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    LuXSILuxrender Export Plug-in for Softimage XSI

    by Michael Gangolf

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    Overview

    1. Supported XSI Versions.....................................................................................................32. Installation..........................................................................................................................33. Run it..................................................................................................................................34. Main options.......................................................................................................................35. Render options...................................................................................................................46. Materials.............................................................................................................................47. Lights..................................................................................................................................48. Environment ......................................................................................................................49. Camera...............................................................................................................................510. Tutorials............................................................................................................................511. Contact.............................................................................................................................612. Current bugs....................................................................................................................613. Change log.......................................................................................................................6

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    1. Supported XSI Versions

    Following XSI versions are supported:

    7.0 (Windows / Linux)

    6.* (Windows / Linux)

    5.* (Windows)

    ModTool (Windows)

    2. Installation

    To install the plug-in you need to load it in the plug-in manager

    File -> Plug-in Manager -> Plug-ins -> Load, browse to the file and select it

    To install the Luxrender Shaders do the following:File -> Plug-in Manager -> SPDLs -> Install, and select all the lux_*.spdl files

    3. Run it

    You find the plug-in in the File -> Export -> LuXSI

    If you click on it the LuXSI PPG will appear. Select a output filename (Main tab filename)and click export all to create the .lxs file which you can load in Luxrender.

    4. Main options

    In the Main tab of LuXSI you can set the basic settings of your lxs file. It allows you tochange the screen size, gamma, filter,... and has special check boxes to export hiddenobjects/cameras/lights in the scene.

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    5. Render options

    In the Render settings tab you can change the Luxerender render settings. Be sure toread the Luxrender documentation to get more details about this settings.

    6. Materials

    The concept of the plug-in is that you don't need to change anything in your XSI scenebefore you export it. LuXSI exports the XSI settings into Luxrender settings. At the momentfollowing materials are supported:

    XSI Luxrender Settings

    Phong Substrate Diffusespecular

    Arch.Vis. Substrate Diffusespecular

    Lambert Matte Diffuse

    Reflection > 0 Mirror Reflection color

    Refraction > 0 Glass Refraction color

    Incandescence > 0 MeshLight Incandescence color

    Car Paint Car Paint

    Texture support is still in a testing stage. It only exports textures which are directlyattached to the diffuse slot at the moment!

    7. Lights

    Following lights are supported:

    XSI Luxrender Settings

    Point light Infinite Color

    Infinite light SunSky Direction

    Spot light Infinite Color

    When you use SunSky you can set portals in your scene (e.g. If your camera is in a rooman the light is coming through a window you can set the window as a portal so Luxrenderknows where the light comes in [less noise]). To do that you need to rename the objects inthe scene which should become a portal. Just add PORTAL to the name.

    8. Environment

    If you want to use environment lighting in Luxrender you have to add an environment

    shader in the current XSI pass and load an .exr file (no HDRI support in Luxrender atm).

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    9. Camera

    The normal XSI perspective camera will be exported to Luxrender. To add a Depth of Field(DOF) effect you need to add a Depth_of_field shader to the camera lens (Lens Shadertab in the camera PPG).

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    10. Tutorials

    This short tutorial shows you how to export a XSI scene to use it with Luxrender:

    Open the LuXSI export Plug-in ('File Export LuXSI'):

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    Switch to the 'Render settings' tab and click on a preset:

    Then in the Main tab you select a filename (1) and click on the export button (2):

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    Now start Luxrender and open the file

    The image will update after a short time (depending on the time interval):

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    11. How to use the lux_shaders

    Create new material for the object and add a shader to the e.g. diffuse color slot. In the listselect More...

    Then goto the User folder (or the folder you installed the shaders is; see 2. Installation)

    There you should find the lux_*.spdl files. Select the shader and reconnect the lux_shaderwith the material (remove the phong node)

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    Ignore the black color and the error message! The shader will render correctly inLuxrender!

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    12. Contact

    The plug-in is written by Michael Gangolf. For more information / updates visit:http://www.migaweb.de

    If you have comments / critic / bug reports / sample images please email them to:

    [email protected]

    13. Current bugs

    Textures only work in diffuse slot, not deeper in the tree

    Luxrender shaders are black in XSI / only raw shaders are allowed

    14. Change log

    Version 0.6:

    fixed material export (no more redefinitions)

    smaller lxs files (luball 0.5: 13 MB, luxball 0.6: 3 MB)

    faster/better subdivision export (using loopsubd object in luxrender; luxball 0.5: 10sec, luxball 0.6: 5 sec)

    fixed point export

    Version 0.5:

    updated scene file format

    surface integrators

    presets

    error message if no camera/object is exported

    mirror is now plastic

    NamedMaterials

    cleaned up the PPG

    fixed sunlight (by exchanging X and Z in the whole scene) fixed portals

    added resume option (hidden, switched off by default, edit lxs file to switch it on)

    now saves untonemapped images too

    IGI and EXR setting is back

    Display Interval setting

    started Luxrender shaders

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    http://www.migaweb.de/mailto:[email protected]:[email protected]://www.migaweb.de/
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    Version 0.4:

    car shader

    fix in glass shader

    PixelSampler

    rough glass (frosted glass) camera fixed! now it matches the XSI camera

    erpt sampler

    Version 0.3:

    many more render settings

    filename has now a correct filetype

    tone mapping settings

    bloom

    camera dof

    ambient color as background

    this readme file :)

    Version 0.2:

    point light / spotlight as infinite lights

    meshlight exr support

    glass/metal support for arch shader

    Portals (name has to include PORTAL)

    Object name as a comment in the file

    Version 0.1:

    basic mesh support

    infinite light = sunlight

    phong / arch / lamber shader support

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