easier: you can bounce the ball, but before the ball enters the
basket more than two members of the team must have touched it.
Graphic explanation:
Vocabulary:
Opponent (oponente)
To bounce (botar)
Bottomless (sin base)
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LACROSSE
Equipment: Lacrosse’s sck and ball Space: Any pitch (ootball or basket!
"umber o parcipants: # $s # %uraon: &' minutes
)ask descripon:
*s played bet+een t+o teams usin, a small ball and a lacrosse’s sck
-ou ha$e to catch the ball +ith the sck and pass it to your partners and scorea ,oal in the ,oal
Each team +ill deend their court and a.ack on the opposite one
Rules:
/A player can’t touch the ball +ith the hands0 arms or le,s
/)here’s a ,oalkeeper
/1hen you ha$e the ball you can only take three steps +ith it
/-ou can’t be in the ,oal area0 e2cept the ,oalkeeper
Alterna$es:
%i3cult intensity : each team can only pass the ball 4$e mes -ou can treat
the ,oal area
5raphic e2planaon:
6ocabulary:
Steps: pasos
7itch:pista o campo
5oalkeeper: portero
)reat: pisar
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Tchoulk-ball
Equipment : -Ball of handball
-Bibs - they will be used to separate a few
equipments from others
-Hoops
Space : Rectangle of 40 for 20 meters
Number of participants : 7 players for equipment Duration : 15 minutes
Task description:
The game consists of the fact that by means of a maximum of three passes between the components of
the same equipment, these will throw the ball against any of two hoops with the aim that the ball falls
down inside the field without no player of the opposite equipment manages to take her before it bounces.
Rules:Two equipments of 9, 7 o 5 players each one (men and women) will compete to gain points. A player
annotates a point when the ball bounces in any of two hoops, and touches the soil out of the area of the
field. If a player of the offensive team does not bounce the ball in the hoop, or if the ball touches the soil
out of the area before or after the rebound, the defense of equipment annotates a point. Every equipment
can annotate a point in any of two hoops. Maximum 3 passes, 3 steps, and 3 seconds with the ball during
the play.
Alternatives:
Two modalities: two-pole (2 hoops), and monopolar (1 hoop). The meetings will be to 3 times of 15
minutes with 2 rests of 5 minutes. The ball is played exclusively by the hands cannot rush. Not more than 3
seconds without playing it. Not more than 3 steps without playing it. Not more than 3 passes.Graphic explanation:
Vocabulary:
-hoops:aro
-bibs:peto
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Ultimate
Equipment: Flying disc Space: Variable. Regular: 75-100m
Number of participants: 5-7 Duration: 90 min
Task description: In the two sides of the field there are scoring areas and the
objective is to transport the disk there by passing it between the teammates.
Rules: Each point starts with each team in their score mark line. The defenderteam throws the disk (pull) to the attacker.
You can not run with the disk. You have to pass it in 10 seconds. The player who
is defending the thrower counts them.
When a pass is not completed, the team roles are changed.
Contact between players is not allowed.
If there is contact, a fault is committed. The disc possession is lost and the
game restarts in the same position.
There is no referee. The players are the responsible ones.For scoring, the player must catch the disk in the scoring area.
Alternatives: A football goal can be used as the scoring area. There can be
more people in each team. You can give a certain number of steps before
throwing the disk. You get a point when the disk touches the floor of the
scoring area without the necessity of someone carrying it.
Graphic explanation:
https://www.youtube.com/watch?v=HhUays2ehyI
Vocabulary: Pull the disk: Throw the disk at the beginning of the point.
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BADMINGOAL
Equipment: Racquet, shuttlecock Space: Handball pitch or any
Number of participants: 12-16 Duration: 15-20 minutes
Task description:
The group will be divided in two different teams (6/7 per team).
Each team will defend their court and attack on the opposite one.
The aim of the game is to score the shuttlecock into the opposite goal using the
racquet.
The team will have to pass the shuttlecock with the racquet with their
components in order to move forward to the opposite goal.
Rules:
The players cannot be on the goal area excepting the goalkeeper.
Every member of the team has to participate in a goal.The shuttlecock cannot fall down. If it fall down the other group will have the
shuttlecock.
Every team will be mixed.
