make something that makes something (that isn't a game)

16
make something that makes something (that isn’t a game) Gillian Smith @gillianmsmith

Upload: gillian-smith

Post on 10-Aug-2015

444 views

Category:

Technology


1 download

TRANSCRIPT

make  something    that  makes  something    

(that  isn’t  a  game)  Gillian  Smith  @gillianmsmith  

Moving  beyond  our  past…  

§  Data  compression  

§  Replayability  

§  Personalization  

Platformer  AI    

Competition,  2013  

Elite,  1984  

Diablo  III,  2012  

We  know  how  to  do  this!  

What  is  our  future?  

§  General-­‐purpose  PCG  

§  PCG  as  a  design  tool  

§  New  playable  experiences  

§  Collaboration  with  AI  

§  User-­‐created  content  

Deeply  Process  Intensive  PCG  

data-­‐intensive  Robot  Unicorn  Attack  

process-­‐intensive  Petalz  

§  Drawing  inspiration  from  other  sources  §  Rationalizing  decision-­‐making  §  Learning  from  past  designs  

Deeply  Playable  Content  

static  content  Speed  Tree  

playable  content  Angelina  

§  New,  themed  game  mechanics  §  New  game  genres  

Novice  Creators  

developer  control  Elite  

player  control  Spore  

§  “Magic  crayons”  for  playable  content  §  Beyond  players:  communities,  observers  

Multi-­‐creator  &  Multi-­‐player  

single  player  Rogue  

multiple  players  Galactic  Arms  Race  

§  Content  for  many  players  across  instances  §  Collaborative  play  

But…  how  do  we  get  there?  

§ We  can’t  make  a  holodeck  in  a  week  

§ We  can  aim  for:  §  Controllable  PCG  §  Understanding  meaning    §  Using  interesting  inputs  §  Different  domains    

Tools  for  Designers  

Tanagra  –  Smith  et  al.  Sentient  Sketchbook  –  Liapis  et  al.  

Novel  Interfaces  

MaKey  MaKey  Wekinator  –  Fiebrink  et  al.  

Generating  Different  Things  

§  Visuals  §  Sound  effects  §  Music  §  Smells  

§  Tangible  objects!  

Viv  (work  in  progress)  –  Horn  et  al.  

Generating  from  Data  

Data-­‐driven  monopoly  (Friberger  &  Togelius)  Infovis  façade  @  Northeastern  (Offenhuber)  

Understanding  Expressivity  

§  How  controllable  is  your  content  generator?  

§ What  range  of  things  can  it  make?  

 1  level  

>75  levels  

Expressive  range  visualization  –  Smith  et  al.  

Procedurally  Generate  Game  Platforms  

Notable  Women  in  Computing  Playing  Cards    

make  something  that  makes  something!  

Gillian  Smith  Northeastern  University  

PLAIT  Lab      

[email protected]  @gillianmsmith  

http://www.sokath.com