making a game
DESCRIPTION
Presentation for Open Party ChengduTRANSCRIPT
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by Matrix Bai
Making A Game
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● The GAME is a interactive model with competition mechanism.○ Model○ Interactive○ Competition
What is Game?
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● Model○ Reflection of reality○ Simplified reality
What is Game?
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● Interactivity○ Accept input and response to it○ Human vs Human and Human vs AI
What is Game?
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● Competition○ Beating opponent○ Beating rules○ Beating yourself
What is Game?
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Why making a game?
There are many good reasons :Study...1.Teach us...2.We can get...3.etc...
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Or...Just have fun.
Why making a game?
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Our Goal in This PPT
● Making a game○ About personal knowledge management○ It's a board game (Pros & Cons).○ It's a multiplayer game.
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How to Make a Game?
● The genius way1. Sitting there2. Do nothing except thinking3. Ta-da!
● The sad fact○ Most of us are NOT genius○ Or not game making genius
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How to Make a Game?
● The mortal way○ Break down problem○ Research○ Build a model○ Test the model○ Modify model○ Repeat above steps several times○ Maybe Ta-da!
● Some mature(?) method○ MDA○ Token○ Machinations○ etc...
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Analyse the Problem
● Who play the game?○ Is it an important question?
● High concept○ Knowledge is good. (Of course)○ Time is limited :-(○ Players can help each other○ Or hurt each other○ etc...
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Research
● Knowledge Management○ Process○ Methods○ Tools○ Input and output○ etc...
● Human○ Relationship○ Human nature○ etc...
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Research : Board Game Utilities
● Token○ Resource○ Character
● Dice○ Randomness
● Card○ Resource○ Event
● Map○ Geographic information
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An option : Narrative
● Every good game has a good story.● Writing is relative cheap (?).● Story help us design the game.● Our story : A long time ago in a galaxy far,
far away......
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Main Elements : Time
● Attributes○ Resource○ Limited○ Lose it if don't use it○ Tradable
● In game○ Player get same amount of time each turn○ Exchange time for knowledge○ Time is trading between players○ All unused time lost at the end of each turn
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Main Elements : Knowledge
● Attributes○ Resource○ Fragmented vs. Systematic○ Tree structure○ Tradable○ Invest time to get knowledge at some odds○ Pursuing process may across several turns
● In game○ Winning resource○ Start resource○ Different types and layers○ Trading between players
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Main Elements : Player
● Attributes○ Too many...
● In game○ Trading time○ Trading knowledge copy○ Steal knowledge○ Steal time○ Sabotage long time knowledge pursuing○ Send gift○ etc.
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Building Prototype
● The trick is following the verb.● Key elements
○ Knowledge : Get, Copy, Lose○ Time : Consume, Respawn○ Player : Communicate, good and bad actions
● Events deck○ Additional verb○ Randomness○ Narrative○ Fun
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The Prototype
C
onsu
me
Get or Lose
Cop
y
Interact
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How to Make It More Funny?
● The learners' pathHuman like study new things and MASTER it.
● Meaningful decision○ Player always has choices○ Each choice lead to different result
● Randomness○ Avoid predictable future○ Surprise the player
● Information asymmetries○ Guessing is funny
● Involved human being
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We Made a Game?
● Just first step, more work ahead.○ Playtest - Feedback - Modify○ Debug○ Decorative○ Long way to go...
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Game Over