Graphic explanation:
Vocabulary:
Shuttlecock: volante
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BOTEBALL
Equipment: A plasc ball Space: Football or basket pitch
Number of parcipants: 5 s 5 !uraon: "# minutes
Task $escripon:
There%s t&o teams separete$ b' a net( The' hae to pass the ball bet&een
them an$ the ball must bounce once on the )oor(
*ules:
The ball must bounce once on the )oor +al&a's,(
The pla'ers of a team shoul$ hit the ball three mes bet&een them an$ the
ball can touch the )oor bet&een each pass( The ball must be touch b' -irls
an$ bo's(
Alternaes:
!i.cult intensit': pla' &ith a bi--er ball(
/raphic e0planaon:
1ocabular' :
Bounce: botar(
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FUTVOLEY
Equipment: Ball Space: mainly it is playing in the beach, but
also practiced in boils and concrete surfaces.
two golf game of 8 m . x 10 m . delimited by
lines 10 cm . wide and separated by a net
securing together two distant rods 8 m .
which mark the boundaries where the ballmust pass from one field to another . The
network is elevated by two poles to .0 m .
height for adult men and two meters for
women.
Number of participants: teams are formed
by two players but also a player can.
Duration: The final phase of the !pen
Tournaments, "ooms 1# points, 1 points
$emifinals, %rd and &th place and final will
be # points.
Task description:The 'utvoley is to introduce the ball in the opposing camp , being struck with any part of the body except the
arms and hands, or fail to get the opposite . (ll in a field divided into two separated by a net placed at .0
meters alike.
Rules:)the goal * is performed from anywhere behind the end lines and parallel to the net extension . The ball is
placed in a pile of sand and hits any part of the foot , having to move to another field without touching the net
and between the rods . +ou can take any player. very corner is a point on the line. $erves are alternate
between the two teams .)the play * play is understood as the ball comes from the attacking half until it returns through the passes.
)pasess* -asses The most used are* foot inside, outside and instep/, thigh, knee, shoulder, chest left, center
and right/ and head. n each game the teams have three alternate passes before sending the ball to the
opposite field, being able to send the first pass excluding heads/, the second or third pass. n the individual
category the player has least two passes and three at most before attacking.
)the autopase* ach player within the same play has a right to autopase two shots in a row/, ie one of the
passes of each player can be two strokes.
Alternaties:)Breaks* The captains may reuest the 2hief 3udge two breaks of %0 or 40 seconds, depending on the duration
of the match.
)'reuently faults* Touching the net with any part of the body. 5olding or pushing the ball. nvade the
opposing camp and annoy the action of an opposing player. 5it the ball twice after consuming the right
autopase. Touch the ball with hands or arms. The ball touches the rod or passing overhead. Touching the
bottom line when the serve.
)-enalty* t consists of a long run, received by a single player. The 6udge will point to deadlock or if sanction.
The team performs a penalty kick and a penalty against team must return to the first pass, including the head,
and get boat field player taking, thus preventing the opposing team add one point. f the penalty comes out,
touches the rods or network the point is not recorded.
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Graphic explanation:
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INDIACA
Equipment: Indiaca and a volleyball
net
Space: a volleyball field
Number of participants: 12
participants
Duration: 10 minutes aprox.
Task description:There are two teams, each team must be at one side of the net. When the
indiaca falls to the floor, the other team gets a point. You should try to get the
higher number of points in ten minutes to win.
Rules:
Each team must have three girls and three boys.
When the indiaca starts moving nobody from the same zone can touch it.
You can only touch the indiaca with your hands.
Alternatives:
To make it more difficult: when the other team scores a point, the last one
(of the loser team) who touched the ball is eliminated until his/her group
scores a point.
To make it easier: you can touch the indiaca with feet and head.
Graphic explanation:
Vocabulary: net (red), loser (perdedor).
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Pinfuvote
Equipment: a net, a soft ball Space: tennis court, handball or
football pitch or any
Number of participants: 12-14 Duration: 10 minutes
Task description:
There is a tennis net in the middle of the pitch so in the game there are 2 teamswhere each team is form by 7 participants (half boys and half girls)
Each team will have to hit or kick the ball with the hand, foot or head and send
it to the other team in order to gain points.
Each team has to touch it 4 times before passing it to the other team.
Rules:
The ball can bounce once before hitting.
The ball can just be in your team for 30 seconds. If the time pass, you lose theball and points too.
The kick off is done in the middle of the pitch
Alternatives:
When the time pass, you can also loose players, because they have to sit down
for 2 minutes.Each player have to turn around when hitting the ball.
Graphic explanation:
Vocabulary:
Bounce: botarHit/kick: golpear/dar una patada
Soft ball= pelota blanda (de goma espuma)
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Shuttle ball
Equipment: Racquet, shuttlecock Space: a badminton court
Number of participants: 4 (2 pairs) Duration: 10-15 minutes
Task description:
2 pairs have to get points scoring the shuttlecock behind two nets.
If the shuttlecock falls down between the nets, the point will be for theopposite pair.
Rules:
It is permitted only 1 touch per pair in a play.
Graphic explanation:
Vocabulary:
Shuttlecock- volante
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Sitting Volleyball
Equipment: Ball Space: A volleyball court or any
Number of participants: 12-14 Duration: 15 minutes
Task description:
It is like volleyball but sitting all the play.
Rules:You cannot get up at any moment.
If the ball falls down, the point will be for the other team.
Alternatives:
The ball has to pass above a net that is not so far from the floor.
Graphic explanation:
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SUPERHEROES
Equipment: pilates ball Space: a squared delimited space
Number of participants: it depends on
the space: 20 more or less
Duration: 10 minutes
Task description: The entire group has to be inside the squared area except 4.
These four have to be placed one on each side of the square and they have totry to hit the people inside with one ball of pilates. The winner is the last one
standing.
Rules:
When you are hit by the ball you have to sit on the floor.
Alternatives:
To make it more difficult: give the ones outside the square two pilates ball
instead of one
To make it easier: use a smaller soft ball instead of the pilates ball.
Graphic explanation:
Vocabulary:
Soft ball: pelota blanda
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CARRERA DE OBSTACULOS
Materials: hula hoop, Space: ½ field.
Member´s number: 8 Time: 15mim
Game Description : The steeplechase are foot races of the current track , in
which competitors must complete the obstacles in the shortest time possible.
“The event had its origins in the British Isles. The competitors had to run from
one village to another , with reference to the pinnacles of temples (called in
English steeple , hence the name in that language ) because of their easy
location in long distances. In these competitions , it was inevitable overcome
all obstacles on the way .”
Standards / rules: overcome all obstacles
Variants: nothing
Explication draw:
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Wrestling on one leg
Equipment: Sport Clothes Space: ¼ field
Number of participants: 2 Duration: 1-5 mins
Task description: This is a game that is based on getting in the middle of a
circle of radius 3 meters across from each other at the lame leg. To win you
have to push the opponent to be dropped or put 2 feet above the ground.
Rules: - You can’t put two feet on the ground
-Only Can be pushed with arms
-You can grab
-You can strike with fists
-This Absolutely forbidden to touch the face of the opponent
Alternatives: You can play in pairs or relay hacienda with your partner. Play
for couples: Each pair would be inside the circle a couple fighting against each
other, the couple must throw to win the 2 components of the other couple.
Play Relay: 1 vs 1 are placed within the circles and partner of each pair out of
the circle. So the couple can enter the partner you must hit your hand.
Graphic explanation:
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THE GUARDIAN OF THE TREASURE
Equipement : You can use anyobject as a treasure and a mat. example : ball, jacket, a shoe....
Space : it will take place on a mat.
Number of participants : 2persons.
Duration : the game ends when one of the team members take the object.
Task description:
Each coplue will treasure, in wich one of the components of the couplemust defended the treasure while the other part tries to catch
Rules:
We would not leave the mat.Only you can take the object with non dominant hand.
Al ternatives:
To make it a little easier we can take the object with both hands.
Graphic explanation:
Vocabulary:
* treasure : tesoro. * mat : colchoneta.
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Name of the Game/Drill
Equipment: Space: any delimited area
Number of participants: the more the best Duration: 10 min
Task description:
The one that starts catching (the “black hume”) has to be playing hula-hoop in the centre
of the field and the rest has to be sitting on the floor covering all the area. Then they have
to shout “black hume go out of the pot” and the “black hume” has to leave the hula-hop tocatch the people and the rest have to start running. When the “black hume” catches
someone he has to join him and catch the rest holding hands. There can’t be more than 6
“black humes” holding hands so the next one have to catch people alone until he catches
someone and form another group of six “black humes” and so on.
Rules:
-The “black humes” have to be always holding hands.
-The rest can’t go out of the delimited pitch
Alternatives:
To make it more difficult for the black humes: The number of black humes holding hands is
unlimited and the last black hume has to be inside the hula-hoop and he can’t move from
there.
To make it easier for the black humes: the limit of black humes holding hands is three.
Graphic explanation:
Vocabulary:Hold hands – darse la mano.
Black hume – humo negroPot – olla/caldero
Catch – pillar
Shout – gritar
Join - unirse
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Name of the Game : The Blind old lady, shortly Blind Chase
by Andrei Ruiu, Pablo Castilla, Carlos Morales and Miguel Valencias.
Equipment: A scarf or a cap (big one),
also plastic cones or flags to mark the
space limits.
Space: a quarter of a football field or to be precise, about 3 to 7m².
Depends on the number of people.
Number of participants: it requires at
least 3 participants, maximum of 20
Duration: between 10 and 20 minutes, depends on the number of
participants that we have in total.
Task description: It consists on blindfolding a player with a scarf/cap, spin that person at least 5 or 10 times in one
place and then let that person catch someone depending only on his sense of hearing everyone moving around. It isnot a team based game, but it can be competitive. There are 2 teams, 1 blindfolded player, from any team, the point
is that you have to catch someone from the opposite team in order to get one point for your team, but if the player
catches someone from their team, they lose 1 point. Simple. Also, there's a designated field limit you can't surpass.
Fun fact : this game is a traditional Russian game introduced to to many other countries from the East European
culture. Stories tell that the forests of the land where so big that everyone was lost in them, there was an old lady
that guided anyone in order to not get lost in those woods, ironically she was blind. Every time one person was lost
she would appear and help that person to get out of the forest. She was basically chasing them. This game is very
popular for kids and the younger audience.
Rules:
1.- Whoever gets caught by the blindfolded player has to be the it.
2.- If the blindfolded person can't catch anyone in the time of 2 minutes, the blindfold is randomized among theplayers. (By doing so you can let the blindfolded player spin 2 times and then point at one direction to choose the
next player, if the blindfolded player doesn't point directly at a person, the nearest person to the point gets it.
3.- Any player that gets outside the limits of the field loses a point of that respective team, now if the blindfolded
player gets outside the limit nothing happens, but he/she'll be advised that he/she got outside of the play field.
4.- The blindfolded player will not be allowed to have his head inclined due to the reason that he/she may have
some gaps to see through.
5.- If the blindfolded player falls on the ground due to the spin movement he'll get the help of his team to get back
up, wait 5 seconds for the players that helped him split again and start over.
6.- The blindfolded person can ask 3 times where everyone is in order to reposition, his/her team have to shout out
loud “Here!” when they're asked so.
7.- When the blindfolded player ask to know where everyone is he can't move what so ever.Alternatives: The spin can be removed from the game because it may be annoying and troublesome, also asking
where is everyone in order to know is unlimited as long as the blindfolded player won't move.
Graphic explanation:
Vocabulary:
blindfolded: your eyes being folded by some some sort of material, and you can't see an inch.
Advised : to notice someone or warn.
What so ever: not in anyway possible.
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EL INDIO
Materials: Nothing Space: ½ field.
Member´s number: 16 Time: 15 min
Game Description : Everyone is sitting on the floor except 2 , which escapes
and plundering . Which will be caught to save have to run and jump over a
partner, the partner who has jumped him, he is the one the left and try tocatch the plundering before, and so on.
Standards / rules: You can not leave the field, and if you get caught you can
not play again .
Variants: None.
Explication draw:
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The Chair Game
Equipment: Chairs Space: Playground
Number of participants: 10 to 15 Duration: Some minutes
Task description: We put chairs in a circular way. The number of chairs must
be one less than the number of people. When you whistle, everyone must
take a seat, obviously, there is one person which won’t have a seat, so he willbe out of the game. We continue doing the same until there is a champion.
Rules: The number of chairs must be one less than the number of people.
They can´t touch between them.
Alternatives: The person that goes off first, can tell the others that are still
playing, to do something special, for example: move with just one leg on the
floor, the right or the left one, to change the direction of the movement or to
run for a few seconds. For the next round, the last guy to be eliminated, does
this roll in the game.
Graphic explanation:
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Mice and Cats
Equipment: Balls Space: A handball pitch or any
Number of participants: all the class Duration: 1 minute per game
Task description:
Everyone is cats, except 2 mice. This nice have to put a ball behind two cats
that are without vision. When the teacher said, GO! The cats have to try to huntthe mice.
Rules:
The cats cannot open their eyes before the signal.
Alternatives:
They can run only around the pitch during 30 seconds. If the mice is alive, the
mice win.
Graphic explanation:
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POLICE AND THIEF
Equipment: Anything Space: A pitch
Number o par!cipant":
In#eterminate
Dura!on: In#eterminate#
Ta"$ #e"crip!on:
There are t%o team"& one o them are the po'ice an# the other one are thethie"( The po'ice ha)e to cath the thie"( The thie" that are catche#& mu"t go
to the *ai' +the goa',( The thie" that are ree& can go to the goa' an# i they
touch the han# o the thie"& they are 'iberate#(
-u'e":
The thie" can.t go out o the *ai'(
A'terna!)e":
Ea"y inten"ity: increa"e the pitch(
/raphic e0p'ana!on:
1ocabu'ary:
Thie: 'a#r2n3ai': c4rce'
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Prohibited Animal
Equipment: cones Space: any pitch, field or court
Number of participants: the more the
best
Duration: 20 minutes
Task description:
There is one player who has to catch the rest. First he has to think an animaland say to the teacher because then the others can avoid to be caught by
freezing their selves saying an animal (penguin, lion..).But if they say the animal
that the fist thought, they died.
When you are frozen, the rest of the players can save you passing under your
legs. Then you can continue running and saying animals.
Rules:
You cannot pass through the cones that delimit the space.
To save a player, you have pass under him. You can not to touch his clothes or
whatever.
You can freeze yourself just 4 times.
Alternatives:If you are caught, now you have to catch the rest too.
If someone is frozen you can save him giving him five.
Making the space shorter.
Graphic explanation:
Vocabulary:
Frozen: congeladoAvoid: evitar
To give five: chocar la mano
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BALL CAUGHT
Equipment: sport clothes Space: Quarter of the field
Number of participants: 8-16 Duration: 15 min
Task description: one of the participants have a ball in the hands and he/she has to touch
to another person for him keep and then the person that had the ball has to give to the
person who has been caught.
Rules:
- You can not throw the ball.
- You have to touch whith the ball to a participants.
- You can not leave to the field.
Alternatives: If the game it´s difficult in a quarter of the field, we can play in the
middle of it. We can put two balls and in that case it is more difficult.
Graphic explanation:
Vocabulary:
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The “Bull in Height”
Equipment: None Space: Playground
Number of participants: Unlimited Duration:Unlimited
Task description: One person runs to catch the other members of the other
team. The opponents can be in a safety place when they are on something,
like a bank or a stair step. They just can be there for maximum 10 seconds.
Rules: The opponent must be “down” in 10 seconds, or he will become the
“bull”.
Alternatives: When the opponent is on any object, he must stay with one leg
in the air, trying to maintain his balance.
Graphic explanation:
Vocabulary:
Must be “on the top of” something
The bull and the runners
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EL RELOJ
Materials: Rope with a ball. Space: ¼ field.
Member´s number: 8. Time: 10 min.
Game Description : A person standing in the middle of a circle formed by
other people, then that person gets a rope with a ball at the end and start
moving the rope and the people there have to skip around .
Standards / rules: The middle person can´t move.
Variants: Nothing.
Explication draw:
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Statue
Equipment: stereo Space: the Gymnasium
Number of participants: all the class Duration: until the last one
Task description:
While the music is on, everyone must move doing some physical movements
that the teacher will say. When the music stopes everyone has to stop too.The person who moves while the music is off will lose.
Rules:
Nobody can make someone moves.
Everyone has to do the physical movements while the music is on.
Graphic explanation: